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Stop the balance whining please. |
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Yay Polt is winning :D (series so far) Worst banelings ever?
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On August 12 2013 11:19 Faust852 wrote:Show nested quote +On August 12 2013 11:18 Qikz wrote:On August 12 2013 11:17 Godwrath wrote:On August 12 2013 11:16 Qikz wrote:On August 12 2013 11:14 vesicular wrote:On August 12 2013 11:11 Qikz wrote:On August 12 2013 11:09 scaban84 wrote:On August 12 2013 11:07 BigFan wrote: man, even I could feel Jaedong's frustrated there. Those widow mine hits, especially that one at the reconstructed 3rd was just crazy efficient. It allows Polt to take down many sings and Jaedong retreats a bit so his units managed to get healed up etc... Starting to wonder if biomine is a bit too efficient :/ Mines are just too efficient period. The fact that they cost almost as much as a baneling. Multi-use. active target. You can't ignore the math. The mines are not the issue, when are people finally going to open there eyes and see that it's the bio? The mine hits, sure whatever and mines are actually useless for mech, but bio has and probably always will be terribly over efficient because of the game being designed around it. The mine gets nerfed and nothing changes, bio will still be too good. Blame mules and scans. Mules means more bio, scans can't be killed (unlike overseers) nullifying bane landmines. No, don't blame mules and scans, blame the real issue. Bio. Bio being as good as it is kills all hope of ever having diverse Terran matchups. Yeah i am sure that mech sucking donkeyballs has nothing to do with that. Mech sucks donkeyballs because it's never been buffed thanks to bio being the go to choice for anyone Korean. There's been and will never be any reason for blizzard to even look at mech since a buff to anything mech is just a huge buff to bio. Hellbats and Mines were put in the game to help mech and they get used with bio more ffs. >_> Swarm Hosts killed mech ^^
Vipers more so actually imo but Swarm Hosts were also a big blow.
Basically EVERY Protoss and Zerg addition in HoTS hurt Mech more than it hurt Bio. Even the Oracle.
Blizz took what was already a weak style in WoL and nerfed it with their new Zerg and Protoss units, and then buffed Bio more than Mech with the Helbat and Widow Mine.
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On August 12 2013 11:19 Vindicare605 wrote:Show nested quote +On August 12 2013 11:18 Zambrah wrote:On August 12 2013 11:17 Vindicare605 wrote:On August 12 2013 11:16 Qikz wrote:On August 12 2013 11:14 vesicular wrote:On August 12 2013 11:11 Qikz wrote:On August 12 2013 11:09 scaban84 wrote:On August 12 2013 11:07 BigFan wrote: man, even I could feel Jaedong's frustrated there. Those widow mine hits, especially that one at the reconstructed 3rd was just crazy efficient. It allows Polt to take down many sings and Jaedong retreats a bit so his units managed to get healed up etc... Starting to wonder if biomine is a bit too efficient :/ Mines are just too efficient period. The fact that they cost almost as much as a baneling. Multi-use. active target. You can't ignore the math. The mines are not the issue, when are people finally going to open there eyes and see that it's the bio? The mine hits, sure whatever and mines are actually useless for mech, but bio has and probably always will be terribly over efficient because of the game being designed around it. The mine gets nerfed and nothing changes, bio will still be too good. Blame mules and scans. Mules means more bio, scans can't be killed (unlike overseers) nullifying bane landmines. No, don't blame mules and scans, blame the real issue. Bio. Bio being as good as it is kills all hope of ever having diverse Terran matchups. It isn't just bio being good, it's also Mech being bad. Terrans don't have a choice. Mech isn't a viable alternative for Terrans that even wanted to play something else. I'd kill to see Tanks become the standard again instead of Mines. In fact, I'd love to see Tanks in every matchup... I love Tanks, okay? >.> Never going to happen. Mines even if they were nerfed are just designed in such a way that they overlap and surprass the role of Siege Tanks in the match up. As long as the widow mine exists, Marine/Tank in TvZ is never coming back.
Yeah... I know. :/ Makes me sad, but hey, I guess this is what Blizzard wants. May not be to my tastes but at least I can enjoy TvP when it becomes a battle of Storm flanks. :D
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comon Jaedong begin that comeback
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okay, watching marine bodies flail like rag dolls is also fun to watch. even when im cheering for polt
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Baneling mines spot on now!
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Stream got increase in views, alliance fans stopped watching?
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United Kingdom12022 Posts
On August 12 2013 11:20 Vindicare605 wrote:Show nested quote +On August 12 2013 11:19 Faust852 wrote:On August 12 2013 11:18 Qikz wrote:On August 12 2013 11:17 Godwrath wrote:On August 12 2013 11:16 Qikz wrote:On August 12 2013 11:14 vesicular wrote:On August 12 2013 11:11 Qikz wrote:On August 12 2013 11:09 scaban84 wrote:On August 12 2013 11:07 BigFan wrote: man, even I could feel Jaedong's frustrated there. Those widow mine hits, especially that one at the reconstructed 3rd was just crazy efficient. It allows Polt to take down many sings and Jaedong retreats a bit so his units managed to get healed up etc... Starting to wonder if biomine is a bit too efficient :/ Mines are just too efficient period. The fact that they cost almost as much as a baneling. Multi-use. active target. You can't ignore the math. The mines are not the issue, when are people finally going to open there eyes and see that it's the bio? The mine hits, sure whatever and mines are actually useless for mech, but bio has and probably always will be terribly over efficient because of the game being designed around it. The mine gets nerfed and nothing changes, bio will still be too good. Blame mules and scans. Mules means more bio, scans can't be killed (unlike overseers) nullifying bane landmines. No, don't blame mules and scans, blame the real issue. Bio. Bio being as good as it is kills all hope of ever having diverse Terran matchups. Yeah i am sure that mech sucking donkeyballs has nothing to do with that. Mech sucks donkeyballs because it's never been buffed thanks to bio being the go to choice for anyone Korean. There's been and will never be any reason for blizzard to even look at mech since a buff to anything mech is just a huge buff to bio. Hellbats and Mines were put in the game to help mech and they get used with bio more ffs. >_> Swarm Hosts killed mech ^^ Vipers more so actually imo.
Neither did. Mech is just bad at the highest level it has no benefits because bio is so damn good. When you look at the game overall, mech is supposed to be stronger and more cost efficient than bio due to it's expense and lack of mobility, but laughably bio is more cost efficient.
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On August 12 2013 11:19 Vindicare605 wrote: As long as the widow mine exists, Marine/Tank in TvZ is never coming back. If roach/hydra becomes standard we will see it come back. But how to get that working without gutting speedivacs is beyond me.
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United States23455 Posts
Polt kinda just throwing away his workers.
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polt can't keep losing that many SCVs, can he?
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Polt is being a bit complacent on his run-by defense.
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Banelings absolutely slaughtering polt economy!
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Dis shit lol. Listen to those annoucers. Thats glorious.
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wtf Polt? No splitting and terrible map awareness all game so far, what happened man?
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