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[WCS] Winter 2019 - EU Gauntlet Match - Page 7

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 5 6 7 8 9 24 Next All
DBooN
Profile Joined May 2011
Germany2727 Posts
April 07 2019 19:34 GMT
#121
Losing 3 buildings with 4k/3k bank is catastrophic damage?
Boggyb
Profile Joined January 2017
2855 Posts
April 07 2019 19:34 GMT
#122
Who on earth thought a race that has amazing late game mobility needed an additonal offensive option?
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
April 07 2019 19:35 GMT
#123
On April 08 2019 04:34 Boggyb wrote:
Who on earth thought a race that has amazing late game mobility needed an additonal offensive option?

Yeah, i still don't understand what Blizzard were thinking adding blink to DTs.
DeMoN pulls off a Miracle and Flies to the Moon
WombaT
Profile Blog Joined May 2010
Northern Ireland26507 Posts
April 07 2019 19:36 GMT
#124
On April 08 2019 04:29 JJH777 wrote:
Heromarine should get some ghosts shoudln't he? Though that would make this army a lot harder to control but those vipers are killing him.

Yeah he’s barely engaging with his army, just enough to cover Vipets, abducts a bunch of expensive units and relocates.

Working really well thus far

Think Hero would have liked to transition but he was maxed and then his production got hit + he’s trying not to die
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
April 07 2019 19:36 GMT
#125
On April 08 2019 04:34 DBooN wrote:
Losing 3 buildings with 4k/3k bank is catastrophic damage?

He lost fusion core and 2 starports, that's kinda big in lategame TvZ, especially given the air switch done by Serral.
DeMoN pulls off a Miracle and Flies to the Moon
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
April 07 2019 19:37 GMT
#126
On April 08 2019 04:31 Boggyb wrote:
Late game TvZ will always be broken as long as Terran lacks mobile splash damage. The power of Zerg spellcasters doesn't help. And then there is the fact that creep makes it auto-win after enough time.


Nukes are mobile splash damage right?
Xain0n
Profile Joined November 2018
Italy3963 Posts
April 07 2019 19:37 GMT
#127
On April 08 2019 04:31 Boggyb wrote:
Late game TvZ will always be broken as long as Terran lacks mobile splash damage. The power of Zerg spellcasters doesn't help. And then there is the fact that creep makes it auto-win after enough time.


Do you really believe this is the truth? Or maybe you are just meme-complaining; if there is imbalance in late game TvZ, Terran has the advantage, that's what recent results are telling us.
Boggyb
Profile Joined January 2017
2855 Posts
April 07 2019 19:38 GMT
#128
On April 08 2019 04:37 ZigguratOfUr wrote:
Show nested quote +
On April 08 2019 04:31 Boggyb wrote:
Late game TvZ will always be broken as long as Terran lacks mobile splash damage. The power of Zerg spellcasters doesn't help. And then there is the fact that creep makes it auto-win after enough time.


Nukes are mobile splash damage right?

No. It has the same issue of a long siege.

Random nuke thought: The fallout from a nuke should prevent the laying of creep unless it is within a certain radius of a hatchery.
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
April 07 2019 19:38 GMT
#129
On April 08 2019 04:04 William paradise wrote:
what makes a premier tournament?


Proper sound quality.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
April 07 2019 19:39 GMT
#130
On April 08 2019 04:38 JustPassingBy wrote:
Show nested quote +
On April 08 2019 04:04 William paradise wrote:
what makes a premier tournament?


Proper sound quality.

Isn't NASL sound guy omnipresent?
DeMoN pulls off a Miracle and Flies to the Moon
Jerom
Profile Joined April 2011
Netherlands588 Posts
Last Edited: 2019-04-07 19:41:18
April 07 2019 19:39 GMT
#131
To be honest, in this match we shouldn't talk about balance. Serral just seems faster and more aware. Even if he makes strategical mistakes or if Terran would even be OP, Serral would be doing well right now. For example in all the fights right now he's not even clicking the thors on air units, they're mostly fighting broodlings.
Doko
Profile Joined May 2010
Argentina1737 Posts
April 07 2019 19:40 GMT
#132
Am i watching heromarine or gumiho... hmmmm
Boggyb
Profile Joined January 2017
2855 Posts
April 07 2019 19:41 GMT
#133
On April 08 2019 04:39 Jerom wrote:
To be honest, in this match we shouldn't talk about balance. Serral just seems faster and more aware. Even if he makes strategical mistakes or if Terran would even be OP, Serral would be doing well right now.

It is super hard to be aware when you have near complete map vision.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
April 07 2019 19:41 GMT
#134
Yeah, it does feel like Serral is just outright better.

Mostly because HeroMarine is losing the caster wars since he does not have any.
DeMoN pulls off a Miracle and Flies to the Moon
DBooN
Profile Joined May 2011
Germany2727 Posts
April 07 2019 19:42 GMT
#135
How are all the BLs low HP with Thors in single target mode lmao
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
April 07 2019 19:42 GMT
#136
On April 08 2019 04:35 lolfail9001 wrote:
Show nested quote +
On April 08 2019 04:34 Boggyb wrote:
Who on earth thought a race that has amazing late game mobility needed an additonal offensive option?

Yeah, i still don't understand what Blizzard were thinking adding blink to DTs.

Because sOs. 'nuff said.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
WombaT
Profile Blog Joined May 2010
Northern Ireland26507 Posts
April 07 2019 19:42 GMT
#137
On April 08 2019 04:34 Boggyb wrote:
Who on earth thought a race that has amazing late game mobility needed an additonal offensive option?

The odd thing to me is I don’t think they’re even using it all that well, even now.

It’s either stick it directly in a base, usually as some kind of all in build or don’t use them.

If you have your deathball locking down the middle of the map stick some on the flanks and send hydra hitsquads to just continually teleport about the place or w/e

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
HolydaKing
Profile Joined February 2010
21254 Posts
April 07 2019 19:42 GMT
#138
Feels good to see Serral win against battle mech.
Die4Ever
Profile Joined August 2010
United States17727 Posts
April 07 2019 19:42 GMT
#139
I think that single game was longer than Neeb vs Scarlett, or Maru vs Trap
"Expert" mods4ever.com
Jerom
Profile Joined April 2011
Netherlands588 Posts
April 07 2019 19:43 GMT
#140
On April 08 2019 04:41 Boggyb wrote:
Show nested quote +
On April 08 2019 04:39 Jerom wrote:
To be honest, in this match we shouldn't talk about balance. Serral just seems faster and more aware. Even if he makes strategical mistakes or if Terran would even be OP, Serral would be doing well right now.

It is super hard to be aware when you have near complete map vision.

There have been numerous times were for example you see attack moved hellbats that aren't being controlled at all versus Serral splitting his hydras against them and microing actively. HeroMarine just seems a tiny bit to slow to beat a top tier player in a macro game.
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