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[SPL] CJ Entus vs Samsung - Round 1 2014 - Page 25

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 23 24 25 26 27 49 Next All
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
January 05 2014 13:33 GMT
#481
On January 05 2014 22:31 Zealously wrote:
Show nested quote +
On January 05 2014 22:31 Faust852 wrote:
On January 05 2014 22:30 Nerchio wrote:
On January 05 2014 22:28 scares wrote:
On January 05 2014 22:28 Nerchio wrote:
On January 05 2014 22:26 scares wrote:
On January 05 2014 22:24 Nerchio wrote:
Can someome explain to me how is zerg supposed to beat this

I fear this might be one of those " don't let it get that far" solutions, at least until someone innovative comes along that breaks everyones minds

I know it is like that and it was always like that for Zerg, basically there is a death timer for Zerg where if you don't kill your opponent or cripple him a lot before a certain time, you pretty much lost.

However, it's not like it's easy to get there, we don't see it very often

To be honest with all the mech buffs it's very easy to get to this point as meching player, you just need to play very defensive and there is not many points where Zerg will be able to break you and when you start sacing scv's it's already too late


If you play too passive you'll just get outplayed.


How do you define "outplayed"? Not necessarily saying that isn't what happened in this game, but if there's nothing you can do, you're not getting "outplayed"


If you force the terran to stay on 3 bases, you can't really lose. The best way to do it is making SH.
scares
Profile Joined December 2010
Germany239 Posts
January 05 2014 13:33 GMT
#482
On January 05 2014 22:30 Nerchio wrote:
Show nested quote +
On January 05 2014 22:28 scares wrote:
On January 05 2014 22:28 Nerchio wrote:
On January 05 2014 22:26 scares wrote:
On January 05 2014 22:24 Nerchio wrote:
Can someome explain to me how is zerg supposed to beat this

I fear this might be one of those " don't let it get that far" solutions, at least until someone innovative comes along that breaks everyones minds

I know it is like that and it was always like that for Zerg, basically there is a death timer for Zerg where if you don't kill your opponent or cripple him a lot before a certain time, you pretty much lost.

However, it's not like it's easy to get there, we don't see it very often

To be honest with all the mech buffs it's very easy to get to this point as meching player, you just need to play very defensive and there is not many points where Zerg will be able to break you and when you start sacing scv's it's already too late

Depending on the map maybe, but I feel if zerg sees it coming, they can start playing to stop terran getting a fourth, and even mech on three bases can't get this far. And there are a couple of sweet sweet muta switch timings and things that can make mech hard to play.
I also aggree with the sentiment of mass spores viper, even if it's the most boring thing in the world.
Your ad could be here
Aando
Profile Joined August 2011
1304 Posts
January 05 2014 13:33 GMT
#483
That was beautiful.
mechengineer123
Profile Joined March 2013
Ukraine711 Posts
January 05 2014 13:33 GMT
#484
On January 05 2014 22:30 RHoudini wrote:
ROFL... and terran wins. Well played, zerg was clueless in end game.

When he did the first attack with ultra's that ran into the main, it was a free win if he kept attacking. But he remaxed on queen/infestor for no reason and let terran build PF all around the map. That was the worst decision. Late-late game is hard to engage for the zerg, so I wouldn't hate on him for that.
MooLen
Profile Joined May 2011
Germany501 Posts
January 05 2014 13:33 GMT
#485
On January 05 2014 22:29 Keeemy wrote:
Show nested quote +
On January 05 2014 22:28 Squat wrote:
On January 05 2014 22:26 scares wrote:
On January 05 2014 22:24 Nerchio wrote:
Can someome explain to me how is zerg supposed to beat this

I fear this might be one of those " don't let it get that far" solutions, at least until someone innovative comes along that breaks everyones minds

I'll repeat then, mass spore, swarm host, hydra viper. Play super defensive, abduct ANYTHING and just sit.

Yeah so basically play like Firecake. 3 hour games funfunfun


Seems people forgot about the Lucifron vs Gosuuser game...

If you just sit with swarmhosts vipers and mass spores there is nothing the terran can really do with that comp.
Deleted User 26513
Profile Joined February 2007
2376 Posts
January 05 2014 13:33 GMT
#486
That last battle looked so epic...
AstrOtoss
Profile Joined June 2012
Australia19 Posts
January 05 2014 13:33 GMT
#487
God dammit that game was so dumb
why is turtling so good in this game
suicideyear
Profile Joined December 2012
Ivory Coast3016 Posts
January 05 2014 13:33 GMT
#488
On January 05 2014 22:31 Paljas wrote:
is avilo god?

a literal god, tasteless
)))____◎◎◎◎█████
calh
Profile Joined March 2013
537 Posts
January 05 2014 13:33 GMT
#489
On January 05 2014 22:32 ivancype wrote:
Yamato Cannon don't have splash damage right? also what happens if the zerg neural parasite a BC while it is preparing to fire the Yamato Cannon? Is it canceled?

Don't know about neural, but you can cancel yamato with a viper pull.
Bagi
Profile Joined August 2010
Germany6799 Posts
January 05 2014 13:33 GMT
#490
I'm pretty sure any buffs to mech will be protoss related only, also a raven nerf is a future possibility.
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
Last Edited: 2014-01-05 13:33:55
January 05 2014 13:33 GMT
#491
On January 05 2014 22:31 Squat wrote:
Show nested quote +
On January 05 2014 22:29 Aocowns wrote:
On January 05 2014 22:28 Squat wrote:
On January 05 2014 22:26 scares wrote:
On January 05 2014 22:24 Nerchio wrote:
Can someome explain to me how is zerg supposed to beat this

I fear this might be one of those " don't let it get that far" solutions, at least until someone innovative comes along that breaks everyones minds

I'll repeat then, mass spore, swarm host, hydra viper. Play super defensive, abduct ANYTHING and just sit.

what if you're casually laddering and don't want to waste a minimum of 60 minutes of your life for no gain?

Then you mass muta and hope he's bad.

Or you just leave the game once your opponent maxes out. At least it's what I do when I play against swarmhost/viper/corruptor/infestor as a protoss.
rename
Profile Joined February 2012
Estonia329 Posts
January 05 2014 13:33 GMT
#492
Heh, everyone forgot how to play against terran already. 5 out of 5.
usopsama
Profile Joined April 2008
6502 Posts
January 05 2014 13:33 GMT
#493
On January 05 2014 22:32 Dark.Carnival wrote:
hydra definitely didnt know what to do most of that game D:

What could he have done?
Nerchio
Profile Joined October 2009
Poland2633 Posts
January 05 2014 13:33 GMT
#494
On January 05 2014 22:32 stuchiu wrote:
Show nested quote +
On January 05 2014 22:30 Nerchio wrote:
On January 05 2014 22:28 scares wrote:
On January 05 2014 22:28 Nerchio wrote:
On January 05 2014 22:26 scares wrote:
On January 05 2014 22:24 Nerchio wrote:
Can someome explain to me how is zerg supposed to beat this

I fear this might be one of those " don't let it get that far" solutions, at least until someone innovative comes along that breaks everyones minds

I know it is like that and it was always like that for Zerg, basically there is a death timer for Zerg where if you don't kill your opponent or cripple him a lot before a certain time, you pretty much lost.

However, it's not like it's easy to get there, we don't see it very often

To be honest with all the mech buffs it's very easy to get to this point as meching player, you just need to play very defensive and there is not many points where Zerg will be able to break you and when you start sacing scv's it's already too late


If we let Terran beat Zerg with mech this boring for a few months, next expansion we can get a MSC, think about it!!!!!!!

Be right back few months
Progamer"I am the best" - Nerchio , 2017.
gingerfluffmuff
Profile Joined January 2011
Austria4570 Posts
Last Edited: 2014-01-05 13:34:05
January 05 2014 13:33 GMT
#495
On January 05 2014 22:32 samurai80 wrote:
Nah, that game wasn't even close. Terrans in late game, get 10 ravens and turtle until zerg gg. I knew it was over at 25 min.

Also this map helps with providing 2 "small" chokes to half the map.
・゚✧:・゚+..。✧・゚:・..。 ✧・゚ :・゚ ゜・:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING *・゜・:・゚✧:・゚✧。゚+..。 ✧・゚: ✧・゚:・゜・:・゚✧::・・:・゚・゚
Lorning *
Profile Blog Joined April 2011
Belgica34432 Posts
January 05 2014 13:34 GMT
#496
Shinejwa
Community News
TL+ Member
ne4aJIb
Profile Blog Joined July 2011
Russian Federation3209 Posts
January 05 2014 13:34 GMT
#497
i suggest increasing max limit from 200 to 300 !
Bisu,Best,Stork,Jangbi and Flash, Fantasy, Leta, Light and Jaedong, Hydra, Zero, Soulkey assemble in ACE now!
NaldoR
Profile Joined November 2010
Singapore2198 Posts
January 05 2014 13:34 GMT
#498
On January 05 2014 22:33 Pr0wler wrote:
That last battle looked so epic...

Yeah. It should be in blizzcon's intro video. Looked great
Olli
Profile Blog Joined February 2012
Austria24422 Posts
January 05 2014 13:34 GMT
#499
I hope Shine 6 pools
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
Last Edited: 2014-01-05 13:35:33
January 05 2014 13:34 GMT
#500
Should have just made a fuckton of swarmhosts ,vipers and spores corrupters , no neutral . No nudys no drop tech , that was a bad display of lategame by Hydra , but it was to be expected he isn't much of a lategame zerg , not very creative ...
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