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[IEM] Singapore Day 4 - Ro8, Ro4, and Grand Finals - Page 46

Forum Index > StarCraft 2 Tournaments
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BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
December 01 2013 09:54 GMT
#901
On December 01 2013 18:54 AlternativeEgo wrote:
Money pylon kill!

artosis pylon
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
December 01 2013 09:55 GMT
#902
Moderatorlickypiddy
Ghulmore
Profile Joined September 2013
Canada14 Posts
December 01 2013 09:55 GMT
#903
On December 01 2013 18:50 Nibbler89 wrote:
Show nested quote +
On December 01 2013 18:48 Ghulmore wrote:
On December 01 2013 18:44 RaFox17 wrote:
On December 01 2013 18:41 Heartland wrote:
I long for the coming weeks when Oracle hysteria recedes a little.

Watching the oracle this weekend i doubt the hysteria will calm down that easily. Have to admit that that buff was stupid. Toss is stronk enough in the early-mid-lategame.


Oracles literally arrive 2 or 3 seconds faster than they would otherwise, people are just complaining and following a hive mind mentality because its what the community does

Um it's not about it arriving faster, its about the fact that a good protoss pretty much will never let it die and can do a lot more damage than they could before because they can get away or slower units cant catch up to them. Watch game 1 of mvp vs hero, mvp didn't lose purely because of oracle but hero was able to basically stutter step his oracle while target firing workers and getting away without taking any hp damage.

I don't really care whether it's "balanced" or not but just pointing out you don't really seem to understand what the main impact of the buff is.


Um turrets should shut down an oracle pretty easily, just stutter step your own marines versus it and the oracles has to move and shoot which makes it weaker by a long-shot. If your losing a lot of workers to it than its the equivalence of a Protoss losing 1-2+ workers to a Reaper
AlternativeEgo
Profile Joined August 2011
Sweden17309 Posts
December 01 2013 09:56 GMT
#904
On December 01 2013 18:54 BigFan wrote:
Show nested quote +
On December 01 2013 18:54 AlternativeEgo wrote:
Money pylon kill!

artosis pylon


Let's give the guy some slack and go for an iNcontroL pylon
Mark Munoz looks like Gretorp
Nibbler89
Profile Blog Joined May 2011
884 Posts
Last Edited: 2013-12-01 09:58:14
December 01 2013 09:57 GMT
#905
On December 01 2013 18:55 Ghulmore wrote:
Show nested quote +
On December 01 2013 18:50 Nibbler89 wrote:
On December 01 2013 18:48 Ghulmore wrote:
On December 01 2013 18:44 RaFox17 wrote:
On December 01 2013 18:41 Heartland wrote:
I long for the coming weeks when Oracle hysteria recedes a little.

Watching the oracle this weekend i doubt the hysteria will calm down that easily. Have to admit that that buff was stupid. Toss is stronk enough in the early-mid-lategame.


Oracles literally arrive 2 or 3 seconds faster than they would otherwise, people are just complaining and following a hive mind mentality because its what the community does

Um it's not about it arriving faster, its about the fact that a good protoss pretty much will never let it die and can do a lot more damage than they could before because they can get away or slower units cant catch up to them. Watch game 1 of mvp vs hero, mvp didn't lose purely because of oracle but hero was able to basically stutter step his oracle while target firing workers and getting away without taking any hp damage.

I don't really care whether it's "balanced" or not but just pointing out you don't really seem to understand what the main impact of the buff is.


Um turrets should shut down an oracle pretty easily, just stutter step your own marines versus it and the oracles has to move and shoot which makes it weaker by a long-shot. If your losing a lot of workers to it than its the equivalence of a Protoss losing 1-2+ workers to a Reaper

Yes you can put down turrets but that's 200 minerals and delays barracks. If they are placing their buildings well and you don't know whether its stargate or blink or just macro game going blind turret can be dangerous against blink all in since its wasted money and put you behind in a macro game.

and Um.. I don't get what that has to do with you saying the effect of the oracle buff is it arriving in your just 2-3 seconds faster. Also "If your losing a lot of workers to it than its the equivalence of a Protoss losing 1-2+ workers to a Reaper" what? lol.
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
December 01 2013 09:57 GMT
#906
On December 01 2013 18:55 NovemberstOrm wrote:
https://twitter.com/MVPDongRaeGu/status/407079231516983296


should have been a winky face
Heartland
Profile Blog Joined May 2012
Sweden24604 Posts
December 01 2013 09:57 GMT
#907
On December 01 2013 18:52 RaFox17 wrote:
Show nested quote +
On December 01 2013 18:50 Heartland wrote:
On December 01 2013 18:49 RaFox17 wrote:
On December 01 2013 18:47 Heartland wrote:
On December 01 2013 18:44 RaFox17 wrote:
On December 01 2013 18:41 Heartland wrote:
I long for the coming weeks when Oracle hysteria recedes a little.

Watching the oracle this weekend i doubt the hysteria will calm down that easily. Have to admit that that buff was stupid. Toss is stronk enough in the early-mid-lategame.


Every patch has this development of greatly increasing or decreasing the useage of a unit, even if the changes themselves aren't that big. But then the metagame balances out as people get better at defending and remember that other units exist as well.

True but i doubt proxy stargazes will go anywhere. Stargate is the best production building in the game. Oracles, rays, phoenix, tempest (carriers). Unfortunately those units also make for a terrible gameplay IMO.


It's not the best production building in the game. That's just hyperbole.

Great argument. I´m totally dumbfounded by that.


It's about as good as yours really. You're exaggerating. If you like the specifics of the argument it would sound like this:

The Stargate isn't the best production facility because:
a) sc2 doesn't work in the sense that there is a "best" structure. The complex interaction of builds, economy, match-ups and timings make the idea of a "best" production building ludicrous.
b) even if we'd claim that there could be a "best" structure then there are obvious arguments to be made for the Hatchery that produces every last one Zerg unit. Or the Nexus/Command Center which produces the most important units in the game, the workers. Or Barracks, which produces a fantastic all-round unit in the marine, combined with being an upgrade center and creating other specialist units like reapers and marauders.
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
December 01 2013 10:00 GMT
#908
On December 01 2013 18:56 AlternativeEgo wrote:
Show nested quote +
On December 01 2013 18:54 BigFan wrote:
On December 01 2013 18:54 AlternativeEgo wrote:
Money pylon kill!

artosis pylon


Let's give the guy some slack and go for an iNcontroL pylon

ok fine. An iNcontroL pylon!
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Nibbler89
Profile Blog Joined May 2011
884 Posts
Last Edited: 2013-12-01 10:01:03
December 01 2013 10:00 GMT
#909
Smart unit block by hero.
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
December 01 2013 10:01 GMT
#910
Even incontrol.
Moderator
Ghulmore
Profile Joined September 2013
Canada14 Posts
December 01 2013 10:01 GMT
#911
On December 01 2013 18:57 Nibbler89 wrote:
Show nested quote +
On December 01 2013 18:55 Ghulmore wrote:
On December 01 2013 18:50 Nibbler89 wrote:
On December 01 2013 18:48 Ghulmore wrote:
On December 01 2013 18:44 RaFox17 wrote:
On December 01 2013 18:41 Heartland wrote:
I long for the coming weeks when Oracle hysteria recedes a little.

Watching the oracle this weekend i doubt the hysteria will calm down that easily. Have to admit that that buff was stupid. Toss is stronk enough in the early-mid-lategame.


Oracles literally arrive 2 or 3 seconds faster than they would otherwise, people are just complaining and following a hive mind mentality because its what the community does

Um it's not about it arriving faster, its about the fact that a good protoss pretty much will never let it die and can do a lot more damage than they could before because they can get away or slower units cant catch up to them. Watch game 1 of mvp vs hero, mvp didn't lose purely because of oracle but hero was able to basically stutter step his oracle while target firing workers and getting away without taking any hp damage.

I don't really care whether it's "balanced" or not but just pointing out you don't really seem to understand what the main impact of the buff is.


Um turrets should shut down an oracle pretty easily, just stutter step your own marines versus it and the oracles has to move and shoot which makes it weaker by a long-shot. If your losing a lot of workers to it than its the equivalence of a Protoss losing 1-2+ workers to a Reaper

Yes you can put down turrets but that's 200 minerals and delays barracks. If they are placing their buildings well and you don't know whether its stargate or blink or just macro game going blind turret can be dangerous against blink all in since its wasted money and put you behind in a macro game.

and Um.. I don't get what that has to do with you saying the effect of the oracle buff is it arriving in your just 2-3 seconds faster. Also "If your losing a lot of workers to it than its the equivalence of a Protoss losing 1-2+ workers to a Reaper" what? lol.


wait you mean you have to invest minerals to defend harass, this is clearly unacceptable. It's not like Protoss or zerg has to make cannons, spines, and spores or anything right? Reapers should be able to scout any super-fast tech too btw, if you aren't opening Reaper than thats your own fault. The only way they are hiding tech is by proxy or making a stalker/msc before Nexus which is a dead give away, and even if you still can't figure out blink or oracle just lift your CC into the main and defend... theres no reason to try and defend a natural when he has no Nexus.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
December 01 2013 10:02 GMT
#912
On December 01 2013 18:55 Ghulmore wrote:
Show nested quote +
On December 01 2013 18:50 Nibbler89 wrote:
On December 01 2013 18:48 Ghulmore wrote:
On December 01 2013 18:44 RaFox17 wrote:
On December 01 2013 18:41 Heartland wrote:
I long for the coming weeks when Oracle hysteria recedes a little.

Watching the oracle this weekend i doubt the hysteria will calm down that easily. Have to admit that that buff was stupid. Toss is stronk enough in the early-mid-lategame.


Oracles literally arrive 2 or 3 seconds faster than they would otherwise, people are just complaining and following a hive mind mentality because its what the community does

Um it's not about it arriving faster, its about the fact that a good protoss pretty much will never let it die and can do a lot more damage than they could before because they can get away or slower units cant catch up to them. Watch game 1 of mvp vs hero, mvp didn't lose purely because of oracle but hero was able to basically stutter step his oracle while target firing workers and getting away without taking any hp damage.

I don't really care whether it's "balanced" or not but just pointing out you don't really seem to understand what the main impact of the buff is.


Um turrets should shut down an oracle pretty easily, just stutter step your own marines versus it and the oracles has to move and shoot which makes it weaker by a long-shot. If your losing a lot of workers to it than its the equivalence of a Protoss losing 1-2+ workers to a Reaper


building 2 turrets per base puts the Terran behind in the mid game... And they do nothing if the Protoss is doing the blink all-in
AlternativeEgo
Profile Joined August 2011
Sweden17309 Posts
December 01 2013 10:02 GMT
#913
On December 01 2013 18:57 Dodgin wrote:
Show nested quote +
On December 01 2013 18:55 NovemberstOrm wrote:
https://twitter.com/MVPDongRaeGu/status/407079231516983296


should have been a winky face


I like it. You can really feel the passive-aggressive sarcasm in this one. A winky would have cheaped it down.
Mark Munoz looks like Gretorp
RaFox17
Profile Joined May 2013
Finland4581 Posts
December 01 2013 10:02 GMT
#914
On December 01 2013 18:57 Heartland wrote:
Show nested quote +
On December 01 2013 18:52 RaFox17 wrote:
On December 01 2013 18:50 Heartland wrote:
On December 01 2013 18:49 RaFox17 wrote:
On December 01 2013 18:47 Heartland wrote:
On December 01 2013 18:44 RaFox17 wrote:
On December 01 2013 18:41 Heartland wrote:
I long for the coming weeks when Oracle hysteria recedes a little.

Watching the oracle this weekend i doubt the hysteria will calm down that easily. Have to admit that that buff was stupid. Toss is stronk enough in the early-mid-lategame.


Every patch has this development of greatly increasing or decreasing the useage of a unit, even if the changes themselves aren't that big. But then the metagame balances out as people get better at defending and remember that other units exist as well.

True but i doubt proxy stargazes will go anywhere. Stargate is the best production building in the game. Oracles, rays, phoenix, tempest (carriers). Unfortunately those units also make for a terrible gameplay IMO.


It's not the best production building in the game. That's just hyperbole.

Great argument. I´m totally dumbfounded by that.


It's about as good as yours really. You're exaggerating. If you like the specifics of the argument it would sound like this:

The Stargate isn't the best production facility because:
a) sc2 doesn't work in the sense that there is a "best" structure. The complex interaction of builds, economy, match-ups and timings make the idea of a "best" production building ludicrous.
b) even if we'd claim that there could be a "best" structure then there are obvious arguments to be made for the Hatchery that produces every last one Zerg unit. Or the Nexus/Command Center which produces the most important units in the game, the workers. Or Barracks, which produces a fantastic all-round unit in the marine, combined with being an upgrade center and creating other specialist units like reapers and marauders.

My point is that all the units coming from the stargage allows toss to play many different powerful ways which demand different reactions from your opponent. Stargate produces so many strong units for toss and toss air is overall really strong. If you wan´t to tell me that toss air is weak then go ahead.
Hier
Profile Blog Joined November 2009
2391 Posts
December 01 2013 10:04 GMT
#915
Poll: Recommend San vs herO Game 3?

Yes (4)
 
67%

No (1)
 
17%

If you have time (1)
 
17%

6 total votes

Your vote: Recommend San vs herO Game 3?

(Vote): Yes
(Vote): No
(Vote): If you have time


"But on a more serious note..." -everyone on this forum at some point.
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
December 01 2013 10:04 GMT
#916
yes herO! herO!
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
vthree
Profile Joined November 2011
Hong Kong8039 Posts
December 01 2013 10:04 GMT
#917
On December 01 2013 19:01 Ghulmore wrote:
Show nested quote +
On December 01 2013 18:57 Nibbler89 wrote:
On December 01 2013 18:55 Ghulmore wrote:
On December 01 2013 18:50 Nibbler89 wrote:
On December 01 2013 18:48 Ghulmore wrote:
On December 01 2013 18:44 RaFox17 wrote:
On December 01 2013 18:41 Heartland wrote:
I long for the coming weeks when Oracle hysteria recedes a little.

Watching the oracle this weekend i doubt the hysteria will calm down that easily. Have to admit that that buff was stupid. Toss is stronk enough in the early-mid-lategame.


Oracles literally arrive 2 or 3 seconds faster than they would otherwise, people are just complaining and following a hive mind mentality because its what the community does

Um it's not about it arriving faster, its about the fact that a good protoss pretty much will never let it die and can do a lot more damage than they could before because they can get away or slower units cant catch up to them. Watch game 1 of mvp vs hero, mvp didn't lose purely because of oracle but hero was able to basically stutter step his oracle while target firing workers and getting away without taking any hp damage.

I don't really care whether it's "balanced" or not but just pointing out you don't really seem to understand what the main impact of the buff is.


Um turrets should shut down an oracle pretty easily, just stutter step your own marines versus it and the oracles has to move and shoot which makes it weaker by a long-shot. If your losing a lot of workers to it than its the equivalence of a Protoss losing 1-2+ workers to a Reaper

Yes you can put down turrets but that's 200 minerals and delays barracks. If they are placing their buildings well and you don't know whether its stargate or blink or just macro game going blind turret can be dangerous against blink all in since its wasted money and put you behind in a macro game.

and Um.. I don't get what that has to do with you saying the effect of the oracle buff is it arriving in your just 2-3 seconds faster. Also "If your losing a lot of workers to it than its the equivalence of a Protoss losing 1-2+ workers to a Reaper" what? lol.


wait you mean you have to invest minerals to defend harass, this is clearly unacceptable. It's not like Protoss or zerg has to make cannons, spines, and spores or anything right? Reapers should be able to scout any super-fast tech too btw, if you aren't opening Reaper than thats your own fault. The only way they are hiding tech is by proxy or making a stalker/msc before Nexus which is a dead give away, and even if you still can't figure out blink or oracle just lift your CC into the main and defend... theres no reason to try and defend a natural when he has no Nexus.


How many cannons are Protoss building nowadays in early game PvT?
rinnnedor321
Profile Joined August 2013
53 Posts
December 01 2013 10:04 GMT
#918
question. why was WCG viewers so low??


i saw it on the schedule and saw 1000 viewers thought it was WCG qualifiers or something

click it and its the fuarking FINALS?? WHAT??

how is WCG fricken 1000 viewers for finals wut


but thankfully dreamhack was 95,000 viewers for final
Ghulmore
Profile Joined September 2013
Canada14 Posts
December 01 2013 10:05 GMT
#919
On December 01 2013 19:02 vthree wrote:
Show nested quote +
On December 01 2013 18:55 Ghulmore wrote:
On December 01 2013 18:50 Nibbler89 wrote:
On December 01 2013 18:48 Ghulmore wrote:
On December 01 2013 18:44 RaFox17 wrote:
On December 01 2013 18:41 Heartland wrote:
I long for the coming weeks when Oracle hysteria recedes a little.

Watching the oracle this weekend i doubt the hysteria will calm down that easily. Have to admit that that buff was stupid. Toss is stronk enough in the early-mid-lategame.


Oracles literally arrive 2 or 3 seconds faster than they would otherwise, people are just complaining and following a hive mind mentality because its what the community does

Um it's not about it arriving faster, its about the fact that a good protoss pretty much will never let it die and can do a lot more damage than they could before because they can get away or slower units cant catch up to them. Watch game 1 of mvp vs hero, mvp didn't lose purely because of oracle but hero was able to basically stutter step his oracle while target firing workers and getting away without taking any hp damage.

I don't really care whether it's "balanced" or not but just pointing out you don't really seem to understand what the main impact of the buff is.


Um turrets should shut down an oracle pretty easily, just stutter step your own marines versus it and the oracles has to move and shoot which makes it weaker by a long-shot. If your losing a lot of workers to it than its the equivalence of a Protoss losing 1-2+ workers to a Reaper


building 2 turrets per base puts the Terran behind in the mid game... And they do nothing if the Protoss is doing the blink all-in


You assume your behind but in reality that's just playing safe... the Turrets will pay for them self in the mid-late game too. 200 minerals really is not a huge investment by any means
juvenal
Profile Joined July 2013
2448 Posts
December 01 2013 10:05 GMT
#920
So oracles win why bother building other stuff?
Michael Probu
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