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[GSL 2020] Code S - Semi Finals - Day 2 - Page 14

Forum Index > StarCraft 2 Tournaments
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Elentos
Profile Blog Joined February 2015
55594 Posts
Last Edited: 2020-08-09 18:51:23
August 09 2020 16:32 GMT
#261
On August 10 2020 01:30 BerserkSword wrote:
Show nested quote +
On August 09 2020 12:22 Wombat_NI wrote:
On August 09 2020 10:06 Argonauta wrote:
maybe they should introduce a delay between blinking and dealing dmg?

Aye, I’ve suggested that elsewhere.

I mean a delay means you can still punish gaps, but you can’t nuke stuff instantly/blink on top of bio.

I feel the intent originally and where ideally it should be is for getting your DTs away/not saccing tons of resources if you’re a diligent player, not how we’re seeing them be increasingly used.

Which was cool with the novelty or as part of the Classic story but just feels sillier the more players are incorporating them better in lategame vT


Blink DTs are fine imo.

Each one is close to the cost of a siege tank. They need to be good. And they reward skill. Just because we see stats and parting pulling it off doesn’t mean everyone else can.

The way DTs are used now is the result of nerf after nerf of the Protoss lategame and Terran lategame buffs. If we nerf DTs then Protoss should at least get its strong carrier back

Imo the biggest problem in TvP lategame is the BC.

Ah yes the biggest issue is something that is seen at most once in 100 games
Every 60 seconds in Africa, a minute passes.
WombaT
Profile Blog Joined May 2010
Northern Ireland27481 Posts
August 09 2020 18:25 GMT
#262
On August 10 2020 01:30 BerserkSword wrote:
Show nested quote +
On August 09 2020 12:22 Wombat_NI wrote:
On August 09 2020 10:06 Argonauta wrote:
maybe they should introduce a delay between blinking and dealing dmg?

Aye, I’ve suggested that elsewhere.

I mean a delay means you can still punish gaps, but you can’t nuke stuff instantly/blink on top of bio.

I feel the intent originally and where ideally it should be is for getting your DTs away/not saccing tons of resources if you’re a diligent player, not how we’re seeing them be increasingly used.

Which was cool with the novelty or as part of the Classic story but just feels sillier the more players are incorporating them better in lategame vT


Blink DTs are fine imo.

Each one is close to the cost of a siege tank. They need to be good. And they reward skill. Just because we see stats and parting pulling it off doesn’t mean everyone else can.

The way DTs are used now is the result of nerf after nerf of the Protoss lategame and Terran lategame buffs. If we nerf DTs then Protoss should at least get its strong carrier back

Imo the biggest problem in TvP lategame is the BC.

I can’t remember seeing BCs vP in a premier since Gumigod pulled it off against Classic.

I mean I don’t think anyone pondering any nerf hasn’t also theorycrafted better Terran optimisations and counter-play. It’s only relatively recent we’re seeing them as a frequent staple of lategame play.

Aside from other differences like being invisible, sexually alluring and able to teleport, you can produce a whole bunch of DTs almost instantly at anywhere you have a prism floating.

Not every (hypothetical) nerf needs a counterbalancing buff, sometimes a unit gets explored and utilised, or the meta develops in such a way it just needs toned down a little.

Changing fungal to being a projectile instead of instant cast back in the day was just an outright good change for example, made landing them still doable for skilled players but made it more forgiving by making splitting or whiffed shots more viable.

I’m happy to have the best Terran minds and hands in the world work on it for a bit and see what they come up with though for sure.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
Athenau
Profile Joined March 2015
590 Posts
August 09 2020 19:45 GMT
#263
On August 10 2020 03:25 Wombat_NI wrote:
Show nested quote +
On August 10 2020 01:30 BerserkSword wrote:
On August 09 2020 12:22 Wombat_NI wrote:
On August 09 2020 10:06 Argonauta wrote:
maybe they should introduce a delay between blinking and dealing dmg?

Aye, I’ve suggested that elsewhere.

I mean a delay means you can still punish gaps, but you can’t nuke stuff instantly/blink on top of bio.

I feel the intent originally and where ideally it should be is for getting your DTs away/not saccing tons of resources if you’re a diligent player, not how we’re seeing them be increasingly used.

Which was cool with the novelty or as part of the Classic story but just feels sillier the more players are incorporating them better in lategame vT


Blink DTs are fine imo.

Each one is close to the cost of a siege tank. They need to be good. And they reward skill. Just because we see stats and parting pulling it off doesn’t mean everyone else can.

The way DTs are used now is the result of nerf after nerf of the Protoss lategame and Terran lategame buffs. If we nerf DTs then Protoss should at least get its strong carrier back

Imo the biggest problem in TvP lategame is the BC.

I can’t remember seeing BCs vP in a premier since Gumigod pulled it off against Classic.

I mean I don’t think anyone pondering any nerf hasn’t also theorycrafted better Terran optimisations and counter-play. It’s only relatively recent we’re seeing them as a frequent staple of lategame play.

Aside from other differences like being invisible, sexually alluring and able to teleport, you can produce a whole bunch of DTs almost instantly at anywhere you have a prism floating.

Not every (hypothetical) nerf needs a counterbalancing buff, sometimes a unit gets explored and utilised, or the meta develops in such a way it just needs toned down a little.

Changing fungal to being a projectile instead of instant cast back in the day was just an outright good change for example, made landing them still doable for skilled players but made it more forgiving by making splitting or whiffed shots more viable.

I’m happy to have the best Terran minds and hands in the world work on it for a bit and see what they come up with though for sure.

If history is any guide, the best Terran minds will decide that playing a macro game is unviable, and resort to ever more degenerate all-ins.
rayl991
Profile Joined August 2019
Afghanistan80 Posts
August 10 2020 05:44 GMT
#264
On August 10 2020 04:45 Athenau wrote:
Show nested quote +
On August 10 2020 03:25 Wombat_NI wrote:
On August 10 2020 01:30 BerserkSword wrote:
On August 09 2020 12:22 Wombat_NI wrote:
On August 09 2020 10:06 Argonauta wrote:
maybe they should introduce a delay between blinking and dealing dmg?

Aye, I’ve suggested that elsewhere.

I mean a delay means you can still punish gaps, but you can’t nuke stuff instantly/blink on top of bio.

I feel the intent originally and where ideally it should be is for getting your DTs away/not saccing tons of resources if you’re a diligent player, not how we’re seeing them be increasingly used.

Which was cool with the novelty or as part of the Classic story but just feels sillier the more players are incorporating them better in lategame vT


Blink DTs are fine imo.

Each one is close to the cost of a siege tank. They need to be good. And they reward skill. Just because we see stats and parting pulling it off doesn’t mean everyone else can.

The way DTs are used now is the result of nerf after nerf of the Protoss lategame and Terran lategame buffs. If we nerf DTs then Protoss should at least get its strong carrier back

Imo the biggest problem in TvP lategame is the BC.

I can’t remember seeing BCs vP in a premier since Gumigod pulled it off against Classic.

I mean I don’t think anyone pondering any nerf hasn’t also theorycrafted better Terran optimisations and counter-play. It’s only relatively recent we’re seeing them as a frequent staple of lategame play.

Aside from other differences like being invisible, sexually alluring and able to teleport, you can produce a whole bunch of DTs almost instantly at anywhere you have a prism floating.

Not every (hypothetical) nerf needs a counterbalancing buff, sometimes a unit gets explored and utilised, or the meta develops in such a way it just needs toned down a little.

Changing fungal to being a projectile instead of instant cast back in the day was just an outright good change for example, made landing them still doable for skilled players but made it more forgiving by making splitting or whiffed shots more viable.

I’m happy to have the best Terran minds and hands in the world work on it for a bit and see what they come up with though for sure.

If history is any guide, the best Terran minds will decide that playing a macro game is unviable, and resort to ever more degenerate all-ins.


There's not much a Terran can do against Protoss and Zerg runby when moving out with your army. Against Toss, a prism is literally a low risk way to bring an army of zealots or DTs into your base. Against Zerg, lings and banes run into your mineral lines. Both style of runby can deal game ending economy damage. The Terran can only hope that his attack can deal sufficient damage to his opponent making it no different from an all-in each time a Terran moves out.

There is still an option to sit back and play a turtle style against Protoss and eventually win but its impossible to do that against a Zerg.
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