On August 12 2013 11:21 Fionn wrote:
Polt kinda just throwing away his workers.
Polt kinda just throwing away his workers.
You could even say he's blowing them away
Forum Index > StarCraft 2 Tournaments |
Stop the balance whining please. | ||
NPF
Canada1635 Posts
August 12 2013 02:22 GMT
#3261
On August 12 2013 11:21 Fionn wrote: Polt kinda just throwing away his workers. You could even say he's blowing them away | ||
purakushi
United States3300 Posts
August 12 2013 02:22 GMT
#3262
Jaedong is playing well, though. | ||
jubil
United States2602 Posts
August 12 2013 02:22 GMT
#3263
On August 12 2013 11:19 Vindicare605 wrote: Show nested quote + On August 12 2013 11:18 Zambrah wrote: On August 12 2013 11:17 Vindicare605 wrote: On August 12 2013 11:16 Qikz wrote: On August 12 2013 11:14 vesicular wrote: On August 12 2013 11:11 Qikz wrote: On August 12 2013 11:09 scaban84 wrote: On August 12 2013 11:07 BigFan wrote: man, even I could feel Jaedong's frustrated there. Those widow mine hits, especially that one at the reconstructed 3rd was just crazy efficient. It allows Polt to take down many sings and Jaedong retreats a bit so his units managed to get healed up etc... Starting to wonder if biomine is a bit too efficient :/ Mines are just too efficient period. The fact that they cost almost as much as a baneling. Multi-use. active target. You can't ignore the math. The mines are not the issue, when are people finally going to open there eyes and see that it's the bio? The mine hits, sure whatever and mines are actually useless for mech, but bio has and probably always will be terribly over efficient because of the game being designed around it. The mine gets nerfed and nothing changes, bio will still be too good. Blame mules and scans. Mules means more bio, scans can't be killed (unlike overseers) nullifying bane landmines. No, don't blame mules and scans, blame the real issue. Bio. Bio being as good as it is kills all hope of ever having diverse Terran matchups. It isn't just bio being good, it's also Mech being bad. Terrans don't have a choice. Mech isn't a viable alternative for Terrans that even wanted to play something else. I'd kill to see Tanks become the standard again instead of Mines. In fact, I'd love to see Tanks in every matchup... I love Tanks, okay? >.> Never going to happen. Mines even if they were nerfed are just designed in such a way that they overlap and surprass the role of Siege Tanks in the match up. As long as the widow mine exists, Marine/Tank in TvZ is never coming back. Uhhhh, I go marine/marauder/tank whenever zerg goes roach/hydra, and if the game goes long enough, extra factories for tanks. Personally I struggle with 4m against roach/hydra, you need tanks for that. | ||
below66
United States1761 Posts
August 12 2013 02:23 GMT
#3264
| ||
JacobShock
Denmark2485 Posts
August 12 2013 02:23 GMT
#3265
| ||
Vindicare605
United States16044 Posts
August 12 2013 02:23 GMT
#3266
On August 12 2013 11:21 pmp10 wrote: Show nested quote + On August 12 2013 11:19 Vindicare605 wrote: As long as the widow mine exists, Marine/Tank in TvZ is never coming back. If roach/hydra becomes standard we will see it come back. But how to get that working without gutting speedivacs is beyond me. No we wont. Bio handles Roach/Hydralisk just fine. Roach/Hydralisk is weaker vs drops than the current standard and doesn't trade all THAT efficiently with Bio to make up for that weakness. There's a reason we're not seeing it often as is. | ||
![]()
Shellshock
United States97274 Posts
August 12 2013 02:23 GMT
#3267
On August 12 2013 11:19 Shellshock1122 wrote: Show nested quote + On August 12 2013 11:16 Shellshock1122 wrote: On August 12 2013 11:12 Shellshock1122 wrote: On August 12 2013 11:09 Shellshock1122 wrote: 0:00 ![]() ![]() 1:40 rax first for Polt gas for Polt 2:00 Hatch first for Jaedong pool for Jaedong reaper for Polt 3:00 2nd reaper for Polt CC on the low ground for Polt 4:00 Factory for Polt reactor for Polt 1st reaper kiting lings queens spawn and chase the reaper away 5:00 double gas for Jaedong Starport for Polt reactored hellion production started for Polt 2nd gas for Polt 6:00 lair for Jaedong viking for Polt reapers and hellions poking at the natural but are pushed back by queens ling speed for Jaedong 2 more gas for Jaedong spine in the natural for Jaedong marauder for Polt Polt scouts no 3rd yet 7:00 ![]() ![]() stim research started for Polt widow mines started for Polt viking starting to kil overlords evo wall in from Jaedong in his natural Polt scouts the wall in 8:00 ![]() ![]() 3rd of Jaedong is denied by a helion spire for Jaedong 3rd CC for Polt medivac for Polt 3rd for Jaedong Polt loses his hellions and reapers to lings double ebay for Polt 9:00 ![]() ![]() 4 more rax for Polt mutas started for Jaedong +1 flier attack for Jaedong 1-1 started for Polt marauder drop at the 3rd of Jaedong mutas move in to defend the drop 10:00 ![]() ![]() missile turrets started for Polt marauder drop and medivac as well as the viking are cleaned up 4th base for Jaedong 1-1 ling upgrades started for Jaedong combat shields for Polt mutas moving across the map mutas take a hit from a widow mine 11:00 ![]() ![]() mutas and overseer cleaning up some mines baneling nest for Jaedong overlord speed for Jaedong burrow research for Jaedong armory for Polt 12:00 ![]() ![]() 3rd base floated out for Polt baneling speed for Jaedong +2 flier attack for Jaedong Polt walling off his 3rd but mutas fly in to attack the building wall 2-2 started for Polt 13:00 ![]() ![]() Jaedong morphing banelings outside the 3rd of Polt in the lower hallway 2nd factory for Polt Polt finishes the wall at his 3rd 14:00 ![]() ![]() Jaedong loses the supply lead because of a supply block at 144 2-2 started for Jaedong +1 vehicle weapons for Polt macro hatch for Jaedong ling baneling muta attack at the 3rd of Polt missile turrets and bunker fall attack at the 4th of Jaedong marines repel the mutas ling baneling attack at the natural of Polt Polt's depots are down 15:00 ![]() ![]() Pot loses almost all of the scvs in his natural attack at the 4th of Jaedong is cleaned up 34 scvs have been killed drilling claws for Polt engagement in the lower path 16:00 ![]() ![]() baneling land mine kills a ton of marines more banelings flank and kill off the army of Polt Polt lifts up what he has left and retreats 17:00 ![]() ![]() 3-3 started for Polt infestation pit for Jaedong Hive started for Jaedong Polt moving out again towards the 4th of Jaedong another baneling landmine kills some marines ling bane runby to the 3rd of Polt 18:00 ![]() ![]() Polt attacking at the 4th of Jaedong again baneling runby to the 3rd of Polt kills more scvs 5th base for Jaedong in the bottom right 19:00 ![]() ![]() Polt continuing to pressure at the 4th but Jaedong keeps beating him back widow mines kill a bunch of banelings Polt is losing most of his mines to banes and mutas 20:00 ![]() ![]() adrenal glands for Jaedong +3 melee for Jaedong ling runby to the 3rd of Polt is cleaned up | ||
Matta
United States116 Posts
August 12 2013 02:23 GMT
#3268
| ||
Qikz
United Kingdom12022 Posts
August 12 2013 02:23 GMT
#3269
On August 12 2013 11:22 Greendotz wrote: wtf Polt? No splitting and terrible map awareness all game so far, what happened man? Artosis curse kicking in. Same thing happened to Rain ![]() | ||
Weavel
Finland9221 Posts
August 12 2013 02:23 GMT
#3270
![]() | ||
Laryleprakon
New Zealand9496 Posts
August 12 2013 02:23 GMT
#3271
| ||
Vindicare605
United States16044 Posts
August 12 2013 02:23 GMT
#3272
On August 12 2013 11:22 jubil wrote: Show nested quote + On August 12 2013 11:19 Vindicare605 wrote: On August 12 2013 11:18 Zambrah wrote: On August 12 2013 11:17 Vindicare605 wrote: On August 12 2013 11:16 Qikz wrote: On August 12 2013 11:14 vesicular wrote: On August 12 2013 11:11 Qikz wrote: On August 12 2013 11:09 scaban84 wrote: On August 12 2013 11:07 BigFan wrote: man, even I could feel Jaedong's frustrated there. Those widow mine hits, especially that one at the reconstructed 3rd was just crazy efficient. It allows Polt to take down many sings and Jaedong retreats a bit so his units managed to get healed up etc... Starting to wonder if biomine is a bit too efficient :/ Mines are just too efficient period. The fact that they cost almost as much as a baneling. Multi-use. active target. You can't ignore the math. The mines are not the issue, when are people finally going to open there eyes and see that it's the bio? The mine hits, sure whatever and mines are actually useless for mech, but bio has and probably always will be terribly over efficient because of the game being designed around it. The mine gets nerfed and nothing changes, bio will still be too good. Blame mules and scans. Mules means more bio, scans can't be killed (unlike overseers) nullifying bane landmines. No, don't blame mules and scans, blame the real issue. Bio. Bio being as good as it is kills all hope of ever having diverse Terran matchups. It isn't just bio being good, it's also Mech being bad. Terrans don't have a choice. Mech isn't a viable alternative for Terrans that even wanted to play something else. I'd kill to see Tanks become the standard again instead of Mines. In fact, I'd love to see Tanks in every matchup... I love Tanks, okay? >.> Never going to happen. Mines even if they were nerfed are just designed in such a way that they overlap and surprass the role of Siege Tanks in the match up. As long as the widow mine exists, Marine/Tank in TvZ is never coming back. Uhhhh, I go marine/marauder/tank whenever zerg goes roach/hydra, and if the game goes long enough, extra factories for tanks. Personally I struggle with 4m against roach/hydra, you need tanks for that. Obviously I mean at the pro level. You can use almost any style you want on the ladder. | ||
nkr
Sweden5451 Posts
August 12 2013 02:23 GMT
#3273
| ||
scaban84
United States1080 Posts
August 12 2013 02:23 GMT
#3274
| ||
Faust852
Luxembourg4004 Posts
August 12 2013 02:23 GMT
#3275
On August 12 2013 11:21 pmp10 wrote: Show nested quote + On August 12 2013 11:19 Vindicare605 wrote: As long as the widow mine exists, Marine/Tank in TvZ is never coming back. If roach/hydra becomes standard we will see it come back. But how to get that working without gutting speedivacs is beyond me. I play a lot of roach hydra on ladder, and yes, you're almost forced to make tanks against this compo. | ||
slowbacontron
United States7722 Posts
August 12 2013 02:23 GMT
#3276
| ||
xuanzue
Colombia1747 Posts
August 12 2013 02:23 GMT
#3277
| ||
AxionSteel
United States7754 Posts
August 12 2013 02:23 GMT
#3278
3-3 Bio ftw | ||
plogamer
Canada3132 Posts
August 12 2013 02:24 GMT
#3279
| ||
TheDougler
Canada8302 Posts
August 12 2013 02:24 GMT
#3280
| ||
| ||
![]() StarCraft 2 StarCraft: Brood War Stormgate Dota 2 Counter-Strike Super Smash Bros Heroes of the Storm Other Games Organizations Other Games StarCraft 2 Other Games StarCraft 2 StarCraft: Brood War
StarCraft 2 • davetesta19 StarCraft: Brood War• IndyKCrew ![]() • sooper7s • AfreecaTV YouTube • Migwel ![]() • intothetv ![]() • LaughNgamezSOOP • Kozan League of Legends Other Games |
Code For Giants Cup
Online Event
HupCup
Tenacious Turtle Tussle
Kung Fu Cup
SOOP
Dark vs MaxPax
Replay Cast
PiG Sty Festival
Serral vs MaxPax
ByuN vs Clem
PiG Sty Festival
herO vs Zoun
Classic vs SHIN
The PondCast
[ Show More ] [BSL 2025] Weekly
Online Event
PiG Sty Festival
Sparkling Tuna Cup
Online Event
Wardi Open
WardiTV Qualifier
|
|