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[DreamHack] Stockholm 2014 - Day 2 - Page 107

Forum Index > StarCraft 2 Tournaments
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lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
September 27 2014 18:26 GMT
#2121
On September 28 2014 03:22 bo1b wrote:
Show nested quote +
On September 28 2014 03:22 Lunareste wrote:
ForGG could have taken that SEVERAL times if he would have bothered to target his widow mines

Yep, this is hilariously worse then forgg's widowmine parade pushing in 2013

ForGG's wm parade pushing in 2013, when mines were killing more of his own marines? I mean, he got to Ro4 of WCS 2013 S1 on the back of TvT only.
DeMoN pulls off a Miracle and Flies to the Moon
absinthfee
Profile Joined October 2010
Germany718 Posts
September 27 2014 18:26 GMT
#2122
On September 28 2014 03:25 SC2Toastie wrote:
Show nested quote +
On September 28 2014 03:24 PepsiMaxxxx wrote:
On September 28 2014 03:23 Circumstance wrote:
Yes, ForGG made mistakes, but that Muta control was just soOpidly good all game.


He lost all but one Muta in the first big attack against the third.

Losing 6-8 mutas for 20 scvs is worth it

That is what the casters kept missing.
ForGG was on 45 scvs against soO 65. Then the game went on another 5-10 min. Naturally soO is gonna overwhelm ForGG.
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
September 27 2014 18:27 GMT
#2123
shit I fell asleep and missed all the games, how have they been?
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
September 27 2014 18:27 GMT
#2124
On September 28 2014 03:26 lolfail9001 wrote:
Show nested quote +
On September 28 2014 03:22 bo1b wrote:
On September 28 2014 03:22 Lunareste wrote:
ForGG could have taken that SEVERAL times if he would have bothered to target his widow mines

Yep, this is hilariously worse then forgg's widowmine parade pushing in 2013

ForGG's wm parade pushing in 2013, when mines were killing more of his own marines? I mean, he got to Ro4 of WCS 2013 S1 on the back of TvT only.

Sure, his loss to stephano was stupid but it's still better then this.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
September 27 2014 18:27 GMT
#2125
On September 28 2014 03:26 bo1b wrote:
Show nested quote +
On September 28 2014 03:25 SC2Toastie wrote:
On September 28 2014 03:24 PepsiMaxxxx wrote:
On September 28 2014 03:23 Circumstance wrote:
Yes, ForGG made mistakes, but that Muta control was just soOpidly good all game.


He lost all but one Muta in the first big attack against the third.

Losing 6-8 mutas for 20 scvs is worth it

Nope lol

Lolyes
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Aeceus
Profile Joined September 2011
United Kingdom1278 Posts
September 27 2014 18:27 GMT
#2126
On September 28 2014 03:22 PepsiMaxxxx wrote:
Fun fact, soO played against so many Widow mines without Overseers. :D


He had at least 3 overseers that game. don't know what you are talking about
Binky1842
Profile Blog Joined July 2004
United States2599 Posts
September 27 2014 18:27 GMT
#2127
i'm still not over bo3 semis
time constraints be damned!
"The zoo could not confirm that Binky was the attacker, but only Binky had blood on his face following the incident"
LordErebus
Profile Joined May 2013
Germany157 Posts
September 27 2014 18:27 GMT
#2128
On September 28 2014 03:26 Circumstance wrote:
Show nested quote +
On September 28 2014 03:24 SC2Toastie wrote:
Can Soo 1-0 Champagne?


Champagne is no Bo1.




But the champagne forfeits the series after the first loss...
지지 !
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
September 27 2014 18:27 GMT
#2129
On September 28 2014 03:27 Aeceus wrote:
Show nested quote +
On September 28 2014 03:22 PepsiMaxxxx wrote:
Fun fact, soO played against so many Widow mines without Overseers. :D


He had at least 3 overseers that game. don't know what you are talking about

I think they kept dying actually.
ModeratorI am still alive, somehow
TL+ Member
MosART
Profile Joined May 2010
United States1899 Posts
September 27 2014 18:27 GMT
#2130
Hope there won't be an hour break after this game.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
September 27 2014 18:28 GMT
#2131
On September 28 2014 03:27 bo1b wrote:
Show nested quote +
On September 28 2014 03:26 lolfail9001 wrote:
On September 28 2014 03:22 bo1b wrote:
On September 28 2014 03:22 Lunareste wrote:
ForGG could have taken that SEVERAL times if he would have bothered to target his widow mines

Yep, this is hilariously worse then forgg's widowmine parade pushing in 2013

ForGG's wm parade pushing in 2013, when mines were killing more of his own marines? I mean, he got to Ro4 of WCS 2013 S1 on the back of TvT only.

Sure, his loss to stephano was stupid but it's still better then this.

At least in this one WM actually killed zerg units in larger amounts. I mean, we all know that ForGG always forgets to replace lost SCVs.
DeMoN pulls off a Miracle and Flies to the Moon
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
September 27 2014 18:28 GMT
#2132
On September 28 2014 03:26 absinthfee wrote:
Show nested quote +
On September 28 2014 03:25 SC2Toastie wrote:
On September 28 2014 03:24 PepsiMaxxxx wrote:
On September 28 2014 03:23 Circumstance wrote:
Yes, ForGG made mistakes, but that Muta control was just soOpidly good all game.


He lost all but one Muta in the first big attack against the third.

Losing 6-8 mutas for 20 scvs is worth it

That is what the casters kept missing.
ForGG was on 45 scvs against soO 65. Then the game went on another 5-10 min. Naturally soO is gonna overwhelm ForGG.

Ye, haha. Soo was ahead all game long despite ForGG using the spawn advantage well!
Mura Ma Man, Dark Da Dude, Super Shot Sos!
PepsiMaxxxx
Profile Joined October 2012
Sweden5452 Posts
September 27 2014 18:28 GMT
#2133
On September 28 2014 03:26 absinthfee wrote:
Show nested quote +
On September 28 2014 03:25 SC2Toastie wrote:
On September 28 2014 03:24 PepsiMaxxxx wrote:
On September 28 2014 03:23 Circumstance wrote:
Yes, ForGG made mistakes, but that Muta control was just soOpidly good all game.


He lost all but one Muta in the first big attack against the third.

Losing 6-8 mutas for 20 scvs is worth it

That is what the casters kept missing.
ForGG was on 45 scvs against soO 65. Then the game went on another 5-10 min. Naturally soO is gonna overwhelm ForGG.


soO was close to 80 drones. You can't keep on that pressure with 65 drones.
PinheadXXXXXX
Profile Joined February 2012
United States897 Posts
September 27 2014 18:28 GMT
#2134
Anyone think that ForGG's style would work better with hellbats? They would trade better in small numbers, could more easily accompany his drops, and work more cohesively with a gameplan of "drop and just keep trading efficiently."
Taeja the one true Byunjwa~
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
September 27 2014 18:28 GMT
#2135
On September 28 2014 03:27 SC2Toastie wrote:
Show nested quote +
On September 28 2014 03:26 bo1b wrote:
On September 28 2014 03:25 SC2Toastie wrote:
On September 28 2014 03:24 PepsiMaxxxx wrote:
On September 28 2014 03:23 Circumstance wrote:
Yes, ForGG made mistakes, but that Muta control was just soOpidly good all game.


He lost all but one Muta in the first big attack against the third.

Losing 6-8 mutas for 20 scvs is worth it

Nope lol

Lolyes

Do you want me to link the games of zerg vs competent parade pushing where things like that were tried?

I'm actually willing to bet innovation stomps soO if he can still play the widowmine parade push
TheDwf
Profile Joined November 2011
France19747 Posts
September 27 2014 18:28 GMT
#2136
Overgrowth, RIP ForGG
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
September 27 2014 18:28 GMT
#2137
On September 28 2014 03:26 Incognoto wrote:
Show nested quote +
On September 28 2014 03:25 Dodgin wrote:
On September 28 2014 03:22 SC2Toastie wrote:
I'm sorry, but that casting was silly. Soo was on even army supply and 30 workers ahead all game long and they act like ForGG is far ahead. I u derstand the need to hype a bit, but this was just silly.


If you just listen to the casters to try to understand what's going on in the game, you're going to have a bad time. they let the hype take over instead of staying objective, once they pick a narrative for the game they keep with it instead of going " wait...no actually soO is ahead now "


not tastosis though. though sometimes they call games too early


tasteless is actually one of the best casters at not falling for this, the only time it happens is when the game is about to end and they start doing their " looks like X player is going to X storyline! " speeches
Squat
Profile Joined September 2013
Sweden7978 Posts
September 27 2014 18:28 GMT
#2138
On September 28 2014 03:27 SC2Toastie wrote:
Show nested quote +
On September 28 2014 03:26 bo1b wrote:
On September 28 2014 03:25 SC2Toastie wrote:
On September 28 2014 03:24 PepsiMaxxxx wrote:
On September 28 2014 03:23 Circumstance wrote:
Yes, ForGG made mistakes, but that Muta control was just soOpidly good all game.


He lost all but one Muta in the first big attack against the third.

Losing 6-8 mutas for 20 scvs is worth it

Nope lol

Lolyes

Depends on how the game looks, but generally it's really not worth it unless you are substantially ahead.
"Digital. They have digital. What is digital?" - Donald J Trump
Undead1993
Profile Joined January 2012
Germany17651 Posts
September 27 2014 18:28 GMT
#2139
man they are talking a lot.
SEKO SEKO SEKO SEKO SEKO
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
September 27 2014 18:29 GMT
#2140
On September 28 2014 03:28 PinheadXXXXXX wrote:
Anyone think that ForGG's style would work better with hellbats? They would trade better in small numbers, could more easily accompany his drops, and work more cohesively with a gameplan of "drop and just keep trading efficiently."

ForGG's style would work better with some more SCVs, better micro (but that's true for bio in general) and w/e.
DeMoN pulls off a Miracle and Flies to the Moon
Prev 1 105 106 107 108 109 175 Next
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