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[GSL 2023] Code S:Season 2 - Group A

Forum Index > StarCraft 2 Tournaments
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Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51485 Posts
Last Edited: 2023-07-03 20:33:02
July 03 2023 20:30 GMT
#1

GSL Code S


Tuesday, Jul 04 9:30am GMT (GMT+00:00)

(Wiki)Global StarCraft II League/2023/Season 2

Streams & Casters


uk Afreeca | uk YouTube

Format

  • Played Online.
  • Dual Tournament Format.
  • All matches are Bo3.
  • Top 2 players of each group advance to the Group Stage 2.

      Map Pool



Group A


[image loading] [image loading]
(T)Maru vs (T)TY

[image loading][image loading]
(T)Bunny vs (P)Classic

Results


+ Show Spoiler [Table] +

[image loading]



CSS: FO-nTTaX
Awesomeness: Panda
Banner: GSL

ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
JJH777
Profile Joined January 2011
United States4408 Posts
July 03 2023 20:33 GMT
#2
Is GSL really not going to give us any info about where our donations went for season 1? Season 2 is 12 hours away. That is seriously shady. They need to release a breakdown of where the extra prize money went by placement.
Waxangel
Profile Blog Joined September 2002
United States33389 Posts
July 03 2023 22:55 GMT
#3
On July 04 2023 05:33 JJH777 wrote:
Is GSL really not going to give us any info about where our donations went for season 1? Season 2 is 12 hours away. That is seriously shady. They need to release a breakdown of where the extra prize money went by placement.

There's an update in Korean that they gave the prize money to players based on placement. No details on the ratio tho.
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Highwinds
Profile Joined August 2010
Canada955 Posts
July 04 2023 01:38 GMT
#4
Interestingly this is the first time i've ever hard of them charging for tickets to go in person in the first round. I plan to go next week again since I live in Korea now but was surprised they charge now. I will still pay though it's cheap enough.
Yes It's a Good Day. 저는 아이유 사랑해요!
Schelim
Profile Blog Joined January 2011
Austria11528 Posts
July 04 2023 08:16 GMT
#5
kinda hyped for this one
TY <3 Cure <3 Inno <3 Special <3
atrox_
Profile Joined November 2010
United Kingdom1710 Posts
Last Edited: 2023-07-04 09:40:14
July 04 2023 09:39 GMT
#6
does afreeca still offer the POV streams? I have no idea how to navigate the afreeca site
Charoisaur
Profile Joined August 2014
Germany15961 Posts
July 04 2023 09:48 GMT
#7
Going Banshees over Vikings ain't it
Many of the coolest moments in sc2 happen due to worker harassment
Charoisaur
Profile Joined August 2014
Germany15961 Posts
July 04 2023 09:52 GMT
#8
On July 04 2023 18:48 Charoisaur wrote:
Going Banshees over Vikings ain't it

or is it?
Many of the coolest moments in sc2 happen due to worker harassment
Charoisaur
Profile Joined August 2014
Germany15961 Posts
July 04 2023 09:55 GMT
#9
On July 04 2023 18:52 Charoisaur wrote:
Show nested quote +
On July 04 2023 18:48 Charoisaur wrote:
Going Banshees over Vikings ain't it

or is it?

it isn't
Many of the coolest moments in sc2 happen due to worker harassment
Schelim
Profile Blog Joined January 2011
Austria11528 Posts
July 04 2023 09:56 GMT
#10
did not expect TY to put up that much of a fight against Maru
TY <3 Cure <3 Inno <3 Special <3
umelbumel
Profile Joined January 2011
2026 Posts
July 04 2023 09:57 GMT
#11
Nice to see them back in the studio for the groups.
Charoisaur
Profile Joined August 2014
Germany15961 Posts
July 04 2023 10:06 GMT
#12
TY left while being ahead in supply. Maybe he didn't have anything to defend the counter though
Many of the coolest moments in sc2 happen due to worker harassment
tigera6
Profile Joined March 2021
3397 Posts
July 04 2023 10:08 GMT
#13
Maru on 3CC, got Stim done already, with 1-1 upgrade and Combat Shield soon. TY would have to turtle hard on his 2CC and even then he would still be massively behind.
Elentos
Profile Blog Joined February 2015
55550 Posts
Last Edited: 2023-07-04 10:18:55
July 04 2023 10:12 GMT
#14
Well, at least Maru had to work for it.

Don't really expect TY to win any games today.
Every 60 seconds in Africa, a minute passes.
Elentos
Profile Blog Joined February 2015
55550 Posts
July 04 2023 10:18 GMT
#15
Well this is stupid.
Every 60 seconds in Africa, a minute passes.
tigera6
Profile Joined March 2021
3397 Posts
July 04 2023 10:21 GMT
#16
Classic pulled his sOs card.
Charoisaur
Profile Joined August 2014
Germany15961 Posts
July 04 2023 10:22 GMT
#17
On July 04 2023 19:21 tigera6 wrote:
Classic pulled his sOs card.

I'd say he pulled his Classic card. In 2019 he already became famous for his crazy builds
Many of the coolest moments in sc2 happen due to worker harassment
Elentos
Profile Blog Joined February 2015
55550 Posts
July 04 2023 10:29 GMT
#18
Man this series is a total shitshow.
Every 60 seconds in Africa, a minute passes.
MJG
Profile Joined May 2018
United Kingdom1055 Posts
Last Edited: 2023-07-04 11:12:55
July 04 2023 11:10 GMT
#19
Classic kinda throwing that first game against Maru. He wasn't decisive enough.

EDIT:

I see Classic is in full clown mode today. Love it.
"You have to play for yourself, you have to play to get better; you can't play to make other people happy, that's not gonna ever sustain you." - NonY
Poopi
Profile Blog Joined November 2010
France12883 Posts
July 04 2023 11:16 GMT
#20
Kind of an easy group for Maru as expected, clean!
WriterMaru
Elentos
Profile Blog Joined February 2015
55550 Posts
July 04 2023 11:16 GMT
#21
Doing builds that die to basic tank pushes, oh dear.
Every 60 seconds in Africa, a minute passes.
BelethielQT
Profile Joined August 2022
90 Posts
July 04 2023 11:16 GMT
#22
Ppl like to throw against maru
Argonauta
Profile Joined July 2016
Spain4948 Posts
July 04 2023 11:19 GMT
#23
Well really solid from Maru, now the real group.
Rogue | Maru | Scarlett | Trap
TL+ Member
Elentos
Profile Blog Joined February 2015
55550 Posts
July 04 2023 11:28 GMT
#24
I'm pretty upset that we're 3 maps of TvT deep into this GSL and nobody has proxied. Instead we get a CC first.
Every 60 seconds in Africa, a minute passes.
Die4Ever
Profile Joined August 2010
United States17676 Posts
July 04 2023 11:30 GMT
#25
lmao that proxy bunker being so close to finishing and then Bunny just fails to keep the SCV alive for 1 more second
"Expert" mods4ever.com
Die4Ever
Profile Joined August 2010
United States17676 Posts
July 04 2023 11:47 GMT
#26
omg Bunny please repair
"Expert" mods4ever.com
Die4Ever
Profile Joined August 2010
United States17676 Posts
July 04 2023 11:48 GMT
#27
On July 04 2023 20:47 Die4Ever wrote:
omg Bunny please repair

nope, just lose half your air army instantly instead lol
"Expert" mods4ever.com
Schelim
Profile Blog Joined January 2011
Austria11528 Posts
July 04 2023 11:49 GMT
#28
Artosis would be so hype about this game
TY <3 Cure <3 Inno <3 Special <3
Elentos
Profile Blog Joined February 2015
55550 Posts
July 04 2023 11:55 GMT
#29
Here's the proxy.
Every 60 seconds in Africa, a minute passes.
tigera6
Profile Joined March 2021
3397 Posts
July 04 2023 11:55 GMT
#30
At one point, Bunny was up 30 Vikings, he could have landed all of those into TY main and start taking down buildings.
Schelim
Profile Blog Joined January 2011
Austria11528 Posts
July 04 2023 11:56 GMT
#31
On July 04 2023 20:55 tigera6 wrote:
At one point, Bunny was up 30 Vikings

just TvT things
TY <3 Cure <3 Inno <3 Special <3
Elentos
Profile Blog Joined February 2015
55550 Posts
July 04 2023 12:00 GMT
#32
Holy shit TY just killed his own stim
Every 60 seconds in Africa, a minute passes.
Die4Ever
Profile Joined August 2010
United States17676 Posts
July 04 2023 12:10 GMT
#33
TY let his liberators get too far ahead of his tanks, lost them for no reason
"Expert" mods4ever.com
Schelim
Profile Blog Joined January 2011
Austria11528 Posts
July 04 2023 12:16 GMT
#34
TY ain't in no hurry today, got nothing else going on afterwards
TY <3 Cure <3 Inno <3 Special <3
Harris1st
Profile Blog Joined May 2010
Germany6929 Posts
July 04 2023 12:18 GMT
#35
TY!! Awesome
Go Serral! GG EZ for Ence. Flashbang dance FTW
Charoisaur
Profile Joined August 2014
Germany15961 Posts
July 04 2023 12:18 GMT
#36
On July 04 2023 19:12 Elentos wrote:
Well, at least Maru had to work for it.

Don't really expect TY to win any games today.

Well, well
Many of the coolest moments in sc2 happen due to worker harassment
fealx
Profile Joined September 2014
Germany376 Posts
July 04 2023 12:19 GMT
#37
whats up with bunny? he used to be so good in this mu
Elentos
Profile Blog Joined February 2015
55550 Posts
July 04 2023 12:19 GMT
#38
On July 04 2023 21:18 Charoisaur wrote:
Show nested quote +
On July 04 2023 19:12 Elentos wrote:
Well, at least Maru had to work for it.

Don't really expect TY to win any games today.

Well, well

Sometimes you just gotta jinx it so your favorite players do well.

TY lost to Bunny in his last Code S and now beats him in his first Code S back. Nice.
Every 60 seconds in Africa, a minute passes.
tigera6
Profile Joined March 2021
3397 Posts
July 04 2023 12:20 GMT
#39
I feel like Bunny trying to drop into the main too much for no real reason. He could have sieged TY front base and deny economy/killing workers, instead he send all of those into the main taking down some Barracks.
Schelim
Profile Blog Joined January 2011
Austria11528 Posts
July 04 2023 12:21 GMT
#40
man if TY is already so good again that's a scary thought for a few months down the road
TY <3 Cure <3 Inno <3 Special <3
Elentos
Profile Blog Joined February 2015
55550 Posts
July 04 2023 12:23 GMT
#41
Imagine if Bunny watches this game back and sees TY kill his own stim and still win.
Every 60 seconds in Africa, a minute passes.
Schelim
Profile Blog Joined January 2011
Austria11528 Posts
July 04 2023 12:24 GMT
#42
On July 04 2023 21:23 Elentos wrote:
Imagine if Bunny watches this game back and sees TY kill his own stim and still win.

TY's stim still finished before Bunny's even
TY <3 Cure <3 Inno <3 Special <3
Charoisaur
Profile Joined August 2014
Germany15961 Posts
July 04 2023 12:27 GMT
#43
sorry Classic, I gotta cheer for TY now
Many of the coolest moments in sc2 happen due to worker harassment
Schelim
Profile Blog Joined January 2011
Austria11528 Posts
July 04 2023 12:29 GMT
#44
On July 04 2023 21:27 Charoisaur wrote:
sorry Classic, I gotta cheer for TY now

yeah. but either outcome would be cool i gotsta say
TY <3 Cure <3 Inno <3 Special <3
Elentos
Profile Blog Joined February 2015
55550 Posts
July 04 2023 12:31 GMT
#45
Classic vetoed both the maps he lost on to TY in the qualifiers btw.
Every 60 seconds in Africa, a minute passes.
Elentos
Profile Blog Joined February 2015
55550 Posts
July 04 2023 12:34 GMT
#46
MECH
Every 60 seconds in Africa, a minute passes.
Charoisaur
Profile Joined August 2014
Germany15961 Posts
July 04 2023 12:35 GMT
#47
On July 04 2023 21:34 Elentos wrote:
MECH

gg
Many of the coolest moments in sc2 happen due to worker harassment
Schelim
Profile Blog Joined January 2011
Austria11528 Posts
July 04 2023 12:36 GMT
#48
TY never gave a f*ck and he's not about to start now :D
TY <3 Cure <3 Inno <3 Special <3
Charoisaur
Profile Joined August 2014
Germany15961 Posts
July 04 2023 12:43 GMT
#49
95 scvs TY is back
Many of the coolest moments in sc2 happen due to worker harassment
Elentos
Profile Blog Joined February 2015
55550 Posts
July 04 2023 13:01 GMT
#50
TY single-handedly extending the duration of this group by hours.
Every 60 seconds in Africa, a minute passes.
Schelim
Profile Blog Joined January 2011
Austria11528 Posts
July 04 2023 13:01 GMT
#51
TY's just trying to get maximum screentime
TY <3 Cure <3 Inno <3 Special <3
Argonauta
Profile Joined July 2016
Spain4948 Posts
July 04 2023 13:01 GMT
#52
this game is epic lol, im in the edge of my seat.
Rogue | Maru | Scarlett | Trap
TL+ Member
darklycid
Profile Joined May 2014
3510 Posts
July 04 2023 13:02 GMT
#53
Protoss down so bad they start losing to mech already (/s just in case)
Elentos
Profile Blog Joined February 2015
55550 Posts
July 04 2023 13:02 GMT
#54
"The loser dies"
Every 60 seconds in Africa, a minute passes.
tigera6
Profile Joined March 2021
3397 Posts
July 04 2023 13:02 GMT
#55
Literally what kill most of BCs were Stalkers, and Classic still try to max out on Carriers/Tempest.
Charoisaur
Profile Joined August 2014
Germany15961 Posts
July 04 2023 13:06 GMT
#56
On July 04 2023 22:02 tigera6 wrote:
Literally what kill most of BCs were Stalkers, and Classic still try to max out on Carriers/Tempest.

Yeah sOs beat this style by just massing stalkers in (I think) TY's last tournament before military
Many of the coolest moments in sc2 happen due to worker harassment
Elentos
Profile Blog Joined February 2015
55550 Posts
July 04 2023 13:08 GMT
#57
On July 04 2023 22:06 Charoisaur wrote:
Show nested quote +
On July 04 2023 22:02 tigera6 wrote:
Literally what kill most of BCs were Stalkers, and Classic still try to max out on Carriers/Tempest.

Yeah sOs beat this style by just massing stalkers in (I think) TY's last tournament before military

Mass stalker is actually not supposed to work, needs the Protoss to really outplay the BC player.
Every 60 seconds in Africa, a minute passes.
Elentos
Profile Blog Joined February 2015
55550 Posts
July 04 2023 13:11 GMT
#58
Why would you ever attack that
Every 60 seconds in Africa, a minute passes.
darklycid
Profile Joined May 2014
3510 Posts
July 04 2023 13:11 GMT
#59
Well, for herO we pray it seems.
Waxangel
Profile Blog Joined September 2002
United States33389 Posts
July 04 2023 13:11 GMT
#60
lmao that one flanking marine abusing Classic's a-move to attract all of the colossus fire
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
tigera6
Profile Joined March 2021
3397 Posts
July 04 2023 13:13 GMT
#61
Classic mis-read TY build so hard, he expect TY to push out on 3 base so he made lots of units to defend but never saw the attack came. Hes then behind the economy and rush trying to do to damage, just too many mistake overall.
Elentos
Profile Blog Joined February 2015
55550 Posts
July 04 2023 13:16 GMT
#62
I guess TY still has the entire deranged KT fanbase backing him up. Crowd goes wild.
Every 60 seconds in Africa, a minute passes.
Charoisaur
Profile Joined August 2014
Germany15961 Posts
July 04 2023 13:16 GMT
#63
That honestly looked like a 2020 TY game.
Many of the coolest moments in sc2 happen due to worker harassment
Poopi
Profile Blog Joined November 2010
France12883 Posts
July 04 2023 13:17 GMT
#64
TY is looking good, but that's not entirely surprising, he has been back for quite a few months now. Poor Classic and especially Bunny though
WriterMaru
dysenterymd
Profile Joined January 2019
1237 Posts
July 04 2023 13:19 GMT
#65
On July 04 2023 22:17 Poopi wrote:
TY is looking good, but that's not entirely surprising, he has been back for quite a few months now. Poor Classic and especially Bunny though

TY played very few tournaments so I think there was some question about how hard he was grinding, but clearly TY has been practicing.

Let's hope herO/Dark can show up this season, or else we'll have even more Gom TvT
Serral | Inno | sOs | soO | Has | Classic
Elentos
Profile Blog Joined February 2015
55550 Posts
July 04 2023 13:19 GMT
#66
On July 04 2023 22:16 Charoisaur wrote:
That honestly looked like a 2020 TY game.

It pretty much was, except not as clean I guess.
Every 60 seconds in Africa, a minute passes.
Charoisaur
Profile Joined August 2014
Germany15961 Posts
July 04 2023 13:20 GMT
#67
On July 04 2023 22:17 Poopi wrote:
TY is looking good, but that's not entirely surprising, he has been back for quite a few months now. Poor Classic and especially Bunny though

I mean Stats and Inno are back just as long and didn't even manage to qualify and others like soO and (until recently) Classic never really came back to form
Many of the coolest moments in sc2 happen due to worker harassment
Elentos
Profile Blog Joined February 2015
55550 Posts
July 04 2023 13:21 GMT
#68
On July 04 2023 22:20 Charoisaur wrote:
Show nested quote +
On July 04 2023 22:17 Poopi wrote:
TY is looking good, but that's not entirely surprising, he has been back for quite a few months now. Poor Classic and especially Bunny though

I mean Stats and Inno are back just as long and didn't even manage to qualify and others like soO and (until recently) Classic never really came back to form

Inno didn't try this season. He's barely playing. Pretty sure he tried season 1 qualifiers on a whim.
Every 60 seconds in Africa, a minute passes.
Waxangel
Profile Blog Joined September 2002
United States33389 Posts
Last Edited: 2023-07-04 13:23:46
July 04 2023 13:23 GMT
#69
TY being 5800 MMR but his GSL buff getting him to the RO8 is wild. Although, I think he was 'only' like 6300-6500 when he won the double GSL's back in 2020?
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Charoisaur
Profile Joined August 2014
Germany15961 Posts
July 04 2023 13:23 GMT
#70
On July 04 2023 22:21 Elentos wrote:
Show nested quote +
On July 04 2023 22:20 Charoisaur wrote:
On July 04 2023 22:17 Poopi wrote:
TY is looking good, but that's not entirely surprising, he has been back for quite a few months now. Poor Classic and especially Bunny though

I mean Stats and Inno are back just as long and didn't even manage to qualify and others like soO and (until recently) Classic never really came back to form

Inno didn't try this season. He's barely playing. Pretty sure he tried season 1 qualifiers on a whim.

damn, that's a shame
Many of the coolest moments in sc2 happen due to worker harassment
Schelim
Profile Blog Joined January 2011
Austria11528 Posts
July 04 2023 13:23 GMT
#71
On July 04 2023 22:23 Waxangel wrote:
TY being 5800 MMR but his GSL buff getting him to the RO8 is wild. Although, I think he was 'only' like 6500 when he won the double GSL's back in 2020?

i would assume a lot of his practice is done off ladder
TY <3 Cure <3 Inno <3 Special <3
Waxangel
Profile Blog Joined September 2002
United States33389 Posts
July 04 2023 13:25 GMT
#72
On July 04 2023 22:23 Schelim wrote:
Show nested quote +
On July 04 2023 22:23 Waxangel wrote:
TY being 5800 MMR but his GSL buff getting him to the RO8 is wild. Although, I think he was 'only' like 6500 when he won the double GSL's back in 2020?

i would assume a lot of his practice is done off ladder


no he said it in a 'I suck' kind of way
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Elentos
Profile Blog Joined February 2015
55550 Posts
Last Edited: 2023-07-04 13:26:46
July 04 2023 13:26 GMT
#73
On July 04 2023 22:23 Waxangel wrote:
TY being 5800 MMR but his GSL buff getting him to the RO8 is wild. Although, I think he was 'only' like 6500 when he won the double GSL's back in 2020?

On his main account yeah, but higher on his barcodes back then. The only time he cracked the "magic" 7000 even on barcode was around the time he won WESG.

But he was 6340 the day before the qualifiers. He tanked a lot of MMR in those 2 weeks. Makes sense tbh, Korean ladder is dead as hell. The few times TY streamed this year, most of his games were against people below 5800. You lose one of those games you have to win 4 to get it back.
Every 60 seconds in Africa, a minute passes.
Waxangel
Profile Blog Joined September 2002
United States33389 Posts
July 04 2023 13:29 GMT
#74
On July 04 2023 22:26 Elentos wrote:
Show nested quote +
On July 04 2023 22:23 Waxangel wrote:
TY being 5800 MMR but his GSL buff getting him to the RO8 is wild. Although, I think he was 'only' like 6500 when he won the double GSL's back in 2020?

On his main account yeah, but higher on his barcodes back then. The only time he cracked the "magic" 7000 even on barcode was around the time he won WESG.

But he was 6340 the day before the qualifiers. He tanked a lot of MMR in those 2 weeks. Makes sense tbh, Korean ladder is dead as hell. The few times TY streamed this year, most of his games were against people below 5800. You lose one of those games you have to win 4 to get it back.


pfft a progamer would never lie or misconstrue the truth
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
tigera6
Profile Joined March 2021
3397 Posts
July 04 2023 13:29 GMT
#75
Imagine if TY make top 2 this GSL season and get into ESL Winter, Terran would be called OP, lol.
Elentos
Profile Blog Joined February 2015
55550 Posts
July 04 2023 13:30 GMT
#76
On July 04 2023 22:29 Waxangel wrote:
Show nested quote +
On July 04 2023 22:26 Elentos wrote:
On July 04 2023 22:23 Waxangel wrote:
TY being 5800 MMR but his GSL buff getting him to the RO8 is wild. Although, I think he was 'only' like 6500 when he won the double GSL's back in 2020?

On his main account yeah, but higher on his barcodes back then. The only time he cracked the "magic" 7000 even on barcode was around the time he won WESG.

But he was 6340 the day before the qualifiers. He tanked a lot of MMR in those 2 weeks. Makes sense tbh, Korean ladder is dead as hell. The few times TY streamed this year, most of his games were against people below 5800. You lose one of those games you have to win 4 to get it back.


pfft a progamer would never lie or misconstrue the truth

Definitely he's just the most skilled 5800 MMR player in history.
Every 60 seconds in Africa, a minute passes.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10343 Posts
Last Edited: 2023-07-04 16:08:33
July 04 2023 13:45 GMT
#77
That was a SICK TvP mech game holy shit!!!

I LOVED how both players actually knew how to play around each other's Warp and Recalls.
There were times games would get to these kinds of compositions, but 1 player would just lose due to not knowing what to do. (Letting BCs jump on your army and not having Recall ready, not taking advantage of when Warp is down, burning all your Warps at once, etc. Basic shit that you would think pros would have figured out before the game or even during it.)
Here they actually seemed to have plans and tactics on what to do.

Was really awesome to see a 30 min TvP mech game with these late game air armies, and for there to be constant action throughout!! And instead of just deathballing, they were splitting up and trying to slowly checkmate the other. That's the kind of methodical game I love to see!! And without being slow paced.

So happy that TY won, it was really close and entertaining throughout, would love to see more mech in the future!!


On July 04 2023 22:02 tigera6 wrote:
Literally what kill most of BCs were Stalkers, and Classic still try to max out on Carriers/Tempest.


Thing is, the map doesn't have a lot of open space for Stalkers to run circles around BCs like sOs did vs TY in TY's last GSL game before the military. With just 3-4 tanks in 1 area, mass Stalker loses its potency vs mass BCs and then you're stuck with a ton of Stalkers that melt and have no way to trade them off efficiently if terran goes up to 7-8 tanks. And it was very easy to cover both sides of the map with just a couple WMs due to the narrow routes.

There are a couple tactics that would really help Protoss in these kinds of army comps, and I would be curious to see someone finally do them:
1) Stack up your Tempest/Carriers/Voids, so that the BC player can't easily click 2 Yamato per Protoss ship. If it's stacked up very well, it's likely that many Yamatos will be wasted on the same unit.
2) Pre-spread your Tempests/Carriers more, so that even if they try to Warp ontop to force a fight or to try to cut off your retreat path, they end up being surrounded and it's also harder to spam Yamato quickly if the units are all spread out. With Tempest range, not all BCs would be in range to Yamato immediately either. Getting your Yamato's off 1-2 seconds sooner makes a huge difference in a max'd out air fight and can make the difference between winning or losing the fight with 10 BCs leftover or 10 Tempest/Carriers left over.

Also, considering how narrow the routes on this map were, you could easily have 1 outpost on each side and spam Batteries/Canons there. Classic had a huge 5-9k bank and I'm surprised he didn't build 10 Batteries to give his Tempest/Carriers a lot more sustain.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
Last Edited: 2023-07-04 16:29:09
July 04 2023 16:27 GMT
#78
On July 04 2023 22:30 Elentos wrote:
Show nested quote +
On July 04 2023 22:29 Waxangel wrote:
On July 04 2023 22:26 Elentos wrote:
On July 04 2023 22:23 Waxangel wrote:
TY being 5800 MMR but his GSL buff getting him to the RO8 is wild. Although, I think he was 'only' like 6500 when he won the double GSL's back in 2020?

On his main account yeah, but higher on his barcodes back then. The only time he cracked the "magic" 7000 even on barcode was around the time he won WESG.

But he was 6340 the day before the qualifiers. He tanked a lot of MMR in those 2 weeks. Makes sense tbh, Korean ladder is dead as hell. The few times TY streamed this year, most of his games were against people below 5800. You lose one of those games you have to win 4 to get it back.


pfft a progamer would never lie or misconstrue the truth

Definitely he's just the most skilled 5800 MMR player in history.


6k and 7k players are overrated. At lower MMR you have a ton of no-skill newb that do stupid low-winrate strategies and keep legit players MMR low. Once you hit 6k, you face real players so you naturaly scale more easilly.

It's like me, I'm diamond 2 but comparing my winning replay to pro games, I reckon I would win one or two maps in a bo7 against someone like Classic or Elazer (they have more APM because they have more time to practice but I could balance it out with my superior game knowledge since I watched a bunch of Harstem video). Winning the bo7 would be hard though since they force you to pay on imba maps I veto on the ladder.

But more seriously, can't believe TY got out, he's much better than I thought.
Writerhttp://i.imgur.com/9p6ufcB.jpg
Charoisaur
Profile Joined August 2014
Germany15961 Posts
July 04 2023 18:16 GMT
#79
On July 05 2023 01:27 Nakajin wrote:
Show nested quote +
On July 04 2023 22:30 Elentos wrote:
On July 04 2023 22:29 Waxangel wrote:
On July 04 2023 22:26 Elentos wrote:
On July 04 2023 22:23 Waxangel wrote:
TY being 5800 MMR but his GSL buff getting him to the RO8 is wild. Although, I think he was 'only' like 6500 when he won the double GSL's back in 2020?

On his main account yeah, but higher on his barcodes back then. The only time he cracked the "magic" 7000 even on barcode was around the time he won WESG.

But he was 6340 the day before the qualifiers. He tanked a lot of MMR in those 2 weeks. Makes sense tbh, Korean ladder is dead as hell. The few times TY streamed this year, most of his games were against people below 5800. You lose one of those games you have to win 4 to get it back.


pfft a progamer would never lie or misconstrue the truth

Definitely he's just the most skilled 5800 MMR player in history.


6k and 7k players are overrated. At lower MMR you have a ton of no-skill newb that do stupid low-winrate strategies and keep legit players MMR low. Once you hit 6k, you face real players so you naturaly scale more easilly.

It's like me, I'm diamond 2 but comparing my winning replay to pro games, I reckon I would win one or two maps in a bo7 against someone like Classic or Elazer (they have more APM because they have more time to practice but I could balance it out with my superior game knowledge since I watched a bunch of Harstem video). Winning the bo7 would be hard though since they force you to pay on imba maps I veto on the ladder.

But more seriously, can't believe TY got out, he's much better than I thought.

You get your game knowledge from Harstem videos? Then it can't be very high since Harstem is just another one of those tryhards with lots of time to practice but lacking game knowledge. I get my game knowledge from theory-crafting, so it's naturally much superior to the one of Harstem and other pro gamers. I think I could challenge Maru and Serral, but I don't really get the chance to face them, because in the low rounds of tournaments you have to overcome so many stupid low-winrate strategies first
Many of the coolest moments in sc2 happen due to worker harassment
ZeroByte13
Profile Joined March 2022
765 Posts
Last Edited: 2023-07-04 20:35:28
July 04 2023 20:34 GMT
#80
Pffft, I get my game knowledge from watching pros playing and imagining it's me doing these cool things.

And soooo many times pro players of super-high level make mistakes and misreads, while I understand the game perfectly and would never make those mistakes - as every time I watch a game, I can easily see both players builds / tech / supply / movement.
How can you move your army to that area, don't you know your opponent is approaching from this side?
Why did you start a new CC, don't you know baneling bust is coming?
I would never make these mistakes.
yubo56
Profile Joined May 2014
688 Posts
July 05 2023 01:26 GMT
#81
On July 04 2023 22:45 Yoshi Kirishima wrote:
Show nested quote +
On July 04 2023 22:02 tigera6 wrote:
Literally what kill most of BCs were Stalkers, and Classic still try to max out on Carriers/Tempest.


Thing is, the map doesn't have a lot of open space for Stalkers to run circles around BCs like sOs did vs TY in TY's last GSL game before the military. With just 3-4 tanks in 1 area, mass Stalker loses its potency vs mass BCs and then you're stuck with a ton of Stalkers that melt and have no way to trade them off efficiently if terran goes up to 7-8 tanks. And it was very easy to cover both sides of the map with just a couple WMs due to the narrow routes.

There are a couple tactics that would really help Protoss in these kinds of army comps, and I would be curious to see someone finally do them:
1) Stack up your Tempest/Carriers/Voids, so that the BC player can't easily click 2 Yamato per Protoss ship. If it's stacked up very well, it's likely that many Yamatos will be wasted on the same unit.
2) Pre-spread your Tempests/Carriers more, so that even if they try to Warp ontop to force a fight or to try to cut off your retreat path, they end up being surrounded and it's also harder to spam Yamato quickly if the units are all spread out. With Tempest range, not all BCs would be in range to Yamato immediately either. Getting your Yamato's off 1-2 seconds sooner makes a huge difference in a max'd out air fight and can make the difference between winning or losing the fight with 10 BCs leftover or 10 Tempest/Carriers left over.

Also, considering how narrow the routes on this map were, you could easily have 1 outpost on each side and spam Batteries/Canons there. Classic had a huge 5-9k bank and I'm surprised he didn't build 10 Batteries to give his Tempest/Carriers a lot more sustain.

To add to what you say, TY went up to some crazy tank count and vikings before finally starting the BC switch, so I think that he was anticipating the Parting (?) style with 80 workers, 5 base, just 3-4 gas mass stalker charge. But then Classic dropped a beacon, and TY dropped like 2-3 scans just to confirm continued carrier production, and still went up to a huge viking core before starting BCs. So the BCs were really a very late tech switch, and probably not that easy to exploit. And even if Classic switches fully back into Stalkers, all TY has to do is to slow the game down way more, add a bunch more tank mine turret, keep scanning the stargates to track another stargate switch, and he should eventually out trade the ground (including BC runbys). I think TY only started to take damage to the zealot stalker because he saw continued stargate production, so he knew that he could still trade efficiently even without resuming tank production (which was true; he was getting ahead on resources lost during that phase of the game)

I remember the sOs game starting with a banshee opening that did a lot of damage, so TY skipped (I think?) the tank core, which is why sOs pulled off the blink play, and why people are left with the impression that "stalkers kill TY's BC play." I suspect TY really shopped his build this game a bit more than we think.

I do think the cannon battery stuff could be more reliable, but I'm not sure if it actually works? Curious what any pros who have tried it think. In theory, I can see it either working well (cannons dissuade TP, batteries give tempests more time to chip), but also maybe it just dies to tanks plus scan (you can reallocate tanks if you see the P not building a lot of gateway units) as well as the burst from yamato, so I'm not sure what it looks like at the highest levels. TY's won quite a few BC vs tempest games historically, so maybe he would know what to do against this as well.
Jung Yoon Jong fighting, even after retirement! Feel better soon.
Charoisaur
Profile Joined August 2014
Germany15961 Posts
July 05 2023 07:30 GMT
#82
On July 05 2023 10:26 yubo56 wrote:
Show nested quote +
On July 04 2023 22:45 Yoshi Kirishima wrote:
On July 04 2023 22:02 tigera6 wrote:
Literally what kill most of BCs were Stalkers, and Classic still try to max out on Carriers/Tempest.


Thing is, the map doesn't have a lot of open space for Stalkers to run circles around BCs like sOs did vs TY in TY's last GSL game before the military. With just 3-4 tanks in 1 area, mass Stalker loses its potency vs mass BCs and then you're stuck with a ton of Stalkers that melt and have no way to trade them off efficiently if terran goes up to 7-8 tanks. And it was very easy to cover both sides of the map with just a couple WMs due to the narrow routes.

There are a couple tactics that would really help Protoss in these kinds of army comps, and I would be curious to see someone finally do them:
1) Stack up your Tempest/Carriers/Voids, so that the BC player can't easily click 2 Yamato per Protoss ship. If it's stacked up very well, it's likely that many Yamatos will be wasted on the same unit.
2) Pre-spread your Tempests/Carriers more, so that even if they try to Warp ontop to force a fight or to try to cut off your retreat path, they end up being surrounded and it's also harder to spam Yamato quickly if the units are all spread out. With Tempest range, not all BCs would be in range to Yamato immediately either. Getting your Yamato's off 1-2 seconds sooner makes a huge difference in a max'd out air fight and can make the difference between winning or losing the fight with 10 BCs leftover or 10 Tempest/Carriers left over.

Also, considering how narrow the routes on this map were, you could easily have 1 outpost on each side and spam Batteries/Canons there. Classic had a huge 5-9k bank and I'm surprised he didn't build 10 Batteries to give his Tempest/Carriers a lot more sustain.

To add to what you say, TY went up to some crazy tank count and vikings before finally starting the BC switch, so I think that he was anticipating the Parting (?) style with 80 workers, 5 base, just 3-4 gas mass stalker charge. But then Classic dropped a beacon, and TY dropped like 2-3 scans just to confirm continued carrier production, and still went up to a huge viking core before starting BCs. So the BCs were really a very late tech switch, and probably not that easy to exploit. And even if Classic switches fully back into Stalkers, all TY has to do is to slow the game down way more, add a bunch more tank mine turret, keep scanning the stargates to track another stargate switch, and he should eventually out trade the ground (including BC runbys). I think TY only started to take damage to the zealot stalker because he saw continued stargate production, so he knew that he could still trade efficiently even without resuming tank production (which was true; he was getting ahead on resources lost during that phase of the game)

I remember the sOs game starting with a banshee opening that did a lot of damage, so TY skipped (I think?) the tank core, which is why sOs pulled off the blink play, and why people are left with the impression that "stalkers kill TY's BC play." I suspect TY really shopped his build this game a bit more than we think.

I do think the cannon battery stuff could be more reliable, but I'm not sure if it actually works? Curious what any pros who have tried it think. In theory, I can see it either working well (cannons dissuade TP, batteries give tempests more time to chip), but also maybe it just dies to tanks plus scan (you can reallocate tanks if you see the P not building a lot of gateway units) as well as the burst from yamato, so I'm not sure what it looks like at the highest levels. TY's won quite a few BC vs tempest games historically, so maybe he would know what to do against this as well.

I agree that mass Stalkers aren't reliable against skyterran but in that speicific situation where Classic lost his entire air fleet , I would have preferred him to switch to a different approach instead of rebuilding the same army TY already had the perfect counter for.
Many of the coolest moments in sc2 happen due to worker harassment
mathenalin
Profile Joined June 2011
United Kingdom120 Posts
July 05 2023 13:00 GMT
#83
lazy OP didn't update the results.
ZeroByte13
Profile Joined March 2022
765 Posts
Last Edited: 2023-07-05 21:45:55
July 05 2023 21:44 GMT
#84
Don't forget the mines - about 5 of them, I think? - which killed or damaged dozens of units over 5+ minutes, especially zealots but also stalkers and even air units, and which Classic never cleared.
Probably he was too stressed with everything else either notice or spend any effort on clearing them to traverse this area safely.
Slydie
Profile Joined August 2013
1919 Posts
July 06 2023 06:57 GMT
#85
On July 05 2023 01:27 Nakajin wrote:
Show nested quote +
On July 04 2023 22:30 Elentos wrote:
On July 04 2023 22:29 Waxangel wrote:
On July 04 2023 22:26 Elentos wrote:
On July 04 2023 22:23 Waxangel wrote:
TY being 5800 MMR but his GSL buff getting him to the RO8 is wild. Although, I think he was 'only' like 6500 when he won the double GSL's back in 2020?

On his main account yeah, but higher on his barcodes back then. The only time he cracked the "magic" 7000 even on barcode was around the time he won WESG.

But he was 6340 the day before the qualifiers. He tanked a lot of MMR in those 2 weeks. Makes sense tbh, Korean ladder is dead as hell. The few times TY streamed this year, most of his games were against people below 5800. You lose one of those games you have to win 4 to get it back.


pfft a progamer would never lie or misconstrue the truth

Definitely he's just the most skilled 5800 MMR player in history.


6k and 7k players are overrated. At lower MMR you have a ton of no-skill newb that do stupid low-winrate strategies and keep legit players MMR low. Once you hit 6k, you face real players so you naturaly scale more easilly.

It's like me, I'm diamond 2 but comparing my winning replay to pro games, I reckon I would win one or two maps in a bo7 against someone like Classic or Elazer (they have more APM because they have more time to practice but I could balance it out with my superior game knowledge since I watched a bunch of Harstem video). Winning the bo7 would be hard though since they force you to pay on imba maps I veto on the ladder.

But more seriously, can't believe TY got out, he's much better than I thought.


9/10 shitpost, I LOLed!

But seriously, what you talk about is also why GSL is so hard. Not only are insane cheeses very common and can strike at any time, but they are tailored and practiced to hit when YOU are weakest as a player.

Generic "ladder" play often fails in tournaments, just ask Clem...
Buff the siegetank
WombaT
Profile Blog Joined May 2010
Northern Ireland25334 Posts
July 07 2023 22:31 GMT
#86
Man TY got back into shape quick, good to see although shame Bunny couldn’t build on some of his recent momentum

Classic took some disastrous engages against Maru especially, another day perhaps he emerges.

Is anyone actually reliably good at PvT (at this level) these days? Feels like a rough patch last few months +

Super brittle, relying on trickery and risky business more and more.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
dysenterymd
Profile Joined January 2019
1237 Posts
Last Edited: 2023-07-08 00:46:36
July 08 2023 00:42 GMT
#87
On July 08 2023 07:31 WombaT wrote:
Man TY got back into shape quick, good to see although shame Bunny couldn’t build on some of his recent momentum

Classic took some disastrous engages against Maru especially, another day perhaps he emerges.

Is anyone actually reliably good at PvT (at this level) these days? Feels like a rough patch last few months +

Super brittle, relying on trickery and risky business more and more.

Trigger is the highest rated Toss on aligulac with PvT as their best matchup (technically sOs is, but he's so inactive I don't think that counts.) Not that we should take aligulac too seriously, but it does underline a broader point.

That being said, I don't want to take away from TY too much, since I feel early to mid game is where Toss really struggles and TY beat him in the ultra late game.

Serral | Inno | sOs | soO | Has | Classic
Yoshi Kirishima
Profile Blog Joined July 2009
United States10343 Posts
Last Edited: 2023-07-08 20:26:22
July 08 2023 20:20 GMT
#88
Is nerfing concussive very slightly a viable way to buff PvT in the early and mid game?
Idk if it would really affect TvZ much, whereas concussive is a big part of why early to mid game MMM balls dominate gateway armies. If its slow was slightly weaker, maybe Protoss would lose a couple less zealots each time they try to dis-engage from a fight.

Alternatively they can buff battery overcharge back slightly. They could make it last 1-2 seconds longer, or maybe overcharge gives that battery an extra 150 shields so that it isn't sniped as easily.

Another thing they can fix is the overcharge AI. When a building is being attacked, even if there is no Protoss unit in range that needs healing, the overcharge will not heal the building unless you manually click.
Another AI thing they can fix is that when there's 2 batteries in range of a unit that needs to be healed, let the overcharged battery take priority and heal it. Sometimes the non-overcharge battery will start healing a unit when there is an overcharge battery there, and it ends up doing nothing. The overcharge gets wasted and you waste the energy on the other battery.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
WombaT
Profile Blog Joined May 2010
Northern Ireland25334 Posts
July 08 2023 22:31 GMT
#89
On July 09 2023 05:20 Yoshi Kirishima wrote:
Is nerfing concussive very slightly a viable way to buff PvT in the early and mid game?
Idk if it would really affect TvZ much, whereas concussive is a big part of why early to mid game MMM balls dominate gateway armies. If its slow was slightly weaker, maybe Protoss would lose a couple less zealots each time they try to dis-engage from a fight.

Alternatively they can buff battery overcharge back slightly. They could make it last 1-2 seconds longer, or maybe overcharge gives that battery an extra 150 shields so that it isn't sniped as easily.

Another thing they can fix is the overcharge AI. When a building is being attacked, even if there is no Protoss unit in range that needs healing, the overcharge will not heal the building unless you manually click.
Another AI thing they can fix is that when there's 2 batteries in range of a unit that needs to be healed, let the overcharged battery take priority and heal it. Sometimes the non-overcharge battery will start healing a unit when there is an overcharge battery there, and it ends up doing nothing. The overcharge gets wasted and you waste the energy on the other battery.

It’s not really a huge factor in vT/Z I could see that be worthy of looking at.

And yeah some of those proposed overcharge tweaks, sound pretty reasonable to me if that is the behaviour.

It’s a difficult juggling act, for me at the top top level Protoss feels incredibly brittle in that period where they’ve got that third just up and running and are getting their AoE tech going. I see so many games where they just outright die to a big push or get crippled by multipronged moves.

However even with my Protoss hat on there were times in the past where Protoss could negotiate that period really safely into the high tech/ups/multiple AoE sources and usually being a base up phase.

Which you really don’t want either, obviously.

But for my money you have to go back to that period of Trap’s late prime where there was a stone cold PvT killer. Whether he was just a consistent outlier or the balance was slightly more favourable I don’t know

As someone pointed out the other day Trigger is the highest rated player on Aligulac with PvT as their best matchup, excluding $o$ who’s obviously not around the minute. That seems a bit odd if the game is roughly balanced that there isn’t anyone closer the top with PvT being their strongest
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Yoshi Kirishima
Profile Blog Joined July 2009
United States10343 Posts
July 14 2023 03:03 GMT
#90
On July 09 2023 07:31 WombaT wrote:
Show nested quote +
On July 09 2023 05:20 Yoshi Kirishima wrote:
Is nerfing concussive very slightly a viable way to buff PvT in the early and mid game?
Idk if it would really affect TvZ much, whereas concussive is a big part of why early to mid game MMM balls dominate gateway armies. If its slow was slightly weaker, maybe Protoss would lose a couple less zealots each time they try to dis-engage from a fight.

Alternatively they can buff battery overcharge back slightly. They could make it last 1-2 seconds longer, or maybe overcharge gives that battery an extra 150 shields so that it isn't sniped as easily.

Another thing they can fix is the overcharge AI. When a building is being attacked, even if there is no Protoss unit in range that needs healing, the overcharge will not heal the building unless you manually click.
Another AI thing they can fix is that when there's 2 batteries in range of a unit that needs to be healed, let the overcharged battery take priority and heal it. Sometimes the non-overcharge battery will start healing a unit when there is an overcharge battery there, and it ends up doing nothing. The overcharge gets wasted and you waste the energy on the other battery.

It’s not really a huge factor in vT/Z I could see that be worthy of looking at.

And yeah some of those proposed overcharge tweaks, sound pretty reasonable to me if that is the behaviour.

It’s a difficult juggling act, for me at the top top level Protoss feels incredibly brittle in that period where they’ve got that third just up and running and are getting their AoE tech going. I see so many games where they just outright die to a big push or get crippled by multipronged moves.

However even with my Protoss hat on there were times in the past where Protoss could negotiate that period really safely into the high tech/ups/multiple AoE sources and usually being a base up phase.

Which you really don’t want either, obviously.

But for my money you have to go back to that period of Trap’s late prime where there was a stone cold PvT killer. Whether he was just a consistent outlier or the balance was slightly more favourable I don’t know

As someone pointed out the other day Trigger is the highest rated player on Aligulac with PvT as their best matchup, excluding $o$ who’s obviously not around the minute. That seems a bit odd if the game is roughly balanced that there isn’t anyone closer the top with PvT being their strongest


Mm that's true, i feel that as well with that sensitive period between holding a 3rd and getting powerful AOE+eco out.

Also true Trigger is an interesting data point, I guess it would suggest that GSL players might just have weak PvT.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
JimmyJRaynor
Profile Blog Joined April 2010
Canada16710 Posts
Last Edited: 2023-07-14 15:30:27
July 14 2023 13:56 GMT
#91
Great games. Had a tonne of fun watching the games with my sister-in-law. You know an eSports title is the GOAT when it can ingratiate you with the in-laws.
Congrats to the game makers and the competitors... Just a great night of gaming.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
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