• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:13
CEST 09:13
KST 16:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play0Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)50ZeroSpace at Steam NextFest - Last free demo25Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
5.0.16 patch for SC2 goes live (8 worker start) take on 5.0.16 ?Bug in new patch ByuL, and the Limitations of Standard Play Daily SC2 Player Grid - feedback wanted
Tourneys
INu's Battles#17 <BO.9> RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament GSL CK #4 20-21th June Douyu Cup 2026: $20,000 Legends Event (June 26-28)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
BW General Discussion STARCRAFT MOVIE - Last Night at the Command center Fact based Zerg Upgrade Tier List BGH Auto Balance -> http://bghmmr.eu/ Battle cruiser feet vs Carrier fleet
Tourneys
[BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST [Megathread] Daily Proleagues CSLAN 4 is Coming! Small VOD Thread 2.0
Strategy
Why doesn't anyone use restoration? Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds
Other Games
General Games
Rogue Command ZeroSpace at Steam NextFest - Last free demo Stormgate/Frost Giant Megathread Beyond All Reason Nintendo Switch Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks The Games Industry And ATVI
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7141 users

[GSL 2019] Season 2 - Semifinals Day 2 - Page 7

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 5 6 7 All
kyllinghest
Profile Joined December 2011
Norway1607 Posts
June 15 2019 15:28 GMT
#121
No player looks better than Dark does when he is winning. Completely dominating opponents! I have an inkling the grand finals are gonna be awesome,and whoever wins will have played a fantastic season!
In regard to the daily balance discussion: I have to say I dread the day an absolute mechanical beast gets his hands on protoss, I think the sky is the limit when someone manages to control those disruptors and stalkers masterfully. So much potential to dictate the pace of the game. Until thats the case I don´t really think big changes are needed, its just that with the nature of the races it always looks silliest when protoss is on top of the pyramid.
"NO" -Has
BerserkSword
Profile Joined December 2018
United States2123 Posts
Last Edited: 2019-06-15 15:54:02
June 15 2019 15:41 GMT
#122
On June 15 2019 15:46 ZigguratOfUr wrote:
Show nested quote +
On June 15 2019 15:16 BerserkSword wrote:
On June 15 2019 14:58 ZigguratOfUr wrote:
On June 15 2019 14:35 BerserkSword wrote:
i want to see a Pro tournament replay where protoss can use a ground army to beat a lurker death ball

immortals dont handle a composition with a critical mass of lurkers just like how at high enough numbers siege tanks can fight immortals.

immortals are slower and more expensive than lurkers.

lurkers range of 10 shreds anything protoss can throw at it


Here:



This isn't super-recent and immortals do cost 25 minerals more now, but this is the best example of immortal vs lurker play I could think of/find without too much thought.


that's not a a lurker death ball

that's 12 lurkers, 5 hydras, and a few lings, vs 14 immortals, 4 archons, 5 high templar, and a few zealots

Dark took the bulk of his hydras away from his lurker army to attack dear's base.


I could find other games but there's no real point since you'd quibble about it not being perfect immortal vs lurker monobattles.

Doesn't make your statements any less false.

Show nested quote +
On June 15 2019 14:26 BerserkSword wrote:
the only real way for protoss to beat lurkers is by going tempest/carrier

storm use was irrelevant




nice job taking that one post out of context

it has nothing to do with lurker vs immortal monobattles lol? obviously 14 immortals + 46 supply of support is going to beat 12 lurkers + 20 supply of support. show me something where a lurker deathball like darks loses to a protoss ground army

just accept the fact that my statement is correct, you and couldnt find any game to prove otherwise. there's nothing wrong with that


On June 15 2019 19:12 Nakajin wrote:
Booh, Dark killed the fun

Show nested quote +
On June 15 2019 14:35 BerserkSword wrote:
i want to see a Pro tournament replay where protoss can use a ground army to beat a lurker death ball

immortals dont handle a composition with a critical mass of lurkers just like how at high enough numbers siege tanks can fight immortals.

immortals are slower and more expensive than lurkers.

lurkers range of 10 shreds anything protoss can throw at it


Disruptors?
It's the classic response right?
Pheonix can also work with Immortals/storm if there isn't a lot of hydras (lift a bunch of lurkers, storm the hydra, rush in with immortals)


disruptors are actually bad vs Lurkers

phoenix immortal storm isnt a thing. it's too gas expensive to be able to beat lurker hydra ling
TL+ Member
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
June 15 2019 16:41 GMT
#123
On June 16 2019 00:41 BerserkSword wrote:
Show nested quote +
On June 15 2019 15:46 ZigguratOfUr wrote:
On June 15 2019 15:16 BerserkSword wrote:
On June 15 2019 14:58 ZigguratOfUr wrote:
On June 15 2019 14:35 BerserkSword wrote:
i want to see a Pro tournament replay where protoss can use a ground army to beat a lurker death ball

immortals dont handle a composition with a critical mass of lurkers just like how at high enough numbers siege tanks can fight immortals.

immortals are slower and more expensive than lurkers.

lurkers range of 10 shreds anything protoss can throw at it


Here:

https://www.youtube.com/watch?v=PlnYOeqtJI4

This isn't super-recent and immortals do cost 25 minerals more now, but this is the best example of immortal vs lurker play I could think of/find without too much thought.


that's not a a lurker death ball

that's 12 lurkers, 5 hydras, and a few lings, vs 14 immortals, 4 archons, 5 high templar, and a few zealots

Dark took the bulk of his hydras away from his lurker army to attack dear's base.


I could find other games but there's no real point since you'd quibble about it not being perfect immortal vs lurker monobattles.

Doesn't make your statements any less false.

On June 15 2019 14:26 BerserkSword wrote:
the only real way for protoss to beat lurkers is by going tempest/carrier

storm use was irrelevant




nice job taking that one post out of context

it has nothing to do with lurker vs immortal monobattles lol? obviously 14 immortals + 46 supply of support is going to beat 12 lurkers + 20 supply of support. show me something where a lurker deathball like darks loses to a protoss ground army

just accept the fact that my statement is correct, you and couldnt find any game to prove otherwise. there's nothing wrong with that


Show nested quote +
On June 15 2019 19:12 Nakajin wrote:
Booh, Dark killed the fun

On June 15 2019 14:35 BerserkSword wrote:
i want to see a Pro tournament replay where protoss can use a ground army to beat a lurker death ball

immortals dont handle a composition with a critical mass of lurkers just like how at high enough numbers siege tanks can fight immortals.

immortals are slower and more expensive than lurkers.

lurkers range of 10 shreds anything protoss can throw at it


Disruptors?
It's the classic response right?
Pheonix can also work with Immortals/storm if there isn't a lot of hydras (lift a bunch of lurkers, storm the hydra, rush in with immortals)


disruptors are actually bad vs Lurkers

phoenix immortal storm isnt a thing. it's too gas expensive to be able to beat lurker hydra ling


Sure dude.

Check out Game 4.



I wonder what technicality you'll use to claim it wasn't a lurker deathball.
BerserkSword
Profile Joined December 2018
United States2123 Posts
Last Edited: 2019-06-15 17:42:30
June 15 2019 17:38 GMT
#124
On June 16 2019 01:41 ZigguratOfUr wrote:
Show nested quote +
On June 16 2019 00:41 BerserkSword wrote:
On June 15 2019 15:46 ZigguratOfUr wrote:
On June 15 2019 15:16 BerserkSword wrote:
On June 15 2019 14:58 ZigguratOfUr wrote:
On June 15 2019 14:35 BerserkSword wrote:
i want to see a Pro tournament replay where protoss can use a ground army to beat a lurker death ball

immortals dont handle a composition with a critical mass of lurkers just like how at high enough numbers siege tanks can fight immortals.

immortals are slower and more expensive than lurkers.

lurkers range of 10 shreds anything protoss can throw at it


Here:

https://www.youtube.com/watch?v=PlnYOeqtJI4

This isn't super-recent and immortals do cost 25 minerals more now, but this is the best example of immortal vs lurker play I could think of/find without too much thought.


that's not a a lurker death ball

that's 12 lurkers, 5 hydras, and a few lings, vs 14 immortals, 4 archons, 5 high templar, and a few zealots

Dark took the bulk of his hydras away from his lurker army to attack dear's base.


I could find other games but there's no real point since you'd quibble about it not being perfect immortal vs lurker monobattles.

Doesn't make your statements any less false.

On June 15 2019 14:26 BerserkSword wrote:
the only real way for protoss to beat lurkers is by going tempest/carrier

storm use was irrelevant




nice job taking that one post out of context

it has nothing to do with lurker vs immortal monobattles lol? obviously 14 immortals + 46 supply of support is going to beat 12 lurkers + 20 supply of support. show me something where a lurker deathball like darks loses to a protoss ground army

just accept the fact that my statement is correct, you and couldnt find any game to prove otherwise. there's nothing wrong with that


On June 15 2019 19:12 Nakajin wrote:
Booh, Dark killed the fun

On June 15 2019 14:35 BerserkSword wrote:
i want to see a Pro tournament replay where protoss can use a ground army to beat a lurker death ball

immortals dont handle a composition with a critical mass of lurkers just like how at high enough numbers siege tanks can fight immortals.

immortals are slower and more expensive than lurkers.

lurkers range of 10 shreds anything protoss can throw at it


Disruptors?
It's the classic response right?
Pheonix can also work with Immortals/storm if there isn't a lot of hydras (lift a bunch of lurkers, storm the hydra, rush in with immortals)


disruptors are actually bad vs Lurkers

phoenix immortal storm isnt a thing. it's too gas expensive to be able to beat lurker hydra ling


Sure dude.

Check out Game 4.

https://youtu.be/tQCwwFtCCTo?t=1674

I wonder what technicality you'll use to claim it wasn't a lurker deathball.


Game 4 just proves my point.

First engagement with high lurker count - rogue lets zest kill all his non lurker units for free (at least 10 hydras and a good amount of lings) and rogue's 15 or so lurkers (some of which are weakened by storms) still destroy 8 immortals, 2 archons, and a couple of zealots. so equal supply of lurkers alone kills equal supply of their supposed hard counters

the final engagement was 12 lurkers vs 8 immortals and 6 archons. obviously if you bum rush 36 supply of lurkers with 32 supply of immortals, 24 supply of archons, and with chargelots pouring in after, the lurkers will lose

replace with a deathball of 19 lurkers and double digit hydras and see what happens to the protoss army
TL+ Member
BerserkSword
Profile Joined December 2018
United States2123 Posts
June 15 2019 18:25 GMT
#125
On June 16 2019 00:28 kyllinghest wrote:
No player looks better than Dark does when he is winning. Completely dominating opponents! I have an inkling the grand finals are gonna be awesome,and whoever wins will have played a fantastic season!
In regard to the daily balance discussion: I have to say I dread the day an absolute mechanical beast gets his hands on protoss, I think the sky is the limit when someone manages to control those disruptors and stalkers masterfully. So much potential to dictate the pace of the game. Until thats the case I don´t really think big changes are needed, its just that with the nature of the races it always looks silliest when protoss is on top of the pyramid.


Lol

Typical disrespect towards the Protoss greats

Acting like mechanical beasts have never touched the race
TL+ Member
kyllinghest
Profile Joined December 2011
Norway1607 Posts
June 15 2019 18:49 GMT
#126
On June 16 2019 03:25 BerserkSword wrote:
Show nested quote +
On June 16 2019 00:28 kyllinghest wrote:
No player looks better than Dark does when he is winning. Completely dominating opponents! I have an inkling the grand finals are gonna be awesome,and whoever wins will have played a fantastic season!
In regard to the daily balance discussion: I have to say I dread the day an absolute mechanical beast gets his hands on protoss, I think the sky is the limit when someone manages to control those disruptors and stalkers masterfully. So much potential to dictate the pace of the game. Until thats the case I don´t really think big changes are needed, its just that with the nature of the races it always looks silliest when protoss is on top of the pyramid.


Lol

Typical disrespect towards the Protoss greats

Acting like mechanical beasts have never touched the race

This was not at all meant as a disrespect towards players of any race, it was my thoughts on the future of SC2. I really do think there will come faster and more precise players, giving us even greater games in the future.

Its possible to say Nadal is the best on clay without that being disrespectful to Bjørn Borg.
"NO" -Has
WombaT
Profile Blog Joined May 2010
Northern Ireland27026 Posts
June 15 2019 19:07 GMT
#127
On June 16 2019 03:49 kyllinghest wrote:
Show nested quote +
On June 16 2019 03:25 BerserkSword wrote:
On June 16 2019 00:28 kyllinghest wrote:
No player looks better than Dark does when he is winning. Completely dominating opponents! I have an inkling the grand finals are gonna be awesome,and whoever wins will have played a fantastic season!
In regard to the daily balance discussion: I have to say I dread the day an absolute mechanical beast gets his hands on protoss, I think the sky is the limit when someone manages to control those disruptors and stalkers masterfully. So much potential to dictate the pace of the game. Until thats the case I don´t really think big changes are needed, its just that with the nature of the races it always looks silliest when protoss is on top of the pyramid.


Lol

Typical disrespect towards the Protoss greats

Acting like mechanical beasts have never touched the race

This was not at all meant as a disrespect towards players of any race, it was my thoughts on the future of SC2. I really do think there will come faster and more precise players, giving us even greater games in the future.

Its possible to say Nadal is the best on clay without that being disrespectful to Bjørn Borg.

I don’t think it’s possible without some pretty big changes

It feels the current crop have pushed as far as they can, or at least close to it, at least mechanically.

I think this is why you have a bunch of Protoss who are pretty similarly good mechanically, what differentiates them is more style and strategy.

There’s a clear gap, purely mechanically between the very best Zergs and Terrans than the next tier of players, that just doesn’t really feel is there so much with Protoss.

Stalkers have too low DPS and melt too quickly as engagements scale in size for us to really see anything more than we’ve seen in SC2 history. There’s not really anywhere to go with stuff like blink micro

I can see Protoss potential in some areas, for example people turning off charge on autocast when they’re doing worker harass, as it drags them away from worker lines

Aside from that I could see some growth in terms of compositions that are fragile but really powerful and require incredible control, but could be potent if mastered.

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
kyllinghest
Profile Joined December 2011
Norway1607 Posts
June 15 2019 19:38 GMT
#128
On June 16 2019 04:07 Wombat_NI wrote:
It feels the current crop have pushed as far as they can, or at least close to it, at least mechanically.

I think this is why you have a bunch of Protoss who are pretty similarly good mechanically, what differentiates them is more style and strategy.

There’s a clear gap, purely mechanically between the very best Zergs and Terrans than the next tier of players, that just doesn’t really feel is there so much with Protoss.

Stalkers have too low DPS and melt too quickly as engagements scale in size for us to really see anything more than we’ve seen in SC2 history. There’s not really anywhere to go with stuff like blink micro

I can see Protoss potential in some areas, for example people turning off charge on autocast when they’re doing worker harass, as it drags them away from worker lines

Aside from that I could see some growth in terms of compositions that are fragile but really powerful and require incredible control, but could be potent if mastered.


My thoughts on the stalkers are mostly about the ability to control the early game and therefore dictate the pace of the game. I believe there are loads of stuff that can be done marginally better here, like targetfire with a group within the group etc, and together it will snowball. Would take an absolute sick player though, but new talent will emerge.

The thing I think will make protoss strong in the future is what you write about in your last sentence. Especially the disruptor has nearly endless potential, in my opinion. I guess only time will tell.

For now I think we´re in for one heck of a final!

"NO" -Has
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
June 15 2019 22:25 GMT
#129
On June 16 2019 02:38 BerserkSword wrote:
Show nested quote +
On June 16 2019 01:41 ZigguratOfUr wrote:
On June 16 2019 00:41 BerserkSword wrote:
On June 15 2019 15:46 ZigguratOfUr wrote:
On June 15 2019 15:16 BerserkSword wrote:
On June 15 2019 14:58 ZigguratOfUr wrote:
On June 15 2019 14:35 BerserkSword wrote:
i want to see a Pro tournament replay where protoss can use a ground army to beat a lurker death ball

immortals dont handle a composition with a critical mass of lurkers just like how at high enough numbers siege tanks can fight immortals.

immortals are slower and more expensive than lurkers.

lurkers range of 10 shreds anything protoss can throw at it


Here:

https://www.youtube.com/watch?v=PlnYOeqtJI4

This isn't super-recent and immortals do cost 25 minerals more now, but this is the best example of immortal vs lurker play I could think of/find without too much thought.


that's not a a lurker death ball

that's 12 lurkers, 5 hydras, and a few lings, vs 14 immortals, 4 archons, 5 high templar, and a few zealots

Dark took the bulk of his hydras away from his lurker army to attack dear's base.


I could find other games but there's no real point since you'd quibble about it not being perfect immortal vs lurker monobattles.

Doesn't make your statements any less false.

On June 15 2019 14:26 BerserkSword wrote:
the only real way for protoss to beat lurkers is by going tempest/carrier

storm use was irrelevant




nice job taking that one post out of context

it has nothing to do with lurker vs immortal monobattles lol? obviously 14 immortals + 46 supply of support is going to beat 12 lurkers + 20 supply of support. show me something where a lurker deathball like darks loses to a protoss ground army

just accept the fact that my statement is correct, you and couldnt find any game to prove otherwise. there's nothing wrong with that


On June 15 2019 19:12 Nakajin wrote:
Booh, Dark killed the fun

On June 15 2019 14:35 BerserkSword wrote:
i want to see a Pro tournament replay where protoss can use a ground army to beat a lurker death ball

immortals dont handle a composition with a critical mass of lurkers just like how at high enough numbers siege tanks can fight immortals.

immortals are slower and more expensive than lurkers.

lurkers range of 10 shreds anything protoss can throw at it


Disruptors?
It's the classic response right?
Pheonix can also work with Immortals/storm if there isn't a lot of hydras (lift a bunch of lurkers, storm the hydra, rush in with immortals)


disruptors are actually bad vs Lurkers

phoenix immortal storm isnt a thing. it's too gas expensive to be able to beat lurker hydra ling


Sure dude.

Check out Game 4.

https://youtu.be/tQCwwFtCCTo?t=1674

I wonder what technicality you'll use to claim it wasn't a lurker deathball.


Game 4 just proves my point.

First engagement with high lurker count - rogue lets zest kill all his non lurker units for free (at least 10 hydras and a good amount of lings) and rogue's 15 or so lurkers (some of which are weakened by storms) still destroy 8 immortals, 2 archons, and a couple of zealots. so equal supply of lurkers alone kills equal supply of their supposed hard counters

the final engagement was 12 lurkers vs 8 immortals and 6 archons. obviously if you bum rush 36 supply of lurkers with 32 supply of immortals, 24 supply of archons, and with chargelots pouring in after, the lurkers will lose

replace with a deathball of 19 lurkers and double digit hydras and see what happens to the protoss army


Yeah this was a complete waste of time. I can give you a game where Protoss uses a ground army to beat a lurker deathball. But nothing's going to convince you if your "counter-argument" is: "What if zerg magically got an extra half-dozen lurkers and a dozen hydras?"
seemsgood
Profile Joined January 2016
5527 Posts
June 15 2019 22:25 GMT
#130
On June 16 2019 04:38 kyllinghest wrote:
Show nested quote +
On June 16 2019 04:07 Wombat_NI wrote:
It feels the current crop have pushed as far as they can, or at least close to it, at least mechanically.

I think this is why you have a bunch of Protoss who are pretty similarly good mechanically, what differentiates them is more style and strategy.

There’s a clear gap, purely mechanically between the very best Zergs and Terrans than the next tier of players, that just doesn’t really feel is there so much with Protoss.

Stalkers have too low DPS and melt too quickly as engagements scale in size for us to really see anything more than we’ve seen in SC2 history. There’s not really anywhere to go with stuff like blink micro

I can see Protoss potential in some areas, for example people turning off charge on autocast when they’re doing worker harass, as it drags them away from worker lines

Aside from that I could see some growth in terms of compositions that are fragile but really powerful and require incredible control, but could be potent if mastered.


My thoughts on the stalkers are mostly about the ability to control the early game and therefore dictate the pace of the game. I believe there are loads of stuff that can be done marginally better here, like targetfire with a group within the group etc, and together it will snowball. Would take an absolute sick player though, but new talent will emerge.

The thing I think will make protoss strong in the future is what you write about in your last sentence. Especially the disruptor has nearly endless potential, in my opinion. I guess only time will tell.

For now I think we´re in for one heck of a final!


do not count out the adept.one unit could singlehandedly change how protoss should be played until uncle blizz messed with zealot and Colossus and thus, players are back to deathball style again but this really limits the micro potential of one player
WombaT
Profile Blog Joined May 2010
Northern Ireland27026 Posts
June 15 2019 22:46 GMT
#131
On June 16 2019 04:38 kyllinghest wrote:
Show nested quote +
On June 16 2019 04:07 Wombat_NI wrote:
It feels the current crop have pushed as far as they can, or at least close to it, at least mechanically.

I think this is why you have a bunch of Protoss who are pretty similarly good mechanically, what differentiates them is more style and strategy.

There’s a clear gap, purely mechanically between the very best Zergs and Terrans than the next tier of players, that just doesn’t really feel is there so much with Protoss.

Stalkers have too low DPS and melt too quickly as engagements scale in size for us to really see anything more than we’ve seen in SC2 history. There’s not really anywhere to go with stuff like blink micro

I can see Protoss potential in some areas, for example people turning off charge on autocast when they’re doing worker harass, as it drags them away from worker lines

Aside from that I could see some growth in terms of compositions that are fragile but really powerful and require incredible control, but could be potent if mastered.


My thoughts on the stalkers are mostly about the ability to control the early game and therefore dictate the pace of the game. I believe there are loads of stuff that can be done marginally better here, like targetfire with a group within the group etc, and together it will snowball. Would take an absolute sick player though, but new talent will emerge.

The thing I think will make protoss strong in the future is what you write about in your last sentence. Especially the disruptor has nearly endless potential, in my opinion. I guess only time will tell.

For now I think we´re in for one heck of a final!


I don’t think it’s possible with Stalkers, I think we’ll maybe see marginal improvements

They just don’t scale with how the game works.

Early to midgame PvP you see pretty insane micro frequently, using all sorts of different units, top Protoss players are capable of it.

Bigger engagements, especially against other races, stuff just melts way way too fast to do much but roughly position and blink

As you say I think there’s room for some real high skill compositions, but I’m not sure if they’ll be explored anytime soon because they just might be too difficult to do reliably, or worth it to gain an edge.

Disruptors especially feel they have such potential, if someone could continually cycle disruptor shots, never be on cooldown, and ferry them around in a prism to compensate for their weaknesses, while controlling other units. Which would be absolutely sick if someone could do it really well, but the potential for things to go wrong is really high too.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Prev 1 5 6 7 All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 47m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
StateSC2 346
SortOf 165
StarCraft: Brood War
Tasteless 233
Hyuk 231
Hm[arnc] 69
Aegong 56
Dewaltoss 49
Icarus 6
Dota 2
Fuzer 68
Super Smash Bros
Mew2King226
Other Games
summit1g7152
Doublelift510
ceh9290
Happy237
RuFF_SC229
kaitlyn10
Organizations
Other Games
gamesdonequick598
StarCraft: Brood War
UltimateBattle 74
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH214
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush917
• Stunt753
Upcoming Events
The PondCast
2h 47m
OSC
9h 47m
Douyu Cup 2020
21h 47m
Oliveira vs Trap
Jieshi vs XY
soO vs FanTaSy
TY vs Coffee
OSC
1d 8h
Douyu Cup 2020
1d 21h
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Douyu Cup 2020
2 days
Maestros of the Game
3 days
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
3 days
Douyu Cup 2020
3 days
BSL22 NKC (BSL vs China)
4 days
[ Show More ]
Online Event
4 days
RSL Revival
4 days
RSL Revival
5 days
WardiTV Weekly
5 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2026-06-19
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
SCTL 2026 Spring
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026

Upcoming

CSL Season 21: Qualifier 2
CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.