[DH Masters 2020 Fall] Season Finals - Page 70
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Calliope
297 Posts
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lolfail9001
Russian Federation40190 Posts
On September 21 2020 01:28 Calliope wrote: Honestly I would like to see more early dynamic play with allins, 100% make or break. Late game TvZ just isn't enjoyable in this meta. Shorter rush distances could be a vitamin injection for this game. Look at submarine to know where maps with short rush distance will end up. | ||
Bagration
United States18282 Posts
On September 21 2020 01:25 Vindicare605 wrote: Not happening. Every race in Starcraft has 2 mineral only units. For Zerg that's the Queen and the Zergling. Suggest whatever you want about Queens, but they will never ever cost gas, I can promise you that. A couple of friends and I have wondered if putting transfuse as a lair tech upgrade could work? That way, queens can still perform their role as a eco / creep spread unit in the early game, but doesn't have the ridiculous HP to defend early game aggro | ||
Ciaus_Dronu
South Africa1848 Posts
On September 21 2020 01:23 Bagration wrote: Unscouted 2 factory, blue flame hellbat push Zerg: Lol, 7 queens Now, I'm not saying that Reynor isn't a good player (he's one of the best Zergs in the world) - but why the hell does a Zerg get to shut down a committed, unscouted attack like that with mineral-only tier 1 units? There's no downside to queens - make too many? Oh well, now I get extra creep spread They didn't? He lost a base, a dozen drones and many lings. The only reason he didn't just die to the follow-up was because Clem lost a third of his eco to a runby that could have been stopped by one singular hellbat. Or a full wall. Or anything. | ||
Javah
France739 Posts
On September 21 2020 01:26 JoeCool wrote: This works as long as you hit your injects perfectly. Otherwise you'll be running out of larva pretty soon. True, that's probably why only few top Zergs can rely on this high-eco/constant-trades style without dying before 3/3/adrenalin. Let see if Clem chooses to do something drastic to stay in the tournament. | ||
Tyrhanius
France947 Posts
On September 21 2020 01:23 Bagration wrote: Unscouted 2 factory, blue flame hellbat push Zerg: Lol, 7 queens Now, I'm not saying that Reynor isn't a good player (he's one of the best Zergs in the world) - but why the hell does a Zerg get to shut down a committed, unscouted attack like that with mineral-only tier 1 units? There's no downside to queens - make too many? Oh well, now I get extra creep spread He did a runby and Clem forgot to close his wall, so he managed to compensate the dmg from the hellbat. He sacrified his B3 to get baneling and defended the push without being dead. But you were probably too focus on whining to watch the game. | ||
virpi
Germany3599 Posts
On September 21 2020 01:29 Tyrhanius wrote: He does a runby and Clem forget to close his wall, so he manages to compensate the dmg from the hellbat so he sacrifies his B3 to get baneling and defend the push without being dead. This. | ||
lolfail9001
Russian Federation40190 Posts
On September 21 2020 01:28 Ciaus_Dronu wrote: They didn't? He lost a base, a dozen drones and many lings. The only reason he didn't just die to the follow-up was because Clem lost a third of his eco to a runby that could have been stopped by one singular hellbat. Or a full wall. Or anything. Seriously, why we ignore the fact that Clem himself lost 10 scvs to a simple ling runby. | ||
Vindicare605
United States16092 Posts
On September 21 2020 01:27 AzAlexZ wrote: with how much they are managing to accomplish for the zerg nowadays, they should cost gas, even if it's 25. or less health honestly one of the two They are the Zerg equivalent of Chronoboost/Recall and Orbital Commands. Protoss macro mechanics don't cost anything extra, and Orbital Commands don't cost Supply. Queens are super strong, I'm not saying they aren't, but when looking at how much they do for Zerg keep in mind what they are the answer to for the other races. If you want them to cost more, suggest a raise to their mineral cost. They will not cost gas, I can promise you Blizzard will never do that. | ||
Topin
Peru10085 Posts
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swarminfestor
Malaysia2449 Posts
On September 21 2020 00:48 Vindicare605 wrote: Maru vs Dark was this year. They played a game on Golden Wall that's how recent it was. + Show Spoiler + Yeah, I knew that match. But the one I referred was this (first game), the way Maru defended the three bases consistently with multiple ghots for 30++ minutes until he dried out the resources. + Show Spoiler + | ||
Swisslink
2954 Posts
On September 21 2020 01:28 Bagration wrote: A couple of friends and I have wondered if putting transfuse as a lair tech upgrade could work? That way, queens can still perform their role as a eco / creep spread unit in the early game, but doesn't have the ridiculous HP to defend early game aggro I think BC rushes would just kill every Zerg. I doubt you could even hold that somewhat decently if you had to invest time to get lair + an upgrade to be fine. And what everyone just keeps ignoring is: if Clem hadn't lost such a huge amount of SCVs to the counter runby, he would have had a HUGE advantage. Yes, Reynor was able to survive, but he lost a lot. Clem just managed to lose almost as much. | ||
Lexender
Mexico2652 Posts
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Bagration
United States18282 Posts
On September 21 2020 01:29 Tyrhanius wrote: He does a runby and Clem forget to close his wall, so he manages to compensate the dmg from the hellbat so he sacrifies his B3 to get baneling and defend the push without being dead. But you were probably too focus on whining to watch the game. Terran makes a single mistake over a 20+ minute game - "lol, he deserved to lose". Let's not mention the times that Reynor lost 10+ banes to a single widow mine. | ||
RKC
2848 Posts
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Javah
France739 Posts
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jojamon
133 Posts
On September 21 2020 01:33 Javah wrote: Sooo let see how good Trap's PvZ is. 2 base glaivedepts. | ||
Elentos
55555 Posts
Also Reynor's anti-mine play doesn't exist. | ||
lolfail9001
Russian Federation40190 Posts
On September 21 2020 01:32 Bagration wrote: Terran makes a single mistake over a 20+ minute game - "lol, he deserved to lose". Let's not mention the times that Reynor lost 10+ banes to a single widow mine. Mate, SC2 is a game where 1 mistake can always get expensive. The time Reynor lost 10 banes to a mine was irrelevant in comparison due to timing. | ||
miniskirt
France487 Posts
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