On February 15 2016 19:18 FFW_Rude wrote: The hell is that fake CS ?
No idea, but I just got an idea for a game - you get to control 5 characters, who play CS together as a team! Something similar to FIFA online - CS online online. It could be a hit in Korea as an e-sport!!!
On February 15 2016 19:18 FFW_Rude wrote: The hell is that fake CS ?
No idea, but I just got an idea for a game - you get to control 5 characters, who play CS together as a team! Something similar to FIFA online - CS online online. It could be a hit in Korea as an e-sport!!!
On February 15 2016 19:18 FFW_Rude wrote: The hell is that fake CS ?
That looks like a source game (from HL1) but ... what ?
Wasn't watching but was it the zombie one? That's a mod of 1.5 I think someone said. The other one is 'Sudden Attack' I think that's just some Korean copy of CS.
On February 15 2016 19:18 FFW_Rude wrote: The hell is that fake CS ?
No idea, but I just got an idea for a game - you get to control 5 characters, who play CS together as a team! Something similar to FIFA online - CS online online. It could be a hit in Korea as an e-sport!!!
Sell it for a million dollars :-) Finally something what will need a high APM, so that Korean SC2 players can migrate :-)
On February 15 2016 19:18 FFW_Rude wrote: The hell is that fake CS ?
That looks like a source game (from HL1) but ... what ?
Wasn't watching but was it the zombie one? That's a mod of 1.5 I think someone said. The other one is 'Sudden Attack' I think that's just some Korean copy of CS.
Why can't they play the real one ? I find that weird. Is there a steam issue in Korea ?
On February 15 2016 19:18 FFW_Rude wrote: The hell is that fake CS ?
That looks like a source game (from HL1) but ... what ?
Wasn't watching but was it the zombie one? That's a mod of 1.5 I think someone said. The other one is 'Sudden Attack' I think that's just some Korean copy of CS.
Why can't they play the real one ? I find that weird. Is there a steam issue in Korea ?
No idea tbh, it confuses me too. Just straight up looks like a shitty version of CS. :s
On February 15 2016 19:18 FFW_Rude wrote: The hell is that fake CS ?
That looks like a source game (from HL1) but ... what ?
Wasn't watching but was it the zombie one? That's a mod of 1.5 I think someone said. The other one is 'Sudden Attack' I think that's just some Korean copy of CS.
Why can't they play the real one ? I find that weird. Is there a steam issue in Korea ?
No idea tbh, it confuses me too. Just straight up looks like a shitty version of CS. :s
Isn't SuperKart already a "fake" version of MarioKart ? Maybe licence issues
On February 15 2016 19:18 FFW_Rude wrote: The hell is that fake CS ?
That looks like a source game (from HL1) but ... what ?
Wasn't watching but was it the zombie one? That's a mod of 1.5 I think someone said. The other one is 'Sudden Attack' I think that's just some Korean copy of CS.
Why can't they play the real one ? I find that weird. Is there a steam issue in Korea ?
No idea tbh, it confuses me too. Just straight up looks like a shitty version of CS. :s
Isn't SuperKart already a "fake" version of MarioKart ? Maybe licence issues
Maybe they add spectator tools etc and have to call it something else?
@Inflicted i changed something about the calendar entry for Pro League it needs to be done individually now as to link it with my LRs and for Liquipedia it is better due to 1 LR per game? So you might have noticed the change
Freecs vs Jin Air - Game 1 on Zerg terraces with gold nat in your face motherfuckers Curious vs Trap
Bear in mind i have only played LotV beta and watched a couple of games so i might say stupid stuff.
Pregame stuff
- 9W/15L for Curious. 52W/40LL for Trap - Recent 10 are 5/5 and 8/2 - Graphs favors Trap. - Trap is 10W/0L against Curious. - Casters are going 5/2 for Curious.
On February 15 2016 19:32 FFW_Rude wrote: Freecs vs Jin Air - Game 1 on Zerg terraces with gold nat in your face motherfuckers Curious vs Trap
Bear in mind i have only played LotV beta and watched a couple of games so i might say stupid stuff.
Pregame stuff
- 9W/15L for Curious. 52W/40LL for Trap - Recent 10 are 5/5 and 8/2 - Graphs favors Trap. - Trap is 10W/0L against Curious. - Casters are going 5/2 for Curious.
- Curious spawns bottom - Trap warped top. - Pylon at nat ramp for Trap. - Gate first. - Hatch ffirst. Rember. Gold nats. - Gas for Trap. - Agreessive probe into Curious third is scouted because Curious wanted to expand there. Trap pylon blocks it - Pool and gas for Curious Nexus ffor trap
On February 15 2016 19:32 FFW_Rude wrote: Freecs vs Jin Air - Game 1 on Zerg terraces with gold nat in your face motherfuckers Curious vs Trap
Bear in mind i have only played LotV beta and watched a couple of games so i might say stupid stuff.
Pregame stuff
- 9W/15L for Curious. 52W/40LL for Trap - Recent 10 are 5/5 and 8/2 - Graphs favors Trap. - Trap is 10W/0L against Curious. - Casters are going 5/2 for Curious.
- Curious spawns bottom - Trap warped top. - Pylon at nat ramp for Trap. - Gate first. - Hatch ffirst. Rember. Gold nats. - Gas for Trap. - Agreessive probe into Curious third is scouted because Curious wanted to expand there. Trap pylon blocks it - Pool and gas for Curious Nexus ffor trap
- Cyber and second gas. - Curious place his third hatch at the blue third. - Adept and 2 queen. - Korean girl hiding in the crows. - Robo. - Ling speed. - Curious is supply bllocked at 28. - 2lings killing the pylon at the gold third. - Adept moving out
On February 15 2016 19:32 FFW_Rude wrote: Freecs vs Jin Air - Game 1 on Zerg terraces with gold nat in your face motherfuckers Curious vs Trap
Bear in mind i have only played LotV beta and watched a couple of games so i might say stupid stuff.
Pregame stuff
- 9W/15L for Curious. 52W/40LL for Trap - Recent 10 are 5/5 and 8/2 - Graphs favors Trap. - Trap is 10W/0L against Curious. - Casters are going 5/2 for Curious.
- Curious spawns bottom - Trap warped top. - Pylon at nat ramp for Trap. - Gate first. - Hatch ffirst. Rember. Gold nats. - Gas for Trap. - Agreessive probe into Curious third is scouted because Curious wanted to expand there. Trap pylon blocks it - Pool and gas for Curious Nexus ffor trap
- Cyber and second gas. - Curious place his third hatch at the blue third. - Adept and 2 queen. - Korean girl hiding in the crows. - Robo. - Ling speed. - Curious is supply bllocked at 28. - 2lings killing the pylon at the gold third. - Adept moving out
- Adept kill one of the ling at the third and the pylon lives. - Robo bay (Trap is still on one gate). - Ovie is scouting the main. but turns back before seeing the robo bay. - Prism and WG almost finished - Lair started. - 2 more gates for trap. - Disruptor in prod. - Curious takes 3more gas and reach 55 drones. - Trap adding 2 more gates. - WP moving out with one disruptor. Scouted by llings. - Spire and lings in prod with RW.
On February 15 2016 19:32 FFW_Rude wrote: Freecs vs Jin Air - Game 1 on Zerg terraces with gold nat in your face motherfuckers Curious vs Trap
Bear in mind i have only played LotV beta and watched a couple of games so i might say stupid stuff.
Pregame stuff
- 9W/15L for Curious. 52W/40LL for Trap - Recent 10 are 5/5 and 8/2 - Graphs favors Trap. - Trap is 10W/0L against Curious. - Casters are going 5/2 for Curious.
- Curious spawns bottom - Trap warped top. - Pylon at nat ramp for Trap. - Gate first. - Hatch ffirst. Rember. Gold nats. - Gas for Trap. - Agreessive probe into Curious third is scouted because Curious wanted to expand there. Trap pylon blocks it - Pool and gas for Curious Nexus ffor trap
- Cyber and second gas. - Curious place his third hatch at the blue third. - Adept and 2 queen. - Korean girl hiding in the crows. - Robo. - Ling speed. - Curious is supply bllocked at 28. - 2lings killing the pylon at the gold third. - Adept moving out
- Adept kill one of the ling at the third and the pylon lives. - Robo bay (Trap is still on one gate). - Ovie is scouting the main. but turns back before seeing the robo bay. - Prism and WG almost finished - Lair started. - 2 more gates for trap. - Disruptor in prod. - Curious takes 3more gas and reach 55 drones. - Trap adding 2 more gates. - WP moving out with one disruptor. Scouted by llings. - Spire and lings in prod with RW.
- Disruptor drop at the third kills 4 drones and go away. - Obs and adept in prod. - +1range and roach speed. - Lings are dancing at the nat ramp. See trap is moving out with llots of adepts and 2 disruptor. - Roach and lings in prod. Curious runs his lings back and forth from behind to delay the push. - 12 muta in prod. Push is in the third.
On February 15 2016 19:32 FFW_Rude wrote: Freecs vs Jin Air - Game 1 on Zerg terraces with gold nat in your face motherfuckers Curious vs Trap
Bear in mind i have only played LotV beta and watched a couple of games so i might say stupid stuff.
Pregame stuff
- 9W/15L for Curious. 52W/40LL for Trap - Recent 10 are 5/5 and 8/2 - Graphs favors Trap. - Trap is 10W/0L against Curious. - Casters are going 5/2 for Curious.
- Curious spawns bottom - Trap warped top. - Pylon at nat ramp for Trap. - Gate first. - Hatch ffirst. Rember. Gold nats. - Gas for Trap. - Agreessive probe into Curious third is scouted because Curious wanted to expand there. Trap pylon blocks it - Pool and gas for Curious Nexus ffor trap
- Cyber and second gas. - Curious place his third hatch at the blue third. - Adept and 2 queen. - Korean girl hiding in the crows. - Robo. - Ling speed. - Curious is supply bllocked at 28. - 2lings killing the pylon at the gold third. - Adept moving out
- Adept kill one of the ling at the third and the pylon lives. - Robo bay (Trap is still on one gate). - Ovie is scouting the main. but turns back before seeing the robo bay. - Prism and WG almost finished - Lair started. - 2 more gates for trap. - Disruptor in prod. - Curious takes 3more gas and reach 55 drones. - Trap adding 2 more gates. - WP moving out with one disruptor. Scouted by llings. - Spire and lings in prod with RW.
- Disruptor drop at the third kills 4 drones and go away. - Obs and adept in prod. - +1range and roach speed. - Lings are dancing at the nat ramp. See trap is moving out with llots of adepts and 2 disruptor. - Roach and lings in prod. Curious runs his lings back and forth from behind to delay the push. - 12 muta in prod. Push is in the third.
- Mutas are out. - 3 drone killed. - Mutas kills the WP. - Protoss is in the nat. Drones are pulled at 20 dies to disruptors. - FF on the nat ramp to block drones. - Protoss army is lclleand by the mutas - 24 drones were killed. - Curious is counter attacking with llings and mutas. - Stargate just finishes. - WP moving out with 3 adepts is unscouted. - Muta dancing in the main but can't find anything to kill - Drop in the main of curious. Shades go to the nat. - Mutas killing probes. - 5 probes dies. - Curious cleans harass with 6 drone loss. Workers are 55/40 ffor Z. Supply are 120 ffor Z and 66 ffor P. - Phenix are out
On February 15 2016 19:32 FFW_Rude wrote: Freecs vs Jin Air - Game 1 on Zerg terraces with gold nat in your face motherfuckers Curious vs Trap
Bear in mind i have only played LotV beta and watched a couple of games so i might say stupid stuff.
Pregame stuff
- 9W/15L for Curious. 52W/40LL for Trap - Recent 10 are 5/5 and 8/2 - Graphs favors Trap. - Trap is 10W/0L against Curious. - Casters are going 5/2 for Curious.
- Curious spawns bottom - Trap warped top. - Pylon at nat ramp for Trap. - Gate first. - Hatch ffirst. Rember. Gold nats. - Gas for Trap. - Agreessive probe into Curious third is scouted because Curious wanted to expand there. Trap pylon blocks it - Pool and gas for Curious Nexus ffor trap
- Cyber and second gas. - Curious place his third hatch at the blue third. - Adept and 2 queen. - Korean girl hiding in the crows. - Robo. - Ling speed. - Curious is supply bllocked at 28. - 2lings killing the pylon at the gold third. - Adept moving out
- Adept kill one of the ling at the third and the pylon lives. - Robo bay (Trap is still on one gate). - Ovie is scouting the main. but turns back before seeing the robo bay. - Prism and WG almost finished - Lair started. - 2 more gates for trap. - Disruptor in prod. - Curious takes 3more gas and reach 55 drones. - Trap adding 2 more gates. - WP moving out with one disruptor. Scouted by llings. - Spire and lings in prod with RW.
- Disruptor drop at the third kills 4 drones and go away. - Obs and adept in prod. - +1range and roach speed. - Lings are dancing at the nat ramp. See trap is moving out with llots of adepts and 2 disruptor. - Roach and lings in prod. Curious runs his lings back and forth from behind to delay the push. - 12 muta in prod. Push is in the third.
- Mutas are out. - 3 drone killed. - Mutas kills the WP. - Protoss is in the nat. Drones are pulled at 20 dies to disruptors. - FF on the nat ramp to block drones. - Protoss army is lclleand by the mutas - 24 drones were killed. - Curious is counter attacking with llings and mutas. - Stargate just finishes. - WP moving out with 3 adepts is unscouted. - Muta dancing in the main but can't find anything to kill - Drop in the main of curious. Shades go to the nat. - Mutas killing probes. - 5 probes dies. - Curious cleans harass with 6 drone loss. Workers are 55/40 ffor Z. Supply are 120 ffor Z and 66 ffor P. - Phenix are out
- It's 3 phenix by the way. - Pylon dfies in the wall unpowering a gate the cyber and the robo. - Second stargate ffinished. - Hydra den and +1 ffllyer. - Apparently +1 range wasn't reseached since it's researching now. - Trap have no mins at his nat. And his 3rd attempt is denied. - Curious takes a 4th. - Mutas still dancing but there's a lot of phenix (8). - Hydra and grroves spines.
On February 15 2016 19:32 FFW_Rude wrote: Freecs vs Jin Air - Game 1 on Zerg terraces with gold nat in your face motherfuckers Curious vs Trap
Bear in mind i have only played LotV beta and watched a couple of games so i might say stupid stuff.
Pregame stuff
- 9W/15L for Curious. 52W/40LL for Trap - Recent 10 are 5/5 and 8/2 - Graphs favors Trap. - Trap is 10W/0L against Curious. - Casters are going 5/2 for Curious.
- Curious spawns bottom - Trap warped top. - Pylon at nat ramp for Trap. - Gate first. - Hatch ffirst. Rember. Gold nats. - Gas for Trap. - Agreessive probe into Curious third is scouted because Curious wanted to expand there. Trap pylon blocks it - Pool and gas for Curious Nexus ffor trap
- Cyber and second gas. - Curious place his third hatch at the blue third. - Adept and 2 queen. - Korean girl hiding in the crows. - Robo. - Ling speed. - Curious is supply bllocked at 28. - 2lings killing the pylon at the gold third. - Adept moving out
- Adept kill one of the ling at the third and the pylon lives. - Robo bay (Trap is still on one gate). - Ovie is scouting the main. but turns back before seeing the robo bay. - Prism and WG almost finished - Lair started. - 2 more gates for trap. - Disruptor in prod. - Curious takes 3more gas and reach 55 drones. - Trap adding 2 more gates. - WP moving out with one disruptor. Scouted by llings. - Spire and lings in prod with RW.
- Disruptor drop at the third kills 4 drones and go away. - Obs and adept in prod. - +1range and roach speed. - Lings are dancing at the nat ramp. See trap is moving out with llots of adepts and 2 disruptor. - Roach and lings in prod. Curious runs his lings back and forth from behind to delay the push. - 12 muta in prod. Push is in the third.
- Mutas are out. - 3 drone killed. - Mutas kills the WP. - Protoss is in the nat. Drones are pulled at 20 dies to disruptors. - FF on the nat ramp to block drones. - Protoss army is lclleand by the mutas - 24 drones were killed. - Curious is counter attacking with llings and mutas. - Stargate just finishes. - WP moving out with 3 adepts is unscouted. - Muta dancing in the main but can't find anything to kill - Drop in the main of curious. Shades go to the nat. - Mutas killing probes. - 5 probes dies. - Curious cleans harass with 6 drone loss. Workers are 55/40 ffor Z. Supply are 120 ffor Z and 66 ffor P. - Phenix are out
- It's 3 phenix by the way. - Pylon dfies in the wall unpowering a gate the cyber and the robo. - Second stargate ffinished. - Hydra den and +1 ffllyer. - Apparently +1 range wasn't reseached since it's researching now. - Trap have no mins at his nat. And his 3rd attempt is denied. - Curious takes a 4th. - Mutas still dancing but there's a lot of phenix (8). - Hydra and grroves spines.
- Muta falll back. Phenix are moving out. - Trap takes a third at the blue base. - Muta in the main are intercepted by phenix. (or not) - Yes they are and allll muta dies in the corner of the map. - Ground army fof curious is moving out. - Phenix are all the way on the map. - Curious pushes and kills a disruptor ffor free. Dodging the other chost. - Curious denies the third.
Freecs vs Jin Air - Game 2 on Ruins of Seras Super vs Rogue
Bear in mind i have only played LotV beta and watched a couple of games so i might say stupid stuff.
Pregame stuff
- 41W/36L for Rogue. 12W/13L for Super - Recent 10 are 7/3 Rogue and 5/5 Super - Graphs favors Rogue. - Rogue is 3/1 against Super. - Casters are going allin (7/0) for Rogue
- Checksy boï spawns bottom right - Super warped top right
On February 15 2016 19:49 FFW_Rude wrote: Freecs vs Jin Air - Game 2 on Ruins of Seras Super vs Rogue
Bear in mind i have only played LotV beta and watched a couple of games so i might say stupid stuff.
Pregame stuff
- 41W/36L for Rogue. 12W/13L for Super - Recent 10 are 7/3 Rogue and 5/5 Super - Graphs favors Rogue. - Rogue is 3/1 against Super. - Casters are going allin (7/0) for Rogue
- Checksy boï spawns bottom right - Super warped top right
- Gate/gaz - Hatch - Korean girlS hiding themselves in the crowd - Second gate (that's the adept hopening i think) - Both wins player scouts. - Third hatch, gas then pool. - Cyber. - Nice simcity from super at the bottom of the main ramp - 2 adepts in prod. - Super scouts the third
On February 15 2016 19:49 FFW_Rude wrote: Freecs vs Jin Air - Game 2 on Ruins of Seras Super vs Rogue
Bear in mind i have only played LotV beta and watched a couple of games so i might say stupid stuff.
Pregame stuff
- 41W/36L for Rogue. 12W/13L for Super - Recent 10 are 7/3 Rogue and 5/5 Super - Graphs favors Rogue. - Rogue is 3/1 against Super. - Casters are going allin (7/0) for Rogue
- Checksy boï spawns bottom right - Super warped top right
- Gate/gaz - Hatch - Korean girlS hiding themselves in the crowd - Second gate (that's the adept hopening i think) - Both wins player scouts. - Third hatch, gas then pool. - Cyber. - Nice simcity from super at the bottom of the main ramp - 2 adepts in prod. - Super scouts the third
- adepts moves out - No lings in prod. Queens with the supply block at 28 (that's normal ?) - Adepts in the nat . - nexus - shades moving from nat to main. - Ling speed and lings. - adepts are regrouping at the nat. A queen killls one - Stargate. - 8 lings out. - 2 drone kill so far
On February 15 2016 19:49 FFW_Rude wrote: Freecs vs Jin Air - Game 2 on Ruins of Seras Super vs Rogue
Bear in mind i have only played LotV beta and watched a couple of games so i might say stupid stuff.
Pregame stuff
- 41W/36L for Rogue. 12W/13L for Super - Recent 10 are 7/3 Rogue and 5/5 Super - Graphs favors Rogue. - Rogue is 3/1 against Super. - Casters are going allin (7/0) for Rogue
- Checksy boï spawns bottom right - Super warped top right
- Gate/gaz - Hatch - Korean girlS hiding themselves in the crowd - Second gate (that's the adept hopening i think) - Both wins player scouts. - Third hatch, gas then pool. - Cyber. - Nice simcity from super at the bottom of the main ramp - 2 adepts in prod. - Super scouts the third
- adepts moves out - No lings in prod. Queens with the supply block at 28 (that's normal ?) - Adepts in the nat . - nexus - shades moving from nat to main. - Ling speed and lings. - adepts are regrouping at the nat. A queen killls one - Stargate. - 8 lings out. - 2 drone kill so far
- Adepts retreating. 2 dies. - Only 3 drone kills and lings have speed and try to catch the 2 adepts on the map but 4 join the fight (one was killed) - PENIX in prod. 33workeer ffor both. - Rogue scouts eveerything and pokes with lings. - Adepts bypassed thee lings and goes for the third. - Lings are going back and adepts retreats. 2 drone kills. - 2nd stargate. - Lings trying to catch the adepts mid maps but faills
On February 15 2016 19:49 FFW_Rude wrote: Freecs vs Jin Air - Game 2 on Ruins of Seras Super vs Rogue
Bear in mind i have only played LotV beta and watched a couple of games so i might say stupid stuff.
Pregame stuff
- 41W/36L for Rogue. 12W/13L for Super - Recent 10 are 7/3 Rogue and 5/5 Super - Graphs favors Rogue. - Rogue is 3/1 against Super. - Casters are going allin (7/0) for Rogue
- Checksy boï spawns bottom right - Super warped top right
- Gate/gaz - Hatch - Korean girlS hiding themselves in the crowd - Second gate (that's the adept hopening i think) - Both wins player scouts. - Third hatch, gas then pool. - Cyber. - Nice simcity from super at the bottom of the main ramp - 2 adepts in prod. - Super scouts the third
- adepts moves out - No lings in prod. Queens with the supply block at 28 (that's normal ?) - Adepts in the nat . - nexus - shades moving from nat to main. - Ling speed and lings. - adepts are regrouping at the nat. A queen killls one - Stargate. - 8 lings out. - 2 drone kill so far
- Adepts retreating. 2 dies. - Only 3 drone kills and lings have speed and try to catch the 2 adepts on the map but 4 join the fight (one was killed) - PENIX in prod. 33workeer ffor both. - Rogue scouts eveerything and pokes with lings. - Adepts bypassed thee lings and goes for the third. - Lings are going back and adepts retreats. 2 drone kills. - 2nd stargate. - Lings trying to catch the adepts mid maps but faills
- Phenix out on the map - Spores are in pllace - Lair started. - Btw Zerg is on 2gas (wellll ok he takes all) - P on 4 gas of course. - 2 more gates. - 12adepts and 5 phenix to 38 lings - 5 roaches We reached 100 supplly
On February 15 2016 19:49 FFW_Rude wrote: Freecs vs Jin Air - Game 2 on Ruins of Seras Super vs Rogue
Bear in mind i have only played LotV beta and watched a couple of games so i might say stupid stuff.
Pregame stuff
- 41W/36L for Rogue. 12W/13L for Super - Recent 10 are 7/3 Rogue and 5/5 Super - Graphs favors Rogue. - Rogue is 3/1 against Super. - Casters are going allin (7/0) for Rogue
- Checksy boï spawns bottom right - Super warped top right
- Gate/gaz - Hatch - Korean girlS hiding themselves in the crowd - Second gate (that's the adept hopening i think) - Both wins player scouts. - Third hatch, gas then pool. - Cyber. - Nice simcity from super at the bottom of the main ramp - 2 adepts in prod. - Super scouts the third
- adepts moves out - No lings in prod. Queens with the supply block at 28 (that's normal ?) - Adepts in the nat . - nexus - shades moving from nat to main. - Ling speed and lings. - adepts are regrouping at the nat. A queen killls one - Stargate. - 8 lings out. - 2 drone kill so far
- Adepts retreating. 2 dies. - Only 3 drone kills and lings have speed and try to catch the 2 adepts on the map but 4 join the fight (one was killed) - PENIX in prod. 33workeer ffor both. - Rogue scouts eveerything and pokes with lings. - Adepts bypassed thee lings and goes for the third. - Lings are going back and adepts retreats. 2 drone kills. - 2nd stargate. - Lings trying to catch the adepts mid maps but faills
- Phenix out on the map - Spores are in pllace - Lair started. - Btw Zerg is on 2gas (wellll ok he takes all) - P on 4 gas of course. - 2 more gates. - 12adepts and 5 phenix to 38 lings - 5 roaches We reached 100 supplly
- Roach speed. - Lings goes into thee nat but adepts are in the third off Zerg. - Both dealing damagee. - One stargate falls. - Phenix lifts the roaches. - LLings are fallling back - Adepts in the main. - Supplly drop in favor of P. - Third ffor Super. - Rogue have no units. - TONS of phenix killing ovie, lliffting roaches. - I need to ffix my double letter problem. - Rogue still have no units.
Why isn't sOs on the line up today? Did he had to go somewhere? Anyways, I think the other teams won't underestimate Afreeca Freecs anymore after this game
Freecs vs Jin Air - Game 3 on the best map Ulrena aLive vs Cure
Bear in mind i have only played LotV beta and watched a couple of games so i might say stupid stuff.
Pregame stuff
- 8W/17L for aLive. 36W/44L for Cure - Recent 10 are 7/3 for aLive and 6/4 for Cure - Graphs favors aLive. - aLive is 2/6 against Cure. - Casters are going 2/5 for Cure.
- Cure landed at bottom - aLive landed at top - I just realised that player musics are gone.
On February 15 2016 20:05 FFW_Rude wrote: Freecs vs Jin Air - Game 3 on the best map Ulrena aLive vs Cure
Bear in mind i have only played LotV beta and watched a couple of games so i might say stupid stuff.
Pregame stuff
- 8W/17L for aLive. 36W/44L for Cure - Recent 10 are 7/3 for aLive and 6/4 for Cure - Graphs favors aLive. - aLive is 2/6 against Cure. - Casters are going 2/5 for Cure.
- Cure landed at bottom - aLive landed at top - I just realised that player musics are gone.
- how exiting ! Supplies depots ! - One of my Axolotl is watching the game. - Rax and 2gas for both - Both going facts. - aLive is placing depots to see drops. Not cure. - Reactor for both. - Cure scouts aLive. - BrB i fforgot to set loop on electric romeo
On February 15 2016 20:05 FFW_Rude wrote: Freecs vs Jin Air - Game 3 on the best map Ulrena aLive vs Cure
Bear in mind i have only played LotV beta and watched a couple of games so i might say stupid stuff.
Pregame stuff
- 8W/17L for aLive. 36W/44L for Cure - Recent 10 are 7/3 for aLive and 6/4 for Cure - Graphs favors aLive. - aLive is 2/6 against Cure. - Casters are going 2/5 for Cure.
- Cure landed at bottom - aLive landed at top - I just realised that player musics are gone.
- how exiting ! Supplies depots ! - One of my Axolotl is watching the game. - Rax and 2gas for both - Both going facts. - aLive is placing depots to see drops. Not cure. - Reactor for both. - Cure scouts aLive. - BrB i fforgot to set loop on electric romeo
- Starport for Cure - CC for aLive - I guess banshee for Cure since there's a techlab - Nope it's a Tank. - Hellllion for aLive - Medivac for Cure - Starport for aLive. - aLive is supplly blocked at 31 - Viking ffor aLive - Cyclone for Cure.
On February 15 2016 20:05 FFW_Rude wrote: Freecs vs Jin Air - Game 3 on the best map Ulrena aLive vs Cure
Bear in mind i have only played LotV beta and watched a couple of games so i might say stupid stuff.
Pregame stuff
- 8W/17L for aLive. 36W/44L for Cure - Recent 10 are 7/3 for aLive and 6/4 for Cure - Graphs favors aLive. - aLive is 2/6 against Cure. - Casters are going 2/5 for Cure.
- Cure landed at bottom - aLive landed at top - I just realised that player musics are gone.
- how exiting ! Supplies depots ! - One of my Axolotl is watching the game. - Rax and 2gas for both - Both going facts. - aLive is placing depots to see drops. Not cure. - Reactor for both. - Cure scouts aLive. - BrB i fforgot to set loop on electric romeo
- Starport for Cure - CC for aLive - I guess banshee for Cure since there's a techlab - Nope it's a Tank. - Hellllion for aLive - Medivac for Cure - Starport for aLive. - aLive is supplly blocked at 31 - Viking ffor aLive - Cyclone for Cure.
- Tank sieges and going into the medivac. - Cure moves out with the medivac and 5 marines. - tank is drop and takes a shot at marines. - Viking micro perfectly and kills the medivac without dying to marines. - aLive have a tank out. - Tech lab of factory is killed and Cure ffalls back. - CC for Cure. - Raven for Cure. - Double viking fprod andd landing his nat ffor aLive.
On February 15 2016 20:05 FFW_Rude wrote: Freecs vs Jin Air - Game 3 on the best map Ulrena aLive vs Cure
Bear in mind i have only played LotV beta and watched a couple of games so i might say stupid stuff.
Pregame stuff
- 8W/17L for aLive. 36W/44L for Cure - Recent 10 are 7/3 for aLive and 6/4 for Cure - Graphs favors aLive. - aLive is 2/6 against Cure. - Casters are going 2/5 for Cure.
- Cure landed at bottom - aLive landed at top - I just realised that player musics are gone.
- how exiting ! Supplies depots ! - One of my Axolotl is watching the game. - Rax and 2gas for both - Both going facts. - aLive is placing depots to see drops. Not cure. - Reactor for both. - Cure scouts aLive. - BrB i fforgot to set loop on electric romeo
- Starport for Cure - CC for aLive - I guess banshee for Cure since there's a techlab - Nope it's a Tank. - Hellllion for aLive - Medivac for Cure - Starport for aLive. - aLive is supplly blocked at 31 - Viking ffor aLive - Cyclone for Cure.
- Tank sieges and going into the medivac. - Cure moves out with the medivac and 5 marines. - tank is drop and takes a shot at marines. - Viking micro perfectly and kills the medivac without dying to marines. - aLive have a tank out. - Tech lab of factory is killed and Cure ffalls back. - CC for Cure. - Raven for Cure. - Double viking fprod andd landing his nat ffor aLive.
- Supply and workers identical but aLive have clearly the advantage since his nat is mining and cure's cc isn't finished. - Viking off aLive catches cure vikings and kills them. - aLive scans no nat. - aLive positions himself bottom of Cure's ramp. - 2 more rax and stim for aLive. - aLive is falling back to his base. - Cure hav a 5scv deficit and lands his nat. - Engie bay for aLive. - 2more rax for Cure. - aLive viking moving up but cyclone. - 3more rax for aLive. - Tank count is identical at 3. - Supply still even at 77. - Cure finds aLive vikings and kills all but one. - Cure moving out at bottom of aLive ramp
On February 15 2016 20:05 FFW_Rude wrote: Freecs vs Jin Air - Game 3 on the best map Ulrena aLive vs Cure
Bear in mind i have only played LotV beta and watched a couple of games so i might say stupid stuff.
Pregame stuff
- 8W/17L for aLive. 36W/44L for Cure - Recent 10 are 7/3 for aLive and 6/4 for Cure - Graphs favors aLive. - aLive is 2/6 against Cure. - Casters are going 2/5 for Cure.
- Cure landed at bottom - aLive landed at top - I just realised that player musics are gone.
- how exiting ! Supplies depots ! - One of my Axolotl is watching the game. - Rax and 2gas for both - Both going facts. - aLive is placing depots to see drops. Not cure. - Reactor for both. - Cure scouts aLive. - BrB i fforgot to set loop on electric romeo
- Starport for Cure - CC for aLive - I guess banshee for Cure since there's a techlab - Nope it's a Tank. - Hellllion for aLive - Medivac for Cure - Starport for aLive. - aLive is supplly blocked at 31 - Viking ffor aLive - Cyclone for Cure.
- Tank sieges and going into the medivac. - Cure moves out with the medivac and 5 marines. - tank is drop and takes a shot at marines. - Viking micro perfectly and kills the medivac without dying to marines. - aLive have a tank out. - Tech lab of factory is killed and Cure ffalls back. - CC for Cure. - Raven for Cure. - Double viking fprod andd landing his nat ffor aLive.
- Supply and workers identical but aLive have clearly the advantage since his nat is mining and cure's cc isn't finished. - Viking off aLive catches cure vikings and kills them. - aLive scans no nat. - aLive positions himself bottom of Cure's ramp. - 2 more rax and stim for aLive. - aLive is falling back to his base. - Cure hav a 5scv deficit and lands his nat. - Engie bay for aLive. - 2more rax for Cure. - aLive viking moving up but cyclone. - 3more rax for aLive. - Tank count is identical at 3. - Supply still even at 77. - Cure finds aLive vikings and kills all but one. - Cure moving out at bottom of aLive ramp
- I'm sorry i have NO IDDEA what to look for. - aLive finished steam and starts combat shield. - Auto turret kills one of aLive tanks. - Cute medivac micro to save tanks for aLive. - Cure have air supperitority. - aLive attemps a drop in Cure's main. - +1 nearly done for aLive and combat shields. - Stim finishes for Cure with +1 weapon. - Thee drops is murdering curee. 15 scv down. - Meeanwhile cure lost his wholee army at aLive ramps. - One medivac escapes from aLive. - There was scv kills from both sides. There are both at 40. - DDrop is coming back. aLive moving out
On February 15 2016 20:05 FFW_Rude wrote: Freecs vs Jin Air - Game 3 on the best map Ulrena aLive vs Cure
Bear in mind i have only played LotV beta and watched a couple of games so i might say stupid stuff.
Pregame stuff
- 8W/17L for aLive. 36W/44L for Cure - Recent 10 are 7/3 for aLive and 6/4 for Cure - Graphs favors aLive. - aLive is 2/6 against Cure. - Casters are going 2/5 for Cure.
- Cure landed at bottom - aLive landed at top - I just realised that player musics are gone.
- how exiting ! Supplies depots ! - One of my Axolotl is watching the game. - Rax and 2gas for both - Both going facts. - aLive is placing depots to see drops. Not cure. - Reactor for both. - Cure scouts aLive. - BrB i fforgot to set loop on electric romeo
- Starport for Cure - CC for aLive - I guess banshee for Cure since there's a techlab - Nope it's a Tank. - Hellllion for aLive - Medivac for Cure - Starport for aLive. - aLive is supplly blocked at 31 - Viking ffor aLive - Cyclone for Cure.
- Tank sieges and going into the medivac. - Cure moves out with the medivac and 5 marines. - tank is drop and takes a shot at marines. - Viking micro perfectly and kills the medivac without dying to marines. - aLive have a tank out. - Tech lab of factory is killed and Cure ffalls back. - CC for Cure. - Raven for Cure. - Double viking fprod andd landing his nat ffor aLive.
- Supply and workers identical but aLive have clearly the advantage since his nat is mining and cure's cc isn't finished. - Viking off aLive catches cure vikings and kills them. - aLive scans no nat. - aLive positions himself bottom of Cure's ramp. - 2 more rax and stim for aLive. - aLive is falling back to his base. - Cure hav a 5scv deficit and lands his nat. - Engie bay for aLive. - 2more rax for Cure. - aLive viking moving up but cyclone. - 3more rax for aLive. - Tank count is identical at 3. - Supply still even at 77. - Cure finds aLive vikings and kills all but one. - Cure moving out at bottom of aLive ramp
- I'm sorry i have NO IDDEA what to look for. - aLive finished steam and starts combat shield. - Auto turret kills one of aLive tanks. - Cute medivac micro to save tanks for aLive. - Cure have air supperitority. - aLive attemps a drop in Cure's main. - +1 nearly done for aLive and combat shields. - Stim finishes for Cure with +1 weapon. - Thee drops is murdering curee. 15 scv down. - Meeanwhile cure lost his wholee army at aLive ramps. - One medivac escapes from aLive. - There was scv kills from both sides. There are both at 40. - DDrop is coming back. aLive moving out
- aLive derps his army in Cure's tank line. - The drop is cleaned. 5 scv dead. - Both at 40 agan. - Cure is moving out. - Fight at the chocke of aLive. - Vikings kills one medevic. - Tanks are shelling - Vikings are missiling. - aLive is droping again but there's a whole army there so he falls back. - +1 armor for Cure (aLive already have his). - aLive thakes his third.
On February 15 2016 20:05 FFW_Rude wrote: Freecs vs Jin Air - Game 3 on the best map Ulrena aLive vs Cure
Bear in mind i have only played LotV beta and watched a couple of games so i might say stupid stuff.
Pregame stuff
- 8W/17L for aLive. 36W/44L for Cure - Recent 10 are 7/3 for aLive and 6/4 for Cure - Graphs favors aLive. - aLive is 2/6 against Cure. - Casters are going 2/5 for Cure.
- Cure landed at bottom - aLive landed at top - I just realised that player musics are gone.
- how exiting ! Supplies depots ! - One of my Axolotl is watching the game. - Rax and 2gas for both - Both going facts. - aLive is placing depots to see drops. Not cure. - Reactor for both. - Cure scouts aLive. - BrB i fforgot to set loop on electric romeo
- Starport for Cure - CC for aLive - I guess banshee for Cure since there's a techlab - Nope it's a Tank. - Hellllion for aLive - Medivac for Cure - Starport for aLive. - aLive is supplly blocked at 31 - Viking ffor aLive - Cyclone for Cure.
- Tank sieges and going into the medivac. - Cure moves out with the medivac and 5 marines. - tank is drop and takes a shot at marines. - Viking micro perfectly and kills the medivac without dying to marines. - aLive have a tank out. - Tech lab of factory is killed and Cure ffalls back. - CC for Cure. - Raven for Cure. - Double viking fprod andd landing his nat ffor aLive.
- Supply and workers identical but aLive have clearly the advantage since his nat is mining and cure's cc isn't finished. - Viking off aLive catches cure vikings and kills them. - aLive scans no nat. - aLive positions himself bottom of Cure's ramp. - 2 more rax and stim for aLive. - aLive is falling back to his base. - Cure hav a 5scv deficit and lands his nat. - Engie bay for aLive. - 2more rax for Cure. - aLive viking moving up but cyclone. - 3more rax for aLive. - Tank count is identical at 3. - Supply still even at 77. - Cure finds aLive vikings and kills all but one. - Cure moving out at bottom of aLive ramp
- I'm sorry i have NO IDDEA what to look for. - aLive finished steam and starts combat shield. - Auto turret kills one of aLive tanks. - Cute medivac micro to save tanks for aLive. - Cure have air supperitority. - aLive attemps a drop in Cure's main. - +1 nearly done for aLive and combat shields. - Stim finishes for Cure with +1 weapon. - Thee drops is murdering curee. 15 scv down. - Meeanwhile cure lost his wholee army at aLive ramps. - One medivac escapes from aLive. - There was scv kills from both sides. There are both at 40. - DDrop is coming back. aLive moving out
- aLive derps his army in Cure's tank line. - The drop is cleaned. 5 scv dead. - Both at 40 agan. - Cure is moving out. - Fight at the chocke of aLive. - Vikings kills one medevic. - Tanks are shelling - Vikings are missiling. - aLive is droping again but there's a whole army there so he falls back. - +1 armor for Cure (aLive already have his). - aLive thakes his third.
- Drop come again but is denied again. - Scv at 42 for both. - Cure is supply block. - 2nd ebay and armory for Cure starting +2 armor (bio of course). - aLive moving his tanks with medivac trying to break the contains. Trades a tank. - Cure is floating his main orbi to his third. - Drop ffrom aLive in the natural is killed. No SCV loss. - Ouch. aLive loses a full medivac. - Cure starts +2 attack -he canceled +2 armor ? am i stupid/blind ?).
On February 15 2016 20:05 FFW_Rude wrote: Freecs vs Jin Air - Game 3 on the best map Ulrena aLive vs Cure
Bear in mind i have only played LotV beta and watched a couple of games so i might say stupid stuff.
Pregame stuff
- 8W/17L for aLive. 36W/44L for Cure - Recent 10 are 7/3 for aLive and 6/4 for Cure - Graphs favors aLive. - aLive is 2/6 against Cure. - Casters are going 2/5 for Cure.
- Cure landed at bottom - aLive landed at top - I just realised that player musics are gone.
- how exiting ! Supplies depots ! - One of my Axolotl is watching the game. - Rax and 2gas for both - Both going facts. - aLive is placing depots to see drops. Not cure. - Reactor for both. - Cure scouts aLive. - BrB i fforgot to set loop on electric romeo
- Starport for Cure - CC for aLive - I guess banshee for Cure since there's a techlab - Nope it's a Tank. - Hellllion for aLive - Medivac for Cure - Starport for aLive. - aLive is supplly blocked at 31 - Viking ffor aLive - Cyclone for Cure.
- Tank sieges and going into the medivac. - Cure moves out with the medivac and 5 marines. - tank is drop and takes a shot at marines. - Viking micro perfectly and kills the medivac without dying to marines. - aLive have a tank out. - Tech lab of factory is killed and Cure ffalls back. - CC for Cure. - Raven for Cure. - Double viking fprod andd landing his nat ffor aLive.
- Supply and workers identical but aLive have clearly the advantage since his nat is mining and cure's cc isn't finished. - Viking off aLive catches cure vikings and kills them. - aLive scans no nat. - aLive positions himself bottom of Cure's ramp. - 2 more rax and stim for aLive. - aLive is falling back to his base. - Cure hav a 5scv deficit and lands his nat. - Engie bay for aLive. - 2more rax for Cure. - aLive viking moving up but cyclone. - 3more rax for aLive. - Tank count is identical at 3. - Supply still even at 77. - Cure finds aLive vikings and kills all but one. - Cure moving out at bottom of aLive ramp
- I'm sorry i have NO IDDEA what to look for. - aLive finished steam and starts combat shield. - Auto turret kills one of aLive tanks. - Cute medivac micro to save tanks for aLive. - Cure have air supperitority. - aLive attemps a drop in Cure's main. - +1 nearly done for aLive and combat shields. - Stim finishes for Cure with +1 weapon. - Thee drops is murdering curee. 15 scv down. - Meeanwhile cure lost his wholee army at aLive ramps. - One medivac escapes from aLive. - There was scv kills from both sides. There are both at 40. - DDrop is coming back. aLive moving out
- aLive derps his army in Cure's tank line. - The drop is cleaned. 5 scv dead. - Both at 40 agan. - Cure is moving out. - Fight at the chocke of aLive. - Vikings kills one medevic. - Tanks are shelling - Vikings are missiling. - aLive is droping again but there's a whole army there so he falls back. - +1 armor for Cure (aLive already have his). - aLive thakes his third.
- Drop come again but is denied again. - Scv at 42 for both. - Cure is supply block. - 2nd ebay and armory for Cure starting +2 armor (bio of course). - aLive moving his tanks with medivac trying to break the contains. Trades a tank. - Cure is floating his main orbi to his third. - Drop ffrom aLive in the natural is killed. No SCV loss. - Ouch. aLive loses a full medivac. - Cure starts +2 attack -he canceled +2 armor ? am i stupid/blind ?).
- Tank couint is even but cure have a marine lead. - Armory for aLive - +2 bio armr started for cure. - Cure moving out from the left side to Cure third kill all marines that were there. - Marine of alive are in Cure's third killing all scv (19). - aLive drops the army of cure at his third but loses a lot. - Drop is coming back with two marines in cure's nat kills 2 scv. - Cure drop tanks in aLive thirds. - Fuck you with your capital L aLive. - +2 attack is finished for Cure. Cure have 26 to 41 scbv. - Cure is fgalling back. - Supply are at 110ish.
On February 15 2016 20:05 FFW_Rude wrote: Freecs vs Jin Air - Game 3 on the best map Ulrena aLive vs Cure
Bear in mind i have only played LotV beta and watched a couple of games so i might say stupid stuff.
Pregame stuff
- 8W/17L for aLive. 36W/44L for Cure - Recent 10 are 7/3 for aLive and 6/4 for Cure - Graphs favors aLive. - aLive is 2/6 against Cure. - Casters are going 2/5 for Cure.
- Cure landed at bottom - aLive landed at top - I just realised that player musics are gone.
- how exiting ! Supplies depots ! - One of my Axolotl is watching the game. - Rax and 2gas for both - Both going facts. - aLive is placing depots to see drops. Not cure. - Reactor for both. - Cure scouts aLive. - BrB i fforgot to set loop on electric romeo
- Starport for Cure - CC for aLive - I guess banshee for Cure since there's a techlab - Nope it's a Tank. - Hellllion for aLive - Medivac for Cure - Starport for aLive. - aLive is supplly blocked at 31 - Viking ffor aLive - Cyclone for Cure.
- Tank sieges and going into the medivac. - Cure moves out with the medivac and 5 marines. - tank is drop and takes a shot at marines. - Viking micro perfectly and kills the medivac without dying to marines. - aLive have a tank out. - Tech lab of factory is killed and Cure ffalls back. - CC for Cure. - Raven for Cure. - Double viking fprod andd landing his nat ffor aLive.
- Supply and workers identical but aLive have clearly the advantage since his nat is mining and cure's cc isn't finished. - Viking off aLive catches cure vikings and kills them. - aLive scans no nat. - aLive positions himself bottom of Cure's ramp. - 2 more rax and stim for aLive. - aLive is falling back to his base. - Cure hav a 5scv deficit and lands his nat. - Engie bay for aLive. - 2more rax for Cure. - aLive viking moving up but cyclone. - 3more rax for aLive. - Tank count is identical at 3. - Supply still even at 77. - Cure finds aLive vikings and kills all but one. - Cure moving out at bottom of aLive ramp
- I'm sorry i have NO IDDEA what to look for. - aLive finished steam and starts combat shield. - Auto turret kills one of aLive tanks. - Cute medivac micro to save tanks for aLive. - Cure have air supperitority. - aLive attemps a drop in Cure's main. - +1 nearly done for aLive and combat shields. - Stim finishes for Cure with +1 weapon. - Thee drops is murdering curee. 15 scv down. - Meeanwhile cure lost his wholee army at aLive ramps. - One medivac escapes from aLive. - There was scv kills from both sides. There are both at 40. - DDrop is coming back. aLive moving out
- aLive derps his army in Cure's tank line. - The drop is cleaned. 5 scv dead. - Both at 40 agan. - Cure is moving out. - Fight at the chocke of aLive. - Vikings kills one medevic. - Tanks are shelling - Vikings are missiling. - aLive is droping again but there's a whole army there so he falls back. - +1 armor for Cure (aLive already have his). - aLive thakes his third.
- Drop come again but is denied again. - Scv at 42 for both. - Cure is supply block. - 2nd ebay and armory for Cure starting +2 armor (bio of course). - aLive moving his tanks with medivac trying to break the contains. Trades a tank. - Cure is floating his main orbi to his third. - Drop ffrom aLive in the natural is killed. No SCV loss. - Ouch. aLive loses a full medivac. - Cure starts +2 attack -he canceled +2 armor ? am i stupid/blind ?).
- Tank couint is even but cure have a marine lead. - Armory for aLive - +2 bio armr started for cure. - Cure moving out from the left side to Cure third kill all marines that were there. - Marine of alive are in Cure's third killing all scv (19). - aLive drops the army of cure at his third but loses a lot. - Drop is coming back with two marines in cure's nat kills 2 scv. - Cure drop tanks in aLive thirds. - Fuck you with your capital L aLive. - +2 attack is finished for Cure. Cure have 26 to 41 scbv. - Cure is fgalling back. - Supply are at 110ish.
- My Chrome crashed. - Cure murders the scv count of aLive at his third. Both at 25scv. - Cure kills the 3rd CC. - alive dropping cure's nat. - Cure is moiing to alive ramp, nat is lifted. - alive have 6 scv after the massacre. - Building start flying. - base trade ? - Cure loses his nat. - cure is in the main of alive - alive have his drop murdering the third of cure. CC is killedd. - cure kills the last CC of alive (or not). - cure have no cc and 4 scv with 260min. - Drop is still around. Cure killing building
On February 15 2016 20:05 FFW_Rude wrote: Freecs vs Jin Air - Game 3 on the best map Ulrena aLive vs Cure
Bear in mind i have only played LotV beta and watched a couple of games so i might say stupid stuff.
Pregame stuff
- 8W/17L for aLive. 36W/44L for Cure - Recent 10 are 7/3 for aLive and 6/4 for Cure - Graphs favors aLive. - aLive is 2/6 against Cure. - Casters are going 2/5 for Cure.
- Cure landed at bottom - aLive landed at top - I just realised that player musics are gone.
- how exiting ! Supplies depots ! - One of my Axolotl is watching the game. - Rax and 2gas for both - Both going facts. - aLive is placing depots to see drops. Not cure. - Reactor for both. - Cure scouts aLive. - BrB i fforgot to set loop on electric romeo
- Starport for Cure - CC for aLive - I guess banshee for Cure since there's a techlab - Nope it's a Tank. - Hellllion for aLive - Medivac for Cure - Starport for aLive. - aLive is supplly blocked at 31 - Viking ffor aLive - Cyclone for Cure.
- Tank sieges and going into the medivac. - Cure moves out with the medivac and 5 marines. - tank is drop and takes a shot at marines. - Viking micro perfectly and kills the medivac without dying to marines. - aLive have a tank out. - Tech lab of factory is killed and Cure ffalls back. - CC for Cure. - Raven for Cure. - Double viking fprod andd landing his nat ffor aLive.
- Supply and workers identical but aLive have clearly the advantage since his nat is mining and cure's cc isn't finished. - Viking off aLive catches cure vikings and kills them. - aLive scans no nat. - aLive positions himself bottom of Cure's ramp. - 2 more rax and stim for aLive. - aLive is falling back to his base. - Cure hav a 5scv deficit and lands his nat. - Engie bay for aLive. - 2more rax for Cure. - aLive viking moving up but cyclone. - 3more rax for aLive. - Tank count is identical at 3. - Supply still even at 77. - Cure finds aLive vikings and kills all but one. - Cure moving out at bottom of aLive ramp
- I'm sorry i have NO IDDEA what to look for. - aLive finished steam and starts combat shield. - Auto turret kills one of aLive tanks. - Cute medivac micro to save tanks for aLive. - Cure have air supperitority. - aLive attemps a drop in Cure's main. - +1 nearly done for aLive and combat shields. - Stim finishes for Cure with +1 weapon. - Thee drops is murdering curee. 15 scv down. - Meeanwhile cure lost his wholee army at aLive ramps. - One medivac escapes from aLive. - There was scv kills from both sides. There are both at 40. - DDrop is coming back. aLive moving out
- aLive derps his army in Cure's tank line. - The drop is cleaned. 5 scv dead. - Both at 40 agan. - Cure is moving out. - Fight at the chocke of aLive. - Vikings kills one medevic. - Tanks are shelling - Vikings are missiling. - aLive is droping again but there's a whole army there so he falls back. - +1 armor for Cure (aLive already have his). - aLive thakes his third.
- Drop come again but is denied again. - Scv at 42 for both. - Cure is supply block. - 2nd ebay and armory for Cure starting +2 armor (bio of course). - aLive moving his tanks with medivac trying to break the contains. Trades a tank. - Cure is floating his main orbi to his third. - Drop ffrom aLive in the natural is killed. No SCV loss. - Ouch. aLive loses a full medivac. - Cure starts +2 attack -he canceled +2 armor ? am i stupid/blind ?).
- Tank couint is even but cure have a marine lead. - Armory for aLive - +2 bio armr started for cure. - Cure moving out from the left side to Cure third kill all marines that were there. - Marine of alive are in Cure's third killing all scv (19). - aLive drops the army of cure at his third but loses a lot. - Drop is coming back with two marines in cure's nat kills 2 scv. - Cure drop tanks in aLive thirds. - Fuck you with your capital L aLive. - +2 attack is finished for Cure. Cure have 26 to 41 scbv. - Cure is fgalling back. - Supply are at 110ish.
- My Chrome crashed. - Cure murders the scv count of aLive at his third. Both at 25scv. - Cure kills the 3rd CC. - alive dropping cure's nat. - Cure is moiing to alive ramp, nat is lifted. - alive have 6 scv after the massacre. - Building start flying. - base trade ? - Cure loses his nat. - cure is in the main of alive - alive have his drop murdering the third of cure. CC is killedd. - cure kills the last CC of alive (or not). - cure have no cc and 4 scv with 260min. - Drop is still around. Cure killing building
0 scv ffor alive and the cc is burning. - alive still moving around with his drop but cure deffends it. - oh by the way... I'm sorry foor the hype. But alive have 25supply to cure's 63. - alive is building a viking. - alive have only 4barracks floating. -cure could AND SHOULD building vikings. - That's what he do. - Curee is NOT PROTECTING HIS STARPORT. - alive drop the starport and kills it. - WHY ???? WHY DO I ALWAYS LR DRAWS ?????? WHY ?????
- how exiting ! Supplies depots ! - One of my Axolotl is watching the game. - Rax and 2gas for both - Both going facts. - aLive is placing depots to see drops. Not cure. - Reactor for both. - Cure scouts aLive. - BrB i fforgot to set loop on electric romeo
- Starport for Cure - CC for aLive - I guess banshee for Cure since there's a techlab - Nope it's a Tank. - Hellllion for aLive - Medivac for Cure - Starport for aLive. - aLive is supplly blocked at 31 - Viking ffor aLive - Cyclone for Cure.
- Tank sieges and going into the medivac. - Cure moves out with the medivac and 5 marines. - tank is drop and takes a shot at marines. - Viking micro perfectly and kills the medivac without dying to marines. - aLive have a tank out. - Tech lab of factory is killed and Cure ffalls back. - CC for Cure. - Raven for Cure. - Double viking fprod andd landing his nat ffor aLive.
- Supply and workers identical but aLive have clearly the advantage since his nat is mining and cure's cc isn't finished. - Viking off aLive catches cure vikings and kills them. - aLive scans no nat. - aLive positions himself bottom of Cure's ramp. - 2 more rax and stim for aLive. - aLive is falling back to his base. - Cure hav a 5scv deficit and lands his nat. - Engie bay for aLive. - 2more rax for Cure. - aLive viking moving up but cyclone. - 3more rax for aLive. - Tank count is identical at 3. - Supply still even at 77. - Cure finds aLive vikings and kills all but one. - Cure moving out at bottom of aLive ramp
- I'm sorry i have NO IDDEA what to look for. - aLive finished steam and starts combat shield. - Auto turret kills one of aLive tanks. - Cute medivac micro to save tanks for aLive. - Cure have air supperitority. - aLive attemps a drop in Cure's main. - +1 nearly done for aLive and combat shields. - Stim finishes for Cure with +1 weapon. - Thee drops is murdering curee. 15 scv down. - Meeanwhile cure lost his wholee army at aLive ramps. - One medivac escapes from aLive. - There was scv kills from both sides. There are both at 40. - DDrop is coming back. aLive moving out
- aLive derps his army in Cure's tank line. - The drop is cleaned. 5 scv dead. - Both at 40 agan. - Cure is moving out. - Fight at the chocke of aLive. - Vikings kills one medevic. - Tanks are shelling - Vikings are missiling. - aLive is droping again but there's a whole army there so he falls back. - +1 armor for Cure (aLive already have his). - aLive thakes his third.
- Drop come again but is denied again. - Scv at 42 for both. - Cure is supply block. - 2nd ebay and armory for Cure starting +2 armor (bio of course). - aLive moving his tanks with medivac trying to break the contains. Trades a tank. - Cure is floating his main orbi to his third. - Drop ffrom aLive in the natural is killed. No SCV loss. - Ouch. aLive loses a full medivac. - Cure starts +2 attack -he canceled +2 armor ? am i stupid/blind ?).
- Tank couint is even but cure have a marine lead. - Armory for aLive - +2 bio armr started for cure. - Cure moving out from the left side to Cure third kill all marines that were there. - Marine of alive are in Cure's third killing all scv (19). - aLive drops the army of cure at his third but loses a lot. - Drop is coming back with two marines in cure's nat kills 2 scv. - Cure drop tanks in aLive thirds. - Fuck you with your capital L aLive. - +2 attack is finished for Cure. Cure have 26 to 41 scbv. - Cure is fgalling back. - Supply are at 110ish.
- My Chrome crashed. - Cure murders the scv count of aLive at his third. Both at 25scv. - Cure kills the 3rd CC. - alive dropping cure's nat. - Cure is moiing to alive ramp, nat is lifted. - alive have 6 scv after the massacre. - Building start flying. - base trade ? - Cure loses his nat. - cure is in the main of alive - alive have his drop murdering the third of cure. CC is killedd. - cure kills the last CC of alive (or not). - cure have no cc and 4 scv with 260min. - Drop is still around. Cure killing building
0 scv ffor alive and the cc is burning. - alive still moving around with his drop but cure deffends it. - oh by the way... I'm sorry foor the hype. But alive have 25supply to cure's 63. - alive is building a viking. - alive have only 4barracks floating. -cure could AND SHOULD building vikings. - That's what he do. - Curee is NOT PROTECTING HIS STARPORT. - alive drop the starport and kills it. - WHY ???? WHY DO I ALWAYS LR DRAWS ?????? WHY ?????
- Cure cannot kill alive building. Only alive can. but he is trapped - APM starts to slow down. - Army is 8 marines, 4 medivac, 1viking ffor alive - Cure have 4 scv, 5 medivac, 4 tanks and... - DAFUCK ! cure is building a CYCLONE ! i think he can reach the buildings.
- Starport for Cure - CC for aLive - I guess banshee for Cure since there's a techlab - Nope it's a Tank. - Hellllion for aLive - Medivac for Cure - Starport for aLive. - aLive is supplly blocked at 31 - Viking ffor aLive - Cyclone for Cure.
- Tank sieges and going into the medivac. - Cure moves out with the medivac and 5 marines. - tank is drop and takes a shot at marines. - Viking micro perfectly and kills the medivac without dying to marines. - aLive have a tank out. - Tech lab of factory is killed and Cure ffalls back. - CC for Cure. - Raven for Cure. - Double viking fprod andd landing his nat ffor aLive.
- Supply and workers identical but aLive have clearly the advantage since his nat is mining and cure's cc isn't finished. - Viking off aLive catches cure vikings and kills them. - aLive scans no nat. - aLive positions himself bottom of Cure's ramp. - 2 more rax and stim for aLive. - aLive is falling back to his base. - Cure hav a 5scv deficit and lands his nat. - Engie bay for aLive. - 2more rax for Cure. - aLive viking moving up but cyclone. - 3more rax for aLive. - Tank count is identical at 3. - Supply still even at 77. - Cure finds aLive vikings and kills all but one. - Cure moving out at bottom of aLive ramp
- I'm sorry i have NO IDDEA what to look for. - aLive finished steam and starts combat shield. - Auto turret kills one of aLive tanks. - Cute medivac micro to save tanks for aLive. - Cure have air supperitority. - aLive attemps a drop in Cure's main. - +1 nearly done for aLive and combat shields. - Stim finishes for Cure with +1 weapon. - Thee drops is murdering curee. 15 scv down. - Meeanwhile cure lost his wholee army at aLive ramps. - One medivac escapes from aLive. - There was scv kills from both sides. There are both at 40. - DDrop is coming back. aLive moving out
- aLive derps his army in Cure's tank line. - The drop is cleaned. 5 scv dead. - Both at 40 agan. - Cure is moving out. - Fight at the chocke of aLive. - Vikings kills one medevic. - Tanks are shelling - Vikings are missiling. - aLive is droping again but there's a whole army there so he falls back. - +1 armor for Cure (aLive already have his). - aLive thakes his third.
- Drop come again but is denied again. - Scv at 42 for both. - Cure is supply block. - 2nd ebay and armory for Cure starting +2 armor (bio of course). - aLive moving his tanks with medivac trying to break the contains. Trades a tank. - Cure is floating his main orbi to his third. - Drop ffrom aLive in the natural is killed. No SCV loss. - Ouch. aLive loses a full medivac. - Cure starts +2 attack -he canceled +2 armor ? am i stupid/blind ?).
- Tank couint is even but cure have a marine lead. - Armory for aLive - +2 bio armr started for cure. - Cure moving out from the left side to Cure third kill all marines that were there. - Marine of alive are in Cure's third killing all scv (19). - aLive drops the army of cure at his third but loses a lot. - Drop is coming back with two marines in cure's nat kills 2 scv. - Cure drop tanks in aLive thirds. - Fuck you with your capital L aLive. - +2 attack is finished for Cure. Cure have 26 to 41 scbv. - Cure is fgalling back. - Supply are at 110ish.
- My Chrome crashed. - Cure murders the scv count of aLive at his third. Both at 25scv. - Cure kills the 3rd CC. - alive dropping cure's nat. - Cure is moiing to alive ramp, nat is lifted. - alive have 6 scv after the massacre. - Building start flying. - base trade ? - Cure loses his nat. - cure is in the main of alive - alive have his drop murdering the third of cure. CC is killedd. - cure kills the last CC of alive (or not). - cure have no cc and 4 scv with 260min. - Drop is still around. Cure killing building
0 scv ffor alive and the cc is burning. - alive still moving around with his drop but cure deffends it. - oh by the way... I'm sorry foor the hype. But alive have 25supply to cure's 63. - alive is building a viking. - alive have only 4barracks floating. -cure could AND SHOULD building vikings. - That's what he do. - Curee is NOT PROTECTING HIS STARPORT. - alive drop the starport and kills it. - WHY ???? WHY DO I ALWAYS LR DRAWS ?????? WHY ?????
- Cure cannot kill alive building. Only alive can. but he is trapped - APM starts to slow down. - Army is 8 marines, 4 medivac, 1viking ffor alive - Cure have 4 scv, 5 medivac, 4 tanks and... - DAFUCK ! cure is building a CYCLONE ! i think he can reach the buildings.
Iff alive kill the cyclone, it's a draw. - CYCLONE CANNOT LOCK on the buildings. he is too far.
- Tank sieges and going into the medivac. - Cure moves out with the medivac and 5 marines. - tank is drop and takes a shot at marines. - Viking micro perfectly and kills the medivac without dying to marines. - aLive have a tank out. - Tech lab of factory is killed and Cure ffalls back. - CC for Cure. - Raven for Cure. - Double viking fprod andd landing his nat ffor aLive.
- Supply and workers identical but aLive have clearly the advantage since his nat is mining and cure's cc isn't finished. - Viking off aLive catches cure vikings and kills them. - aLive scans no nat. - aLive positions himself bottom of Cure's ramp. - 2 more rax and stim for aLive. - aLive is falling back to his base. - Cure hav a 5scv deficit and lands his nat. - Engie bay for aLive. - 2more rax for Cure. - aLive viking moving up but cyclone. - 3more rax for aLive. - Tank count is identical at 3. - Supply still even at 77. - Cure finds aLive vikings and kills all but one. - Cure moving out at bottom of aLive ramp
- I'm sorry i have NO IDDEA what to look for. - aLive finished steam and starts combat shield. - Auto turret kills one of aLive tanks. - Cute medivac micro to save tanks for aLive. - Cure have air supperitority. - aLive attemps a drop in Cure's main. - +1 nearly done for aLive and combat shields. - Stim finishes for Cure with +1 weapon. - Thee drops is murdering curee. 15 scv down. - Meeanwhile cure lost his wholee army at aLive ramps. - One medivac escapes from aLive. - There was scv kills from both sides. There are both at 40. - DDrop is coming back. aLive moving out
- aLive derps his army in Cure's tank line. - The drop is cleaned. 5 scv dead. - Both at 40 agan. - Cure is moving out. - Fight at the chocke of aLive. - Vikings kills one medevic. - Tanks are shelling - Vikings are missiling. - aLive is droping again but there's a whole army there so he falls back. - +1 armor for Cure (aLive already have his). - aLive thakes his third.
- Drop come again but is denied again. - Scv at 42 for both. - Cure is supply block. - 2nd ebay and armory for Cure starting +2 armor (bio of course). - aLive moving his tanks with medivac trying to break the contains. Trades a tank. - Cure is floating his main orbi to his third. - Drop ffrom aLive in the natural is killed. No SCV loss. - Ouch. aLive loses a full medivac. - Cure starts +2 attack -he canceled +2 armor ? am i stupid/blind ?).
- Tank couint is even but cure have a marine lead. - Armory for aLive - +2 bio armr started for cure. - Cure moving out from the left side to Cure third kill all marines that were there. - Marine of alive are in Cure's third killing all scv (19). - aLive drops the army of cure at his third but loses a lot. - Drop is coming back with two marines in cure's nat kills 2 scv. - Cure drop tanks in aLive thirds. - Fuck you with your capital L aLive. - +2 attack is finished for Cure. Cure have 26 to 41 scbv. - Cure is fgalling back. - Supply are at 110ish.
- My Chrome crashed. - Cure murders the scv count of aLive at his third. Both at 25scv. - Cure kills the 3rd CC. - alive dropping cure's nat. - Cure is moiing to alive ramp, nat is lifted. - alive have 6 scv after the massacre. - Building start flying. - base trade ? - Cure loses his nat. - cure is in the main of alive - alive have his drop murdering the third of cure. CC is killedd. - cure kills the last CC of alive (or not). - cure have no cc and 4 scv with 260min. - Drop is still around. Cure killing building
0 scv ffor alive and the cc is burning. - alive still moving around with his drop but cure deffends it. - oh by the way... I'm sorry foor the hype. But alive have 25supply to cure's 63. - alive is building a viking. - alive have only 4barracks floating. -cure could AND SHOULD building vikings. - That's what he do. - Curee is NOT PROTECTING HIS STARPORT. - alive drop the starport and kills it. - WHY ???? WHY DO I ALWAYS LR DRAWS ?????? WHY ?????
- Cure cannot kill alive building. Only alive can. but he is trapped - APM starts to slow down. - Army is 8 marines, 4 medivac, 1viking ffor alive - Cure have 4 scv, 5 medivac, 4 tanks and... - DAFUCK ! cure is building a CYCLONE ! i think he can reach the buildings.
Iff alive kill the cyclone, it's a draw. - CYCLONE CANNOT LOCK on the buildings. he is too far.
Well... That was anticlimatic.
- Reffs are coming. - ppp asked by alive. - i'll give the game to aLive if i was a ref. 'cause he plays with Zowie gear.
- Supply and workers identical but aLive have clearly the advantage since his nat is mining and cure's cc isn't finished. - Viking off aLive catches cure vikings and kills them. - aLive scans no nat. - aLive positions himself bottom of Cure's ramp. - 2 more rax and stim for aLive. - aLive is falling back to his base. - Cure hav a 5scv deficit and lands his nat. - Engie bay for aLive. - 2more rax for Cure. - aLive viking moving up but cyclone. - 3more rax for aLive. - Tank count is identical at 3. - Supply still even at 77. - Cure finds aLive vikings and kills all but one. - Cure moving out at bottom of aLive ramp
- I'm sorry i have NO IDDEA what to look for. - aLive finished steam and starts combat shield. - Auto turret kills one of aLive tanks. - Cute medivac micro to save tanks for aLive. - Cure have air supperitority. - aLive attemps a drop in Cure's main. - +1 nearly done for aLive and combat shields. - Stim finishes for Cure with +1 weapon. - Thee drops is murdering curee. 15 scv down. - Meeanwhile cure lost his wholee army at aLive ramps. - One medivac escapes from aLive. - There was scv kills from both sides. There are both at 40. - DDrop is coming back. aLive moving out
- aLive derps his army in Cure's tank line. - The drop is cleaned. 5 scv dead. - Both at 40 agan. - Cure is moving out. - Fight at the chocke of aLive. - Vikings kills one medevic. - Tanks are shelling - Vikings are missiling. - aLive is droping again but there's a whole army there so he falls back. - +1 armor for Cure (aLive already have his). - aLive thakes his third.
- Drop come again but is denied again. - Scv at 42 for both. - Cure is supply block. - 2nd ebay and armory for Cure starting +2 armor (bio of course). - aLive moving his tanks with medivac trying to break the contains. Trades a tank. - Cure is floating his main orbi to his third. - Drop ffrom aLive in the natural is killed. No SCV loss. - Ouch. aLive loses a full medivac. - Cure starts +2 attack -he canceled +2 armor ? am i stupid/blind ?).
- Tank couint is even but cure have a marine lead. - Armory for aLive - +2 bio armr started for cure. - Cure moving out from the left side to Cure third kill all marines that were there. - Marine of alive are in Cure's third killing all scv (19). - aLive drops the army of cure at his third but loses a lot. - Drop is coming back with two marines in cure's nat kills 2 scv. - Cure drop tanks in aLive thirds. - Fuck you with your capital L aLive. - +2 attack is finished for Cure. Cure have 26 to 41 scbv. - Cure is fgalling back. - Supply are at 110ish.
- My Chrome crashed. - Cure murders the scv count of aLive at his third. Both at 25scv. - Cure kills the 3rd CC. - alive dropping cure's nat. - Cure is moiing to alive ramp, nat is lifted. - alive have 6 scv after the massacre. - Building start flying. - base trade ? - Cure loses his nat. - cure is in the main of alive - alive have his drop murdering the third of cure. CC is killedd. - cure kills the last CC of alive (or not). - cure have no cc and 4 scv with 260min. - Drop is still around. Cure killing building
0 scv ffor alive and the cc is burning. - alive still moving around with his drop but cure deffends it. - oh by the way... I'm sorry foor the hype. But alive have 25supply to cure's 63. - alive is building a viking. - alive have only 4barracks floating. -cure could AND SHOULD building vikings. - That's what he do. - Curee is NOT PROTECTING HIS STARPORT. - alive drop the starport and kills it. - WHY ???? WHY DO I ALWAYS LR DRAWS ?????? WHY ?????
- Cure cannot kill alive building. Only alive can. but he is trapped - APM starts to slow down. - Army is 8 marines, 4 medivac, 1viking ffor alive - Cure have 4 scv, 5 medivac, 4 tanks and... - DAFUCK ! cure is building a CYCLONE ! i think he can reach the buildings.
Iff alive kill the cyclone, it's a draw. - CYCLONE CANNOT LOCK on the buildings. he is too far.
Well... That was anticlimatic.
- Reffs are coming. - ppp asked by alive. - i'll give the game to aLive if i was a ref. 'cause he plays with Zowie gear.
- aLive is drinking water. - He have only one of his earset on. - he moves his eyes. - Ref is talking to him. - alive doesn't look happy. - Cure looks like he... welll i don't know. - Cure have a heatpack
On February 15 2016 20:28 deacon.frost wrote: Cure was the better but sadly he haven't ever played a basetrade with another terran >< Well, I hope he can win the second game properly.
The sloppiness mattered. Two commando medivacs against an army three times it's size. Cure's slow on realizing a starport snipe IS the ticket to a draw.
- I'm sorry i have NO IDDEA what to look for. - aLive finished steam and starts combat shield. - Auto turret kills one of aLive tanks. - Cute medivac micro to save tanks for aLive. - Cure have air supperitority. - aLive attemps a drop in Cure's main. - +1 nearly done for aLive and combat shields. - Stim finishes for Cure with +1 weapon. - Thee drops is murdering curee. 15 scv down. - Meeanwhile cure lost his wholee army at aLive ramps. - One medivac escapes from aLive. - There was scv kills from both sides. There are both at 40. - DDrop is coming back. aLive moving out
- aLive derps his army in Cure's tank line. - The drop is cleaned. 5 scv dead. - Both at 40 agan. - Cure is moving out. - Fight at the chocke of aLive. - Vikings kills one medevic. - Tanks are shelling - Vikings are missiling. - aLive is droping again but there's a whole army there so he falls back. - +1 armor for Cure (aLive already have his). - aLive thakes his third.
- Drop come again but is denied again. - Scv at 42 for both. - Cure is supply block. - 2nd ebay and armory for Cure starting +2 armor (bio of course). - aLive moving his tanks with medivac trying to break the contains. Trades a tank. - Cure is floating his main orbi to his third. - Drop ffrom aLive in the natural is killed. No SCV loss. - Ouch. aLive loses a full medivac. - Cure starts +2 attack -he canceled +2 armor ? am i stupid/blind ?).
- Tank couint is even but cure have a marine lead. - Armory for aLive - +2 bio armr started for cure. - Cure moving out from the left side to Cure third kill all marines that were there. - Marine of alive are in Cure's third killing all scv (19). - aLive drops the army of cure at his third but loses a lot. - Drop is coming back with two marines in cure's nat kills 2 scv. - Cure drop tanks in aLive thirds. - Fuck you with your capital L aLive. - +2 attack is finished for Cure. Cure have 26 to 41 scbv. - Cure is fgalling back. - Supply are at 110ish.
- My Chrome crashed. - Cure murders the scv count of aLive at his third. Both at 25scv. - Cure kills the 3rd CC. - alive dropping cure's nat. - Cure is moiing to alive ramp, nat is lifted. - alive have 6 scv after the massacre. - Building start flying. - base trade ? - Cure loses his nat. - cure is in the main of alive - alive have his drop murdering the third of cure. CC is killedd. - cure kills the last CC of alive (or not). - cure have no cc and 4 scv with 260min. - Drop is still around. Cure killing building
0 scv ffor alive and the cc is burning. - alive still moving around with his drop but cure deffends it. - oh by the way... I'm sorry foor the hype. But alive have 25supply to cure's 63. - alive is building a viking. - alive have only 4barracks floating. -cure could AND SHOULD building vikings. - That's what he do. - Curee is NOT PROTECTING HIS STARPORT. - alive drop the starport and kills it. - WHY ???? WHY DO I ALWAYS LR DRAWS ?????? WHY ?????
- Cure cannot kill alive building. Only alive can. but he is trapped - APM starts to slow down. - Army is 8 marines, 4 medivac, 1viking ffor alive - Cure have 4 scv, 5 medivac, 4 tanks and... - DAFUCK ! cure is building a CYCLONE ! i think he can reach the buildings.
Iff alive kill the cyclone, it's a draw. - CYCLONE CANNOT LOCK on the buildings. he is too far.
Well... That was anticlimatic.
- Reffs are coming. - ppp asked by alive. - i'll give the game to aLive if i was a ref. 'cause he plays with Zowie gear.
- aLive is drinking water. - He have only one of his earset on. - he moves his eyes. - Ref is talking to him. - alive doesn't look happy. - Cure looks like he... welll i don't know. - Cure have a heatpack
- Ref talking to cure. - Cure removes his headset - Caster on screen. - ♥ canata. No homo. (or maybe). - Cure is out of the booth. Maru doing his face. - Why is there no "tudududu" at the start off the game. You know the noise of SK TELECOM. - alive out of the booth, talking to giraffe toss (billowy). - Cure is playing with his eatpack. - Bomber doesn't look happy looking at cure. - and commercial we go. - Big man with a sword. HIT ! - Pretty asian girl with a big weapon. HIT !
On February 15 2016 20:29 Danglars wrote: The sloppiness mattered. Two commando medivacs against an army three times it's size. Cure's slow on realizing a starport snipe IS the ticket to a draw.
to be fair this scenario doesn't probably happen very often, i didn't realize the snipe until right before it happpened
- aLive derps his army in Cure's tank line. - The drop is cleaned. 5 scv dead. - Both at 40 agan. - Cure is moving out. - Fight at the chocke of aLive. - Vikings kills one medevic. - Tanks are shelling - Vikings are missiling. - aLive is droping again but there's a whole army there so he falls back. - +1 armor for Cure (aLive already have his). - aLive thakes his third.
- Drop come again but is denied again. - Scv at 42 for both. - Cure is supply block. - 2nd ebay and armory for Cure starting +2 armor (bio of course). - aLive moving his tanks with medivac trying to break the contains. Trades a tank. - Cure is floating his main orbi to his third. - Drop ffrom aLive in the natural is killed. No SCV loss. - Ouch. aLive loses a full medivac. - Cure starts +2 attack -he canceled +2 armor ? am i stupid/blind ?).
- Tank couint is even but cure have a marine lead. - Armory for aLive - +2 bio armr started for cure. - Cure moving out from the left side to Cure third kill all marines that were there. - Marine of alive are in Cure's third killing all scv (19). - aLive drops the army of cure at his third but loses a lot. - Drop is coming back with two marines in cure's nat kills 2 scv. - Cure drop tanks in aLive thirds. - Fuck you with your capital L aLive. - +2 attack is finished for Cure. Cure have 26 to 41 scbv. - Cure is fgalling back. - Supply are at 110ish.
- My Chrome crashed. - Cure murders the scv count of aLive at his third. Both at 25scv. - Cure kills the 3rd CC. - alive dropping cure's nat. - Cure is moiing to alive ramp, nat is lifted. - alive have 6 scv after the massacre. - Building start flying. - base trade ? - Cure loses his nat. - cure is in the main of alive - alive have his drop murdering the third of cure. CC is killedd. - cure kills the last CC of alive (or not). - cure have no cc and 4 scv with 260min. - Drop is still around. Cure killing building
0 scv ffor alive and the cc is burning. - alive still moving around with his drop but cure deffends it. - oh by the way... I'm sorry foor the hype. But alive have 25supply to cure's 63. - alive is building a viking. - alive have only 4barracks floating. -cure could AND SHOULD building vikings. - That's what he do. - Curee is NOT PROTECTING HIS STARPORT. - alive drop the starport and kills it. - WHY ???? WHY DO I ALWAYS LR DRAWS ?????? WHY ?????
- Cure cannot kill alive building. Only alive can. but he is trapped - APM starts to slow down. - Army is 8 marines, 4 medivac, 1viking ffor alive - Cure have 4 scv, 5 medivac, 4 tanks and... - DAFUCK ! cure is building a CYCLONE ! i think he can reach the buildings.
Iff alive kill the cyclone, it's a draw. - CYCLONE CANNOT LOCK on the buildings. he is too far.
Well... That was anticlimatic.
- Reffs are coming. - ppp asked by alive. - i'll give the game to aLive if i was a ref. 'cause he plays with Zowie gear.
- aLive is drinking water. - He have only one of his earset on. - he moves his eyes. - Ref is talking to him. - alive doesn't look happy. - Cure looks like he... welll i don't know. - Cure have a heatpack
- Ref talking to cure. - Cure removes his headset - Caster on screen. - ♥ canata. No homo. (or maybe). - Cure is out of the booth. Maru doing his face. - Why is there no "tudududu" at the start off the game. You know the noise of SK TELECOM. - alive out of the booth, talking to giraffe toss (billowy). - Cure is playing with his eatpack. - Bomber doesn't look happy looking at cure. - and commercial we go. - Big man with a sword. HIT ! - Pretty asian girl with a big weapon. HIT !
- Shampoo commercial. - Pretty asian girl with a big weapon. HIT ! - Kitano looking chef is cooking some pretty tastefull ramen. - Big man with a sword ! HIT ! - Pretty asian girl with a big weapon. HIT ! - FUCK MY LIFE.
On February 15 2016 20:29 Danglars wrote: The sloppiness mattered. Two commando medivacs against an army three times it's size. Cure's slow on realizing a starport snipe IS the ticket to a draw.
to be fair this scenario doesn't probably happen very often, i didn't realize the snipe until right before it happpened
it was pretty clear he needs the viking after he lost his last CC.
- Drop come again but is denied again. - Scv at 42 for both. - Cure is supply block. - 2nd ebay and armory for Cure starting +2 armor (bio of course). - aLive moving his tanks with medivac trying to break the contains. Trades a tank. - Cure is floating his main orbi to his third. - Drop ffrom aLive in the natural is killed. No SCV loss. - Ouch. aLive loses a full medivac. - Cure starts +2 attack -he canceled +2 armor ? am i stupid/blind ?).
- Tank couint is even but cure have a marine lead. - Armory for aLive - +2 bio armr started for cure. - Cure moving out from the left side to Cure third kill all marines that were there. - Marine of alive are in Cure's third killing all scv (19). - aLive drops the army of cure at his third but loses a lot. - Drop is coming back with two marines in cure's nat kills 2 scv. - Cure drop tanks in aLive thirds. - Fuck you with your capital L aLive. - +2 attack is finished for Cure. Cure have 26 to 41 scbv. - Cure is fgalling back. - Supply are at 110ish.
- My Chrome crashed. - Cure murders the scv count of aLive at his third. Both at 25scv. - Cure kills the 3rd CC. - alive dropping cure's nat. - Cure is moiing to alive ramp, nat is lifted. - alive have 6 scv after the massacre. - Building start flying. - base trade ? - Cure loses his nat. - cure is in the main of alive - alive have his drop murdering the third of cure. CC is killedd. - cure kills the last CC of alive (or not). - cure have no cc and 4 scv with 260min. - Drop is still around. Cure killing building
0 scv ffor alive and the cc is burning. - alive still moving around with his drop but cure deffends it. - oh by the way... I'm sorry foor the hype. But alive have 25supply to cure's 63. - alive is building a viking. - alive have only 4barracks floating. -cure could AND SHOULD building vikings. - That's what he do. - Curee is NOT PROTECTING HIS STARPORT. - alive drop the starport and kills it. - WHY ???? WHY DO I ALWAYS LR DRAWS ?????? WHY ?????
- Cure cannot kill alive building. Only alive can. but he is trapped - APM starts to slow down. - Army is 8 marines, 4 medivac, 1viking ffor alive - Cure have 4 scv, 5 medivac, 4 tanks and... - DAFUCK ! cure is building a CYCLONE ! i think he can reach the buildings.
Iff alive kill the cyclone, it's a draw. - CYCLONE CANNOT LOCK on the buildings. he is too far.
Well... That was anticlimatic.
- Reffs are coming. - ppp asked by alive. - i'll give the game to aLive if i was a ref. 'cause he plays with Zowie gear.
- aLive is drinking water. - He have only one of his earset on. - he moves his eyes. - Ref is talking to him. - alive doesn't look happy. - Cure looks like he... welll i don't know. - Cure have a heatpack
- Ref talking to cure. - Cure removes his headset - Caster on screen. - ♥ canata. No homo. (or maybe). - Cure is out of the booth. Maru doing his face. - Why is there no "tudududu" at the start off the game. You know the noise of SK TELECOM. - alive out of the booth, talking to giraffe toss (billowy). - Cure is playing with his eatpack. - Bomber doesn't look happy looking at cure. - and commercial we go. - Big man with a sword. HIT ! - Pretty asian girl with a big weapon. HIT !
- Shampoo commercial. - Pretty asian girl with a big weapon. HIT ! - Kitano looking chef is cooking some pretty tastefull ramen. - Big man with a sword ! HIT ! - Pretty asian girl with a big weapon. HIT ! - FUCK MY LIFE.
Freecs vs Jin Air - Game 3 on the worst map Ulrena aLive vs Cure
Bear in mind i have only played LotV beta and watched a couple of games so i might say stupid stuff.
Pregame stuff
- 8W/17L for aLive. 36W/44L for Cure - Recent 10 are 7/3 for aLive and 6/4 for Cure - Graphs favors aLive. - aLive is 2/6 against Cure. - Casters are going 2/5 for Cure.
- Cure landed at Top - aLive landed at bottom - I just realised that player musics are gone. - I feel like deja vu....
On February 15 2016 20:35 FFW_Rude wrote: Freecs vs Jin Air - Game 3 on the worst map Ulrena aLive vs Cure
Bear in mind i have only played LotV beta and watched a couple of games so i might say stupid stuff.
Pregame stuff
- 8W/17L for aLive. 36W/44L for Cure - Recent 10 are 7/3 for aLive and 6/4 for Cure - Graphs favors aLive. - aLive is 2/6 against Cure. - Casters are going 2/5 for Cure.
- Cure landed at Top - aLive landed at bottom - I just realised that player musics are gone. - I feel like deja vu....
- Oh my god they are building supply depots ! Amazing ! - Rax and gas. 2 gas quicker for Cure - alive is scouting ! Hey ! that was cure last time! i can't copy paste. - good boy... Cure is scouting. - Both going facts. and orbital. - Reactor for both (just say that with kitano chef voice). - So i lost track....
On February 15 2016 20:35 FFW_Rude wrote: Freecs vs Jin Air - Game 3 on the worst map Ulrena aLive vs Cure
Bear in mind i have only played LotV beta and watched a couple of games so i might say stupid stuff.
Pregame stuff
- 8W/17L for aLive. 36W/44L for Cure - Recent 10 are 7/3 for aLive and 6/4 for Cure - Graphs favors aLive. - aLive is 2/6 against Cure. - Casters are going 2/5 for Cure.
- Cure landed at Top - aLive landed at bottom - I just realised that player musics are gone. - I feel like deja vu....
- Oh my god they are building supply depots ! Amazing ! - Rax and gas. 2 gas quicker for Cure - alive is scouting ! Hey ! that was cure last time! i can't copy paste. - good boy... Cure is scouting. - Both going facts. and orbital. - Reactor for both (just say that with kitano chef voice). - So i lost track....
25supply. 21 scv, 1 marine. Ok where was i. - Widow mine for alive, tank for cure - both going starport. - medivac for cure. - lliberator for allive. - widow mine positioned at alive natural ramp. - Cyclone for cure. WHY ? THOSE THINGS DON'T HAVE RANGE !!!! - Marine/tankvac poke. - Widow mine lock the tank. - Tank is droped and fire at marines. - but allive as a tank. dundundun. - Alive loses everything. - Meanwhile the iberator made a kiss to the cycllone. - Banshee and clock for cure. - CC for cure.
On February 15 2016 20:35 FFW_Rude wrote: Freecs vs Jin Air - Game 3 on the worst map Ulrena aLive vs Cure
Bear in mind i have only played LotV beta and watched a couple of games so i might say stupid stuff.
Pregame stuff
- 8W/17L for aLive. 36W/44L for Cure - Recent 10 are 7/3 for aLive and 6/4 for Cure - Graphs favors aLive. - aLive is 2/6 against Cure. - Casters are going 2/5 for Cure.
- Cure landed at Top - aLive landed at bottom - I just realised that player musics are gone. - I feel like deja vu....
- Oh my god they are building supply depots ! Amazing ! - Rax and gas. 2 gas quicker for Cure - alive is scouting ! Hey ! that was cure last time! i can't copy paste. - good boy... Cure is scouting. - Both going facts. and orbital. - Reactor for both (just say that with kitano chef voice). - So i lost track....
25supply. 21 scv, 1 marine. Ok where was i. - Widow mine for alive, tank for cure - both going starport. - medivac for cure. - lliberator for allive. - widow mine positioned at alive natural ramp. - Cyclone for cure. WHY ? THOSE THINGS DON'T HAVE RANGE !!!! - Marine/tankvac poke. - Widow mine lock the tank. - Tank is droped and fire at marines. - but allive as a tank. dundundun. - Alive loses everything. - Meanwhile the iberator made a kiss to the cycllone. - Banshee and clock for cure. - CC for cure.
- Tank for cure - Raven for alive. - CC for alive. - i need a smoke. - you don't care ? - i care - hey i LR like ai want. - banshee moving out. (or not). - (not). - alive built his cc on low ground btw. - banshee moving out cloacks. kills 1 scv, 2scv, kiss a viking, 3, 4, 5scv killed. - alive is derping a widow mine around the map and burrowed it at cure's chocke. Widow mine kills a marine. Cure scan and kills it. Supply are 65ish
On February 15 2016 20:35 FFW_Rude wrote: Freecs vs Jin Air - Game 3 on the worst map Ulrena aLive vs Cure
Bear in mind i have only played LotV beta and watched a couple of games so i might say stupid stuff.
Pregame stuff
- 8W/17L for aLive. 36W/44L for Cure - Recent 10 are 7/3 for aLive and 6/4 for Cure - Graphs favors aLive. - aLive is 2/6 against Cure. - Casters are going 2/5 for Cure.
- Cure landed at Top - aLive landed at bottom - I just realised that player musics are gone. - I feel like deja vu....
- Oh my god they are building supply depots ! Amazing ! - Rax and gas. 2 gas quicker for Cure - alive is scouting ! Hey ! that was cure last time! i can't copy paste. - good boy... Cure is scouting. - Both going facts. and orbital. - Reactor for both (just say that with kitano chef voice). - So i lost track....
25supply. 21 scv, 1 marine. Ok where was i. - Widow mine for alive, tank for cure - both going starport. - medivac for cure. - lliberator for allive. - widow mine positioned at alive natural ramp. - Cyclone for cure. WHY ? THOSE THINGS DON'T HAVE RANGE !!!! - Marine/tankvac poke. - Widow mine lock the tank. - Tank is droped and fire at marines. - but allive as a tank. dundundun. - Alive loses everything. - Meanwhile the iberator made a kiss to the cycllone. - Banshee and clock for cure. - CC for cure.
- Tank for cure - Raven for alive. - CC for alive. - i need a smoke. - you don't care ? - i care - hey i LR like ai want. - banshee moving out. (or not). - (not). - alive built his cc on low ground btw. - banshee moving out cloacks. kills 1 scv, 2scv, kiss a viking, 3, 4, 5scv killed. - alive is derping a widow mine around the map and burrowed it at cure's chocke. Widow mine kills a marine. Cure scan and kills it. Supply are 65ish
- alive is moving out at the xelnava. - Banshee tries to come back to get greeted by 3 viking and a raven. - alive building a liberator. - Btw both landed their nat - Banshee is killed. - Missile turret and stim for alive. - Cure is going rins, tank, doube vikings. - alive stilll at the watch tower. Scans the nat
On February 15 2016 20:35 FFW_Rude wrote: Freecs vs Jin Air - Game 3 on the worst map Ulrena aLive vs Cure
Bear in mind i have only played LotV beta and watched a couple of games so i might say stupid stuff.
Pregame stuff
- 8W/17L for aLive. 36W/44L for Cure - Recent 10 are 7/3 for aLive and 6/4 for Cure - Graphs favors aLive. - aLive is 2/6 against Cure. - Casters are going 2/5 for Cure.
- Cure landed at Top - aLive landed at bottom - I just realised that player musics are gone. - I feel like deja vu....
- Oh my god they are building supply depots ! Amazing ! - Rax and gas. 2 gas quicker for Cure - alive is scouting ! Hey ! that was cure last time! i can't copy paste. - good boy... Cure is scouting. - Both going facts. and orbital. - Reactor for both (just say that with kitano chef voice). - So i lost track....
25supply. 21 scv, 1 marine. Ok where was i. - Widow mine for alive, tank for cure - both going starport. - medivac for cure. - lliberator for allive. - widow mine positioned at alive natural ramp. - Cyclone for cure. WHY ? THOSE THINGS DON'T HAVE RANGE !!!! - Marine/tankvac poke. - Widow mine lock the tank. - Tank is droped and fire at marines. - but allive as a tank. dundundun. - Alive loses everything. - Meanwhile the iberator made a kiss to the cycllone. - Banshee and clock for cure. - CC for cure.
- Tank for cure - Raven for alive. - CC for alive. - i need a smoke. - you don't care ? - i care - hey i LR like ai want. - banshee moving out. (or not). - (not). - alive built his cc on low ground btw. - banshee moving out cloacks. kills 1 scv, 2scv, kiss a viking, 3, 4, 5scv killed. - alive is derping a widow mine around the map and burrowed it at cure's chocke. Widow mine kills a marine. Cure scan and kills it. Supply are 65ish
On February 15 2016 20:35 FFW_Rude wrote: Freecs vs Jin Air - Game 3 on the worst map Ulrena aLive vs Cure
Bear in mind i have only played LotV beta and watched a couple of games so i might say stupid stuff.
Pregame stuff
- 8W/17L for aLive. 36W/44L for Cure - Recent 10 are 7/3 for aLive and 6/4 for Cure - Graphs favors aLive. - aLive is 2/6 against Cure. - Casters are going 2/5 for Cure.
- Cure landed at Top - aLive landed at bottom - I just realised that player musics are gone. - I feel like deja vu....
- Oh my god they are building supply depots ! Amazing ! - Rax and gas. 2 gas quicker for Cure - alive is scouting ! Hey ! that was cure last time! i can't copy paste. - good boy... Cure is scouting. - Both going facts. and orbital. - Reactor for both (just say that with kitano chef voice). - So i lost track....
25supply. 21 scv, 1 marine. Ok where was i. - Widow mine for alive, tank for cure - both going starport. - medivac for cure. - lliberator for allive. - widow mine positioned at alive natural ramp. - Cyclone for cure. WHY ? THOSE THINGS DON'T HAVE RANGE !!!! - Marine/tankvac poke. - Widow mine lock the tank. - Tank is droped and fire at marines. - but allive as a tank. dundundun. - Alive loses everything. - Meanwhile the iberator made a kiss to the cycllone. - Banshee and clock for cure. - CC for cure.
- Tank for cure - Raven for alive. - CC for alive. - i need a smoke. - you don't care ? - i care - hey i LR like ai want. - banshee moving out. (or not). - (not). - alive built his cc on low ground btw. - banshee moving out cloacks. kills 1 scv, 2scv, kiss a viking, 3, 4, 5scv killed. - alive is derping a widow mine around the map and burrowed it at cure's chocke. Widow mine kills a marine. Cure scan and kills it. Supply are 65ish
- alive is moving out at the xelnava. - Banshee tries to come back to get greeted by 3 viking and a raven. - alive building a liberator. - Btw both landed their nat - Banshee is killed. - Missile turret and stim for alive. - Cure is going rins, tank, doube vikings. - alive stilll at the watch tower. Scans the nat
- 47scv to 38 for cure. - Stim for cure and alive researching. - alive baits marines with his liberator. - cure repositioning lone tanks to evade the liberation zone. - Cure have moree viking but alive have pdds. - Air army fhight and pdd goes down. - alive approchang his tank and liberator one inch at a time. - Raven was killed by the cyclonne and curee is trapping alive viking. - allive falling back. - Liberator going to cure main. - and cure is doing a brainfart because ha ve have two full medivac just next to the liberator. - Cure drops the main. - Cure lands viking to kill the building scv of the third (yes alive took a third. Didn't i tell you). - Of course Cure is buildinng his thirdd. - 14 scv killed by cure but all his forces dies.
On February 15 2016 20:35 FFW_Rude wrote: Freecs vs Jin Air - Game 3 on the worst map Ulrena aLive vs Cure
Bear in mind i have only played LotV beta and watched a couple of games so i might say stupid stuff.
Pregame stuff
- 8W/17L for aLive. 36W/44L for Cure - Recent 10 are 7/3 for aLive and 6/4 for Cure - Graphs favors aLive. - aLive is 2/6 against Cure. - Casters are going 2/5 for Cure.
- Cure landed at Top - aLive landed at bottom - I just realised that player musics are gone. - I feel like deja vu....
- Oh my god they are building supply depots ! Amazing ! - Rax and gas. 2 gas quicker for Cure - alive is scouting ! Hey ! that was cure last time! i can't copy paste. - good boy... Cure is scouting. - Both going facts. and orbital. - Reactor for both (just say that with kitano chef voice). - So i lost track....
25supply. 21 scv, 1 marine. Ok where was i. - Widow mine for alive, tank for cure - both going starport. - medivac for cure. - lliberator for allive. - widow mine positioned at alive natural ramp. - Cyclone for cure. WHY ? THOSE THINGS DON'T HAVE RANGE !!!! - Marine/tankvac poke. - Widow mine lock the tank. - Tank is droped and fire at marines. - but allive as a tank. dundundun. - Alive loses everything. - Meanwhile the iberator made a kiss to the cycllone. - Banshee and clock for cure. - CC for cure.
- Tank for cure - Raven for alive. - CC for alive. - i need a smoke. - you don't care ? - i care - hey i LR like ai want. - banshee moving out. (or not). - (not). - alive built his cc on low ground btw. - banshee moving out cloacks. kills 1 scv, 2scv, kiss a viking, 3, 4, 5scv killed. - alive is derping a widow mine around the map and burrowed it at cure's chocke. Widow mine kills a marine. Cure scan and kills it. Supply are 65ish
- alive is moving out at the xelnava. - Banshee tries to come back to get greeted by 3 viking and a raven. - alive building a liberator. - Btw both landed their nat - Banshee is killed. - Missile turret and stim for alive. - Cure is going rins, tank, doube vikings. - alive stilll at the watch tower. Scans the nat
- 47scv to 38 for cure. - Stim for cure and alive researching. - alive baits marines with his liberator. - cure repositioning lone tanks to evade the liberation zone. - Cure have moree viking but alive have pdds. - Air army fhight and pdd goes down. - alive approchang his tank and liberator one inch at a time. - Raven was killed by the cyclonne and curee is trapping alive viking. - allive falling back. - Liberator going to cure main. - and cure is doing a brainfart because ha ve have two full medivac just next to the liberator. - Cure drops the main. - Cure lands viking to kill the building scv of the third (yes alive took a third. Didn't i tell you). - Of course Cure is buildinng his thirdd. - 14 scv killed by cure but all his forces dies.
- alive looking to drop. - Cure moves out at the same time. - if you base trade cure......
- Cure is going back. I scared him. - alive have 3 tanks and marines destroying the main. - 12 scv killed by alive. - Cure is sacking his fucking production ! - CC is killed. - WHAT THE FUCK CURE ? THIS IS YOUR PRODUCTION ! FLY AWAY !
On February 15 2016 20:35 FFW_Rude wrote: Freecs vs Jin Air - Game 3 on the worst map Ulrena aLive vs Cure
Bear in mind i have only played LotV beta and watched a couple of games so i might say stupid stuff.
Pregame stuff
- 8W/17L for aLive. 36W/44L for Cure - Recent 10 are 7/3 for aLive and 6/4 for Cure - Graphs favors aLive. - aLive is 2/6 against Cure. - Casters are going 2/5 for Cure.
- Cure landed at Top - aLive landed at bottom - I just realised that player musics are gone. - I feel like deja vu....
- Oh my god they are building supply depots ! Amazing ! - Rax and gas. 2 gas quicker for Cure - alive is scouting ! Hey ! that was cure last time! i can't copy paste. - good boy... Cure is scouting. - Both going facts. and orbital. - Reactor for both (just say that with kitano chef voice). - So i lost track....
25supply. 21 scv, 1 marine. Ok where was i. - Widow mine for alive, tank for cure - both going starport. - medivac for cure. - lliberator for allive. - widow mine positioned at alive natural ramp. - Cyclone for cure. WHY ? THOSE THINGS DON'T HAVE RANGE !!!! - Marine/tankvac poke. - Widow mine lock the tank. - Tank is droped and fire at marines. - but allive as a tank. dundundun. - Alive loses everything. - Meanwhile the iberator made a kiss to the cycllone. - Banshee and clock for cure. - CC for cure.
- Tank for cure - Raven for alive. - CC for alive. - i need a smoke. - you don't care ? - i care - hey i LR like ai want. - banshee moving out. (or not). - (not). - alive built his cc on low ground btw. - banshee moving out cloacks. kills 1 scv, 2scv, kiss a viking, 3, 4, 5scv killed. - alive is derping a widow mine around the map and burrowed it at cure's chocke. Widow mine kills a marine. Cure scan and kills it. Supply are 65ish
- alive is moving out at the xelnava. - Banshee tries to come back to get greeted by 3 viking and a raven. - alive building a liberator. - Btw both landed their nat - Banshee is killed. - Missile turret and stim for alive. - Cure is going rins, tank, doube vikings. - alive stilll at the watch tower. Scans the nat
- 47scv to 38 for cure. - Stim for cure and alive researching. - alive baits marines with his liberator. - cure repositioning lone tanks to evade the liberation zone. - Cure have moree viking but alive have pdds. - Air army fhight and pdd goes down. - alive approchang his tank and liberator one inch at a time. - Raven was killed by the cyclonne and curee is trapping alive viking. - allive falling back. - Liberator going to cure main. - and cure is doing a brainfart because ha ve have two full medivac just next to the liberator. - Cure drops the main. - Cure lands viking to kill the building scv of the third (yes alive took a third. Didn't i tell you). - Of course Cure is buildinng his thirdd. - 14 scv killed by cure but all his forces dies.
- alive looking to drop. - Cure moves out at the same time. - if you base trade cure......
- Cure is going back. I scared him. - alive have 3 tanks and marines destroying the main. - 12 scv killed by alive. - Cure is sacking his fucking production ! - CC is killed. - WHAT THE FUCK CURE ? THIS IS YOUR PRODUCTION ! FLY AWAY !
- Engie bay is destroyed and +1 bio armor is denied. - Cure rebuilds his production at his third. - alive is 50 supply up. - Cure finallly clean his main. - Marine force at the third killing production. which are not canceledd. - Cure is losing so much. - Cure losing his 3rd CC....
On February 15 2016 20:35 FFW_Rude wrote: Freecs vs Jin Air - Game 3 on the worst map Ulrena aLive vs Cure
Bear in mind i have only played LotV beta and watched a couple of games so i might say stupid stuff.
Pregame stuff
- 8W/17L for aLive. 36W/44L for Cure - Recent 10 are 7/3 for aLive and 6/4 for Cure - Graphs favors aLive. - aLive is 2/6 against Cure. - Casters are going 2/5 for Cure.
- Cure landed at Top - aLive landed at bottom - I just realised that player musics are gone. - I feel like deja vu....
- Oh my god they are building supply depots ! Amazing ! - Rax and gas. 2 gas quicker for Cure - alive is scouting ! Hey ! that was cure last time! i can't copy paste. - good boy... Cure is scouting. - Both going facts. and orbital. - Reactor for both (just say that with kitano chef voice). - So i lost track....
25supply. 21 scv, 1 marine. Ok where was i. - Widow mine for alive, tank for cure - both going starport. - medivac for cure. - lliberator for allive. - widow mine positioned at alive natural ramp. - Cyclone for cure. WHY ? THOSE THINGS DON'T HAVE RANGE !!!! - Marine/tankvac poke. - Widow mine lock the tank. - Tank is droped and fire at marines. - but allive as a tank. dundundun. - Alive loses everything. - Meanwhile the iberator made a kiss to the cycllone. - Banshee and clock for cure. - CC for cure.
- Tank for cure - Raven for alive. - CC for alive. - i need a smoke. - you don't care ? - i care - hey i LR like ai want. - banshee moving out. (or not). - (not). - alive built his cc on low ground btw. - banshee moving out cloacks. kills 1 scv, 2scv, kiss a viking, 3, 4, 5scv killed. - alive is derping a widow mine around the map and burrowed it at cure's chocke. Widow mine kills a marine. Cure scan and kills it. Supply are 65ish
- alive is moving out at the xelnava. - Banshee tries to come back to get greeted by 3 viking and a raven. - alive building a liberator. - Btw both landed their nat - Banshee is killed. - Missile turret and stim for alive. - Cure is going rins, tank, doube vikings. - alive stilll at the watch tower. Scans the nat
- 47scv to 38 for cure. - Stim for cure and alive researching. - alive baits marines with his liberator. - cure repositioning lone tanks to evade the liberation zone. - Cure have moree viking but alive have pdds. - Air army fhight and pdd goes down. - alive approchang his tank and liberator one inch at a time. - Raven was killed by the cyclonne and curee is trapping alive viking. - allive falling back. - Liberator going to cure main. - and cure is doing a brainfart because ha ve have two full medivac just next to the liberator. - Cure drops the main. - Cure lands viking to kill the building scv of the third (yes alive took a third. Didn't i tell you). - Of course Cure is buildinng his thirdd. - 14 scv killed by cure but all his forces dies.
- alive looking to drop. - Cure moves out at the same time. - if you base trade cure......
- Cure is going back. I scared him. - alive have 3 tanks and marines destroying the main. - 12 scv killed by alive. - Cure is sacking his fucking production ! - CC is killed. - WHAT THE FUCK CURE ? THIS IS YOUR PRODUCTION ! FLY AWAY !
- Engie bay is destroyed and +1 bio armor is denied. - Cure rebuilds his production at his third. - alive is 50 supply up. - Cure finallly clean his main. - Marine force at the third killing production. which are not canceledd. - Cure is losing so much. - Cure losing his 3rd CC....
- Well.... i don't havbe production tab. - alive drops the nat andd kills marines then fly away. - Armory for alive. +1 bio armor for alive - staport for cure and a CC. - Factory for alive. - alive droping the main again. Loses one medivac. - alive drops the third.
A literal scum player im so sad that is disgusting. Yes Cure should have made a viking quicker but still he had that game won and aLive just floats away and looks at his screen, shocking TT
On February 15 2016 20:50 Pandemona wrote: A literal scum player im so sad that is disgusting. Yes Cure should have made a viking quicker but still he had that game won and aLive just floats away and looks at his screen, shocking TT
It's TvT, both players have the same options and possibilities, and Cure was too dumb to use his while aLive used his perfectly.
Of course cure kinda threw the first game but how aLive managed to steal a draw from a lost game was certainly impressive. This guy can really do big things in LotV.
On February 15 2016 20:50 Pandemona wrote: A literal scum player im so sad that is disgusting. Yes Cure should have made a viking quicker but still he had that game won and aLive just floats away and looks at his screen, shocking TT
The funny thing is that if Cure could survive a little bit longer he would have won again. aLive isn't better, he's like Maru light. He's doing aggressive moves that will in the end DQ him, because he will forget smoething(upgrades in the 1st game). Sadly Cure couldn't survive and lost. Sad life.
On February 15 2016 20:50 Pandemona wrote: A literal scum player im so sad that is disgusting. Yes Cure should have made a viking quicker but still he had that game won and aLive just floats away and looks at his screen, shocking TT
How's it disgusting? aLive played that out so well. If you have a slim chance of getting a draw, you should, no? I suspect you wouldn't be as upset if Cure did the same thing.
On February 15 2016 20:50 Pandemona wrote: A literal scum player im so sad that is disgusting. Yes Cure should have made a viking quicker but still he had that game won and aLive just floats away and looks at his screen, shocking TT
How's it disgusting? aLive played that out so well. If you have a slim chance of getting a draw, you should, no? I suspect you wouldn't be as upset if Cure did the same thing.
It's the hate when the worse player draws and then wins in the 2nd game. As usual.
On February 15 2016 20:50 Pandemona wrote: A literal scum player im so sad that is disgusting. Yes Cure should have made a viking quicker but still he had that game won and aLive just floats away and looks at his screen, shocking TT
How's it disgusting? aLive played that out so well. If you have a slim chance of getting a draw, you should, no? I suspect you wouldn't be as upset if Cure did the same thing.
He would praise and celebrate Cure as a genius player
On February 15 2016 20:55 Diabolique wrote: The problem was Rogue losing ... not Cure losing. aLive IS better than Cure ... What a pity, they did not send out Maru before that.
Well, in the 1st game of their match Cure was the better one and it looks that if aLive cannot win before 2-2 is done, he will lose because he is forgetting things doing his "sick" multi tasking.
On February 15 2016 20:50 Pandemona wrote: A literal scum player im so sad that is disgusting. Yes Cure should have made a viking quicker but still he had that game won and aLive just floats away and looks at his screen, shocking TT
How's it disgusting? aLive played that out so well. If you have a slim chance of getting a draw, you should, no? I suspect you wouldn't be as upset if Cure did the same thing.
It's the hate when the worse player draws and then wins in the 2nd game. As usual.
aLive has been better than Cure in LoTV so far. There's no reason to believe that Cure is the superior player, unless you count HotS results.
On February 15 2016 20:50 Pandemona wrote: A literal scum player im so sad that is disgusting. Yes Cure should have made a viking quicker but still he had that game won and aLive just floats away and looks at his screen, shocking TT
How's it disgusting? aLive played that out so well. If you have a slim chance of getting a draw, you should, no? I suspect you wouldn't be as upset if Cure did the same thing.
It's the hate when the worse player draws and then wins in the 2nd game. As usual.
But cure didnt draw and win 2nd game.
Alive is much better then Cure since LotV is the thing.
On February 15 2016 20:50 Pandemona wrote: A literal scum player im so sad that is disgusting. Yes Cure should have made a viking quicker but still he had that game won and aLive just floats away and looks at his screen, shocking TT
How's it disgusting? aLive played that out so well. If you have a slim chance of getting a draw, you should, no? I suspect you wouldn't be as upset if Cure did the same thing.
It's the hate when the worse player draws disconnects and then wins in the 2nd game. As usual.
On February 15 2016 20:50 Pandemona wrote: A literal scum player im so sad that is disgusting. Yes Cure should have made a viking quicker but still he had that game won and aLive just floats away and looks at his screen, shocking TT
How's it disgusting? aLive played that out so well. If you have a slim chance of getting a draw, you should, no? I suspect you wouldn't be as upset if Cure did the same thing.
It's the hate when the worse player draws and then wins in the 2nd game. As usual.
aLive has been better than Cure in LoTV so far. There's no reason to believe that Cure is the superior player, unless you count HotS results.
As I wrote earlier. In the 1st game Cure was the better player. Alive multitasked os much he forgot 2-2 and lost because of this. Then Cure was so shocked he was winning he went full foreigner.
And I honestly think that the 2nd game would be the same if the doom drop was defended.
On February 15 2016 20:55 Diabolique wrote: The problem was Rogue losing ... not Cure losing. aLive IS better than Cure ... What a pity, they did not send out Maru before that.
Well, in the 1st game of their match Cure was the better one and it looks that if aLive cannot win before 2-2 is done, he will lose because he is forgetting things doing his "sick" multi tasking.
Cure was behind in the early game, he took a lot of damage from aLive's multitasking (he lost over 20 workers), and the 2/2 was basically the only real way for him to win at that point. And his management of the base race was bad. He didn't really do that much better in the first game, he just got really ahead because of his 2/2 upgrades and then proceeded to not do what would win him the game.
On February 15 2016 20:55 Diabolique wrote: The problem was Rogue losing ... not Cure losing. aLive IS better than Cure ... What a pity, they did not send out Maru before that.
Well, in the 1st game of their match Cure was the better one and it looks that if aLive cannot win before 2-2 is done, he will lose because he is forgetting things doing his "sick" multi tasking.
Cure was behind in the early game, he took a lot of damage from aLive's multitasking (he lost over 20 workers), and the 2/2 was basically the only real way for him to win at that point. And his management of the base race was bad. He didn't really do that much better in the first game, he just got really ahead because of his 2/2 upgrades and proceeded to not do what would win him the game.
If you are the better player you don;t forget upgrades. They are automatic, they are just there. How can a player with worse economic situation, with defending all over, push through 2-2 without losing? If aLive is so good this sounds weird to me. Good players don't allow their worse opponents to survive and to almost kill you.
On February 15 2016 20:50 Pandemona wrote: A literal scum player im so sad that is disgusting. Yes Cure should have made a viking quicker but still he had that game won and aLive just floats away and looks at his screen, shocking TT
How's it disgusting? aLive played that out so well. If you have a slim chance of getting a draw, you should, no? I suspect you wouldn't be as upset if Cure did the same thing.
It's the hate when the worse player draws and then wins in the 2nd game. As usual.
aLive has been better than Cure in LoTV so far. There's no reason to believe that Cure is the superior player, unless you count HotS results.
As I wrote earlier. In the 1st game Cure was the better player. Alive multitasked os much he forgot 2-2 and lost because of this. Then Cure was so shocked he was winning he went full foreigner.
And I honestly think that the 2nd game would be the same if the doom drop was defended.
Winning a game does not make you the better player. Don't get me wrong, Cure played a better game. When you say that a player is superior however, you imply that he is better than aLive, not only in one game. That simply hasn't been the case in LotV so far.
On February 15 2016 20:50 Pandemona wrote: A literal scum player im so sad that is disgusting. Yes Cure should have made a viking quicker but still he had that game won and aLive just floats away and looks at his screen, shocking TT
How's it disgusting? aLive played that out so well. If you have a slim chance of getting a draw, you should, no? I suspect you wouldn't be as upset if Cure did the same thing.
It's the hate when the worse player draws and then wins in the 2nd game. As usual.
aLive has been better than Cure in LoTV so far. There's no reason to believe that Cure is the superior player, unless you count HotS results.
As I wrote earlier. In the 1st game Cure was the better player. Alive multitasked os much he forgot 2-2 and lost because of this. Then Cure was so shocked he was winning he went full foreigner.
And I honestly think that the 2nd game would be the same if the doom drop was defended.
He kinda blew the 2nd game when he sacrificed 8 vikings to stall the construction of a CC for 10 seconds.
On February 15 2016 20:50 Pandemona wrote: A literal scum player im so sad that is disgusting. Yes Cure should have made a viking quicker but still he had that game won and aLive just floats away and looks at his screen, shocking TT
How's it disgusting? aLive played that out so well. If you have a slim chance of getting a draw, you should, no? I suspect you wouldn't be as upset if Cure did the same thing.
It's the hate when the worse player draws and then wins in the 2nd game. As usual.
aLive has been better than Cure in LoTV so far. There's no reason to believe that Cure is the superior player, unless you count HotS results.
As I wrote earlier. In the 1st game Cure was the better player. Alive multitasked os much he forgot 2-2 and lost because of this. Then Cure was so shocked he was winning he went full foreigner.
And I honestly think that the 2nd game would be the same if the doom drop was defended.
Winning a game does not make you the better player. Don't get me wrong, Cure played a better game. When you say that a player is superior however, you imply that he is better than aLive, not only in one game.
Well I am not talking about that in general. aLive is probably the better player of those two. But in that game Cure was the better player and he lost because of the draw. That's it.
On February 15 2016 20:50 Pandemona wrote: A literal scum player im so sad that is disgusting. Yes Cure should have made a viking quicker but still he had that game won and aLive just floats away and looks at his screen, shocking TT
How's it disgusting? aLive played that out so well. If you have a slim chance of getting a draw, you should, no? I suspect you wouldn't be as upset if Cure did the same thing.
It's the hate when the worse player draws and then wins in the 2nd game. As usual.
aLive has been better than Cure in LoTV so far. There's no reason to believe that Cure is the superior player, unless you count HotS results.
As I wrote earlier. In the 1st game Cure was the better player. Alive multitasked os much he forgot 2-2 and lost because of this. Then Cure was so shocked he was winning he went full foreigner.
And I honestly think that the 2nd game would be the same if the doom drop was defended.
He kinda blew the 2nd game when he sacrificed 8 vikings to stall the construction of a CC for 10 seconds.
On February 15 2016 20:50 Pandemona wrote: A literal scum player im so sad that is disgusting. Yes Cure should have made a viking quicker but still he had that game won and aLive just floats away and looks at his screen, shocking TT
How's it disgusting? aLive played that out so well. If you have a slim chance of getting a draw, you should, no? I suspect you wouldn't be as upset if Cure did the same thing.
It's the hate when the worse player draws and then wins in the 2nd game. As usual.
aLive has been better than Cure in LoTV so far. There's no reason to believe that Cure is the superior player, unless you count HotS results.
As I wrote earlier. In the 1st game Cure was the better player. Alive multitasked os much he forgot 2-2 and lost because of this. Then Cure was so shocked he was winning he went full foreigner.
And I honestly think that the 2nd game would be the same if the doom drop was defended.
Winning a game does not make you the better player. Don't get me wrong, Cure played a better game. When you say that a player is superior however, you imply that he is better than aLive, not only in one game.
Well I am not talking about that in general. aLive is probably the better player of those two. But in that game Cure was the better player and he lost because of the draw. That's it.
On February 15 2016 20:50 Pandemona wrote: A literal scum player im so sad that is disgusting. Yes Cure should have made a viking quicker but still he had that game won and aLive just floats away and looks at his screen, shocking TT
How's it disgusting? aLive played that out so well. If you have a slim chance of getting a draw, you should, no? I suspect you wouldn't be as upset if Cure did the same thing.
It's the hate when the worse player draws and then wins in the 2nd game. As usual.
aLive has been better than Cure in LoTV so far. There's no reason to believe that Cure is the superior player, unless you count HotS results.
As I wrote earlier. In the 1st game Cure was the better player. Alive multitasked os much he forgot 2-2 and lost because of this. Then Cure was so shocked he was winning he went full foreigner.
And I honestly think that the 2nd game would be the same if the doom drop was defended.
He kinda blew the 2nd game when he sacrificed 8 vikings to stall the construction of a CC for 10 seconds.
Yeah, that was dumb.
Sure, I agree with you so far. I can also understand the frustration coming from your favoured player having to draw a pretty much won game.
On February 15 2016 20:50 Pandemona wrote: A literal scum player im so sad that is disgusting. Yes Cure should have made a viking quicker but still he had that game won and aLive just floats away and looks at his screen, shocking TT
How's it disgusting? aLive played that out so well. If you have a slim chance of getting a draw, you should, no? I suspect you wouldn't be as upset if Cure did the same thing.
It's the hate when the worse player draws and then wins in the 2nd game. As usual.
aLive has been better than Cure in LoTV so far. There's no reason to believe that Cure is the superior player, unless you count HotS results.
As I wrote earlier. In the 1st game Cure was the better player. Alive multitasked os much he forgot 2-2 and lost because of this. Then Cure was so shocked he was winning he went full foreigner.
And I honestly think that the 2nd game would be the same if the doom drop was defended.
Winning a game does not make you the better player. Don't get me wrong, Cure played a better game. When you say that a player is superior however, you imply that he is better than aLive, not only in one game.
Well I am not talking about that in general. aLive is probably the better player of those two. But in that game Cure was the better player and he lost because of the draw. That's it.
On February 15 2016 21:02 Elentos wrote:
On February 15 2016 20:58 deacon.frost wrote:
On February 15 2016 20:56 lamehater wrote:
On February 15 2016 20:54 deacon.frost wrote:
On February 15 2016 20:53 lamehater wrote:
On February 15 2016 20:50 Pandemona wrote: A literal scum player im so sad that is disgusting. Yes Cure should have made a viking quicker but still he had that game won and aLive just floats away and looks at his screen, shocking TT
How's it disgusting? aLive played that out so well. If you have a slim chance of getting a draw, you should, no? I suspect you wouldn't be as upset if Cure did the same thing.
It's the hate when the worse player draws and then wins in the 2nd game. As usual.
aLive has been better than Cure in LoTV so far. There's no reason to believe that Cure is the superior player, unless you count HotS results.
As I wrote earlier. In the 1st game Cure was the better player. Alive multitasked os much he forgot 2-2 and lost because of this. Then Cure was so shocked he was winning he went full foreigner.
And I honestly think that the 2nd game would be the same if the doom drop was defended.
He kinda blew the 2nd game when he sacrificed 8 vikings to stall the construction of a CC for 10 seconds.
Yeah, that was dumb.
Sure, I agree with you so far. I can also understand the frustration coming from your favoured player having to draw a pretty much won game.
I am kinda OK with that, I was expecting Rogue and Maru to win, maybe Trap. I wasn't expecting a win from Cure, he was the weakest player on this day against aLive, who is good.
On February 15 2016 20:55 Diabolique wrote: The problem was Rogue losing ... not Cure losing. aLive IS better than Cure ... What a pity, they did not send out Maru before that.
Well cure has a better record vs alive in lotv no?
As I wrote earlier. In the 1st game Cure was the better player. Alive multitasked os much he forgot 2-2 and lost because of this.
I don't know if "forgot" 2-2. I mean, he only had 1 ebay whereas Cure later got a 2nd ebay (while building his armoury). With the 1 ebay, aLive prioritised attack upgrade and got 2-1.
FFS I didn't go with Afreeca on my FPL team cuz I thought their mindsets would be shot after the Life debacle. Good for them, but man is it hard to choose a good FPL team these days.
On February 16 2016 10:49 Neptuneajax wrote: FFS I didn't go with Afreeca on my FPL team cuz I thought their mindsets would be shot after the Life debacle. Good for them, but man is it hard to choose a good FPL team these days.
I don't know, man, he was on their team for like a week before getting arrested? Doesn't seem like a lot of time to get torn up about it.
On February 15 2016 20:42 opisska wrote: Where noone has gone before ... the right side of Ulrena
I prefer its real name. Horizontal Scrapstation.
I honestly don't get why we didn't just bring scrap station back. Last season had fat scrap station, this season has horizontal scrapstation. Just bring back the original and maybe we can get some Jinro vs MC magic back
On February 17 2016 17:46 huller20 wrote: Is it just me, or has Tasteless gotten progressively more comical and humorous? He is seriously my favorite caster now.