• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:23
CET 23:23
KST 07:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Mech is the composition that needs teleportation t StarCraft, SC2, HotS, WC3, Returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Constellation Cup - Main Event - Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Where's CardinalAllin/Jukado the mapmaker? [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1617 users

[WCS AM] Finals Day 2 Premier Season 2 2013 - Page 196

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 194 195 196 197 198 205 Next
Stop the balance whining please.
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
August 12 2013 03:31 GMT
#3901
On August 12 2013 12:29 plogamer wrote:
Show nested quote +
On August 12 2013 12:28 Tachion wrote:
On August 12 2013 12:23 IPA wrote:
On August 12 2013 12:20 Tachion wrote:
On August 12 2013 12:16 Vindicare605 wrote:
On August 12 2013 12:13 goody153 wrote:
On August 12 2013 12:07 Vindicare605 wrote:
On August 12 2013 12:05 Ammanas wrote:
On August 12 2013 12:02 CosmicSpiral wrote:
On August 12 2013 12:00 sAsImre wrote:
[quote]

imo marines have two big advantages: the fact they're ranged which means scale really well in numbers and the fact they've such a wonderful synergy with medivacs.


The main issue in the current TvZ metagame is that zerg has not figured out their proper hive timing and swarm hosts are utterly useless against bio-mine.


Are they? As a protoss player - I thought in theory they are basically perfect counter to the mines themselves (well, BLs are, bou can get SHs easier). Just tank mines with free units and then kill the rest with ling/baneling.


In theory you're right.

In practice they aren't because of the kind of micro it takes to control them for the specific purpose of countering widow mines.

Factor in the relatively poor speed of the Swarm Host as an added problem.

TvZ if you haven't noticed is played VERY VERY fast, units that lack mobility like Tanks/Thors/Broodlords/Swarm Hosts and even at times Infestors have a really hard time finding their way into the metagame because their mobility becomes a huge problem.



the swarmhost has almost no synergy in zvt .. locusts are too slow .. i may be wrong but i have not seen anyone successfully incorporating swarmhosts vs bio-mine terran in the highest levels ..

and yes zergs havent figured out the hive timing

The match up as a whole lacks diversity, it's on both sides of the aisle. Terrans field strictly bio/mine not just because it's a strong unit comp but also because the race lacks any kind of alternative composition that works at all in complement with Bio.

Zerg as a response is fielding units that are only produced with the expressed purpose of dealing with Bio/Mine. It's a vicious cycle.

I don't think zerg lacks diversity in the matchup. Not intentionally. I've seen swarmhosts, infestors, muta/ling, roach/hydra, quick hives and roach busts and baneling busts and whatnot, it's just that so few things are good vs bio/mine that it severely limits zergs options.


Does not compute.

Basically I've seen a ton of different unit comps in ZvT over past 1-2 months, but the problem is that so little of it is actually viable. Zergs have tried/are trying to diversify to figure out how to respond to bio/mine, but basically none of it is working(so far) so all of these various styles are getting shot down 1 by 1 which = less variety.


Maybe zergs can split their units and not eat widowmines in a clump

hard to do so if the widow mines are at a choke and you're forced to engage.

On a side note, imagine if terrans had forcefields and widow mines LOL
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Vindicare605
Profile Blog Joined August 2011
United States16097 Posts
Last Edited: 2013-08-12 03:35:06
August 12 2013 03:31 GMT
#3902
On August 12 2013 12:24 goody153 wrote:
Show nested quote +
On August 12 2013 12:19 Vindicare605 wrote:
On August 12 2013 12:15 bigbadgreen wrote:
On August 12 2013 12:13 Vindicare605 wrote:
On August 12 2013 12:10 dabom88 wrote:
On August 12 2013 12:04 Vindicare605 wrote:
On August 12 2013 12:02 dabom88 wrote:
On August 12 2013 12:00 sAsImre wrote:
On August 12 2013 11:59 Vindicare605 wrote:
On August 12 2013 11:57 CosmicSpiral wrote:
[quote]

All base-mineral units scale well with upgrades. Zerglings and zealots benefit greatly as well.


Yes.

What makes 3/3 marines so deadly is their low initial cost and 1 supply cost. Same is true also for Zealots and Zerglings. The cheaper the unit the more worthwhile upgrading it becomes.


imo marines have two big advantages: the fact they're ranged which means scale really well in numbers and the fact they've such a wonderful synergy with medivacs.

They also have Stim, which compounds the upgrades even more.

Similar to how Adrenal Glands compound to help Zergling upgrades.


Or Charge compounds Zealots.

Metabolic Boost also greatly adds to the power of Lings late game although that's pretty much a given.


Charge and Metabolic Boost helps Zerglings and Zealots get in to just inflict their DPS. Charge and Meta Boost does not actually have an effect on DPS like Adrenal Glands and Stim. It also improves their Mobility, which Stim also does, albeit with the cost of Health.

Medivacs not only help mitigate that HP loss, but their healing also combos well with the Defensive upgrades.


Stim actually accomplishes the same thing for Marines that charge and metabolic boost does for Zealots and Zerglings when you stop to think about it.

How hard would it be to keep Marines alive without the added mobility that stim provides? How hard would it be to chase down Mutas?

Stim does add the extra DPS but its also the only of the upgrades for tier 1 units that has a drawback in the form of health cost that requires Medivacs to heal.


so get rid of damage from stim but make marines fight with knives instead of rifles? j/k. I just think with the range and medi support marines are the best tier 1, and Z isn't able to get out anything to deal with mines on the field.


The thing about starcraft is that there's 3 races. So even if for some hypothetical reason we wanted to tone down Marines vs Zerg, there'd be no way to do that without dooming the race vs Protoss because Marines are just as important there as they are vs Zerg.

The problem if there is one with the current match ups is two fold.

1. Bio is strong.

2. Everything Terran has that is NOT Bio is weak.

You can't address one without addressing the other.


#1 is correct but i think #2 is wrong .. i think other options are as just good just unexplored because no other option probably is better than bio .. i mean why would anyone bother to use anything that is not bio .. if bio itself is proven to be very powerful and safe


I could honestly sit here all day and talk about why #2 is true but I'll just sum up with a couple basic points.

1. Every weakness Mech had in WoL when it was still being used vs Zerg is still present. Extreme cost of production, horrid mobility, very weak overall vs Hive Tech etc. is still true. But HoTS added in both the Swarm Host and Viper which serve as additional anti-Mech tools for Zerg. The "buffs" Mech received in HoTS aren't really true buffs to the playstyle outside of Seeker Missile's change. Helbats and Widow Mines both have better synergy with Bio than they have with mech mostly because both unit roles overlap somewhat with the Siege Tank.

So every reason Terrans ever had for not using Mech vs Zerg in WoL is still there, none of them have been improved upon and yet now there's 2 new reasons in the Swarm Host and Viper to not use the playstyle.

2. There isn't anything else Terran isn't already using that has any kind of synergy with Bio. Thors, Helbats, Banshees, Siege Tanks and Ghosts have almost no place in the TvZ match up. A lot of that has a lot to do with Bio's exclusive upgrades, but a lot of it also has to do with Bio's greatest strength being its mobility. Units that lack that same mobility serve only to slow that overall unit composition down.

It goes deeper than that, but there's a basic sum up to all of it.

If you're a Professional player, you should be playing bio. It's the best unit composition with the fewest weaknesses that rewards increasing levels of skill the most. Mech; even if you CAN play it well has more weaknesses and doesn't benefit from the same kind of increasing levels of skill the way that Bio units that are well controlled do.
aka: KTVindicare the Geeky Bartender
zxdyn
Profile Joined May 2010
United States23 Posts
August 12 2013 03:32 GMT
#3903
Great series.

well done Jim and Polt~~
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
August 12 2013 03:35 GMT
#3904
On August 12 2013 12:31 BigFan wrote:
Show nested quote +
On August 12 2013 12:29 plogamer wrote:
On August 12 2013 12:28 Tachion wrote:
On August 12 2013 12:23 IPA wrote:
On August 12 2013 12:20 Tachion wrote:
On August 12 2013 12:16 Vindicare605 wrote:
On August 12 2013 12:13 goody153 wrote:
On August 12 2013 12:07 Vindicare605 wrote:
On August 12 2013 12:05 Ammanas wrote:
On August 12 2013 12:02 CosmicSpiral wrote:
[quote]

The main issue in the current TvZ metagame is that zerg has not figured out their proper hive timing and swarm hosts are utterly useless against bio-mine.


Are they? As a protoss player - I thought in theory they are basically perfect counter to the mines themselves (well, BLs are, bou can get SHs easier). Just tank mines with free units and then kill the rest with ling/baneling.


In theory you're right.

In practice they aren't because of the kind of micro it takes to control them for the specific purpose of countering widow mines.

Factor in the relatively poor speed of the Swarm Host as an added problem.

TvZ if you haven't noticed is played VERY VERY fast, units that lack mobility like Tanks/Thors/Broodlords/Swarm Hosts and even at times Infestors have a really hard time finding their way into the metagame because their mobility becomes a huge problem.



the swarmhost has almost no synergy in zvt .. locusts are too slow .. i may be wrong but i have not seen anyone successfully incorporating swarmhosts vs bio-mine terran in the highest levels ..

and yes zergs havent figured out the hive timing

The match up as a whole lacks diversity, it's on both sides of the aisle. Terrans field strictly bio/mine not just because it's a strong unit comp but also because the race lacks any kind of alternative composition that works at all in complement with Bio.

Zerg as a response is fielding units that are only produced with the expressed purpose of dealing with Bio/Mine. It's a vicious cycle.

I don't think zerg lacks diversity in the matchup. Not intentionally. I've seen swarmhosts, infestors, muta/ling, roach/hydra, quick hives and roach busts and baneling busts and whatnot, it's just that so few things are good vs bio/mine that it severely limits zergs options.


Does not compute.

Basically I've seen a ton of different unit comps in ZvT over past 1-2 months, but the problem is that so little of it is actually viable. Zergs have tried/are trying to diversify to figure out how to respond to bio/mine, but basically none of it is working(so far) so all of these various styles are getting shot down 1 by 1 which = less variety.


Maybe zergs can split their units and not eat widowmines in a clump

hard to do so if the widow mines are at a choke and you're forced to engage.

On a side note, imagine if terrans had forcefields and widow mines LOL


So better tactical awareness?

Being forced to engage in a choke from one side -should- be bad for zerg. It is bad in TvT too. They are the more mobile race with crazy map vision - setting up flanks should be the way to retake chokes.
Vindicare605
Profile Blog Joined August 2011
United States16097 Posts
Last Edited: 2013-08-12 03:42:31
August 12 2013 03:38 GMT
#3905
On August 12 2013 12:22 dabom88 wrote:
Show nested quote +
On August 12 2013 12:16 Vindicare605 wrote:
On August 12 2013 12:13 goody153 wrote:
On August 12 2013 12:07 Vindicare605 wrote:
On August 12 2013 12:05 Ammanas wrote:
On August 12 2013 12:02 CosmicSpiral wrote:
On August 12 2013 12:00 sAsImre wrote:
On August 12 2013 11:59 Vindicare605 wrote:
On August 12 2013 11:57 CosmicSpiral wrote:
On August 12 2013 11:54 bigbadgreen wrote:
why does marine still scale so hard with upgrades now that there are mines? in WOL I can understand why, but not in HOTS.


All base-mineral units scale well with upgrades. Zerglings and zealots benefit greatly as well.


Yes.

What makes 3/3 marines so deadly is their low initial cost and 1 supply cost. Same is true also for Zealots and Zerglings. The cheaper the unit the more worthwhile upgrading it becomes.


imo marines have two big advantages: the fact they're ranged which means scale really well in numbers and the fact they've such a wonderful synergy with medivacs.


The main issue in the current TvZ metagame is that zerg has not figured out their proper hive timing and swarm hosts are utterly useless against bio-mine.


Are they? As a protoss player - I thought in theory they are basically perfect counter to the mines themselves (well, BLs are, bou can get SHs easier). Just tank mines with free units and then kill the rest with ling/baneling.


In theory you're right.

In practice they aren't because of the kind of micro it takes to control them for the specific purpose of countering widow mines.

Factor in the relatively poor speed of the Swarm Host as an added problem.

TvZ if you haven't noticed is played VERY VERY fast, units that lack mobility like Tanks/Thors/Broodlords/Swarm Hosts and even at times Infestors have a really hard time finding their way into the metagame because their mobility becomes a huge problem.



the swarmhost has almost no synergy in zvt .. locusts are too slow .. i may be wrong but i have not seen anyone successfully incorporating swarmhosts vs bio-mine terran in the highest levels ..

and yes zergs havent figured out the hive timing

Swarm Hosts have about as much synergy with the current meta as Thors and Siege Tanks do.

The match up as a whole lacks diversity, it's on both sides of the aisle. Terrans field strictly bio/mine not just because it's a strong unit comp but also because the race lacks any kind of alternative composition that works at all in complement with Bio.

Zerg as a response is fielding units that are only produced with the expressed purpose of dealing with Bio/Mine. It's a vicious cycle.

Siege Tanks still have their place. Standard, eco-heavy Bio/Mine opening is usually 3cc, so some Zergs try to counter that with a Roach/Baneling bust. If a Terran scouts it, then Siege Tanks are better than Widow Mines against Roaches.

Thors IN GENERAL seem to lack a place in the meta outside of TvT air battles.


If we want to call being a situational midgame defensive tool a "place" at all.

That's akin to saying someone has their own room when it's really just a broom closet.
aka: KTVindicare the Geeky Bartender
theking1
Profile Joined June 2013
Romania658 Posts
August 12 2013 03:40 GMT
#3906
On August 12 2013 12:26 -niL wrote:
Is Jaedong the new kong? (at least for sc2)


Who else is there beside him with so many major tournament silver finishes.JD is the kong of foreign sc2.
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
August 12 2013 03:40 GMT
#3907
On August 12 2013 12:35 plogamer wrote:
Show nested quote +
On August 12 2013 12:31 BigFan wrote:
On August 12 2013 12:29 plogamer wrote:
On August 12 2013 12:28 Tachion wrote:
On August 12 2013 12:23 IPA wrote:
On August 12 2013 12:20 Tachion wrote:
On August 12 2013 12:16 Vindicare605 wrote:
On August 12 2013 12:13 goody153 wrote:
On August 12 2013 12:07 Vindicare605 wrote:
On August 12 2013 12:05 Ammanas wrote:
[quote]

Are they? As a protoss player - I thought in theory they are basically perfect counter to the mines themselves (well, BLs are, bou can get SHs easier). Just tank mines with free units and then kill the rest with ling/baneling.


In theory you're right.

In practice they aren't because of the kind of micro it takes to control them for the specific purpose of countering widow mines.

Factor in the relatively poor speed of the Swarm Host as an added problem.

TvZ if you haven't noticed is played VERY VERY fast, units that lack mobility like Tanks/Thors/Broodlords/Swarm Hosts and even at times Infestors have a really hard time finding their way into the metagame because their mobility becomes a huge problem.



the swarmhost has almost no synergy in zvt .. locusts are too slow .. i may be wrong but i have not seen anyone successfully incorporating swarmhosts vs bio-mine terran in the highest levels ..

and yes zergs havent figured out the hive timing

The match up as a whole lacks diversity, it's on both sides of the aisle. Terrans field strictly bio/mine not just because it's a strong unit comp but also because the race lacks any kind of alternative composition that works at all in complement with Bio.

Zerg as a response is fielding units that are only produced with the expressed purpose of dealing with Bio/Mine. It's a vicious cycle.

I don't think zerg lacks diversity in the matchup. Not intentionally. I've seen swarmhosts, infestors, muta/ling, roach/hydra, quick hives and roach busts and baneling busts and whatnot, it's just that so few things are good vs bio/mine that it severely limits zergs options.


Does not compute.

Basically I've seen a ton of different unit comps in ZvT over past 1-2 months, but the problem is that so little of it is actually viable. Zergs have tried/are trying to diversify to figure out how to respond to bio/mine, but basically none of it is working(so far) so all of these various styles are getting shot down 1 by 1 which = less variety.


Maybe zergs can split their units and not eat widowmines in a clump

hard to do so if the widow mines are at a choke and you're forced to engage.

On a side note, imagine if terrans had forcefields and widow mines LOL


So better tactical awareness?

Being forced to engage in a choke from one side -should- be bad for zerg. It is bad in TvT too. They are the more mobile race with crazy map vision - setting up flanks should be the way to retake chokes.

I agree, more flanks needed from zerg players!
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
August 12 2013 03:41 GMT
#3908
On August 12 2013 12:40 BigFan wrote:
Show nested quote +
On August 12 2013 12:35 plogamer wrote:
On August 12 2013 12:31 BigFan wrote:
On August 12 2013 12:29 plogamer wrote:
On August 12 2013 12:28 Tachion wrote:
On August 12 2013 12:23 IPA wrote:
On August 12 2013 12:20 Tachion wrote:
On August 12 2013 12:16 Vindicare605 wrote:
On August 12 2013 12:13 goody153 wrote:
On August 12 2013 12:07 Vindicare605 wrote:
[quote]

In theory you're right.

In practice they aren't because of the kind of micro it takes to control them for the specific purpose of countering widow mines.

Factor in the relatively poor speed of the Swarm Host as an added problem.

TvZ if you haven't noticed is played VERY VERY fast, units that lack mobility like Tanks/Thors/Broodlords/Swarm Hosts and even at times Infestors have a really hard time finding their way into the metagame because their mobility becomes a huge problem.



the swarmhost has almost no synergy in zvt .. locusts are too slow .. i may be wrong but i have not seen anyone successfully incorporating swarmhosts vs bio-mine terran in the highest levels ..

and yes zergs havent figured out the hive timing

The match up as a whole lacks diversity, it's on both sides of the aisle. Terrans field strictly bio/mine not just because it's a strong unit comp but also because the race lacks any kind of alternative composition that works at all in complement with Bio.

Zerg as a response is fielding units that are only produced with the expressed purpose of dealing with Bio/Mine. It's a vicious cycle.

I don't think zerg lacks diversity in the matchup. Not intentionally. I've seen swarmhosts, infestors, muta/ling, roach/hydra, quick hives and roach busts and baneling busts and whatnot, it's just that so few things are good vs bio/mine that it severely limits zergs options.


Does not compute.

Basically I've seen a ton of different unit comps in ZvT over past 1-2 months, but the problem is that so little of it is actually viable. Zergs have tried/are trying to diversify to figure out how to respond to bio/mine, but basically none of it is working(so far) so all of these various styles are getting shot down 1 by 1 which = less variety.


Maybe zergs can split their units and not eat widowmines in a clump

hard to do so if the widow mines are at a choke and you're forced to engage.

On a side note, imagine if terrans had forcefields and widow mines LOL


So better tactical awareness?

Being forced to engage in a choke from one side -should- be bad for zerg. It is bad in TvT too. They are the more mobile race with crazy map vision - setting up flanks should be the way to retake chokes.

I agree, more flanks needed from zerg players!


One of the best players I've seen use flanks is Scarlett. She even does it in ZvZ.
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
ladysman09
Profile Joined June 2013
237 Posts
August 12 2013 03:43 GMT
#3909
On August 12 2013 12:41 lichter wrote:
Show nested quote +
On August 12 2013 12:40 BigFan wrote:
On August 12 2013 12:35 plogamer wrote:
On August 12 2013 12:31 BigFan wrote:
On August 12 2013 12:29 plogamer wrote:
On August 12 2013 12:28 Tachion wrote:
On August 12 2013 12:23 IPA wrote:
On August 12 2013 12:20 Tachion wrote:
On August 12 2013 12:16 Vindicare605 wrote:
On August 12 2013 12:13 goody153 wrote:
[quote]

the swarmhost has almost no synergy in zvt .. locusts are too slow .. i may be wrong but i have not seen anyone successfully incorporating swarmhosts vs bio-mine terran in the highest levels ..

and yes zergs havent figured out the hive timing

The match up as a whole lacks diversity, it's on both sides of the aisle. Terrans field strictly bio/mine not just because it's a strong unit comp but also because the race lacks any kind of alternative composition that works at all in complement with Bio.

Zerg as a response is fielding units that are only produced with the expressed purpose of dealing with Bio/Mine. It's a vicious cycle.

I don't think zerg lacks diversity in the matchup. Not intentionally. I've seen swarmhosts, infestors, muta/ling, roach/hydra, quick hives and roach busts and baneling busts and whatnot, it's just that so few things are good vs bio/mine that it severely limits zergs options.


Does not compute.

Basically I've seen a ton of different unit comps in ZvT over past 1-2 months, but the problem is that so little of it is actually viable. Zergs have tried/are trying to diversify to figure out how to respond to bio/mine, but basically none of it is working(so far) so all of these various styles are getting shot down 1 by 1 which = less variety.


Maybe zergs can split their units and not eat widowmines in a clump

hard to do so if the widow mines are at a choke and you're forced to engage.

On a side note, imagine if terrans had forcefields and widow mines LOL


So better tactical awareness?

Being forced to engage in a choke from one side -should- be bad for zerg. It is bad in TvT too. They are the more mobile race with crazy map vision - setting up flanks should be the way to retake chokes.

I agree, more flanks needed from zerg players!


One of the best players I've seen use flanks is Scarlett. She even does it in ZvZ.


Ah, how I miss those great Stephano flanks!!
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
August 12 2013 03:43 GMT
#3910
On August 12 2013 12:41 lichter wrote:
Show nested quote +
On August 12 2013 12:40 BigFan wrote:
On August 12 2013 12:35 plogamer wrote:
On August 12 2013 12:31 BigFan wrote:
On August 12 2013 12:29 plogamer wrote:
On August 12 2013 12:28 Tachion wrote:
On August 12 2013 12:23 IPA wrote:
On August 12 2013 12:20 Tachion wrote:
On August 12 2013 12:16 Vindicare605 wrote:
On August 12 2013 12:13 goody153 wrote:
[quote]

the swarmhost has almost no synergy in zvt .. locusts are too slow .. i may be wrong but i have not seen anyone successfully incorporating swarmhosts vs bio-mine terran in the highest levels ..

and yes zergs havent figured out the hive timing

The match up as a whole lacks diversity, it's on both sides of the aisle. Terrans field strictly bio/mine not just because it's a strong unit comp but also because the race lacks any kind of alternative composition that works at all in complement with Bio.

Zerg as a response is fielding units that are only produced with the expressed purpose of dealing with Bio/Mine. It's a vicious cycle.

I don't think zerg lacks diversity in the matchup. Not intentionally. I've seen swarmhosts, infestors, muta/ling, roach/hydra, quick hives and roach busts and baneling busts and whatnot, it's just that so few things are good vs bio/mine that it severely limits zergs options.


Does not compute.

Basically I've seen a ton of different unit comps in ZvT over past 1-2 months, but the problem is that so little of it is actually viable. Zergs have tried/are trying to diversify to figure out how to respond to bio/mine, but basically none of it is working(so far) so all of these various styles are getting shot down 1 by 1 which = less variety.


Maybe zergs can split their units and not eat widowmines in a clump

hard to do so if the widow mines are at a choke and you're forced to engage.

On a side note, imagine if terrans had forcefields and widow mines LOL


So better tactical awareness?

Being forced to engage in a choke from one side -should- be bad for zerg. It is bad in TvT too. They are the more mobile race with crazy map vision - setting up flanks should be the way to retake chokes.

I agree, more flanks needed from zerg players!


One of the best players I've seen use flanks is Scarlett. She even does it in ZvZ.

Honestly, I'm surprised flanks aren't used much by Zerg players(aside from a couple). They are so useful and feel like a must especially when engaging a biomine army.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Baroninthetree
Profile Joined August 2012
United States473 Posts
August 12 2013 03:45 GMT
#3911
On August 12 2013 12:40 BigFan wrote:
Show nested quote +
On August 12 2013 12:35 plogamer wrote:
On August 12 2013 12:31 BigFan wrote:
On August 12 2013 12:29 plogamer wrote:
On August 12 2013 12:28 Tachion wrote:
On August 12 2013 12:23 IPA wrote:
On August 12 2013 12:20 Tachion wrote:
On August 12 2013 12:16 Vindicare605 wrote:
On August 12 2013 12:13 goody153 wrote:
On August 12 2013 12:07 Vindicare605 wrote:
[quote]

In theory you're right.

In practice they aren't because of the kind of micro it takes to control them for the specific purpose of countering widow mines.

Factor in the relatively poor speed of the Swarm Host as an added problem.

TvZ if you haven't noticed is played VERY VERY fast, units that lack mobility like Tanks/Thors/Broodlords/Swarm Hosts and even at times Infestors have a really hard time finding their way into the metagame because their mobility becomes a huge problem.



the swarmhost has almost no synergy in zvt .. locusts are too slow .. i may be wrong but i have not seen anyone successfully incorporating swarmhosts vs bio-mine terran in the highest levels ..

and yes zergs havent figured out the hive timing

The match up as a whole lacks diversity, it's on both sides of the aisle. Terrans field strictly bio/mine not just because it's a strong unit comp but also because the race lacks any kind of alternative composition that works at all in complement with Bio.

Zerg as a response is fielding units that are only produced with the expressed purpose of dealing with Bio/Mine. It's a vicious cycle.

I don't think zerg lacks diversity in the matchup. Not intentionally. I've seen swarmhosts, infestors, muta/ling, roach/hydra, quick hives and roach busts and baneling busts and whatnot, it's just that so few things are good vs bio/mine that it severely limits zergs options.


Does not compute.

Basically I've seen a ton of different unit comps in ZvT over past 1-2 months, but the problem is that so little of it is actually viable. Zergs have tried/are trying to diversify to figure out how to respond to bio/mine, but basically none of it is working(so far) so all of these various styles are getting shot down 1 by 1 which = less variety.


Maybe zergs can split their units and not eat widowmines in a clump

hard to do so if the widow mines are at a choke and you're forced to engage.

On a side note, imagine if terrans had forcefields and widow mines LOL


So better tactical awareness?

Being forced to engage in a choke from one side -should- be bad for zerg. It is bad in TvT too. They are the more mobile race with crazy map vision - setting up flanks should be the way to retake chokes.

I agree, more flanks needed from zerg players!

WM line is designed to conter aggression from any direction, especially flank
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
August 12 2013 03:47 GMT
#3912
On August 12 2013 12:45 Baroninthetree wrote:
Show nested quote +
On August 12 2013 12:40 BigFan wrote:
On August 12 2013 12:35 plogamer wrote:
On August 12 2013 12:31 BigFan wrote:
On August 12 2013 12:29 plogamer wrote:
On August 12 2013 12:28 Tachion wrote:
On August 12 2013 12:23 IPA wrote:
On August 12 2013 12:20 Tachion wrote:
On August 12 2013 12:16 Vindicare605 wrote:
On August 12 2013 12:13 goody153 wrote:
[quote]

the swarmhost has almost no synergy in zvt .. locusts are too slow .. i may be wrong but i have not seen anyone successfully incorporating swarmhosts vs bio-mine terran in the highest levels ..

and yes zergs havent figured out the hive timing

The match up as a whole lacks diversity, it's on both sides of the aisle. Terrans field strictly bio/mine not just because it's a strong unit comp but also because the race lacks any kind of alternative composition that works at all in complement with Bio.

Zerg as a response is fielding units that are only produced with the expressed purpose of dealing with Bio/Mine. It's a vicious cycle.

I don't think zerg lacks diversity in the matchup. Not intentionally. I've seen swarmhosts, infestors, muta/ling, roach/hydra, quick hives and roach busts and baneling busts and whatnot, it's just that so few things are good vs bio/mine that it severely limits zergs options.


Does not compute.

Basically I've seen a ton of different unit comps in ZvT over past 1-2 months, but the problem is that so little of it is actually viable. Zergs have tried/are trying to diversify to figure out how to respond to bio/mine, but basically none of it is working(so far) so all of these various styles are getting shot down 1 by 1 which = less variety.


Maybe zergs can split their units and not eat widowmines in a clump

hard to do so if the widow mines are at a choke and you're forced to engage.

On a side note, imagine if terrans had forcefields and widow mines LOL


So better tactical awareness?

Being forced to engage in a choke from one side -should- be bad for zerg. It is bad in TvT too. They are the more mobile race with crazy map vision - setting up flanks should be the way to retake chokes.

I agree, more flanks needed from zerg players!

WM line is designed to conter aggression from any direction, especially flank


That's a good point. Against tanks flanks are essential because they have to turn and fire. Mines can shoot in any direction without penalty. Another reason why mines are better (I really wish they weren't). >.<
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
SamirDuran
Profile Joined May 2012
Philippines894 Posts
August 12 2013 03:47 GMT
#3913
jaedong the new YellOw
Don't practice until you can get it right, practice until you can't get it wrong.
Dreamer.T
Profile Joined December 2009
United States3584 Posts
August 12 2013 03:47 GMT
#3914
POLTTTTTT!!!!!!!!!!!!!!!!!!!!!!!!!!
Forever the best, IMMvp <3
slowbacontron
Profile Joined October 2012
United States7722 Posts
August 12 2013 03:48 GMT
#3915
I'm pretty sure Polt is not studying Animal Biotech in the US. Maybe he is in an English as second language program or something.
jjakji fan
Fionn
Profile Blog Joined October 2009
United States23455 Posts
August 12 2013 03:55 GMT
#3916
On August 12 2013 12:48 slowbacontron wrote:
I'm pretty sure Polt is not studying Animal Biotech in the US. Maybe he is in an English as second language program or something.


He's taking ESL classes.
Writerhttps://twitter.com/FionnOnFire
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
August 12 2013 04:00 GMT
#3917
On August 12 2013 12:55 Fionn wrote:
Show nested quote +
On August 12 2013 12:48 slowbacontron wrote:
I'm pretty sure Polt is not studying Animal Biotech in the US. Maybe he is in an English as second language program or something.


He's taking ESL classes.


What brand of toilet paper does he use?
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
mcmartini
Profile Blog Joined December 2010
Australia1972 Posts
August 12 2013 04:02 GMT
#3918
On August 12 2013 12:55 Fionn wrote:
Show nested quote +
On August 12 2013 12:48 slowbacontron wrote:
I'm pretty sure Polt is not studying Animal Biotech in the US. Maybe he is in an English as second language program or something.


He's taking ESL classes.

What is ESL? Aussie here no clue what that means?
I just want to say I have 370 APM - Liquid'Tyler SotG 14-12-2011 "I mean it's too bad you can't be paid to be, you know, a chicken shit fucking whiny bitch on the internet or we would have lots of rich community members" Nick "Tasteless" Plott
Zambrah
Profile Blog Joined June 2011
United States7382 Posts
August 12 2013 04:03 GMT
#3919
On August 12 2013 13:00 lichter wrote:
Show nested quote +
On August 12 2013 12:55 Fionn wrote:
On August 12 2013 12:48 slowbacontron wrote:
I'm pretty sure Polt is not studying Animal Biotech in the US. Maybe he is in an English as second language program or something.


He's taking ESL classes.


What brand of toilet paper does he use?


Charmin Ultra. Because with Polt's marine/mine, less is more.
Incremental change is the Democrat version of Trickle Down economics.
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
August 12 2013 04:03 GMT
#3920
Crushing 4-0 from Polt or close and tight games individually?
kiss kiss fall in love
Prev 1 194 195 196 197 198 205 Next
Please log in or register to reply.
Live Events Refresh
BSL 21
20:00
ProLeague - RO32 Group B
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
ZZZero.O239
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 374
ProTech130
CosmosSc2 93
ForJumy 47
StarCraft: Brood War
ZZZero.O 239
NaDa 9
Super Smash Bros
hungrybox1092
Heroes of the Storm
Liquid`Hasu478
Other Games
Grubby5099
FrodaN2060
B2W.Neo699
mouzStarbuck205
Pyrionflax186
ToD128
Maynarde88
Organizations
Other Games
gamesdonequick1424
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• HeavenSC 46
• RyuSc2 27
• Adnapsc2 21
• Reevou 7
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Airneanach24
• HerbMon 23
• Michael_bg 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler80
• lizZardDota263
League of Legends
• imaqtpie2371
Other Games
• Shiphtur363
Upcoming Events
OSC
37m
ReBellioN vs HiGhDrA
Shameless vs Demi
LetaleX vs Mute
Percival vs TBD
OSC
10h 37m
Wardi Open
13h 37m
Wardi Open
17h 37m
Replay Cast
1d
WardiTV Korean Royale
1d 13h
Replay Cast
2 days
Kung Fu Cup
2 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
3 days
The PondCast
3 days
[ Show More ]
RSL Revival
3 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
Replay Cast
4 days
RSL Revival
4 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
4 days
CranKy Ducklings
5 days
RSL Revival
5 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
5 days
BSL 21
5 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
6 days
RSL Revival
6 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
BSL 21
6 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Liquipedia Results

Completed

Proleague 2025-11-07
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.