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[SPL] Samsung vs. KT Round 1 2014 - Page 25

Forum Index > StarCraft 2 Tournaments
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NovaMB
Profile Joined February 2013
Germany9534 Posts
January 07 2014 13:04 GMT
#481
On January 07 2014 22:03 TheDwf wrote:
Show nested quote +
On January 07 2014 22:02 Ravomat wrote:
On January 07 2014 22:01 Insoleet wrote:
On January 07 2014 21:59 Ketch wrote:
On January 07 2014 21:56 Insoleet wrote:
I understand the fact that everone is hating on this game. But I think they focus too much on the deathballish effect. That was a great game, every players were microing their hurt off, I liked it.

But that'd be way better with SH moving instead of sitting there. That's the thing missing from these games. I dont know how blizzard can force the players to always be moving with their swarmhosts.


Quicker burrow/unburrow, smaller range and lower HP


You are probably right !


Take out the Enduring Locusts upgrade. Removing upgrades is their way of handling things, so this sounds like a good start to me.

Also buff the movement speed of any random unit to pretend it allows for some cool distinction micro-wise.

Void Rays now as fast as the Oracle
Volband
Profile Joined March 2011
Hungary6034 Posts
January 07 2014 13:04 GMT
#482
On January 07 2014 22:02 arcane1129 wrote:
I hope blizzard takes the time to make LOTV a game where instead of 40 minutes of sieging in a stalemate players are rewarded for multitasking and balls out aggression to counter turtling. Kinda like dark swarm + lurker/ling/ultra w/e in bw to counter siege lines.

Blizzard has a geat reputation of showing that they can learn and adapt in SC2, and are willing to make the right moves, instead of what they think might be cool.
Ravomat
Profile Joined September 2010
Germany422 Posts
January 07 2014 13:04 GMT
#483
On January 07 2014 22:03 TheDwf wrote:
Show nested quote +
On January 07 2014 22:02 Ravomat wrote:
On January 07 2014 22:01 Insoleet wrote:
On January 07 2014 21:59 Ketch wrote:
On January 07 2014 21:56 Insoleet wrote:
I understand the fact that everone is hating on this game. But I think they focus too much on the deathballish effect. That was a great game, every players were microing their hurt off, I liked it.

But that'd be way better with SH moving instead of sitting there. That's the thing missing from these games. I dont know how blizzard can force the players to always be moving with their swarmhosts.


Quicker burrow/unburrow, smaller range and lower HP


You are probably right !


Take out the Enduring Locusts upgrade. Removing upgrades is their way of handling things, so this sounds like a good start to me.

Also buff the movement speed of any random unit to pretend it allows for some cool distinction micro-wise.


In my opinion the more obvious choice is to take away Locusts' speedboost on creep, so it's not quite as random.
Insoleet
Profile Joined May 2012
France1806 Posts
January 07 2014 13:04 GMT
#484
On January 07 2014 22:03 Swiipii wrote:
Show nested quote +
On January 07 2014 21:59 Ketch wrote:
On January 07 2014 21:56 Insoleet wrote:
I understand the fact that everone is hating on this game. But I think they focus too much on the deathballish effect. That was a great game, every players were microing their hurt off, I liked it.

But that'd be way better with SH moving instead of sitting there. That's the thing missing from these games. I dont know how blizzard can force the players to always be moving with their swarmhosts.


Quicker burrow/unburrow, smaller range and lower HP

It wouldnn't change anything at all. It would just be a nerf. It's the way it's supposed to be played (unfortunately), the locusts tanking the shots so you can abduct into them and snipe the air units with your corruptors.


Locusts dont tank the shots.

They zone out templars.

That's like the old WoL micro infestor/ling/bane vs marine/tank. Tanks were there to zone out infestors (and snipe banes, sometimes).
esdf
Profile Joined December 2012
Croatia736 Posts
January 07 2014 13:05 GMT
#485
On January 07 2014 21:54 Pangpootata wrote:
Show nested quote +
On January 07 2014 21:54 NovemberstOrm wrote:
is Roro the first zerg bonjwa? .....

anyone???

No, that's Ma Jae Yoon.

Ma Bonjwa = God of War

also, protoss players whining because 2 storms didn't kill Roro.
why do you not believe it? the legend has alived!
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
January 07 2014 13:05 GMT
#486
On January 07 2014 22:04 Volband wrote:
Show nested quote +
On January 07 2014 22:02 arcane1129 wrote:
I hope blizzard takes the time to make LOTV a game where instead of 40 minutes of sieging in a stalemate players are rewarded for multitasking and balls out aggression to counter turtling. Kinda like dark swarm + lurker/ling/ultra w/e in bw to counter siege lines.

Blizzard has a geat reputation of showing that they can learn and adapt in SC2, and are willing to make the right moves, instead of what they think might be cool.


Add in there other games too. Maybe not Diablo...that just messed up i think, not sure about new expansion. But in WoW they are learning, their latest expansion was the best in a long time and the new one looks even better and they do listen.
So they do things wrong but they do listen hence why they are still very popular.
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
TheDwf
Profile Joined November 2011
France19747 Posts
January 07 2014 13:05 GMT
#487
On January 07 2014 22:04 Ravomat wrote:
Show nested quote +
On January 07 2014 22:03 TheDwf wrote:
On January 07 2014 22:02 Ravomat wrote:
On January 07 2014 22:01 Insoleet wrote:
On January 07 2014 21:59 Ketch wrote:
On January 07 2014 21:56 Insoleet wrote:
I understand the fact that everone is hating on this game. But I think they focus too much on the deathballish effect. That was a great game, every players were microing their hurt off, I liked it.

But that'd be way better with SH moving instead of sitting there. That's the thing missing from these games. I dont know how blizzard can force the players to always be moving with their swarmhosts.


Quicker burrow/unburrow, smaller range and lower HP


You are probably right !


Take out the Enduring Locusts upgrade. Removing upgrades is their way of handling things, so this sounds like a good start to me.

Also buff the movement speed of any random unit to pretend it allows for some cool distinction micro-wise.


In my opinion the more obvious choice is to take away Locusts' speedboost on creep, so it's not quite as random.

You're only allowed to buff though, so it does not count.
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
January 07 2014 13:06 GMT
#488
On January 07 2014 22:02 arcane1129 wrote:
I hope blizzard takes the time to make LOTV a game where instead of 40 minutes of sieging in a stalemate players are rewarded for multitasking and balls out aggression to counter turtling. Kinda like dark swarm + lurker/ling/ultra w/e in bw to counter siege lines.

Fuck that, they should implement several new 0 supply base defence buildings, more energy solves all options, more free units, more air units (other varieties of a-moving units works as well), more anti micro units/spells, I think terran should get some mid game tech to warp in combined with some sort of larva mechanic - the other races should mix and match soo they can as well, and most importantly nydus's should come with a bunker.
Ravomat
Profile Joined September 2010
Germany422 Posts
January 07 2014 13:06 GMT
#489
On January 07 2014 22:05 TheDwf wrote:
Show nested quote +
On January 07 2014 22:04 Ravomat wrote:
On January 07 2014 22:03 TheDwf wrote:
On January 07 2014 22:02 Ravomat wrote:
On January 07 2014 22:01 Insoleet wrote:
On January 07 2014 21:59 Ketch wrote:
On January 07 2014 21:56 Insoleet wrote:
I understand the fact that everone is hating on this game. But I think they focus too much on the deathballish effect. That was a great game, every players were microing their hurt off, I liked it.

But that'd be way better with SH moving instead of sitting there. That's the thing missing from these games. I dont know how blizzard can force the players to always be moving with their swarmhosts.


Quicker burrow/unburrow, smaller range and lower HP


You are probably right !


Take out the Enduring Locusts upgrade. Removing upgrades is their way of handling things, so this sounds like a good start to me.

Also buff the movement speed of any random unit to pretend it allows for some cool distinction micro-wise.


In my opinion the more obvious choice is to take away Locusts' speedboost on creep, so it's not quite as random.

You're only allowed to buff though, so it does not count.

Sorry, my bad.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
Last Edited: 2014-01-07 13:07:55
January 07 2014 13:07 GMT
#490
Gigantic blink/archon semi all in incoming

Or not, I don't really get this. Ultras will wreck him
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
TheDwf
Profile Joined November 2011
France19747 Posts
January 07 2014 13:07 GMT
#491
On January 07 2014 22:06 bo1b wrote:
Show nested quote +
On January 07 2014 22:02 arcane1129 wrote:
I hope blizzard takes the time to make LOTV a game where instead of 40 minutes of sieging in a stalemate players are rewarded for multitasking and balls out aggression to counter turtling. Kinda like dark swarm + lurker/ling/ultra w/e in bw to counter siege lines.

Fuck that, they should implement several new 0 supply base defence buildings, more energy solves all options, more free units, more air units (other varieties of a-moving units works as well), more anti micro units/spells, I think terran should get some mid game tech to warp in combined with some sort of larva mechanic - the other races should mix and match soo they can as well, and most importantly nydus's should come with a bunker.

Also a third disabling spell for Protoss. Units might still move an inch in FF + Time Warp, which is absolutely unbearable as far as I'm concerned.
Pangpootata
Profile Blog Joined January 2011
1838 Posts
January 07 2014 13:07 GMT
#492
ultralisks uh oh
Topdoller
Profile Joined March 2011
United Kingdom3860 Posts
January 07 2014 13:08 GMT
#493
On January 07 2014 22:07 Pangpootata wrote:
ultralisks uh oh

Are they another free unit ?
TheDwf
Profile Joined November 2011
France19747 Posts
January 07 2014 13:08 GMT
#494
Nice creep spread from Solar.
ZenithM
Profile Joined February 2011
France15952 Posts
January 07 2014 13:08 GMT
#495
On January 07 2014 22:06 Ravomat wrote:
Show nested quote +
On January 07 2014 22:05 TheDwf wrote:
On January 07 2014 22:04 Ravomat wrote:
On January 07 2014 22:03 TheDwf wrote:
On January 07 2014 22:02 Ravomat wrote:
On January 07 2014 22:01 Insoleet wrote:
On January 07 2014 21:59 Ketch wrote:
On January 07 2014 21:56 Insoleet wrote:
I understand the fact that everone is hating on this game. But I think they focus too much on the deathballish effect. That was a great game, every players were microing their hurt off, I liked it.

But that'd be way better with SH moving instead of sitting there. That's the thing missing from these games. I dont know how blizzard can force the players to always be moving with their swarmhosts.


Quicker burrow/unburrow, smaller range and lower HP


You are probably right !


Take out the Enduring Locusts upgrade. Removing upgrades is their way of handling things, so this sounds like a good start to me.

Also buff the movement speed of any random unit to pretend it allows for some cool distinction micro-wise.


In my opinion the more obvious choice is to take away Locusts' speedboost on creep, so it's not quite as random.

You're only allowed to buff though, so it does not count.

Sorry, my bad.

Don't give up yet. You can combine some locust speed upgrade with the hydraspeed upgrade so that they go as fast off creep as they do on creep.
Problem solved, and we didn't even nerf anything.
Faruko
Profile Joined April 2013
Chile34173 Posts
Last Edited: 2014-01-07 13:09:30
January 07 2014 13:08 GMT
#496
On January 07 2014 21:59 Fjodorov wrote:
Show nested quote +
On January 07 2014 21:56 Ctesias wrote:
On January 07 2014 21:55 Zanzabarr wrote:
ouch, protoss is 1-14 this week against Terran and Zerg so far in proleague..... a one match winner format that the race is supposed to excel at. Looking rough.

Everyone knew Proleague is stacked with Protoss, so everyone just practiced their vP and we see the results. That's my theory, anyway.


Thats a good point but I think also teams seem to send out almost any P they have while T and Z players are usually the best of their race in that team.

Thats another point, besides Rain, Parting, sOs (yes, he has lose every match, but im pretty sure that has more to do with a back week than because he is bad..., because he is not) and Jila (who has been really really impressive) all Protoss players are... decent AT BEST, just "good", guess we have come to the point of the race being more important than the players themself
Ross was right // "Jesus Christ nahaz is doing shots before my eyes" (Sn0_Man, 2018)
Ravomat
Profile Joined September 2010
Germany422 Posts
January 07 2014 13:08 GMT
#497
On January 07 2014 22:07 DarkLordOlli wrote:
Gigantic blink/archon semi all in incoming

Someone mind explaining to me what that is? I'm trying to figure that out for almost 4 years now. Sounds like a simple push to me.
ZenithM
Profile Joined February 2011
France15952 Posts
January 07 2014 13:09 GMT
#498
I'm not a fan of seeing Ultralisks in play (especially when I'm playing), but at least I gotta admit they kill shit fast or die trying.
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
January 07 2014 13:09 GMT
#499
On January 07 2014 22:08 Ravomat wrote:
Show nested quote +
On January 07 2014 22:07 DarkLordOlli wrote:
Gigantic blink/archon semi all in incoming

Someone mind explaining to me what that is? I'm trying to figure that out for almost 4 years now. Sounds like a simple push to me.


A push that puts you (far) behind but doesn't screw you up completely if it fails I suppose
AdministratorBreak the chains
NovaMB
Profile Joined February 2013
Germany9534 Posts
January 07 2014 13:09 GMT
#500
Get out of Jail free card used.
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