I would love to see another mech game.
[WCS EU] Ro16 Group B Premier Season 1 2014 - Page 56
Forum Index > StarCraft 2 Tournaments |
Qwerty85
Croatia5536 Posts
I would love to see another mech game. | ||
Niko_Thien
Germany2671 Posts
On March 27 2014 06:02 DJHelium wrote: Who's Grubby talking to? Looks like Blysk. | ||
Lorning
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Belgica34432 Posts
On March 27 2014 06:01 Lorning wrote: Poll: Recommend Losers' Match Game 1? ★- Do not see this game no matter what (1) ★★- Not recommended unless you have nothing better to do (1) ★★★- Good game (4) ★★★★- Highly recommended game (11) ★★★★★- One of the best games this season (37) 54 total votes Your vote: Recommend Losers' Match Game 1? (Vote): ★- Do not see this game no matter what | ||
Big J
Austria16289 Posts
On March 27 2014 06:01 TheAnarchy wrote: Grubby was all the game behind. This tech wont actually work in even conditions He wasn't behind, don't let the supply blind you. It's like a Terran roach max, you are supposed to be up in supply if you only make 100/0/2 units from reactors. Grubby just made bad compositions and took extremly bad engagements, like his first attack with 3 Colossi. | ||
Skynx
Turkey7150 Posts
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NovaMB
Germany9534 Posts
Polar Night Yeonsu Daedalus Point Heavy Rain | ||
Aeromi
France14456 Posts
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Lorning
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Belgica34432 Posts
On March 27 2014 06:05 NovaMB wrote: Cool, map removals next Ladder season: Polar Night Yeonsu Daedalus Point Heavy Rain Yeonsu gone. Fucking finally | ||
NovaMB
Germany9534 Posts
King Sejong Station in, also a 3-player map | ||
MasterOfPuppets
Romania6942 Posts
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TheAnarchy
Chile1105 Posts
On March 27 2014 06:04 Big J wrote: He wasn't behind, don't let the supply blind you. It's like a Terran roach max, you are supposed to be up in supply if you only make 100/0/2 units from reactors. Grubby just made bad compositions and took extremly bad engagements, like his first attack with 3 Colossi. He was behind because he didnt scout the third expantion and made many mistakes in the early game. The game could lasted 15 mins with bio and scv pull | ||
Arthayze
France108 Posts
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y0su
Finland7871 Posts
On March 27 2014 06:05 NovaMB wrote: Cool, map removals next Ladder season: Polar Night Yeonsu Daedalus Point Heavy Rain source? | ||
DJHelium
Sweden13480 Posts
On March 27 2014 06:05 NovaMB wrote: Cool, map removals next Ladder season: Polar Night Yeonsu Daedalus Point Heavy Rain Yes Alterzim stays! ...said no-one ![]() I would like to see them swap all maps between every season! | ||
sharkie
Austria18311 Posts
On March 27 2014 06:06 Arthayze wrote: Am I a bad person for having more fun watching this than GSL's semis today ? nope ![]() | ||
NovaMB
Germany9534 Posts
http://us.battle.net/sc2/en/blog/13480732 | ||
DJHelium
Sweden13480 Posts
On March 27 2014 06:06 Arthayze wrote: Am I a bad person for having more fun watching this than GSL's semis today ? I think there's very few who enjoyed the GSL semis more than this. | ||
Undead1993
Germany17651 Posts
LOL gl on king sejong station terrans | ||
Lorning
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Belgica34432 Posts
"Merry Go Round LE" oh god | ||
Sissors
1395 Posts
On March 27 2014 06:01 pmp10 wrote: Immortals wouldn't help him there. First there were too many hellions and then the tank count was too large. Did you see that single immortal which poked forward? And how much damage it absorbed? Immortals are extremely good, so are archons. Zealots reasonable, not great in first wave, but you need something with your minerals, and new warpins are extremely strong since by then the hellbats should be gone. I mech every TvP, and sorry but to me it seemed Grubby was running around without a clue what to do. He made all the wrong units, only with mass sentry his composition would have been worse. Air can counter this, but then the correct air (so no voids, but tempests). However you need a whole bunch before that works, and lets face it, Grubby wasn't in a position to hide any air, he needed everything to defend. Ground wise, mass immortal, sentry, archon. Now from a Grubby I expect more, but for a regular player, just split them up into two groups. That is the only important thing to remember: Split them in two groups, a-move from different direction, gg. For a Grubby the same but with a better concave. Both archons, immortals and zealots rip through tanks, you only need one hole in the defense and the tanks all die. And no matter how fun this was to watch, Daisy showed plenty of holes in the defense. That this worked without either ravens or ghosts shows for me that Grubby just had no clue on where to start with countering it. Also with the extra stalkers/colossi added, that is just plain bad. | ||
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