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[SPL] CJ Entus vs Samsung - Round 1 2014 - Page 27

Forum Index > StarCraft 2 Tournaments
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Qwerty85
Profile Joined June 2012
Croatia5536 Posts
January 05 2014 13:38 GMT
#521
I haven't watched the whole game so I can't comment everything but I dont think Hydra played against late game mech that good. He was in a great spot when he had creep almost to terran third so I think he threw that game away,

I remember watching some terran stream on KR and he faced zerg on that same map and zerg basically had tons of spore crawlers, vipers corruptors, queens and SH + nydus. He was constantly yanking expensive units into spores, constantly harassing less defended bases with SH+nydus and eventually starved terran to death.

I dont think that DK should buff terran air though, that would be a huge mistake on their part (a proposition in the general mech buff test map)
zyax
Profile Joined April 2010
25 Posts
January 05 2014 13:38 GMT
#522
On January 05 2014 22:33 usopsama wrote:
Show nested quote +
On January 05 2014 22:32 Dark.Carnival wrote:
hydra definitely didnt know what to do most of that game D:

What could he have done?


nydus and drop over the planetary wall would have pulled him apart
samurai80
Profile Joined November 2011
Japan4225 Posts
January 05 2014 13:38 GMT
#523
On January 05 2014 22:36 GreenFate wrote:
Show nested quote +
On January 05 2014 22:33 AstrOtoss wrote:
God dammit that game was so dumb
why is turtling so good in this game


Because zerg is not used to super late game TvZ, and makes wrong choice :o

Because zerg is weak super late game, at least in HotS. And I'm toss.
Destructicon
Profile Blog Joined September 2011
4713 Posts
January 05 2014 13:39 GMT
#524
On January 05 2014 22:38 SiroKO wrote:
Wow, Korean programers might have excellent execution, they're clueless in some area.
Hydra had no clue how to play high eco super-lategame ZvT (swarmhosts/vipers/corruptors/mass spores).
This looked like reminescent WOL play...


I think it is forgivable given how rare it is to get to that stage.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
Swisslink
Profile Joined March 2011
2952 Posts
January 05 2014 13:39 GMT
#525
I really hope Blizzard focuses on Protoss adjustments to make Mech viable in TvP - because if they buff mech in general, I just think what we just saw becomes the standard TvZ. And in this late game scenrario, depending on the map, I don't think Zerg has any chance to kill the army, because they the Zerg army just melts without killing anything. Even 20 remaxes would not help, tbh.
Squat
Profile Joined September 2013
Sweden7978 Posts
Last Edited: 2014-01-05 13:44:34
January 05 2014 13:39 GMT
#526
On January 05 2014 22:33 KingAlphard wrote:
Show nested quote +
On January 05 2014 22:31 Squat wrote:
On January 05 2014 22:29 Aocowns wrote:
On January 05 2014 22:28 Squat wrote:
On January 05 2014 22:26 scares wrote:
On January 05 2014 22:24 Nerchio wrote:
Can someome explain to me how is zerg supposed to beat this

I fear this might be one of those " don't let it get that far" solutions, at least until someone innovative comes along that breaks everyones minds

I'll repeat then, mass spore, swarm host, hydra viper. Play super defensive, abduct ANYTHING and just sit.

what if you're casually laddering and don't want to waste a minimum of 60 minutes of your life for no gain?

Then you mass muta and hope he's bad.

Or you just leave the game once your opponent maxes out. At least it's what I do when I play against swarmhost/viper/corruptor/infestor as a protoss.

In that situation, like in Snute vs that random toss yesterday, it's just yolo and hope for the best. The longer you wait, the more hopeless it becomes.

That always confuses me when protoss ends up with a zerg safe on 5 bases with a maxed SH army. They always try to play it out, and end up taking the final fight with 160 ish supply and 200 gas in the bank rather than maxed with 6k gas. Once zerg has that army, just go, the longer you wait the worse it gets.
"Digital. They have digital. What is digital?" - Donald J Trump
usopsama
Profile Joined April 2008
6502 Posts
Last Edited: 2014-01-05 13:40:52
January 05 2014 13:40 GMT
#527
On January 05 2014 22:38 zyax wrote:
Show nested quote +
On January 05 2014 22:33 usopsama wrote:
On January 05 2014 22:32 Dark.Carnival wrote:
hydra definitely didnt know what to do most of that game D:

What could he have done?


nydus and drop over the planetary wall would have pulled him apart

Nydus when he is turtling with lots of tanks? Uhhhh.... no.

Dropping when he has a flock of vikings? Are you serious?
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
Last Edited: 2014-01-05 13:40:26
January 05 2014 13:40 GMT
#528
On January 05 2014 22:38 zyax wrote:
Show nested quote +
On January 05 2014 22:33 usopsama wrote:
On January 05 2014 22:32 Dark.Carnival wrote:
hydra definitely didnt know what to do most of that game D:

What could he have done?


nydus and drop over the planetary wall would have pulled him apart


Whenever Zerg is unsure what to do in a matchup, why is the first answer always, Use more Nydus?
Moderator
orvinreyes
Profile Joined June 2007
577 Posts
January 05 2014 13:40 GMT
#529
On January 05 2014 22:33 MooLen wrote:
Show nested quote +
On January 05 2014 22:29 Keeemy wrote:
On January 05 2014 22:28 Squat wrote:
On January 05 2014 22:26 scares wrote:
On January 05 2014 22:24 Nerchio wrote:
Can someome explain to me how is zerg supposed to beat this

I fear this might be one of those " don't let it get that far" solutions, at least until someone innovative comes along that breaks everyones minds

I'll repeat then, mass spore, swarm host, hydra viper. Play super defensive, abduct ANYTHING and just sit.

Yeah so basically play like Firecake. 3 hour games funfunfun


Seems people forgot about the Lucifron vs Gosuuser game...

If you just sit with swarmhosts vipers and mass spores there is nothing the terran can really do with that comp.


Build BCs and yamato those spores?
http://youtu.be/LfmrHTdXgK4
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51478 Posts
January 05 2014 13:40 GMT
#530
Oh wow what are chances of a macro ZvZ ;_;
Jeez lolol.
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
Qwerty85
Profile Joined June 2012
Croatia5536 Posts
January 05 2014 13:41 GMT
#531
On January 05 2014 22:40 stuchiu wrote:
Show nested quote +
On January 05 2014 22:38 zyax wrote:
On January 05 2014 22:33 usopsama wrote:
On January 05 2014 22:32 Dark.Carnival wrote:
hydra definitely didnt know what to do most of that game D:

What could he have done?


nydus and drop over the planetary wall would have pulled him apart


Whenever Zerg is unsure what to do in a matchup, why is the first answer always, Use more Nydus?


Nydus actually works great for harassing terran bases with SH, even if they are planetaries with armor upgrade.
Bagi
Profile Joined August 2010
Germany6799 Posts
January 05 2014 13:41 GMT
#532
On January 05 2014 22:40 orvinreyes wrote:
Show nested quote +
On January 05 2014 22:33 MooLen wrote:
On January 05 2014 22:29 Keeemy wrote:
On January 05 2014 22:28 Squat wrote:
On January 05 2014 22:26 scares wrote:
On January 05 2014 22:24 Nerchio wrote:
Can someome explain to me how is zerg supposed to beat this

I fear this might be one of those " don't let it get that far" solutions, at least until someone innovative comes along that breaks everyones minds

I'll repeat then, mass spore, swarm host, hydra viper. Play super defensive, abduct ANYTHING and just sit.

Yeah so basically play like Firecake. 3 hour games funfunfun


Seems people forgot about the Lucifron vs Gosuuser game...

If you just sit with swarmhosts vipers and mass spores there is nothing the terran can really do with that comp.


Build BCs and yamato those spores?

And get your BCs yanked into said spores by vipers.
Destructicon
Profile Blog Joined September 2011
4713 Posts
January 05 2014 13:42 GMT
#533
On January 05 2014 22:39 Swisslink wrote:
I really hope Blizzard focuses on Protoss adjustments to make Mech viable in TvP - because if they buff mech in general, I just think what we just saw becomes the standard TvZ. And in this late game scenrario, depending on the map, I don't think Zerg has any chance to kill the army, because they the Zerg army just melts without killing anything. Even 20 remaxes would not help, tbh.


You can make maps where its harder to defend 3-4 bases as terran, farther away from each other bases, open bases, and bases made in such a way that you can attack one spot, retreat and then attack another one easily.
Maps play a large role into how viable mech is. Initially I thought SS is a terrible mech map, but Reality tailored his strat perfectly to it. You can't attack the bottom terran bases and swoop around north to attack the other bases as quickly because of the architecture, Reality also fortified his north with 5 PFs, guaranteeing he would always have enough buffer to react.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
tar
Profile Joined October 2010
Germany991 Posts
January 05 2014 13:42 GMT
#534
On January 05 2014 22:39 Squat wrote:
Show nested quote +
On January 05 2014 22:33 KingAlphard wrote:
On January 05 2014 22:31 Squat wrote:
On January 05 2014 22:29 Aocowns wrote:
On January 05 2014 22:28 Squat wrote:
On January 05 2014 22:26 scares wrote:
On January 05 2014 22:24 Nerchio wrote:
Can someome explain to me how is zerg supposed to beat this

I fear this might be one of those " don't let it get that far" solutions, at least until someone innovative comes along that breaks everyones minds

I'll repeat then, mass spore, swarm host, hydra viper. Play super defensive, abduct ANYTHING and just sit.

what if you're casually laddering and don't want to waste a minimum of 60 minutes of your life for no gain?

Then you mass muta and hope he's bad.

Or you just leave the game once your opponent maxes out. At least it's what I do when I play against swarmhost/viper/corruptor/infestor as a protoss.

In that situation, like in Snute vs that random toss yesterday, it's just yolo and hope for the best. The longer you wait, the more hopeless in becomes.

That always confuses me when protoss ends up with a zerg safe on 5 bases with a maxed SH army. They always try to play it out, and end up taking the final fight with 160 ish supply and 200 gas in the bank rather than maxed with 6k gas. Once zerg has that army, just go, the longer you wait the worse it gets.


you can only attack (and have a chance of winning) if you catch the Z out of position. if that doesn't happen you lose no matter what. if you just attack right away into a well positioned sh army....well, then you will always lose.
whoever I pick for my anti team turns gosu
Qwerty85
Profile Joined June 2012
Croatia5536 Posts
January 05 2014 13:42 GMT
#535
On January 05 2014 22:40 orvinreyes wrote:
Show nested quote +
On January 05 2014 22:33 MooLen wrote:
On January 05 2014 22:29 Keeemy wrote:
On January 05 2014 22:28 Squat wrote:
On January 05 2014 22:26 scares wrote:
On January 05 2014 22:24 Nerchio wrote:
Can someome explain to me how is zerg supposed to beat this

I fear this might be one of those " don't let it get that far" solutions, at least until someone innovative comes along that breaks everyones minds

I'll repeat then, mass spore, swarm host, hydra viper. Play super defensive, abduct ANYTHING and just sit.

Yeah so basically play like Firecake. 3 hour games funfunfun


Seems people forgot about the Lucifron vs Gosuuser game...

If you just sit with swarmhosts vipers and mass spores there is nothing the terran can really do with that comp.


Build BCs and yamato those spores?


There is no limit to how much spores you can do, especially with 10k minerals in the bank. Also, vipers can consume less exposed spores and constantly yank BCs into the spore wall.

Sky terran is very hard to beat but it is not impossible, mech was not really played that much until the latest patch anyway so most zergs are clueless against it.
Aocowns
Profile Blog Joined February 2011
Norway6070 Posts
January 05 2014 13:43 GMT
#536
On January 05 2014 22:41 Bagi wrote:
Show nested quote +
On January 05 2014 22:40 orvinreyes wrote:
On January 05 2014 22:33 MooLen wrote:
On January 05 2014 22:29 Keeemy wrote:
On January 05 2014 22:28 Squat wrote:
On January 05 2014 22:26 scares wrote:
On January 05 2014 22:24 Nerchio wrote:
Can someome explain to me how is zerg supposed to beat this

I fear this might be one of those " don't let it get that far" solutions, at least until someone innovative comes along that breaks everyones minds

I'll repeat then, mass spore, swarm host, hydra viper. Play super defensive, abduct ANYTHING and just sit.

Yeah so basically play like Firecake. 3 hour games funfunfun


Seems people forgot about the Lucifron vs Gosuuser game...

If you just sit with swarmhosts vipers and mass spores there is nothing the terran can really do with that comp.


Build BCs and yamato those spores?

And get your BCs yanked into said spores by vipers.

or not go turtle mech and force a shit game in the first place
I'm a salt-lord and hater of mech and ForGG, don't take me seriously, it's just my salt-humour speaking i swear. |KadaverBB best TL gaoler| |~IdrA's #1 fan~| SetGuitarsToKill and Duckk are my martyr heroes |
Squat
Profile Joined September 2013
Sweden7978 Posts
January 05 2014 13:43 GMT
#537
On January 05 2014 22:37 Bagi wrote:
Show nested quote +
On January 05 2014 22:35 Squat wrote:
I think ground mech is interesting and potentially highly entertaining. Mass air play late game is probably a bit broken. Once this many ravens and vikings are out, the only recourse for zerg is to have complete map control and creep spread and play the most mind-numbingly stupid style ever.

If there was a way to buff ground mech and nerf late game mass raven/viking, I think mech could be pretty good.

Swarm hosts lead to mass static def into ravens lead to mass air turtling.

Nerf (redesign?) to swarm host accompanied by a raven nerf should go a long way.

Swarm hosts are stupid, everyone knows this, but their are like force fields in this regard. No one likes them, but they are necessary. They are the one unit zerg has that allows actual combat vs the late game high tech protoss army. Otherwise the only other option is muta base trade. I guess we could buff muta ling basetrade play, but I suspect protoss players would have some objections to that.

Maybe have a cap on PDD within an area, buff thor anti air and make tanks less sucky could work
"Digital. They have digital. What is digital?" - Donald J Trump
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
January 05 2014 13:43 GMT
#538
On January 05 2014 22:40 orvinreyes wrote:
Show nested quote +
On January 05 2014 22:33 MooLen wrote:
On January 05 2014 22:29 Keeemy wrote:
On January 05 2014 22:28 Squat wrote:
On January 05 2014 22:26 scares wrote:
On January 05 2014 22:24 Nerchio wrote:
Can someome explain to me how is zerg supposed to beat this

I fear this might be one of those " don't let it get that far" solutions, at least until someone innovative comes along that breaks everyones minds

I'll repeat then, mass spore, swarm host, hydra viper. Play super defensive, abduct ANYTHING and just sit.

Yeah so basically play like Firecake. 3 hour games funfunfun


Seems people forgot about the Lucifron vs Gosuuser game...

If you just sit with swarmhosts vipers and mass spores there is nothing the terran can really do with that comp.


Build BCs and yamato those spores?


You won't even OS the spore, so losing a BC for damaging a spore, not sure bro.
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
January 05 2014 13:44 GMT
#539
has there been a SH vs. SH ZvZ yet
ModeratorRetired LR Bonjwa
TL+ Member
scares
Profile Joined December 2010
Germany239 Posts
January 05 2014 13:44 GMT
#540
On January 05 2014 22:40 Pandemona wrote:
Oh wow what are chances of a macro ZvZ ;_;
Jeez lolol.

They want to make you chose between e-sports and football !
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