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[HSC VIII] Day 3 - Page 88

Forum Index > StarCraft 2 Tournaments
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Prev 1 86 87 88 89 90 180 Next
iSunrise
Profile Joined June 2011
3302 Posts
November 16 2013 19:47 GMT
#1741
On November 17 2013 04:44 keglu wrote:
Show nested quote +
On November 17 2013 04:39 iSunrise wrote:
On November 17 2013 04:32 keglu wrote:
On November 17 2013 04:23 iSunrise wrote:
On November 17 2013 04:20 TheDwf wrote:
On November 17 2013 04:17 iSunrise wrote:
On November 17 2013 04:14 Nebuchad wrote:
On November 17 2013 04:11 iSunrise wrote:
On November 17 2013 04:08 Nebuchad wrote:
On November 17 2013 04:04 iSunrise wrote:
[quote]
It was about the map, not the ability that buildings are able to fly. Learn to read first, then we can talk about the actual topic.


You do realize that it's the same thing, right?

You do realize that it´s not?


...You don't play in a vacuum, you play on maps. Map features are part of what races can do (cf thor drops on Lost Temple). When you analyze bel'shir vestige, one part of the analysis is "terran can float his buildings to certain parts of the map where you can't hit them with anything but air units". Having a problem with that is no different to having a problem with a terran ability: you still need to provide an explanation as to why it's unfair, otherwise it's just 'I don't like it' (which is what you're doing right now).

I have provided an explanation. ToD had units to kill Happy, but Happy used the map to hide the units. Even if ToD had an army of 200 left (but no air), he could not have killed Happy.

So you consider that fair?

Imaginary situation:

ToD has no Nexus left, 45 minerals, 40 Probes and 50 Zealots.
Happy has one flying rax and one Banshee left.

Discuss the fairness of the situation.

That´s an easy one. They have to play until the banshee kills every unit ToD has left, instead of hiding. Happy wins. No arguments. All fair.


No they don't, You are confusing games i think.

Also ToD should fully all in every game, past 15 minutes he has no idea how to play this matchup.

Nope, I am still talking about the exact same game. And ToD showed how to play this matchup, he just didn´t think of the possibility that hiding buildings and vikings is a valid and fair strategy on some maps. That´s why he basically "lost" the game in his mind. And that´s why he´s still on tilt right now.


I meant you confused sc2 with other game. You dont have to kill units to win in sc2.

Oh, sorry, must have misunderstood. Yes, you don´t have to, but you should be forced to, as long as you still have units that could theoretically kill each other.

A situation that, say, would have invisible units vs. visible units without any observers would play exactly out like that. The game would go on for like basically forever. Players might agree on a draw, for the sake of being bored to death, though.
MosART
Profile Joined May 2010
United States1899 Posts
November 16 2013 19:48 GMT
#1742
Le Tod never ceases to amaze!
Canucklehead
Profile Joined March 2011
Canada5074 Posts
November 16 2013 19:48 GMT
#1743
Going full forienger should be changed to going full Tod now!!
Top 10 favourite pros: MKP, MVP, MC, Nestea, DRG, Jaedong, Flash, Life, Creator, Leenock
Strela
Profile Joined October 2011
Netherlands1896 Posts
November 16 2013 19:48 GMT
#1744
On November 17 2013 04:47 Topin wrote:
so wtf happened??

ToD happend.
ssxsilver
Profile Joined June 2007
United States4409 Posts
November 16 2013 19:48 GMT
#1745
Hope we go to a loser's interview!
Undead1993
Profile Joined January 2012
Germany17651 Posts
November 16 2013 19:48 GMT
#1746
On November 17 2013 04:47 TheOne26 wrote:
hahahaha, kas being surprised in the background making everything better "how is this happening" "this is impossible" "woooow" LOL

hasuobs?
SEKO SEKO SEKO SEKO SEKO
slowbacontron
Profile Joined October 2012
United States7722 Posts
November 16 2013 19:48 GMT
#1747
Stardust now I'm hungry T_T
jjakji fan
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
November 16 2013 19:48 GMT
#1748
Ok Heromarine, your turn to safe the face of central Europe.
gingerfluffmuff
Profile Joined January 2011
Austria4570 Posts
Last Edited: 2013-11-16 19:48:44
November 16 2013 19:48 GMT
#1749
On November 17 2013 04:47 JyB wrote:
What the ?
I guess you really can't win a fight in PvT unless you nail storms.

yeah, lol.
You cant win PvT when you engage like ToD.
・゚✧:・゚+..。✧・゚:・..。 ✧・゚ :・゚ ゜・:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING *・゜・:・゚✧:・゚✧。゚+..。 ✧・゚: ✧・゚:・゜・:・゚✧::・・:・゚・゚
DJHelium
Profile Joined December 2010
Sweden13480 Posts
November 16 2013 19:48 GMT
#1750
On November 17 2013 04:47 Qwerty85 wrote:
Why the hell did he abandon that high ground position in the middle of the map


I think he wanted to fight near his 2-3 cannons he had to the east.
#1 player in the world atm: J-god | Follow me on twitter! @DJHelium
75
Profile Joined December 2012
Germany4057 Posts
November 16 2013 19:48 GMT
#1751
omg kas is observing. WHY??????????????????????
yo twitch, as long as I can watch 480p lagfree I'm happy
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
November 16 2013 19:49 GMT
#1752
poor todder rough tournament
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Noonius
Profile Joined April 2012
Estonia17413 Posts
November 16 2013 19:49 GMT
#1753
incontrol, 2gd and apollo? internet will break
Terran forever | Maru hater forever
TheOne26
Profile Joined June 2011
Australia142 Posts
November 16 2013 19:49 GMT
#1754
On November 17 2013 04:48 Undead1993 wrote:
Show nested quote +
On November 17 2013 04:47 TheOne26 wrote:
hahahaha, kas being surprised in the background making everything better "how is this happening" "this is impossible" "woooow" LOL

hasuobs?

ye hasu! kas is casting on the other stream so can't be him ;p
mechengineer123
Profile Joined March 2013
Ukraine711 Posts
November 16 2013 19:49 GMT
#1755
haha always amazes me how these tosses can throw away games like this, it must be some kind of conspiracy to prevent nerfs
bourne117
Profile Joined May 2010
United States837 Posts
November 16 2013 19:49 GMT
#1756
On November 17 2013 04:43 iSunrise wrote:
Show nested quote +
On November 17 2013 04:39 bourne117 wrote:
On November 17 2013 04:36 iSunrise wrote:
On November 17 2013 04:33 bourne117 wrote:
On November 17 2013 04:31 iSunrise wrote:
On November 17 2013 04:23 bourne117 wrote:
On November 17 2013 04:17 iSunrise wrote:
On November 17 2013 04:14 Nebuchad wrote:
On November 17 2013 04:11 iSunrise wrote:
On November 17 2013 04:08 Nebuchad wrote:
[quote]

You do realize that it's the same thing, right?

You do realize that it´s not?


...You don't play in a vacuum, you play on maps. Map features are part of what races can do (cf thor drops on Lost Temple). When you analyze bel'shir vestige, one part of the analysis is "terran can float his buildings to certain parts of the map where you can't hit them with anything but air units". Having a problem with that is no different to having a problem with a terran ability: you still need to provide an explanation as to why it's unfair, otherwise it's just 'I don't like it' (which is what you're doing right now).

I have provided an explanation. ToD had units to kill Happy, but Happy used the map to hide the units. Even if ToD had an army of 200 left (but no air units), he could not have killed Happy.

So you consider that fair?

The only issue is when ToD doesn't defend his bases. Why should happy be forced to straight up defend if ToD isn't either?

Well, if he did that, the outcome would have been pretty clear.

Yeah a draw. Happy can't defend but ToD doesn't either. Why is that unfair? And that is exactly what happened. The only reason this happened is because he lost all his Nexi. If he keeps just one he wins the game every time.

Like I said, if the maps allow you to hide like that, a 200 man army would not win against ONE viking and one building floating up in the air. I consider that hilarious. But that´s just how some maps are designed, to provide advantages for certain races, doesn´t mean I have to agree with it. Still unfair to me.

You are ignoring the most important part though. The Terran HAS to kill all the nexi. That is my point. What you are saying is that protoss should be able to sac everything and terran can't do anything about it even though he killed all the nexi. You are saying Protoss shouldn't have to defend anything but terran has to. That is what's unfair. It has nothing to do with the map.

Well, ToD tried to kill him, he couldn´t though. Happy didn´t try that, since he played for a draw by using the map corners to his advantage. I understand what you´re saying, but that´s not how it actually played out.

Ok did or didn't happy kill all Tods nexi? Why on earth is it fair that Tod doesn't have to defend his stuff but Happy has to? You are completely ignoring this. If he has a SINGLE nexus left Happy can't do that EVER it will lose every single time. Tod played that out poorly because he just let his nexus all die.
QO Feasting
JyB
Profile Joined January 2012
France466 Posts
Last Edited: 2013-11-16 19:50:36
November 16 2013 19:49 GMT
#1757
On November 17 2013 04:47 FrostedMiniWheats wrote:
I'd rage quit too. That was the definition of outplayed

On November 17 2013 04:47 Qwerty85 wrote:
Why the hell did he abandon that high ground position in the middle of the map


Desperately looking for where is fuckin HT were ...
Bizeheryer
Profile Joined July 2012
Germany307 Posts
November 16 2013 19:50 GMT
#1758
A wild Happy appears; "maybe.."
10bulgares
Profile Joined September 2013
352 Posts
November 16 2013 19:50 GMT
#1759
Every pro needs to watch ToD games to know how to build a lead.
y0su
Profile Blog Joined September 2011
Finland7871 Posts
November 16 2013 19:50 GMT
#1760
Glad ToD offered the handshake there after the game!
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