[WCS EU] Group G Challenger Season 3 2013 - Page 45
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Schelim
Austria11528 Posts
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Saechiis
Netherlands4989 Posts
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suicideyear
Ivory Coast3016 Posts
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AceHigh.
Poland64 Posts
On October 23 2013 06:11 Darkhoarse wrote: I'm moderately surprised that game ended while I was gone. I left at 1:54 game time. But sucks that after all that, Bling 2-0d Mana. Fatigue took its toll. | ||
jimothyjim
Great Britain836 Posts
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Zorkmid
4410 Posts
On October 23 2013 05:13 CrazyBirdman wrote: Witness the most boring event in all of entertainment live! Welcome to foreigner SC2. | ||
ThreeSixDrew
Canada183 Posts
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fAnTaCy
United States893 Posts
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Shellshock
United States97274 Posts
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fAnTaCy
United States893 Posts
On October 23 2013 11:32 Shellshock wrote: I disagree. I think it would have been wrong for the admins to interfere. Grubby even came into the chat at like the 30-40 min mark saying there was no way for Mana to win. Basically Mana would only be playing for the draw. On the other hand, Firecake was always able to play for the win with what he had. If the admins had stepped in and declared a draw that would be unfair towards Firecake. I agree, Mana was basically in an unwinnnable position, however, when the same thing happens for an hour and a half (just basically locust dying, and a few units of Mana every 15 minutes) and that's literally it, something needs to happen, even if it's saying make something happen in the next 5-10 minutes or something, I don't know exactly what would have been done, but something should have. A starcraft game should not go on for 3 hours for any reason at all, with I'm guessing around 2 of it was mostly the same thing happening over and over. Someone would probably get screwed in the end sure, but, it's better than wasting 2 hours doing next to nothing. | ||
DBS
515 Posts
On October 23 2013 12:19 fAnTaCy wrote: I agree, Mana was basically in an unwinnnable position, however, when the same thing happens for an hour and a half (just basically locust dying, and a few units of Mana every 15 minutes) and that's literally it, something needs to happen, even if it's saying make something happen in the next 5-10 minutes or something, I don't know exactly what would have been done, but something should have. A starcraft game should not go on for 3 hours for any reason at all, with I'm guessing around 2 of it was mostly the same thing happening over and over. Someone would probably get screwed in the end sure, but, it's better than wasting 2 hours doing next to nothing. its like baseball games. A game SHOULDN"T go to 15 innings, and if it does it will probably be alot of people getting out. but the umpires shouldn't interfere. | ||
Incand
143 Posts
The problem arrises when used in combination with mass static defense. Removing the unit would rather encourage even more turtly game from the toss side since zerg have no way to deal with it. And while the toss could in this scenario finish the game faster once they reach their desire composition it still will be a turtlefeast up to that point and in the firecake game.. he probably could've ended the game sooner maybe starting those infestor drops a few hours earlier or pushing forward just a little once every year or so. On the other hand as it is now zerg is encouraged to turtle for the same reason, reversing the roles won't fix anything. I did read the reddit post by Timetwister about the map but i still think akilon is the problem here. Making maps that is less "turtly" and there's actually more ways to harras would prevent this. A similar problem is seen in tvz with mech turtling into ravens and also something that mainly happen on this map or atl on other maps there is ways around it. | ||
Popkiller
3415 Posts
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Asarha
France71 Posts
On October 23 2013 06:20 Saechiis wrote: Who's Firecake? He's one of the top french player (basically: Tod/Dayshi/firecake/marinelord). He's in wcs challenger since the first season, and even go to first league this season. He's also well known by the EU Grandmaster to be one of the biggest badmanner, in competition with Naniwa. (And I think he really could win) His ZvP style is very agressive, unless he goes for that kind of build. On akilon waste he's just a beast in ZvP, grats to this... fucking boring strat. But, as Pengwin said: Like he played, he couldn't lose. So, it's not a bad decision. | ||
Goolpsy
Denmark301 Posts
On October 23 2013 13:02 Incand wrote: I don't think swarmhost is the main problem here. Watching other games it rather make for exciting play forcing engagements. The problem arrises when used in combination with mass static defense. Removing the unit would rather encourage even more turtly game from the toss side since zerg have no way to deal with it. And while the toss could in this scenario finish the game faster once they reach their desire composition it still will be a turtlefeast up to that point and in the firecake game.. he probably could've ended the game sooner maybe starting those infestor drops a few hours earlier or pushing forward just a little once every year or so. On the other hand as it is now zerg is encouraged to turtle for the same reason, reversing the roles won't fix anything. I did read the reddit post by Timetwister about the map but i still think akilon is the problem here. Making maps that is less "turtly" and there's actually more ways to harras would prevent this. A similar problem is seen in tvz with mech turtling into ravens and also something that mainly happen on this map or atl on other maps there is ways around it. Actually the gamedesign and mechanics of swarmhost with Zerg, encourages turtling.. (Which is funny since 'long range units' / 'siege units' are suposed to counter turtling. It is like the Tower-Tank strategy of Humans in Warcraft III; Even if Zerg is on the winning end, the game is lame for both the players and spectators. | ||
Doublemint
Austria8366 Posts
On October 23 2013 06:20 Schelim wrote: wtf what happened? 3 hour game? for serious? :D are there VODs? Just. Don't. The only thing that made it kinda bearable was the casting and the LR thread here. And the funny fact that the worse and monotonous the game became more people tuned in. | ||
ETisME
12252 Posts
On October 23 2013 05:01 Heartland wrote: @mouzMaNa 21s I did it for your entertainment. I would stay on top of my cannons. totally doubt he could win the game with that | ||
Muffloe
Sweden6061 Posts
On October 23 2013 13:18 Asarha wrote: He's one of the top french player (basically: Tod/Dayshi/firecake/marinelord). He's in wcs challenger since the first season, and even go to first league this season. He's also well known by the EU Grandmaster to be one of the biggest badmanner, in competition with Naniwa. (And I think he really could win) His ZvP style is very agressive, unless he goes for that kind of build. On akilon waste he's just a beast in ZvP, grats to this... fucking boring strat. But, as Pengwin said: Like he played, he couldn't lose. So, it's not a bad decision. Anyone could beat Naniwa in bm if they wanted to. People want naniwa to be some kind of like BM-god, but that is not the reality at all | ||
Glioburd
France1911 Posts
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lichter
1001 YEARS KESPAJAIL22272 Posts
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