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Axiom LOTV Mod Tournament - Page 10

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Lexender
Profile Joined September 2013
Mexico2647 Posts
January 11 2015 15:32 GMT
#181
On January 12 2015 00:31 DJHelium wrote:
Show nested quote +
On January 12 2015 00:29 TheDwf wrote:
On January 12 2015 00:28 pmp10 wrote:
On January 12 2015 00:22 FeyFey wrote:
On January 12 2015 00:20 Alchemik wrote:
is there any kind of reasoning behind making banshee have cloak by default


Banshee was pretty bad and needed a buff since access to HotS anti air and detection were super easy to access ? Especially Zerg was buffed extremely in that regard with HotS.

I think they just want to see more banshees in TvP.

In that case, removing Cloak isn't the solution at all


Removing the stalker would be a great solution for more banshees!


To be honest the banshee is like the tank, every protoss units that can attack it counters it
sparklyresidue
Profile Joined August 2011
United States5523 Posts
January 11 2015 15:32 GMT
#182
On January 12 2015 00:31 Penev wrote:
The new Terran units, indeed, feel like they're added just because for the sake of adding new units. The new Zerg units/ abilities seem to make a lot of sense though

Agree. They're like toys, not real tools.
Like Tinkerbelle, I leave behind a sparkly residue.
TheDwf
Profile Joined November 2011
France19747 Posts
January 11 2015 15:33 GMT
#183
So much for the "expanding all over the map" theme
FeyFey
Profile Joined September 2010
Germany10114 Posts
January 11 2015 15:34 GMT
#184
On January 12 2015 00:24 Alchemik wrote:
Show nested quote +
On January 12 2015 00:22 FeyFey wrote:
On January 12 2015 00:20 Alchemik wrote:
is there any kind of reasoning behind making banshee have cloak by default


Banshee was pretty bad and needed a buff since access to HotS anti air and detection were super easy to access ? Especially Zerg was buffed extremely in that regard with HotS.

so? you're still using banshees with mech, and you use it to put some pressure on the Zerg (or just kill him straight up with hellbat/banshee), while being safe at home

it's not like every unit is supposed to be used in every part of the game


The Banshee is an AvG unit thats all it is and it was okay in the WoL build, but in the HotS build alot of things got an range or speed buff that deal with the Banshee. So it got to weak to be played apart from a few situations and even then it usually just works because the players choose to ignore it. And Terran has alot of units that don't work anymore in a normal engagement.
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
Last Edited: 2015-01-11 15:35:27
January 11 2015 15:34 GMT
#185
I like the cyclone idea as a mobile single target unit if they nerf it's damage somewhat. It's like a 'medium' mech unit that currently doesn't exist. Also another mech AA option
Neosteel Enthusiast
TheDwf
Profile Joined November 2011
France19747 Posts
January 11 2015 15:37 GMT
#186
On January 12 2015 00:34 FueledUpAndReadyToGo wrote:
I like the cyclone idea as a mobile single target unit if they nerf it's damage somewhat. It's like a 'medium' mech unit that currently doesn't exist. Also another mech AA option

Just make the Thor that 2 supply medium mech unit, no need to add something else when you can rework what exists to fulfill the desired purpose
RaFox17
Profile Joined May 2013
Finland4581 Posts
January 11 2015 15:39 GMT
#187
Hercs really wreck hatcheries :D
Ramiz1989
Profile Joined July 2012
12124 Posts
January 11 2015 15:39 GMT
#188
Ahah that Herc animation. :D
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
TheDwf
Profile Joined November 2011
France19747 Posts
Last Edited: 2015-01-11 15:39:42
January 11 2015 15:39 GMT
#189
The stats/mobility of the HERC are completely off for an early game unit
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
January 11 2015 15:40 GMT
#190
160 hp is way too much lol
Neosteel Enthusiast
FeyFey
Profile Joined September 2010
Germany10114 Posts
January 11 2015 15:40 GMT
#191
seeing the herk damage on lings I want to pair it up with a worker. Always loved Zealot + probe vs Ling battles.
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
January 11 2015 15:44 GMT
#192
MMA still holding?
Neosteel Enthusiast
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
January 11 2015 15:45 GMT
#193
Yay he hit an air unit :D
Neosteel Enthusiast
RaFox17
Profile Joined May 2013
Finland4581 Posts
January 11 2015 15:45 GMT
#194
Did banshee get a range increase?
TheDwf
Profile Joined November 2011
France19747 Posts
Last Edited: 2015-01-11 15:46:17
January 11 2015 15:46 GMT
#195
Why does the spell of the Ravager hit air units...
RaFox17
Profile Joined May 2013
Finland4581 Posts
January 11 2015 15:46 GMT
#196
I´m really starting to like ravagers!
PepsiMaxxxx
Profile Joined October 2012
Sweden5452 Posts
January 11 2015 15:46 GMT
#197
I like the mineral change and Lurkers, but everything else fells pretty meh..
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
January 11 2015 15:47 GMT
#198
Hmm ravager basic attack may be a bit too good
Neosteel Enthusiast
Sent.
Profile Joined June 2012
Poland9198 Posts
January 11 2015 15:47 GMT
#199
So much blood lol
You're now breathing manually
Dav1oN
Profile Joined January 2012
Ukraine3164 Posts
January 11 2015 15:47 GMT
#200
On January 12 2015 00:46 TheDwf wrote:
Why does the spell of the Ravager hit air units...


Rewatch Starship troopers, u'll get the answer.
In memory of Geoff "iNcontroL" Robinson 11.09.1985 - 21.07.2019 A tribute to incredible man, embodiment of joy, esports titan, starcraft community pillar all in one. You will always be remembered!
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