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[SPL] Samsung vs. KT Round 1 2014 - Page 23

Forum Index > StarCraft 2 Tournaments
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Pangpootata
Profile Blog Joined January 2011
1838 Posts
January 07 2014 12:56 GMT
#441
On January 07 2014 21:55 Ctesias wrote:
I hope Zest is better at PvZ than the PvT we've seen.

No, PvZ is his worse matchup. He has a good archon zealot 2 base build, but he looks clueless against mid-game zerg timings. Unless he has improved this season, of course.
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
January 07 2014 12:56 GMT
#442
On January 07 2014 21:55 NovaMB wrote:
30% votes this 5 stars? Do you guys like this?


Think thats Trolls and people who like RorO xD
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
Ctesias
Profile Joined December 2012
4595 Posts
January 07 2014 12:56 GMT
#443
On January 07 2014 21:55 Zanzabarr wrote:
ouch, protoss is 1-14 this week against Terran and Zerg so far in proleague..... a one match winner format that the race is supposed to excel at. Looking rough.

Everyone knew Proleague is stacked with Protoss, so everyone just practiced their vP and we see the results. That's my theory, anyway.
Flash | Mvp
NovaMB
Profile Joined February 2013
Germany9534 Posts
January 07 2014 12:57 GMT
#444
On January 07 2014 21:56 Pandemona wrote:
Show nested quote +
On January 07 2014 21:55 NovaMB wrote:
30% votes this 5 stars? Do you guys like this?


Think thats Trolls and people who like RorO xD

So 30% trolls?
cari-kira
Profile Joined March 2011
Germany655 Posts
January 07 2014 12:57 GMT
#445
because of this sh/viper-combo i stopped playing/watching sc2.
it makes every PvZ lategame so boring to watch... the zerg chips away from the protoss until the protoss has to gg out.

On January 07 2014 21:45 Rainmansc wrote:
Show nested quote +
On January 07 2014 21:44 YyapSsap wrote:
Is it because of the SH that it always turns into this kind of late game scenario?

Its because zerg has no other option since protoss found out that mass voids is so strong.


you say, that zerg needs to build anti-ground units to defend against air units?
Live and let live
Qwerty85
Profile Joined June 2012
Croatia5536 Posts
January 07 2014 12:57 GMT
#446
On January 07 2014 21:56 bo1b wrote:
For everyone blaming Roro at that point in time there is literally nothing else that can be done in order to win. His two options are turtle into win, or lose basically.


Yes, those scenarios where neither side can really engage always make for games like this. Can't really blame any guy,they are playing to win not to show good games (although they might say something along those lines :D )
Nebuchad
Profile Blog Joined December 2012
Switzerland12420 Posts
January 07 2014 12:57 GMT
#447
One has to be so dumb to blame RorO for anything.
No will to live, no wish to die
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
January 07 2014 12:57 GMT
#448
If I weren't playing a game on the other screen, I would have surely fallen asleep.
Revolutionist fan
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
January 07 2014 12:58 GMT
#449
On January 07 2014 21:57 NovaMB wrote:
Show nested quote +
On January 07 2014 21:56 Pandemona wrote:
On January 07 2014 21:55 NovaMB wrote:
30% votes this 5 stars? Do you guys like this?


Think thats Trolls and people who like RorO xD

So 30% trolls?


Nooo 25% trolls 5% RorO fans :D hahaha
He is best Zerg world brah
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
January 07 2014 12:58 GMT
#450
On January 07 2014 21:55 TheDwf wrote:
Show nested quote +
On January 07 2014 21:50 bo1b wrote:
On January 07 2014 21:47 ZenithM wrote:
On January 07 2014 21:44 YyapSsap wrote:
Is it because of the SH that it always turns into this kind of late game scenario?

It's hard to kill either Zerg or Protoss in the midgame, and at the same time in the lategame the armies are so monstrously efficient that they don't want to rush the fight because it can swing one-sidedly one way very fast.

Terran doesn't have that problem ("problems" :D), you're pretty much forced to trade units (at least with bio) all game.

TvZ ultra late game with "air terran" is straight up unbeatable for zerg lol

It turns into the same kind of awful scenario, mass spores + Vipers + Swarmhosts + anti-air (Queens/Corruptors/infests). And unfortunately, Blizzard confuses mech with air, so they will wrongly promote this kind of stale scenario.

I feel like they've painted themselves into a corner lol. If they buff mech at all then that transition becomes so much easier to achieve
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
January 07 2014 12:58 GMT
#451
On January 07 2014 21:57 Nebuchad wrote:
One has to be so dumb to blame RorO for anything.


No man, fuck Roro
AdministratorBreak the chains
Woizit
Profile Joined June 2011
801 Posts
January 07 2014 12:58 GMT
#452
On January 07 2014 21:53 stuchiu wrote:
Show nested quote +
On January 07 2014 21:53 bo1b wrote:
On January 07 2014 21:51 ZenithM wrote:
On January 07 2014 21:50 bo1b wrote:
On January 07 2014 21:47 ZenithM wrote:
On January 07 2014 21:44 YyapSsap wrote:
Is it because of the SH that it always turns into this kind of late game scenario?

It's hard to kill either Zerg or Protoss in the midgame, and at the same time in the lategame the armies are so monstrously efficient that they don't want to rush the fight because it can swing one-sidedly one way very fast.

Terran doesn't have that problem ("problems" :D), you're pretty much forced to trade units (at least with bio) all game.

TvZ ultra late game with "air terran" is straight up unbeatable for zerg lol

Avilo is the only one in the world capable of getting to that scenario.

Avilo is the only one in the world (except goody) capable of turtling for that long without losing his mind


Fools don't know about my Reality.


At least the air Terran has to spread out over 1-2 screens in order to dominate. This Protoss air is basically clumping up and hoping that the abducts aren't on something good.
Insoleet
Profile Joined May 2012
France1806 Posts
Last Edited: 2014-01-07 12:59:55
January 07 2014 12:58 GMT
#453
On January 07 2014 21:57 NovaMB wrote:
Show nested quote +
On January 07 2014 21:56 Pandemona wrote:
On January 07 2014 21:55 NovaMB wrote:
30% votes this 5 stars? Do you guys like this?


Think thats Trolls and people who like RorO xD

So 30% trolls?


No, I personally liked the game.

On January 07 2014 21:56 Insoleet wrote:
I understand the fact that everone is hating on this game. But I think they focus too much on the deathballish effect. That was a great game, every players were microing their hurt off, I liked it.

But that'd be way better with SH moving instead of sitting there. That's the thing missing from these games. I dont know how blizzard can force the players to always be moving with their swarmhosts.


SH zones out templars.
Templars feedback vipers.
Vipers + Corruptors try to snipe key units.
Infestors punish bad positionning.
Void rays are the ultimate threat.

That's fun to watch. Could be way better with "always on the move" swarmhosts.
Volband
Profile Joined March 2011
Hungary6034 Posts
January 07 2014 12:58 GMT
#454
On January 07 2014 21:56 Insoleet wrote:
I understand the fact that everone is hating on this game. But I think they focus too much on the deathballish effect. That was a great game, every players were microing their hurt off, I liked it.

But that'd be way better with SH moving instead of sitting there. That's the thing missing from these games. I dont know how blizzard can force the players to always be moving with their swarmhosts.

It was a skilled game, sure, but not entertaining at all. It was painful to watch.
PPN
Profile Joined August 2011
France248 Posts
January 07 2014 12:58 GMT
#455
On January 07 2014 21:50 The_Red_Viper wrote:
I wonder why Protoss doesn't transition into mass carrier at this point, i think they would be really good in these kind of situations, but maybe i am missing something? (fungal interceptors?)

Because fungal wrecks interceptors. And also I highly doubt that in late game an unit with an attack who get affected by armor 8 times is more cost effective than an unit who has an attack with massive or armored bonus damage.
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
Last Edited: 2014-01-07 13:00:21
January 07 2014 12:58 GMT
#456
Let's be realistic. That was a shitty game. I don't mean unskilled because there were clearly a lot of nerve-racking army adjustments, but surely there was more they could do and surely Stats could have avoided that situation altogether.
5000+ minerals not being used, constant awkward dodging around to avoid fungals, feedbacks etc and due to supply limits and army choices, there were very few sneaky attacks from other sides, warp prism drops, DT etc.
That one burrowed roach stopped that base too easily.
There was some other point about the play too now that I've forgotten.
*Grumble*
That was just a really crappy way for we balls of steel anti-RorOs to get hit hard.
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
Pangpootata
Profile Blog Joined January 2011
1838 Posts
January 07 2014 12:58 GMT
#457
On January 07 2014 21:56 bo1b wrote:
For everyone blaming Roro at that point in time there is literally nothing else that can be done in order to win. His two options are turtle into win, or lose basically.

RorO seems to be a sejong research station specialist. That build only works on that map because of the short distance and the relative horizontal narrowness of the map making it difficult to backstab the turtling zerg. Stats could have won if he kept up the multi-prong harass instead of transiting into the late game scenario.
Nebuchad
Profile Blog Joined December 2012
Switzerland12420 Posts
January 07 2014 12:58 GMT
#458
On January 07 2014 21:58 Zealously wrote:
Show nested quote +
On January 07 2014 21:57 Nebuchad wrote:
One has to be so dumb to blame RorO for anything.


No man, fuck Roro


ahah I meant in this specific game.
No will to live, no wish to die
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
January 07 2014 12:58 GMT
#459
On January 07 2014 21:57 cari-kira wrote:
because of this sh/viper-combo i stopped playing/watching sc2.
it makes every PvZ lategame so boring to watch... the zerg chips away from the protoss until the protoss has to gg out.

Show nested quote +
On January 07 2014 21:45 Rainmansc wrote:
On January 07 2014 21:44 YyapSsap wrote:
Is it because of the SH that it always turns into this kind of late game scenario?

Its because zerg has no other option since protoss found out that mass voids is so strong.


you say, that zerg needs to build anti-ground units to defend against air units?

Zergs best anti air unit is the queen btw
Fjodorov
Profile Joined December 2011
5007 Posts
January 07 2014 12:59 GMT
#460
On January 07 2014 21:56 Ctesias wrote:
Show nested quote +
On January 07 2014 21:55 Zanzabarr wrote:
ouch, protoss is 1-14 this week against Terran and Zerg so far in proleague..... a one match winner format that the race is supposed to excel at. Looking rough.

Everyone knew Proleague is stacked with Protoss, so everyone just practiced their vP and we see the results. That's my theory, anyway.


Thats a good point but I think also teams seem to send out almost any P they have while T and Z players are usually the best of their race in that team.
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