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[IEM] Cologne Day 4 - Ro8, Ro4 and Grand Finals - Page 55

Forum Index > StarCraft 2 Tournaments
Post a Reply
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Okay calm down folks, stop balance whining or the bans are going to get long.
DJHelium
Profile Joined December 2010
Sweden13480 Posts
February 16 2014 13:37 GMT
#1081
On February 16 2014 22:36 Tobblish wrote:
WHOOHOOO DJHelium <3


Yeaaaaah!
#1 player in the world atm: J-god | Follow me on twitter! @DJHelium
HammerKick
Profile Blog Joined May 2013
France6190 Posts
Last Edited: 2014-02-16 13:38:06
February 16 2014 13:37 GMT
#1082
Beating terrans with no problems
Like someone who has no honor
In his house with his modems
No real micro, just horror
Key is to defend everywhere

...

I don't even know why I wrote that.
Well, it's high noon somewhere in the world
Nomzter
Profile Joined March 2012
Sweden2802 Posts
February 16 2014 13:37 GMT
#1083
2-0 already? wow
Vindicare605
Profile Blog Joined August 2011
United States16109 Posts
February 16 2014 13:38 GMT
#1084
On February 16 2014 22:36 imrusty269 wrote:
Show nested quote +
On February 16 2014 22:35 Vindicare605 wrote:
On February 16 2014 22:34 Qwerty85 wrote:
So Deadalus, Heavy Rain, Yeonsu, even Habitation (because repaer cant really scout) = all good maps for protoss in PvT
Even Frost cross spawn is also a bit protoss favored I would say.



Frost is fair IMO regardless of spawns. Not much really either side can complain about, but yes I hate all 4 of those maps (add in Altrezim Stronghold also) for TvP.

Like I said earlier. Lost in all of this balance talk lately for TvP has been the fact that this map pool absolutely sucks for Terran vs Protoss. MC was the only one to really bring it up.

MC was not the ony one to bring it up.


I'm sure he wasn't but he was the one that finally got people talking about it IMO.
aka: KTVindicare the Geeky Bartender
Destructicon
Profile Blog Joined September 2011
4713 Posts
February 16 2014 13:38 GMT
#1085
On February 16 2014 22:37 DarkLordOlli wrote:
Show nested quote +
On February 16 2014 22:36 SC2Toastie wrote:
On February 16 2014 22:35 Vindicare605 wrote:
On February 16 2014 22:34 Qwerty85 wrote:
So Deadalus, Heavy Rain, Yeonsu, even Habitation (because repaer cant really scout) = all good maps for protoss in PvT
Even Frost cross spawn is also a bit protoss favored I would say.



Frost is fair IMO regardless of spawns. Not much really either side can complain about, but yes I hate all 4 of those maps (add in Altrezim Stronghold also) for TvP.

Like I said earlier. Lost in all of this balance talk lately for TvP has been the fact that this map pool absolutely sucks for Terran vs Protoss. MC was the only one to really bring it up.

Which brings up that Protoss is poorly designed because of how many limitations the race puts on map design.


This is not something that should be discussed here


I agree, we should be talking about how friggin awesome Rain is right now.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
GumBa
Profile Blog Joined July 2012
United Kingdom31935 Posts
February 16 2014 13:38 GMT
#1086
On February 16 2014 22:36 DarkLordOlli wrote:
Show nested quote +
On February 16 2014 22:36 GumBa wrote:
Hope Jd vs Patience is quick so I can watch Inno stomp HerO


Get your sig ready for changing

Rofl
To all the haters: you deserve to witness many, many more Serral victories, worthy of the godlike player he is.
nkr
Profile Blog Joined November 2010
Sweden5451 Posts
February 16 2014 13:38 GMT
#1087
can't believe jjakji was so out of position, where was his observer placement? And even if he didn't spot the army movements, he could've just recalled back, or warped in units in defense; ;
ESPORTS ILLUMINATI
75
Profile Joined December 2012
Germany4057 Posts
February 16 2014 13:38 GMT
#1088
On February 16 2014 22:37 Qwerty85 wrote:
Show nested quote +
On February 16 2014 22:35 Vindicare605 wrote:
On February 16 2014 22:34 Qwerty85 wrote:
So Deadalus, Heavy Rain, Yeonsu, even Habitation (because repaer cant really scout) = all good maps for protoss in PvT
Even Frost cross spawn is also a bit protoss favored I would say.



Frost is fair IMO regardless of spawns. Not much really either side can complain about, but yes I hate all 4 of those maps (add in Altrezim Stronghold also) for TvP.

Like I said earlier. Lost in all of this balance talk lately for TvP has been the fact that this map pool absolutely sucks for Terran vs Protoss. MC was the only one to really bring it up.


Yeah that is very obvious, but making maps not being protoss favorable in Hots would limit map makers so much.
I think the better approach is what we now have in the balance test map.

pls dont nerf blink though, it is a fun ability
yo twitch, as long as I can watch 480p lagfree I'm happy
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
February 16 2014 13:39 GMT
#1089
oh what did djhelium get? a tweet?
ModeratorRetired LR Bonjwa
TL+ Member
Faruko
Profile Joined April 2013
Chile34171 Posts
February 16 2014 13:39 GMT
#1090
Rofl amazing Reaper micro
Ross was right // "Jesus Christ nahaz is doing shots before my eyes" (Sn0_Man, 2018)
Lorning *
Profile Blog Joined April 2011
Belgica34432 Posts
February 16 2014 13:39 GMT
#1091
Blinkuuuu stalker
Community News
TL+ Member
TheDwf
Profile Joined November 2011
France19747 Posts
February 16 2014 13:39 GMT
#1092
And it's game.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
February 16 2014 13:39 GMT
#1093
On February 16 2014 22:38 nkr wrote:
can't believe jjakji was so out of position, where was his observer placement? And even if he didn't spot the army movements, he could've just recalled back, or warped in units in defense; ;


Your argument makes zero sense
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
February 16 2014 13:39 GMT
#1094
If the problem with TvP is bad maps then the restrictions on what a main and nat can look like are pretty limiting.

Either we become a moba with our 1 and only competitive map or we limit the effectiveness of certain things (even if it has to be done somewhat artificially, like a cliff that can't be blinked up because fuck you that's why. Kind of like how they started putting depots at the bottom of ramps because blocking them was lame as shit but even more artificial and nonsense then that)
ProgamerAustralian alcohol user follow @iaguzSC2
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
February 16 2014 13:39 GMT
#1095
On February 16 2014 22:35 The_Templar wrote:
IEM Cologne: RO8

(P)Rain vs (T)jjakji
2-0


Map: Heavy Rain


Jjakji spawns in the top
Rain spawns in the bottom

2:00
Jjakji going barracks refinery.
Rain getting two quick assimilators after his gateway.
Jjakji getting a reaper.

3:00
Cybernetics core for Rain.
Jjakji getting a reactor on his barracks and is expanding.
Rain getting a mothership core.
Jjakji moving into the main with a reaper but the mothership core finishes.

4:00
Jjakji getting another barracks.
Rain not yet expanding, partly because of a reaper.

5:00
Jjakji loses his reaper.
Rain takes his expansion.
Jjakji getting a third barracks.
Rain getting a twilight council.
Mothership core harassing the natural of Jjakji.
Moderatorshe/her
TL+ Member
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
February 16 2014 13:39 GMT
#1096
That was a big booboo
Mura Ma Man, Dark Da Dude, Super Shot Sos!
covetousrat
Profile Joined October 2010
2109 Posts
February 16 2014 13:39 GMT
#1097
Its coming again...
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
February 16 2014 13:40 GMT
#1098
Poll: Head?

GumBa (6)
 
75%

DarkLordLoli (2)
 
25%

8 total votes

Your vote: Head?

(Vote): GumBa
(Vote): DarkLordLoli


Poll: Heart?

GumBa (5)
 
63%

DarkLordLoli (3)
 
38%

8 total votes

Your vote: Heart?

(Vote): GumBa
(Vote): DarkLordLoli

ModeratorRetired LR Bonjwa
TL+ Member
Tobblish
Profile Joined August 2011
Sweden6404 Posts
February 16 2014 13:40 GMT
#1099
On February 16 2014 22:39 ROOTiaguz wrote:
If the problem with TvP is bad maps then the restrictions on what a main and nat can look like are pretty limiting.

Either we become a moba with our 1 and only competitive map or we limit the effectiveness of certain things (even if it has to be done somewhat artificially, like a cliff that can't be blinked up because fuck you that's why. Kind of like how they started putting depots at the bottom of ramps because blocking them was lame as shit but even more artificial and nonsense then that)


Can't wait for a full Meta episode about it.
The curse is real
Alvis
Profile Joined July 2011
876 Posts
February 16 2014 13:40 GMT
#1100
Wow blink stalker again
Prev 1 53 54 55 56 57 444 Next
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