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[WCS AM] Finals Day 2 Premier Season 2 2013 - Page 194

Forum Index > StarCraft 2 Tournaments
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Stop the balance whining please.
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
August 12 2013 03:14 GMT
#3861
btw shellbot you miscounted, polt isn't that close to passing stephano in prize money yet.
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
August 12 2013 03:14 GMT
#3862
On August 12 2013 12:14 leo23 wrote:
Show nested quote +
On August 12 2013 12:13 Shellshock1122 wrote:
On August 12 2013 12:12 leo23 wrote:
On August 12 2013 12:08 theking1 wrote:
another fan favourite taken out by somebody else.I really do not know how this dude claims to be studying english in the USA,He has the fluency of a romanian second grader.Really you learn better english from watching movies and cartoons.Dunno what professors he has at the university but I guess oral examinations are not a must.I really wanted jd to win.He has had to many silver finishes.And he just abuses marines and widow mines.


wow. I mean I would expect this from an american... but from an european? damn that was cold

that backhand... my american pride


bro you know the level of shock if it would have come from an american would be much less than an european

I'm just kidding
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
IPA
Profile Joined August 2010
United States3206 Posts
August 12 2013 03:14 GMT
#3863
Did Terry get fired? (Serious question)
Time held me green and dying though I sang in my chains like the sea.
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
August 12 2013 03:15 GMT
#3864
On August 12 2013 12:14 Dodgin wrote:
btw shellbot you miscounted, polt isn't that close to passing stephano in prize money yet.

oh damn sc2earnings is too fast for me. I figured they hadn't added it in yet. my bad
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
imre
Profile Blog Joined November 2011
France9263 Posts
August 12 2013 03:15 GMT
#3865
On August 12 2013 12:14 IPA wrote:
Did Terry get fired? (Serious question)

no
Zest fanboy.
theking1
Profile Joined June 2013
Romania658 Posts
August 12 2013 03:15 GMT
#3866
On August 12 2013 12:12 BigFan wrote:
Show nested quote +
On August 12 2013 12:08 theking1 wrote:
another fan favourite taken out by somebody else.I really do not know how this dude claims to be studying english in the USA,He has the fluency of a romanian second grader.Really you learn better english from watching movies and cartoons.Dunno what professors he has at the university but I guess oral examinations are not a must.I really wanted jd to win.He has had to many silver finishes.And he just abuses marines and widow mines.

please tell me you're joking. Why so harsh? I think his english is great and it keeps getting better and better. I'm sure his vocabulary is bigger than most people realize but he just doesn't have the verbal aspect done tight but that comes with practice. Polt is the most awesome SCII player imo!


Dude he majors in ENGLISH at UNIVERSITY level.At UNIVERSITY levels you are supposed to write 20 page long essays using advanced english and read entire books from one week to another.Polt literally is not proficient in oral English.i have never seen his essays or anything else from him but he can not express himself in English.he says one phrase mostly a subject and a predicate and that is it.I could speak better English than him in the 7th grade,How did this dude pass the Toefl Oral requirement.You can not get into uni in the USA without Toefl.He is bad at English considering he majors in it.

User was warned for this post
imre
Profile Blog Joined November 2011
France9263 Posts
August 12 2013 03:15 GMT
#3867
On August 12 2013 12:15 Shellshock1122 wrote:
Show nested quote +
On August 12 2013 12:14 Dodgin wrote:
btw shellbot you miscounted, polt isn't that close to passing stephano in prize money yet.

oh damn sc2earnings is too fast for me. I figured they hadn't added it in yet. my bad

only after the season finals so :p
Zest fanboy.
bigbadgreen
Profile Joined October 2010
United States142 Posts
August 12 2013 03:15 GMT
#3868
On August 12 2013 12:13 Vindicare605 wrote:
Show nested quote +
On August 12 2013 12:10 dabom88 wrote:
On August 12 2013 12:04 Vindicare605 wrote:
On August 12 2013 12:02 dabom88 wrote:
On August 12 2013 12:00 sAsImre wrote:
On August 12 2013 11:59 Vindicare605 wrote:
On August 12 2013 11:57 CosmicSpiral wrote:
On August 12 2013 11:54 bigbadgreen wrote:
why does marine still scale so hard with upgrades now that there are mines? in WOL I can understand why, but not in HOTS.


All base-mineral units scale well with upgrades. Zerglings and zealots benefit greatly as well.


Yes.

What makes 3/3 marines so deadly is their low initial cost and 1 supply cost. Same is true also for Zealots and Zerglings. The cheaper the unit the more worthwhile upgrading it becomes.


imo marines have two big advantages: the fact they're ranged which means scale really well in numbers and the fact they've such a wonderful synergy with medivacs.

They also have Stim, which compounds the upgrades even more.

Similar to how Adrenal Glands compound to help Zergling upgrades.


Or Charge compounds Zealots.

Metabolic Boost also greatly adds to the power of Lings late game although that's pretty much a given.


Charge and Metabolic Boost helps Zerglings and Zealots get in to just inflict their DPS. Charge and Meta Boost does not actually have an effect on DPS like Adrenal Glands and Stim. It also improves their Mobility, which Stim also does, albeit with the cost of Health.

Medivacs not only help mitigate that HP loss, but their healing also combos well with the Defensive upgrades.


Stim actually accomplishes the same thing for Marines that charge and metabolic boost does for Zealots and Zerglings when you stop to think about it.

How hard would it be to keep Marines alive without the added mobility that stim provides? How hard would it be to chase down Mutas?

Stim does add the extra DPS but its also the only of the upgrades for tier 1 units that has a drawback in the form of health cost that requires Medivacs to heal.


so get rid of damage from stim but make marines fight with knives instead of rifles? j/k. I just think with the range and medi support marines are the best tier 1, and Z isn't able to get out anything to deal with mines on the field.
Vindicare605
Profile Blog Joined August 2011
United States16124 Posts
August 12 2013 03:16 GMT
#3869
On August 12 2013 12:13 goody153 wrote:
Show nested quote +
On August 12 2013 12:07 Vindicare605 wrote:
On August 12 2013 12:05 Ammanas wrote:
On August 12 2013 12:02 CosmicSpiral wrote:
On August 12 2013 12:00 sAsImre wrote:
On August 12 2013 11:59 Vindicare605 wrote:
On August 12 2013 11:57 CosmicSpiral wrote:
On August 12 2013 11:54 bigbadgreen wrote:
why does marine still scale so hard with upgrades now that there are mines? in WOL I can understand why, but not in HOTS.


All base-mineral units scale well with upgrades. Zerglings and zealots benefit greatly as well.


Yes.

What makes 3/3 marines so deadly is their low initial cost and 1 supply cost. Same is true also for Zealots and Zerglings. The cheaper the unit the more worthwhile upgrading it becomes.


imo marines have two big advantages: the fact they're ranged which means scale really well in numbers and the fact they've such a wonderful synergy with medivacs.


The main issue in the current TvZ metagame is that zerg has not figured out their proper hive timing and swarm hosts are utterly useless against bio-mine.


Are they? As a protoss player - I thought in theory they are basically perfect counter to the mines themselves (well, BLs are, bou can get SHs easier). Just tank mines with free units and then kill the rest with ling/baneling.


In theory you're right.

In practice they aren't because of the kind of micro it takes to control them for the specific purpose of countering widow mines.

Factor in the relatively poor speed of the Swarm Host as an added problem.

TvZ if you haven't noticed is played VERY VERY fast, units that lack mobility like Tanks/Thors/Broodlords/Swarm Hosts and even at times Infestors have a really hard time finding their way into the metagame because their mobility becomes a huge problem.



the swarmhost has almost no synergy in zvt .. locusts are too slow .. i may be wrong but i have not seen anyone successfully incorporating swarmhosts vs bio-mine terran in the highest levels ..

and yes zergs havent figured out the hive timing

Swarm Hosts have about as much synergy with the current meta as Thors and Siege Tanks do.

The match up as a whole lacks diversity, it's on both sides of the aisle. Terrans field strictly bio/mine not just because it's a strong unit comp but also because the race lacks any kind of alternative composition that works at all in complement with Bio.

Zerg as a response is fielding units that are only produced with the expressed purpose of dealing with Bio/Mine. It's a vicious cycle.
aka: KTVindicare the Geeky Bartender
heartlxp
Profile Joined September 2010
United States1258 Posts
August 12 2013 03:16 GMT
#3870
On August 12 2013 06:08 heartlxp wrote:
doesn't matter, JD getting 0-4ed in finals anyways

gg tho


didn't watch finals because i saw dis coming

WP polt! adding another finish to his list
imre
Profile Blog Joined November 2011
France9263 Posts
August 12 2013 03:17 GMT
#3871
On August 12 2013 12:16 Vindicare605 wrote:
Show nested quote +
On August 12 2013 12:13 goody153 wrote:
On August 12 2013 12:07 Vindicare605 wrote:
On August 12 2013 12:05 Ammanas wrote:
On August 12 2013 12:02 CosmicSpiral wrote:
On August 12 2013 12:00 sAsImre wrote:
On August 12 2013 11:59 Vindicare605 wrote:
On August 12 2013 11:57 CosmicSpiral wrote:
On August 12 2013 11:54 bigbadgreen wrote:
why does marine still scale so hard with upgrades now that there are mines? in WOL I can understand why, but not in HOTS.


All base-mineral units scale well with upgrades. Zerglings and zealots benefit greatly as well.


Yes.

What makes 3/3 marines so deadly is their low initial cost and 1 supply cost. Same is true also for Zealots and Zerglings. The cheaper the unit the more worthwhile upgrading it becomes.


imo marines have two big advantages: the fact they're ranged which means scale really well in numbers and the fact they've such a wonderful synergy with medivacs.


The main issue in the current TvZ metagame is that zerg has not figured out their proper hive timing and swarm hosts are utterly useless against bio-mine.


Are they? As a protoss player - I thought in theory they are basically perfect counter to the mines themselves (well, BLs are, bou can get SHs easier). Just tank mines with free units and then kill the rest with ling/baneling.


In theory you're right.

In practice they aren't because of the kind of micro it takes to control them for the specific purpose of countering widow mines.

Factor in the relatively poor speed of the Swarm Host as an added problem.

TvZ if you haven't noticed is played VERY VERY fast, units that lack mobility like Tanks/Thors/Broodlords/Swarm Hosts and even at times Infestors have a really hard time finding their way into the metagame because their mobility becomes a huge problem.



the swarmhost has almost no synergy in zvt .. locusts are too slow .. i may be wrong but i have not seen anyone successfully incorporating swarmhosts vs bio-mine terran in the highest levels ..

and yes zergs havent figured out the hive timing

Swarm Hosts have about as much synergy with the current meta as Thors and Siege Tanks do.

The match up as a whole lacks diversity, it's on both sides of the aisle. Terrans field strictly bio/mine not just because it's a strong unit comp but also because the race lacks any kind of alternative composition that works at all in complement with Bio.

Zerg as a response is fielding units that are only produced with the expressed purpose of dealing with Bio/Mine. It's a vicious cycle.


at least it's fun to play and watch. I'd really like if different openings were viable from a T pov but i doubt it considering how insanely good 3cc builds are.
Zest fanboy.
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
August 12 2013 03:18 GMT
#3872
On August 12 2013 12:16 Vindicare605 wrote:
Show nested quote +
On August 12 2013 12:13 goody153 wrote:
On August 12 2013 12:07 Vindicare605 wrote:
On August 12 2013 12:05 Ammanas wrote:
On August 12 2013 12:02 CosmicSpiral wrote:
On August 12 2013 12:00 sAsImre wrote:
On August 12 2013 11:59 Vindicare605 wrote:
On August 12 2013 11:57 CosmicSpiral wrote:
On August 12 2013 11:54 bigbadgreen wrote:
why does marine still scale so hard with upgrades now that there are mines? in WOL I can understand why, but not in HOTS.


All base-mineral units scale well with upgrades. Zerglings and zealots benefit greatly as well.


Yes.

What makes 3/3 marines so deadly is their low initial cost and 1 supply cost. Same is true also for Zealots and Zerglings. The cheaper the unit the more worthwhile upgrading it becomes.


imo marines have two big advantages: the fact they're ranged which means scale really well in numbers and the fact they've such a wonderful synergy with medivacs.


The main issue in the current TvZ metagame is that zerg has not figured out their proper hive timing and swarm hosts are utterly useless against bio-mine.


Are they? As a protoss player - I thought in theory they are basically perfect counter to the mines themselves (well, BLs are, bou can get SHs easier). Just tank mines with free units and then kill the rest with ling/baneling.


In theory you're right.

In practice they aren't because of the kind of micro it takes to control them for the specific purpose of countering widow mines.

Factor in the relatively poor speed of the Swarm Host as an added problem.

TvZ if you haven't noticed is played VERY VERY fast, units that lack mobility like Tanks/Thors/Broodlords/Swarm Hosts and even at times Infestors have a really hard time finding their way into the metagame because their mobility becomes a huge problem.



the swarmhost has almost no synergy in zvt .. locusts are too slow .. i may be wrong but i have not seen anyone successfully incorporating swarmhosts vs bio-mine terran in the highest levels ..

and yes zergs havent figured out the hive timing

Swarm Hosts have about as much synergy with the current meta as Thors and Siege Tanks do.

The match up as a whole lacks diversity, it's on both sides of the aisle. Terrans field strictly bio/mine not just because it's a strong unit comp but also because the race lacks any kind of alternative composition that works at all in complement with Bio.

Zerg as a response is fielding units that are only produced with the expressed purpose of dealing with Bio/Mine. It's a vicious cycle.


Siege tanks are actually still really good against zerg. People just don't make them because with widow mines, you don't have to worry so much about replenishing them when caught off-guard.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
Vindicare605
Profile Blog Joined August 2011
United States16124 Posts
Last Edited: 2013-08-12 03:19:48
August 12 2013 03:19 GMT
#3873
On August 12 2013 12:15 bigbadgreen wrote:
Show nested quote +
On August 12 2013 12:13 Vindicare605 wrote:
On August 12 2013 12:10 dabom88 wrote:
On August 12 2013 12:04 Vindicare605 wrote:
On August 12 2013 12:02 dabom88 wrote:
On August 12 2013 12:00 sAsImre wrote:
On August 12 2013 11:59 Vindicare605 wrote:
On August 12 2013 11:57 CosmicSpiral wrote:
On August 12 2013 11:54 bigbadgreen wrote:
why does marine still scale so hard with upgrades now that there are mines? in WOL I can understand why, but not in HOTS.


All base-mineral units scale well with upgrades. Zerglings and zealots benefit greatly as well.


Yes.

What makes 3/3 marines so deadly is their low initial cost and 1 supply cost. Same is true also for Zealots and Zerglings. The cheaper the unit the more worthwhile upgrading it becomes.


imo marines have two big advantages: the fact they're ranged which means scale really well in numbers and the fact they've such a wonderful synergy with medivacs.

They also have Stim, which compounds the upgrades even more.

Similar to how Adrenal Glands compound to help Zergling upgrades.


Or Charge compounds Zealots.

Metabolic Boost also greatly adds to the power of Lings late game although that's pretty much a given.


Charge and Metabolic Boost helps Zerglings and Zealots get in to just inflict their DPS. Charge and Meta Boost does not actually have an effect on DPS like Adrenal Glands and Stim. It also improves their Mobility, which Stim also does, albeit with the cost of Health.

Medivacs not only help mitigate that HP loss, but their healing also combos well with the Defensive upgrades.


Stim actually accomplishes the same thing for Marines that charge and metabolic boost does for Zealots and Zerglings when you stop to think about it.

How hard would it be to keep Marines alive without the added mobility that stim provides? How hard would it be to chase down Mutas?

Stim does add the extra DPS but its also the only of the upgrades for tier 1 units that has a drawback in the form of health cost that requires Medivacs to heal.


so get rid of damage from stim but make marines fight with knives instead of rifles? j/k. I just think with the range and medi support marines are the best tier 1, and Z isn't able to get out anything to deal with mines on the field.


The thing about starcraft is that there's 3 races. So even if for some hypothetical reason we wanted to tone down Marines vs Zerg, there'd be no way to do that without dooming the race vs Protoss because Marines are just as important there as they are vs Zerg.

The problem if there is one with the current match ups is two fold.

1. Bio is strong.

2. Everything Terran has that is NOT Bio is weak.

You can't address one without addressing the other.
aka: KTVindicare the Geeky Bartender
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
August 12 2013 03:20 GMT
#3874
On August 12 2013 12:16 Vindicare605 wrote:
Show nested quote +
On August 12 2013 12:13 goody153 wrote:
On August 12 2013 12:07 Vindicare605 wrote:
On August 12 2013 12:05 Ammanas wrote:
On August 12 2013 12:02 CosmicSpiral wrote:
On August 12 2013 12:00 sAsImre wrote:
On August 12 2013 11:59 Vindicare605 wrote:
On August 12 2013 11:57 CosmicSpiral wrote:
On August 12 2013 11:54 bigbadgreen wrote:
why does marine still scale so hard with upgrades now that there are mines? in WOL I can understand why, but not in HOTS.


All base-mineral units scale well with upgrades. Zerglings and zealots benefit greatly as well.


Yes.

What makes 3/3 marines so deadly is their low initial cost and 1 supply cost. Same is true also for Zealots and Zerglings. The cheaper the unit the more worthwhile upgrading it becomes.


imo marines have two big advantages: the fact they're ranged which means scale really well in numbers and the fact they've such a wonderful synergy with medivacs.


The main issue in the current TvZ metagame is that zerg has not figured out their proper hive timing and swarm hosts are utterly useless against bio-mine.


Are they? As a protoss player - I thought in theory they are basically perfect counter to the mines themselves (well, BLs are, bou can get SHs easier). Just tank mines with free units and then kill the rest with ling/baneling.


In theory you're right.

In practice they aren't because of the kind of micro it takes to control them for the specific purpose of countering widow mines.

Factor in the relatively poor speed of the Swarm Host as an added problem.

TvZ if you haven't noticed is played VERY VERY fast, units that lack mobility like Tanks/Thors/Broodlords/Swarm Hosts and even at times Infestors have a really hard time finding their way into the metagame because their mobility becomes a huge problem.



the swarmhost has almost no synergy in zvt .. locusts are too slow .. i may be wrong but i have not seen anyone successfully incorporating swarmhosts vs bio-mine terran in the highest levels ..

and yes zergs havent figured out the hive timing

The match up as a whole lacks diversity, it's on both sides of the aisle. Terrans field strictly bio/mine not just because it's a strong unit comp but also because the race lacks any kind of alternative composition that works at all in complement with Bio.

Zerg as a response is fielding units that are only produced with the expressed purpose of dealing with Bio/Mine. It's a vicious cycle.

I don't think zerg lacks diversity in the matchup. Not intentionally. I've seen swarmhosts, infestors, muta/ling, roach/hydra, quick hives and roach busts and baneling busts and whatnot, it's just that so few things are good vs bio/mine that it severely limits zergs options.
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
mcmartini
Profile Blog Joined December 2010
Australia1972 Posts
August 12 2013 03:21 GMT
#3875
On August 12 2013 12:15 theking1 wrote:
Show nested quote +
On August 12 2013 12:12 BigFan wrote:
On August 12 2013 12:08 theking1 wrote:
another fan favourite taken out by somebody else.I really do not know how this dude claims to be studying english in the USA,He has the fluency of a romanian second grader.Really you learn better english from watching movies and cartoons.Dunno what professors he has at the university but I guess oral examinations are not a must.I really wanted jd to win.He has had to many silver finishes.And he just abuses marines and widow mines.

please tell me you're joking. Why so harsh? I think his english is great and it keeps getting better and better. I'm sure his vocabulary is bigger than most people realize but he just doesn't have the verbal aspect done tight but that comes with practice. Polt is the most awesome SCII player imo!


Dude he majors in ENGLISH at UNIVERSITY level.At UNIVERSITY levels you are supposed to write 20 page long essays using advanced english and read entire books from one week to another.Polt literally is not proficient in oral English.i have never seen his essays or anything else from him but he can not express himself in English.he says one phrase mostly a subject and a predicate and that is it.I could speak better English than him in the 7th grade,How did this dude pass the Toefl Oral requirement.You can not get into uni in the USA without Toefl.He is bad at English considering he majors in it.

I believe polt majors in bioengineering of some kind? Not English. Unless he swapped majors to come to the US. I thought he only came to improve his English not to study it.
I just want to say I have 370 APM - Liquid'Tyler SotG 14-12-2011 "I mean it's too bad you can't be paid to be, you know, a chicken shit fucking whiny bitch on the internet or we would have lots of rich community members" Nick "Tasteless" Plott
AxionSteel
Profile Joined January 2011
United States7754 Posts
August 12 2013 03:21 GMT
#3876
On August 12 2013 12:20 Tachion wrote:
Show nested quote +
On August 12 2013 12:16 Vindicare605 wrote:
On August 12 2013 12:13 goody153 wrote:
On August 12 2013 12:07 Vindicare605 wrote:
On August 12 2013 12:05 Ammanas wrote:
On August 12 2013 12:02 CosmicSpiral wrote:
On August 12 2013 12:00 sAsImre wrote:
On August 12 2013 11:59 Vindicare605 wrote:
On August 12 2013 11:57 CosmicSpiral wrote:
On August 12 2013 11:54 bigbadgreen wrote:
why does marine still scale so hard with upgrades now that there are mines? in WOL I can understand why, but not in HOTS.


All base-mineral units scale well with upgrades. Zerglings and zealots benefit greatly as well.


Yes.

What makes 3/3 marines so deadly is their low initial cost and 1 supply cost. Same is true also for Zealots and Zerglings. The cheaper the unit the more worthwhile upgrading it becomes.


imo marines have two big advantages: the fact they're ranged which means scale really well in numbers and the fact they've such a wonderful synergy with medivacs.


The main issue in the current TvZ metagame is that zerg has not figured out their proper hive timing and swarm hosts are utterly useless against bio-mine.


Are they? As a protoss player - I thought in theory they are basically perfect counter to the mines themselves (well, BLs are, bou can get SHs easier). Just tank mines with free units and then kill the rest with ling/baneling.


In theory you're right.

In practice they aren't because of the kind of micro it takes to control them for the specific purpose of countering widow mines.

Factor in the relatively poor speed of the Swarm Host as an added problem.

TvZ if you haven't noticed is played VERY VERY fast, units that lack mobility like Tanks/Thors/Broodlords/Swarm Hosts and even at times Infestors have a really hard time finding their way into the metagame because their mobility becomes a huge problem.



the swarmhost has almost no synergy in zvt .. locusts are too slow .. i may be wrong but i have not seen anyone successfully incorporating swarmhosts vs bio-mine terran in the highest levels ..

and yes zergs havent figured out the hive timing

The match up as a whole lacks diversity, it's on both sides of the aisle. Terrans field strictly bio/mine not just because it's a strong unit comp but also because the race lacks any kind of alternative composition that works at all in complement with Bio.

Zerg as a response is fielding units that are only produced with the expressed purpose of dealing with Bio/Mine. It's a vicious cycle.

I don't think zerg lacks diversity in the matchup. Not intentionally. I've seen swarmhosts, infestors, muta/ling, roach/hydra, quick hives and roach busts and baneling busts and whatnot, it's just that so few things are good vs bio/mine that it severely limits zergs options.


Yeah, and Mech and tanks are bad vs most zerg options, so terran only uses bio/mine...hence a lack of diversity
Canucklehead
Profile Joined March 2011
Canada5074 Posts
August 12 2013 03:21 GMT
#3877
There's nothing wrong with terran or bio. Jaedong just played horrendous that series and that's all there is to it. Balance had 0 to do with the jaedong throws that series.
Top 10 favourite pros: MKP, MVP, MC, Nestea, DRG, Jaedong, Flash, Life, Creator, Leenock
DarkPlasmaBall
Profile Blog Joined March 2010
United States46206 Posts
August 12 2013 03:21 GMT
#3878
On August 12 2013 12:08 theking1 wrote:
another fan favourite taken out by somebody else.I really do not know how this dude claims to be studying english in the USA,He has the fluency of a romanian second grader.Really you learn better english from watching movies and cartoons.Dunno what professors he has at the university but I guess oral examinations are not a must.I really wanted jd to win.He has had to many silver finishes.And he just abuses marines and widow mines.


You, sir, deserve this:

"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Xorphene
Profile Joined January 2011
United Kingdom492 Posts
Last Edited: 2013-08-12 03:24:01
August 12 2013 03:22 GMT
#3879
On August 12 2013 12:16 Vindicare605 wrote:
Show nested quote +
On August 12 2013 12:13 goody153 wrote:
On August 12 2013 12:07 Vindicare605 wrote:
On August 12 2013 12:05 Ammanas wrote:
On August 12 2013 12:02 CosmicSpiral wrote:
On August 12 2013 12:00 sAsImre wrote:
On August 12 2013 11:59 Vindicare605 wrote:
On August 12 2013 11:57 CosmicSpiral wrote:
On August 12 2013 11:54 bigbadgreen wrote:
why does marine still scale so hard with upgrades now that there are mines? in WOL I can understand why, but not in HOTS.


All base-mineral units scale well with upgrades. Zerglings and zealots benefit greatly as well.


Yes.

What makes 3/3 marines so deadly is their low initial cost and 1 supply cost. Same is true also for Zealots and Zerglings. The cheaper the unit the more worthwhile upgrading it becomes.


imo marines have two big advantages: the fact they're ranged which means scale really well in numbers and the fact they've such a wonderful synergy with medivacs.


The main issue in the current TvZ metagame is that zerg has not figured out their proper hive timing and swarm hosts are utterly useless against bio-mine.


Are they? As a protoss player - I thought in theory they are basically perfect counter to the mines themselves (well, BLs are, bou can get SHs easier). Just tank mines with free units and then kill the rest with ling/baneling.


In theory you're right.

In practice they aren't because of the kind of micro it takes to control them for the specific purpose of countering widow mines.

Factor in the relatively poor speed of the Swarm Host as an added problem.

TvZ if you haven't noticed is played VERY VERY fast, units that lack mobility like Tanks/Thors/Broodlords/Swarm Hosts and even at times Infestors have a really hard time finding their way into the metagame because their mobility becomes a huge problem.



the swarmhost has almost no synergy in zvt .. locusts are too slow .. i may be wrong but i have not seen anyone successfully incorporating swarmhosts vs bio-mine terran in the highest levels ..

and yes zergs havent figured out the hive timing

Swarm Hosts have about as much synergy with the current meta as Thors and Siege Tanks do.

The match up as a whole lacks diversity, it's on both sides of the aisle. Terrans field strictly bio/mine not just because it's a strong unit comp but also because the race lacks any kind of alternative composition that works at all in complement with Bio.

Zerg as a response is fielding units that are only produced with the expressed purpose of dealing with Bio/Mine. It's a vicious cycle.


Just wanted to say that this is the first thread i've read a group of your posts and you talk a lot of sense, quality poster.
T: Polt, Fantasy, Flash, Jjakji. P: HerO, Rain, Grubby, SoS. Z: Jaedong, Scarlett, Snute, Life. Casters: ToD, Apollo, MrBitter, Artosis, Day[9].
GunPaladin
Profile Joined September 2011
United States1205 Posts
August 12 2013 03:22 GMT
#3880
Fuckin Polt! I both admire and slightly hate him right now. No worries Jaedong, we'll get you to the mountain top eventually.
The doctors gave me 9 months to live, ]BIG[ gave me a life time.
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