On March 26 2014 05:12 vjcamarena wrote:
And it dawns an Yeonsu as both players look to stay alive in the tournament.
Bunny spawning bot left while MMA is on the top right.
3:20
Bunny going Rax into 15 gas, while MMA goes gas first and has already started his Factory. Bunny goes into a reactor and CC.
Show nested quote +
On March 26 2014 05:08 vjcamarena wrote:
15:45
MMA 125 Bunny 101
Bunny drops on the natural with 3 tanks and several marines. MMA pushes in with masses of marines and loses many, but cleans it up. MMA 155 to 122 for Bunny.
MMA playing it safe, NO drops, until the moment in which he gets 6 Medivacs with his while army and drops in the main.Excellent position overlooking the third. Bunny CANNOT push in, but he loses the infrastructure, and has to GG!
1-1 on this duel of the agressors! The deciding game coming soon!
On March 26 2014 05:05 vjcamarena wrote:
13:20
MMA 84, Bunny 54.
MMA is looking to be in a great position. The third is alreadyd down and he's go MUCH more production.
Bunny has some tanks and marines, and as we all know, good positioning is everything on those battles, but this is hard.
Bunny is pushing to the right side of the map, MMA has an enormous army though.
On March 26 2014 05:03 vjcamarena wrote:
9:50
54 for MMA 40 for Bunny.
Not looking good for bunny. Better economy for MMA and better army as well. Bunny's expansion is just now becoming an orbital. MMA loses a banshee, which had cloack, but the push with 2 tanks and about 16 marines looks hard to stop.
Good position for MMA in Bunny's third, but Bunny's siege on the side toward the natural pushes him back.
On March 26 2014 05:01 vjcamarena wrote:
Double attack! Runby with two hellions for MMA, while Bunny attacks the natural. He forces a lift but cant come up against a tank on high ground. Meanwhile he is forced to cancel the CC.
On March 26 2014 04:59 vjcamarena wrote:
5:30
26 suplly for MMA, 34 for Bunny.
Banshee and Cloak are coming up already, but MMA is aware of everything. MMA has a viking and hellions and a reaper. There's turrets as well. The viking follows the banshee, chips at her and kills her with one scan only.
On March 26 2014 04:58 vjcamarena wrote:
SECOND GAME is on.
MMA, champion on the ropes, spawns on the lower part of Heavy Rain. Bunny on top. Simbolic of their status in this series, really.
MMA opens rax on 12, then quick gas but gas first for Bunny, then rax. MMA going for a reaper, while he scouts with a worker. Bunny already working on the factory, which MMA sees. MMA starts the CC on the natural, and bunny the starport.
MMA brings an SCV which is sacrificed to two marines. This gets MMA the time to kill a worker that builds the startport.
On March 26 2014 04:53 vjcamarena wrote:
13:30 91 MMA to 94 Bunny.
But the game is sitill going ttrong.
Bunny pushes out and gets a great position by dropping on the right side of MMA's natural. No easy way to dislodge that.
MMA actually just leaves. GG!
Bunny up 1-0, and MMA is one game from losing on the round of 16.
On March 26 2014 04:52 vjcamarena wrote:
Bunny is 9 workers up. MMA loses the banshee to another scan, but still has some.
MMA pushing in, and has 5 tanks with several marines. Bunny is sieged and ready, and both lose the marines. Bunny's better position enables him to pick a couple tanks. Win for bunny.
On March 26 2014 04:50 vjcamarena wrote:
[quote]
At 8:30 both players are at 59 supply. But Bunny is 8 Scvs up, his economical start has payed off. He forces a third scan and saves the banshee tho. And even forces a fourth.
Another banshee is in production for MMA, as well as some tanks. He's primed for a push, but Bunny has stim already.
[quote]
At 8:30 both players are at 59 supply. But Bunny is 8 Scvs up, his economical start has payed off. He forces a third scan and saves the banshee tho. And even forces a fourth.
Another banshee is in production for MMA, as well as some tanks. He's primed for a push, but Bunny has stim already.
Bunny is 9 workers up. MMA loses the banshee to another scan, but still has some.
MMA pushing in, and has 5 tanks with several marines. Bunny is sieged and ready, and both lose the marines. Bunny's better position enables him to pick a couple tanks. Win for bunny.
13:30 91 MMA to 94 Bunny.
But the game is sitill going ttrong.
Bunny pushes out and gets a great position by dropping on the right side of MMA's natural. No easy way to dislodge that.
MMA actually just leaves. GG!
Bunny up 1-0, and MMA is one game from losing on the round of 16.
SECOND GAME is on.
MMA, champion on the ropes, spawns on the lower part of Heavy Rain. Bunny on top. Simbolic of their status in this series, really.
MMA opens rax on 12, then quick gas but gas first for Bunny, then rax. MMA going for a reaper, while he scouts with a worker. Bunny already working on the factory, which MMA sees. MMA starts the CC on the natural, and bunny the starport.
MMA brings an SCV which is sacrificed to two marines. This gets MMA the time to kill a worker that builds the startport.
5:30
26 suplly for MMA, 34 for Bunny.
Banshee and Cloak are coming up already, but MMA is aware of everything. MMA has a viking and hellions and a reaper. There's turrets as well. The viking follows the banshee, chips at her and kills her with one scan only.
Double attack! Runby with two hellions for MMA, while Bunny attacks the natural. He forces a lift but cant come up against a tank on high ground. Meanwhile he is forced to cancel the CC.
9:50
54 for MMA 40 for Bunny.
Not looking good for bunny. Better economy for MMA and better army as well. Bunny's expansion is just now becoming an orbital. MMA loses a banshee, which had cloack, but the push with 2 tanks and about 16 marines looks hard to stop.
Good position for MMA in Bunny's third, but Bunny's siege on the side toward the natural pushes him back.
13:20
MMA 84, Bunny 54.
MMA is looking to be in a great position. The third is alreadyd down and he's go MUCH more production.
Bunny has some tanks and marines, and as we all know, good positioning is everything on those battles, but this is hard.
Bunny is pushing to the right side of the map, MMA has an enormous army though.
15:45
MMA 125 Bunny 101
Bunny drops on the natural with 3 tanks and several marines. MMA pushes in with masses of marines and loses many, but cleans it up. MMA 155 to 122 for Bunny.
MMA playing it safe, NO drops, until the moment in which he gets 6 Medivacs with his while army and drops in the main.Excellent position overlooking the third. Bunny CANNOT push in, but he loses the infrastructure, and has to GG!
1-1 on this duel of the agressors! The deciding game coming soon!
And it dawns an Yeonsu as both players look to stay alive in the tournament.
Bunny spawning bot left while MMA is on the top right.
3:20
Bunny going Rax into 15 gas, while MMA goes gas first and has already started his Factory. Bunny goes into a reactor and CC.
4:20
Bunny building his factory while MMA erects his Starport. It borrows a Tech lab from the Factory. He opens with a Raven, though. Bunny expecting a banshee that doesn't come. 38 for Bunny has 38 to 32 supply for MMA.