[WCS] Winter 2019 - EU Gauntlet Match - Page 7
Forum Index > StarCraft 2 Tournaments |
DBooN
Germany2727 Posts
| ||
Boggyb
2855 Posts
| ||
lolfail9001
Russian Federation40190 Posts
On April 08 2019 04:34 Boggyb wrote: Who on earth thought a race that has amazing late game mobility needed an additonal offensive option? Yeah, i still don't understand what Blizzard were thinking adding blink to DTs. | ||
WombaT
Northern Ireland25435 Posts
On April 08 2019 04:29 JJH777 wrote: Heromarine should get some ghosts shoudln't he? Though that would make this army a lot harder to control but those vipers are killing him. Yeah he’s barely engaging with his army, just enough to cover Vipets, abducts a bunch of expensive units and relocates. Working really well thus far Think Hero would have liked to transition but he was maxed and then his production got hit + he’s trying not to die | ||
lolfail9001
Russian Federation40190 Posts
On April 08 2019 04:34 DBooN wrote: Losing 3 buildings with 4k/3k bank is catastrophic damage? He lost fusion core and 2 starports, that's kinda big in lategame TvZ, especially given the air switch done by Serral. | ||
ZigguratOfUr
Iraq16955 Posts
On April 08 2019 04:31 Boggyb wrote: Late game TvZ will always be broken as long as Terran lacks mobile splash damage. The power of Zerg spellcasters doesn't help. And then there is the fact that creep makes it auto-win after enough time. Nukes are mobile splash damage right? | ||
Xain0n
Italy3963 Posts
On April 08 2019 04:31 Boggyb wrote: Late game TvZ will always be broken as long as Terran lacks mobile splash damage. The power of Zerg spellcasters doesn't help. And then there is the fact that creep makes it auto-win after enough time. Do you really believe this is the truth? Or maybe you are just meme-complaining; if there is imbalance in late game TvZ, Terran has the advantage, that's what recent results are telling us. | ||
Boggyb
2855 Posts
No. It has the same issue of a long siege. Random nuke thought: The fallout from a nuke should prevent the laying of creep unless it is within a certain radius of a hatchery. | ||
JustPassingBy
10776 Posts
On April 08 2019 04:04 William paradise wrote: what makes a premier tournament? Proper sound quality. | ||
lolfail9001
Russian Federation40190 Posts
Isn't NASL sound guy omnipresent? | ||
Jerom
Netherlands588 Posts
| ||
Doko
Argentina1737 Posts
| ||
Boggyb
2855 Posts
On April 08 2019 04:39 Jerom wrote: To be honest, in this match we shouldn't talk about balance. Serral just seems faster and more aware. Even if he makes strategical mistakes or if Terran would even be OP, Serral would be doing well right now. It is super hard to be aware when you have near complete map vision. | ||
lolfail9001
Russian Federation40190 Posts
Mostly because HeroMarine is losing the caster wars since he does not have any. | ||
DBooN
Germany2727 Posts
| ||
deacon.frost
Czech Republic12129 Posts
On April 08 2019 04:35 lolfail9001 wrote: Yeah, i still don't understand what Blizzard were thinking adding blink to DTs. Because sOs. 'nuff said. | ||
WombaT
Northern Ireland25435 Posts
On April 08 2019 04:34 Boggyb wrote: Who on earth thought a race that has amazing late game mobility needed an additonal offensive option? The odd thing to me is I don’t think they’re even using it all that well, even now. It’s either stick it directly in a base, usually as some kind of all in build or don’t use them. If you have your deathball locking down the middle of the map stick some on the flanks and send hydra hitsquads to just continually teleport about the place or w/e | ||
HolydaKing
21254 Posts
| ||
Die4Ever
United States17676 Posts
| ||
Jerom
Netherlands588 Posts
On April 08 2019 04:41 Boggyb wrote: It is super hard to be aware when you have near complete map vision. There have been numerous times were for example you see attack moved hellbats that aren't being controlled at all versus Serral splitting his hydras against them and microing actively. HeroMarine just seems a tiny bit to slow to beat a top tier player in a macro game. | ||
| ||