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Forum Index > StarCraft 2 Tournaments |
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Pandemona
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Charlie Sheens House51453 Posts
![]() GSL Code SStreams & CastersFormat
Map Pool Group AResults![]() CSS: FO-nTTaX Awesomeness: Panda Banner: GSL | ||
JJH777
United States4378 Posts
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Waxangel
United States33184 Posts
On July 04 2023 05:33 JJH777 wrote: Is GSL really not going to give us any info about where our donations went for season 1? Season 2 is 12 hours away. That is seriously shady. They need to release a breakdown of where the extra prize money went by placement. There's an update in Korean that they gave the prize money to players based on placement. No details on the ratio tho. | ||
Highwinds
Canada955 Posts
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Schelim
Austria11528 Posts
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atrox_
United Kingdom1710 Posts
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Charoisaur
Germany15878 Posts
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Charoisaur
Germany15878 Posts
On July 04 2023 18:48 Charoisaur wrote: Going Banshees over Vikings ain't it or is it? | ||
Charoisaur
Germany15878 Posts
On July 04 2023 18:52 Charoisaur wrote: or is it? it isn't | ||
Schelim
Austria11528 Posts
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umelbumel
2026 Posts
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Charoisaur
Germany15878 Posts
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tigera6
3219 Posts
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Elentos
55458 Posts
Don't really expect TY to win any games today. | ||
Elentos
55458 Posts
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tigera6
3219 Posts
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Charoisaur
Germany15878 Posts
On July 04 2023 19:21 tigera6 wrote: Classic pulled his sOs card. I'd say he pulled his Classic card. In 2019 he already became famous for his crazy builds | ||
Elentos
55458 Posts
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MJG
United Kingdom822 Posts
EDIT: I see Classic is in full clown mode today. Love it. | ||
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Poopi
France12761 Posts
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Elentos
55458 Posts
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BelethielQT
90 Posts
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Argonauta
Spain4902 Posts
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Elentos
55458 Posts
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Die4Ever
United States17601 Posts
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Die4Ever
United States17601 Posts
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Die4Ever
United States17601 Posts
On July 04 2023 20:47 Die4Ever wrote: omg Bunny please repair nope, just lose half your air army instantly instead lol | ||
Schelim
Austria11528 Posts
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Elentos
55458 Posts
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tigera6
3219 Posts
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Schelim
Austria11528 Posts
On July 04 2023 20:55 tigera6 wrote: At one point, Bunny was up 30 Vikings just TvT things | ||
Elentos
55458 Posts
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Die4Ever
United States17601 Posts
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Schelim
Austria11528 Posts
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Harris1st
Germany6805 Posts
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Charoisaur
Germany15878 Posts
On July 04 2023 19:12 Elentos wrote: Well, at least Maru had to work for it. Don't really expect TY to win any games today. Well, well | ||
fealx
Germany376 Posts
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Elentos
55458 Posts
On July 04 2023 21:18 Charoisaur wrote: Show nested quote + On July 04 2023 19:12 Elentos wrote: Well, at least Maru had to work for it. Don't really expect TY to win any games today. Well, well Sometimes you just gotta jinx it so your favorite players do well. TY lost to Bunny in his last Code S and now beats him in his first Code S back. Nice. | ||
tigera6
3219 Posts
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Schelim
Austria11528 Posts
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Elentos
55458 Posts
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Schelim
Austria11528 Posts
On July 04 2023 21:23 Elentos wrote: Imagine if Bunny watches this game back and sees TY kill his own stim and still win. TY's stim still finished before Bunny's even | ||
Charoisaur
Germany15878 Posts
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Schelim
Austria11528 Posts
On July 04 2023 21:27 Charoisaur wrote: sorry Classic, I gotta cheer for TY now yeah. but either outcome would be cool i gotsta say | ||
Elentos
55458 Posts
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Elentos
55458 Posts
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Charoisaur
Germany15878 Posts
On July 04 2023 21:34 Elentos wrote: MECH gg | ||
Schelim
Austria11528 Posts
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Charoisaur
Germany15878 Posts
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Elentos
55458 Posts
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Schelim
Austria11528 Posts
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Argonauta
Spain4902 Posts
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darklycid
3374 Posts
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Elentos
55458 Posts
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tigera6
3219 Posts
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Charoisaur
Germany15878 Posts
On July 04 2023 22:02 tigera6 wrote: Literally what kill most of BCs were Stalkers, and Classic still try to max out on Carriers/Tempest. Yeah sOs beat this style by just massing stalkers in (I think) TY's last tournament before military | ||
Elentos
55458 Posts
On July 04 2023 22:06 Charoisaur wrote: Show nested quote + On July 04 2023 22:02 tigera6 wrote: Literally what kill most of BCs were Stalkers, and Classic still try to max out on Carriers/Tempest. Yeah sOs beat this style by just massing stalkers in (I think) TY's last tournament before military Mass stalker is actually not supposed to work, needs the Protoss to really outplay the BC player. | ||
Elentos
55458 Posts
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darklycid
3374 Posts
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Waxangel
United States33184 Posts
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tigera6
3219 Posts
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Elentos
55458 Posts
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Charoisaur
Germany15878 Posts
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Poopi
France12761 Posts
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dysenterymd
1176 Posts
On July 04 2023 22:17 Poopi wrote: TY is looking good, but that's not entirely surprising, he has been back for quite a few months now. Poor Classic and especially Bunny though TY played very few tournaments so I think there was some question about how hard he was grinding, but clearly TY has been practicing. Let's hope herO/Dark can show up this season, or else we'll have even more Gom TvT | ||
Elentos
55458 Posts
On July 04 2023 22:16 Charoisaur wrote: That honestly looked like a 2020 TY game. It pretty much was, except not as clean I guess. | ||
Charoisaur
Germany15878 Posts
On July 04 2023 22:17 Poopi wrote: TY is looking good, but that's not entirely surprising, he has been back for quite a few months now. Poor Classic and especially Bunny though I mean Stats and Inno are back just as long and didn't even manage to qualify and others like soO and (until recently) Classic never really came back to form | ||
Elentos
55458 Posts
On July 04 2023 22:20 Charoisaur wrote: Show nested quote + On July 04 2023 22:17 Poopi wrote: TY is looking good, but that's not entirely surprising, he has been back for quite a few months now. Poor Classic and especially Bunny though I mean Stats and Inno are back just as long and didn't even manage to qualify and others like soO and (until recently) Classic never really came back to form Inno didn't try this season. He's barely playing. Pretty sure he tried season 1 qualifiers on a whim. | ||
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Waxangel
United States33184 Posts
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Charoisaur
Germany15878 Posts
On July 04 2023 22:21 Elentos wrote: Show nested quote + On July 04 2023 22:20 Charoisaur wrote: On July 04 2023 22:17 Poopi wrote: TY is looking good, but that's not entirely surprising, he has been back for quite a few months now. Poor Classic and especially Bunny though I mean Stats and Inno are back just as long and didn't even manage to qualify and others like soO and (until recently) Classic never really came back to form Inno didn't try this season. He's barely playing. Pretty sure he tried season 1 qualifiers on a whim. damn, that's a shame | ||
Schelim
Austria11528 Posts
On July 04 2023 22:23 Waxangel wrote: TY being 5800 MMR but his GSL buff getting him to the RO8 is wild. Although, I think he was 'only' like 6500 when he won the double GSL's back in 2020? i would assume a lot of his practice is done off ladder | ||
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Waxangel
United States33184 Posts
On July 04 2023 22:23 Schelim wrote: Show nested quote + On July 04 2023 22:23 Waxangel wrote: TY being 5800 MMR but his GSL buff getting him to the RO8 is wild. Although, I think he was 'only' like 6500 when he won the double GSL's back in 2020? i would assume a lot of his practice is done off ladder no he said it in a 'I suck' kind of way | ||
Elentos
55458 Posts
On July 04 2023 22:23 Waxangel wrote: TY being 5800 MMR but his GSL buff getting him to the RO8 is wild. Although, I think he was 'only' like 6500 when he won the double GSL's back in 2020? On his main account yeah, but higher on his barcodes back then. The only time he cracked the "magic" 7000 even on barcode was around the time he won WESG. But he was 6340 the day before the qualifiers. He tanked a lot of MMR in those 2 weeks. Makes sense tbh, Korean ladder is dead as hell. The few times TY streamed this year, most of his games were against people below 5800. You lose one of those games you have to win 4 to get it back. | ||
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Waxangel
United States33184 Posts
On July 04 2023 22:26 Elentos wrote: Show nested quote + On July 04 2023 22:23 Waxangel wrote: TY being 5800 MMR but his GSL buff getting him to the RO8 is wild. Although, I think he was 'only' like 6500 when he won the double GSL's back in 2020? On his main account yeah, but higher on his barcodes back then. The only time he cracked the "magic" 7000 even on barcode was around the time he won WESG. But he was 6340 the day before the qualifiers. He tanked a lot of MMR in those 2 weeks. Makes sense tbh, Korean ladder is dead as hell. The few times TY streamed this year, most of his games were against people below 5800. You lose one of those games you have to win 4 to get it back. pfft a progamer would never lie or misconstrue the truth ![]() | ||
tigera6
3219 Posts
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Elentos
55458 Posts
On July 04 2023 22:29 Waxangel wrote: Show nested quote + On July 04 2023 22:26 Elentos wrote: On July 04 2023 22:23 Waxangel wrote: TY being 5800 MMR but his GSL buff getting him to the RO8 is wild. Although, I think he was 'only' like 6500 when he won the double GSL's back in 2020? On his main account yeah, but higher on his barcodes back then. The only time he cracked the "magic" 7000 even on barcode was around the time he won WESG. But he was 6340 the day before the qualifiers. He tanked a lot of MMR in those 2 weeks. Makes sense tbh, Korean ladder is dead as hell. The few times TY streamed this year, most of his games were against people below 5800. You lose one of those games you have to win 4 to get it back. pfft a progamer would never lie or misconstrue the truth ![]() Definitely he's just the most skilled 5800 MMR player in history. | ||
Yoshi Kirishima
United States10314 Posts
I LOVED how both players actually knew how to play around each other's Warp and Recalls. There were times games would get to these kinds of compositions, but 1 player would just lose due to not knowing what to do. (Letting BCs jump on your army and not having Recall ready, not taking advantage of when Warp is down, burning all your Warps at once, etc. Basic shit that you would think pros would have figured out before the game or even during it.) Here they actually seemed to have plans and tactics on what to do. Was really awesome to see a 30 min TvP mech game with these late game air armies, and for there to be constant action throughout!! And instead of just deathballing, they were splitting up and trying to slowly checkmate the other. That's the kind of methodical game I love to see!! And without being slow paced. So happy that TY won, it was really close and entertaining throughout, would love to see more mech in the future!! On July 04 2023 22:02 tigera6 wrote: Literally what kill most of BCs were Stalkers, and Classic still try to max out on Carriers/Tempest. Thing is, the map doesn't have a lot of open space for Stalkers to run circles around BCs like sOs did vs TY in TY's last GSL game before the military. With just 3-4 tanks in 1 area, mass Stalker loses its potency vs mass BCs and then you're stuck with a ton of Stalkers that melt and have no way to trade them off efficiently if terran goes up to 7-8 tanks. And it was very easy to cover both sides of the map with just a couple WMs due to the narrow routes. There are a couple tactics that would really help Protoss in these kinds of army comps, and I would be curious to see someone finally do them: 1) Stack up your Tempest/Carriers/Voids, so that the BC player can't easily click 2 Yamato per Protoss ship. If it's stacked up very well, it's likely that many Yamatos will be wasted on the same unit. 2) Pre-spread your Tempests/Carriers more, so that even if they try to Warp ontop to force a fight or to try to cut off your retreat path, they end up being surrounded and it's also harder to spam Yamato quickly if the units are all spread out. With Tempest range, not all BCs would be in range to Yamato immediately either. Getting your Yamato's off 1-2 seconds sooner makes a huge difference in a max'd out air fight and can make the difference between winning or losing the fight with 10 BCs leftover or 10 Tempest/Carriers left over. Also, considering how narrow the routes on this map were, you could easily have 1 outpost on each side and spam Batteries/Canons there. Classic had a huge 5-9k bank and I'm surprised he didn't build 10 Batteries to give his Tempest/Carriers a lot more sustain. | ||
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Nakajin
Canada8988 Posts
On July 04 2023 22:30 Elentos wrote: Show nested quote + On July 04 2023 22:29 Waxangel wrote: On July 04 2023 22:26 Elentos wrote: On July 04 2023 22:23 Waxangel wrote: TY being 5800 MMR but his GSL buff getting him to the RO8 is wild. Although, I think he was 'only' like 6500 when he won the double GSL's back in 2020? On his main account yeah, but higher on his barcodes back then. The only time he cracked the "magic" 7000 even on barcode was around the time he won WESG. But he was 6340 the day before the qualifiers. He tanked a lot of MMR in those 2 weeks. Makes sense tbh, Korean ladder is dead as hell. The few times TY streamed this year, most of his games were against people below 5800. You lose one of those games you have to win 4 to get it back. pfft a progamer would never lie or misconstrue the truth ![]() Definitely he's just the most skilled 5800 MMR player in history. 6k and 7k players are overrated. At lower MMR you have a ton of no-skill newb that do stupid low-winrate strategies and keep legit players MMR low. Once you hit 6k, you face real players so you naturaly scale more easilly. It's like me, I'm diamond 2 but comparing my winning replay to pro games, I reckon I would win one or two maps in a bo7 against someone like Classic or Elazer (they have more APM because they have more time to practice but I could balance it out with my superior game knowledge since I watched a bunch of Harstem video). Winning the bo7 would be hard though since they force you to pay on imba maps I veto on the ladder. But more seriously, can't believe TY got out, he's much better than I thought. | ||
Charoisaur
Germany15878 Posts
On July 05 2023 01:27 Nakajin wrote: Show nested quote + On July 04 2023 22:30 Elentos wrote: On July 04 2023 22:29 Waxangel wrote: On July 04 2023 22:26 Elentos wrote: On July 04 2023 22:23 Waxangel wrote: TY being 5800 MMR but his GSL buff getting him to the RO8 is wild. Although, I think he was 'only' like 6500 when he won the double GSL's back in 2020? On his main account yeah, but higher on his barcodes back then. The only time he cracked the "magic" 7000 even on barcode was around the time he won WESG. But he was 6340 the day before the qualifiers. He tanked a lot of MMR in those 2 weeks. Makes sense tbh, Korean ladder is dead as hell. The few times TY streamed this year, most of his games were against people below 5800. You lose one of those games you have to win 4 to get it back. pfft a progamer would never lie or misconstrue the truth ![]() Definitely he's just the most skilled 5800 MMR player in history. 6k and 7k players are overrated. At lower MMR you have a ton of no-skill newb that do stupid low-winrate strategies and keep legit players MMR low. Once you hit 6k, you face real players so you naturaly scale more easilly. It's like me, I'm diamond 2 but comparing my winning replay to pro games, I reckon I would win one or two maps in a bo7 against someone like Classic or Elazer (they have more APM because they have more time to practice but I could balance it out with my superior game knowledge since I watched a bunch of Harstem video). Winning the bo7 would be hard though since they force you to pay on imba maps I veto on the ladder. But more seriously, can't believe TY got out, he's much better than I thought. You get your game knowledge from Harstem videos? Then it can't be very high since Harstem is just another one of those tryhards with lots of time to practice but lacking game knowledge. I get my game knowledge from theory-crafting, so it's naturally much superior to the one of Harstem and other pro gamers. I think I could challenge Maru and Serral, but I don't really get the chance to face them, because in the low rounds of tournaments you have to overcome so many stupid low-winrate strategies first | ||
ZeroByte13
747 Posts
And soooo many times pro players of super-high level make mistakes and misreads, while I understand the game perfectly and would never make those mistakes - as every time I watch a game, I can easily see both players builds / tech / supply / movement. How can you move your army to that area, don't you know your opponent is approaching from this side? Why did you start a new CC, don't you know baneling bust is coming? I would never make these mistakes. | ||
yubo56
685 Posts
On July 04 2023 22:45 Yoshi Kirishima wrote: Show nested quote + On July 04 2023 22:02 tigera6 wrote: Literally what kill most of BCs were Stalkers, and Classic still try to max out on Carriers/Tempest. Thing is, the map doesn't have a lot of open space for Stalkers to run circles around BCs like sOs did vs TY in TY's last GSL game before the military. With just 3-4 tanks in 1 area, mass Stalker loses its potency vs mass BCs and then you're stuck with a ton of Stalkers that melt and have no way to trade them off efficiently if terran goes up to 7-8 tanks. And it was very easy to cover both sides of the map with just a couple WMs due to the narrow routes. There are a couple tactics that would really help Protoss in these kinds of army comps, and I would be curious to see someone finally do them: 1) Stack up your Tempest/Carriers/Voids, so that the BC player can't easily click 2 Yamato per Protoss ship. If it's stacked up very well, it's likely that many Yamatos will be wasted on the same unit. 2) Pre-spread your Tempests/Carriers more, so that even if they try to Warp ontop to force a fight or to try to cut off your retreat path, they end up being surrounded and it's also harder to spam Yamato quickly if the units are all spread out. With Tempest range, not all BCs would be in range to Yamato immediately either. Getting your Yamato's off 1-2 seconds sooner makes a huge difference in a max'd out air fight and can make the difference between winning or losing the fight with 10 BCs leftover or 10 Tempest/Carriers left over. Also, considering how narrow the routes on this map were, you could easily have 1 outpost on each side and spam Batteries/Canons there. Classic had a huge 5-9k bank and I'm surprised he didn't build 10 Batteries to give his Tempest/Carriers a lot more sustain. To add to what you say, TY went up to some crazy tank count and vikings before finally starting the BC switch, so I think that he was anticipating the Parting (?) style with 80 workers, 5 base, just 3-4 gas mass stalker charge. But then Classic dropped a beacon, and TY dropped like 2-3 scans just to confirm continued carrier production, and still went up to a huge viking core before starting BCs. So the BCs were really a very late tech switch, and probably not that easy to exploit. And even if Classic switches fully back into Stalkers, all TY has to do is to slow the game down way more, add a bunch more tank mine turret, keep scanning the stargates to track another stargate switch, and he should eventually out trade the ground (including BC runbys). I think TY only started to take damage to the zealot stalker because he saw continued stargate production, so he knew that he could still trade efficiently even without resuming tank production (which was true; he was getting ahead on resources lost during that phase of the game) I remember the sOs game starting with a banshee opening that did a lot of damage, so TY skipped (I think?) the tank core, which is why sOs pulled off the blink play, and why people are left with the impression that "stalkers kill TY's BC play." I suspect TY really shopped his build this game a bit more than we think. I do think the cannon battery stuff could be more reliable, but I'm not sure if it actually works? Curious what any pros who have tried it think. In theory, I can see it either working well (cannons dissuade TP, batteries give tempests more time to chip), but also maybe it just dies to tanks plus scan (you can reallocate tanks if you see the P not building a lot of gateway units) as well as the burst from yamato, so I'm not sure what it looks like at the highest levels. TY's won quite a few BC vs tempest games historically, so maybe he would know what to do against this as well. | ||
Charoisaur
Germany15878 Posts
On July 05 2023 10:26 yubo56 wrote: Show nested quote + On July 04 2023 22:45 Yoshi Kirishima wrote: On July 04 2023 22:02 tigera6 wrote: Literally what kill most of BCs were Stalkers, and Classic still try to max out on Carriers/Tempest. Thing is, the map doesn't have a lot of open space for Stalkers to run circles around BCs like sOs did vs TY in TY's last GSL game before the military. With just 3-4 tanks in 1 area, mass Stalker loses its potency vs mass BCs and then you're stuck with a ton of Stalkers that melt and have no way to trade them off efficiently if terran goes up to 7-8 tanks. And it was very easy to cover both sides of the map with just a couple WMs due to the narrow routes. There are a couple tactics that would really help Protoss in these kinds of army comps, and I would be curious to see someone finally do them: 1) Stack up your Tempest/Carriers/Voids, so that the BC player can't easily click 2 Yamato per Protoss ship. If it's stacked up very well, it's likely that many Yamatos will be wasted on the same unit. 2) Pre-spread your Tempests/Carriers more, so that even if they try to Warp ontop to force a fight or to try to cut off your retreat path, they end up being surrounded and it's also harder to spam Yamato quickly if the units are all spread out. With Tempest range, not all BCs would be in range to Yamato immediately either. Getting your Yamato's off 1-2 seconds sooner makes a huge difference in a max'd out air fight and can make the difference between winning or losing the fight with 10 BCs leftover or 10 Tempest/Carriers left over. Also, considering how narrow the routes on this map were, you could easily have 1 outpost on each side and spam Batteries/Canons there. Classic had a huge 5-9k bank and I'm surprised he didn't build 10 Batteries to give his Tempest/Carriers a lot more sustain. To add to what you say, TY went up to some crazy tank count and vikings before finally starting the BC switch, so I think that he was anticipating the Parting (?) style with 80 workers, 5 base, just 3-4 gas mass stalker charge. But then Classic dropped a beacon, and TY dropped like 2-3 scans just to confirm continued carrier production, and still went up to a huge viking core before starting BCs. So the BCs were really a very late tech switch, and probably not that easy to exploit. And even if Classic switches fully back into Stalkers, all TY has to do is to slow the game down way more, add a bunch more tank mine turret, keep scanning the stargates to track another stargate switch, and he should eventually out trade the ground (including BC runbys). I think TY only started to take damage to the zealot stalker because he saw continued stargate production, so he knew that he could still trade efficiently even without resuming tank production (which was true; he was getting ahead on resources lost during that phase of the game) I remember the sOs game starting with a banshee opening that did a lot of damage, so TY skipped (I think?) the tank core, which is why sOs pulled off the blink play, and why people are left with the impression that "stalkers kill TY's BC play." I suspect TY really shopped his build this game a bit more than we think. I do think the cannon battery stuff could be more reliable, but I'm not sure if it actually works? Curious what any pros who have tried it think. In theory, I can see it either working well (cannons dissuade TP, batteries give tempests more time to chip), but also maybe it just dies to tanks plus scan (you can reallocate tanks if you see the P not building a lot of gateway units) as well as the burst from yamato, so I'm not sure what it looks like at the highest levels. TY's won quite a few BC vs tempest games historically, so maybe he would know what to do against this as well. I agree that mass Stalkers aren't reliable against skyterran but in that speicific situation where Classic lost his entire air fleet , I would have preferred him to switch to a different approach instead of rebuilding the same army TY already had the perfect counter for. | ||
mathenalin
United Kingdom120 Posts
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ZeroByte13
747 Posts
Probably he was too stressed with everything else either notice or spend any effort on clearing them to traverse this area safely. | ||
Slydie
1913 Posts
On July 05 2023 01:27 Nakajin wrote: Show nested quote + On July 04 2023 22:30 Elentos wrote: On July 04 2023 22:29 Waxangel wrote: On July 04 2023 22:26 Elentos wrote: On July 04 2023 22:23 Waxangel wrote: TY being 5800 MMR but his GSL buff getting him to the RO8 is wild. Although, I think he was 'only' like 6500 when he won the double GSL's back in 2020? On his main account yeah, but higher on his barcodes back then. The only time he cracked the "magic" 7000 even on barcode was around the time he won WESG. But he was 6340 the day before the qualifiers. He tanked a lot of MMR in those 2 weeks. Makes sense tbh, Korean ladder is dead as hell. The few times TY streamed this year, most of his games were against people below 5800. You lose one of those games you have to win 4 to get it back. pfft a progamer would never lie or misconstrue the truth ![]() Definitely he's just the most skilled 5800 MMR player in history. 6k and 7k players are overrated. At lower MMR you have a ton of no-skill newb that do stupid low-winrate strategies and keep legit players MMR low. Once you hit 6k, you face real players so you naturaly scale more easilly. It's like me, I'm diamond 2 but comparing my winning replay to pro games, I reckon I would win one or two maps in a bo7 against someone like Classic or Elazer (they have more APM because they have more time to practice but I could balance it out with my superior game knowledge since I watched a bunch of Harstem video). Winning the bo7 would be hard though since they force you to pay on imba maps I veto on the ladder. But more seriously, can't believe TY got out, he's much better than I thought. 9/10 shitpost, I LOLed! But seriously, what you talk about is also why GSL is so hard. Not only are insane cheeses very common and can strike at any time, but they are tailored and practiced to hit when YOU are weakest as a player. Generic "ladder" play often fails in tournaments, just ask Clem... | ||
WombaT
Northern Ireland24335 Posts
Classic took some disastrous engages against Maru especially, another day perhaps he emerges. Is anyone actually reliably good at PvT (at this level) these days? Feels like a rough patch last few months + Super brittle, relying on trickery and risky business more and more. | ||
dysenterymd
1176 Posts
On July 08 2023 07:31 WombaT wrote: Man TY got back into shape quick, good to see although shame Bunny couldn’t build on some of his recent momentum Classic took some disastrous engages against Maru especially, another day perhaps he emerges. Is anyone actually reliably good at PvT (at this level) these days? Feels like a rough patch last few months + Super brittle, relying on trickery and risky business more and more. Trigger is the highest rated Toss on aligulac with PvT as their best matchup (technically sOs is, but he's so inactive I don't think that counts.) Not that we should take aligulac too seriously, but it does underline a broader point. That being said, I don't want to take away from TY too much, since I feel early to mid game is where Toss really struggles and TY beat him in the ultra late game. | ||
Yoshi Kirishima
United States10314 Posts
Idk if it would really affect TvZ much, whereas concussive is a big part of why early to mid game MMM balls dominate gateway armies. If its slow was slightly weaker, maybe Protoss would lose a couple less zealots each time they try to dis-engage from a fight. Alternatively they can buff battery overcharge back slightly. They could make it last 1-2 seconds longer, or maybe overcharge gives that battery an extra 150 shields so that it isn't sniped as easily. Another thing they can fix is the overcharge AI. When a building is being attacked, even if there is no Protoss unit in range that needs healing, the overcharge will not heal the building unless you manually click. Another AI thing they can fix is that when there's 2 batteries in range of a unit that needs to be healed, let the overcharged battery take priority and heal it. Sometimes the non-overcharge battery will start healing a unit when there is an overcharge battery there, and it ends up doing nothing. The overcharge gets wasted and you waste the energy on the other battery. | ||
WombaT
Northern Ireland24335 Posts
On July 09 2023 05:20 Yoshi Kirishima wrote: Is nerfing concussive very slightly a viable way to buff PvT in the early and mid game? Idk if it would really affect TvZ much, whereas concussive is a big part of why early to mid game MMM balls dominate gateway armies. If its slow was slightly weaker, maybe Protoss would lose a couple less zealots each time they try to dis-engage from a fight. Alternatively they can buff battery overcharge back slightly. They could make it last 1-2 seconds longer, or maybe overcharge gives that battery an extra 150 shields so that it isn't sniped as easily. Another thing they can fix is the overcharge AI. When a building is being attacked, even if there is no Protoss unit in range that needs healing, the overcharge will not heal the building unless you manually click. Another AI thing they can fix is that when there's 2 batteries in range of a unit that needs to be healed, let the overcharged battery take priority and heal it. Sometimes the non-overcharge battery will start healing a unit when there is an overcharge battery there, and it ends up doing nothing. The overcharge gets wasted and you waste the energy on the other battery. It’s not really a huge factor in vT/Z I could see that be worthy of looking at. And yeah some of those proposed overcharge tweaks, sound pretty reasonable to me if that is the behaviour. It’s a difficult juggling act, for me at the top top level Protoss feels incredibly brittle in that period where they’ve got that third just up and running and are getting their AoE tech going. I see so many games where they just outright die to a big push or get crippled by multipronged moves. However even with my Protoss hat on there were times in the past where Protoss could negotiate that period really safely into the high tech/ups/multiple AoE sources and usually being a base up phase. Which you really don’t want either, obviously. But for my money you have to go back to that period of Trap’s late prime where there was a stone cold PvT killer. Whether he was just a consistent outlier or the balance was slightly more favourable I don’t know As someone pointed out the other day Trigger is the highest rated player on Aligulac with PvT as their best matchup, excluding $o$ who’s obviously not around the minute. That seems a bit odd if the game is roughly balanced that there isn’t anyone closer the top with PvT being their strongest | ||
Yoshi Kirishima
United States10314 Posts
On July 09 2023 07:31 WombaT wrote: Show nested quote + On July 09 2023 05:20 Yoshi Kirishima wrote: Is nerfing concussive very slightly a viable way to buff PvT in the early and mid game? Idk if it would really affect TvZ much, whereas concussive is a big part of why early to mid game MMM balls dominate gateway armies. If its slow was slightly weaker, maybe Protoss would lose a couple less zealots each time they try to dis-engage from a fight. Alternatively they can buff battery overcharge back slightly. They could make it last 1-2 seconds longer, or maybe overcharge gives that battery an extra 150 shields so that it isn't sniped as easily. Another thing they can fix is the overcharge AI. When a building is being attacked, even if there is no Protoss unit in range that needs healing, the overcharge will not heal the building unless you manually click. Another AI thing they can fix is that when there's 2 batteries in range of a unit that needs to be healed, let the overcharged battery take priority and heal it. Sometimes the non-overcharge battery will start healing a unit when there is an overcharge battery there, and it ends up doing nothing. The overcharge gets wasted and you waste the energy on the other battery. It’s not really a huge factor in vT/Z I could see that be worthy of looking at. And yeah some of those proposed overcharge tweaks, sound pretty reasonable to me if that is the behaviour. It’s a difficult juggling act, for me at the top top level Protoss feels incredibly brittle in that period where they’ve got that third just up and running and are getting their AoE tech going. I see so many games where they just outright die to a big push or get crippled by multipronged moves. However even with my Protoss hat on there were times in the past where Protoss could negotiate that period really safely into the high tech/ups/multiple AoE sources and usually being a base up phase. Which you really don’t want either, obviously. But for my money you have to go back to that period of Trap’s late prime where there was a stone cold PvT killer. Whether he was just a consistent outlier or the balance was slightly more favourable I don’t know As someone pointed out the other day Trigger is the highest rated player on Aligulac with PvT as their best matchup, excluding $o$ who’s obviously not around the minute. That seems a bit odd if the game is roughly balanced that there isn’t anyone closer the top with PvT being their strongest Mm that's true, i feel that as well with that sensitive period between holding a 3rd and getting powerful AOE+eco out. Also true Trigger is an interesting data point, I guess it would suggest that GSL players might just have weak PvT. | ||
JimmyJRaynor
Canada16636 Posts
Congrats to the game makers and the competitors... Just a great night of gaming. | ||
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