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[WCS EU] Group G Challenger Season 3 2013 - Page 45

Forum Index > StarCraft 2 Tournaments
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Prev 1 43 44 45 46 Next All
Schelim
Profile Blog Joined January 2011
Austria11528 Posts
October 22 2013 21:20 GMT
#881
wtf what happened? 3 hour game? for serious? :D are there VODs?
TY <3 Cure <3 Inno <3 Special <3
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
October 22 2013 21:20 GMT
#882
Who's Firecake?
I think esports is pretty nice.
suicideyear
Profile Joined December 2012
Ivory Coast3016 Posts
October 22 2013 21:21 GMT
#883
i hope i never have to watch a swarmhost game ever again in my life.
)))____◎◎◎◎█████
AceHigh.
Profile Joined December 2012
Poland64 Posts
October 23 2013 01:29 GMT
#884
On October 23 2013 06:11 Darkhoarse wrote:
I'm moderately surprised that game ended while I was gone. I left at 1:54 game time. But sucks that after all that, Bling 2-0d Mana.

Fatigue took its toll.
http://twitter.com/tlumacz
jimothyjim
Profile Joined August 2011
Great Britain836 Posts
October 23 2013 01:39 GMT
#885
Just watched the VoD. That game put the Dota game they mentioned to shame. The game sounds make it sound like things are happening but it's just neverending locust kills.
Go Hyvaa, Hyun, Maru, DRG, NaNiwa, MaNa, Genius, Dimaga, Scarlett, Soulkey, First! Elfi is God.
Zorkmid
Profile Joined November 2008
4410 Posts
October 23 2013 02:03 GMT
#886
On October 23 2013 05:13 CrazyBirdman wrote:
Show nested quote +
On October 23 2013 05:11 lolfail9001 wrote:
On October 23 2013 05:10 Xoronius wrote:
On October 23 2013 05:08 CrazyBirdman wrote:
Imagine a game this long at the finals of Blizzcon or Dreamhack or something.


This game Blizzcon, Grand Finals, Game 7, Grubby vs Sniper. Just think about the LR.

I imagine it will go to like 4000 pages during that.And viewership for Blizzcon finals from 100k at most to 10 millions.

Witness the most boring event in all of entertainment live!


Welcome to foreigner SC2.
ThreeSixDrew
Profile Joined May 2010
Canada183 Posts
October 23 2013 02:11 GMT
#887
Where is the VOD?
fAnTaCy
Profile Blog Joined February 2008
United States893 Posts
October 23 2013 02:26 GMT
#888
Imo, feels like the admins should have stepped in and done something here. Force something, or draw the game and redo it. There's no reason why a starcraft game should have gone on for 3 hours.
President of Doctor Helvetica Fan Club...PM to join. Members--4, Most recent: Archas
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
October 23 2013 02:32 GMT
#889
I disagree. I think it would have been wrong for the admins to interfere. Grubby even came into the chat at like the 30-40 min mark saying there was no way for Mana to win. Basically Mana would only be playing for the draw. On the other hand, Firecake was always able to play for the win with what he had. If the admins had stepped in and declared a draw that would be unfair towards Firecake.
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
fAnTaCy
Profile Blog Joined February 2008
United States893 Posts
October 23 2013 03:19 GMT
#890
On October 23 2013 11:32 Shellshock wrote:
I disagree. I think it would have been wrong for the admins to interfere. Grubby even came into the chat at like the 30-40 min mark saying there was no way for Mana to win. Basically Mana would only be playing for the draw. On the other hand, Firecake was always able to play for the win with what he had. If the admins had stepped in and declared a draw that would be unfair towards Firecake.



I agree, Mana was basically in an unwinnnable position, however, when the same thing happens for an hour and a half (just basically locust dying, and a few units of Mana every 15 minutes) and that's literally it, something needs to happen, even if it's saying make something happen in the next 5-10 minutes or something, I don't know exactly what would have been done, but something should have. A starcraft game should not go on for 3 hours for any reason at all, with I'm guessing around 2 of it was mostly the same thing happening over and over. Someone would probably get screwed in the end sure, but, it's better than wasting 2 hours doing next to nothing.
President of Doctor Helvetica Fan Club...PM to join. Members--4, Most recent: Archas
DBS
Profile Joined July 2012
515 Posts
October 23 2013 03:45 GMT
#891
On October 23 2013 12:19 fAnTaCy wrote:
Show nested quote +
On October 23 2013 11:32 Shellshock wrote:
I disagree. I think it would have been wrong for the admins to interfere. Grubby even came into the chat at like the 30-40 min mark saying there was no way for Mana to win. Basically Mana would only be playing for the draw. On the other hand, Firecake was always able to play for the win with what he had. If the admins had stepped in and declared a draw that would be unfair towards Firecake.



I agree, Mana was basically in an unwinnnable position, however, when the same thing happens for an hour and a half (just basically locust dying, and a few units of Mana every 15 minutes) and that's literally it, something needs to happen, even if it's saying make something happen in the next 5-10 minutes or something, I don't know exactly what would have been done, but something should have. A starcraft game should not go on for 3 hours for any reason at all, with I'm guessing around 2 of it was mostly the same thing happening over and over. Someone would probably get screwed in the end sure, but, it's better than wasting 2 hours doing next to nothing.


its like baseball games. A game SHOULDN"T go to 15 innings, and if it does it will probably be alot of people getting out. but the umpires shouldn't interfere.
"a pitchfork is for hay. a trident is for killing bitches." -djwheat
Incand
Profile Joined November 2012
143 Posts
October 23 2013 04:02 GMT
#892
I don't think swarmhost is the main problem here. Watching other games it rather make for exciting play forcing engagements.
The problem arrises when used in combination with mass static defense.
Removing the unit would rather encourage even more turtly game from the toss side since zerg have no way to deal with it. And while the toss could in this scenario finish the game faster once they reach their desire composition it still will be a turtlefeast up to that point and in the firecake game.. he probably could've ended the game sooner maybe starting those infestor drops a few hours earlier or pushing forward just a little once every year or so. On the other hand as it is now zerg is encouraged to turtle for the same reason, reversing the roles won't fix anything.

I did read the reddit post by Timetwister about the map but i still think akilon is the problem here. Making maps that is less "turtly" and there's actually more ways to harras would prevent this. A similar problem is seen in tvz with mech turtling into ravens and also something that mainly happen on this map or atl on other maps there is ways around it.
Popkiller
Profile Blog Joined March 2012
3415 Posts
October 23 2013 04:12 GMT
#893
three hours of swarm hosts spawning and dying repeatedly? Must have been exhausting.
Asarha
Profile Joined January 2012
France71 Posts
October 23 2013 04:18 GMT
#894
On October 23 2013 06:20 Saechiis wrote:
Who's Firecake?

He's one of the top french player (basically: Tod/Dayshi/firecake/marinelord). He's in wcs challenger since the first season, and even go to first league this season. He's also well known by the EU Grandmaster to be one of the biggest badmanner, in competition with Naniwa. (And I think he really could win)
His ZvP style is very agressive, unless he goes for that kind of build. On akilon waste he's just a beast in ZvP, grats to this... fucking boring strat.
But, as Pengwin said: Like he played, he couldn't lose. So, it's not a bad decision.
http://isday9dead.com/
Goolpsy
Profile Joined November 2010
Denmark301 Posts
October 23 2013 06:00 GMT
#895
On October 23 2013 13:02 Incand wrote:
I don't think swarmhost is the main problem here. Watching other games it rather make for exciting play forcing engagements.
The problem arrises when used in combination with mass static defense.
Removing the unit would rather encourage even more turtly game from the toss side since zerg have no way to deal with it. And while the toss could in this scenario finish the game faster once they reach their desire composition it still will be a turtlefeast up to that point and in the firecake game.. he probably could've ended the game sooner maybe starting those infestor drops a few hours earlier or pushing forward just a little once every year or so. On the other hand as it is now zerg is encouraged to turtle for the same reason, reversing the roles won't fix anything.

I did read the reddit post by Timetwister about the map but i still think akilon is the problem here. Making maps that is less "turtly" and there's actually more ways to harras would prevent this. A similar problem is seen in tvz with mech turtling into ravens and also something that mainly happen on this map or atl on other maps there is ways around it.


Actually the gamedesign and mechanics of swarmhost with Zerg, encourages turtling.. (Which is funny since 'long range units' / 'siege units' are suposed to counter turtling.

It is like the Tower-Tank strategy of Humans in Warcraft III; Even if Zerg is on the winning end, the game is lame for both the players and spectators.
Doublemint
Profile Joined July 2011
Austria8540 Posts
October 23 2013 06:03 GMT
#896
On October 23 2013 06:20 Schelim wrote:
wtf what happened? 3 hour game? for serious? :D are there VODs?


Just. Don't.

The only thing that made it kinda bearable was the casting and the LR thread here. And the funny fact that the worse and monotonous the game became more people tuned in.
ETisME
Profile Blog Joined April 2011
12412 Posts
October 23 2013 06:15 GMT
#897
On October 23 2013 05:01 Heartland wrote:
@mouzMaNa 21s

I did it for your entertainment. I would stay on top of my cannons.

totally doubt he could win the game with that
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Muffloe
Profile Joined December 2012
Sweden6061 Posts
Last Edited: 2013-10-23 06:48:49
October 23 2013 06:48 GMT
#898
On October 23 2013 13:18 Asarha wrote:
Show nested quote +
On October 23 2013 06:20 Saechiis wrote:
Who's Firecake?

He's one of the top french player (basically: Tod/Dayshi/firecake/marinelord). He's in wcs challenger since the first season, and even go to first league this season. He's also well known by the EU Grandmaster to be one of the biggest badmanner, in competition with Naniwa. (And I think he really could win)
His ZvP style is very agressive, unless he goes for that kind of build. On akilon waste he's just a beast in ZvP, grats to this... fucking boring strat.
But, as Pengwin said: Like he played, he couldn't lose. So, it's not a bad decision.

Anyone could beat Naniwa in bm if they wanted to. People want naniwa to be some kind of like BM-god, but that is not the reality at all
Glioburd
Profile Joined April 2008
France1911 Posts
Last Edited: 2013-10-23 07:33:29
October 23 2013 07:32 GMT
#899
It was the perfect game for showing how this game has non-sense. No way to come back vs a weaker player, no way to finish the game. The player who attacks lose the game. 3 hours of boring show, which is kinda paradoxical for a game. 3 years after the release of the game. How sad.
"You should hate loosing, but you should never fear defeat." NaDa.
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
October 23 2013 07:56 GMT
#900
Yup it happens once in thousands of games and of course the game is nonsense
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
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