• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:02
CEST 02:02
KST 09:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call4[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
Geoff 'iNcontroL' Robinson has passed away SC4ALL II: SC2 Player Announcement 6/8 - Maru GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) Serral wins Maestros of the Game 2
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament WORTEX 2026 - Hungarian SC2 Finals Budapest SC2 AI Tournament 2026 Fall 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
[ASL22] Ro24 Preview: Siren's Call BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Pros React To: First 'Fastest' Map in ASL History [Personal Project Share] Terran Defense v0.60
Tourneys
[Megathread] Daily Proleagues Toronto invitational lan 22 august Brood War in Budapest ! WORTEX 2026 BW Finals [ASL22] Ro24 Group C
Strategy
Replay Review Process - What do you do? Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend?
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Dating: How's your luck? US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4568 users

[GSL 2019] Season 2 - Semifinals Day 2 - Page 7

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 5 6 7 All
kyllinghest
Profile Joined December 2011
Norway1607 Posts
June 15 2019 15:28 GMT
#121
No player looks better than Dark does when he is winning. Completely dominating opponents! I have an inkling the grand finals are gonna be awesome,and whoever wins will have played a fantastic season!
In regard to the daily balance discussion: I have to say I dread the day an absolute mechanical beast gets his hands on protoss, I think the sky is the limit when someone manages to control those disruptors and stalkers masterfully. So much potential to dictate the pace of the game. Until thats the case I don´t really think big changes are needed, its just that with the nature of the races it always looks silliest when protoss is on top of the pyramid.
"NO" -Has
BerserkSword
Profile Joined December 2018
United States2123 Posts
Last Edited: 2019-06-15 15:54:02
June 15 2019 15:41 GMT
#122
On June 15 2019 15:46 ZigguratOfUr wrote:
Show nested quote +
On June 15 2019 15:16 BerserkSword wrote:
On June 15 2019 14:58 ZigguratOfUr wrote:
On June 15 2019 14:35 BerserkSword wrote:
i want to see a Pro tournament replay where protoss can use a ground army to beat a lurker death ball

immortals dont handle a composition with a critical mass of lurkers just like how at high enough numbers siege tanks can fight immortals.

immortals are slower and more expensive than lurkers.

lurkers range of 10 shreds anything protoss can throw at it


Here:



This isn't super-recent and immortals do cost 25 minerals more now, but this is the best example of immortal vs lurker play I could think of/find without too much thought.


that's not a a lurker death ball

that's 12 lurkers, 5 hydras, and a few lings, vs 14 immortals, 4 archons, 5 high templar, and a few zealots

Dark took the bulk of his hydras away from his lurker army to attack dear's base.


I could find other games but there's no real point since you'd quibble about it not being perfect immortal vs lurker monobattles.

Doesn't make your statements any less false.

Show nested quote +
On June 15 2019 14:26 BerserkSword wrote:
the only real way for protoss to beat lurkers is by going tempest/carrier

storm use was irrelevant




nice job taking that one post out of context

it has nothing to do with lurker vs immortal monobattles lol? obviously 14 immortals + 46 supply of support is going to beat 12 lurkers + 20 supply of support. show me something where a lurker deathball like darks loses to a protoss ground army

just accept the fact that my statement is correct, you and couldnt find any game to prove otherwise. there's nothing wrong with that


On June 15 2019 19:12 Nakajin wrote:
Booh, Dark killed the fun

Show nested quote +
On June 15 2019 14:35 BerserkSword wrote:
i want to see a Pro tournament replay where protoss can use a ground army to beat a lurker death ball

immortals dont handle a composition with a critical mass of lurkers just like how at high enough numbers siege tanks can fight immortals.

immortals are slower and more expensive than lurkers.

lurkers range of 10 shreds anything protoss can throw at it


Disruptors?
It's the classic response right?
Pheonix can also work with Immortals/storm if there isn't a lot of hydras (lift a bunch of lurkers, storm the hydra, rush in with immortals)


disruptors are actually bad vs Lurkers

phoenix immortal storm isnt a thing. it's too gas expensive to be able to beat lurker hydra ling
TL+ Member
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
June 15 2019 16:41 GMT
#123
On June 16 2019 00:41 BerserkSword wrote:
Show nested quote +
On June 15 2019 15:46 ZigguratOfUr wrote:
On June 15 2019 15:16 BerserkSword wrote:
On June 15 2019 14:58 ZigguratOfUr wrote:
On June 15 2019 14:35 BerserkSword wrote:
i want to see a Pro tournament replay where protoss can use a ground army to beat a lurker death ball

immortals dont handle a composition with a critical mass of lurkers just like how at high enough numbers siege tanks can fight immortals.

immortals are slower and more expensive than lurkers.

lurkers range of 10 shreds anything protoss can throw at it


Here:

https://www.youtube.com/watch?v=PlnYOeqtJI4

This isn't super-recent and immortals do cost 25 minerals more now, but this is the best example of immortal vs lurker play I could think of/find without too much thought.


that's not a a lurker death ball

that's 12 lurkers, 5 hydras, and a few lings, vs 14 immortals, 4 archons, 5 high templar, and a few zealots

Dark took the bulk of his hydras away from his lurker army to attack dear's base.


I could find other games but there's no real point since you'd quibble about it not being perfect immortal vs lurker monobattles.

Doesn't make your statements any less false.

On June 15 2019 14:26 BerserkSword wrote:
the only real way for protoss to beat lurkers is by going tempest/carrier

storm use was irrelevant




nice job taking that one post out of context

it has nothing to do with lurker vs immortal monobattles lol? obviously 14 immortals + 46 supply of support is going to beat 12 lurkers + 20 supply of support. show me something where a lurker deathball like darks loses to a protoss ground army

just accept the fact that my statement is correct, you and couldnt find any game to prove otherwise. there's nothing wrong with that


Show nested quote +
On June 15 2019 19:12 Nakajin wrote:
Booh, Dark killed the fun

On June 15 2019 14:35 BerserkSword wrote:
i want to see a Pro tournament replay where protoss can use a ground army to beat a lurker death ball

immortals dont handle a composition with a critical mass of lurkers just like how at high enough numbers siege tanks can fight immortals.

immortals are slower and more expensive than lurkers.

lurkers range of 10 shreds anything protoss can throw at it


Disruptors?
It's the classic response right?
Pheonix can also work with Immortals/storm if there isn't a lot of hydras (lift a bunch of lurkers, storm the hydra, rush in with immortals)


disruptors are actually bad vs Lurkers

phoenix immortal storm isnt a thing. it's too gas expensive to be able to beat lurker hydra ling


Sure dude.

Check out Game 4.



I wonder what technicality you'll use to claim it wasn't a lurker deathball.
BerserkSword
Profile Joined December 2018
United States2123 Posts
Last Edited: 2019-06-15 17:42:30
June 15 2019 17:38 GMT
#124
On June 16 2019 01:41 ZigguratOfUr wrote:
Show nested quote +
On June 16 2019 00:41 BerserkSword wrote:
On June 15 2019 15:46 ZigguratOfUr wrote:
On June 15 2019 15:16 BerserkSword wrote:
On June 15 2019 14:58 ZigguratOfUr wrote:
On June 15 2019 14:35 BerserkSword wrote:
i want to see a Pro tournament replay where protoss can use a ground army to beat a lurker death ball

immortals dont handle a composition with a critical mass of lurkers just like how at high enough numbers siege tanks can fight immortals.

immortals are slower and more expensive than lurkers.

lurkers range of 10 shreds anything protoss can throw at it


Here:

https://www.youtube.com/watch?v=PlnYOeqtJI4

This isn't super-recent and immortals do cost 25 minerals more now, but this is the best example of immortal vs lurker play I could think of/find without too much thought.


that's not a a lurker death ball

that's 12 lurkers, 5 hydras, and a few lings, vs 14 immortals, 4 archons, 5 high templar, and a few zealots

Dark took the bulk of his hydras away from his lurker army to attack dear's base.


I could find other games but there's no real point since you'd quibble about it not being perfect immortal vs lurker monobattles.

Doesn't make your statements any less false.

On June 15 2019 14:26 BerserkSword wrote:
the only real way for protoss to beat lurkers is by going tempest/carrier

storm use was irrelevant




nice job taking that one post out of context

it has nothing to do with lurker vs immortal monobattles lol? obviously 14 immortals + 46 supply of support is going to beat 12 lurkers + 20 supply of support. show me something where a lurker deathball like darks loses to a protoss ground army

just accept the fact that my statement is correct, you and couldnt find any game to prove otherwise. there's nothing wrong with that


On June 15 2019 19:12 Nakajin wrote:
Booh, Dark killed the fun

On June 15 2019 14:35 BerserkSword wrote:
i want to see a Pro tournament replay where protoss can use a ground army to beat a lurker death ball

immortals dont handle a composition with a critical mass of lurkers just like how at high enough numbers siege tanks can fight immortals.

immortals are slower and more expensive than lurkers.

lurkers range of 10 shreds anything protoss can throw at it


Disruptors?
It's the classic response right?
Pheonix can also work with Immortals/storm if there isn't a lot of hydras (lift a bunch of lurkers, storm the hydra, rush in with immortals)


disruptors are actually bad vs Lurkers

phoenix immortal storm isnt a thing. it's too gas expensive to be able to beat lurker hydra ling


Sure dude.

Check out Game 4.

https://youtu.be/tQCwwFtCCTo?t=1674

I wonder what technicality you'll use to claim it wasn't a lurker deathball.


Game 4 just proves my point.

First engagement with high lurker count - rogue lets zest kill all his non lurker units for free (at least 10 hydras and a good amount of lings) and rogue's 15 or so lurkers (some of which are weakened by storms) still destroy 8 immortals, 2 archons, and a couple of zealots. so equal supply of lurkers alone kills equal supply of their supposed hard counters

the final engagement was 12 lurkers vs 8 immortals and 6 archons. obviously if you bum rush 36 supply of lurkers with 32 supply of immortals, 24 supply of archons, and with chargelots pouring in after, the lurkers will lose

replace with a deathball of 19 lurkers and double digit hydras and see what happens to the protoss army
TL+ Member
BerserkSword
Profile Joined December 2018
United States2123 Posts
June 15 2019 18:25 GMT
#125
On June 16 2019 00:28 kyllinghest wrote:
No player looks better than Dark does when he is winning. Completely dominating opponents! I have an inkling the grand finals are gonna be awesome,and whoever wins will have played a fantastic season!
In regard to the daily balance discussion: I have to say I dread the day an absolute mechanical beast gets his hands on protoss, I think the sky is the limit when someone manages to control those disruptors and stalkers masterfully. So much potential to dictate the pace of the game. Until thats the case I don´t really think big changes are needed, its just that with the nature of the races it always looks silliest when protoss is on top of the pyramid.


Lol

Typical disrespect towards the Protoss greats

Acting like mechanical beasts have never touched the race
TL+ Member
kyllinghest
Profile Joined December 2011
Norway1607 Posts
June 15 2019 18:49 GMT
#126
On June 16 2019 03:25 BerserkSword wrote:
Show nested quote +
On June 16 2019 00:28 kyllinghest wrote:
No player looks better than Dark does when he is winning. Completely dominating opponents! I have an inkling the grand finals are gonna be awesome,and whoever wins will have played a fantastic season!
In regard to the daily balance discussion: I have to say I dread the day an absolute mechanical beast gets his hands on protoss, I think the sky is the limit when someone manages to control those disruptors and stalkers masterfully. So much potential to dictate the pace of the game. Until thats the case I don´t really think big changes are needed, its just that with the nature of the races it always looks silliest when protoss is on top of the pyramid.


Lol

Typical disrespect towards the Protoss greats

Acting like mechanical beasts have never touched the race

This was not at all meant as a disrespect towards players of any race, it was my thoughts on the future of SC2. I really do think there will come faster and more precise players, giving us even greater games in the future.

Its possible to say Nadal is the best on clay without that being disrespectful to Bjørn Borg.
"NO" -Has
WombaT
Profile Blog Joined May 2010
Northern Ireland27282 Posts
June 15 2019 19:07 GMT
#127
On June 16 2019 03:49 kyllinghest wrote:
Show nested quote +
On June 16 2019 03:25 BerserkSword wrote:
On June 16 2019 00:28 kyllinghest wrote:
No player looks better than Dark does when he is winning. Completely dominating opponents! I have an inkling the grand finals are gonna be awesome,and whoever wins will have played a fantastic season!
In regard to the daily balance discussion: I have to say I dread the day an absolute mechanical beast gets his hands on protoss, I think the sky is the limit when someone manages to control those disruptors and stalkers masterfully. So much potential to dictate the pace of the game. Until thats the case I don´t really think big changes are needed, its just that with the nature of the races it always looks silliest when protoss is on top of the pyramid.


Lol

Typical disrespect towards the Protoss greats

Acting like mechanical beasts have never touched the race

This was not at all meant as a disrespect towards players of any race, it was my thoughts on the future of SC2. I really do think there will come faster and more precise players, giving us even greater games in the future.

Its possible to say Nadal is the best on clay without that being disrespectful to Bjørn Borg.

I don’t think it’s possible without some pretty big changes

It feels the current crop have pushed as far as they can, or at least close to it, at least mechanically.

I think this is why you have a bunch of Protoss who are pretty similarly good mechanically, what differentiates them is more style and strategy.

There’s a clear gap, purely mechanically between the very best Zergs and Terrans than the next tier of players, that just doesn’t really feel is there so much with Protoss.

Stalkers have too low DPS and melt too quickly as engagements scale in size for us to really see anything more than we’ve seen in SC2 history. There’s not really anywhere to go with stuff like blink micro

I can see Protoss potential in some areas, for example people turning off charge on autocast when they’re doing worker harass, as it drags them away from worker lines

Aside from that I could see some growth in terms of compositions that are fragile but really powerful and require incredible control, but could be potent if mastered.

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
kyllinghest
Profile Joined December 2011
Norway1607 Posts
June 15 2019 19:38 GMT
#128
On June 16 2019 04:07 Wombat_NI wrote:
It feels the current crop have pushed as far as they can, or at least close to it, at least mechanically.

I think this is why you have a bunch of Protoss who are pretty similarly good mechanically, what differentiates them is more style and strategy.

There’s a clear gap, purely mechanically between the very best Zergs and Terrans than the next tier of players, that just doesn’t really feel is there so much with Protoss.

Stalkers have too low DPS and melt too quickly as engagements scale in size for us to really see anything more than we’ve seen in SC2 history. There’s not really anywhere to go with stuff like blink micro

I can see Protoss potential in some areas, for example people turning off charge on autocast when they’re doing worker harass, as it drags them away from worker lines

Aside from that I could see some growth in terms of compositions that are fragile but really powerful and require incredible control, but could be potent if mastered.


My thoughts on the stalkers are mostly about the ability to control the early game and therefore dictate the pace of the game. I believe there are loads of stuff that can be done marginally better here, like targetfire with a group within the group etc, and together it will snowball. Would take an absolute sick player though, but new talent will emerge.

The thing I think will make protoss strong in the future is what you write about in your last sentence. Especially the disruptor has nearly endless potential, in my opinion. I guess only time will tell.

For now I think we´re in for one heck of a final!

"NO" -Has
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
June 15 2019 22:25 GMT
#129
On June 16 2019 02:38 BerserkSword wrote:
Show nested quote +
On June 16 2019 01:41 ZigguratOfUr wrote:
On June 16 2019 00:41 BerserkSword wrote:
On June 15 2019 15:46 ZigguratOfUr wrote:
On June 15 2019 15:16 BerserkSword wrote:
On June 15 2019 14:58 ZigguratOfUr wrote:
On June 15 2019 14:35 BerserkSword wrote:
i want to see a Pro tournament replay where protoss can use a ground army to beat a lurker death ball

immortals dont handle a composition with a critical mass of lurkers just like how at high enough numbers siege tanks can fight immortals.

immortals are slower and more expensive than lurkers.

lurkers range of 10 shreds anything protoss can throw at it


Here:

https://www.youtube.com/watch?v=PlnYOeqtJI4

This isn't super-recent and immortals do cost 25 minerals more now, but this is the best example of immortal vs lurker play I could think of/find without too much thought.


that's not a a lurker death ball

that's 12 lurkers, 5 hydras, and a few lings, vs 14 immortals, 4 archons, 5 high templar, and a few zealots

Dark took the bulk of his hydras away from his lurker army to attack dear's base.


I could find other games but there's no real point since you'd quibble about it not being perfect immortal vs lurker monobattles.

Doesn't make your statements any less false.

On June 15 2019 14:26 BerserkSword wrote:
the only real way for protoss to beat lurkers is by going tempest/carrier

storm use was irrelevant




nice job taking that one post out of context

it has nothing to do with lurker vs immortal monobattles lol? obviously 14 immortals + 46 supply of support is going to beat 12 lurkers + 20 supply of support. show me something where a lurker deathball like darks loses to a protoss ground army

just accept the fact that my statement is correct, you and couldnt find any game to prove otherwise. there's nothing wrong with that


On June 15 2019 19:12 Nakajin wrote:
Booh, Dark killed the fun

On June 15 2019 14:35 BerserkSword wrote:
i want to see a Pro tournament replay where protoss can use a ground army to beat a lurker death ball

immortals dont handle a composition with a critical mass of lurkers just like how at high enough numbers siege tanks can fight immortals.

immortals are slower and more expensive than lurkers.

lurkers range of 10 shreds anything protoss can throw at it


Disruptors?
It's the classic response right?
Pheonix can also work with Immortals/storm if there isn't a lot of hydras (lift a bunch of lurkers, storm the hydra, rush in with immortals)


disruptors are actually bad vs Lurkers

phoenix immortal storm isnt a thing. it's too gas expensive to be able to beat lurker hydra ling


Sure dude.

Check out Game 4.

https://youtu.be/tQCwwFtCCTo?t=1674

I wonder what technicality you'll use to claim it wasn't a lurker deathball.


Game 4 just proves my point.

First engagement with high lurker count - rogue lets zest kill all his non lurker units for free (at least 10 hydras and a good amount of lings) and rogue's 15 or so lurkers (some of which are weakened by storms) still destroy 8 immortals, 2 archons, and a couple of zealots. so equal supply of lurkers alone kills equal supply of their supposed hard counters

the final engagement was 12 lurkers vs 8 immortals and 6 archons. obviously if you bum rush 36 supply of lurkers with 32 supply of immortals, 24 supply of archons, and with chargelots pouring in after, the lurkers will lose

replace with a deathball of 19 lurkers and double digit hydras and see what happens to the protoss army


Yeah this was a complete waste of time. I can give you a game where Protoss uses a ground army to beat a lurker deathball. But nothing's going to convince you if your "counter-argument" is: "What if zerg magically got an extra half-dozen lurkers and a dozen hydras?"
seemsgood
Profile Joined January 2016
5527 Posts
June 15 2019 22:25 GMT
#130
On June 16 2019 04:38 kyllinghest wrote:
Show nested quote +
On June 16 2019 04:07 Wombat_NI wrote:
It feels the current crop have pushed as far as they can, or at least close to it, at least mechanically.

I think this is why you have a bunch of Protoss who are pretty similarly good mechanically, what differentiates them is more style and strategy.

There’s a clear gap, purely mechanically between the very best Zergs and Terrans than the next tier of players, that just doesn’t really feel is there so much with Protoss.

Stalkers have too low DPS and melt too quickly as engagements scale in size for us to really see anything more than we’ve seen in SC2 history. There’s not really anywhere to go with stuff like blink micro

I can see Protoss potential in some areas, for example people turning off charge on autocast when they’re doing worker harass, as it drags them away from worker lines

Aside from that I could see some growth in terms of compositions that are fragile but really powerful and require incredible control, but could be potent if mastered.


My thoughts on the stalkers are mostly about the ability to control the early game and therefore dictate the pace of the game. I believe there are loads of stuff that can be done marginally better here, like targetfire with a group within the group etc, and together it will snowball. Would take an absolute sick player though, but new talent will emerge.

The thing I think will make protoss strong in the future is what you write about in your last sentence. Especially the disruptor has nearly endless potential, in my opinion. I guess only time will tell.

For now I think we´re in for one heck of a final!


do not count out the adept.one unit could singlehandedly change how protoss should be played until uncle blizz messed with zealot and Colossus and thus, players are back to deathball style again but this really limits the micro potential of one player
WombaT
Profile Blog Joined May 2010
Northern Ireland27282 Posts
June 15 2019 22:46 GMT
#131
On June 16 2019 04:38 kyllinghest wrote:
Show nested quote +
On June 16 2019 04:07 Wombat_NI wrote:
It feels the current crop have pushed as far as they can, or at least close to it, at least mechanically.

I think this is why you have a bunch of Protoss who are pretty similarly good mechanically, what differentiates them is more style and strategy.

There’s a clear gap, purely mechanically between the very best Zergs and Terrans than the next tier of players, that just doesn’t really feel is there so much with Protoss.

Stalkers have too low DPS and melt too quickly as engagements scale in size for us to really see anything more than we’ve seen in SC2 history. There’s not really anywhere to go with stuff like blink micro

I can see Protoss potential in some areas, for example people turning off charge on autocast when they’re doing worker harass, as it drags them away from worker lines

Aside from that I could see some growth in terms of compositions that are fragile but really powerful and require incredible control, but could be potent if mastered.


My thoughts on the stalkers are mostly about the ability to control the early game and therefore dictate the pace of the game. I believe there are loads of stuff that can be done marginally better here, like targetfire with a group within the group etc, and together it will snowball. Would take an absolute sick player though, but new talent will emerge.

The thing I think will make protoss strong in the future is what you write about in your last sentence. Especially the disruptor has nearly endless potential, in my opinion. I guess only time will tell.

For now I think we´re in for one heck of a final!


I don’t think it’s possible with Stalkers, I think we’ll maybe see marginal improvements

They just don’t scale with how the game works.

Early to midgame PvP you see pretty insane micro frequently, using all sorts of different units, top Protoss players are capable of it.

Bigger engagements, especially against other races, stuff just melts way way too fast to do much but roughly position and blink

As you say I think there’s room for some real high skill compositions, but I’m not sure if they’ll be explored anytime soon because they just might be too difficult to do reliably, or worth it to gain an edge.

Disruptors especially feel they have such potential, if someone could continually cycle disruptor shots, never be on cooldown, and ferry them around in a prism to compensate for their weaknesses, while controlling other units. Which would be absolutely sick if someone could do it really well, but the potential for things to go wrong is really high too.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Prev 1 5 6 7 All
Please log in or register to reply.
Live Events Refresh
Next event in 9h 58m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 185
ProTech160
BRAT_OK 54
EnDerr 2
StarCraft: Brood War
GuemChi 1870
Rain 1775
Shine 11
Bale 9
Dota 2
XaKoH 558
monkeys_forever371
NeuroSwarm195
League of Legends
Doublelift6373
JimRising 612
Counter-Strike
minikerr58
Super Smash Bros
Mew2King172
Other Games
gofns21848
Liquid`RaSZi1814
ToD229
Livibee62
UpATreeSC23
Organizations
Other Games
gamesdonequick1071
BasetradeTV26
[ Show 11 non-featured ]
StarCraft 2
• Hupsaiya 84
• davetesta16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22042
Upcoming Events
Afreeca Starleague
9h 58m
hero vs ggaemo
Larva vs Mong
The Patches Monday
15h 58m
Afreeca Starleague
1d 9h
Soulkey vs PianO
JyJ vs sSak
GSL
1d 10h
PiGosaur Cup
1d 23h
Afreeca Starleague
2 days
Mini vs Calm
Queen vs EffOrt
Replay Cast
2 days
The PondCast
3 days
Replay Cast
3 days
IntoTheTV X SOOP
4 days
[ Show More ]
GSL
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Escore Tournament S3: W8
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
RSL Revival: Season 6
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 2
BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.