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Axiom LOTV Mod Tournament - Page 9

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 7 8 9 10 11 32 Next All
Darkdwarf
Profile Blog Joined December 2012
Sweden960 Posts
January 11 2015 15:18 GMT
#161
That first TvZ game was awesome.
Teams: IM, Jin Air, Invictus || Players: Maru, GuMiho, INnoVation, Ryung, sOs, Squirtle, NaNiwa, Has, Zoun, Life, Rogue, Dark
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
January 11 2015 15:18 GMT
#162
It defaults with cloak? o_O
Neosteel Enthusiast
TheDwf
Profile Joined November 2011
France19747 Posts
January 11 2015 15:19 GMT
#163
On January 12 2015 00:18 FueledUpAndReadyToGo wrote:
It defaults with cloak? o_O

Following the classic philosophy of removing choices
Alchemik
Profile Joined March 2014
Poland7124 Posts
Last Edited: 2015-01-11 15:20:35
January 11 2015 15:20 GMT
#164
is there any kind of reasoning behind making banshee have cloak by default
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
January 11 2015 15:21 GMT
#165
These games are so weird. But fun.
You don't choose to play zerg. The zerg choose you.
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
Last Edited: 2015-01-11 15:22:26
January 11 2015 15:21 GMT
#166
I love ravagers. Can't wait for some sick skill shot gifs
Neosteel Enthusiast
MosART
Profile Joined May 2010
United States1899 Posts
January 11 2015 15:21 GMT
#167
Ravagers vs scvs repair = boom!
TheDwf
Profile Joined November 2011
France19747 Posts
January 11 2015 15:21 GMT
#168
Hmm, hadn't thought about the Ravager's spell being another "Bunker bust" ability
Ramiz1989
Profile Joined July 2012
12124 Posts
January 11 2015 15:22 GMT
#169
On January 12 2015 00:18 Darkdwarf wrote:
That first TvZ game was awesome.

It was very cool, yeah.


I don't think that Corruptors are "imba", maybe they need to be tweaked but I don't think that they are nearly as good against Bio. They don't have ground attack, they have ability, and you have to constantly use it to switch targets.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
RaFox17
Profile Joined May 2013
Finland4581 Posts
January 11 2015 15:22 GMT
#170
On January 12 2015 00:20 Alchemik wrote:
is there any kind of reasoning behind making banshee have cloak by default

Hopefully they cancel it cause it just forces you to build AA and detection. Just takes excitement out of the game.
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2015-01-11 15:25:20
January 11 2015 15:22 GMT
#171
On January 12 2015 00:20 Alchemik wrote:
is there any kind of reasoning behind making banshee have cloak by default


Banshee was pretty bad and needed a buff since access to HotS anti air and detection were super easy to access ? Especially Zerg was buffed extremely in that regard with HotS.
Keeping +1 Range on the Banshee would be the better choice though and buffing the Missile Turret and not removing shared upgrades ... but yeah Blizzard thinks its a good idea to remove unit upgrades. Which is stupid especially for Zerg, since their tech switches hurt so much, that the first switch must be delayed so the opponent can prepare production for it. And you do that by adding upgrades to a unit.
Penev
Profile Joined October 2012
28481 Posts
January 11 2015 15:23 GMT
#172
On January 12 2015 00:21 TheDwf wrote:
Hmm, hadn't thought about the Ravager's spell being another "Bunker bust" ability

Bunker change incoming!
I Protoss winner, could it be?
RaFox17
Profile Joined May 2013
Finland4581 Posts
January 11 2015 15:23 GMT
#173
On January 12 2015 00:21 TheDwf wrote:
Hmm, hadn't thought about the Ravager's spell being another "Bunker bust" ability

Instead of bunker build patches we are gonna get bunker health upgrades in Lotv!!
Ramiz1989
Profile Joined July 2012
12124 Posts
January 11 2015 15:24 GMT
#174
Also, I know from Starbow tournaments that Impact really loves Lurkers, and I don't blame him!

I like the fact that he is going for them instead of mass Ravagers and Mutas what most of the Zergs in this mod has been doing.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Alchemik
Profile Joined March 2014
Poland7124 Posts
January 11 2015 15:24 GMT
#175
On January 12 2015 00:22 FeyFey wrote:
Show nested quote +
On January 12 2015 00:20 Alchemik wrote:
is there any kind of reasoning behind making banshee have cloak by default


Banshee was pretty bad and needed a buff since access to HotS anti air and detection were super easy to access ? Especially Zerg was buffed extremely in that regard with HotS.

so? you're still using banshees with mech, and you use it to put some pressure on the Zerg (or just kill him straight up with hellbat/banshee), while being safe at home

it's not like every unit is supposed to be used in every part of the game
Ramiz1989
Profile Joined July 2012
12124 Posts
January 11 2015 15:25 GMT
#176
That was a nice engagement and very nice fight.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
pmp10
Profile Joined April 2012
3325 Posts
January 11 2015 15:28 GMT
#177
On January 12 2015 00:22 FeyFey wrote:
Show nested quote +
On January 12 2015 00:20 Alchemik wrote:
is there any kind of reasoning behind making banshee have cloak by default


Banshee was pretty bad and needed a buff since access to HotS anti air and detection were super easy to access ? Especially Zerg was buffed extremely in that regard with HotS.

I think they just want to see more banshees in TvP.
If photon overcharge is back to hitting air they need some edge over mine drops.
TheDwf
Profile Joined November 2011
France19747 Posts
January 11 2015 15:29 GMT
#178
On January 12 2015 00:28 pmp10 wrote:
Show nested quote +
On January 12 2015 00:22 FeyFey wrote:
On January 12 2015 00:20 Alchemik wrote:
is there any kind of reasoning behind making banshee have cloak by default


Banshee was pretty bad and needed a buff since access to HotS anti air and detection were super easy to access ? Especially Zerg was buffed extremely in that regard with HotS.

I think they just want to see more banshees in TvP.

In that case, removing Cloak isn't the solution at all
DJHelium
Profile Joined December 2010
Sweden13480 Posts
January 11 2015 15:31 GMT
#179
On January 12 2015 00:29 TheDwf wrote:
Show nested quote +
On January 12 2015 00:28 pmp10 wrote:
On January 12 2015 00:22 FeyFey wrote:
On January 12 2015 00:20 Alchemik wrote:
is there any kind of reasoning behind making banshee have cloak by default


Banshee was pretty bad and needed a buff since access to HotS anti air and detection were super easy to access ? Especially Zerg was buffed extremely in that regard with HotS.

I think they just want to see more banshees in TvP.

In that case, removing Cloak isn't the solution at all


Removing the stalker would be a great solution for more banshees!
#1 player in the world atm: J-god | Follow me on twitter! @DJHelium
Penev
Profile Joined October 2012
28481 Posts
January 11 2015 15:31 GMT
#180
The new Terran units, indeed, feel like they're added just because for the sake of adding new units. The new Zerg units/ abilities seem to make a lot of sense though
I Protoss winner, could it be?
Prev 1 7 8 9 10 11 32 Next All
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