[WCS EU] Ro16 Group B Premier Season 1 2014 - Page 54
Forum Index > StarCraft 2 Tournaments |
shid0x
Korea (South)5014 Posts
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Die4Ever
United States17588 Posts
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Qwerty85
Croatia5536 Posts
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Schelim
Austria11528 Posts
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Undead1993
Germany17651 Posts
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Boucot
France15997 Posts
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Niko_Thien
Germany2671 Posts
On March 27 2014 05:54 Lorning wrote: "The thing Dayshi is doing wrong is that he isn't queuing up 5 tanks per factory" "You cannot get above 100 apm!" | ||
Dr.Sin
Canada1126 Posts
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robson1
3632 Posts
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MasterOfPuppets
Romania6942 Posts
On March 27 2014 05:56 Boucot wrote: It's weird to say that but this compo seems so fragile. Yeah, if Grubby had more of a standing army, and perhaps a slightly different composition, one poor engagement for Dayshi and it's all over. | ||
imre
France9263 Posts
On March 27 2014 05:57 MasterOfPuppets wrote: Yeah, if Grubby had more of a standing army, and perhaps a slightly different composition, one poor engagement for Dayshi and it's all over. if grubby was playing vs mech and not vs bio it'd be easier... | ||
NovaMB
Germany9534 Posts
On March 27 2014 05:56 Dr.Sin wrote: Who is Tod's co-caster? Apollo with a cold | ||
polpot
3002 Posts
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Undead1993
Germany17651 Posts
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Zprit
92 Posts
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stuchiu
Fiddler's Green42661 Posts
4-5 base double upgrades mass gateway into some immortals to hold of any aggressive early timings. THen you hide 3 stargates and go carriers. At least that's what Trap showed me. | ||
Aeromi
France14456 Posts
On March 27 2014 05:59 stuchiu wrote: This is how you beat it: 4-5 base double upgrades mass gateway into some immortals to hold of any aggressive early timings. THen you hide 3 stargates and go carriers. Or you go 10 pool. | ||
MasterOfPuppets
Romania6942 Posts
In-base proxy marauder. | ||
Ej_
47656 Posts
I mean 10gate would beat 14CC lowground pretty soundly | ||
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stuchiu
Fiddler's Green42661 Posts
10 pool beats that too. | ||
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