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On December 01 2013 19:06 Dodgin wrote:Show nested quote +On December 01 2013 19:04 rinnnedor321 wrote: question. why was WCG viewers so low??
i saw it on the schedule and saw 1000 viewers thought it was WCG qualifiers or something
click it and its the fuarking FINALS?? WHAT??
how is WCG fricken 1000 viewers for finals wut
but thankfully dreamhack was 95,000 viewers for final One word: Marketing WCG reputation is so bad, Dreamhack is godlike in comparison. WCG is not really viewer friendly, or did that change? I remember waiting hours for games, besides the fact that they alternated the games, meaning first WC3, then SC, then CS etc. I did not watch this WCG though, so perhaps they improved.
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It would be pretty epic to see a 4-3 PvP finals, which has never happened, if I recall correctly
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Poll: Recommend San vs herO Game 4?Yes (10) 91% No (1) 9% If you have time (0) 0% 11 total votes Your vote: Recommend San vs herO Game 4? (Vote): Yes (Vote): No (Vote): If you have time
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Canada16217 Posts
On December 01 2013 19:14 HolydaKing wrote:Show nested quote +On December 01 2013 19:06 Dodgin wrote:On December 01 2013 19:04 rinnnedor321 wrote: question. why was WCG viewers so low??
i saw it on the schedule and saw 1000 viewers thought it was WCG qualifiers or something
click it and its the fuarking FINALS?? WHAT??
how is WCG fricken 1000 viewers for finals wut
but thankfully dreamhack was 95,000 viewers for final One word: Marketing WCG reputation is so bad, Dreamhack is godlike in comparison. WCG is not really viewer friendly, or did that change? I remember waiting hours for games, besides the fact that they alternated the games, meaning first WC3, then SC, then CS etc. I did not watch this WCG though, so perhaps they improved. stream quality was pretty bad from what I watched at least for SC.
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On December 01 2013 19:06 Dodgin wrote:Show nested quote +On December 01 2013 19:04 rinnnedor321 wrote: question. why was WCG viewers so low??
i saw it on the schedule and saw 1000 viewers thought it was WCG qualifiers or something
click it and its the fuarking FINALS?? WHAT??
how is WCG fricken 1000 viewers for finals wut
but thankfully dreamhack was 95,000 viewers for final One word: Marketing Yes and no. I tried to follow WCG, but its broadcast schedule and organization was such an absolute mess that I gave up.
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On December 01 2013 19:16 NovemberstOrm wrote:Show nested quote +On December 01 2013 19:14 HolydaKing wrote:On December 01 2013 19:06 Dodgin wrote:On December 01 2013 19:04 rinnnedor321 wrote: question. why was WCG viewers so low??
i saw it on the schedule and saw 1000 viewers thought it was WCG qualifiers or something
click it and its the fuarking FINALS?? WHAT??
how is WCG fricken 1000 viewers for finals wut
but thankfully dreamhack was 95,000 viewers for final One word: Marketing WCG reputation is so bad, Dreamhack is godlike in comparison. WCG is not really viewer friendly, or did that change? I remember waiting hours for games, besides the fact that they alternated the games, meaning first WC3, then SC, then CS etc. I did not watch this WCG though, so perhaps they improved. stream quality was pretty bad from what I watched at least for SC.
I watched Warcraft 3, and the lag was awful!
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Canada16217 Posts
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TLADT24920 Posts
On December 01 2013 19:13 hansonslee wrote: My stream doesn't work anymore. Can anyone tell me what is going on? I know it's 2-1 in herO's favor, but I want details, people! It was early harass by herO then he pulled back while San got a pylon in herO's base unscounted. San pushes herO back to his base but herO gets a sentry, ffs his ramp in time then faces the wrap in in his main. He manages to defend it while ffing his ramp again then he has the fight with San, comes out ahead. In the meantime, he gets 5 probe kills and is ahead. He expands, gets an observer, VR and immortal while San hides a dark shrine. Then San tried to engage herO at his expansion but too much from herO = GG
edit: let's go herO! Win! Win!
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On December 01 2013 19:17 BigFan wrote:Show nested quote +On December 01 2013 19:13 hansonslee wrote: My stream doesn't work anymore. Can anyone tell me what is going on? I know it's 2-1 in herO's favor, but I want details, people! It was early harass by herO then he pulled back while San got a pylon in herO's base unscounted. San pushes herO back to his base but herO gets a sentry, ffs his ramp in time then faces the wrap in in his main. He manages to defend it while ffing his ramp again then he has the fight with San, comes out ahead. In the meantime, he gets 5 probe kills and is ahead. He expands, gets an observer, VR and immortal while San hides a dark shrine. Then San tried to engage herO at his expansion but too much from herO = GG
Thanks!
Dang, but that game sounds pretty fun to watch! I envy you guys!
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On December 01 2013 19:12 Ghulmore wrote:Show nested quote +On December 01 2013 19:10 vthree wrote:On December 01 2013 19:06 Ghulmore wrote:On December 01 2013 19:04 vthree wrote:On December 01 2013 19:01 Ghulmore wrote:On December 01 2013 18:57 Nibbler89 wrote:On December 01 2013 18:55 Ghulmore wrote:On December 01 2013 18:50 Nibbler89 wrote:On December 01 2013 18:48 Ghulmore wrote:On December 01 2013 18:44 RaFox17 wrote: [quote] Watching the oracle this weekend i doubt the hysteria will calm down that easily. Have to admit that that buff was stupid. Toss is stronk enough in the early-mid-lategame. Oracles literally arrive 2 or 3 seconds faster than they would otherwise, people are just complaining and following a hive mind mentality because its what the community does Um it's not about it arriving faster, its about the fact that a good protoss pretty much will never let it die and can do a lot more damage than they could before because they can get away or slower units cant catch up to them. Watch game 1 of mvp vs hero, mvp didn't lose purely because of oracle but hero was able to basically stutter step his oracle while target firing workers and getting away without taking any hp damage. I don't really care whether it's "balanced" or not but just pointing out you don't really seem to understand what the main impact of the buff is. Um turrets should shut down an oracle pretty easily, just stutter step your own marines versus it and the oracles has to move and shoot which makes it weaker by a long-shot. If your losing a lot of workers to it than its the equivalence of a Protoss losing 1-2+ workers to a Reaper Yes you can put down turrets but that's 200 minerals and delays barracks. If they are placing their buildings well and you don't know whether its stargate or blink or just macro game going blind turret can be dangerous against blink all in since its wasted money and put you behind in a macro game. and Um.. I don't get what that has to do with you saying the effect of the oracle buff is it arriving in your just 2-3 seconds faster. Also "If your losing a lot of workers to it than its the equivalence of a Protoss losing 1-2+ workers to a Reaper" what? lol. wait you mean you have to invest minerals to defend harass, this is clearly unacceptable. It's not like Protoss or zerg has to make cannons, spines, and spores or anything right? Reapers should be able to scout any super-fast tech too btw, if you aren't opening Reaper than thats your own fault. The only way they are hiding tech is by proxy or making a stalker/msc before Nexus which is a dead give away, and even if you still can't figure out blink or oracle just lift your CC into the main and defend... theres no reason to try and defend a natural when he has no Nexus. How many cannons are Protoss building nowadays in early game PvT? 1-2, if they aren't than they are making a second observer and investing into 2 additional Gateways to defend any sort of harassment Protoss don't need cannons until the Terran can double drop... That. Is 20 army supply while you need turrets for a single oracle. The timing is a lot different. Terrans also need to make at least 1 bunker... Widow Mines beg to differ, most Terran are just too stupid to execute a harass build order correctly and miss the proper timing. Send Helions or marines into the natural to force the overcharge than go into the main, if he dosen't have cannons or 3 gates worth of stalkers than you will do damage and you can retreat without losing your investment Maybe if I explain it to you when it's PvP you can stop seeing red because the word terran was mentioned. Ok in this last game San had 2 stalkers in the mineral line. Hero sent the oracle and still got 5 probe kills and get out without losing it. Pre patch the oracle in order to get that many kills would have had to die. Hence why I said the affect of the buff was more than simply the oracle arriving 2-3 seconds faster. I used a PvT game as an example and you went on a random tangent about terran just needing to build turrets and stutter step marines. You said something dumb I corrected you, good day sir.
In case you try and go off on a different subject again this is what you said since you forgot last time.
On December 01 2013 18:48 Ghulmore wrote:Show nested quote +On December 01 2013 18:44 RaFox17 wrote:On December 01 2013 18:41 Heartland wrote: I long for the coming weeks when Oracle hysteria recedes a little. Watching the oracle this weekend i doubt the hysteria will calm down that easily. Have to admit that that buff was stupid. Toss is stronk enough in the early-mid-lategame. Oracles literally arrive 2 or 3 seconds faster than they would otherwise, people are just complaining and following a hive mind mentality because its what the community does
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TLADT24920 Posts
On December 01 2013 19:18 hansonslee wrote:Show nested quote +On December 01 2013 19:17 BigFan wrote:On December 01 2013 19:13 hansonslee wrote: My stream doesn't work anymore. Can anyone tell me what is going on? I know it's 2-1 in herO's favor, but I want details, people! It was early harass by herO then he pulled back while San got a pylon in herO's base unscounted. San pushes herO back to his base but herO gets a sentry, ffs his ramp in time then faces the wrap in in his main. He manages to defend it while ffing his ramp again then he has the fight with San, comes out ahead. In the meantime, he gets 5 probe kills and is ahead. He expands, gets an observer, VR and immortal while San hides a dark shrine. Then San tried to engage herO at his expansion but too much from herO = GG Thanks! Dang, but that game sounds pretty fun to watch! I envy you guys!  I missed the first bit but saw everything from the 3 stalker part lol. I've seen better Having said that, it was wp by herO. Good decision making and thinking of possibilities that San might do.
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On December 01 2013 19:19 Nibbler89 wrote:Show nested quote +On December 01 2013 19:12 Ghulmore wrote:On December 01 2013 19:10 vthree wrote:On December 01 2013 19:06 Ghulmore wrote:On December 01 2013 19:04 vthree wrote:On December 01 2013 19:01 Ghulmore wrote:On December 01 2013 18:57 Nibbler89 wrote:On December 01 2013 18:55 Ghulmore wrote:On December 01 2013 18:50 Nibbler89 wrote:On December 01 2013 18:48 Ghulmore wrote: [quote]
Oracles literally arrive 2 or 3 seconds faster than they would otherwise, people are just complaining and following a hive mind mentality because its what the community does Um it's not about it arriving faster, its about the fact that a good protoss pretty much will never let it die and can do a lot more damage than they could before because they can get away or slower units cant catch up to them. Watch game 1 of mvp vs hero, mvp didn't lose purely because of oracle but hero was able to basically stutter step his oracle while target firing workers and getting away without taking any hp damage. I don't really care whether it's "balanced" or not but just pointing out you don't really seem to understand what the main impact of the buff is. Um turrets should shut down an oracle pretty easily, just stutter step your own marines versus it and the oracles has to move and shoot which makes it weaker by a long-shot. If your losing a lot of workers to it than its the equivalence of a Protoss losing 1-2+ workers to a Reaper Yes you can put down turrets but that's 200 minerals and delays barracks. If they are placing their buildings well and you don't know whether its stargate or blink or just macro game going blind turret can be dangerous against blink all in since its wasted money and put you behind in a macro game. and Um.. I don't get what that has to do with you saying the effect of the oracle buff is it arriving in your just 2-3 seconds faster. Also "If your losing a lot of workers to it than its the equivalence of a Protoss losing 1-2+ workers to a Reaper" what? lol. wait you mean you have to invest minerals to defend harass, this is clearly unacceptable. It's not like Protoss or zerg has to make cannons, spines, and spores or anything right? Reapers should be able to scout any super-fast tech too btw, if you aren't opening Reaper than thats your own fault. The only way they are hiding tech is by proxy or making a stalker/msc before Nexus which is a dead give away, and even if you still can't figure out blink or oracle just lift your CC into the main and defend... theres no reason to try and defend a natural when he has no Nexus. How many cannons are Protoss building nowadays in early game PvT? 1-2, if they aren't than they are making a second observer and investing into 2 additional Gateways to defend any sort of harassment Protoss don't need cannons until the Terran can double drop... That. Is 20 army supply while you need turrets for a single oracle. The timing is a lot different. Terrans also need to make at least 1 bunker... Widow Mines beg to differ, most Terran are just too stupid to execute a harass build order correctly and miss the proper timing. Send Helions or marines into the natural to force the overcharge than go into the main, if he dosen't have cannons or 3 gates worth of stalkers than you will do damage and you can retreat without losing your investment Maybe if I explain it to when it's PvP you can stop seeing red because the word terran was mentioned. Ok in this last game San had 2 stalkers in the mineral line. Hero sent the oracle and still got 5 probe kills and get out without losing it. Pre patch the oracle in order to get that many kills would have had to die. Hence why I said the affect of the buff was more than simply the oracle arriving 2-3 seconds faster. I used a PvT game as an example and you went on a random tangent about terran just needing to build turrets and stutter step marines. You said something dumb I corrected you, good day sir. In case you try and go off on a different subject again this is what you said since you forgot last time. Show nested quote +On December 01 2013 18:48 Ghulmore wrote:On December 01 2013 18:44 RaFox17 wrote:On December 01 2013 18:41 Heartland wrote: I long for the coming weeks when Oracle hysteria recedes a little. Watching the oracle this weekend i doubt the hysteria will calm down that easily. Have to admit that that buff was stupid. Toss is stronk enough in the early-mid-lategame. Oracles literally arrive 2 or 3 seconds faster than they would otherwise, people are just complaining and following a hive mind mentality because its what the community does Why even bother responding to this genius?
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On December 01 2013 19:19 BigFan wrote:Show nested quote +On December 01 2013 19:18 hansonslee wrote:On December 01 2013 19:17 BigFan wrote:On December 01 2013 19:13 hansonslee wrote: My stream doesn't work anymore. Can anyone tell me what is going on? I know it's 2-1 in herO's favor, but I want details, people! It was early harass by herO then he pulled back while San got a pylon in herO's base unscounted. San pushes herO back to his base but herO gets a sentry, ffs his ramp in time then faces the wrap in in his main. He manages to defend it while ffing his ramp again then he has the fight with San, comes out ahead. In the meantime, he gets 5 probe kills and is ahead. He expands, gets an observer, VR and immortal while San hides a dark shrine. Then San tried to engage herO at his expansion but too much from herO = GG Thanks! Dang, but that game sounds pretty fun to watch! I envy you guys!  I missed the first bit but saw everything from the 3 stalker part lol. I've seen better  Having said that, it was wp by herO. Good decision making and thinking of possibilities that San might do.
Well... It is a PvP, so the way you described it is as exciting as it gets, although I do remember the PvP between HerO and herO. That match was pretty intense because both of them had same DT builds.
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On December 01 2013 19:21 bo1b wrote:Show nested quote +On December 01 2013 19:19 Nibbler89 wrote:On December 01 2013 19:12 Ghulmore wrote:On December 01 2013 19:10 vthree wrote:On December 01 2013 19:06 Ghulmore wrote:On December 01 2013 19:04 vthree wrote:On December 01 2013 19:01 Ghulmore wrote:On December 01 2013 18:57 Nibbler89 wrote:On December 01 2013 18:55 Ghulmore wrote:On December 01 2013 18:50 Nibbler89 wrote: [quote] Um it's not about it arriving faster, its about the fact that a good protoss pretty much will never let it die and can do a lot more damage than they could before because they can get away or slower units cant catch up to them. Watch game 1 of mvp vs hero, mvp didn't lose purely because of oracle but hero was able to basically stutter step his oracle while target firing workers and getting away without taking any hp damage.
I don't really care whether it's "balanced" or not but just pointing out you don't really seem to understand what the main impact of the buff is. Um turrets should shut down an oracle pretty easily, just stutter step your own marines versus it and the oracles has to move and shoot which makes it weaker by a long-shot. If your losing a lot of workers to it than its the equivalence of a Protoss losing 1-2+ workers to a Reaper Yes you can put down turrets but that's 200 minerals and delays barracks. If they are placing their buildings well and you don't know whether its stargate or blink or just macro game going blind turret can be dangerous against blink all in since its wasted money and put you behind in a macro game. and Um.. I don't get what that has to do with you saying the effect of the oracle buff is it arriving in your just 2-3 seconds faster. Also "If your losing a lot of workers to it than its the equivalence of a Protoss losing 1-2+ workers to a Reaper" what? lol. wait you mean you have to invest minerals to defend harass, this is clearly unacceptable. It's not like Protoss or zerg has to make cannons, spines, and spores or anything right? Reapers should be able to scout any super-fast tech too btw, if you aren't opening Reaper than thats your own fault. The only way they are hiding tech is by proxy or making a stalker/msc before Nexus which is a dead give away, and even if you still can't figure out blink or oracle just lift your CC into the main and defend... theres no reason to try and defend a natural when he has no Nexus. How many cannons are Protoss building nowadays in early game PvT? 1-2, if they aren't than they are making a second observer and investing into 2 additional Gateways to defend any sort of harassment Protoss don't need cannons until the Terran can double drop... That. Is 20 army supply while you need turrets for a single oracle. The timing is a lot different. Terrans also need to make at least 1 bunker... Widow Mines beg to differ, most Terran are just too stupid to execute a harass build order correctly and miss the proper timing. Send Helions or marines into the natural to force the overcharge than go into the main, if he dosen't have cannons or 3 gates worth of stalkers than you will do damage and you can retreat without losing your investment Maybe if I explain it to when it's PvP you can stop seeing red because the word terran was mentioned. Ok in this last game San had 2 stalkers in the mineral line. Hero sent the oracle and still got 5 probe kills and get out without losing it. Pre patch the oracle in order to get that many kills would have had to die. Hence why I said the affect of the buff was more than simply the oracle arriving 2-3 seconds faster. I used a PvT game as an example and you went on a random tangent about terran just needing to build turrets and stutter step marines. You said something dumb I corrected you, good day sir. In case you try and go off on a different subject again this is what you said since you forgot last time. On December 01 2013 18:48 Ghulmore wrote:On December 01 2013 18:44 RaFox17 wrote:On December 01 2013 18:41 Heartland wrote: I long for the coming weeks when Oracle hysteria recedes a little. Watching the oracle this weekend i doubt the hysteria will calm down that easily. Have to admit that that buff was stupid. Toss is stronk enough in the early-mid-lategame. Oracles literally arrive 2 or 3 seconds faster than they would otherwise, people are just complaining and following a hive mind mentality because its what the community does Why even bother responding to this genius? True dat.
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On December 01 2013 19:21 hansonslee wrote:Show nested quote +On December 01 2013 19:19 BigFan wrote:On December 01 2013 19:18 hansonslee wrote:On December 01 2013 19:17 BigFan wrote:On December 01 2013 19:13 hansonslee wrote: My stream doesn't work anymore. Can anyone tell me what is going on? I know it's 2-1 in herO's favor, but I want details, people! It was early harass by herO then he pulled back while San got a pylon in herO's base unscounted. San pushes herO back to his base but herO gets a sentry, ffs his ramp in time then faces the wrap in in his main. He manages to defend it while ffing his ramp again then he has the fight with San, comes out ahead. In the meantime, he gets 5 probe kills and is ahead. He expands, gets an observer, VR and immortal while San hides a dark shrine. Then San tried to engage herO at his expansion but too much from herO = GG Thanks! Dang, but that game sounds pretty fun to watch! I envy you guys!  I missed the first bit but saw everything from the 3 stalker part lol. I've seen better  Having said that, it was wp by herO. Good decision making and thinking of possibilities that San might do. Well... It is a PvP, so the way you described it is as exciting as it gets, although I do remember the PvP between HerO and herO. That match was pretty intense because both of the same DT builds.
I'd beg to differ sir, PvP is the ultimate chess match. So much that can happen and decision making has to be so quick and flawless. Some of the games might look lopsided but really it was because of just a teeny-tiny mistake.
Actually typing that it sounds like every other mirror matchup, just way cooler ! muahaha. Protoss bias ruins everyone's time, which is sad really.
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Canada16217 Posts
san just attacking with gateway units i don't think this will work
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On December 01 2013 19:24 ArTiFaKs wrote:Show nested quote +On December 01 2013 19:21 hansonslee wrote:On December 01 2013 19:19 BigFan wrote:On December 01 2013 19:18 hansonslee wrote:On December 01 2013 19:17 BigFan wrote:On December 01 2013 19:13 hansonslee wrote: My stream doesn't work anymore. Can anyone tell me what is going on? I know it's 2-1 in herO's favor, but I want details, people! It was early harass by herO then he pulled back while San got a pylon in herO's base unscounted. San pushes herO back to his base but herO gets a sentry, ffs his ramp in time then faces the wrap in in his main. He manages to defend it while ffing his ramp again then he has the fight with San, comes out ahead. In the meantime, he gets 5 probe kills and is ahead. He expands, gets an observer, VR and immortal while San hides a dark shrine. Then San tried to engage herO at his expansion but too much from herO = GG Thanks! Dang, but that game sounds pretty fun to watch! I envy you guys!  I missed the first bit but saw everything from the 3 stalker part lol. I've seen better  Having said that, it was wp by herO. Good decision making and thinking of possibilities that San might do. Well... It is a PvP, so the way you described it is as exciting as it gets, although I do remember the PvP between HerO and herO. That match was pretty intense because both of the same DT builds. I'd beg to differ sir, PvP is the ultimate chess match. So much that can happen and decision making has to be so quick and flawless. Some of the games might look lopsided but really it was because of just a teeny-tiny mistake. Actually typing that it sounds like every other mirror matchup, just way cooler ! muahaha. Protoss bias ruins everyone's time, which is sad really.
I'm a Protoss fan, but I like other mirror MU more, although ZvZ has gotten extremely stale lately (I hope they would use the burrowed Roach more!). I don't mind a strategy-oriented game, but PvP is extremely fragile and volatile compared to the other mirrors. Like I said, I haven't seen a 4-3 PvP mirror match up.
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On December 01 2013 19:29 AlternativeEgo wrote: Damn you suicide oracle!
herO's or San's? Sorry, my stream isn't working.
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