On August 12 2013 11:16 Matta wrote:
god i love watching the physics of dead ling carcasses
god i love watching the physics of dead ling carcasses
Glad I wasn't the only one thinking that.

Forum Index > StarCraft 2 Tournaments |
Stop the balance whining please. | ||
Zambrah
United States7312 Posts
August 12 2013 02:17 GMT
#3221
On August 12 2013 11:16 Matta wrote: god i love watching the physics of dead ling carcasses Glad I wasn't the only one thinking that. ![]() | ||
Faust852
Luxembourg4004 Posts
August 12 2013 02:17 GMT
#3222
On August 12 2013 11:16 Qikz wrote: Show nested quote + On August 12 2013 11:14 vesicular wrote: On August 12 2013 11:11 Qikz wrote: On August 12 2013 11:09 scaban84 wrote: On August 12 2013 11:07 BigFan wrote: man, even I could feel Jaedong's frustrated there. Those widow mine hits, especially that one at the reconstructed 3rd was just crazy efficient. It allows Polt to take down many sings and Jaedong retreats a bit so his units managed to get healed up etc... Starting to wonder if biomine is a bit too efficient :/ Mines are just too efficient period. The fact that they cost almost as much as a baneling. Multi-use. active target. You can't ignore the math. The mines are not the issue, when are people finally going to open there eyes and see that it's the bio? The mine hits, sure whatever and mines are actually useless for mech, but bio has and probably always will be terribly over efficient because of the game being designed around it. The mine gets nerfed and nothing changes, bio will still be too good. Blame mules and scans. Mules means more bio, scans can't be killed (unlike overseers) nullifying bane landmines. No, don't blame mules and scans, blame the real issue. Bio. Bio being as good as it is kills all hope of ever having diverse Terran matchups. Yeah let's nerf bio that has been used for 3 years and noone ever complains about. | ||
Vindicare605
United States16071 Posts
August 12 2013 02:17 GMT
#3223
On August 12 2013 11:16 Qikz wrote: Show nested quote + On August 12 2013 11:14 vesicular wrote: On August 12 2013 11:11 Qikz wrote: On August 12 2013 11:09 scaban84 wrote: On August 12 2013 11:07 BigFan wrote: man, even I could feel Jaedong's frustrated there. Those widow mine hits, especially that one at the reconstructed 3rd was just crazy efficient. It allows Polt to take down many sings and Jaedong retreats a bit so his units managed to get healed up etc... Starting to wonder if biomine is a bit too efficient :/ Mines are just too efficient period. The fact that they cost almost as much as a baneling. Multi-use. active target. You can't ignore the math. The mines are not the issue, when are people finally going to open there eyes and see that it's the bio? The mine hits, sure whatever and mines are actually useless for mech, but bio has and probably always will be terribly over efficient because of the game being designed around it. The mine gets nerfed and nothing changes, bio will still be too good. Blame mules and scans. Mules means more bio, scans can't be killed (unlike overseers) nullifying bane landmines. No, don't blame mules and scans, blame the real issue. Bio. Bio being as good as it is kills all hope of ever having diverse Terran matchups. It isn't just bio being good, it's also Mech being bad. Terrans don't have a choice. Mech isn't a viable alternative for Terrans that even want to play something else. | ||
Godwrath
Spain10126 Posts
August 12 2013 02:17 GMT
#3224
On August 12 2013 11:16 Qikz wrote: Show nested quote + On August 12 2013 11:14 vesicular wrote: On August 12 2013 11:11 Qikz wrote: On August 12 2013 11:09 scaban84 wrote: On August 12 2013 11:07 BigFan wrote: man, even I could feel Jaedong's frustrated there. Those widow mine hits, especially that one at the reconstructed 3rd was just crazy efficient. It allows Polt to take down many sings and Jaedong retreats a bit so his units managed to get healed up etc... Starting to wonder if biomine is a bit too efficient :/ Mines are just too efficient period. The fact that they cost almost as much as a baneling. Multi-use. active target. You can't ignore the math. The mines are not the issue, when are people finally going to open there eyes and see that it's the bio? The mine hits, sure whatever and mines are actually useless for mech, but bio has and probably always will be terribly over efficient because of the game being designed around it. The mine gets nerfed and nothing changes, bio will still be too good. Blame mules and scans. Mules means more bio, scans can't be killed (unlike overseers) nullifying bane landmines. No, don't blame mules and scans, blame the real issue. Bio. Bio being as good as it is kills all hope of ever having diverse Terran matchups. Yeah i am sure that mech sucking donkeyballs has nothing to do with that. | ||
WombaT
Northern Ireland25475 Posts
August 12 2013 02:17 GMT
#3225
On August 12 2013 11:13 packrat386 wrote: Show nested quote + On August 12 2013 11:11 Wombat_NI wrote: On August 12 2013 11:11 packrat386 wrote: Fan favorite player is losing? Bring on the balance whine. Polt's winning check the score man? Like Faust said. JD has a lot of fans. Wish people would not answer my tongue-in-cheek posts seriously ![]() | ||
AxionSteel
United States7754 Posts
August 12 2013 02:18 GMT
#3226
On August 12 2013 11:17 Faust852 wrote: Show nested quote + On August 12 2013 11:16 Qikz wrote: On August 12 2013 11:14 vesicular wrote: On August 12 2013 11:11 Qikz wrote: On August 12 2013 11:09 scaban84 wrote: On August 12 2013 11:07 BigFan wrote: man, even I could feel Jaedong's frustrated there. Those widow mine hits, especially that one at the reconstructed 3rd was just crazy efficient. It allows Polt to take down many sings and Jaedong retreats a bit so his units managed to get healed up etc... Starting to wonder if biomine is a bit too efficient :/ Mines are just too efficient period. The fact that they cost almost as much as a baneling. Multi-use. active target. You can't ignore the math. The mines are not the issue, when are people finally going to open there eyes and see that it's the bio? The mine hits, sure whatever and mines are actually useless for mech, but bio has and probably always will be terribly over efficient because of the game being designed around it. The mine gets nerfed and nothing changes, bio will still be too good. Blame mules and scans. Mules means more bio, scans can't be killed (unlike overseers) nullifying bane landmines. No, don't blame mules and scans, blame the real issue. Bio. Bio being as good as it is kills all hope of ever having diverse Terran matchups. Yeah let's nerf bio that has been used for 3 years and noone ever complains about. He is a mech whore, he always complains about bio in every thread ![]() | ||
Zambrah
United States7312 Posts
August 12 2013 02:18 GMT
#3227
On August 12 2013 11:17 Vindicare605 wrote: Show nested quote + On August 12 2013 11:16 Qikz wrote: On August 12 2013 11:14 vesicular wrote: On August 12 2013 11:11 Qikz wrote: On August 12 2013 11:09 scaban84 wrote: On August 12 2013 11:07 BigFan wrote: man, even I could feel Jaedong's frustrated there. Those widow mine hits, especially that one at the reconstructed 3rd was just crazy efficient. It allows Polt to take down many sings and Jaedong retreats a bit so his units managed to get healed up etc... Starting to wonder if biomine is a bit too efficient :/ Mines are just too efficient period. The fact that they cost almost as much as a baneling. Multi-use. active target. You can't ignore the math. The mines are not the issue, when are people finally going to open there eyes and see that it's the bio? The mine hits, sure whatever and mines are actually useless for mech, but bio has and probably always will be terribly over efficient because of the game being designed around it. The mine gets nerfed and nothing changes, bio will still be too good. Blame mules and scans. Mules means more bio, scans can't be killed (unlike overseers) nullifying bane landmines. No, don't blame mules and scans, blame the real issue. Bio. Bio being as good as it is kills all hope of ever having diverse Terran matchups. It isn't just bio being good, it's also Mech being bad. Terrans don't have a choice. Mech isn't a viable alternative for Terrans that even wanted to play something else. I'd kill to see Tanks become the standard again instead of Mines. In fact, I'd love to see Tanks in every matchup... I love Tanks, okay? >.> | ||
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BigFan
TLADT24920 Posts
August 12 2013 02:18 GMT
#3228
On August 12 2013 11:13 Brian333 wrote: Artosis... please save Jaedong from being Jaedong. LOL Polt knows what's up XD | ||
Faust852
Luxembourg4004 Posts
August 12 2013 02:18 GMT
#3229
On August 12 2013 11:17 Wombat_NI wrote: Show nested quote + On August 12 2013 11:13 packrat386 wrote: On August 12 2013 11:11 Wombat_NI wrote: On August 12 2013 11:11 packrat386 wrote: Fan favorite player is losing? Bring on the balance whine. Polt's winning check the score man? Like Faust said. JD has a lot of fans. Wish people would not answer my tongue-in-cheek posts seriously ![]() Do it better man, your sarcasm was badly written :o | ||
Qikz
United Kingdom12022 Posts
August 12 2013 02:18 GMT
#3230
On August 12 2013 11:17 Godwrath wrote: Show nested quote + On August 12 2013 11:16 Qikz wrote: On August 12 2013 11:14 vesicular wrote: On August 12 2013 11:11 Qikz wrote: On August 12 2013 11:09 scaban84 wrote: On August 12 2013 11:07 BigFan wrote: man, even I could feel Jaedong's frustrated there. Those widow mine hits, especially that one at the reconstructed 3rd was just crazy efficient. It allows Polt to take down many sings and Jaedong retreats a bit so his units managed to get healed up etc... Starting to wonder if biomine is a bit too efficient :/ Mines are just too efficient period. The fact that they cost almost as much as a baneling. Multi-use. active target. You can't ignore the math. The mines are not the issue, when are people finally going to open there eyes and see that it's the bio? The mine hits, sure whatever and mines are actually useless for mech, but bio has and probably always will be terribly over efficient because of the game being designed around it. The mine gets nerfed and nothing changes, bio will still be too good. Blame mules and scans. Mules means more bio, scans can't be killed (unlike overseers) nullifying bane landmines. No, don't blame mules and scans, blame the real issue. Bio. Bio being as good as it is kills all hope of ever having diverse Terran matchups. Yeah i am sure that mech sucking donkeyballs has nothing to do with that. Mech sucks donkeyballs because it's never been buffed thanks to bio being the go to choice for anyone Korean. There's been and will never be any reason for blizzard to even look at mech since a buff to anything mech is just a huge buff to bio. Hellbats and Mines were put in the game to help mech and they get used with bio more ffs. >_> | ||
slowbacontron
United States7722 Posts
August 12 2013 02:19 GMT
#3231
Ouch to his mineral line! | ||
below66
United States1761 Posts
August 12 2013 02:19 GMT
#3232
User was warned for this post | ||
Qikz
United Kingdom12022 Posts
August 12 2013 02:19 GMT
#3233
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vrok
Sweden2541 Posts
August 12 2013 02:19 GMT
#3234
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Vindicare605
United States16071 Posts
August 12 2013 02:19 GMT
#3235
On August 12 2013 11:18 Zambrah wrote: Show nested quote + On August 12 2013 11:17 Vindicare605 wrote: On August 12 2013 11:16 Qikz wrote: On August 12 2013 11:14 vesicular wrote: On August 12 2013 11:11 Qikz wrote: On August 12 2013 11:09 scaban84 wrote: On August 12 2013 11:07 BigFan wrote: man, even I could feel Jaedong's frustrated there. Those widow mine hits, especially that one at the reconstructed 3rd was just crazy efficient. It allows Polt to take down many sings and Jaedong retreats a bit so his units managed to get healed up etc... Starting to wonder if biomine is a bit too efficient :/ Mines are just too efficient period. The fact that they cost almost as much as a baneling. Multi-use. active target. You can't ignore the math. The mines are not the issue, when are people finally going to open there eyes and see that it's the bio? The mine hits, sure whatever and mines are actually useless for mech, but bio has and probably always will be terribly over efficient because of the game being designed around it. The mine gets nerfed and nothing changes, bio will still be too good. Blame mules and scans. Mules means more bio, scans can't be killed (unlike overseers) nullifying bane landmines. No, don't blame mules and scans, blame the real issue. Bio. Bio being as good as it is kills all hope of ever having diverse Terran matchups. It isn't just bio being good, it's also Mech being bad. Terrans don't have a choice. Mech isn't a viable alternative for Terrans that even wanted to play something else. I'd kill to see Tanks become the standard again instead of Mines. In fact, I'd love to see Tanks in every matchup... I love Tanks, okay? >.> Never going to happen. Mines even if they were nerfed are just designed in such a way that they overlap and surprass the role of Siege Tanks in the match up. As long as the widow mine exists, Marine/Tank in TvZ is never coming back. | ||
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Shellshock
United States97276 Posts
August 12 2013 02:19 GMT
#3236
On August 12 2013 11:16 Shellshock1122 wrote: Show nested quote + On August 12 2013 11:12 Shellshock1122 wrote: On August 12 2013 11:09 Shellshock1122 wrote: 0:00 ![]() ![]() 1:40 rax first for Polt gas for Polt 2:00 Hatch first for Jaedong pool for Jaedong reaper for Polt 3:00 2nd reaper for Polt CC on the low ground for Polt 4:00 Factory for Polt reactor for Polt 1st reaper kiting lings queens spawn and chase the reaper away 5:00 double gas for Jaedong Starport for Polt reactored hellion production started for Polt 2nd gas for Polt 6:00 lair for Jaedong viking for Polt reapers and hellions poking at the natural but are pushed back by queens ling speed for Jaedong 2 more gas for Jaedong spine in the natural for Jaedong marauder for Polt Polt scouts no 3rd yet 7:00 ![]() ![]() stim research started for Polt widow mines started for Polt viking starting to kil overlords evo wall in from Jaedong in his natural Polt scouts the wall in 8:00 ![]() ![]() 3rd of Jaedong is denied by a helion spire for Jaedong 3rd CC for Polt medivac for Polt 3rd for Jaedong Polt loses his hellions and reapers to lings double ebay for Polt 9:00 ![]() ![]() 4 more rax for Polt mutas started for Jaedong +1 flier attack for Jaedong 1-1 started for Polt marauder drop at the 3rd of Jaedong mutas move in to defend the drop 10:00 ![]() ![]() missile turrets started for Polt marauder drop and medivac as well as the viking are cleaned up 4th base for Jaedong 1-1 ling upgrades started for Jaedong combat shields for Polt mutas moving across the map mutas take a hit from a widow mine 11:00 ![]() ![]() mutas and overseer cleaning up some mines baneling nest for Jaedong overlord speed for Jaedong burrow research for Jaedong armory for Polt 12:00 ![]() ![]() 3rd base floated out for Polt baneling speed for Jaedong +2 flier attack for Jaedong Polt walling off his 3rd but mutas fly in to attack the building wall 2-2 started for Polt 13:00 ![]() ![]() Jaedong morphing banelings outside the 3rd of Polt in the lower hallway 2nd factory for Polt Polt finishes the wall at his 3rd 14:00 ![]() ![]() Jaedong loses the supply lead because of a supply block at 144 2-2 started for Jaedong +1 vehicle weapons for Polt macro hatch for Jaedong ling baneling muta attack at the 3rd of Polt missile turrets and bunker fall attack at the 4th of Jaedong marines repel the mutas ling baneling attack at the natural of Polt Polt's depots are down 15:00 ![]() ![]() Pot loses almost all of the scvs in his natural attack at the 4th of Jaedong is cleaned up 34 scvs have been killed drilling claws for Polt engagement in the lower path | ||
Strela
Netherlands1896 Posts
August 12 2013 02:19 GMT
#3237
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Faust852
Luxembourg4004 Posts
August 12 2013 02:19 GMT
#3238
On August 12 2013 11:18 Qikz wrote: Show nested quote + On August 12 2013 11:17 Godwrath wrote: On August 12 2013 11:16 Qikz wrote: On August 12 2013 11:14 vesicular wrote: On August 12 2013 11:11 Qikz wrote: On August 12 2013 11:09 scaban84 wrote: On August 12 2013 11:07 BigFan wrote: man, even I could feel Jaedong's frustrated there. Those widow mine hits, especially that one at the reconstructed 3rd was just crazy efficient. It allows Polt to take down many sings and Jaedong retreats a bit so his units managed to get healed up etc... Starting to wonder if biomine is a bit too efficient :/ Mines are just too efficient period. The fact that they cost almost as much as a baneling. Multi-use. active target. You can't ignore the math. The mines are not the issue, when are people finally going to open there eyes and see that it's the bio? The mine hits, sure whatever and mines are actually useless for mech, but bio has and probably always will be terribly over efficient because of the game being designed around it. The mine gets nerfed and nothing changes, bio will still be too good. Blame mules and scans. Mules means more bio, scans can't be killed (unlike overseers) nullifying bane landmines. No, don't blame mules and scans, blame the real issue. Bio. Bio being as good as it is kills all hope of ever having diverse Terran matchups. Yeah i am sure that mech sucking donkeyballs has nothing to do with that. Mech sucks donkeyballs because it's never been buffed thanks to bio being the go to choice for anyone Korean. There's been and will never be any reason for blizzard to even look at mech since a buff to anything mech is just a huge buff to bio. Hellbats and Mines were put in the game to help mech and they get used with bio more ffs. >_> Swarm Hosts killed mech ^^ | ||
nkr
Sweden5451 Posts
August 12 2013 02:20 GMT
#3239
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Matta
United States116 Posts
August 12 2013 02:20 GMT
#3240
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