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Fiddler's Green42661 Posts
On December 01 2013 17:59 BigFan wrote:Show nested quote +On December 01 2013 17:54 stuchiu wrote:On December 01 2013 17:53 BigFan wrote:On December 01 2013 17:51 stuchiu wrote:On December 01 2013 17:50 BigFan wrote:YES! herO! On December 01 2013 17:48 stuchiu wrote:On December 01 2013 17:47 BigFan wrote:wow those 2 colossi, so close for that last one. Made the difference imo On December 01 2013 17:43 vthree wrote:On December 01 2013 17:39 BigFan wrote:I leave for 5-10 mins and game 2 is over? Someone please tell me what happened. On December 01 2013 17:30 vthree wrote: [quote]
Yeah, because lings are great vs sentries...
hydras. Hydras don't come out in time if herO goes for an earlier timing. And it is hard to tell which timing the Protoss will hit because they just throw down gates last minute and they warp in their units. I missed the beginning of the game but saw DRG up 50 supply or so and looked like he had it. He needed to engage in a wide area. He had a 360 degree surround. true but the zealots were tanking the shots at that point as well. Infact, he wrapped in 5-6 zealots right as that fight was going on. I mean, the roaches ate full damage from the zealots and the immortals were left relatively unharmed until the zealots melted at which point 4-5 immortals with full hardened shields can chew that many roaches. Yes so not much else DRG could have done here besides revamp his entire gameplan to fight an immortal all-in. hmm but he had a hydra den there. Also, why didn't he use his earlier supply advantage and prevent herO from getting to that point? You mean break him? yes, break him. He looked like he had the advantage early on. Show nested quote +On December 01 2013 17:56 vthree wrote:On December 01 2013 17:53 BigFan wrote:On December 01 2013 17:51 stuchiu wrote:On December 01 2013 17:50 BigFan wrote:YES! herO! On December 01 2013 17:48 stuchiu wrote:On December 01 2013 17:47 BigFan wrote:wow those 2 colossi, so close for that last one. Made the difference imo On December 01 2013 17:43 vthree wrote:On December 01 2013 17:39 BigFan wrote:I leave for 5-10 mins and game 2 is over? Someone please tell me what happened. On December 01 2013 17:30 vthree wrote: [quote]
Yeah, because lings are great vs sentries...
hydras. Hydras don't come out in time if herO goes for an earlier timing. And it is hard to tell which timing the Protoss will hit because they just throw down gates last minute and they warp in their units. I missed the beginning of the game but saw DRG up 50 supply or so and looked like he had it. He needed to engage in a wide area. He had a 360 degree surround. true but the zealots were tanking the shots at that point as well. Infact, he wrapped in 5-6 zealots right as that fight was going on. I mean, the roaches ate full damage from the zealots and the immortals were left relatively unharmed until the zealots melted at which point 4-5 immortals with full hardened shields can chew that many roaches. Yes so not much else DRG could have done here besides revamp his entire gameplan to fight an immortal all-in. hmm but he had a hydra den there. Also, why didn't he use his earlier supply advantage and prevent herO from getting to that point? Wall, forcefields, cannon overcharge, time warp? You cannot break a 2 base Protoss in the early/mid game. hmm well, that map isn't exactly zerg friendly so I'll give you that. It just seemed like DRG's decision making played a role as well. He took out the exp then came back while herO's probes in the main were still there. If he left 1-2 roaches there, he could've cripped eco and forced him to wrap units back home.
I don't think 2 base toss is breakable that early on.
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On December 01 2013 17:58 Heartland wrote: He would've been fine with Queens targeting the Prism.
Queen's die pretty fast with immortals target firing.
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TLADT24920 Posts
On December 01 2013 17:57 stuchiu wrote:Show nested quote +On December 01 2013 17:53 BigFan wrote:On December 01 2013 17:51 stuchiu wrote:On December 01 2013 17:50 BigFan wrote:YES! herO! On December 01 2013 17:48 stuchiu wrote:On December 01 2013 17:47 BigFan wrote:wow those 2 colossi, so close for that last one. Made the difference imo On December 01 2013 17:43 vthree wrote:On December 01 2013 17:39 BigFan wrote:I leave for 5-10 mins and game 2 is over? Someone please tell me what happened. On December 01 2013 17:30 vthree wrote:On December 01 2013 17:29 BigFan wrote: [quote] that was amazing to see. It's DRG's fault for pumping so many roaches against mass immortals! Yeah, because lings are great vs sentries... hydras. Hydras don't come out in time if herO goes for an earlier timing. And it is hard to tell which timing the Protoss will hit because they just throw down gates last minute and they warp in their units. I missed the beginning of the game but saw DRG up 50 supply or so and looked like he had it. He needed to engage in a wide area. He had a 360 degree surround. true but the zealots were tanking the shots at that point as well. Infact, he wrapped in 5-6 zealots right as that fight was going on. I mean, the roaches ate full damage from the zealots and the immortals were left relatively unharmed until the zealots melted at which point 4-5 immortals with full hardened shields can chew that many roaches. Yes so not much else DRG could have done here besides revamp his entire gameplan to fight an immortal all-in. hmm but he had a hydra den there. Also, why didn't he use his earlier supply advantage and prevent herO from getting to that point? Here's the math then. He was about 40 roaches. Minerals aren't the problem, it's gas. Hydras cost 50 gas. You also need range and speed,a nother 300 gas. And you need say 14-15 hydras so you need about 750+300 gas. That is 1050. The 40 roaches cost about 1000 gas. So you see, after he committed to raches early, it was too late to switch because if he switches mid way, he doesn't have enough of either unit to stop. He has to go hard one way into hydra or hard into roaches to stop it. hard one way or another? I'm never seen that before hmm.
On December 01 2013 17:59 stuchiu wrote:Show nested quote +On December 01 2013 17:58 Heartland wrote: He would've been fine with Queens targeting the Prism. Hero does have good micro. Give him some credit. I think he needs a ton of credit tbh lol. He literally came back from what I would've considered impossible odds but then again, it was mass roaches against zealot+immortals with sentries for ff. With the right placements of ffs, you can beat the odds lol
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TLADT24920 Posts
On December 01 2013 18:00 stuchiu wrote:Show nested quote +On December 01 2013 17:59 BigFan wrote:On December 01 2013 17:54 stuchiu wrote:On December 01 2013 17:53 BigFan wrote:On December 01 2013 17:51 stuchiu wrote:On December 01 2013 17:50 BigFan wrote:YES! herO! On December 01 2013 17:48 stuchiu wrote:On December 01 2013 17:47 BigFan wrote:wow those 2 colossi, so close for that last one. Made the difference imo On December 01 2013 17:43 vthree wrote:On December 01 2013 17:39 BigFan wrote: I leave for 5-10 mins and game 2 is over? Someone please tell me what happened.
[quote] hydras.
Hydras don't come out in time if herO goes for an earlier timing. And it is hard to tell which timing the Protoss will hit because they just throw down gates last minute and they warp in their units. I missed the beginning of the game but saw DRG up 50 supply or so and looked like he had it. He needed to engage in a wide area. He had a 360 degree surround. true but the zealots were tanking the shots at that point as well. Infact, he wrapped in 5-6 zealots right as that fight was going on. I mean, the roaches ate full damage from the zealots and the immortals were left relatively unharmed until the zealots melted at which point 4-5 immortals with full hardened shields can chew that many roaches. Yes so not much else DRG could have done here besides revamp his entire gameplan to fight an immortal all-in. hmm but he had a hydra den there. Also, why didn't he use his earlier supply advantage and prevent herO from getting to that point? You mean break him? yes, break him. He looked like he had the advantage early on. On December 01 2013 17:56 vthree wrote:On December 01 2013 17:53 BigFan wrote:On December 01 2013 17:51 stuchiu wrote:On December 01 2013 17:50 BigFan wrote:YES! herO! On December 01 2013 17:48 stuchiu wrote:On December 01 2013 17:47 BigFan wrote:wow those 2 colossi, so close for that last one. Made the difference imo On December 01 2013 17:43 vthree wrote:On December 01 2013 17:39 BigFan wrote: I leave for 5-10 mins and game 2 is over? Someone please tell me what happened.
[quote] hydras.
Hydras don't come out in time if herO goes for an earlier timing. And it is hard to tell which timing the Protoss will hit because they just throw down gates last minute and they warp in their units. I missed the beginning of the game but saw DRG up 50 supply or so and looked like he had it. He needed to engage in a wide area. He had a 360 degree surround. true but the zealots were tanking the shots at that point as well. Infact, he wrapped in 5-6 zealots right as that fight was going on. I mean, the roaches ate full damage from the zealots and the immortals were left relatively unharmed until the zealots melted at which point 4-5 immortals with full hardened shields can chew that many roaches. Yes so not much else DRG could have done here besides revamp his entire gameplan to fight an immortal all-in. hmm but he had a hydra den there. Also, why didn't he use his earlier supply advantage and prevent herO from getting to that point? Wall, forcefields, cannon overcharge, time warp? You cannot break a 2 base Protoss in the early/mid game. hmm well, that map isn't exactly zerg friendly so I'll give you that. It just seemed like DRG's decision making played a role as well. He took out the exp then came back while herO's probes in the main were still there. If he left 1-2 roaches there, he could've cripped eco and forced him to wrap units back home. I don't think 2 base toss is breakable that early on. fair enough. It's definitely a lot harder to break a 2 base toss in comparison to WoL.
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Fiddler's Green42661 Posts
On December 01 2013 18:01 BigFan wrote:Show nested quote +On December 01 2013 17:57 stuchiu wrote:On December 01 2013 17:53 BigFan wrote:On December 01 2013 17:51 stuchiu wrote:On December 01 2013 17:50 BigFan wrote:YES! herO! On December 01 2013 17:48 stuchiu wrote:On December 01 2013 17:47 BigFan wrote:wow those 2 colossi, so close for that last one. Made the difference imo On December 01 2013 17:43 vthree wrote:On December 01 2013 17:39 BigFan wrote:I leave for 5-10 mins and game 2 is over? Someone please tell me what happened. On December 01 2013 17:30 vthree wrote: [quote]
Yeah, because lings are great vs sentries...
hydras. Hydras don't come out in time if herO goes for an earlier timing. And it is hard to tell which timing the Protoss will hit because they just throw down gates last minute and they warp in their units. I missed the beginning of the game but saw DRG up 50 supply or so and looked like he had it. He needed to engage in a wide area. He had a 360 degree surround. true but the zealots were tanking the shots at that point as well. Infact, he wrapped in 5-6 zealots right as that fight was going on. I mean, the roaches ate full damage from the zealots and the immortals were left relatively unharmed until the zealots melted at which point 4-5 immortals with full hardened shields can chew that many roaches. Yes so not much else DRG could have done here besides revamp his entire gameplan to fight an immortal all-in. hmm but he had a hydra den there. Also, why didn't he use his earlier supply advantage and prevent herO from getting to that point? Here's the math then. He was about 40 roaches. Minerals aren't the problem, it's gas. Hydras cost 50 gas. You also need range and speed,a nother 300 gas. And you need say 14-15 hydras so you need about 750+300 gas. That is 1050. The 40 roaches cost about 1000 gas. So you see, after he committed to raches early, it was too late to switch because if he switches mid way, he doesn't have enough of either unit to stop. He has to go hard one way into hydra or hard into roaches to stop it. hard one way or another? I'm never seen that before hmm. Show nested quote +On December 01 2013 17:59 stuchiu wrote:On December 01 2013 17:58 Heartland wrote: He would've been fine with Queens targeting the Prism. Hero does have good micro. Give him some credit. I think he needs a ton of credit tbh lol. He literally came back from what I would've considered impossible odds but then again, it was mass roaches against zealot+immortals with sentries for ff. With the right placements of ffs, you can beat the odds lol
I saw Seed vs Sniper, and I saw Squirtle vs B4. I was pretty certain he won.
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On December 01 2013 17:59 BigFan wrote:Show nested quote +On December 01 2013 17:54 stuchiu wrote:On December 01 2013 17:53 BigFan wrote:On December 01 2013 17:51 stuchiu wrote:On December 01 2013 17:50 BigFan wrote:YES! herO! On December 01 2013 17:48 stuchiu wrote:On December 01 2013 17:47 BigFan wrote:wow those 2 colossi, so close for that last one. Made the difference imo On December 01 2013 17:43 vthree wrote:On December 01 2013 17:39 BigFan wrote:I leave for 5-10 mins and game 2 is over? Someone please tell me what happened. On December 01 2013 17:30 vthree wrote: [quote]
Yeah, because lings are great vs sentries...
hydras. Hydras don't come out in time if herO goes for an earlier timing. And it is hard to tell which timing the Protoss will hit because they just throw down gates last minute and they warp in their units. I missed the beginning of the game but saw DRG up 50 supply or so and looked like he had it. He needed to engage in a wide area. He had a 360 degree surround. true but the zealots were tanking the shots at that point as well. Infact, he wrapped in 5-6 zealots right as that fight was going on. I mean, the roaches ate full damage from the zealots and the immortals were left relatively unharmed until the zealots melted at which point 4-5 immortals with full hardened shields can chew that many roaches. Yes so not much else DRG could have done here besides revamp his entire gameplan to fight an immortal all-in. hmm but he had a hydra den there. Also, why didn't he use his earlier supply advantage and prevent herO from getting to that point? You mean break him? yes, break him. He looked like he had the advantage early on. Show nested quote +On December 01 2013 17:56 vthree wrote:On December 01 2013 17:53 BigFan wrote:On December 01 2013 17:51 stuchiu wrote:On December 01 2013 17:50 BigFan wrote:YES! herO! On December 01 2013 17:48 stuchiu wrote:On December 01 2013 17:47 BigFan wrote:wow those 2 colossi, so close for that last one. Made the difference imo On December 01 2013 17:43 vthree wrote:On December 01 2013 17:39 BigFan wrote:I leave for 5-10 mins and game 2 is over? Someone please tell me what happened. On December 01 2013 17:30 vthree wrote: [quote]
Yeah, because lings are great vs sentries...
hydras. Hydras don't come out in time if herO goes for an earlier timing. And it is hard to tell which timing the Protoss will hit because they just throw down gates last minute and they warp in their units. I missed the beginning of the game but saw DRG up 50 supply or so and looked like he had it. He needed to engage in a wide area. He had a 360 degree surround. true but the zealots were tanking the shots at that point as well. Infact, he wrapped in 5-6 zealots right as that fight was going on. I mean, the roaches ate full damage from the zealots and the immortals were left relatively unharmed until the zealots melted at which point 4-5 immortals with full hardened shields can chew that many roaches. Yes so not much else DRG could have done here besides revamp his entire gameplan to fight an immortal all-in. hmm but he had a hydra den there. Also, why didn't he use his earlier supply advantage and prevent herO from getting to that point? Wall, forcefields, cannon overcharge, time warp? You cannot break a 2 base Protoss in the early/mid game. hmm well, that map isn't exactly zerg friendly so I'll give you that. It just seemed like DRG's decision making played a role as well. He took out the exp then came back while herO's probes in the main were still there. If he left 1-2 roaches there, he could've cripped eco and forced him to wrap units back home.
Pretty sure herO had MSC in the base to deal with roaches.
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On December 01 2013 18:01 vthree wrote:Show nested quote +On December 01 2013 17:58 Heartland wrote: He would've been fine with Queens targeting the Prism. Queen's die pretty fast with immortals target firing.
Not really. No bonus damage. I'm saying he needed more than the ones he had. They only cost minerals and have a long-range anti-air attack.
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TLADT24920 Posts
On December 01 2013 18:02 stuchiu wrote:Show nested quote +On December 01 2013 18:01 BigFan wrote:On December 01 2013 17:57 stuchiu wrote:On December 01 2013 17:53 BigFan wrote:On December 01 2013 17:51 stuchiu wrote:On December 01 2013 17:50 BigFan wrote:YES! herO! On December 01 2013 17:48 stuchiu wrote:On December 01 2013 17:47 BigFan wrote:wow those 2 colossi, so close for that last one. Made the difference imo On December 01 2013 17:43 vthree wrote:On December 01 2013 17:39 BigFan wrote: I leave for 5-10 mins and game 2 is over? Someone please tell me what happened.
[quote] hydras.
Hydras don't come out in time if herO goes for an earlier timing. And it is hard to tell which timing the Protoss will hit because they just throw down gates last minute and they warp in their units. I missed the beginning of the game but saw DRG up 50 supply or so and looked like he had it. He needed to engage in a wide area. He had a 360 degree surround. true but the zealots were tanking the shots at that point as well. Infact, he wrapped in 5-6 zealots right as that fight was going on. I mean, the roaches ate full damage from the zealots and the immortals were left relatively unharmed until the zealots melted at which point 4-5 immortals with full hardened shields can chew that many roaches. Yes so not much else DRG could have done here besides revamp his entire gameplan to fight an immortal all-in. hmm but he had a hydra den there. Also, why didn't he use his earlier supply advantage and prevent herO from getting to that point? Here's the math then. He was about 40 roaches. Minerals aren't the problem, it's gas. Hydras cost 50 gas. You also need range and speed,a nother 300 gas. And you need say 14-15 hydras so you need about 750+300 gas. That is 1050. The 40 roaches cost about 1000 gas. So you see, after he committed to raches early, it was too late to switch because if he switches mid way, he doesn't have enough of either unit to stop. He has to go hard one way into hydra or hard into roaches to stop it. hard one way or another? I'm never seen that before hmm. On December 01 2013 17:59 stuchiu wrote:On December 01 2013 17:58 Heartland wrote: He would've been fine with Queens targeting the Prism. Hero does have good micro. Give him some credit. I think he needs a ton of credit tbh lol. He literally came back from what I would've considered impossible odds but then again, it was mass roaches against zealot+immortals with sentries for ff. With the right placements of ffs, you can beat the odds lol I saw Seed vs Sniper, and I saw Squirtle vs B4. I was pretty certain he won. fair point, will take your word for it then 
On December 01 2013 18:02 vthree wrote:Show nested quote +On December 01 2013 17:59 BigFan wrote:On December 01 2013 17:54 stuchiu wrote:On December 01 2013 17:53 BigFan wrote:On December 01 2013 17:51 stuchiu wrote:On December 01 2013 17:50 BigFan wrote:YES! herO! On December 01 2013 17:48 stuchiu wrote:On December 01 2013 17:47 BigFan wrote:wow those 2 colossi, so close for that last one. Made the difference imo On December 01 2013 17:43 vthree wrote:On December 01 2013 17:39 BigFan wrote: I leave for 5-10 mins and game 2 is over? Someone please tell me what happened.
[quote] hydras.
Hydras don't come out in time if herO goes for an earlier timing. And it is hard to tell which timing the Protoss will hit because they just throw down gates last minute and they warp in their units. I missed the beginning of the game but saw DRG up 50 supply or so and looked like he had it. He needed to engage in a wide area. He had a 360 degree surround. true but the zealots were tanking the shots at that point as well. Infact, he wrapped in 5-6 zealots right as that fight was going on. I mean, the roaches ate full damage from the zealots and the immortals were left relatively unharmed until the zealots melted at which point 4-5 immortals with full hardened shields can chew that many roaches. Yes so not much else DRG could have done here besides revamp his entire gameplan to fight an immortal all-in. hmm but he had a hydra den there. Also, why didn't he use his earlier supply advantage and prevent herO from getting to that point? You mean break him? yes, break him. He looked like he had the advantage early on. On December 01 2013 17:56 vthree wrote:On December 01 2013 17:53 BigFan wrote:On December 01 2013 17:51 stuchiu wrote:On December 01 2013 17:50 BigFan wrote:YES! herO! On December 01 2013 17:48 stuchiu wrote:On December 01 2013 17:47 BigFan wrote:wow those 2 colossi, so close for that last one. Made the difference imo On December 01 2013 17:43 vthree wrote:On December 01 2013 17:39 BigFan wrote: I leave for 5-10 mins and game 2 is over? Someone please tell me what happened.
[quote] hydras.
Hydras don't come out in time if herO goes for an earlier timing. And it is hard to tell which timing the Protoss will hit because they just throw down gates last minute and they warp in their units. I missed the beginning of the game but saw DRG up 50 supply or so and looked like he had it. He needed to engage in a wide area. He had a 360 degree surround. true but the zealots were tanking the shots at that point as well. Infact, he wrapped in 5-6 zealots right as that fight was going on. I mean, the roaches ate full damage from the zealots and the immortals were left relatively unharmed until the zealots melted at which point 4-5 immortals with full hardened shields can chew that many roaches. Yes so not much else DRG could have done here besides revamp his entire gameplan to fight an immortal all-in. hmm but he had a hydra den there. Also, why didn't he use his earlier supply advantage and prevent herO from getting to that point? Wall, forcefields, cannon overcharge, time warp? You cannot break a 2 base Protoss in the early/mid game. hmm well, that map isn't exactly zerg friendly so I'll give you that. It just seemed like DRG's decision making played a role as well. He took out the exp then came back while herO's probes in the main were still there. If he left 1-2 roaches there, he could've cripped eco and forced him to wrap units back home. Pretty sure herO had MSC in the base to deal with roaches. yes, you're right, he had the MSc back home I think.
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Well that and he forced a fight where the zealots were guaranteed to get connections with a gameplan that revolved around a ton of zealot buffer for 5 immortals (forgot how many). He has to get credit for where the fight took place. Wish we could get a quick replay of that engagement.
edited:
Surely DRG Should have seen somesuch like that happening with the immortal count being what it was even after his early pickings.
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Fiddler's Green42661 Posts
On December 01 2013 18:04 Sabu113 wrote: Well that and he forced a fight where the zealots were guaranteed to get connections with a gameplan that revolved around a ton of zealot buffer for 4-6 immortals (forgot how many). He has to get credit for where the fight took place. Wish we could get a quick replay of that engagement.
5.
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Sick Nerd Baller herO! Woot!
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On December 01 2013 18:02 Heartland wrote:Show nested quote +On December 01 2013 18:01 vthree wrote:On December 01 2013 17:58 Heartland wrote: He would've been fine with Queens targeting the Prism. Queen's die pretty fast with immortals target firing. Not really. No bonus damage. I'm saying he needed more than the ones he had. They only cost minerals and have a long-range anti-air attack.
They are kind of slow. Like someone said, you have top prebuild 3-4 extra queens to counter the warp prism. And if the push doesn't come, you kind of wasted your resources.
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Anyone find this guy kinda awkward or is it just me.
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On December 01 2013 18:06 Nibbler89 wrote: Anyone find this guy kinda awkward or is it just me. I just think the crowd isn't responding very well
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On December 01 2013 18:05 vthree wrote:Show nested quote +On December 01 2013 18:02 Heartland wrote:On December 01 2013 18:01 vthree wrote:On December 01 2013 17:58 Heartland wrote: He would've been fine with Queens targeting the Prism. Queen's die pretty fast with immortals target firing. Not really. No bonus damage. I'm saying he needed more than the ones he had. They only cost minerals and have a long-range anti-air attack. They are kind of slow. Like someone said, you have top prebuild 3-4 extra queens to counter the warp prism. And if the push doesn't come, you kind of wasted your resources.
He saw the push coming though. My point here is just that Zerg does have a way of microing/fighting Prism/Immo.
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Fiddler's Green42661 Posts
On December 01 2013 18:07 Heartland wrote:Show nested quote +On December 01 2013 18:05 vthree wrote:On December 01 2013 18:02 Heartland wrote:On December 01 2013 18:01 vthree wrote:On December 01 2013 17:58 Heartland wrote: He would've been fine with Queens targeting the Prism. Queen's die pretty fast with immortals target firing. Not really. No bonus damage. I'm saying he needed more than the ones he had. They only cost minerals and have a long-range anti-air attack. They are kind of slow. Like someone said, you have top prebuild 3-4 extra queens to counter the warp prism. And if the push doesn't come, you kind of wasted your resources. He saw the push coming though. My point here is just that Zerg does have a way of microing/fighting Prism/Immo.
Yes,be Life.
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TLADT24920 Posts
On December 01 2013 18:04 Sabu113 wrote: Well that and he forced a fight where the zealots were guaranteed to get connections with a gameplan that revolved around a ton of zealot buffer for 4-6 immortals (forgot how many). He has to get credit for where the fight took place. Wish we could get a quick replay of that engagement. ya, agree. The roaches were eating full zealot shots all the time lol
On December 01 2013 18:05 vthree wrote:Show nested quote +On December 01 2013 18:02 Heartland wrote:On December 01 2013 18:01 vthree wrote:On December 01 2013 17:58 Heartland wrote: He would've been fine with Queens targeting the Prism. Queen's die pretty fast with immortals target firing. Not really. No bonus damage. I'm saying he needed more than the ones he had. They only cost minerals and have a long-range anti-air attack. They are kind of slow. Like someone said, you have top prebuild 3-4 extra queens to counter the warp prism. And if the push doesn't come, you kind of wasted your resources. spread creep?
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On December 01 2013 18:07 Heartland wrote:Show nested quote +On December 01 2013 18:05 vthree wrote:On December 01 2013 18:02 Heartland wrote:On December 01 2013 18:01 vthree wrote:On December 01 2013 17:58 Heartland wrote: He would've been fine with Queens targeting the Prism. Queen's die pretty fast with immortals target firing. Not really. No bonus damage. I'm saying he needed more than the ones he had. They only cost minerals and have a long-range anti-air attack. They are kind of slow. Like someone said, you have top prebuild 3-4 extra queens to counter the warp prism. And if the push doesn't come, you kind of wasted your resources. He saw the push coming though. My point here is just that Zerg does have a way of microing/fighting Prism/Immo.
You can't start building Queens when you see the push come out, it is too late.
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Fiddler's Green42661 Posts
Ok, about the zealot thing, DRG has to close in. Or else his roaches will never do enough dps to ever take down the army. That's just how it is.
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I have rarely seen zergs hold that type of attack with mass roach. Roaches attack much too slowly and most of their damage is reduced by Immortal's hardened shields. And if you pick up the immortals into the warp prism like hero was doing then you're just not going to kill them. Zerglings will die too quickly, so you really need hydras to be able to kill the protoss army effectively.
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