• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:52
CEST 13:52
KST 20:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)39Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1
StarCraft 2
General
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR? StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double Recent Patches and the Future
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Grand Finals SC2 INu's Battles#21 [ 3-Days tournament ] ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Fantasy returning? ASL22 General Discussion Bot on ladder BW General Discussion a Announcement on the JEDI Ringing
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro8 Day 4 [ASL22] Ro8 Day 3 [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine All you football fans (soccer)! Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7697 users

[IEM] Singapore Day 4 - Ro8, Ro4, and Grand Finals - Page 42

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 40 41 42 43 44 55 Next
KanoCoke
Profile Joined June 2011
Japan863 Posts
December 01 2013 09:09 GMT
#821
Bad crowd in Singapore by the looks of it.
Will always cheer for: MMA Bomber Taeja Curious Life herO Zest
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
December 01 2013 09:09 GMT
#822
On December 01 2013 18:09 LittleRedBoy wrote:
I have rarely seen zergs hold that type of attack with mass roach. Roaches attack much too slowly and most of their damage is reduced by Immortal's hardened shields. And if you pick up the immortals into the warp prism like hero was doing then you're just not going to kill them. Zerglings will die too quickly, so you really need hydras to be able to kill the protoss army effectively.


I can name 2. Life and Sniper. Suppy stopped it with mass mass spine crawler.
Moderator
vthree
Profile Joined November 2011
Hong Kong8039 Posts
December 01 2013 09:10 GMT
#823
On December 01 2013 18:08 BigFan wrote:
Show nested quote +
On December 01 2013 18:04 Sabu113 wrote:
Well that and he forced a fight where the zealots were guaranteed to get connections with a gameplan that revolved around a ton of zealot buffer for 4-6 immortals (forgot how many). He has to get credit for where the fight took place. Wish we could get a quick replay of that engagement.

ya, agree. The roaches were eating full zealot shots all the time lol

Show nested quote +
On December 01 2013 18:05 vthree wrote:
On December 01 2013 18:02 Heartland wrote:
On December 01 2013 18:01 vthree wrote:
On December 01 2013 17:58 Heartland wrote:
He would've been fine with Queens targeting the Prism.


Queen's die pretty fast with immortals target firing.


Not really. No bonus damage. I'm saying he needed more than the ones he had. They only cost minerals and have a long-range anti-air attack.


They are kind of slow. Like someone said, you have top prebuild 3-4 extra queens to counter the warp prism. And if the push doesn't come, you kind of wasted your resources.

spread creep?


Creep is not really a big deal in ZvP. Past the mid game, all Protoss armies will have obs. Plus with forcefields, Protoss don't really mind engaging on creep.
Heartland
Profile Blog Joined May 2012
Sweden24604 Posts
December 01 2013 09:10 GMT
#824
On December 01 2013 18:08 vthree wrote:
Show nested quote +
On December 01 2013 18:07 Heartland wrote:
On December 01 2013 18:05 vthree wrote:
On December 01 2013 18:02 Heartland wrote:
On December 01 2013 18:01 vthree wrote:
On December 01 2013 17:58 Heartland wrote:
He would've been fine with Queens targeting the Prism.


Queen's die pretty fast with immortals target firing.


Not really. No bonus damage. I'm saying he needed more than the ones he had. They only cost minerals and have a long-range anti-air attack.


They are kind of slow. Like someone said, you have top prebuild 3-4 extra queens to counter the warp prism. And if the push doesn't come, you kind of wasted your resources.


He saw the push coming though. My point here is just that Zerg does have a way of microing/fighting Prism/Immo.


You can't start building Queens when you see the push come out, it is too late.


You try to stall the attack and pick off units before it arrives in your base when you face the Soul push. Also, he saw what was going on in the early game. Making two extra Queens wouldn't have killed him even if it was some kind of build that wasn't the soul push, but with scouting gases, the Robo and playing on Polar Night it should be easy to figure out. All I am saying here is that your clear-cut "It's impossible" stance isn't correct. Sc2 doesn't work like that. It's a far more fluid game with a lot more nuance and dynamic than your statement gives it credit for.
Pufftrees
Profile Joined March 2009
2449 Posts
December 01 2013 09:11 GMT
#825
Bring it home Hero !!!


Grats on SickNerdBaller Award at least
Chance favors the prepared mind.
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
December 01 2013 09:12 GMT
#826
On December 01 2013 18:10 vthree wrote:
Show nested quote +
On December 01 2013 18:08 BigFan wrote:
On December 01 2013 18:04 Sabu113 wrote:
Well that and he forced a fight where the zealots were guaranteed to get connections with a gameplan that revolved around a ton of zealot buffer for 4-6 immortals (forgot how many). He has to get credit for where the fight took place. Wish we could get a quick replay of that engagement.

ya, agree. The roaches were eating full zealot shots all the time lol

On December 01 2013 18:05 vthree wrote:
On December 01 2013 18:02 Heartland wrote:
On December 01 2013 18:01 vthree wrote:
On December 01 2013 17:58 Heartland wrote:
He would've been fine with Queens targeting the Prism.


Queen's die pretty fast with immortals target firing.


Not really. No bonus damage. I'm saying he needed more than the ones he had. They only cost minerals and have a long-range anti-air attack.


They are kind of slow. Like someone said, you have top prebuild 3-4 extra queens to counter the warp prism. And if the push doesn't come, you kind of wasted your resources.

spread creep?


Creep is not really a big deal in ZvP. Past the mid game, all Protoss armies will have obs. Plus with forcefields, Protoss don't really mind engaging on creep.

while I agree, having creep could mean the difference between a successful surround or a failed one since the protoss will have to react faster if they are on creep (if they didn't clean it up)
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
vthree
Profile Joined November 2011
Hong Kong8039 Posts
December 01 2013 09:12 GMT
#827
On December 01 2013 18:10 Heartland wrote:
Show nested quote +
On December 01 2013 18:08 vthree wrote:
On December 01 2013 18:07 Heartland wrote:
On December 01 2013 18:05 vthree wrote:
On December 01 2013 18:02 Heartland wrote:
On December 01 2013 18:01 vthree wrote:
On December 01 2013 17:58 Heartland wrote:
He would've been fine with Queens targeting the Prism.


Queen's die pretty fast with immortals target firing.


Not really. No bonus damage. I'm saying he needed more than the ones he had. They only cost minerals and have a long-range anti-air attack.


They are kind of slow. Like someone said, you have top prebuild 3-4 extra queens to counter the warp prism. And if the push doesn't come, you kind of wasted your resources.


He saw the push coming though. My point here is just that Zerg does have a way of microing/fighting Prism/Immo.


You can't start building Queens when you see the push come out, it is too late.


You try to stall the attack and pick off units before it arrives in your base when you face the Soul push. Also, he saw what was going on in the early game. Making two extra Queens wouldn't have killed him even if it was some kind of build that wasn't the soul push, but with scouting gases, the Robo and playing on Polar Night it should be easy to figure out. All I am saying here is that your clear-cut "It's impossible" stance isn't correct. Sc2 doesn't work like that. It's a far more fluid game with a lot more nuance and dynamic than your statement gives it credit for.


Just like the 1-1-1 was never impossible to hold?
A_Scarecrow
Profile Joined March 2013
Australia721 Posts
December 01 2013 09:12 GMT
#828
sigh scarlett should of been mvp not hero true he played well but scarlett played really well to take out some hard opponents. Being the only non Korean to make it anywhere.
Heartland
Profile Blog Joined May 2012
Sweden24604 Posts
December 01 2013 09:13 GMT
#829
On December 01 2013 18:12 vthree wrote:
Show nested quote +
On December 01 2013 18:10 Heartland wrote:
On December 01 2013 18:08 vthree wrote:
On December 01 2013 18:07 Heartland wrote:
On December 01 2013 18:05 vthree wrote:
On December 01 2013 18:02 Heartland wrote:
On December 01 2013 18:01 vthree wrote:
On December 01 2013 17:58 Heartland wrote:
He would've been fine with Queens targeting the Prism.


Queen's die pretty fast with immortals target firing.


Not really. No bonus damage. I'm saying he needed more than the ones he had. They only cost minerals and have a long-range anti-air attack.


They are kind of slow. Like someone said, you have top prebuild 3-4 extra queens to counter the warp prism. And if the push doesn't come, you kind of wasted your resources.


He saw the push coming though. My point here is just that Zerg does have a way of microing/fighting Prism/Immo.


You can't start building Queens when you see the push come out, it is too late.


You try to stall the attack and pick off units before it arrives in your base when you face the Soul push. Also, he saw what was going on in the early game. Making two extra Queens wouldn't have killed him even if it was some kind of build that wasn't the soul push, but with scouting gases, the Robo and playing on Polar Night it should be easy to figure out. All I am saying here is that your clear-cut "It's impossible" stance isn't correct. Sc2 doesn't work like that. It's a far more fluid game with a lot more nuance and dynamic than your statement gives it credit for.


Just like the 1-1-1 was never impossible to hold?


Yeah, you're right, it wasn't.
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
December 01 2013 09:13 GMT
#830
On December 01 2013 18:12 vthree wrote:
Show nested quote +
On December 01 2013 18:10 Heartland wrote:
On December 01 2013 18:08 vthree wrote:
On December 01 2013 18:07 Heartland wrote:
On December 01 2013 18:05 vthree wrote:
On December 01 2013 18:02 Heartland wrote:
On December 01 2013 18:01 vthree wrote:
On December 01 2013 17:58 Heartland wrote:
He would've been fine with Queens targeting the Prism.


Queen's die pretty fast with immortals target firing.


Not really. No bonus damage. I'm saying he needed more than the ones he had. They only cost minerals and have a long-range anti-air attack.


They are kind of slow. Like someone said, you have top prebuild 3-4 extra queens to counter the warp prism. And if the push doesn't come, you kind of wasted your resources.


He saw the push coming though. My point here is just that Zerg does have a way of microing/fighting Prism/Immo.


You can't start building Queens when you see the push come out, it is too late.


You try to stall the attack and pick off units before it arrives in your base when you face the Soul push. Also, he saw what was going on in the early game. Making two extra Queens wouldn't have killed him even if it was some kind of build that wasn't the soul push, but with scouting gases, the Robo and playing on Polar Night it should be easy to figure out. All I am saying here is that your clear-cut "It's impossible" stance isn't correct. Sc2 doesn't work like that. It's a far more fluid game with a lot more nuance and dynamic than your statement gives it credit for.


Just like the 1-1-1 was never impossible to hold?


Sure it is. After immortals got +1 and then they got the msc.
Moderator
vthree
Profile Joined November 2011
Hong Kong8039 Posts
December 01 2013 09:13 GMT
#831
On December 01 2013 18:12 BigFan wrote:
Show nested quote +
On December 01 2013 18:10 vthree wrote:
On December 01 2013 18:08 BigFan wrote:
On December 01 2013 18:04 Sabu113 wrote:
Well that and he forced a fight where the zealots were guaranteed to get connections with a gameplan that revolved around a ton of zealot buffer for 4-6 immortals (forgot how many). He has to get credit for where the fight took place. Wish we could get a quick replay of that engagement.

ya, agree. The roaches were eating full zealot shots all the time lol

On December 01 2013 18:05 vthree wrote:
On December 01 2013 18:02 Heartland wrote:
On December 01 2013 18:01 vthree wrote:
On December 01 2013 17:58 Heartland wrote:
He would've been fine with Queens targeting the Prism.


Queen's die pretty fast with immortals target firing.


Not really. No bonus damage. I'm saying he needed more than the ones he had. They only cost minerals and have a long-range anti-air attack.


They are kind of slow. Like someone said, you have top prebuild 3-4 extra queens to counter the warp prism. And if the push doesn't come, you kind of wasted your resources.

spread creep?


Creep is not really a big deal in ZvP. Past the mid game, all Protoss armies will have obs. Plus with forcefields, Protoss don't really mind engaging on creep.

while I agree, having creep could mean the difference between a successful surround or a failed one since the protoss will have to react faster if they are on creep (if they didn't clean it up)


And the Protoss just recalls if it does get to that.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
December 01 2013 09:15 GMT
#832
On December 01 2013 18:13 Heartland wrote:
Show nested quote +
On December 01 2013 18:12 vthree wrote:
On December 01 2013 18:10 Heartland wrote:
On December 01 2013 18:08 vthree wrote:
On December 01 2013 18:07 Heartland wrote:
On December 01 2013 18:05 vthree wrote:
On December 01 2013 18:02 Heartland wrote:
On December 01 2013 18:01 vthree wrote:
On December 01 2013 17:58 Heartland wrote:
He would've been fine with Queens targeting the Prism.


Queen's die pretty fast with immortals target firing.


Not really. No bonus damage. I'm saying he needed more than the ones he had. They only cost minerals and have a long-range anti-air attack.


They are kind of slow. Like someone said, you have top prebuild 3-4 extra queens to counter the warp prism. And if the push doesn't come, you kind of wasted your resources.


He saw the push coming though. My point here is just that Zerg does have a way of microing/fighting Prism/Immo.


You can't start building Queens when you see the push come out, it is too late.


You try to stall the attack and pick off units before it arrives in your base when you face the Soul push. Also, he saw what was going on in the early game. Making two extra Queens wouldn't have killed him even if it was some kind of build that wasn't the soul push, but with scouting gases, the Robo and playing on Polar Night it should be easy to figure out. All I am saying here is that your clear-cut "It's impossible" stance isn't correct. Sc2 doesn't work like that. It's a far more fluid game with a lot more nuance and dynamic than your statement gives it credit for.


Just like the 1-1-1 was never impossible to hold?


Yeah, you're right, it wasn't.


But Protoss sure made it sound like it. And then immortals got buffed, gg.
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
Last Edited: 2013-12-01 09:16:22
December 01 2013 09:15 GMT
#833
On December 01 2013 18:13 vthree wrote:
Show nested quote +
On December 01 2013 18:12 BigFan wrote:
On December 01 2013 18:10 vthree wrote:
On December 01 2013 18:08 BigFan wrote:
On December 01 2013 18:04 Sabu113 wrote:
Well that and he forced a fight where the zealots were guaranteed to get connections with a gameplan that revolved around a ton of zealot buffer for 4-6 immortals (forgot how many). He has to get credit for where the fight took place. Wish we could get a quick replay of that engagement.

ya, agree. The roaches were eating full zealot shots all the time lol

On December 01 2013 18:05 vthree wrote:
On December 01 2013 18:02 Heartland wrote:
On December 01 2013 18:01 vthree wrote:
On December 01 2013 17:58 Heartland wrote:
He would've been fine with Queens targeting the Prism.


Queen's die pretty fast with immortals target firing.


Not really. No bonus damage. I'm saying he needed more than the ones he had. They only cost minerals and have a long-range anti-air attack.


They are kind of slow. Like someone said, you have top prebuild 3-4 extra queens to counter the warp prism. And if the push doesn't come, you kind of wasted your resources.

spread creep?


Creep is not really a big deal in ZvP. Past the mid game, all Protoss armies will have obs. Plus with forcefields, Protoss don't really mind engaging on creep.

while I agree, having creep could mean the difference between a successful surround or a failed one since the protoss will have to react faster if they are on creep (if they didn't clean it up)


And the Protoss just recalls if it does get to that.

assuming the zerg didn't try to do a ling or roach runby once they left like life does earlier on in the game so the protoss left his MSc at home incase like herO did here(for the last part, not runby) My point? as Heartland mentioned, you're making it seem like it's impossible to hold when there are a lot of factors that come into play to get it to that stage
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Sabu113
Profile Blog Joined August 2009
United States11109 Posts
December 01 2013 09:15 GMT
#834
On December 01 2013 18:12 vthree wrote:
Show nested quote +
On December 01 2013 18:10 Heartland wrote:
On December 01 2013 18:08 vthree wrote:
On December 01 2013 18:07 Heartland wrote:
On December 01 2013 18:05 vthree wrote:
On December 01 2013 18:02 Heartland wrote:
On December 01 2013 18:01 vthree wrote:
On December 01 2013 17:58 Heartland wrote:
He would've been fine with Queens targeting the Prism.


Queen's die pretty fast with immortals target firing.


Not really. No bonus damage. I'm saying he needed more than the ones he had. They only cost minerals and have a long-range anti-air attack.


They are kind of slow. Like someone said, you have top prebuild 3-4 extra queens to counter the warp prism. And if the push doesn't come, you kind of wasted your resources.


He saw the push coming though. My point here is just that Zerg does have a way of microing/fighting Prism/Immo.


You can't start building Queens when you see the push come out, it is too late.


You try to stall the attack and pick off units before it arrives in your base when you face the Soul push. Also, he saw what was going on in the early game. Making two extra Queens wouldn't have killed him even if it was some kind of build that wasn't the soul push, but with scouting gases, the Robo and playing on Polar Night it should be easy to figure out. All I am saying here is that your clear-cut "It's impossible" stance isn't correct. Sc2 doesn't work like that. It's a far more fluid game with a lot more nuance and dynamic than your statement gives it credit for.


Just like the 1-1-1 was never impossible to hold?


That's not even an appropriate reference to the 1-1-1. The 1-1-1 really should be compared to a much worse version of bl/infestor (in terms of free wins). Being forced to fight in a small compressed area where zealots out dps the roaches for hits while the 5 immortals aren't focused/cant be is just a twist of that race. It's like being sour about terrans bleeding extra efficiency in small unit situations, mutas or hell to use a sc1 analogy, tanks sitting in a nice position on the ridge between your main and your expo.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
Heartland
Profile Blog Joined May 2012
Sweden24604 Posts
December 01 2013 09:16 GMT
#835
On December 01 2013 18:15 vthree wrote:
Show nested quote +
On December 01 2013 18:13 Heartland wrote:
On December 01 2013 18:12 vthree wrote:
On December 01 2013 18:10 Heartland wrote:
On December 01 2013 18:08 vthree wrote:
On December 01 2013 18:07 Heartland wrote:
On December 01 2013 18:05 vthree wrote:
On December 01 2013 18:02 Heartland wrote:
On December 01 2013 18:01 vthree wrote:
On December 01 2013 17:58 Heartland wrote:
He would've been fine with Queens targeting the Prism.


Queen's die pretty fast with immortals target firing.


Not really. No bonus damage. I'm saying he needed more than the ones he had. They only cost minerals and have a long-range anti-air attack.


They are kind of slow. Like someone said, you have top prebuild 3-4 extra queens to counter the warp prism. And if the push doesn't come, you kind of wasted your resources.


He saw the push coming though. My point here is just that Zerg does have a way of microing/fighting Prism/Immo.


You can't start building Queens when you see the push come out, it is too late.


You try to stall the attack and pick off units before it arrives in your base when you face the Soul push. Also, he saw what was going on in the early game. Making two extra Queens wouldn't have killed him even if it was some kind of build that wasn't the soul push, but with scouting gases, the Robo and playing on Polar Night it should be easy to figure out. All I am saying here is that your clear-cut "It's impossible" stance isn't correct. Sc2 doesn't work like that. It's a far more fluid game with a lot more nuance and dynamic than your statement gives it credit for.


Just like the 1-1-1 was never impossible to hold?


Yeah, you're right, it wasn't.


But Protoss sure made it sound like it. And then immortals got buffed, gg.


Stop whining.
Ctesias
Profile Joined December 2012
4595 Posts
December 01 2013 09:16 GMT
#836
Can't say I've been following this tournament very closely (blame Dreamhack), but now that Mvp is out, I'm cheering for hero in the finals. Gogo!
Flash | Mvp
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
December 01 2013 09:17 GMT
#837
On December 01 2013 18:15 Sabu113 wrote:
Show nested quote +
On December 01 2013 18:12 vthree wrote:
On December 01 2013 18:10 Heartland wrote:
On December 01 2013 18:08 vthree wrote:
On December 01 2013 18:07 Heartland wrote:
On December 01 2013 18:05 vthree wrote:
On December 01 2013 18:02 Heartland wrote:
On December 01 2013 18:01 vthree wrote:
On December 01 2013 17:58 Heartland wrote:
He would've been fine with Queens targeting the Prism.


Queen's die pretty fast with immortals target firing.


Not really. No bonus damage. I'm saying he needed more than the ones he had. They only cost minerals and have a long-range anti-air attack.


They are kind of slow. Like someone said, you have top prebuild 3-4 extra queens to counter the warp prism. And if the push doesn't come, you kind of wasted your resources.


He saw the push coming though. My point here is just that Zerg does have a way of microing/fighting Prism/Immo.


You can't start building Queens when you see the push come out, it is too late.


You try to stall the attack and pick off units before it arrives in your base when you face the Soul push. Also, he saw what was going on in the early game. Making two extra Queens wouldn't have killed him even if it was some kind of build that wasn't the soul push, but with scouting gases, the Robo and playing on Polar Night it should be easy to figure out. All I am saying here is that your clear-cut "It's impossible" stance isn't correct. Sc2 doesn't work like that. It's a far more fluid game with a lot more nuance and dynamic than your statement gives it credit for.


Just like the 1-1-1 was never impossible to hold?


That's not even an appropriate reference to the 1-1-1. The 1-1-1 really should be compared to a much worse version of bl/infestor (in terms of free wins). Being forced to fight in a small compressed area where zealots out dps the roaches for hits while the 5 immortals aren't focused/cant be is just a twist of that race. It's like being sour about terrans bleeding extra efficiency in small unit situations, mutas or hell to use a sc1 analogy, tanks sitting in a nice position on the ridge between your main and your expo.


Dude Soul Train won Parting just asmuch money as Puma won from 1-1-1.
Moderator
Heartland
Profile Blog Joined May 2012
Sweden24604 Posts
December 01 2013 09:18 GMT
#838
@PaulChaloner 1m

I guess the crowd noise isnt coming over on stream, but the crowd is really good and having lots of fun. #IEM
vthree
Profile Joined November 2011
Hong Kong8039 Posts
December 01 2013 09:18 GMT
#839
On December 01 2013 18:16 Heartland wrote:
Show nested quote +
On December 01 2013 18:15 vthree wrote:
On December 01 2013 18:13 Heartland wrote:
On December 01 2013 18:12 vthree wrote:
On December 01 2013 18:10 Heartland wrote:
On December 01 2013 18:08 vthree wrote:
On December 01 2013 18:07 Heartland wrote:
On December 01 2013 18:05 vthree wrote:
On December 01 2013 18:02 Heartland wrote:
On December 01 2013 18:01 vthree wrote:
[quote]

Queen's die pretty fast with immortals target firing.


Not really. No bonus damage. I'm saying he needed more than the ones he had. They only cost minerals and have a long-range anti-air attack.


They are kind of slow. Like someone said, you have top prebuild 3-4 extra queens to counter the warp prism. And if the push doesn't come, you kind of wasted your resources.


He saw the push coming though. My point here is just that Zerg does have a way of microing/fighting Prism/Immo.


You can't start building Queens when you see the push come out, it is too late.


You try to stall the attack and pick off units before it arrives in your base when you face the Soul push. Also, he saw what was going on in the early game. Making two extra Queens wouldn't have killed him even if it was some kind of build that wasn't the soul push, but with scouting gases, the Robo and playing on Polar Night it should be easy to figure out. All I am saying here is that your clear-cut "It's impossible" stance isn't correct. Sc2 doesn't work like that. It's a far more fluid game with a lot more nuance and dynamic than your statement gives it credit for.


Just like the 1-1-1 was never impossible to hold?


Yeah, you're right, it wasn't.


But Protoss sure made it sound like it. And then immortals got buffed, gg.


Stop whining.


Only way to get buffed...
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
December 01 2013 09:19 GMT
#840
On December 01 2013 18:18 vthree wrote:
Show nested quote +
On December 01 2013 18:16 Heartland wrote:
On December 01 2013 18:15 vthree wrote:
On December 01 2013 18:13 Heartland wrote:
On December 01 2013 18:12 vthree wrote:
On December 01 2013 18:10 Heartland wrote:
On December 01 2013 18:08 vthree wrote:
On December 01 2013 18:07 Heartland wrote:
On December 01 2013 18:05 vthree wrote:
On December 01 2013 18:02 Heartland wrote:
[quote]

Not really. No bonus damage. I'm saying he needed more than the ones he had. They only cost minerals and have a long-range anti-air attack.


They are kind of slow. Like someone said, you have top prebuild 3-4 extra queens to counter the warp prism. And if the push doesn't come, you kind of wasted your resources.


He saw the push coming though. My point here is just that Zerg does have a way of microing/fighting Prism/Immo.


You can't start building Queens when you see the push come out, it is too late.


You try to stall the attack and pick off units before it arrives in your base when you face the Soul push. Also, he saw what was going on in the early game. Making two extra Queens wouldn't have killed him even if it was some kind of build that wasn't the soul push, but with scouting gases, the Robo and playing on Polar Night it should be easy to figure out. All I am saying here is that your clear-cut "It's impossible" stance isn't correct. Sc2 doesn't work like that. It's a far more fluid game with a lot more nuance and dynamic than your statement gives it credit for.


Just like the 1-1-1 was never impossible to hold?


Yeah, you're right, it wasn't.


But Protoss sure made it sound like it. And then immortals got buffed, gg.


Stop whining.


Only way to get buffed...


The bumhurt is strong with this one.
KT best KT ~ 2014
Prev 1 40 41 42 43 44 55 Next
Please log in or register to reply.
Live Events Refresh
The PondCast
10:00
Episode 111
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech127
StarCraft: Brood War
Britney 29554
Shuttle 2953
Bisu 1003
Horang2 856
Jaedong 722
BeSt 382
Light 329
Hyuk 307
firebathero 301
actioN 282
[ Show more ]
Mini 236
Stork 206
Soma 201
Zeus 191
Soulkey 176
EffOrt 157
Last 132
Leta 122
ggaemo 97
ZerO 91
Snow 90
Pusan 82
Rush 65
Killer 52
Mong 51
hero 39
Aegong 38
Mind 33
Sexy 28
Shine 27
Sharp 26
NaDa 26
Bale 25
soO 22
Shinee 22
ToSsGirL 22
PianO 15
Yoon 15
zelot 15
sorry 15
Free 15
Terrorterran 14
JulyZerg 11
ajuk12(nOOB) 8
HiyA 8
Noble 7
Dota 2
Gorgc1995
qojqva1248
Dendi746
Fuzer 136
League of Legends
Reynor95
Counter-Strike
olofmeister1431
x6flipin290
markeloff1
Heroes of the Storm
Khaldor1878
crisheroes751
Other Games
gofns40551
singsing2029
B2W.Neo452
XBOCT341
DeMusliM182
Livibee173
Mew2King132
Liquid`LucifroN123
XaKoH 104
ArmadaUGS104
QueenE68
Chillindude11
ZerO(Twitch)10
Railgan7
Organizations
Dota 2
PGL Dota 2 - Main Stream275
StarCraft: Brood War
lovetv 5
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 58
• Letter144
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• FirePhoenix1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2246
• TFBlade469
Other Games
• WagamamaTV142
Upcoming Events
OSC
1h 8m
Stellar Fest
1h 8m
OSC
12h 8m
Stellar Fest
1d 1h
CranKy Ducklings
1d 22h
Online Event
1d 23h
FEL
2 days
AI Arena Tournament
2 days
BSL: Ladder Tournament
2 days
Sparkling Tuna Cup
2 days
[ Show More ]
INu's Battles
3 days
herO vs Classic
Percival vs Rogue
BSL Open Qualifier
3 days
BSL Open Qualifier
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
Rush vs Light
WardiTV Weekly
3 days
Replay Cast
4 days
Afreeca Starleague
4 days
Soma vs Soulkey
INu's Battles
4 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
5 days
The PondCast
6 days
INu's Battles
6 days
Liquipedia Results

Completed

Proleague 2026-09-28
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.