• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:42
CEST 18:42
KST 01:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting3[ASL20] Ro4 Preview: Descent6Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Weekly Cups (Oct 6-12): Four star herO65.0.15 Patch Balance Hotfix (2025-10-8)71Weekly Cups (Sept 29-Oct 5): MaxPax triples up3PartinG joins SteamerZone, returns to SC2 competition325.0.15 Balance Patch Notes (Live version)119
StarCraft 2
General
5.0.15 Patch Balance Hotfix (2025-10-8) The New Patch Killed Mech! TL.net Map Contest #21: Voting Weekly Cups (Oct 6-12): Four star herO PartinG joins SteamerZone, returns to SC2 competition
Tourneys
Master Swan Open (Global Bronze-Master 2) Tenacious Turtle Tussle WardiTV Mondays SC2's Safe House 2 - October 18 & 19 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
External Content
Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More
Brood War
General
BW caster Sayle BSL Season 21 BGH Auto Balance -> http://bghmmr.eu/ Brood War web app to calculate unit interactions Whose hotkey signature is this?
Tourneys
[ASL20] Semifinal B [ASL20] Semifinal A [Megathread] Daily Proleagues [ASL20] Ro8 Day 4
Strategy
Current Meta BW - ajfirecracker Strategy & Training Siegecraft - a new perspective TvZ Theorycraft - Improving on State of the Art
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
SPIRED by.ASL Mafia {211640} TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Men's Fashion Thread Sex and weight loss
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Inbreeding: Why Do We Do It…
Peanutsc
From Tilt to Ragequit:The Ps…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1102 users

[GSL 2020] Code S - Semi Finals - Day 2 - Page 13

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 11 12 13 14 Next All
Z3nith
Profile Joined October 2017
485 Posts
Last Edited: 2020-08-08 16:46:58
August 08 2020 16:45 GMT
#241
On August 09 2020 01:31 Cricketer12 wrote:
Show nested quote +
On August 08 2020 18:29 Z3nith wrote:
On August 08 2020 18:17 MarianoSC2 wrote:
It's impressive that TY came this far to be honest. It just shows that he is clearly the smartest player and best tactician out there because in terms of mechanics there are for sure better players. Also TY form hasn't been the best for a long time. Mostly when I saw him play he went for cheese or super agro.
Stats looked a level above TY today, well played by him. Now he will get dumpstered in the finals because Rogue bo7 and ZvP...


Yeah ZvP is bad I agree but as a little fuel to the statistical fire Stats has won all his premier finals wins against Zerg opposition and is the last player to hand Rogue an offline loss (admittedly in a Bo3). Also he's just broke his losing streak against TY.

Didnt know 2018 GSL v the World and Blizzcon weren't Premier tournaments


Notice how I said Stats' Premier final wins I meant as in all his wins in premier finals have come at the expense of Zerg, twice against Dark, once against soO and once against Solar.
DieuCure
Profile Joined January 2017
France3713 Posts
August 08 2020 16:48 GMT
#242
I would like to see Rogue not dropping a map during playoffs.
TL+ Member
architecture
Profile Blog Joined May 2008
United States643 Posts
August 08 2020 19:14 GMT
#243
Seems like Terran struggles so much against late game runbys in all matchups. DTs, zealots, mutas, lings.

I wonder if pros have explored dumping some supply into BC/raven just to defend so that they can more efficiently deflect backstabs. There's got to be no purpose to having 12 medivacs instead of 8 and a bunch of extra bio, and I wonder having 20-30 supply of BC/raven can respond efficiently and even counterharass. I guess my point is that 18m into a game 30 supply into MMM is much less flexible and abusable than 30 food in BC/raven.
tpfkan
Elentos
Profile Blog Joined February 2015
55555 Posts
August 08 2020 19:55 GMT
#244
On August 09 2020 04:14 architecture wrote:
Seems like Terran struggles so much against late game runbys in all matchups. DTs, zealots, mutas, lings.

I wonder if pros have explored dumping some supply into BC/raven just to defend so that they can more efficiently deflect backstabs. There's got to be no purpose to having 12 medivacs instead of 8 and a bunch of extra bio, and I wonder having 20-30 supply of BC/raven can respond efficiently and even counterharass. I guess my point is that 18m into a game 30 supply into MMM is much less flexible and abusable than 30 food in BC/raven.

BCs are not particularly great against big groups of small units like lings. 30 supply of BC/raven is also insanely expensive to only use for defense (it's more expensive than 10 siege tanks). Outside of extraordinary circumstances you simply can't afford that.
Every 60 seconds in Africa, a minute passes.
WombaT
Profile Blog Joined May 2010
Northern Ireland25875 Posts
August 08 2020 19:58 GMT
#245
On August 09 2020 04:55 Elentos wrote:
Show nested quote +
On August 09 2020 04:14 architecture wrote:
Seems like Terran struggles so much against late game runbys in all matchups. DTs, zealots, mutas, lings.

I wonder if pros have explored dumping some supply into BC/raven just to defend so that they can more efficiently deflect backstabs. There's got to be no purpose to having 12 medivacs instead of 8 and a bunch of extra bio, and I wonder having 20-30 supply of BC/raven can respond efficiently and even counterharass. I guess my point is that 18m into a game 30 supply into MMM is much less flexible and abusable than 30 food in BC/raven.

BCs are not particularly great against big groups of small units like lings. 30 supply of BC/raven is also insanely expensive to only use for defense (it's more expensive than 10 siege tanks). Outside of extraordinary circumstances you simply can't afford that.

Yeah it would take too much away from your main force for sure.

What about a few Raven clumps? 2-3 Ravens with full energy that’s a fair few turrets and the DPS on those is pretty chunky. Maybe stick them close to your most vulnerable base?

Don’t think you could afford to have a huge amount of spare Ravens dotted about, but perhaps at a singular location?
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Elentos
Profile Blog Joined February 2015
55555 Posts
Last Edited: 2020-08-08 20:02:45
August 08 2020 20:01 GMT
#246
On August 09 2020 04:58 Wombat_NI wrote:
Show nested quote +
On August 09 2020 04:55 Elentos wrote:
On August 09 2020 04:14 architecture wrote:
Seems like Terran struggles so much against late game runbys in all matchups. DTs, zealots, mutas, lings.

I wonder if pros have explored dumping some supply into BC/raven just to defend so that they can more efficiently deflect backstabs. There's got to be no purpose to having 12 medivacs instead of 8 and a bunch of extra bio, and I wonder having 20-30 supply of BC/raven can respond efficiently and even counterharass. I guess my point is that 18m into a game 30 supply into MMM is much less flexible and abusable than 30 food in BC/raven.

BCs are not particularly great against big groups of small units like lings. 30 supply of BC/raven is also insanely expensive to only use for defense (it's more expensive than 10 siege tanks). Outside of extraordinary circumstances you simply can't afford that.

Yeah it would take too much away from your main force for sure.

What about a few Raven clumps? 2-3 Ravens with full energy that’s a fair few turrets and the DPS on those is pretty chunky. Maybe stick them close to your most vulnerable base?

Don’t think you could afford to have a huge amount of spare Ravens dotted about, but perhaps at a singular location?

This could buy you a handful of seconds but you'd still need to bring actual units to defend. If spotted in advance it could also get feedback'd in TvP and do nothing,
Every 60 seconds in Africa, a minute passes.
WombaT
Profile Blog Joined May 2010
Northern Ireland25875 Posts
August 08 2020 20:49 GMT
#247
On August 09 2020 05:01 Elentos wrote:
Show nested quote +
On August 09 2020 04:58 Wombat_NI wrote:
On August 09 2020 04:55 Elentos wrote:
On August 09 2020 04:14 architecture wrote:
Seems like Terran struggles so much against late game runbys in all matchups. DTs, zealots, mutas, lings.

I wonder if pros have explored dumping some supply into BC/raven just to defend so that they can more efficiently deflect backstabs. There's got to be no purpose to having 12 medivacs instead of 8 and a bunch of extra bio, and I wonder having 20-30 supply of BC/raven can respond efficiently and even counterharass. I guess my point is that 18m into a game 30 supply into MMM is much less flexible and abusable than 30 food in BC/raven.

BCs are not particularly great against big groups of small units like lings. 30 supply of BC/raven is also insanely expensive to only use for defense (it's more expensive than 10 siege tanks). Outside of extraordinary circumstances you simply can't afford that.

Yeah it would take too much away from your main force for sure.

What about a few Raven clumps? 2-3 Ravens with full energy that’s a fair few turrets and the DPS on those is pretty chunky. Maybe stick them close to your most vulnerable base?

Don’t think you could afford to have a huge amount of spare Ravens dotted about, but perhaps at a singular location?

This could buy you a handful of seconds but you'd still need to bring actual units to defend. If spotted in advance it could also get feedback'd in TvP and do nothing,

Then you have a singular ghost with your Raven defence squad, s’all good.

Silly theorycrafting aside can that many Ravens + turrets DPS down relatively small numbers of blink DTs anyway? Maddeningly curious but I stuck my PC in at a repair place so cannae do much mucking around.

I have in my mind’s eye what TY’s base setup was like and where a good spot for them would be, it’s difficult to convey particularly clearly.

I don’t think you’d want them forward to spot DTs too far out, makes them vulnerable to be sniped. If there’s a line between your 3rd and 4th you want them a little behind that line, maybe bouncing back and forth. More as a rapid response team of sorts.

I don’t know, it’s difficult. In theory the unit with detection, a high DPS albeit short lived attack and that’s reasonably supply efficient vs alternatives could have some utility here.

For larger DT forces, who knows? One small optimisation I could see if blink DT becomes more and more common in the meta is a supply depot half wall around outlying CCs so you’re not cutting surface area for mining but at least preventing a full DT blink surround.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
architecture
Profile Blog Joined May 2008
United States643 Posts
Last Edited: 2020-08-08 21:19:24
August 08 2020 21:19 GMT
#248
Problem with Ravens is that you can just run away from them.

BCs are expensive, but if you look at late game Terran there's just a problem of spending money on units that trade inefficiently. How many times have you seen people make liberators and ghosts and they just die without doing much?

You obviously cannot afford stuff like BC on your first max anyways. But if you have a bank why not get some more expensive and powerful units. What's the point of getting the same food into MM and then ending up spending twice the effort and food to scramble and deal with the runby.

Besides, these games P is literally throwing away 10-20 DTs to force T to react. That's fucking expensive. 10 DT's = 3 BCs.

If in practice this doesn't work, then I'm also at a loss on how to play Terran late game because I don't see how you can create space and momentum without also using/having abusive units.
tpfkan
Topin
Profile Blog Joined December 2010
Peru10085 Posts
August 08 2020 21:53 GMT
#249
TY brought the builds but Stat got the win. really solid macro games by Stats and a pretty good series overall. i am sad for TY but yeah, Stats was better this time. Sadly the finals wont be as close. gg TY!
i would define my style between a mix of ByuN, Maru and MKP
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
August 08 2020 22:07 GMT
#250
I think putting a PF in the outter expansions, making a supply deport wall and two turrets isg old enough. Put a liberator over your mineral line where you have an orbital.

The DTs might be able to blink in but not out. The two turrets buy you time while the PF/lib atack, and then you just clean it up

Protoss is spending a lot of supply and money on these harasses so it seems fair the Terran has to spend as much.
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
Fango
Profile Joined July 2016
United Kingdom8987 Posts
Last Edited: 2020-08-08 23:47:28
August 08 2020 23:28 GMT
#251
On August 09 2020 07:07 [Phantom] wrote:
I think putting a PF in the outter expansions, making a supply deport wall and two turrets isg old enough. Put a liberator over your mineral line where you have an orbital.

The DTs might be able to blink in but not out. The two turrets buy you time while the PF/lib atack, and then you just clean it up

Protoss is spending a lot of supply and money on these harasses so it seems fair the Terran has to spend as much.

You need to have multiple planetaries plus turrets. And possibly tanks/mines/libs at each expansion to reliebly stop DT harass. Seems like a lot to defend extremely low risk-high reward harass like blink DTs but there's not really any other choice.
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
architecture
Profile Blog Joined May 2008
United States643 Posts
August 09 2020 00:37 GMT
#252
Doesn't sound right, issue isn't just outer expansions (where your army is close) but they can run into your natural or main too. I don't see how you can deal with it cost effectively without a mobile solution.
tpfkan
Argonauta
Profile Joined July 2016
Spain4954 Posts
August 09 2020 01:06 GMT
#253
maybe they should introduce a delay between blinking and dealing dmg?
Rogue | Maru | Scarlett | Trap
TL+ Member
~ava
Profile Blog Joined October 2009
Canada378 Posts
August 09 2020 01:41 GMT
#254
great series, just watched. To add to the discussion, maybe Terran just needs to sacrifice a bit of mining efficiency in lategame and plop a bunker down in the path of the mining SCVs; losing a bit of your income rate is better than losing your whole income?
WombaT
Profile Blog Joined May 2010
Northern Ireland25875 Posts
August 09 2020 03:22 GMT
#255
On August 09 2020 10:06 Argonauta wrote:
maybe they should introduce a delay between blinking and dealing dmg?

Aye, I’ve suggested that elsewhere.

I mean a delay means you can still punish gaps, but you can’t nuke stuff instantly/blink on top of bio.

I feel the intent originally and where ideally it should be is for getting your DTs away/not saccing tons of resources if you’re a diligent player, not how we’re seeing them be increasingly used.

Which was cool with the novelty or as part of the Classic story but just feels sillier the more players are incorporating them better in lategame vT
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
nath
Profile Blog Joined May 2010
United States1788 Posts
August 09 2020 03:29 GMT
#256
As a Terran who has struggled with blink DT's lategame even when i entered lategame at an advantage, for a long time, I haven't found any solution. I won't lie its been frustrating even when I slowly and painfully learned how to beat the normal maxed Protoss army and control ghost/lib I struggle with this.

I still think nothing should be done to re-balance this patch-wise, i think the solution is out there, if anyone has found a useful way to mitigate damage LMK!

I think the proposed change of a post-blink attack delay makes them useless for hatchery sniping or charge+blink DT allin in PvT, both things I think should still be part of the game.
Founder of Flow Enterprises, LLC http://flow-enterprises.com/
Kitai
Profile Joined June 2012
United States876 Posts
August 09 2020 03:53 GMT
#257
On August 09 2020 08:28 Fango wrote:
Show nested quote +
On August 09 2020 07:07 [Phantom] wrote:
I think putting a PF in the outter expansions, making a supply deport wall and two turrets isg old enough. Put a liberator over your mineral line where you have an orbital.

The DTs might be able to blink in but not out. The two turrets buy you time while the PF/lib atack, and then you just clean it up

Protoss is spending a lot of supply and money on these harasses so it seems fair the Terran has to spend as much.

You need to have multiple planetaries plus turrets. And possibly tanks/mines/libs at each expansion to reliebly stop DT harass. Seems like a lot to defend extremely low risk-high reward harass like blink DTs but there's not really any other choice.


I think a fairly low-cost and low-supply solution is turrets and mines at your planetary - sounds easy enough but that's only if you know it's coming. Problem is you have to scout the DT shrine ahead of time because protoss can just flip a switch and warp in 20 at once in late game - they don't have to slowly mass them like terran does for any late-game tech.
"You know, I don't care if soO got 100 second places in a row. Anyone who doesn't think that he's going to win blizzcon watching this series is a fool" - Artosis, Blizzcon 2014 soO vs TaeJa
Jealous
Profile Blog Joined December 2011
10192 Posts
August 09 2020 05:03 GMT
#258
On August 09 2020 09:37 architecture wrote:
Doesn't sound right, issue isn't just outer expansions (where your army is close) but they can run into your natural or main too. I don't see how you can deal with it cost effectively without a mobile solution.

Can I just say that I am so happy that you are a part of the community all these years later after your God-like "even a dog can hit timing for dinner" comment? I think about it once in a while and it still makes me laugh. Thank you.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
architecture
Profile Blog Joined May 2008
United States643 Posts
August 09 2020 06:35 GMT
#259
On August 09 2020 14:03 Jealous wrote:
Show nested quote +
On August 09 2020 09:37 architecture wrote:
Doesn't sound right, issue isn't just outer expansions (where your army is close) but they can run into your natural or main too. I don't see how you can deal with it cost effectively without a mobile solution.

Can I just say that I am so happy that you are a part of the community all these years later after your God-like "even a dog can hit timing for dinner" comment? I think about it once in a while and it still makes me laugh. Thank you.


lmao I had to search to find out what post you were talking about.

glad I made someone laugh. Still lurk and watch pro SC after all these years. Cheers.
tpfkan
BerserkSword
Profile Joined December 2018
United States2123 Posts
August 09 2020 16:30 GMT
#260
On August 09 2020 12:22 Wombat_NI wrote:
Show nested quote +
On August 09 2020 10:06 Argonauta wrote:
maybe they should introduce a delay between blinking and dealing dmg?

Aye, I’ve suggested that elsewhere.

I mean a delay means you can still punish gaps, but you can’t nuke stuff instantly/blink on top of bio.

I feel the intent originally and where ideally it should be is for getting your DTs away/not saccing tons of resources if you’re a diligent player, not how we’re seeing them be increasingly used.

Which was cool with the novelty or as part of the Classic story but just feels sillier the more players are incorporating them better in lategame vT


Blink DTs are fine imo.

Each one is close to the cost of a siege tank. They need to be good. And they reward skill. Just because we see stats and parting pulling it off doesn’t mean everyone else can.

The way DTs are used now is the result of nerf after nerf of the Protoss lategame and Terran lategame buffs. If we nerf DTs then Protoss should at least get its strong carrier back

Imo the biggest problem in TvP lategame is the BC.
TL+ Member
Prev 1 11 12 13 14 Next All
Please log in or register to reply.
Live Events Refresh
OSC
14:00
OSC Elite Rising Star #16
WardiTV920
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 276
mouzHeroMarine 265
MindelVK 21
StarCraft: Brood War
Calm 6590
Rain 2616
Bisu 1503
BeSt 1224
EffOrt 1161
Mini 528
Larva 463
Stork 406
Light 347
firebathero 304
[ Show more ]
Hyuk 272
actioN 255
ZerO 153
Barracks 147
Hyun 144
hero 91
Backho 90
Rush 66
Mong 65
Sharp 60
PianO 59
JYJ34
Aegong 31
zelot 28
scan(afreeca) 23
sorry 16
ivOry 15
yabsab 15
Terrorterran 13
Shine 13
Hm[arnc] 11
Killer 10
NaDa 8
HiyA 8
Dota 2
Gorgc8985
qojqva3181
Dendi1119
Fuzer 167
League of Legends
Trikslyr58
Counter-Strike
fl0m1016
ScreaM981
ceh9415
Other Games
FrodaN1604
Beastyqt675
B2W.Neo535
Lowko322
Skadoodle311
Hui .207
ToD141
Liquid`VortiX108
C9.Mang085
FunKaTv 43
ZerO(Twitch)13
trigger2
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• poizon28 28
• Reevou 2
• IndyKCrew
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• HerbMon 25
• Michael_bg 13
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2430
League of Legends
• TFBlade880
Other Games
• Shiphtur245
Upcoming Events
OSC
1h 18m
MaxPax vs Gerald
Solar vs Krystianer
PAPI vs Lemon
Ryung vs Moja
Nice vs NightPhoenix
Cham vs TBD
MaNa vs TriGGeR
PiGosaur Monday
7h 18m
OSC
1d 6h
The PondCast
1d 17h
OSC
1d 19h
Wardi Open
2 days
CranKy Ducklings
3 days
Safe House 2
4 days
Sparkling Tuna Cup
4 days
Safe House 2
5 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.