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SHOUTcraft Clan Wars - Season 2 - Official thread - Page 37

Forum Index > StarCraft 2 Tournaments
840 CommentsPost a Reply
Prev 1 35 36 37 38 39 43 Next All
erby
Profile Blog Joined September 2012
464 Posts
July 06 2015 22:28 GMT
#721
I just don't feel like MLG.tv is a viable option, especially for smaller tournaments. I've started to use it more (both on desktop browser and its mobile app), and you just don't have the viewership or the Twitch chat style feel where you can tell tons of other people are watching it too. Also, it's just a pain. It's like having to use a different browser just to go to one website; sooner or later, you'll just stop going to that website.

My simple brain tells me that more viewers = more money, and it just doesn't seem like MLG is cutting it for smaller events. Big ones, for COD, Halo, etc. that's fine, but not recurring leagues. You even see it in CS:GO with CEVO being on MLG; huge number differences from Twitch.
TeamLiquid Pro Staff@erbytv
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
July 06 2015 22:32 GMT
#722
On July 07 2015 07:28 erby wrote:
I just don't feel like MLG.tv is a viable option, especially for smaller tournaments. I've started to use it more (both on desktop browser and its mobile app), and you just don't have the viewership or the Twitch chat style feel where you can tell tons of other people are watching it too. Also, it's just a pain. It's like having to use a different browser just to go to one website; sooner or later, you'll just stop going to that website.

My simple brain tells me that more viewers = more money, and it just doesn't seem like MLG is cutting it for smaller events. Big ones, for COD, Halo, etc. that's fine, but not recurring leagues. You even see it in CS:GO with CEVO being on MLG; huge number differences from Twitch.

MLGtv was sponsoring the event. I don't get how you can say they weren't a viable option when they were the reason this happened at all. This wasn't about viewership, that was doing fine. This was about teams not participating and poor scheduling. Did you even read his posts?
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
erby
Profile Blog Joined September 2012
464 Posts
July 06 2015 22:45 GMT
#723
On July 07 2015 07:32 SetGuitarsToKill wrote:
Show nested quote +
On July 07 2015 07:28 erby wrote:
I just don't feel like MLG.tv is a viable option, especially for smaller tournaments. I've started to use it more (both on desktop browser and its mobile app), and you just don't have the viewership or the Twitch chat style feel where you can tell tons of other people are watching it too. Also, it's just a pain. It's like having to use a different browser just to go to one website; sooner or later, you'll just stop going to that website.

My simple brain tells me that more viewers = more money, and it just doesn't seem like MLG is cutting it for smaller events. Big ones, for COD, Halo, etc. that's fine, but not recurring leagues. You even see it in CS:GO with CEVO being on MLG; huge number differences from Twitch.

MLGtv was sponsoring the event. I don't get how you can say they weren't a viable option when they were the reason this happened at all. This wasn't about viewership, that was doing fine. This was about teams not participating and poor scheduling. Did you even read his posts?

I was not making that comment as a direct response to his post about the lack of participation but as a comment on MLG as the medium. What is the sassyness for?
TeamLiquid Pro Staff@erbytv
ClanWars
Profile Blog Joined February 2014
United States330 Posts
July 06 2015 23:11 GMT
#724
On July 07 2015 07:28 erby wrote:
I just don't feel like MLG.tv is a viable option, especially for smaller tournaments. I've started to use it more (both on desktop browser and its mobile app), and you just don't have the viewership or the Twitch chat style feel where you can tell tons of other people are watching it too. Also, it's just a pain. It's like having to use a different browser just to go to one website; sooner or later, you'll just stop going to that website.

My simple brain tells me that more viewers = more money, and it just doesn't seem like MLG is cutting it for smaller events. Big ones, for COD, Halo, etc. that's fine, but not recurring leagues. You even see it in CS:GO with CEVO being on MLG; huge number differences from Twitch.


The presence on MLG.tv had zero impact on the viability of the event. Regardless of the fact that even on a much smaller and less common platform we still had more viewers than comparable leagues like SC2Improve, the Youtube vod views more than made up for the extra exposure we'd have got on Twitch.

Also Twitch did not offer $60,000 a year in prize money for the event, MLG did.
SHOUTcraft Kings - Official account.
TechNoTrance
Profile Joined May 2012
Canada1007 Posts
July 06 2015 23:50 GMT
#725
Really sad to see this, but can't blame you for it. Depressing how so many teams don't give a damn about the biggest team event to come around in a while. Respect to the teams who stuck with it though, and TB and MLG for trying to reinvigorate the team league scene. And thanks for giving Grav-F3 a shot, however short-lived it must be.
All we have to decide is what to do with the time that is given to us.
Superouman
Profile Blog Joined August 2007
France2195 Posts
July 07 2015 07:54 GMT
#726
Sc2 teams literally killing esports
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
xtorn
Profile Blog Joined December 2013
4060 Posts
July 07 2015 11:01 GMT
#727
Respect to TB for having put so much effort into this, even if it didn't work out in the end.
Life - forever the Legend in my heart
KatatoniK
Profile Blog Joined October 2013
United Kingdom978 Posts
July 07 2015 11:09 GMT
#728
I loved ClanWars but I don't blame you for pulling the plug TB. Such a shame to see a lot of teams not take this seriously, I mean even a PL team like SBENU put on a better showing than some of the foreign teams who didn't have to worry about tournaments and that says something.

I hope you can work something out to bring us another shoutcraft soon. The effort and passion you put into these events is fantastic and shows in the final product (on your end at least)
Flying on the Jin Air hype plane. Lets go Maru, Rogue, sOs and the handsome CJ herO
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
Last Edited: 2015-07-07 11:10:29
July 07 2015 11:09 GMT
#729
This just suck. TB always made really fun tournaments and events.

I mean ... Shoutcraft with full KR lineup was one of the best tournament.
The clan wars with their funky maps was a hell of a fun night.
Even "I suck at Starcraft 2" was funny as hell.

Until next time TB ! Hope you'll find something less wonky to organize since the numbers are still here.

Hope Viagra doesn't kill you though :p
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Liquid`Ret
Profile Blog Joined October 2002
Netherlands4511 Posts
Last Edited: 2015-07-07 11:19:13
July 07 2015 11:18 GMT
#730
I felt that a teamleague that is not a recurring league, with a beginning, middle, and a conclusion to the league in the form of a finals weekend or playoffs, doesn't really offer much.

These clanwars were one-time affairs for 500$ played on maps that you'd have to invest time in that differentiates from your usual practice, and from the convenience of ladder-practice. It's just not very rewarding to play. SC2Improve, because of it's seasonal setup, was a lot of fun to play in because you are playing to be the champion of a whole season and not to win one clanwar that is a completly isolated event. And on top of that it doesn't really tell you where you stand skill-wise because half of the maps are void in the competitive scene.

The shoutcraft events that TB has put on in 2011, 2012 and 2013 were so fucking amazing and everybody loved them. I hope they can come back.
Team Liquid
CashForSanity
Profile Joined June 2015
22 Posts
July 07 2015 14:00 GMT
#731
And on top of that it doesn't really tell you where you stand skill-wise because half of the maps are void in the competitive scene.


Imagine Stephen Fry and Stephen Hawking.

One of them is genuinely intelligent, innovates with new ideas, is highly adaptable and would fare well in any intellectual environment.

The other has read a lot of things a lot of times, and is very good and repeating those things that he's read over and over again.

This is why Stephen Hawking will have a legacy not dissimilar to Maxwell or Newton and Stephen Fry will be completely forgotten within 30 years of his death.

Or to look at it another way, if you made Usain Bolt compete in the 200m backstroke, he'd suck and possibly drown. This shows that while he's a very good runner, he can still completely suck balls at anything that he doesn't practice six hours a day.

Playing abstract maps absolutely shows your relative skill level. It just doesn't show your memorization of standard sets of maps or give an indication of league play.
ClanWars
Profile Blog Joined February 2014
United States330 Posts
July 07 2015 15:17 GMT
#732
For some reason some people are perpetuating the idea that we never ran events at EU friendly times.

That simply isnt true. Half of our scheduled times were 2pm eastern, which is 8pm in Europe, designed for EU and NA teams. Our 8pm teamslots were designed from the aussies, Koreans and Americans. Problem is we had to cancel a lot of our 2pm timeslots because of lack of signups.
SHOUTcraft Kings - Official account.
Fuell
Profile Joined February 2011
Netherlands3111 Posts
July 07 2015 15:23 GMT
#733
Damn it One of the few regular YFW team leagues I know of Totally understand the decision though
fOu/Zenith/NEX/WeRRa/SlayerS
robson1
Profile Joined March 2013
3632 Posts
July 07 2015 15:25 GMT
#734
Very Sad. Completley understandable from TBs standpoint and probably a necessity from a business standpoint. But still sad.
Genius is that funny scientist who no one takes seriously until he kills you with a flame throwing trumpet. - stuchiu 2013
Yonan
Profile Joined March 2013
Australia12 Posts
July 07 2015 15:30 GMT
#735
RIP my favourite tournament. I look forward to what you try next TB!
ᶘ ᵒᴥᵒᶅ
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
Last Edited: 2015-07-07 15:40:41
July 07 2015 15:39 GMT
#736
On July 08 2015 00:17 ClanWars wrote:
For some reason some people are perpetuating the idea that we never ran events at EU friendly times.

That simply isnt true. Half of our scheduled times were 2pm eastern, which is 8pm in Europe, designed for EU and NA teams. Our 8pm teamslots were designed from the aussies, Koreans and Americans. Problem is we had to cancel a lot of our 2pm timeslots because of lack of signups.


As an European, the timing was really conveniant most of time. So i don't see why they would say this and you are also the quicker uploader to youtube i know of.
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
brickrd
Profile Blog Joined March 2014
United States4894 Posts
July 07 2015 16:49 GMT
#737
On July 07 2015 23:00 CashForSanity wrote:
Show nested quote +
And on top of that it doesn't really tell you where you stand skill-wise because half of the maps are void in the competitive scene.


Imagine Stephen Fry and Stephen Hawking.

One of them is genuinely intelligent, innovates with new ideas, is highly adaptable and would fare well in any intellectual environment.

The other has read a lot of things a lot of times, and is very good and repeating those things that he's read over and over again.

This is why Stephen Hawking will have a legacy not dissimilar to Maxwell or Newton and Stephen Fry will be completely forgotten within 30 years of his death.

Or to look at it another way, if you made Usain Bolt compete in the 200m backstroke, he'd suck and possibly drown. This shows that while he's a very good runner, he can still completely suck balls at anything that he doesn't practice six hours a day.

Playing abstract maps absolutely shows your relative skill level. It just doesn't show your memorization of standard sets of maps or give an indication of league play.

but that's his point. skill as a pro sc2 player IS skill at succeeding on relevant maps with relevant styles. fans push for what they think is new and exciting because it's fun in theory to watch, but it's to the viewer's benefit, not the players. pro sc2 is a job and impressing fans by succeeding on showy, gimmicky maps isn't advancing their careers in the way they'd probably like. this tired argument that "it's showing your skill at adaptability!" doesn't add up to a strong motivation, it's just fans trying to rationalize why players should want to do what the viewers want to see

the stephen hawking comparison is totally ludicrous on many levels, and i think you know that. no one is objectively right or wrong about the appeal of goofy maps, it's just a matter of return on an investment of time and effort, and the players aren't attracted to the return
TL+ Member
killerm12
Profile Joined November 2014
Slovakia601 Posts
July 07 2015 17:10 GMT
#738

but that's his point. skill as a pro sc2 player IS skill at succeeding on relevant maps with relevant styles. fans push for what they think is new and exciting because it's fun in theory to watch, but it's to the viewer's benefit, not the players. pro sc2 is a job and impressing fans by succeeding on showy, gimmicky maps isn't advancing their careers in the way they'd probably like. this tired argument that "it's showing your skill at adaptability!" doesn't add up to a strong motivation, it's just fans trying to rationalize why players should want to do what the viewers want to see

the stephen hawking comparison is totally ludicrous on many levels, and i think you know that. no one is objectively right or wrong about the appeal of goofy maps, it's just a matter of return on an investment of time and effort, and the players aren't attracted to the return


but if progamers don't wanna do what fans want them to do then soon enough they will have nobody and nothing to play for...players and teams should remember that they are here for fans and thanks to the fans...without fans there would be no SC2 scene

so if fans wanna watch their favourite players play on a gimmicky maps once in a while players should sacrifice those 30 minutes of practice to at least check the map and have the decency to show up for, and this is very important to point out,
PAID event.
Byun | Neeb | Ryung | Solar | ShoWTimE | uThermal | Nerchio | TY | soO | MMA | Crank
CashForSanity
Profile Joined June 2015
22 Posts
July 07 2015 17:20 GMT
#739
On July 08 2015 01:49 brickrd wrote:

but that's his point. skill as a pro sc2 player IS skill at succeeding on relevant maps with relevant styles. fans push for what they think is new and exciting because it's fun in theory to watch, but it's to the viewer's benefit, not the players. pro sc2 is a job and impressing fans by succeeding on showy, gimmicky maps isn't advancing their careers in the way they'd probably like. this tired argument that "it's showing your skill at adaptability!" doesn't add up to a strong motivation, it's just fans trying to rationalize why players should want to do what the viewers want to see

the stephen hawking comparison is totally ludicrous on many levels, and i think you know that. no one is objectively right or wrong about the appeal of goofy maps, it's just a matter of return on an investment of time and effort, and the players aren't attracted to the return


I was going to flatly disagree, but honestly I don't know enough about the relative revenue streams that come in to pro players through competition, merch and streaming to say anything definitive.

I agree that, in terms of competition wins and sponsorships, focusing solely on league is a valid strategy - but it's a bubble strategy. They play for rank and they have nothing as soon as they stop playing - or even if a patch destroys their ability to win anything.

A brand strategy just makes more sense to me. It's more sustainable. It's more stable. It's diversified.

So I just don't get why, regardless of revenue splits, they wouldn't be more actively pursuing lulzy bullshit.

The entire "thing" of pro play right now just seems to be: Focus on league, because league is what matters, because everyone focuses on league.

And in specific regards to skill, as I said before: It doesn't show skill at all. It shows practice. And I don't really care about finding out who can click units the fastest.
Ej_
Profile Blog Joined January 2013
47656 Posts
July 07 2015 17:25 GMT
#740
On July 08 2015 02:20 CashForSanity wrote:
Show nested quote +
On July 08 2015 01:49 brickrd wrote:

but that's his point. skill as a pro sc2 player IS skill at succeeding on relevant maps with relevant styles. fans push for what they think is new and exciting because it's fun in theory to watch, but it's to the viewer's benefit, not the players. pro sc2 is a job and impressing fans by succeeding on showy, gimmicky maps isn't advancing their careers in the way they'd probably like. this tired argument that "it's showing your skill at adaptability!" doesn't add up to a strong motivation, it's just fans trying to rationalize why players should want to do what the viewers want to see

the stephen hawking comparison is totally ludicrous on many levels, and i think you know that. no one is objectively right or wrong about the appeal of goofy maps, it's just a matter of return on an investment of time and effort, and the players aren't attracted to the return


I was going to flatly disagree, but honestly I don't know enough about the relative revenue streams that come in to pro players through competition, merch and streaming to say anything definitive.

I agree that, in terms of competition wins and sponsorships, focusing solely on league is a valid strategy - but it's a bubble strategy. They play for rank and they have nothing as soon as they stop playing - or even if a patch destroys their ability to win anything.

A brand strategy just makes more sense to me. It's more sustainable. It's more stable. It's diversified.

So I just don't get why, regardless of revenue splits, they wouldn't be more actively pursuing lulzy bullshit.

The entire "thing" of pro play right now just seems to be: Focus on league, because league is what matters, because everyone focuses on league.

And in specific regards to skill, as I said before: It doesn't show skill at all. It shows practice. And I don't really care about finding out who can click units the fastest.

Rain bubble-protoss confirmed, focused only on GSL :/
"Technically the dictionary has zero authority on the meaning or words" - Rodya
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