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Russian Federation40190 Posts
On September 28 2014 03:22 bo1b wrote:Show nested quote +On September 28 2014 03:22 Lunareste wrote: ForGG could have taken that SEVERAL times if he would have bothered to target his widow mines Yep, this is hilariously worse then forgg's widowmine parade pushing in 2013 ForGG's wm parade pushing in 2013, when mines were killing more of his own marines? I mean, he got to Ro4 of WCS 2013 S1 on the back of TvT only.
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On September 28 2014 03:25 SC2Toastie wrote:Show nested quote +On September 28 2014 03:24 PepsiMaxxxx wrote:On September 28 2014 03:23 Circumstance wrote: Yes, ForGG made mistakes, but that Muta control was just soOpidly good all game. He lost all but one Muta in the first big attack against the third. Losing 6-8 mutas for 20 scvs is worth it That is what the casters kept missing. ForGG was on 45 scvs against soO 65. Then the game went on another 5-10 min. Naturally soO is gonna overwhelm ForGG.
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shit I fell asleep and missed all the games, how have they been?
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On September 28 2014 03:26 lolfail9001 wrote:Show nested quote +On September 28 2014 03:22 bo1b wrote:On September 28 2014 03:22 Lunareste wrote: ForGG could have taken that SEVERAL times if he would have bothered to target his widow mines Yep, this is hilariously worse then forgg's widowmine parade pushing in 2013 ForGG's wm parade pushing in 2013, when mines were killing more of his own marines? I mean, he got to Ro4 of WCS 2013 S1 on the back of TvT only. Sure, his loss to stephano was stupid but it's still better then this.
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On September 28 2014 03:26 bo1b wrote:Show nested quote +On September 28 2014 03:25 SC2Toastie wrote:On September 28 2014 03:24 PepsiMaxxxx wrote:On September 28 2014 03:23 Circumstance wrote: Yes, ForGG made mistakes, but that Muta control was just soOpidly good all game. He lost all but one Muta in the first big attack against the third. Losing 6-8 mutas for 20 scvs is worth it Nope lol Lolyes
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On September 28 2014 03:22 PepsiMaxxxx wrote: Fun fact, soO played against so many Widow mines without Overseers. :D
He had at least 3 overseers that game. don't know what you are talking about
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i'm still not over bo3 semis time constraints be damned!
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On September 28 2014 03:26 Circumstance wrote:Champagne is no Bo1.
But the champagne forfeits the series after the first loss...
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your Country52797 Posts
On September 28 2014 03:27 Aeceus wrote:Show nested quote +On September 28 2014 03:22 PepsiMaxxxx wrote: Fun fact, soO played against so many Widow mines without Overseers. :D He had at least 3 overseers that game. don't know what you are talking about I think they kept dying actually.
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Hope there won't be an hour break after this game.
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Russian Federation40190 Posts
On September 28 2014 03:27 bo1b wrote:Show nested quote +On September 28 2014 03:26 lolfail9001 wrote:On September 28 2014 03:22 bo1b wrote:On September 28 2014 03:22 Lunareste wrote: ForGG could have taken that SEVERAL times if he would have bothered to target his widow mines Yep, this is hilariously worse then forgg's widowmine parade pushing in 2013 ForGG's wm parade pushing in 2013, when mines were killing more of his own marines? I mean, he got to Ro4 of WCS 2013 S1 on the back of TvT only. Sure, his loss to stephano was stupid but it's still better then this. At least in this one WM actually killed zerg units in larger amounts. I mean, we all know that ForGG always forgets to replace lost SCVs.
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On September 28 2014 03:26 absinthfee wrote:Show nested quote +On September 28 2014 03:25 SC2Toastie wrote:On September 28 2014 03:24 PepsiMaxxxx wrote:On September 28 2014 03:23 Circumstance wrote: Yes, ForGG made mistakes, but that Muta control was just soOpidly good all game. He lost all but one Muta in the first big attack against the third. Losing 6-8 mutas for 20 scvs is worth it That is what the casters kept missing. ForGG was on 45 scvs against soO 65. Then the game went on another 5-10 min. Naturally soO is gonna overwhelm ForGG. Ye, haha. Soo was ahead all game long despite ForGG using the spawn advantage well!
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On September 28 2014 03:26 absinthfee wrote:Show nested quote +On September 28 2014 03:25 SC2Toastie wrote:On September 28 2014 03:24 PepsiMaxxxx wrote:On September 28 2014 03:23 Circumstance wrote: Yes, ForGG made mistakes, but that Muta control was just soOpidly good all game. He lost all but one Muta in the first big attack against the third. Losing 6-8 mutas for 20 scvs is worth it That is what the casters kept missing. ForGG was on 45 scvs against soO 65. Then the game went on another 5-10 min. Naturally soO is gonna overwhelm ForGG.
soO was close to 80 drones. You can't keep on that pressure with 65 drones.
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Anyone think that ForGG's style would work better with hellbats? They would trade better in small numbers, could more easily accompany his drops, and work more cohesively with a gameplan of "drop and just keep trading efficiently."
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On September 28 2014 03:27 SC2Toastie wrote:Show nested quote +On September 28 2014 03:26 bo1b wrote:On September 28 2014 03:25 SC2Toastie wrote:On September 28 2014 03:24 PepsiMaxxxx wrote:On September 28 2014 03:23 Circumstance wrote: Yes, ForGG made mistakes, but that Muta control was just soOpidly good all game. He lost all but one Muta in the first big attack against the third. Losing 6-8 mutas for 20 scvs is worth it Nope lol Lolyes Do you want me to link the games of zerg vs competent parade pushing where things like that were tried?
I'm actually willing to bet innovation stomps soO if he can still play the widowmine parade push
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On September 28 2014 03:26 Incognoto wrote:Show nested quote +On September 28 2014 03:25 Dodgin wrote:On September 28 2014 03:22 SC2Toastie wrote: I'm sorry, but that casting was silly. Soo was on even army supply and 30 workers ahead all game long and they act like ForGG is far ahead. I u derstand the need to hype a bit, but this was just silly. If you just listen to the casters to try to understand what's going on in the game, you're going to have a bad time. they let the hype take over instead of staying objective, once they pick a narrative for the game they keep with it instead of going " wait...no actually soO is ahead now " not tastosis though. though sometimes they call games too early
tasteless is actually one of the best casters at not falling for this, the only time it happens is when the game is about to end and they start doing their " looks like X player is going to X storyline! " speeches
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On September 28 2014 03:27 SC2Toastie wrote:Show nested quote +On September 28 2014 03:26 bo1b wrote:On September 28 2014 03:25 SC2Toastie wrote:On September 28 2014 03:24 PepsiMaxxxx wrote:On September 28 2014 03:23 Circumstance wrote: Yes, ForGG made mistakes, but that Muta control was just soOpidly good all game. He lost all but one Muta in the first big attack against the third. Losing 6-8 mutas for 20 scvs is worth it Nope lol Lolyes Depends on how the game looks, but generally it's really not worth it unless you are substantially ahead.
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man they are talking a lot.
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Russian Federation40190 Posts
On September 28 2014 03:28 PinheadXXXXXX wrote: Anyone think that ForGG's style would work better with hellbats? They would trade better in small numbers, could more easily accompany his drops, and work more cohesively with a gameplan of "drop and just keep trading efficiently." ForGG's style would work better with some more SCVs, better micro (but that's true for bio in general) and w/e.
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