• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:21
CEST 08:21
KST 15:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature3Team Liquid Map Contest #21 - Presented by Monster Energy9uThermal's 2v2 Tour: $15,000 Main Event18Serral wins EWC 202549
Community News
Maestros of The Game—$20k event w/ live finals in Paris12Weekly Cups (Aug 11-17): MaxPax triples again!13Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195Weekly Cups (Jul 28-Aug 3): herO doubles up6
StarCraft 2
General
Geoff 'iNcontroL' Robinson has passed away RSL Revival patreon money discussion thread Weekly Cups (Aug 11-17): MaxPax triples again! What mix of new and old maps do you want in the next 1v1 ladder pool? (SC2) : I made a 5.0.12/5.0.13 replay fix
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris Monday Nights Weeklies Master Swan Open (Global Bronze-Master 2) $5,100+ SEL Season 2 Championship (SC: Evo) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
External Content
Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below Mutation # 484 Magnetic Pull
Brood War
General
Maps with Neutral Command Centers Flash Announces (and Retracts) Hiatus From ASL Victoria gamers [ASL20] Ro24 Preview Pt1: Runway How do the new Battle.net ranks translate?
Tourneys
[ASL20] Ro24 Group A [ASL20] Ro24 Group B Small VOD Thread 2.0 [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Dawn of War IV General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread The Games Industry And ATVI
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
High temperatures on bridge(s) Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment"
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
Breaking the Meta: Non-Stand…
TrAiDoS
INDEPENDIENTE LA CTM
XenOsky
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 988 users

[IEM] Singapore Day 4 - Ro8, Ro4, and Grand Finals - Page 42

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 40 41 42 43 44 55 Next
KanoCoke
Profile Joined June 2011
Japan863 Posts
December 01 2013 09:09 GMT
#821
Bad crowd in Singapore by the looks of it.
Will always cheer for: MMA Bomber Taeja Curious Life herO Zest
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
December 01 2013 09:09 GMT
#822
On December 01 2013 18:09 LittleRedBoy wrote:
I have rarely seen zergs hold that type of attack with mass roach. Roaches attack much too slowly and most of their damage is reduced by Immortal's hardened shields. And if you pick up the immortals into the warp prism like hero was doing then you're just not going to kill them. Zerglings will die too quickly, so you really need hydras to be able to kill the protoss army effectively.


I can name 2. Life and Sniper. Suppy stopped it with mass mass spine crawler.
Moderator
vthree
Profile Joined November 2011
Hong Kong8039 Posts
December 01 2013 09:10 GMT
#823
On December 01 2013 18:08 BigFan wrote:
Show nested quote +
On December 01 2013 18:04 Sabu113 wrote:
Well that and he forced a fight where the zealots were guaranteed to get connections with a gameplan that revolved around a ton of zealot buffer for 4-6 immortals (forgot how many). He has to get credit for where the fight took place. Wish we could get a quick replay of that engagement.

ya, agree. The roaches were eating full zealot shots all the time lol

Show nested quote +
On December 01 2013 18:05 vthree wrote:
On December 01 2013 18:02 Heartland wrote:
On December 01 2013 18:01 vthree wrote:
On December 01 2013 17:58 Heartland wrote:
He would've been fine with Queens targeting the Prism.


Queen's die pretty fast with immortals target firing.


Not really. No bonus damage. I'm saying he needed more than the ones he had. They only cost minerals and have a long-range anti-air attack.


They are kind of slow. Like someone said, you have top prebuild 3-4 extra queens to counter the warp prism. And if the push doesn't come, you kind of wasted your resources.

spread creep?


Creep is not really a big deal in ZvP. Past the mid game, all Protoss armies will have obs. Plus with forcefields, Protoss don't really mind engaging on creep.
Heartland
Profile Blog Joined May 2012
Sweden24581 Posts
December 01 2013 09:10 GMT
#824
On December 01 2013 18:08 vthree wrote:
Show nested quote +
On December 01 2013 18:07 Heartland wrote:
On December 01 2013 18:05 vthree wrote:
On December 01 2013 18:02 Heartland wrote:
On December 01 2013 18:01 vthree wrote:
On December 01 2013 17:58 Heartland wrote:
He would've been fine with Queens targeting the Prism.


Queen's die pretty fast with immortals target firing.


Not really. No bonus damage. I'm saying he needed more than the ones he had. They only cost minerals and have a long-range anti-air attack.


They are kind of slow. Like someone said, you have top prebuild 3-4 extra queens to counter the warp prism. And if the push doesn't come, you kind of wasted your resources.


He saw the push coming though. My point here is just that Zerg does have a way of microing/fighting Prism/Immo.


You can't start building Queens when you see the push come out, it is too late.


You try to stall the attack and pick off units before it arrives in your base when you face the Soul push. Also, he saw what was going on in the early game. Making two extra Queens wouldn't have killed him even if it was some kind of build that wasn't the soul push, but with scouting gases, the Robo and playing on Polar Night it should be easy to figure out. All I am saying here is that your clear-cut "It's impossible" stance isn't correct. Sc2 doesn't work like that. It's a far more fluid game with a lot more nuance and dynamic than your statement gives it credit for.
Pufftrees
Profile Joined March 2009
2449 Posts
December 01 2013 09:11 GMT
#825
Bring it home Hero !!!


Grats on SickNerdBaller Award at least
Chance favors the prepared mind.
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
December 01 2013 09:12 GMT
#826
On December 01 2013 18:10 vthree wrote:
Show nested quote +
On December 01 2013 18:08 BigFan wrote:
On December 01 2013 18:04 Sabu113 wrote:
Well that and he forced a fight where the zealots were guaranteed to get connections with a gameplan that revolved around a ton of zealot buffer for 4-6 immortals (forgot how many). He has to get credit for where the fight took place. Wish we could get a quick replay of that engagement.

ya, agree. The roaches were eating full zealot shots all the time lol

On December 01 2013 18:05 vthree wrote:
On December 01 2013 18:02 Heartland wrote:
On December 01 2013 18:01 vthree wrote:
On December 01 2013 17:58 Heartland wrote:
He would've been fine with Queens targeting the Prism.


Queen's die pretty fast with immortals target firing.


Not really. No bonus damage. I'm saying he needed more than the ones he had. They only cost minerals and have a long-range anti-air attack.


They are kind of slow. Like someone said, you have top prebuild 3-4 extra queens to counter the warp prism. And if the push doesn't come, you kind of wasted your resources.

spread creep?


Creep is not really a big deal in ZvP. Past the mid game, all Protoss armies will have obs. Plus with forcefields, Protoss don't really mind engaging on creep.

while I agree, having creep could mean the difference between a successful surround or a failed one since the protoss will have to react faster if they are on creep (if they didn't clean it up)
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
vthree
Profile Joined November 2011
Hong Kong8039 Posts
December 01 2013 09:12 GMT
#827
On December 01 2013 18:10 Heartland wrote:
Show nested quote +
On December 01 2013 18:08 vthree wrote:
On December 01 2013 18:07 Heartland wrote:
On December 01 2013 18:05 vthree wrote:
On December 01 2013 18:02 Heartland wrote:
On December 01 2013 18:01 vthree wrote:
On December 01 2013 17:58 Heartland wrote:
He would've been fine with Queens targeting the Prism.


Queen's die pretty fast with immortals target firing.


Not really. No bonus damage. I'm saying he needed more than the ones he had. They only cost minerals and have a long-range anti-air attack.


They are kind of slow. Like someone said, you have top prebuild 3-4 extra queens to counter the warp prism. And if the push doesn't come, you kind of wasted your resources.


He saw the push coming though. My point here is just that Zerg does have a way of microing/fighting Prism/Immo.


You can't start building Queens when you see the push come out, it is too late.


You try to stall the attack and pick off units before it arrives in your base when you face the Soul push. Also, he saw what was going on in the early game. Making two extra Queens wouldn't have killed him even if it was some kind of build that wasn't the soul push, but with scouting gases, the Robo and playing on Polar Night it should be easy to figure out. All I am saying here is that your clear-cut "It's impossible" stance isn't correct. Sc2 doesn't work like that. It's a far more fluid game with a lot more nuance and dynamic than your statement gives it credit for.


Just like the 1-1-1 was never impossible to hold?
A_Scarecrow
Profile Joined March 2013
Australia721 Posts
December 01 2013 09:12 GMT
#828
sigh scarlett should of been mvp not hero true he played well but scarlett played really well to take out some hard opponents. Being the only non Korean to make it anywhere.
Heartland
Profile Blog Joined May 2012
Sweden24581 Posts
December 01 2013 09:13 GMT
#829
On December 01 2013 18:12 vthree wrote:
Show nested quote +
On December 01 2013 18:10 Heartland wrote:
On December 01 2013 18:08 vthree wrote:
On December 01 2013 18:07 Heartland wrote:
On December 01 2013 18:05 vthree wrote:
On December 01 2013 18:02 Heartland wrote:
On December 01 2013 18:01 vthree wrote:
On December 01 2013 17:58 Heartland wrote:
He would've been fine with Queens targeting the Prism.


Queen's die pretty fast with immortals target firing.


Not really. No bonus damage. I'm saying he needed more than the ones he had. They only cost minerals and have a long-range anti-air attack.


They are kind of slow. Like someone said, you have top prebuild 3-4 extra queens to counter the warp prism. And if the push doesn't come, you kind of wasted your resources.


He saw the push coming though. My point here is just that Zerg does have a way of microing/fighting Prism/Immo.


You can't start building Queens when you see the push come out, it is too late.


You try to stall the attack and pick off units before it arrives in your base when you face the Soul push. Also, he saw what was going on in the early game. Making two extra Queens wouldn't have killed him even if it was some kind of build that wasn't the soul push, but with scouting gases, the Robo and playing on Polar Night it should be easy to figure out. All I am saying here is that your clear-cut "It's impossible" stance isn't correct. Sc2 doesn't work like that. It's a far more fluid game with a lot more nuance and dynamic than your statement gives it credit for.


Just like the 1-1-1 was never impossible to hold?


Yeah, you're right, it wasn't.
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
December 01 2013 09:13 GMT
#830
On December 01 2013 18:12 vthree wrote:
Show nested quote +
On December 01 2013 18:10 Heartland wrote:
On December 01 2013 18:08 vthree wrote:
On December 01 2013 18:07 Heartland wrote:
On December 01 2013 18:05 vthree wrote:
On December 01 2013 18:02 Heartland wrote:
On December 01 2013 18:01 vthree wrote:
On December 01 2013 17:58 Heartland wrote:
He would've been fine with Queens targeting the Prism.


Queen's die pretty fast with immortals target firing.


Not really. No bonus damage. I'm saying he needed more than the ones he had. They only cost minerals and have a long-range anti-air attack.


They are kind of slow. Like someone said, you have top prebuild 3-4 extra queens to counter the warp prism. And if the push doesn't come, you kind of wasted your resources.


He saw the push coming though. My point here is just that Zerg does have a way of microing/fighting Prism/Immo.


You can't start building Queens when you see the push come out, it is too late.


You try to stall the attack and pick off units before it arrives in your base when you face the Soul push. Also, he saw what was going on in the early game. Making two extra Queens wouldn't have killed him even if it was some kind of build that wasn't the soul push, but with scouting gases, the Robo and playing on Polar Night it should be easy to figure out. All I am saying here is that your clear-cut "It's impossible" stance isn't correct. Sc2 doesn't work like that. It's a far more fluid game with a lot more nuance and dynamic than your statement gives it credit for.


Just like the 1-1-1 was never impossible to hold?


Sure it is. After immortals got +1 and then they got the msc.
Moderator
vthree
Profile Joined November 2011
Hong Kong8039 Posts
December 01 2013 09:13 GMT
#831
On December 01 2013 18:12 BigFan wrote:
Show nested quote +
On December 01 2013 18:10 vthree wrote:
On December 01 2013 18:08 BigFan wrote:
On December 01 2013 18:04 Sabu113 wrote:
Well that and he forced a fight where the zealots were guaranteed to get connections with a gameplan that revolved around a ton of zealot buffer for 4-6 immortals (forgot how many). He has to get credit for where the fight took place. Wish we could get a quick replay of that engagement.

ya, agree. The roaches were eating full zealot shots all the time lol

On December 01 2013 18:05 vthree wrote:
On December 01 2013 18:02 Heartland wrote:
On December 01 2013 18:01 vthree wrote:
On December 01 2013 17:58 Heartland wrote:
He would've been fine with Queens targeting the Prism.


Queen's die pretty fast with immortals target firing.


Not really. No bonus damage. I'm saying he needed more than the ones he had. They only cost minerals and have a long-range anti-air attack.


They are kind of slow. Like someone said, you have top prebuild 3-4 extra queens to counter the warp prism. And if the push doesn't come, you kind of wasted your resources.

spread creep?


Creep is not really a big deal in ZvP. Past the mid game, all Protoss armies will have obs. Plus with forcefields, Protoss don't really mind engaging on creep.

while I agree, having creep could mean the difference between a successful surround or a failed one since the protoss will have to react faster if they are on creep (if they didn't clean it up)


And the Protoss just recalls if it does get to that.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
December 01 2013 09:15 GMT
#832
On December 01 2013 18:13 Heartland wrote:
Show nested quote +
On December 01 2013 18:12 vthree wrote:
On December 01 2013 18:10 Heartland wrote:
On December 01 2013 18:08 vthree wrote:
On December 01 2013 18:07 Heartland wrote:
On December 01 2013 18:05 vthree wrote:
On December 01 2013 18:02 Heartland wrote:
On December 01 2013 18:01 vthree wrote:
On December 01 2013 17:58 Heartland wrote:
He would've been fine with Queens targeting the Prism.


Queen's die pretty fast with immortals target firing.


Not really. No bonus damage. I'm saying he needed more than the ones he had. They only cost minerals and have a long-range anti-air attack.


They are kind of slow. Like someone said, you have top prebuild 3-4 extra queens to counter the warp prism. And if the push doesn't come, you kind of wasted your resources.


He saw the push coming though. My point here is just that Zerg does have a way of microing/fighting Prism/Immo.


You can't start building Queens when you see the push come out, it is too late.


You try to stall the attack and pick off units before it arrives in your base when you face the Soul push. Also, he saw what was going on in the early game. Making two extra Queens wouldn't have killed him even if it was some kind of build that wasn't the soul push, but with scouting gases, the Robo and playing on Polar Night it should be easy to figure out. All I am saying here is that your clear-cut "It's impossible" stance isn't correct. Sc2 doesn't work like that. It's a far more fluid game with a lot more nuance and dynamic than your statement gives it credit for.


Just like the 1-1-1 was never impossible to hold?


Yeah, you're right, it wasn't.


But Protoss sure made it sound like it. And then immortals got buffed, gg.
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
Last Edited: 2013-12-01 09:16:22
December 01 2013 09:15 GMT
#833
On December 01 2013 18:13 vthree wrote:
Show nested quote +
On December 01 2013 18:12 BigFan wrote:
On December 01 2013 18:10 vthree wrote:
On December 01 2013 18:08 BigFan wrote:
On December 01 2013 18:04 Sabu113 wrote:
Well that and he forced a fight where the zealots were guaranteed to get connections with a gameplan that revolved around a ton of zealot buffer for 4-6 immortals (forgot how many). He has to get credit for where the fight took place. Wish we could get a quick replay of that engagement.

ya, agree. The roaches were eating full zealot shots all the time lol

On December 01 2013 18:05 vthree wrote:
On December 01 2013 18:02 Heartland wrote:
On December 01 2013 18:01 vthree wrote:
On December 01 2013 17:58 Heartland wrote:
He would've been fine with Queens targeting the Prism.


Queen's die pretty fast with immortals target firing.


Not really. No bonus damage. I'm saying he needed more than the ones he had. They only cost minerals and have a long-range anti-air attack.


They are kind of slow. Like someone said, you have top prebuild 3-4 extra queens to counter the warp prism. And if the push doesn't come, you kind of wasted your resources.

spread creep?


Creep is not really a big deal in ZvP. Past the mid game, all Protoss armies will have obs. Plus with forcefields, Protoss don't really mind engaging on creep.

while I agree, having creep could mean the difference between a successful surround or a failed one since the protoss will have to react faster if they are on creep (if they didn't clean it up)


And the Protoss just recalls if it does get to that.

assuming the zerg didn't try to do a ling or roach runby once they left like life does earlier on in the game so the protoss left his MSc at home incase like herO did here(for the last part, not runby) My point? as Heartland mentioned, you're making it seem like it's impossible to hold when there are a lot of factors that come into play to get it to that stage
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Sabu113
Profile Blog Joined August 2009
United States11048 Posts
December 01 2013 09:15 GMT
#834
On December 01 2013 18:12 vthree wrote:
Show nested quote +
On December 01 2013 18:10 Heartland wrote:
On December 01 2013 18:08 vthree wrote:
On December 01 2013 18:07 Heartland wrote:
On December 01 2013 18:05 vthree wrote:
On December 01 2013 18:02 Heartland wrote:
On December 01 2013 18:01 vthree wrote:
On December 01 2013 17:58 Heartland wrote:
He would've been fine with Queens targeting the Prism.


Queen's die pretty fast with immortals target firing.


Not really. No bonus damage. I'm saying he needed more than the ones he had. They only cost minerals and have a long-range anti-air attack.


They are kind of slow. Like someone said, you have top prebuild 3-4 extra queens to counter the warp prism. And if the push doesn't come, you kind of wasted your resources.


He saw the push coming though. My point here is just that Zerg does have a way of microing/fighting Prism/Immo.


You can't start building Queens when you see the push come out, it is too late.


You try to stall the attack and pick off units before it arrives in your base when you face the Soul push. Also, he saw what was going on in the early game. Making two extra Queens wouldn't have killed him even if it was some kind of build that wasn't the soul push, but with scouting gases, the Robo and playing on Polar Night it should be easy to figure out. All I am saying here is that your clear-cut "It's impossible" stance isn't correct. Sc2 doesn't work like that. It's a far more fluid game with a lot more nuance and dynamic than your statement gives it credit for.


Just like the 1-1-1 was never impossible to hold?


That's not even an appropriate reference to the 1-1-1. The 1-1-1 really should be compared to a much worse version of bl/infestor (in terms of free wins). Being forced to fight in a small compressed area where zealots out dps the roaches for hits while the 5 immortals aren't focused/cant be is just a twist of that race. It's like being sour about terrans bleeding extra efficiency in small unit situations, mutas or hell to use a sc1 analogy, tanks sitting in a nice position on the ridge between your main and your expo.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
Heartland
Profile Blog Joined May 2012
Sweden24581 Posts
December 01 2013 09:16 GMT
#835
On December 01 2013 18:15 vthree wrote:
Show nested quote +
On December 01 2013 18:13 Heartland wrote:
On December 01 2013 18:12 vthree wrote:
On December 01 2013 18:10 Heartland wrote:
On December 01 2013 18:08 vthree wrote:
On December 01 2013 18:07 Heartland wrote:
On December 01 2013 18:05 vthree wrote:
On December 01 2013 18:02 Heartland wrote:
On December 01 2013 18:01 vthree wrote:
On December 01 2013 17:58 Heartland wrote:
He would've been fine with Queens targeting the Prism.


Queen's die pretty fast with immortals target firing.


Not really. No bonus damage. I'm saying he needed more than the ones he had. They only cost minerals and have a long-range anti-air attack.


They are kind of slow. Like someone said, you have top prebuild 3-4 extra queens to counter the warp prism. And if the push doesn't come, you kind of wasted your resources.


He saw the push coming though. My point here is just that Zerg does have a way of microing/fighting Prism/Immo.


You can't start building Queens when you see the push come out, it is too late.


You try to stall the attack and pick off units before it arrives in your base when you face the Soul push. Also, he saw what was going on in the early game. Making two extra Queens wouldn't have killed him even if it was some kind of build that wasn't the soul push, but with scouting gases, the Robo and playing on Polar Night it should be easy to figure out. All I am saying here is that your clear-cut "It's impossible" stance isn't correct. Sc2 doesn't work like that. It's a far more fluid game with a lot more nuance and dynamic than your statement gives it credit for.


Just like the 1-1-1 was never impossible to hold?


Yeah, you're right, it wasn't.


But Protoss sure made it sound like it. And then immortals got buffed, gg.


Stop whining.
Ctesias
Profile Joined December 2012
4595 Posts
December 01 2013 09:16 GMT
#836
Can't say I've been following this tournament very closely (blame Dreamhack), but now that Mvp is out, I'm cheering for hero in the finals. Gogo!
Flash | Mvp
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
December 01 2013 09:17 GMT
#837
On December 01 2013 18:15 Sabu113 wrote:
Show nested quote +
On December 01 2013 18:12 vthree wrote:
On December 01 2013 18:10 Heartland wrote:
On December 01 2013 18:08 vthree wrote:
On December 01 2013 18:07 Heartland wrote:
On December 01 2013 18:05 vthree wrote:
On December 01 2013 18:02 Heartland wrote:
On December 01 2013 18:01 vthree wrote:
On December 01 2013 17:58 Heartland wrote:
He would've been fine with Queens targeting the Prism.


Queen's die pretty fast with immortals target firing.


Not really. No bonus damage. I'm saying he needed more than the ones he had. They only cost minerals and have a long-range anti-air attack.


They are kind of slow. Like someone said, you have top prebuild 3-4 extra queens to counter the warp prism. And if the push doesn't come, you kind of wasted your resources.


He saw the push coming though. My point here is just that Zerg does have a way of microing/fighting Prism/Immo.


You can't start building Queens when you see the push come out, it is too late.


You try to stall the attack and pick off units before it arrives in your base when you face the Soul push. Also, he saw what was going on in the early game. Making two extra Queens wouldn't have killed him even if it was some kind of build that wasn't the soul push, but with scouting gases, the Robo and playing on Polar Night it should be easy to figure out. All I am saying here is that your clear-cut "It's impossible" stance isn't correct. Sc2 doesn't work like that. It's a far more fluid game with a lot more nuance and dynamic than your statement gives it credit for.


Just like the 1-1-1 was never impossible to hold?


That's not even an appropriate reference to the 1-1-1. The 1-1-1 really should be compared to a much worse version of bl/infestor (in terms of free wins). Being forced to fight in a small compressed area where zealots out dps the roaches for hits while the 5 immortals aren't focused/cant be is just a twist of that race. It's like being sour about terrans bleeding extra efficiency in small unit situations, mutas or hell to use a sc1 analogy, tanks sitting in a nice position on the ridge between your main and your expo.


Dude Soul Train won Parting just asmuch money as Puma won from 1-1-1.
Moderator
Heartland
Profile Blog Joined May 2012
Sweden24581 Posts
December 01 2013 09:18 GMT
#838
@PaulChaloner 1m

I guess the crowd noise isnt coming over on stream, but the crowd is really good and having lots of fun. #IEM
vthree
Profile Joined November 2011
Hong Kong8039 Posts
December 01 2013 09:18 GMT
#839
On December 01 2013 18:16 Heartland wrote:
Show nested quote +
On December 01 2013 18:15 vthree wrote:
On December 01 2013 18:13 Heartland wrote:
On December 01 2013 18:12 vthree wrote:
On December 01 2013 18:10 Heartland wrote:
On December 01 2013 18:08 vthree wrote:
On December 01 2013 18:07 Heartland wrote:
On December 01 2013 18:05 vthree wrote:
On December 01 2013 18:02 Heartland wrote:
On December 01 2013 18:01 vthree wrote:
[quote]

Queen's die pretty fast with immortals target firing.


Not really. No bonus damage. I'm saying he needed more than the ones he had. They only cost minerals and have a long-range anti-air attack.


They are kind of slow. Like someone said, you have top prebuild 3-4 extra queens to counter the warp prism. And if the push doesn't come, you kind of wasted your resources.


He saw the push coming though. My point here is just that Zerg does have a way of microing/fighting Prism/Immo.


You can't start building Queens when you see the push come out, it is too late.


You try to stall the attack and pick off units before it arrives in your base when you face the Soul push. Also, he saw what was going on in the early game. Making two extra Queens wouldn't have killed him even if it was some kind of build that wasn't the soul push, but with scouting gases, the Robo and playing on Polar Night it should be easy to figure out. All I am saying here is that your clear-cut "It's impossible" stance isn't correct. Sc2 doesn't work like that. It's a far more fluid game with a lot more nuance and dynamic than your statement gives it credit for.


Just like the 1-1-1 was never impossible to hold?


Yeah, you're right, it wasn't.


But Protoss sure made it sound like it. And then immortals got buffed, gg.


Stop whining.


Only way to get buffed...
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
December 01 2013 09:19 GMT
#840
On December 01 2013 18:18 vthree wrote:
Show nested quote +
On December 01 2013 18:16 Heartland wrote:
On December 01 2013 18:15 vthree wrote:
On December 01 2013 18:13 Heartland wrote:
On December 01 2013 18:12 vthree wrote:
On December 01 2013 18:10 Heartland wrote:
On December 01 2013 18:08 vthree wrote:
On December 01 2013 18:07 Heartland wrote:
On December 01 2013 18:05 vthree wrote:
On December 01 2013 18:02 Heartland wrote:
[quote]

Not really. No bonus damage. I'm saying he needed more than the ones he had. They only cost minerals and have a long-range anti-air attack.


They are kind of slow. Like someone said, you have top prebuild 3-4 extra queens to counter the warp prism. And if the push doesn't come, you kind of wasted your resources.


He saw the push coming though. My point here is just that Zerg does have a way of microing/fighting Prism/Immo.


You can't start building Queens when you see the push come out, it is too late.


You try to stall the attack and pick off units before it arrives in your base when you face the Soul push. Also, he saw what was going on in the early game. Making two extra Queens wouldn't have killed him even if it was some kind of build that wasn't the soul push, but with scouting gases, the Robo and playing on Polar Night it should be easy to figure out. All I am saying here is that your clear-cut "It's impossible" stance isn't correct. Sc2 doesn't work like that. It's a far more fluid game with a lot more nuance and dynamic than your statement gives it credit for.


Just like the 1-1-1 was never impossible to hold?


Yeah, you're right, it wasn't.


But Protoss sure made it sound like it. And then immortals got buffed, gg.


Stop whining.


Only way to get buffed...


The bumhurt is strong with this one.
KT best KT ~ 2014
Prev 1 40 41 42 43 44 55 Next
Please log in or register to reply.
Live Events Refresh
Next event in 4h 40m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 193
SpeCial 119
Trikslyr27
StarCraft: Brood War
Horang2 6393
actioN 304
ggaemo 120
Leta 96
yabsab 85
soO 81
Nal_rA 74
Bale 54
NaDa 13
Icarus 10
[ Show more ]
Hm[arnc] 9
Dota 2
NeuroSwarm75
League of Legends
JimRising 701
Counter-Strike
m0e_tv1212
Stewie2K903
Super Smash Bros
Mew2King79
Other Games
summit1g8538
C9.Mang0367
ViBE208
SortOf29
Organizations
StarCraft: Brood War
UltimateBattle 63
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH163
• practicex 36
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1093
• Stunt411
Upcoming Events
LiuLi Cup
4h 40m
BSL Team Wars
12h 40m
Team Hawk vs Team Dewalt
Korean StarCraft League
20h 40m
CranKy Ducklings
1d 3h
SC Evo League
1d 5h
WardiTV Summer Champion…
1d 6h
Classic vs Percival
Spirit vs NightMare
CSO Cup
1d 9h
[BSL 2025] Weekly
1d 11h
Sparkling Tuna Cup
2 days
SC Evo League
2 days
[ Show More ]
BSL Team Wars
2 days
Team Bonyth vs Team Sziky
Replay Cast
2 days
Afreeca Starleague
3 days
Queen vs HyuN
EffOrt vs Calm
Wardi Open
3 days
RotterdaM Event
3 days
Replay Cast
3 days
Afreeca Starleague
4 days
Rush vs TBD
Jaedong vs Mong
Afreeca Starleague
5 days
herO vs TBD
Royal vs Barracks
Replay Cast
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Jiahua Invitational
uThermal 2v2 Main Event
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL Season 18: Qualifier 1
SEL Season 2 Championship
WardiTV Summer 2025
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

Acropolis #4 - TS1
CSLAN 3
CSL Season 18: Qualifier 2
CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
RSL Revival: Season 2
Maestros of the Game
EC S1
Sisters' Call Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
ESL Impact League S8: EU
ESL Impact League S8: SA
ESL Impact League S8: NA
BLAST Open Fall 2025
BLAST Open Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.