On November 17 2013 04:04 iSunrise wrote: [quote] It was about the map, not the ability that buildings are able to fly. Learn to read first, then we can talk about the actual topic.
You do realize that it's the same thing, right?
You do realize that it´s not?
...You don't play in a vacuum, you play on maps. Map features are part of what races can do (cf thor drops on Lost Temple). When you analyze bel'shir vestige, one part of the analysis is "terran can float his buildings to certain parts of the map where you can't hit them with anything but air units". Having a problem with that is no different to having a problem with a terran ability: you still need to provide an explanation as to why it's unfair, otherwise it's just 'I don't like it' (which is what you're doing right now).
I have provided an explanation. ToD had units to kill Happy, but Happy used the map to hide the units. Even if ToD had an army of 200 left (but no air), he could not have killed Happy.
So you consider that fair?
Imaginary situation:
ToD has no Nexus left, 45 minerals, 40 Probes and 50 Zealots. Happy has one flying rax and one Banshee left.
Discuss the fairness of the situation.
That´s an easy one. They have to play until the banshee kills every unit ToD has left, instead of hiding. Happy wins. No arguments. All fair.
No they don't, You are confusing games i think.
Also ToD should fully all in every game, past 15 minutes he has no idea how to play this matchup.
Nope, I am still talking about the exact same game. And ToD showed how to play this matchup, he just didn´t think of the possibility that hiding buildings and vikings is a valid and fair strategy on some maps. That´s why he basically "lost" the game in his mind. And that´s why he´s still on tilt right now.
I meant you confused sc2 with other game. You dont have to kill units to win in sc2.
Oh, sorry, must have misunderstood. Yes, you don´t have to, but you should be forced to, as long as you still have units that could theoretically kill each other.
A situation that, say, would have invisible units vs. visible units without any observers would play exactly out like that. The game would go on for like basically forever. Players might agree on a draw, for the sake of being bored to death, though.
On November 17 2013 04:47 TheOne26 wrote: hahahaha, kas being surprised in the background making everything better "how is this happening" "this is impossible" "woooow" LOL
On November 17 2013 04:47 TheOne26 wrote: hahahaha, kas being surprised in the background making everything better "how is this happening" "this is impossible" "woooow" LOL
hasuobs?
ye hasu! kas is casting on the other stream so can't be him ;p
...You don't play in a vacuum, you play on maps. Map features are part of what races can do (cf thor drops on Lost Temple). When you analyze bel'shir vestige, one part of the analysis is "terran can float his buildings to certain parts of the map where you can't hit them with anything but air units". Having a problem with that is no different to having a problem with a terran ability: you still need to provide an explanation as to why it's unfair, otherwise it's just 'I don't like it' (which is what you're doing right now).
I have provided an explanation. ToD had units to kill Happy, but Happy used the map to hide the units. Even if ToD had an army of 200 left (but no air units), he could not have killed Happy.
So you consider that fair?
The only issue is when ToD doesn't defend his bases. Why should happy be forced to straight up defend if ToD isn't either?
Well, if he did that, the outcome would have been pretty clear.
Yeah a draw. Happy can't defend but ToD doesn't either. Why is that unfair? And that is exactly what happened. The only reason this happened is because he lost all his Nexi. If he keeps just one he wins the game every time.
Like I said, if the maps allow you to hide like that, a 200 man army would not win against ONE viking and one building floating up in the air. I consider that hilarious. But that´s just how some maps are designed, to provide advantages for certain races, doesn´t mean I have to agree with it. Still unfair to me.
You are ignoring the most important part though. The Terran HAS to kill all the nexi. That is my point. What you are saying is that protoss should be able to sac everything and terran can't do anything about it even though he killed all the nexi. You are saying Protoss shouldn't have to defend anything but terran has to. That is what's unfair. It has nothing to do with the map.
Well, ToD tried to kill him, he couldn´t though. Happy didn´t try that, since he played for a draw by using the map corners to his advantage. I understand what you´re saying, but that´s not how it actually played out.
Ok did or didn't happy kill all Tods nexi? Why on earth is it fair that Tod doesn't have to defend his stuff but Happy has to? You are completely ignoring this. If he has a SINGLE nexus left Happy can't do that EVER it will lose every single time. Tod played that out poorly because he just let his nexus all die.