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[S2SL] S1 2015 - Challenge Day 5 - Page 10

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 8 9 10 11 12 31 Next All
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
December 26 2014 07:35 GMT
#181
On December 26 2014 16:34 vult wrote:
herO's stalker target fire on air units is mind blowing, so sexy.


All of his army control in that game was seriously on point, damn
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
meshfusion
Profile Joined June 2014
Russian Federation232 Posts
December 26 2014 07:35 GMT
#182
siege tanks are totally trash in TvP (and TvZ unless u play mech) not sure why wolf kept saying they did a lot for him. they ddin't
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
December 26 2014 07:35 GMT
#183
On December 26 2014 16:34 KingofdaHipHop wrote:
Poll: Recommend herO vs Bbyong Game 2?

★- Do not see this game no matter what (0)
 
0%

★★- Not recommended unless you have nothing better to do (0)
 
0%

★★★- Good game (0)
 
0%

★★★★- Highly recommended game (12)
 
100%

★★★★★- One of the best games this season (0)
 
0%

12 total votes

Your vote: Recommend herO vs Bbyong Game 2?

(Vote): ★- Do not see this game no matter what
(Vote): ★★- Not recommended unless you have nothing better to do
(Vote): ★★★- Good game
(Vote): ★★★★- Highly recommended game
(Vote): ★★★★★- One of the best games this season


Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
December 26 2014 07:35 GMT
#184
tanks still bad.
Moderator
vult
Profile Blog Joined February 2012
United States9400 Posts
December 26 2014 07:38 GMT
#185
On December 26 2014 16:35 stuchiu wrote:
tanks still bad.


It's not even that the tanks were bad. Bbyong never had enough air to counter colossus because herO kept sniping medivacs and vikings with the stalkers before blinking back. I really want to go back and watch that game and analyze it more. He killed 4 vikings with 6 stalkers while under fire by marauders and saved 4 of them by blinking back. It was actually immaculate.
I used to play random, but for you I play very specifically.
Daralii
Profile Joined March 2010
United States16991 Posts
December 26 2014 07:38 GMT
#186
On December 26 2014 16:32 Circumstance wrote:
Show nested quote +
On December 26 2014 16:30 KingofdaHipHop wrote:
On December 26 2014 16:28 Circumstance wrote:
The weird thing about this meta is that attacking a base just seems to consistently yield more worker kills than it did a few months ago.

It's a bad time to be a civilian in Starcraft.

Is there such a thing? Zerg is all part of a single collective, Terran is seemingly only military, and Probes aren't living beings.

Unless LotV adds ambient critters that are civilians, no. Plenty of civilians probably end up as collateral damage in the campaign though.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Noonius
Profile Joined April 2012
Estonia17413 Posts
December 26 2014 07:38 GMT
#187
On December 26 2014 16:35 stuchiu wrote:
tanks still bad.


even the sniff of mech in tvp means you lose. We clearly need bw tvp to be brought back

Terran forever | Maru hater forever
Lunareste
Profile Joined July 2011
United States3596 Posts
December 26 2014 07:40 GMT
#188
Did anyone catch Bbyong's gas count throughout that game?

herO's army control was insanely good, but I'm just wondering if there's enough gas as a 3 base Terran to make enough Tanks and Vikings to make a strat like that work AND have even closer upgrades.

I know Bbyong's upgrades were a bit late due to the late armory, but did he reach 2/2 at any point in that game?
KT FlaSh FOREVER
Lunareste
Profile Joined July 2011
United States3596 Posts
December 26 2014 07:40 GMT
#189
On December 26 2014 16:38 Noonius wrote:
Show nested quote +
On December 26 2014 16:35 stuchiu wrote:
tanks still bad.


even the sniff of mech in tvp means you lose. We clearly need bw tvp to be brought back



Just bring back the fucking Vulture/Spider Mine already Blizzard, please.
KT FlaSh FOREVER
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
December 26 2014 07:40 GMT
#190
On December 26 2014 16:38 vult wrote:
Show nested quote +
On December 26 2014 16:35 stuchiu wrote:
tanks still bad.


It's not even that the tanks were bad. Bbyong never had enough air to counter colossus because herO kept sniping medivacs and vikings with the stalkers before blinking back. I really want to go back and watch that game and analyze it more. He killed 4 vikings with 6 stalkers while under fire by marauders and saved 4 of them by blinking back. It was actually immaculate.


I think the insufficient air is an indirect consequence of building a bio-tank army. Balancing the numbers of bio as buffer, the amount of medivacs, the amount of tanks, and the number of vikings is very difficult. Also tanks aren't particularly good against any protoss unit really.
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
December 26 2014 07:42 GMT
#191
On December 26 2014 16:40 Lunareste wrote:
Did anyone catch Bbyong's gas count throughout that game?

herO's army control was insanely good, but I'm just wondering if there's enough gas as a 3 base Terran to make enough Tanks and Vikings to make a strat like that work AND have even closer upgrades.

I know Bbyong's upgrades were a bit late due to the late armory, but did he reach 2/2 at any point in that game?

I'm pretty sure he was still just 1/0 on his vehicle upgrades, even there at the end.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
vult
Profile Blog Joined February 2012
United States9400 Posts
December 26 2014 07:43 GMT
#192
On December 26 2014 16:40 Lunareste wrote:
Did anyone catch Bbyong's gas count throughout that game?

herO's army control was insanely good, but I'm just wondering if there's enough gas as a 3 base Terran to make enough Tanks and Vikings to make a strat like that work AND have even closer upgrades.

I know Bbyong's upgrades were a bit late due to the late armory, but did he reach 2/2 at any point in that game?


I don't think he ever got 2/2, but if you're able to maintain your medivac count and not lose vikings you can afford it, but its reallllly hard.
I used to play random, but for you I play very specifically.
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
December 26 2014 07:43 GMT
#193
Now he goes for that same bio tank comp
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
Phredxor
Profile Joined May 2013
New Zealand15076 Posts
December 26 2014 07:44 GMT
#194
Those move command stalkers.
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
December 26 2014 07:44 GMT
#195
This game is insane.
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
jubil
Profile Blog Joined March 2011
United States2602 Posts
December 26 2014 07:45 GMT
#196
HOOOO I nearly lost it at "Avilo cries everytime"

and then the "he's killing so many probes with the autoturrets, he might get the achievement"

wolf killin it
Marineking-Polt-Maru-Fantasy-Solar-Xenocider-Suppy fighting!
Lunareste
Profile Joined July 2011
United States3596 Posts
December 26 2014 07:45 GMT
#197
On December 26 2014 16:42 KrazyTrumpet wrote:
Show nested quote +
On December 26 2014 16:40 Lunareste wrote:
Did anyone catch Bbyong's gas count throughout that game?

herO's army control was insanely good, but I'm just wondering if there's enough gas as a 3 base Terran to make enough Tanks and Vikings to make a strat like that work AND have even closer upgrades.

I know Bbyong's upgrades were a bit late due to the late armory, but did he reach 2/2 at any point in that game?

I'm pretty sure he was still just 1/0 on his vehicle upgrades, even there at the end.


I meant 2/2 on the bio, not the mech. but thanks =)
KT FlaSh FOREVER
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
December 26 2014 07:45 GMT
#198
On December 26 2014 16:43 NeThZOR wrote:
Now he goes for that same bio tank comp


I don't think its bad if you go for an all-in or a very heavy push with this. Its the transition from it and the resulting midgame that's iffy.
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
December 26 2014 07:45 GMT
#199
herO your blink stalker control this series is seriously giving me nerd boners goddamn man
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
December 26 2014 07:46 GMT
#200
On December 26 2014 16:38 vult wrote:
Show nested quote +
On December 26 2014 16:35 stuchiu wrote:
tanks still bad.


It's not even that the tanks were bad. Bbyong never had enough air to counter colossus because herO kept sniping medivacs and vikings with the stalkers before blinking back. I really want to go back and watch that game and analyze it more. He killed 4 vikings with 6 stalkers while under fire by marauders and saved 4 of them by blinking back. It was actually immaculate.


One of the many many fundamental problems with tanks is that they're movement speed is slow. Which is fine if you're playing mech or you can set up positions if you have positional advantage, but in skirmish PvT what essentially happens is you have 4 sets of units with 4 different movement speeds.

You have the bio/bio on stim, medivacs, vikings and tanks. Theoretically a player could be able to set them up on 4 hot keys to perfectly micro each unit, but in practice (like most players) set it up on one hotkey then use the mouse to control individuals sets of units. So by including tanks into your comp microing an already hard to micro army just gets that much harder.

Combined with the tanks brittleness, lack of mobility, gas cost, supply count and need to target fire on collosus just makes tank comps not worth the effort for most players.
Moderator
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