On February 16 2014 22:36 Tobblish wrote:
WHOOHOOO DJHelium <3
WHOOHOOO DJHelium <3
Yeaaaaah!
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Okay calm down folks, stop balance whining or the bans are going to get long. | ||
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DJHelium
Sweden13480 Posts
On February 16 2014 22:36 Tobblish wrote: WHOOHOOO DJHelium <3 Yeaaaaah! | ||
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HammerKick
France6190 Posts
Like someone who has no honor In his house with his modems No real micro, just horror Key is to defend everywhere ... I don't even know why I wrote that. | ||
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Nomzter
Sweden2802 Posts
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Vindicare605
United States16109 Posts
On February 16 2014 22:36 imrusty269 wrote: Show nested quote + On February 16 2014 22:35 Vindicare605 wrote: On February 16 2014 22:34 Qwerty85 wrote: So Deadalus, Heavy Rain, Yeonsu, even Habitation (because repaer cant really scout) = all good maps for protoss in PvT Even Frost cross spawn is also a bit protoss favored I would say. Frost is fair IMO regardless of spawns. Not much really either side can complain about, but yes I hate all 4 of those maps (add in Altrezim Stronghold also) for TvP. Like I said earlier. Lost in all of this balance talk lately for TvP has been the fact that this map pool absolutely sucks for Terran vs Protoss. MC was the only one to really bring it up. MC was not the ony one to bring it up. I'm sure he wasn't but he was the one that finally got people talking about it IMO. | ||
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Destructicon
4713 Posts
On February 16 2014 22:37 DarkLordOlli wrote: Show nested quote + On February 16 2014 22:36 SC2Toastie wrote: On February 16 2014 22:35 Vindicare605 wrote: On February 16 2014 22:34 Qwerty85 wrote: So Deadalus, Heavy Rain, Yeonsu, even Habitation (because repaer cant really scout) = all good maps for protoss in PvT Even Frost cross spawn is also a bit protoss favored I would say. Frost is fair IMO regardless of spawns. Not much really either side can complain about, but yes I hate all 4 of those maps (add in Altrezim Stronghold also) for TvP. Like I said earlier. Lost in all of this balance talk lately for TvP has been the fact that this map pool absolutely sucks for Terran vs Protoss. MC was the only one to really bring it up. Which brings up that Protoss is poorly designed because of how many limitations the race puts on map design. This is not something that should be discussed here I agree, we should be talking about how friggin awesome Rain is right now. | ||
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GumBa
United Kingdom31935 Posts
On February 16 2014 22:36 DarkLordOlli wrote: Show nested quote + On February 16 2014 22:36 GumBa wrote: Hope Jd vs Patience is quick so I can watch Inno stomp HerO Get your sig ready for changing Rofl | ||
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nkr
Sweden5451 Posts
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75
Germany4057 Posts
On February 16 2014 22:37 Qwerty85 wrote: Show nested quote + On February 16 2014 22:35 Vindicare605 wrote: On February 16 2014 22:34 Qwerty85 wrote: So Deadalus, Heavy Rain, Yeonsu, even Habitation (because repaer cant really scout) = all good maps for protoss in PvT Even Frost cross spawn is also a bit protoss favored I would say. Frost is fair IMO regardless of spawns. Not much really either side can complain about, but yes I hate all 4 of those maps (add in Altrezim Stronghold also) for TvP. Like I said earlier. Lost in all of this balance talk lately for TvP has been the fact that this map pool absolutely sucks for Terran vs Protoss. MC was the only one to really bring it up. Yeah that is very obvious, but making maps not being protoss favorable in Hots would limit map makers so much. I think the better approach is what we now have in the balance test map. pls dont nerf blink though, it is a fun ability | ||
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opterown
Australia54784 Posts
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Faruko
Chile34171 Posts
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Lorning
Belgica34432 Posts
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TheDwf
France19747 Posts
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Olli
Austria24422 Posts
On February 16 2014 22:38 nkr wrote: can't believe jjakji was so out of position, where was his observer placement? And even if he didn't spot the army movements, he could've just recalled back, or warped in units in defense; ; Your argument makes zero sense | ||
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BEARDiaguz
Australia2362 Posts
Either we become a moba with our 1 and only competitive map or we limit the effectiveness of certain things (even if it has to be done somewhat artificially, like a cliff that can't be blinked up because fuck you that's why. Kind of like how they started putting depots at the bottom of ramps because blocking them was lame as shit but even more artificial and nonsense then that) | ||
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The_Templar
your Country52797 Posts
On February 16 2014 22:35 The_Templar wrote: Jjakji spawns in the top Rain spawns in the bottom 2:00 Jjakji going barracks refinery. Rain getting two quick assimilators after his gateway. Jjakji getting a reaper. 3:00 Cybernetics core for Rain. Jjakji getting a reactor on his barracks and is expanding. Rain getting a mothership core. Jjakji moving into the main with a reaper but the mothership core finishes. 4:00 Jjakji getting another barracks. Rain not yet expanding, partly because of a reaper. 5:00 Jjakji loses his reaper. Rain takes his expansion. Jjakji getting a third barracks. Rain getting a twilight council. Mothership core harassing the natural of Jjakji. | ||
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SC2Toastie
Netherlands5725 Posts
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covetousrat
2109 Posts
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opterown
Australia54784 Posts
Poll: Head? GumBa (6) DarkLordLoli (2) 8 total votes Your vote: Head? | ||
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Tobblish
Sweden6404 Posts
On February 16 2014 22:39 ROOTiaguz wrote: If the problem with TvP is bad maps then the restrictions on what a main and nat can look like are pretty limiting. Either we become a moba with our 1 and only competitive map or we limit the effectiveness of certain things (even if it has to be done somewhat artificially, like a cliff that can't be blinked up because fuck you that's why. Kind of like how they started putting depots at the bottom of ramps because blocking them was lame as shit but even more artificial and nonsense then that) Can't wait for a full Meta episode about it. | ||
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Alvis
876 Posts
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