On December 01 2013 18:54 AlternativeEgo wrote:
Money pylon kill!
Money pylon kill!
artosis pylon

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BigFan
TLADT24920 Posts
On December 01 2013 18:54 AlternativeEgo wrote: Money pylon kill! artosis pylon ![]() | ||
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NovemberstOrm
Canada16217 Posts
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Ghulmore
Canada14 Posts
On December 01 2013 18:50 Nibbler89 wrote: Show nested quote + On December 01 2013 18:48 Ghulmore wrote: On December 01 2013 18:44 RaFox17 wrote: On December 01 2013 18:41 Heartland wrote: I long for the coming weeks when Oracle hysteria recedes a little. Watching the oracle this weekend i doubt the hysteria will calm down that easily. Have to admit that that buff was stupid. Toss is stronk enough in the early-mid-lategame. Oracles literally arrive 2 or 3 seconds faster than they would otherwise, people are just complaining and following a hive mind mentality because its what the community does Um it's not about it arriving faster, its about the fact that a good protoss pretty much will never let it die and can do a lot more damage than they could before because they can get away or slower units cant catch up to them. Watch game 1 of mvp vs hero, mvp didn't lose purely because of oracle but hero was able to basically stutter step his oracle while target firing workers and getting away without taking any hp damage. I don't really care whether it's "balanced" or not but just pointing out you don't really seem to understand what the main impact of the buff is. Um turrets should shut down an oracle pretty easily, just stutter step your own marines versus it and the oracles has to move and shoot which makes it weaker by a long-shot. If your losing a lot of workers to it than its the equivalence of a Protoss losing 1-2+ workers to a Reaper | ||
AlternativeEgo
Sweden17309 Posts
On December 01 2013 18:54 BigFan wrote: artosis pylon ![]() Let's give the guy some slack and go for an iNcontroL pylon | ||
Nibbler89
884 Posts
On December 01 2013 18:55 Ghulmore wrote: Show nested quote + On December 01 2013 18:50 Nibbler89 wrote: On December 01 2013 18:48 Ghulmore wrote: On December 01 2013 18:44 RaFox17 wrote: On December 01 2013 18:41 Heartland wrote: I long for the coming weeks when Oracle hysteria recedes a little. Watching the oracle this weekend i doubt the hysteria will calm down that easily. Have to admit that that buff was stupid. Toss is stronk enough in the early-mid-lategame. Oracles literally arrive 2 or 3 seconds faster than they would otherwise, people are just complaining and following a hive mind mentality because its what the community does Um it's not about it arriving faster, its about the fact that a good protoss pretty much will never let it die and can do a lot more damage than they could before because they can get away or slower units cant catch up to them. Watch game 1 of mvp vs hero, mvp didn't lose purely because of oracle but hero was able to basically stutter step his oracle while target firing workers and getting away without taking any hp damage. I don't really care whether it's "balanced" or not but just pointing out you don't really seem to understand what the main impact of the buff is. Um turrets should shut down an oracle pretty easily, just stutter step your own marines versus it and the oracles has to move and shoot which makes it weaker by a long-shot. If your losing a lot of workers to it than its the equivalence of a Protoss losing 1-2+ workers to a Reaper Yes you can put down turrets but that's 200 minerals and delays barracks. If they are placing their buildings well and you don't know whether its stargate or blink or just macro game going blind turret can be dangerous against blink all in since its wasted money and put you behind in a macro game. and Um.. I don't get what that has to do with you saying the effect of the oracle buff is it arriving in your just 2-3 seconds faster. Also "If your losing a lot of workers to it than its the equivalence of a Protoss losing 1-2+ workers to a Reaper" what? lol. | ||
Dodgin
Canada39254 Posts
On December 01 2013 18:55 NovemberstOrm wrote: https://twitter.com/MVPDongRaeGu/status/407079231516983296 should have been a winky face | ||
Heartland
Sweden24580 Posts
On December 01 2013 18:52 RaFox17 wrote: Show nested quote + On December 01 2013 18:50 Heartland wrote: On December 01 2013 18:49 RaFox17 wrote: On December 01 2013 18:47 Heartland wrote: On December 01 2013 18:44 RaFox17 wrote: On December 01 2013 18:41 Heartland wrote: I long for the coming weeks when Oracle hysteria recedes a little. Watching the oracle this weekend i doubt the hysteria will calm down that easily. Have to admit that that buff was stupid. Toss is stronk enough in the early-mid-lategame. Every patch has this development of greatly increasing or decreasing the useage of a unit, even if the changes themselves aren't that big. But then the metagame balances out as people get better at defending and remember that other units exist as well. True but i doubt proxy stargazes will go anywhere. Stargate is the best production building in the game. Oracles, rays, phoenix, tempest (carriers). Unfortunately those units also make for a terrible gameplay IMO. It's not the best production building in the game. That's just hyperbole. Great argument. I´m totally dumbfounded by that. It's about as good as yours really. You're exaggerating. If you like the specifics of the argument it would sound like this: The Stargate isn't the best production facility because: a) sc2 doesn't work in the sense that there is a "best" structure. The complex interaction of builds, economy, match-ups and timings make the idea of a "best" production building ludicrous. b) even if we'd claim that there could be a "best" structure then there are obvious arguments to be made for the Hatchery that produces every last one Zerg unit. Or the Nexus/Command Center which produces the most important units in the game, the workers. Or Barracks, which produces a fantastic all-round unit in the marine, combined with being an upgrade center and creating other specialist units like reapers and marauders. | ||
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BigFan
TLADT24920 Posts
On December 01 2013 18:56 AlternativeEgo wrote: Show nested quote + On December 01 2013 18:54 BigFan wrote: On December 01 2013 18:54 AlternativeEgo wrote: Money pylon kill! artosis pylon ![]() Let's give the guy some slack and go for an iNcontroL pylon ok fine. An iNcontroL pylon! | ||
Nibbler89
884 Posts
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stuchiu
Fiddler's Green42661 Posts
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Ghulmore
Canada14 Posts
On December 01 2013 18:57 Nibbler89 wrote: Show nested quote + On December 01 2013 18:55 Ghulmore wrote: On December 01 2013 18:50 Nibbler89 wrote: On December 01 2013 18:48 Ghulmore wrote: On December 01 2013 18:44 RaFox17 wrote: On December 01 2013 18:41 Heartland wrote: I long for the coming weeks when Oracle hysteria recedes a little. Watching the oracle this weekend i doubt the hysteria will calm down that easily. Have to admit that that buff was stupid. Toss is stronk enough in the early-mid-lategame. Oracles literally arrive 2 or 3 seconds faster than they would otherwise, people are just complaining and following a hive mind mentality because its what the community does Um it's not about it arriving faster, its about the fact that a good protoss pretty much will never let it die and can do a lot more damage than they could before because they can get away or slower units cant catch up to them. Watch game 1 of mvp vs hero, mvp didn't lose purely because of oracle but hero was able to basically stutter step his oracle while target firing workers and getting away without taking any hp damage. I don't really care whether it's "balanced" or not but just pointing out you don't really seem to understand what the main impact of the buff is. Um turrets should shut down an oracle pretty easily, just stutter step your own marines versus it and the oracles has to move and shoot which makes it weaker by a long-shot. If your losing a lot of workers to it than its the equivalence of a Protoss losing 1-2+ workers to a Reaper Yes you can put down turrets but that's 200 minerals and delays barracks. If they are placing their buildings well and you don't know whether its stargate or blink or just macro game going blind turret can be dangerous against blink all in since its wasted money and put you behind in a macro game. and Um.. I don't get what that has to do with you saying the effect of the oracle buff is it arriving in your just 2-3 seconds faster. Also "If your losing a lot of workers to it than its the equivalence of a Protoss losing 1-2+ workers to a Reaper" what? lol. wait you mean you have to invest minerals to defend harass, this is clearly unacceptable. It's not like Protoss or zerg has to make cannons, spines, and spores or anything right? Reapers should be able to scout any super-fast tech too btw, if you aren't opening Reaper than thats your own fault. The only way they are hiding tech is by proxy or making a stalker/msc before Nexus which is a dead give away, and even if you still can't figure out blink or oracle just lift your CC into the main and defend... theres no reason to try and defend a natural when he has no Nexus. | ||
vthree
Hong Kong8039 Posts
On December 01 2013 18:55 Ghulmore wrote: Show nested quote + On December 01 2013 18:50 Nibbler89 wrote: On December 01 2013 18:48 Ghulmore wrote: On December 01 2013 18:44 RaFox17 wrote: On December 01 2013 18:41 Heartland wrote: I long for the coming weeks when Oracle hysteria recedes a little. Watching the oracle this weekend i doubt the hysteria will calm down that easily. Have to admit that that buff was stupid. Toss is stronk enough in the early-mid-lategame. Oracles literally arrive 2 or 3 seconds faster than they would otherwise, people are just complaining and following a hive mind mentality because its what the community does Um it's not about it arriving faster, its about the fact that a good protoss pretty much will never let it die and can do a lot more damage than they could before because they can get away or slower units cant catch up to them. Watch game 1 of mvp vs hero, mvp didn't lose purely because of oracle but hero was able to basically stutter step his oracle while target firing workers and getting away without taking any hp damage. I don't really care whether it's "balanced" or not but just pointing out you don't really seem to understand what the main impact of the buff is. Um turrets should shut down an oracle pretty easily, just stutter step your own marines versus it and the oracles has to move and shoot which makes it weaker by a long-shot. If your losing a lot of workers to it than its the equivalence of a Protoss losing 1-2+ workers to a Reaper building 2 turrets per base puts the Terran behind in the mid game... And they do nothing if the Protoss is doing the blink all-in | ||
AlternativeEgo
Sweden17309 Posts
On December 01 2013 18:57 Dodgin wrote: Show nested quote + On December 01 2013 18:55 NovemberstOrm wrote: https://twitter.com/MVPDongRaeGu/status/407079231516983296 should have been a winky face I like it. You can really feel the passive-aggressive sarcasm in this one. A winky would have cheaped it down. | ||
RaFox17
Finland4581 Posts
On December 01 2013 18:57 Heartland wrote: Show nested quote + On December 01 2013 18:52 RaFox17 wrote: On December 01 2013 18:50 Heartland wrote: On December 01 2013 18:49 RaFox17 wrote: On December 01 2013 18:47 Heartland wrote: On December 01 2013 18:44 RaFox17 wrote: On December 01 2013 18:41 Heartland wrote: I long for the coming weeks when Oracle hysteria recedes a little. Watching the oracle this weekend i doubt the hysteria will calm down that easily. Have to admit that that buff was stupid. Toss is stronk enough in the early-mid-lategame. Every patch has this development of greatly increasing or decreasing the useage of a unit, even if the changes themselves aren't that big. But then the metagame balances out as people get better at defending and remember that other units exist as well. True but i doubt proxy stargazes will go anywhere. Stargate is the best production building in the game. Oracles, rays, phoenix, tempest (carriers). Unfortunately those units also make for a terrible gameplay IMO. It's not the best production building in the game. That's just hyperbole. Great argument. I´m totally dumbfounded by that. It's about as good as yours really. You're exaggerating. If you like the specifics of the argument it would sound like this: The Stargate isn't the best production facility because: a) sc2 doesn't work in the sense that there is a "best" structure. The complex interaction of builds, economy, match-ups and timings make the idea of a "best" production building ludicrous. b) even if we'd claim that there could be a "best" structure then there are obvious arguments to be made for the Hatchery that produces every last one Zerg unit. Or the Nexus/Command Center which produces the most important units in the game, the workers. Or Barracks, which produces a fantastic all-round unit in the marine, combined with being an upgrade center and creating other specialist units like reapers and marauders. My point is that all the units coming from the stargage allows toss to play many different powerful ways which demand different reactions from your opponent. Stargate produces so many strong units for toss and toss air is overall really strong. If you wan´t to tell me that toss air is weak then go ahead. | ||
Hier
2391 Posts
Poll: Recommend San vs herO Game 3? Yes (4) No (1) If you have time (1) 6 total votes Your vote: Recommend San vs herO Game 3? | ||
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BigFan
TLADT24920 Posts
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vthree
Hong Kong8039 Posts
On December 01 2013 19:01 Ghulmore wrote: Show nested quote + On December 01 2013 18:57 Nibbler89 wrote: On December 01 2013 18:55 Ghulmore wrote: On December 01 2013 18:50 Nibbler89 wrote: On December 01 2013 18:48 Ghulmore wrote: On December 01 2013 18:44 RaFox17 wrote: On December 01 2013 18:41 Heartland wrote: I long for the coming weeks when Oracle hysteria recedes a little. Watching the oracle this weekend i doubt the hysteria will calm down that easily. Have to admit that that buff was stupid. Toss is stronk enough in the early-mid-lategame. Oracles literally arrive 2 or 3 seconds faster than they would otherwise, people are just complaining and following a hive mind mentality because its what the community does Um it's not about it arriving faster, its about the fact that a good protoss pretty much will never let it die and can do a lot more damage than they could before because they can get away or slower units cant catch up to them. Watch game 1 of mvp vs hero, mvp didn't lose purely because of oracle but hero was able to basically stutter step his oracle while target firing workers and getting away without taking any hp damage. I don't really care whether it's "balanced" or not but just pointing out you don't really seem to understand what the main impact of the buff is. Um turrets should shut down an oracle pretty easily, just stutter step your own marines versus it and the oracles has to move and shoot which makes it weaker by a long-shot. If your losing a lot of workers to it than its the equivalence of a Protoss losing 1-2+ workers to a Reaper Yes you can put down turrets but that's 200 minerals and delays barracks. If they are placing their buildings well and you don't know whether its stargate or blink or just macro game going blind turret can be dangerous against blink all in since its wasted money and put you behind in a macro game. and Um.. I don't get what that has to do with you saying the effect of the oracle buff is it arriving in your just 2-3 seconds faster. Also "If your losing a lot of workers to it than its the equivalence of a Protoss losing 1-2+ workers to a Reaper" what? lol. wait you mean you have to invest minerals to defend harass, this is clearly unacceptable. It's not like Protoss or zerg has to make cannons, spines, and spores or anything right? Reapers should be able to scout any super-fast tech too btw, if you aren't opening Reaper than thats your own fault. The only way they are hiding tech is by proxy or making a stalker/msc before Nexus which is a dead give away, and even if you still can't figure out blink or oracle just lift your CC into the main and defend... theres no reason to try and defend a natural when he has no Nexus. How many cannons are Protoss building nowadays in early game PvT? | ||
rinnnedor321
53 Posts
i saw it on the schedule and saw 1000 viewers thought it was WCG qualifiers or something click it and its the fuarking FINALS?? WHAT?? how is WCG fricken 1000 viewers for finals wut but thankfully dreamhack was 95,000 viewers for final | ||
Ghulmore
Canada14 Posts
On December 01 2013 19:02 vthree wrote: Show nested quote + On December 01 2013 18:55 Ghulmore wrote: On December 01 2013 18:50 Nibbler89 wrote: On December 01 2013 18:48 Ghulmore wrote: On December 01 2013 18:44 RaFox17 wrote: On December 01 2013 18:41 Heartland wrote: I long for the coming weeks when Oracle hysteria recedes a little. Watching the oracle this weekend i doubt the hysteria will calm down that easily. Have to admit that that buff was stupid. Toss is stronk enough in the early-mid-lategame. Oracles literally arrive 2 or 3 seconds faster than they would otherwise, people are just complaining and following a hive mind mentality because its what the community does Um it's not about it arriving faster, its about the fact that a good protoss pretty much will never let it die and can do a lot more damage than they could before because they can get away or slower units cant catch up to them. Watch game 1 of mvp vs hero, mvp didn't lose purely because of oracle but hero was able to basically stutter step his oracle while target firing workers and getting away without taking any hp damage. I don't really care whether it's "balanced" or not but just pointing out you don't really seem to understand what the main impact of the buff is. Um turrets should shut down an oracle pretty easily, just stutter step your own marines versus it and the oracles has to move and shoot which makes it weaker by a long-shot. If your losing a lot of workers to it than its the equivalence of a Protoss losing 1-2+ workers to a Reaper building 2 turrets per base puts the Terran behind in the mid game... And they do nothing if the Protoss is doing the blink all-in You assume your behind but in reality that's just playing safe... the Turrets will pay for them self in the mid-late game too. 200 minerals really is not a huge investment by any means | ||
juvenal
2448 Posts
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