|
On January 07 2014 22:03 TheDwf wrote:Show nested quote +On January 07 2014 22:02 Ravomat wrote:On January 07 2014 22:01 Insoleet wrote:On January 07 2014 21:59 Ketch wrote:On January 07 2014 21:56 Insoleet wrote: I understand the fact that everone is hating on this game. But I think they focus too much on the deathballish effect. That was a great game, every players were microing their hurt off, I liked it.
But that'd be way better with SH moving instead of sitting there. That's the thing missing from these games. I dont know how blizzard can force the players to always be moving with their swarmhosts. Quicker burrow/unburrow, smaller range and lower HP You are probably right ! Take out the Enduring Locusts upgrade. Removing upgrades is their way of handling things, so this sounds like a good start to me. Also buff the movement speed of any random unit to pretend it allows for some cool distinction micro-wise. Void Rays now as fast as the Oracle
|
On January 07 2014 22:02 arcane1129 wrote: I hope blizzard takes the time to make LOTV a game where instead of 40 minutes of sieging in a stalemate players are rewarded for multitasking and balls out aggression to counter turtling. Kinda like dark swarm + lurker/ling/ultra w/e in bw to counter siege lines. Blizzard has a geat reputation of showing that they can learn and adapt in SC2, and are willing to make the right moves, instead of what they think might be cool.
|
On January 07 2014 22:03 TheDwf wrote:Show nested quote +On January 07 2014 22:02 Ravomat wrote:On January 07 2014 22:01 Insoleet wrote:On January 07 2014 21:59 Ketch wrote:On January 07 2014 21:56 Insoleet wrote: I understand the fact that everone is hating on this game. But I think they focus too much on the deathballish effect. That was a great game, every players were microing their hurt off, I liked it.
But that'd be way better with SH moving instead of sitting there. That's the thing missing from these games. I dont know how blizzard can force the players to always be moving with their swarmhosts. Quicker burrow/unburrow, smaller range and lower HP You are probably right ! Take out the Enduring Locusts upgrade. Removing upgrades is their way of handling things, so this sounds like a good start to me. Also buff the movement speed of any random unit to pretend it allows for some cool distinction micro-wise.
In my opinion the more obvious choice is to take away Locusts' speedboost on creep, so it's not quite as random.
|
On January 07 2014 22:03 Swiipii wrote:Show nested quote +On January 07 2014 21:59 Ketch wrote:On January 07 2014 21:56 Insoleet wrote: I understand the fact that everone is hating on this game. But I think they focus too much on the deathballish effect. That was a great game, every players were microing their hurt off, I liked it.
But that'd be way better with SH moving instead of sitting there. That's the thing missing from these games. I dont know how blizzard can force the players to always be moving with their swarmhosts. Quicker burrow/unburrow, smaller range and lower HP It wouldnn't change anything at all. It would just be a nerf. It's the way it's supposed to be played (unfortunately), the locusts tanking the shots so you can abduct into them and snipe the air units with your corruptors.
Locusts dont tank the shots.
They zone out templars.
That's like the old WoL micro infestor/ling/bane vs marine/tank. Tanks were there to zone out infestors (and snipe banes, sometimes).
|
On January 07 2014 21:54 Pangpootata wrote:Show nested quote +On January 07 2014 21:54 NovemberstOrm wrote: is Roro the first zerg bonjwa? .....
anyone??? No, that's Ma Jae Yoon. Ma Bonjwa = God of War
also, protoss players whining because 2 storms didn't kill Roro.
|
Pandemona
Charlie Sheens House51485 Posts
On January 07 2014 22:04 Volband wrote:Show nested quote +On January 07 2014 22:02 arcane1129 wrote: I hope blizzard takes the time to make LOTV a game where instead of 40 minutes of sieging in a stalemate players are rewarded for multitasking and balls out aggression to counter turtling. Kinda like dark swarm + lurker/ling/ultra w/e in bw to counter siege lines. Blizzard has a geat reputation of showing that they can learn and adapt in SC2, and are willing to make the right moves, instead of what they think might be cool.
Add in there other games too. Maybe not Diablo...that just messed up i think, not sure about new expansion. But in WoW they are learning, their latest expansion was the best in a long time and the new one looks even better and they do listen. So they do things wrong but they do listen hence why they are still very popular.
|
On January 07 2014 22:04 Ravomat wrote:Show nested quote +On January 07 2014 22:03 TheDwf wrote:On January 07 2014 22:02 Ravomat wrote:On January 07 2014 22:01 Insoleet wrote:On January 07 2014 21:59 Ketch wrote:On January 07 2014 21:56 Insoleet wrote: I understand the fact that everone is hating on this game. But I think they focus too much on the deathballish effect. That was a great game, every players were microing their hurt off, I liked it.
But that'd be way better with SH moving instead of sitting there. That's the thing missing from these games. I dont know how blizzard can force the players to always be moving with their swarmhosts. Quicker burrow/unburrow, smaller range and lower HP You are probably right ! Take out the Enduring Locusts upgrade. Removing upgrades is their way of handling things, so this sounds like a good start to me. Also buff the movement speed of any random unit to pretend it allows for some cool distinction micro-wise. In my opinion the more obvious choice is to take away Locusts' speedboost on creep, so it's not quite as random. You're only allowed to buff though, so it does not count.
|
On January 07 2014 22:02 arcane1129 wrote: I hope blizzard takes the time to make LOTV a game where instead of 40 minutes of sieging in a stalemate players are rewarded for multitasking and balls out aggression to counter turtling. Kinda like dark swarm + lurker/ling/ultra w/e in bw to counter siege lines. Fuck that, they should implement several new 0 supply base defence buildings, more energy solves all options, more free units, more air units (other varieties of a-moving units works as well), more anti micro units/spells, I think terran should get some mid game tech to warp in combined with some sort of larva mechanic - the other races should mix and match soo they can as well, and most importantly nydus's should come with a bunker.
|
On January 07 2014 22:05 TheDwf wrote:Show nested quote +On January 07 2014 22:04 Ravomat wrote:On January 07 2014 22:03 TheDwf wrote:On January 07 2014 22:02 Ravomat wrote:On January 07 2014 22:01 Insoleet wrote:On January 07 2014 21:59 Ketch wrote:On January 07 2014 21:56 Insoleet wrote: I understand the fact that everone is hating on this game. But I think they focus too much on the deathballish effect. That was a great game, every players were microing their hurt off, I liked it.
But that'd be way better with SH moving instead of sitting there. That's the thing missing from these games. I dont know how blizzard can force the players to always be moving with their swarmhosts. Quicker burrow/unburrow, smaller range and lower HP You are probably right ! Take out the Enduring Locusts upgrade. Removing upgrades is their way of handling things, so this sounds like a good start to me. Also buff the movement speed of any random unit to pretend it allows for some cool distinction micro-wise. In my opinion the more obvious choice is to take away Locusts' speedboost on creep, so it's not quite as random. You're only allowed to buff though, so it does not count. Sorry, my bad.
|
Austria24417 Posts
Gigantic blink/archon semi all in incoming
Or not, I don't really get this. Ultras will wreck him
|
On January 07 2014 22:06 bo1b wrote:Show nested quote +On January 07 2014 22:02 arcane1129 wrote: I hope blizzard takes the time to make LOTV a game where instead of 40 minutes of sieging in a stalemate players are rewarded for multitasking and balls out aggression to counter turtling. Kinda like dark swarm + lurker/ling/ultra w/e in bw to counter siege lines. Fuck that, they should implement several new 0 supply base defence buildings, more energy solves all options, more free units, more air units (other varieties of a-moving units works as well), more anti micro units/spells, I think terran should get some mid game tech to warp in combined with some sort of larva mechanic - the other races should mix and match soo they can as well, and most importantly nydus's should come with a bunker. Also a third disabling spell for Protoss. Units might still move an inch in FF + Time Warp, which is absolutely unbearable as far as I'm concerned.
|
|
On January 07 2014 22:07 Pangpootata wrote: ultralisks uh oh Are they another free unit ?
|
Nice creep spread from Solar.
|
On January 07 2014 22:06 Ravomat wrote:Show nested quote +On January 07 2014 22:05 TheDwf wrote:On January 07 2014 22:04 Ravomat wrote:On January 07 2014 22:03 TheDwf wrote:On January 07 2014 22:02 Ravomat wrote:On January 07 2014 22:01 Insoleet wrote:On January 07 2014 21:59 Ketch wrote:On January 07 2014 21:56 Insoleet wrote: I understand the fact that everone is hating on this game. But I think they focus too much on the deathballish effect. That was a great game, every players were microing their hurt off, I liked it.
But that'd be way better with SH moving instead of sitting there. That's the thing missing from these games. I dont know how blizzard can force the players to always be moving with their swarmhosts. Quicker burrow/unburrow, smaller range and lower HP You are probably right ! Take out the Enduring Locusts upgrade. Removing upgrades is their way of handling things, so this sounds like a good start to me. Also buff the movement speed of any random unit to pretend it allows for some cool distinction micro-wise. In my opinion the more obvious choice is to take away Locusts' speedboost on creep, so it's not quite as random. You're only allowed to buff though, so it does not count. Sorry, my bad. Don't give up yet. You can combine some locust speed upgrade with the hydraspeed upgrade so that they go as fast off creep as they do on creep. Problem solved, and we didn't even nerf anything.
|
On January 07 2014 21:59 Fjodorov wrote:Show nested quote +On January 07 2014 21:56 Ctesias wrote:On January 07 2014 21:55 Zanzabarr wrote: ouch, protoss is 1-14 this week against Terran and Zerg so far in proleague..... a one match winner format that the race is supposed to excel at. Looking rough. Everyone knew Proleague is stacked with Protoss, so everyone just practiced their vP and we see the results. That's my theory, anyway. Thats a good point but I think also teams seem to send out almost any P they have while T and Z players are usually the best of their race in that team. Thats another point, besides Rain, Parting, sOs (yes, he has lose every match, but im pretty sure that has more to do with a back week than because he is bad..., because he is not) and Jila (who has been really really impressive) all Protoss players are... decent AT BEST, just "good", guess we have come to the point of the race being more important than the players themself
|
On January 07 2014 22:07 DarkLordOlli wrote: Gigantic blink/archon semi all in incoming Someone mind explaining to me what that is? I'm trying to figure that out for almost 4 years now. Sounds like a simple push to me.
|
I'm not a fan of seeing Ultralisks in play (especially when I'm playing), but at least I gotta admit they kill shit fast or die trying.
|
East Gorteau22261 Posts
On January 07 2014 22:08 Ravomat wrote:Show nested quote +On January 07 2014 22:07 DarkLordOlli wrote: Gigantic blink/archon semi all in incoming Someone mind explaining to me what that is? I'm trying to figure that out for almost 4 years now. Sounds like a simple push to me.
A push that puts you (far) behind but doesn't screw you up completely if it fails I suppose
|
Get out of Jail free card used.
|
|
|
|