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[WCS AM] Finals Day 2 Premier Season 2 2013 - Page 162

Forum Index > StarCraft 2 Tournaments
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Stop the balance whining please.
Zambrah
Profile Blog Joined June 2011
United States7393 Posts
August 12 2013 02:17 GMT
#3221
On August 12 2013 11:16 Matta wrote:
god i love watching the physics of dead ling carcasses


Glad I wasn't the only one thinking that.
Incremental change is the Democrat version of Trickle Down economics.
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
August 12 2013 02:17 GMT
#3222
On August 12 2013 11:16 Qikz wrote:
Show nested quote +
On August 12 2013 11:14 vesicular wrote:
On August 12 2013 11:11 Qikz wrote:
On August 12 2013 11:09 scaban84 wrote:
On August 12 2013 11:07 BigFan wrote:
man, even I could feel Jaedong's frustrated there. Those widow mine hits, especially that one at the reconstructed 3rd was just crazy efficient. It allows Polt to take down many sings and Jaedong retreats a bit so his units managed to get healed up etc... Starting to wonder if biomine is a bit too efficient :/

Mines are just too efficient period. The fact that they cost almost as much as a baneling. Multi-use. active target. You can't ignore the math.


The mines are not the issue, when are people finally going to open there eyes and see that it's the bio?

The mine hits, sure whatever and mines are actually useless for mech, but bio has and probably always will be terribly over efficient because of the game being designed around it.

The mine gets nerfed and nothing changes, bio will still be too good.


Blame mules and scans. Mules means more bio, scans can't be killed (unlike overseers) nullifying bane landmines.


No, don't blame mules and scans, blame the real issue. Bio. Bio being as good as it is kills all hope of ever having diverse Terran matchups.


Yeah let's nerf bio that has been used for 3 years and noone ever complains about.
Vindicare605
Profile Blog Joined August 2011
United States16121 Posts
Last Edited: 2013-08-12 02:18:35
August 12 2013 02:17 GMT
#3223
On August 12 2013 11:16 Qikz wrote:
Show nested quote +
On August 12 2013 11:14 vesicular wrote:
On August 12 2013 11:11 Qikz wrote:
On August 12 2013 11:09 scaban84 wrote:
On August 12 2013 11:07 BigFan wrote:
man, even I could feel Jaedong's frustrated there. Those widow mine hits, especially that one at the reconstructed 3rd was just crazy efficient. It allows Polt to take down many sings and Jaedong retreats a bit so his units managed to get healed up etc... Starting to wonder if biomine is a bit too efficient :/

Mines are just too efficient period. The fact that they cost almost as much as a baneling. Multi-use. active target. You can't ignore the math.


The mines are not the issue, when are people finally going to open there eyes and see that it's the bio?

The mine hits, sure whatever and mines are actually useless for mech, but bio has and probably always will be terribly over efficient because of the game being designed around it.

The mine gets nerfed and nothing changes, bio will still be too good.


Blame mules and scans. Mules means more bio, scans can't be killed (unlike overseers) nullifying bane landmines.


No, don't blame mules and scans, blame the real issue. Bio. Bio being as good as it is kills all hope of ever having diverse Terran matchups.


It isn't just bio being good, it's also Mech being bad.

Terrans don't have a choice. Mech isn't a viable alternative for Terrans that even want to play something else.
aka: KTVindicare the Geeky Bartender
Godwrath
Profile Joined August 2012
Spain10142 Posts
August 12 2013 02:17 GMT
#3224
On August 12 2013 11:16 Qikz wrote:
Show nested quote +
On August 12 2013 11:14 vesicular wrote:
On August 12 2013 11:11 Qikz wrote:
On August 12 2013 11:09 scaban84 wrote:
On August 12 2013 11:07 BigFan wrote:
man, even I could feel Jaedong's frustrated there. Those widow mine hits, especially that one at the reconstructed 3rd was just crazy efficient. It allows Polt to take down many sings and Jaedong retreats a bit so his units managed to get healed up etc... Starting to wonder if biomine is a bit too efficient :/

Mines are just too efficient period. The fact that they cost almost as much as a baneling. Multi-use. active target. You can't ignore the math.


The mines are not the issue, when are people finally going to open there eyes and see that it's the bio?

The mine hits, sure whatever and mines are actually useless for mech, but bio has and probably always will be terribly over efficient because of the game being designed around it.

The mine gets nerfed and nothing changes, bio will still be too good.


Blame mules and scans. Mules means more bio, scans can't be killed (unlike overseers) nullifying bane landmines.


No, don't blame mules and scans, blame the real issue. Bio. Bio being as good as it is kills all hope of ever having diverse Terran matchups.

Yeah i am sure that mech sucking donkeyballs has nothing to do with that.
WombaT
Profile Blog Joined May 2010
Northern Ireland26755 Posts
August 12 2013 02:17 GMT
#3225
On August 12 2013 11:13 packrat386 wrote:
Show nested quote +
On August 12 2013 11:11 Wombat_NI wrote:
On August 12 2013 11:11 packrat386 wrote:
Fan favorite player is losing? Bring on the balance whine.

Polt's winning check the score man?

Like Faust said. JD has a lot of fans.

Wish people would not answer my tongue-in-cheek posts seriously
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
AxionSteel
Profile Joined January 2011
United States7754 Posts
August 12 2013 02:18 GMT
#3226
On August 12 2013 11:17 Faust852 wrote:
Show nested quote +
On August 12 2013 11:16 Qikz wrote:
On August 12 2013 11:14 vesicular wrote:
On August 12 2013 11:11 Qikz wrote:
On August 12 2013 11:09 scaban84 wrote:
On August 12 2013 11:07 BigFan wrote:
man, even I could feel Jaedong's frustrated there. Those widow mine hits, especially that one at the reconstructed 3rd was just crazy efficient. It allows Polt to take down many sings and Jaedong retreats a bit so his units managed to get healed up etc... Starting to wonder if biomine is a bit too efficient :/

Mines are just too efficient period. The fact that they cost almost as much as a baneling. Multi-use. active target. You can't ignore the math.


The mines are not the issue, when are people finally going to open there eyes and see that it's the bio?

The mine hits, sure whatever and mines are actually useless for mech, but bio has and probably always will be terribly over efficient because of the game being designed around it.

The mine gets nerfed and nothing changes, bio will still be too good.


Blame mules and scans. Mules means more bio, scans can't be killed (unlike overseers) nullifying bane landmines.


No, don't blame mules and scans, blame the real issue. Bio. Bio being as good as it is kills all hope of ever having diverse Terran matchups.


Yeah let's nerf bio that has been used for 3 years and noone ever complains about.


He is a mech whore, he always complains about bio in every thread
Zambrah
Profile Blog Joined June 2011
United States7393 Posts
August 12 2013 02:18 GMT
#3227
On August 12 2013 11:17 Vindicare605 wrote:
Show nested quote +
On August 12 2013 11:16 Qikz wrote:
On August 12 2013 11:14 vesicular wrote:
On August 12 2013 11:11 Qikz wrote:
On August 12 2013 11:09 scaban84 wrote:
On August 12 2013 11:07 BigFan wrote:
man, even I could feel Jaedong's frustrated there. Those widow mine hits, especially that one at the reconstructed 3rd was just crazy efficient. It allows Polt to take down many sings and Jaedong retreats a bit so his units managed to get healed up etc... Starting to wonder if biomine is a bit too efficient :/

Mines are just too efficient period. The fact that they cost almost as much as a baneling. Multi-use. active target. You can't ignore the math.


The mines are not the issue, when are people finally going to open there eyes and see that it's the bio?

The mine hits, sure whatever and mines are actually useless for mech, but bio has and probably always will be terribly over efficient because of the game being designed around it.

The mine gets nerfed and nothing changes, bio will still be too good.


Blame mules and scans. Mules means more bio, scans can't be killed (unlike overseers) nullifying bane landmines.


No, don't blame mules and scans, blame the real issue. Bio. Bio being as good as it is kills all hope of ever having diverse Terran matchups.


It isn't just bio being good, it's also Mech being bad.

Terrans don't have a choice. Mech isn't a viable alternative for Terrans that even wanted to play something else.


I'd kill to see Tanks become the standard again instead of Mines. In fact, I'd love to see Tanks in every matchup... I love Tanks, okay? >.>
Incremental change is the Democrat version of Trickle Down economics.
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
August 12 2013 02:18 GMT
#3228
On August 12 2013 11:13 Brian333 wrote:


Artosis... please save Jaedong from being Jaedong.
Show nested quote +
"Seonghun Choi ‏@CMStormPolt 9h

@Artosis Please don't predict me to win "



LOL Polt knows what's up XD
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
August 12 2013 02:18 GMT
#3229
On August 12 2013 11:17 Wombat_NI wrote:
Show nested quote +
On August 12 2013 11:13 packrat386 wrote:
On August 12 2013 11:11 Wombat_NI wrote:
On August 12 2013 11:11 packrat386 wrote:
Fan favorite player is losing? Bring on the balance whine.

Polt's winning check the score man?

Like Faust said. JD has a lot of fans.

Wish people would not answer my tongue-in-cheek posts seriously

Do it better man, your sarcasm was badly written :o
Qikz
Profile Blog Joined November 2009
United Kingdom12033 Posts
August 12 2013 02:18 GMT
#3230
On August 12 2013 11:17 Godwrath wrote:
Show nested quote +
On August 12 2013 11:16 Qikz wrote:
On August 12 2013 11:14 vesicular wrote:
On August 12 2013 11:11 Qikz wrote:
On August 12 2013 11:09 scaban84 wrote:
On August 12 2013 11:07 BigFan wrote:
man, even I could feel Jaedong's frustrated there. Those widow mine hits, especially that one at the reconstructed 3rd was just crazy efficient. It allows Polt to take down many sings and Jaedong retreats a bit so his units managed to get healed up etc... Starting to wonder if biomine is a bit too efficient :/

Mines are just too efficient period. The fact that they cost almost as much as a baneling. Multi-use. active target. You can't ignore the math.


The mines are not the issue, when are people finally going to open there eyes and see that it's the bio?

The mine hits, sure whatever and mines are actually useless for mech, but bio has and probably always will be terribly over efficient because of the game being designed around it.

The mine gets nerfed and nothing changes, bio will still be too good.


Blame mules and scans. Mules means more bio, scans can't be killed (unlike overseers) nullifying bane landmines.


No, don't blame mules and scans, blame the real issue. Bio. Bio being as good as it is kills all hope of ever having diverse Terran matchups.

Yeah i am sure that mech sucking donkeyballs has nothing to do with that.


Mech sucks donkeyballs because it's never been buffed thanks to bio being the go to choice for anyone Korean. There's been and will never be any reason for blizzard to even look at mech since a buff to anything mech is just a huge buff to bio.

Hellbats and Mines were put in the game to help mech and they get used with bio more ffs. >_>
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
slowbacontron
Profile Joined October 2012
United States7722 Posts
Last Edited: 2013-08-12 02:19:37
August 12 2013 02:19 GMT
#3231
That small squad sent forward first saved Polt!

Ouch to his mineral line!
jjakji fan
below66
Profile Joined October 2009
United States1761 Posts
August 12 2013 02:19 GMT
#3232
15 scv's gone? NP drop some mules.

User was warned for this post
Qikz
Profile Blog Joined November 2009
United Kingdom12033 Posts
August 12 2013 02:19 GMT
#3233
sorry if I seem ratty, I'm not used to being up at this time and I'm cranky :p
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
vrok
Profile Joined August 2009
Sweden2541 Posts
August 12 2013 02:19 GMT
#3234
FK YEA JD
"Starcraft 2 very easy game" - White-Ra
Vindicare605
Profile Blog Joined August 2011
United States16121 Posts
August 12 2013 02:19 GMT
#3235
On August 12 2013 11:18 Zambrah wrote:
Show nested quote +
On August 12 2013 11:17 Vindicare605 wrote:
On August 12 2013 11:16 Qikz wrote:
On August 12 2013 11:14 vesicular wrote:
On August 12 2013 11:11 Qikz wrote:
On August 12 2013 11:09 scaban84 wrote:
On August 12 2013 11:07 BigFan wrote:
man, even I could feel Jaedong's frustrated there. Those widow mine hits, especially that one at the reconstructed 3rd was just crazy efficient. It allows Polt to take down many sings and Jaedong retreats a bit so his units managed to get healed up etc... Starting to wonder if biomine is a bit too efficient :/

Mines are just too efficient period. The fact that they cost almost as much as a baneling. Multi-use. active target. You can't ignore the math.


The mines are not the issue, when are people finally going to open there eyes and see that it's the bio?

The mine hits, sure whatever and mines are actually useless for mech, but bio has and probably always will be terribly over efficient because of the game being designed around it.

The mine gets nerfed and nothing changes, bio will still be too good.


Blame mules and scans. Mules means more bio, scans can't be killed (unlike overseers) nullifying bane landmines.


No, don't blame mules and scans, blame the real issue. Bio. Bio being as good as it is kills all hope of ever having diverse Terran matchups.


It isn't just bio being good, it's also Mech being bad.

Terrans don't have a choice. Mech isn't a viable alternative for Terrans that even wanted to play something else.


I'd kill to see Tanks become the standard again instead of Mines. In fact, I'd love to see Tanks in every matchup... I love Tanks, okay? >.>


Never going to happen.

Mines even if they were nerfed are just designed in such a way that they overlap and surprass the role of Siege Tanks in the match up.

As long as the widow mine exists, Marine/Tank in TvZ is never coming back.
aka: KTVindicare the Geeky Bartender
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
August 12 2013 02:19 GMT
#3236
On August 12 2013 11:16 Shellshock1122 wrote:
Show nested quote +
On August 12 2013 11:12 Shellshock1122 wrote:
On August 12 2013 11:09 Shellshock1122 wrote:
[WCS AM] Finals Day 2 Premier Season 2 2013
[image loading] kr (Z)Jaedong vs. [image loading] kr (T)Polt
Game 3 (0-2)
Map: Neo Planet S

0:00
Jaedong spawns in the top right
Polt spawns in the bottom left

1:40
rax first for Polt
gas for Polt

2:00
Hatch first for Jaedong
pool for Jaedong
reaper for Polt

3:00
2nd reaper for Polt
CC on the low ground for Polt

4:00
Factory for Polt
reactor for Polt
1st reaper kiting lings
queens spawn and chase the reaper away

5:00
double gas for Jaedong
Starport for Polt
reactored hellion production started for Polt
2nd gas for Polt

6:00
lair for Jaedong
viking for Polt
reapers and hellions poking at the natural but are pushed back by queens
ling speed for Jaedong
2 more gas for Jaedong
spine in the natural for Jaedong
marauder for Polt
Polt scouts no 3rd yet

7:00 59 vs 55
stim research started for Polt
widow mines started for Polt
viking starting to kil overlords
evo wall in from Jaedong in his natural
Polt scouts the wall in

8:00 67 vs 66
3rd of Jaedong is denied by a helion
spire for Jaedong
3rd CC for Polt
medivac for Polt
3rd for Jaedong
Polt loses his hellions and reapers to lings
double ebay for Polt

9:00 67 vs 71
4 more rax for Polt
mutas started for Jaedong
+1 flier attack for Jaedong
1-1 started for Polt
marauder drop at the 3rd of Jaedong
mutas move in to defend the drop

10:00 88 vs 80
missile turrets started for Polt
marauder drop and medivac as well as the viking are cleaned up
4th base for Jaedong
1-1 ling upgrades started for Jaedong
combat shields for Polt
mutas moving across the map
mutas take a hit from a widow mine

11:00 102 vs 85
mutas and overseer cleaning up some mines
baneling nest for Jaedong
overlord speed for Jaedong
burrow research for Jaedong
armory for Polt

12:00 112 vs 101
3rd base floated out for Polt
baneling speed for Jaedong
+2 flier attack for Jaedong
Polt walling off his 3rd but mutas fly in to attack the building wall
2-2 started for Polt

13:00 135 vs 122
Jaedong morphing banelings outside the 3rd of Polt in the lower hallway
2nd factory for Polt
Polt finishes the wall at his 3rd


14:00 144 vs 152
Jaedong loses the supply lead because of a supply block at 144
2-2 started for Jaedong
+1 vehicle weapons for Polt
macro hatch for Jaedong
ling baneling muta attack at the 3rd of Polt
missile turrets and bunker fall
attack at the 4th of Jaedong
marines repel the mutas
ling baneling attack at the natural of Polt
Polt's depots are down

15:00 158 vs 125
Pot loses almost all of the scvs in his natural
attack at the 4th of Jaedong is cleaned up
34 scvs have been killed
drilling claws for Polt
engagement in the lower path
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Strela
Profile Joined October 2011
Netherlands1896 Posts
August 12 2013 02:19 GMT
#3237
2-1 incomming?
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
August 12 2013 02:19 GMT
#3238
On August 12 2013 11:18 Qikz wrote:
Show nested quote +
On August 12 2013 11:17 Godwrath wrote:
On August 12 2013 11:16 Qikz wrote:
On August 12 2013 11:14 vesicular wrote:
On August 12 2013 11:11 Qikz wrote:
On August 12 2013 11:09 scaban84 wrote:
On August 12 2013 11:07 BigFan wrote:
man, even I could feel Jaedong's frustrated there. Those widow mine hits, especially that one at the reconstructed 3rd was just crazy efficient. It allows Polt to take down many sings and Jaedong retreats a bit so his units managed to get healed up etc... Starting to wonder if biomine is a bit too efficient :/

Mines are just too efficient period. The fact that they cost almost as much as a baneling. Multi-use. active target. You can't ignore the math.


The mines are not the issue, when are people finally going to open there eyes and see that it's the bio?

The mine hits, sure whatever and mines are actually useless for mech, but bio has and probably always will be terribly over efficient because of the game being designed around it.

The mine gets nerfed and nothing changes, bio will still be too good.


Blame mules and scans. Mules means more bio, scans can't be killed (unlike overseers) nullifying bane landmines.


No, don't blame mules and scans, blame the real issue. Bio. Bio being as good as it is kills all hope of ever having diverse Terran matchups.

Yeah i am sure that mech sucking donkeyballs has nothing to do with that.


Mech sucks donkeyballs because it's never been buffed thanks to bio being the go to choice for anyone Korean. There's been and will never be any reason for blizzard to even look at mech since a buff to anything mech is just a huge buff to bio.

Hellbats and Mines were put in the game to help mech and they get used with bio more ffs. >_>


Swarm Hosts killed mech ^^
nkr
Profile Blog Joined November 2010
Sweden5451 Posts
August 12 2013 02:20 GMT
#3239
jaedong is insane good
ESPORTS ILLUMINATI
Matta
Profile Joined July 2013
United States116 Posts
August 12 2013 02:20 GMT
#3240
the hamburger zerg with a side of baneling sauce and some buffalo mutaling wings
"I can just get completely fucked in every way, but I can just Widow Mine my way out of it." egxeno
Prev 1 160 161 162 163 164 205 Next
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