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On November 17 2013 03:35 TheDwf wrote:Show nested quote +On November 17 2013 03:29 KalWarkov wrote: please... you dont even know what ur talking about :/ fact of the matter is: - protoss cant beat a army consisting of 25 ghosts, 20 vikings, 15 medivacs, mass scans - terran has the hardest time getting to that army, because - protoss is slightly favored in "normal" mid and lategame, when T has mostly MMM with some vikings and ghosts.
can we at least agree on that? An army with ~6 Tempests and 7-8 Colossi + whatever ground is needed (mainly Stalkers/HTs) with Observers in Move command behind Colossi can easily decimate that precious army the Terran spent 10 minuts building. After that, your much faster remax, combined with the fact Terran is contained on 4 or 5 bases while Protoss has the rest of the map will allow you to win easily.
till i see this, i have to disagree. maybe if you add storm, cannons, and revelation into the mix. 7-8 colossi is overkill. he will just build even more vikings and then what :O
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On November 17 2013 03:36 stuchiu wrote:Show nested quote +On November 17 2013 03:35 KalWarkov wrote:On November 17 2013 03:34 FeyFey wrote:On November 17 2013 03:32 AlternativeEgo wrote:On November 17 2013 03:30 stuchiu wrote:On November 17 2013 03:30 TheDwf wrote:Let us bury the hatchet and laugh at Zergs. Soulkey single handidly making sure Zergs never get buffed. Terran had that with Mvp but now when he have stepped down they get a 0.1 buff. Even Thorzain managed to get us nerfed. We win and get buffed!  Unless San wins, then you get 3 nerfs.
Omg, that's why San always chokes! He does it for the sake of our race.
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On November 17 2013 03:34 y0su wrote:Show nested quote +On November 17 2013 03:33 iSunrise wrote:On November 17 2013 03:31 Prog wrote:On November 17 2013 03:28 iSunrise wrote:On November 17 2013 03:21 Zarahtra wrote:On November 17 2013 03:15 iSunrise wrote:On November 17 2013 03:12 Zarahtra wrote:On November 17 2013 03:11 miniskirt wrote:On November 17 2013 03:11 Keeemy wrote: FFS Tod, stop being such a whiner please. can't he see his own mistakes, geez Makes me a bit sad. I mean there are situations where I can understand being whiny, there are situations where your mistakes aren't really big so you don't notice them, but he was playing pretty damn bad, far below his skill level, so I expected him to be furious about himself, not Happy... He surely is furious about the whole situation. You do realize that when you play SC2 games professionally on that level, there´s no marging for error and you can exploit the map however you like to your advantage. ToD just wasn´t prepared that Happy would do such a thing. And ToD probably already thought he had won. Something like that would kill almost everyone´s mindset. You are making it sound like Happy did something wrong on that tie game. ToD had options to actually win in that situation but didn't use it, he played bad, so it's frustrating to me that you make it sound that way. Happy played to win. The rules of the game are set before the game, fair has little to do with it. Anything can be made sound unfair with your logic, and building lifting would certainly go very very very low on my list of that whinefest. It´s actually you who wants to read it like that. ToD just wasn´t prepared to compete at that "low" level of mindgames. If you know you lost, all you can do is try to exploit something, so you actually could turn it around. So he used the map to his advantage. There was nothing bad about how ToD played until this moment, ToD just wasn´t prepared for something like that, which you could clearly see when you just went in to kill the buildings. It´s like the example I gave with CS. If your enemy shots at you and you only have 2% health left, all you can do is run and hide or flat-out die. Now, a really "intelligent?" player would try to hide forever to not be caught. And if the other player doesn´t find him (he cannot kill him, can he?), it suddenly is a tie? That would be a first. I have never ever seen such a thing happen, because every pro player in CS would be ashamed of himself, and to good reason. You never played CS, did you? If you just hide you lose because either you cannot stop the terrorists from getting the bomb ready, or you yourself cannot deploy the bomb. And still sometimes you need to hide to safe your weapon for the next round. Hence: Terrible example. Dude, that was just an example when playing 1 vs. 1. Not the normal CS mode where you need to defuse the bomb. If you don´t like that example, use Quake deathmatch or something else. My point still stands. So you're saying Happy should NOT have lifted off his buildings and tried to force a draw? No, because that was the only situation where he could have tied the game, otherwise he would have lost. That´s exactly why he did it.
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On November 17 2013 03:35 Nebuchad wrote:Show nested quote +On November 17 2013 03:33 iSunrise wrote:On November 17 2013 03:31 Prog wrote:On November 17 2013 03:28 iSunrise wrote:On November 17 2013 03:21 Zarahtra wrote:On November 17 2013 03:15 iSunrise wrote:On November 17 2013 03:12 Zarahtra wrote:On November 17 2013 03:11 miniskirt wrote:On November 17 2013 03:11 Keeemy wrote: FFS Tod, stop being such a whiner please. can't he see his own mistakes, geez Makes me a bit sad. I mean there are situations where I can understand being whiny, there are situations where your mistakes aren't really big so you don't notice them, but he was playing pretty damn bad, far below his skill level, so I expected him to be furious about himself, not Happy... He surely is furious about the whole situation. You do realize that when you play SC2 games professionally on that level, there´s no marging for error and you can exploit the map however you like to your advantage. ToD just wasn´t prepared that Happy would do such a thing. And ToD probably already thought he had won. Something like that would kill almost everyone´s mindset. You are making it sound like Happy did something wrong on that tie game. ToD had options to actually win in that situation but didn't use it, he played bad, so it's frustrating to me that you make it sound that way. Happy played to win. The rules of the game are set before the game, fair has little to do with it. Anything can be made sound unfair with your logic, and building lifting would certainly go very very very low on my list of that whinefest. It´s actually you who wants to read it like that. ToD just wasn´t prepared to compete at that "low" level of mindgames. If you know you lost, all you can do is try to exploit something, so you actually could turn it around. So he used the map to his advantage. There was nothing bad about how ToD played until this moment, ToD just wasn´t prepared for something like that, which you could clearly see when you just went in to kill the buildings. It´s like the example I gave with CS. If your enemy shots at you and you only have 2% health left, all you can do is run and hide or flat-out die. Now, a really "intelligent?" player would try to hide forever to not be caught. And if the other player doesn´t find him (he cannot kill him, can he?), it suddenly is a tie? That would be a first. I have never ever seen such a thing happen, because every pro player in CS would be ashamed of himself, and to good reason. You never played CS, did you? If you just hide you lose because either you cannot stop the terrorists from getting the bomb ready, or you yourself cannot deploy the bomb. And still sometimes you need to hide to safe your weapon for the next round. Hence: Terrible example. Dude, that was just an example when playing 1 vs. 1. Not the normal CS mode where you need to defuse the bomb. If you don´t like that example, use Quake deathmatch or something else. My point still stands. One would have thought that being the SINGLE person in the whole thread who has a problem with flying buildings, you would after some time start to realize that you're on a mute point. But no. I admire your persistence. It's not the flying buildings, IT'S THE MAP!
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Que buen español el de MoMan, alguien sabe porque ?
What a great spanish from MoMan, somebody knows why ?
His name is Emanuel Marquez, so im guessing Spaniard parents ?
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Fiddler's Green42661 Posts
On November 17 2013 03:36 Nebuchad wrote:Show nested quote +On November 17 2013 03:36 stuchiu wrote:On November 17 2013 03:35 KalWarkov wrote:On November 17 2013 03:34 FeyFey wrote:On November 17 2013 03:32 AlternativeEgo wrote:On November 17 2013 03:30 stuchiu wrote:On November 17 2013 03:30 TheDwf wrote:Let us bury the hatchet and laugh at Zergs. Soulkey single handidly making sure Zergs never get buffed. Terran had that with Mvp but now when he have stepped down they get a 0.1 buff. Even Thorzain managed to get us nerfed. We win and get buffed!  Unless San wins, then you get 3 nerfs. Omg, that's why San always chokes! He does it for the sake of our race.
He died for your sins
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On November 17 2013 03:36 KalWarkov wrote:Show nested quote +On November 17 2013 03:35 TheDwf wrote:On November 17 2013 03:29 KalWarkov wrote: please... you dont even know what ur talking about :/ fact of the matter is: - protoss cant beat a army consisting of 25 ghosts, 20 vikings, 15 medivacs, mass scans - terran has the hardest time getting to that army, because - protoss is slightly favored in "normal" mid and lategame, when T has mostly MMM with some vikings and ghosts.
can we at least agree on that? An army with ~6 Tempests and 7-8 Colossi + whatever ground is needed (mainly Stalkers/HTs) with Observers in Move command behind Colossi can easily decimate that precious army the Terran spent 10 minuts building. After that, your much faster remax, combined with the fact Terran is contained on 4 or 5 bases while Protoss has the rest of the map will allow you to win easily. till i see this, i have to disagree. maybe if you add storm, cannons, and revelation into the mix. 7-8 colossi is overkill. he will just build even more vikings and then what :O Then watch aLive vs First on Whirlwind from Season 2 Finals.
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On November 17 2013 03:35 TheDwf wrote:Show nested quote +On November 17 2013 03:29 KalWarkov wrote: please... you dont even know what ur talking about :/ fact of the matter is: - protoss cant beat a army consisting of 25 ghosts, 20 vikings, 15 medivacs, mass scans - terran has the hardest time getting to that army, because - protoss is slightly favored in "normal" mid and lategame, when T has mostly MMM with some vikings and ghosts.
can we at least agree on that? An army with ~6 Tempests and 7-8 Colossi + whatever ground is needed (mainly Stalkers/HTs) with Observers in Move command behind Colossi can easily decimate that precious army the Terran spent 10 minuts building. After that, your much faster remax, combined with the fact Terran is contained on 4 or 5 bases while Protoss has the rest of the map will allow you to win easily. not to mention cannons + ht defending every base while warping in zealots/dts for runbys.
i've stopped replying to this guy since i can tell his game knowledge has peaked at plat league...or he could be trolling and making himself look dumb.
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Fiddler's Green42661 Posts
On November 17 2013 03:37 TheDwf wrote:Show nested quote +On November 17 2013 03:36 KalWarkov wrote:On November 17 2013 03:35 TheDwf wrote:On November 17 2013 03:29 KalWarkov wrote: please... you dont even know what ur talking about :/ fact of the matter is: - protoss cant beat a army consisting of 25 ghosts, 20 vikings, 15 medivacs, mass scans - terran has the hardest time getting to that army, because - protoss is slightly favored in "normal" mid and lategame, when T has mostly MMM with some vikings and ghosts.
can we at least agree on that? An army with ~6 Tempests and 7-8 Colossi + whatever ground is needed (mainly Stalkers/HTs) with Observers in Move command behind Colossi can easily decimate that precious army the Terran spent 10 minuts building. After that, your much faster remax, combined with the fact Terran is contained on 4 or 5 bases while Protoss has the rest of the map will allow you to win easily. till i see this, i have to disagree. maybe if you add storm, cannons, and revelation into the mix. 7-8 colossi is overkill. he will just build even more vikings and then what :O Then watch aLive vs First on Whirlwind from Season 2 Finals.
Someone remembers alive existed and played games. What is this?
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jjakji got the bunker up!!
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On November 17 2013 03:36 KalWarkov wrote:Show nested quote +On November 17 2013 03:35 TheDwf wrote:On November 17 2013 03:29 KalWarkov wrote: please... you dont even know what ur talking about :/ fact of the matter is: - protoss cant beat a army consisting of 25 ghosts, 20 vikings, 15 medivacs, mass scans - terran has the hardest time getting to that army, because - protoss is slightly favored in "normal" mid and lategame, when T has mostly MMM with some vikings and ghosts.
can we at least agree on that? An army with ~6 Tempests and 7-8 Colossi + whatever ground is needed (mainly Stalkers/HTs) with Observers in Move command behind Colossi can easily decimate that precious army the Terran spent 10 minuts building. After that, your much faster remax, combined with the fact Terran is contained on 4 or 5 bases while Protoss has the rest of the map will allow you to win easily. till i see this, i have to disagree. maybe if you add storm, cannons, and revelation into the mix. 7-8 colossi is overkill. he will just build even more vikings and then what :O
This is mostly speculation. Most late game scenarios play out with one big fight and in most games I saw, protoss wins that fight if terran is unable to do significant damage up to that point.
Those scenarios you guys mention happen so rarely that it is stupid to say who would win...
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On November 17 2013 03:37 TheDwf wrote:Show nested quote +On November 17 2013 03:35 Nebuchad wrote:On November 17 2013 03:33 iSunrise wrote:On November 17 2013 03:31 Prog wrote:On November 17 2013 03:28 iSunrise wrote:On November 17 2013 03:21 Zarahtra wrote:On November 17 2013 03:15 iSunrise wrote:On November 17 2013 03:12 Zarahtra wrote:On November 17 2013 03:11 miniskirt wrote:On November 17 2013 03:11 Keeemy wrote: FFS Tod, stop being such a whiner please. can't he see his own mistakes, geez Makes me a bit sad. I mean there are situations where I can understand being whiny, there are situations where your mistakes aren't really big so you don't notice them, but he was playing pretty damn bad, far below his skill level, so I expected him to be furious about himself, not Happy... He surely is furious about the whole situation. You do realize that when you play SC2 games professionally on that level, there´s no marging for error and you can exploit the map however you like to your advantage. ToD just wasn´t prepared that Happy would do such a thing. And ToD probably already thought he had won. Something like that would kill almost everyone´s mindset. You are making it sound like Happy did something wrong on that tie game. ToD had options to actually win in that situation but didn't use it, he played bad, so it's frustrating to me that you make it sound that way. Happy played to win. The rules of the game are set before the game, fair has little to do with it. Anything can be made sound unfair with your logic, and building lifting would certainly go very very very low on my list of that whinefest. It´s actually you who wants to read it like that. ToD just wasn´t prepared to compete at that "low" level of mindgames. If you know you lost, all you can do is try to exploit something, so you actually could turn it around. So he used the map to his advantage. There was nothing bad about how ToD played until this moment, ToD just wasn´t prepared for something like that, which you could clearly see when you just went in to kill the buildings. It´s like the example I gave with CS. If your enemy shots at you and you only have 2% health left, all you can do is run and hide or flat-out die. Now, a really "intelligent?" player would try to hide forever to not be caught. And if the other player doesn´t find him (he cannot kill him, can he?), it suddenly is a tie? That would be a first. I have never ever seen such a thing happen, because every pro player in CS would be ashamed of himself, and to good reason. You never played CS, did you? If you just hide you lose because either you cannot stop the terrorists from getting the bomb ready, or you yourself cannot deploy the bomb. And still sometimes you need to hide to safe your weapon for the next round. Hence: Terrible example. Dude, that was just an example when playing 1 vs. 1. Not the normal CS mode where you need to defuse the bomb. If you don´t like that example, use Quake deathmatch or something else. My point still stands. One would have thought that being the SINGLE person in the whole thread who has a problem with flying buildings, you would after some time start to realize that you're on a mute point. But no. I admire your persistence. It's not the flying buildings, IT'S THE MAP! Looks like I have a perfectly valid point, otherwise you guys wouldn´t have given up to argue against it.
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On November 17 2013 03:37 TheDwf wrote:Show nested quote +On November 17 2013 03:36 KalWarkov wrote:On November 17 2013 03:35 TheDwf wrote:On November 17 2013 03:29 KalWarkov wrote: please... you dont even know what ur talking about :/ fact of the matter is: - protoss cant beat a army consisting of 25 ghosts, 20 vikings, 15 medivacs, mass scans - terran has the hardest time getting to that army, because - protoss is slightly favored in "normal" mid and lategame, when T has mostly MMM with some vikings and ghosts.
can we at least agree on that? An army with ~6 Tempests and 7-8 Colossi + whatever ground is needed (mainly Stalkers/HTs) with Observers in Move command behind Colossi can easily decimate that precious army the Terran spent 10 minuts building. After that, your much faster remax, combined with the fact Terran is contained on 4 or 5 bases while Protoss has the rest of the map will allow you to win easily. till i see this, i have to disagree. maybe if you add storm, cannons, and revelation into the mix. 7-8 colossi is overkill. he will just build even more vikings and then what :O Then watch aLive vs First on Whirlwind from Season 2 Finals.
did alive really have 20/20/20 ghost viking medivac yet? or was he still mostly on mmm? did he use mass scans? but then again. even if so, its just as hard if not harder for P to get to a storm / colossus / tempest /observer only army than the T doom army :D whatever, ill just watch and enjoy now. im just sick of gold players telling you that T cant win lategame vs P. thats not the reason T loses more often than not nowadays.
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On November 17 2013 03:39 stuchiu wrote:Show nested quote +On November 17 2013 03:37 TheDwf wrote:On November 17 2013 03:36 KalWarkov wrote:On November 17 2013 03:35 TheDwf wrote:On November 17 2013 03:29 KalWarkov wrote: please... you dont even know what ur talking about :/ fact of the matter is: - protoss cant beat a army consisting of 25 ghosts, 20 vikings, 15 medivacs, mass scans - terran has the hardest time getting to that army, because - protoss is slightly favored in "normal" mid and lategame, when T has mostly MMM with some vikings and ghosts.
can we at least agree on that? An army with ~6 Tempests and 7-8 Colossi + whatever ground is needed (mainly Stalkers/HTs) with Observers in Move command behind Colossi can easily decimate that precious army the Terran spent 10 minuts building. After that, your much faster remax, combined with the fact Terran is contained on 4 or 5 bases while Protoss has the rest of the map will allow you to win easily. till i see this, i have to disagree. maybe if you add storm, cannons, and revelation into the mix. 7-8 colossi is overkill. he will just build even more vikings and then what :O Then watch aLive vs First on Whirlwind from Season 2 Finals. Someone remembers alive existed and played games. What is this?
A very forgotten entry on the drinking game list!
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Oracle too fast to die to marines
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On November 17 2013 03:39 Qwerty85 wrote:Show nested quote +On November 17 2013 03:36 KalWarkov wrote:On November 17 2013 03:35 TheDwf wrote:On November 17 2013 03:29 KalWarkov wrote: please... you dont even know what ur talking about :/ fact of the matter is: - protoss cant beat a army consisting of 25 ghosts, 20 vikings, 15 medivacs, mass scans - terran has the hardest time getting to that army, because - protoss is slightly favored in "normal" mid and lategame, when T has mostly MMM with some vikings and ghosts.
can we at least agree on that? An army with ~6 Tempests and 7-8 Colossi + whatever ground is needed (mainly Stalkers/HTs) with Observers in Move command behind Colossi can easily decimate that precious army the Terran spent 10 minuts building. After that, your much faster remax, combined with the fact Terran is contained on 4 or 5 bases while Protoss has the rest of the map will allow you to win easily. till i see this, i have to disagree. maybe if you add storm, cannons, and revelation into the mix. 7-8 colossi is overkill. he will just build even more vikings and then what :O This is mostly speculation. Most late game scenarios play out with one big fight and in most games I saw, protoss wins that fight if terran is unable to do significant damage up to that point. Those scenarios you guys mention happen so rarely that it is stupid to say who would win...
but happy does it literally every 2nd game. and most terrans just dont seem to feel the urge to learn how to use the super army. whatever. pvt is def. not unwinnable for T in lategame. saying that is just plain stupid
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On November 17 2013 03:37 Faruko wrote: Que buen español el de MoMan, alguien sabe porque ?
What a great spanish from MoMan, somebody knows why ?
His name is Emanuel Marquez, so im guessing Spaniard parents ?
spaniard root yes
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jjakji really doing a nice job holding off the oracle!
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Haha wow I'm so nervous, heart is beating like crazy. jj looking good so far.
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Fiddler's Green42661 Posts
On November 17 2013 03:39 KalWarkov wrote:Show nested quote +On November 17 2013 03:37 TheDwf wrote:On November 17 2013 03:36 KalWarkov wrote:On November 17 2013 03:35 TheDwf wrote:On November 17 2013 03:29 KalWarkov wrote: please... you dont even know what ur talking about :/ fact of the matter is: - protoss cant beat a army consisting of 25 ghosts, 20 vikings, 15 medivacs, mass scans - terran has the hardest time getting to that army, because - protoss is slightly favored in "normal" mid and lategame, when T has mostly MMM with some vikings and ghosts.
can we at least agree on that? An army with ~6 Tempests and 7-8 Colossi + whatever ground is needed (mainly Stalkers/HTs) with Observers in Move command behind Colossi can easily decimate that precious army the Terran spent 10 minuts building. After that, your much faster remax, combined with the fact Terran is contained on 4 or 5 bases while Protoss has the rest of the map will allow you to win easily. till i see this, i have to disagree. maybe if you add storm, cannons, and revelation into the mix. 7-8 colossi is overkill. he will just build even more vikings and then what :O Then watch aLive vs First on Whirlwind from Season 2 Finals. did alive really have 20/20/20 ghost viking medivac yet? or was he still mostly on mmm? did he use mass scans? but then again. even if so, its just as hard if not harder for P to get to a storm / colossus / tempest /observer only army than the T doom army :D whatever, ill just watch and enjoy now. im just sick of gold players telling you that T cant win lategame vs P. thats not the reason T loses more often than not nowadays.
T loses cause blink stalkers own Yeonsu, Polar Night, DW and Akilon. Or they can proxy oracle. Or they can get mass zealots and kill everything. Or they can get to ht collosus. Or they can do a fake 3 base, but actual 2 base collosus 7 gateway blink all-in. Or they can d an immortal bust. Basically Protoss have 7 options to Terrans 1.
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