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[GSL 2019] Season 2 - Semifinals Day 2 - Page 5

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
fastr
Profile Joined February 2011
France902 Posts
June 15 2019 05:23 GMT
#81
The same fate awaits Trap. Finally Dark's gonna be a gsl champ
agsub
Profile Joined May 2012
Singapore368 Posts
June 15 2019 05:23 GMT
#82
One-sided ownage =)
seemsgood
Profile Joined January 2016
5527 Posts
June 15 2019 05:23 GMT
#83
On June 15 2019 14:23 ZigguratOfUr wrote:
Welp. Not the right composition Hurricane.

I hope Dark vs Trap will be good. Historically Trap has done well against Dark, but recently his PvZ has been more iffy.

not right composition not right position not right storm usage
BerserkSword
Profile Joined December 2018
United States2123 Posts
June 15 2019 05:25 GMT
#84
this series is a perfect example of why it would be dumb to nerf immortals and warp prisms.

Protoss armies just evaporate if the zerg has the right composition.

Give zerg its creep and queen back and call it a day
TL+ Member
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
June 15 2019 05:25 GMT
#85
On June 15 2019 14:23 seemsgood wrote:
Show nested quote +
On June 15 2019 14:23 ZigguratOfUr wrote:
Welp. Not the right composition Hurricane.

I hope Dark vs Trap will be good. Historically Trap has done well against Dark, but recently his PvZ has been more iffy.

not right composition not right position not right storm usage


Well I don't think there was a right storm usage given that there were 19 lurkers and each lurker has 200 hp.
BerserkSword
Profile Joined December 2018
United States2123 Posts
June 15 2019 05:26 GMT
#86
the only real way for protoss to beat lurkers is by going tempest/carrier

storm use was irrelevant
TL+ Member
seemsgood
Profile Joined January 2016
5527 Posts
June 15 2019 05:27 GMT
#87
On June 15 2019 14:26 BerserkSword wrote:
the only real way for protoss to beat lurkers is by going tempest/carrier

storm use was irrelevant

what about many immortals and archons ?
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
June 15 2019 05:27 GMT
#88
On June 15 2019 14:26 BerserkSword wrote:
the only real way for protoss to beat lurkers is by going tempest/carrier

storm use was irrelevant


Enough immortals can also work.
Snakestyle11
Profile Joined December 2018
191 Posts
June 15 2019 05:27 GMT
#89
On June 15 2019 14:26 BerserkSword wrote:
the only real way for protoss to beat lurkers is by going tempest/carrier

storm use was irrelevant


Nah just have billions immortals and get a few disruptors once ur really high supply. I dont think hurricane had many immortals at all for multiple reasons.
BerserkSword
Profile Joined December 2018
United States2123 Posts
June 15 2019 05:28 GMT
#90
On June 15 2019 14:27 seemsgood wrote:
Show nested quote +
On June 15 2019 14:26 BerserkSword wrote:
the only real way for protoss to beat lurkers is by going tempest/carrier

storm use was irrelevant

what about many immortals and archons ?


in low numbers they work

but against a 5 base zerg that can morph in 19 lurkers at once it's useless. dark is smart and doesnt go lurkers in low numbers
TL+ Member
yoshi245
Profile Joined May 2011
United States2972 Posts
June 15 2019 05:28 GMT
#91
Didn't see the games, but will check the VOD out later. Hope that Dark repeats this beatdown onto Trap and stomps that nerd 4-0 or 4-1.
"Numbers speak about the past, not the present." -Thorzain
Lexender
Profile Joined September 2013
Mexico2655 Posts
June 15 2019 05:29 GMT
#92
On June 15 2019 14:26 BerserkSword wrote:
the only real way for protoss to beat lurkers is by going tempest/carrier

storm use was irrelevant


Hurricane had no economy compared to Dark, he also had a really bad comp.

Zealot/Immo/Archon can defeated lurker comps.
D-light
Profile Joined April 2012
Finland7364 Posts
June 15 2019 05:31 GMT
#93
Hope to see Dark smash Trap now.
why even
Aesto
Profile Joined September 2014
44 Posts
June 15 2019 05:31 GMT
#94
That was worse than a 4-0, Dark just donated a game out of sheer disrespect.
BerserkSword
Profile Joined December 2018
United States2123 Posts
June 15 2019 05:35 GMT
#95
i want to see a Pro tournament replay where protoss can use a ground army to beat a lurker death ball

immortals dont handle a composition with a critical mass of lurkers just like how at high enough numbers siege tanks can fight immortals.

immortals are slower and more expensive than lurkers.

lurkers range of 10 shreds anything protoss can throw at it
TL+ Member
seemsgood
Profile Joined January 2016
5527 Posts
June 15 2019 05:36 GMT
#96
On June 15 2019 14:28 BerserkSword wrote:
Show nested quote +
On June 15 2019 14:27 seemsgood wrote:
On June 15 2019 14:26 BerserkSword wrote:
the only real way for protoss to beat lurkers is by going tempest/carrier

storm use was irrelevant

what about many immortals and archons ?


in low numbers they work

but against a 5 base zerg that can morph in 19 lurkers at once it's useless. dark is smart and doesnt go lurkers in low numbers

5 bases are too much.unless protoss/terran is equal on expand
getting overwhelmed by zerg eco is working as intended.thats how zerg works
Psychonian
Profile Joined March 2012
United States2322 Posts
June 15 2019 05:56 GMT
#97
I gotta say dude, even as a zerg player the end of game 4 hurt a little bit to watch. There were so many burrowed roaches that you could see them clear as day, and Hurricane clearly saw them but couldn't do anything about it because he didn't have detection. Like, he watched his death in that game come through his walloff and was totally powerless to even attempt to stop it. that shit hurts dude

GGs to dark though, and Trap vs Dark should be an interesting match
Trans Rights
BerserkSword
Profile Joined December 2018
United States2123 Posts
June 15 2019 05:56 GMT
#98
On June 15 2019 14:36 seemsgood wrote:
Show nested quote +
On June 15 2019 14:28 BerserkSword wrote:
On June 15 2019 14:27 seemsgood wrote:
On June 15 2019 14:26 BerserkSword wrote:
the only real way for protoss to beat lurkers is by going tempest/carrier

storm use was irrelevant

what about many immortals and archons ?


in low numbers they work

but against a 5 base zerg that can morph in 19 lurkers at once it's useless. dark is smart and doesnt go lurkers in low numbers

5 bases are too much.unless protoss/terran is equal on expand
getting overwhelmed by zerg eco is working as intended.thats how zerg works


yes i understand that part.

I was just referring to your post that about the storm usage and comp

doesnt matter how good hurricane's storm usage wouldve been or how good his ground comp was. there's virtually nothing ground toss could do against a high econ zerg that just busted out 19 lurkers

the splash and range is just absurd compared to what protoss ground armies can do in return
TL+ Member
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2019-06-15 05:59:07
June 15 2019 05:58 GMT
#99
On June 15 2019 14:35 BerserkSword wrote:
i want to see a Pro tournament replay where protoss can use a ground army to beat a lurker death ball

immortals dont handle a composition with a critical mass of lurkers just like how at high enough numbers siege tanks can fight immortals.

immortals are slower and more expensive than lurkers.

lurkers range of 10 shreds anything protoss can throw at it


Here:



This isn't super-recent and immortals do cost 25 minerals more now, but this is the best example of immortal vs lurker play I could think of/find without too much thought.
BerserkSword
Profile Joined December 2018
United States2123 Posts
June 15 2019 06:16 GMT
#100
On June 15 2019 14:58 ZigguratOfUr wrote:
Show nested quote +
On June 15 2019 14:35 BerserkSword wrote:
i want to see a Pro tournament replay where protoss can use a ground army to beat a lurker death ball

immortals dont handle a composition with a critical mass of lurkers just like how at high enough numbers siege tanks can fight immortals.

immortals are slower and more expensive than lurkers.

lurkers range of 10 shreds anything protoss can throw at it


Here:

https://www.youtube.com/watch?v=PlnYOeqtJI4

This isn't super-recent and immortals do cost 25 minerals more now, but this is the best example of immortal vs lurker play I could think of/find without too much thought.


that's not a a lurker death ball

that's 12 lurkers, 5 hydras, and a few lings, vs 14 immortals, 4 archons, 5 high templar, and a few zealots

Dark took the bulk of his hydras away from his lurker army to attack dear's base.
TL+ Member
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