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I'd really like to see Terrans use ghosts a bit more flexibly.. In late game i.e. last game flash vs state we see a high number of ghosts (which is nice, not many terrans get ghosts in general) and Terrans have high gas while going bio, so putting that gas into ghosts is the way to go.
Then in an engagement vs Protoss, use the ghosts to land the emp's and snipe high temps best you can... but then I'd like to see Terrans use those ghosts with left over energy to use mass snipes vs zealots, I know snipe does good vs zealots and why not, imo better than cloaking the ghosts (assuming they have obs) and reducing the amount of zealots would help loads in the engagement... why don't we ever see this?
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On October 12 2013 04:35 Tarrot wrote:Show nested quote +On October 12 2013 04:31 leo23 wrote:On October 12 2013 04:30 DarkPlasmaBall wrote:On October 12 2013 04:30 leo23 wrote: haven't watched sc2 in a while.
glad foreigners are still going full foreigners Glad people are still using that term wrong. enlighten me Full Foreigner is when you had such an advantage that you should've won, and then lost. State was at an advantage, but not nearly overwhelming enough for a full foreigner. That was a quarter, half foreigner at best. see tlo vs hyun g3
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don't know how people can call it full foreigner :/ he rushed an engagement after some nice little pick offs with the time warps. every mistake that a foreign player makes vs a korean shouldn't be called full foreigner. save it for the really godawful ones.
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On October 12 2013 04:35 Tarrot wrote:Show nested quote +On October 12 2013 04:31 leo23 wrote:On October 12 2013 04:30 DarkPlasmaBall wrote:On October 12 2013 04:30 leo23 wrote: haven't watched sc2 in a while.
glad foreigners are still going full foreigners Glad people are still using that term wrong. enlighten me Full Foreigner is when you had such an advantage that you should've won, and then lost. State was at an advantage, but not nearly overwhelming enough for a full foreigner. That was a quarter, half foreigner at best.
pretty sure state had 2k in gas and even more in minerals, yet he throws two horrible time warps, two forcefields to choke his zealots and then keeps engaging... so yeah maybe half full foreigner... but let's just end this argument for the sake of the thread
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Flash still not that dominant
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Can't believe DRG did that much damage wow
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United States23455 Posts
On October 12 2013 04:37 Grumbels wrote:Show nested quote +On October 12 2013 04:35 Tarrot wrote:On October 12 2013 04:31 leo23 wrote:On October 12 2013 04:30 DarkPlasmaBall wrote:On October 12 2013 04:30 leo23 wrote: haven't watched sc2 in a while.
glad foreigners are still going full foreigners Glad people are still using that term wrong. enlighten me Full Foreigner is when you had such an advantage that you should've won, and then lost. State was at an advantage, but not nearly overwhelming enough for a full foreigner. That was a quarter, half foreigner at best. see tlo vs hyun g3 Or Tefel vs. Mvp
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On October 12 2013 04:37 Gamegene wrote: don't know how people can call it full foreigner :/ he rushed an engagement after some nice little pick offs with the time warps. every mistake that a foreign player makes vs a korean shouldn't be called full foreigner. save it for the really godawful ones.
Agreed. People are far too liberal with their use of the term.
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I don't see any reason to bash Flash here. He barely made mistakes. Against a Templar opening there isn't really a lot you can do, especially considering its BelShir which is very straight forward. Drops can only come from one side and attacks at the third base can be deflected quiet good as well.
Maybe people who have no clue about Terran or Protoss or the match up in particular should stop bashing players. State was ahead because the general opening allowed him to be save, get his third base up regardless and Flash couldn't really do shit. Usually if you cannot put down aggression against Protoss and deal no damage whatsoever, it results in Protoss being ahead, if you wasn't greedy to begin with.
Thats why he 'struggled' yet when you saw the fight, even though State fucked up, Flash still won convincingly, when he should not have won like that.
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On October 12 2013 04:36 Latto wrote: I'd really like to see Terrans use ghosts a bit more flexibly.. In late game i.e. last game flash vs state we see a high number of ghosts (which is nice, not many terrans get ghosts in general) and Terrans have high gas while going bio, so putting that gas into ghosts is the way to go.
Then in an engagement vs Protoss, use the ghosts to land the emp's and snipe high temps best you can... but then I'd like to see Terrans use those ghosts with left over energy to use mass snipes vs zealots, I know snipe does good vs zealots and why not, imo better than cloaking the ghosts (assuming they have obs) and reducing the amount of zealots would help loads in the engagement... why don't we ever see this? Because Snipe does less damage than Ghosts' regular attack (vs Light targets) since the nerf; not to mention you wouldn't necessarily have spare apm to do that anyway.
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On October 12 2013 04:36 Latto wrote: I'd really like to see Terrans use ghosts a bit more flexibly.. In late game i.e. last game flash vs state we see a high number of ghosts (which is nice, not many terrans get ghosts in general) and Terrans have high gas while going bio, so putting that gas into ghosts is the way to go.
Then in an engagement vs Protoss, use the ghosts to land the emp's and snipe high temps best you can... but then I'd like to see Terrans use those ghosts with left over energy to use mass snipes vs zealots, I know snipe does good vs zealots and why not, imo better than cloaking the ghosts (assuming they have obs) and reducing the amount of zealots would help loads in the engagement... why don't we ever see this? Different micro priorities.
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United States23455 Posts
On October 12 2013 04:38 TheDwf wrote:Show nested quote +On October 12 2013 04:36 Latto wrote: I'd really like to see Terrans use ghosts a bit more flexibly.. In late game i.e. last game flash vs state we see a high number of ghosts (which is nice, not many terrans get ghosts in general) and Terrans have high gas while going bio, so putting that gas into ghosts is the way to go.
Then in an engagement vs Protoss, use the ghosts to land the emp's and snipe high temps best you can... but then I'd like to see Terrans use those ghosts with left over energy to use mass snipes vs zealots, I know snipe does good vs zealots and why not, imo better than cloaking the ghosts (assuming they have obs) and reducing the amount of zealots would help loads in the engagement... why don't we ever see this? Because Snipe does less damage than Ghosts' regular attack (vs Light targets) since the nerf; not to mention you wouldn't necessarily have spare apm to do that anyway. Snipe was ridiculous before the nerf though. I mean mass snipes was the counter to everything late game TvZ.
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On October 12 2013 04:39 Darkhoarse wrote:Show nested quote +On October 12 2013 04:38 TheDwf wrote:On October 12 2013 04:36 Latto wrote: I'd really like to see Terrans use ghosts a bit more flexibly.. In late game i.e. last game flash vs state we see a high number of ghosts (which is nice, not many terrans get ghosts in general) and Terrans have high gas while going bio, so putting that gas into ghosts is the way to go.
Then in an engagement vs Protoss, use the ghosts to land the emp's and snipe high temps best you can... but then I'd like to see Terrans use those ghosts with left over energy to use mass snipes vs zealots, I know snipe does good vs zealots and why not, imo better than cloaking the ghosts (assuming they have obs) and reducing the amount of zealots would help loads in the engagement... why don't we ever see this? Because Snipe does less damage than Ghosts' regular attack (vs Light targets) since the nerf; not to mention you wouldn't necessarily have spare apm to do that anyway. Snipe was ridiculous before the nerf though. I mean mass snipes was the counter to everything late game TvZ. Remember that one MVP game where he just went pure ghost and stomped ultra/infestor/brood lord?
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On October 12 2013 04:37 Darkhoarse wrote:Show nested quote +On October 12 2013 04:37 Grumbels wrote:On October 12 2013 04:35 Tarrot wrote:On October 12 2013 04:31 leo23 wrote:On October 12 2013 04:30 DarkPlasmaBall wrote:On October 12 2013 04:30 leo23 wrote: haven't watched sc2 in a while.
glad foreigners are still going full foreigners Glad people are still using that term wrong. enlighten me Full Foreigner is when you had such an advantage that you should've won, and then lost. State was at an advantage, but not nearly overwhelming enough for a full foreigner. That was a quarter, half foreigner at best. see tlo vs hyun g3 Or Tefel vs. Mvp
That game defines the term
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United States23455 Posts
On October 12 2013 04:40 Daralii wrote:Show nested quote +On October 12 2013 04:39 Darkhoarse wrote:On October 12 2013 04:38 TheDwf wrote:On October 12 2013 04:36 Latto wrote: I'd really like to see Terrans use ghosts a bit more flexibly.. In late game i.e. last game flash vs state we see a high number of ghosts (which is nice, not many terrans get ghosts in general) and Terrans have high gas while going bio, so putting that gas into ghosts is the way to go.
Then in an engagement vs Protoss, use the ghosts to land the emp's and snipe high temps best you can... but then I'd like to see Terrans use those ghosts with left over energy to use mass snipes vs zealots, I know snipe does good vs zealots and why not, imo better than cloaking the ghosts (assuming they have obs) and reducing the amount of zealots would help loads in the engagement... why don't we ever see this? Because Snipe does less damage than Ghosts' regular attack (vs Light targets) since the nerf; not to mention you wouldn't necessarily have spare apm to do that anyway. Snipe was ridiculous before the nerf though. I mean mass snipes was the counter to everything late game TvZ. Remember that one MVP game where he just went pure ghost and stomped ultra/infestor/brood lord? Pretty sure that was against Nestea at Blizzcon.
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On October 12 2013 04:38 NarutO wrote: I don't see any reason to bash Flash here. He barely made mistakes. Against a Templar opening there isn't really a lot you can do, especially considering its BelShir which is very straight forward. Drops can only come from one side and attacks at the third base can be deflected quiet good as well.
Maybe people who have no clue about Terran or Protoss or the match up in particular should stop bashing players. State was ahead because the general opening allowed him to be save, get his third base up regardless and Flash couldn't really do shit. Usually if you cannot put down aggression against Protoss and deal no damage whatsoever, it results in Protoss being ahead, if you wasn't greedy to begin with.
Thats why he 'struggled' yet when you saw the fight, even though State fucked up, Flash still won convincingly, when he should not have won like that. flash didnt play good. did he?
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Nice move by State - walked down with 2 stalkers and found a reaper that Flash wasn't microing... -_-
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On October 12 2013 04:39 Darkhoarse wrote:Show nested quote +On October 12 2013 04:38 TheDwf wrote:On October 12 2013 04:36 Latto wrote: I'd really like to see Terrans use ghosts a bit more flexibly.. In late game i.e. last game flash vs state we see a high number of ghosts (which is nice, not many terrans get ghosts in general) and Terrans have high gas while going bio, so putting that gas into ghosts is the way to go.
Then in an engagement vs Protoss, use the ghosts to land the emp's and snipe high temps best you can... but then I'd like to see Terrans use those ghosts with left over energy to use mass snipes vs zealots, I know snipe does good vs zealots and why not, imo better than cloaking the ghosts (assuming they have obs) and reducing the amount of zealots would help loads in the engagement... why don't we ever see this? Because Snipe does less damage than Ghosts' regular attack (vs Light targets) since the nerf; not to mention you wouldn't necessarily have spare apm to do that anyway. Snipe was ridiculous before the nerf though. I mean mass snipes was the counter to everything late game TvZ. Why are you discussing 2011 TvZ balance?
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I wish IEM would show the players once in a while during the game.
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On October 12 2013 04:40 Daralii wrote:Show nested quote +On October 12 2013 04:39 Darkhoarse wrote:On October 12 2013 04:38 TheDwf wrote:On October 12 2013 04:36 Latto wrote: I'd really like to see Terrans use ghosts a bit more flexibly.. In late game i.e. last game flash vs state we see a high number of ghosts (which is nice, not many terrans get ghosts in general) and Terrans have high gas while going bio, so putting that gas into ghosts is the way to go.
Then in an engagement vs Protoss, use the ghosts to land the emp's and snipe high temps best you can... but then I'd like to see Terrans use those ghosts with left over energy to use mass snipes vs zealots, I know snipe does good vs zealots and why not, imo better than cloaking the ghosts (assuming they have obs) and reducing the amount of zealots would help loads in the engagement... why don't we ever see this? Because Snipe does less damage than Ghosts' regular attack (vs Light targets) since the nerf; not to mention you wouldn't necessarily have spare apm to do that anyway. Snipe was ridiculous before the nerf though. I mean mass snipes was the counter to everything late game TvZ. Remember that one MVP game where he just went pure ghost and stomped ultra/infestor/brood lord?
I just remember all the Antiga Shipyard TvZ games where the pewpewpew sounds destroyed Zerg armies in the middle.
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