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Axiom LOTV Mod Tournament - Page 3

Forum Index > StarCraft 2 Tournaments
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Prev 1 2 3 4 5 30 31 32 Next All
Darksoldierr
Profile Joined May 2010
Hungary2012 Posts
January 05 2015 06:47 GMT
#41
I think the matches should be played on current map pool, so the focus can stay on the new changes rather than the maps too
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2015-01-05 12:39:17
January 05 2015 12:38 GMT
#42
On January 05 2015 15:47 Darksoldierr wrote:
I think the matches should be played on current map pool, so the focus can stay on the new changes rather than the maps too


That'd change nothing, or at least not have the effect you want it to have since the old maps aren't designed for 12 starting workers and lower minerals.

Regardless, can't wait to watch this!
FeyFey
Profile Joined September 2010
Germany10114 Posts
January 05 2015 14:36 GMT
#43
The December maps looked really nice, but I didn't find time to play on them so far. Hope I don't miss this tournament.
Krobolt
Profile Joined August 2014
Canada42 Posts
Last Edited: 2015-01-06 00:28:39
January 06 2015 00:04 GMT
#44
On January 05 2015 21:38 KeksX wrote:
Show nested quote +
On January 05 2015 15:47 Darksoldierr wrote:
I think the matches should be played on current map pool, so the focus can stay on the new changes rather than the maps too


That'd change nothing, or at least not have the effect you want it to have since the old maps aren't designed for 12 starting workers and lower minerals.

Regardless, can't wait to watch this!


I actually think LotV would work fine on maps from now. I worry that in the future, mapmakers will make 3rd, 4th, and 5th bases way too easy to take and ultimately lessen the effect of the new economy. One of the things I was really excited about with the announcement was that it would help a lot with the deathball problem since players wouldn't be able to have the equivalent of 3 mining bases for most, if not all, of the game, and thus have fewer units and not reach the 200/200 deathball. But if mapmakers make 4+ bases really easy to take and defend, it would be a lot easier to keep on that equivalent 3 base economy and thus I think we would see a lot more of the maxed supply deathballs.

I still think it'd be cool to see it on (HotS) fan favourite maps like Whirlwind or even newer ones like King Sejong or Overgrowth. Viewers already know these maps and tend to like the games they produce, so it would avoid the possible problem of playing on new maps that may not produce very good games.
A proud member of the Dongsquad.
Ej_
Profile Blog Joined January 2013
47656 Posts
January 06 2015 00:23 GMT
#45
On January 05 2015 15:38 olimoley wrote:
Instead of the current map pool, would you guys prefer to use the TL Maps of December? - http://www.teamliquid.net/forum/sc2-maps/474433-map-of-the-month-december-2014-results

YES PLEASE

community maps \o/
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
January 06 2015 00:55 GMT
#46
Olimoley if you need we (TL Mapmakers) can set up a map pool for you to use, it would be very easy to do, but we would need to know what you are searching for, what kind of map pool (standard maps, non-standard maps, or a mixture), how many Blizz maps/Ladder maps would you like to keep and what not.

Also if you have need of cool or good maps you can always reach to Lefix (OP in the MotM threads), me or any other mapmaker and ask him for which maps he thinks are good.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
IeZaeL
Profile Joined July 2012
Italy991 Posts
January 06 2015 08:57 GMT
#47
What about mixed map pool ? 1-2 maps from blizzard and 1-2-3 from MotM ?
Author of Coda and Eastwatch.
xtorn
Profile Blog Joined December 2013
4060 Posts
January 06 2015 11:08 GMT
#48
this sounds so, so very cool. Axiom house cannot wait until LOTV i see :;D

lets do this!!!
Life - forever the Legend in my heart
lefix
Profile Joined February 2011
Germany1082 Posts
January 06 2015 12:07 GMT
#49
gogogo community maps!
Map of the Month | The Planetary Workshop | SC2Melee.net
moskonia
Profile Joined January 2011
Israel1448 Posts
January 06 2015 15:14 GMT
#50
I would love to see a map tournament specifically for lotv used for this tournament, which means higher number of bases, and some features that are better for the new units. Although community maps are always fun to see, and the lotv map pool in the arcade has been really awesome for the most part.
olimoley
Profile Blog Joined January 2013
United States742 Posts
January 08 2015 02:46 GMT
#51
After discussing with the players involved in this tournament, we've decided to increase the map pool to 5 maps and changing the maps to a mix of community and old ladder maps. Thanks for your input everyone, the map pool is:

Whirlwind
Isomer
Graveside
Habitation Station
God's Garden
Events Manager, Team Liquid - Creator of OlimoLeague
Krobolt
Profile Joined August 2014
Canada42 Posts
January 09 2015 00:17 GMT
#52
On January 08 2015 11:46 olimoley wrote:
After discussing with the players involved in this tournament, we've decided to increase the map pool to 5 maps and changing the maps to a mix of community and old ladder maps. Thanks for your input everyone, the map pool is:

Whirlwind
Isomer
Graveside
Habitation Station
God's Garden


Excellent! I like this map pool a lot. I'm looking forward to this so much.
A proud member of the Dongsquad.
lestye
Profile Blog Joined August 2010
United States4178 Posts
January 09 2015 01:02 GMT
#53
On January 08 2015 11:46 olimoley wrote:
After discussing with the players involved in this tournament, we've decided to increase the map pool to 5 maps and changing the maps to a mix of community and old ladder maps. Thanks for your input everyone, the map pool is:

Whirlwind
Isomer
Graveside
Habitation Station
God's Garden

Awesome decision.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2015-01-09 01:37:41
January 09 2015 01:36 GMT
#54
I lost the track of how often Totalbiscuit saved esports. I need to watch this madness. And it is produced and casted by TB!!!
You don't choose to play zerg. The zerg choose you.
Darkdwarf
Profile Blog Joined December 2012
Sweden960 Posts
January 09 2015 01:39 GMT
#55
Really looking forward to this
Teams: IM, Jin Air, Invictus || Players: Maru, GuMiho, INnoVation, Ryung, sOs, Squirtle, NaNiwa, Has, Zoun, Life, Rogue, Dark
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
January 09 2015 01:56 GMT
#56
Graveside? Hell yes, my favorite map
Moderatorshe/her
TL+ Member
SidianTheBard
Profile Joined October 2010
United States2474 Posts
January 09 2015 03:09 GMT
#57
Isomerrrrrrrrr!!! whoooooooo!!! I love that you're using Hab Stat again <3. But I love Isomer. Hope it turns out well!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
olimoley
Profile Blog Joined January 2013
United States742 Posts
January 09 2015 04:47 GMT
#58
TRUE will be replaced with Miya due to an unexpected extended stay at his family house where he does not have access to a computer.
Events Manager, Team Liquid - Creator of OlimoLeague
-Kyo-
Profile Blog Joined August 2010
Japan1926 Posts
January 09 2015 05:02 GMT
#59
I am training thestc, he will be victorious!
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
Krobolt
Profile Joined August 2014
Canada42 Posts
January 09 2015 05:08 GMT
#60
On January 09 2015 13:47 olimoley wrote:
TRUE will be replaced with Miya due to an unexpected extended stay at his family house where he does not have access to a computer.


Miya's playing again? I thought he retired.
A proud member of the Dongsquad.
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