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[WCS AM] Finals Day 2 Premier Season 2 2013 - Page 164

Forum Index > StarCraft 2 Tournaments
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Stop the balance whining please.
NPF
Profile Joined May 2010
Canada1635 Posts
August 12 2013 02:22 GMT
#3261
On August 12 2013 11:21 Fionn wrote:
Polt kinda just throwing away his workers.


You could even say he's blowing them away
purakushi
Profile Joined August 2012
United States3302 Posts
Last Edited: 2013-08-12 02:23:01
August 12 2013 02:22 GMT
#3262
Zerg winning against Terran depends on the Terran not playing as well.
Jaedong is playing well, though.
T P Z sagi
jubil
Profile Blog Joined March 2011
United States2602 Posts
August 12 2013 02:22 GMT
#3263
On August 12 2013 11:19 Vindicare605 wrote:
Show nested quote +
On August 12 2013 11:18 Zambrah wrote:
On August 12 2013 11:17 Vindicare605 wrote:
On August 12 2013 11:16 Qikz wrote:
On August 12 2013 11:14 vesicular wrote:
On August 12 2013 11:11 Qikz wrote:
On August 12 2013 11:09 scaban84 wrote:
On August 12 2013 11:07 BigFan wrote:
man, even I could feel Jaedong's frustrated there. Those widow mine hits, especially that one at the reconstructed 3rd was just crazy efficient. It allows Polt to take down many sings and Jaedong retreats a bit so his units managed to get healed up etc... Starting to wonder if biomine is a bit too efficient :/

Mines are just too efficient period. The fact that they cost almost as much as a baneling. Multi-use. active target. You can't ignore the math.


The mines are not the issue, when are people finally going to open there eyes and see that it's the bio?

The mine hits, sure whatever and mines are actually useless for mech, but bio has and probably always will be terribly over efficient because of the game being designed around it.

The mine gets nerfed and nothing changes, bio will still be too good.


Blame mules and scans. Mules means more bio, scans can't be killed (unlike overseers) nullifying bane landmines.


No, don't blame mules and scans, blame the real issue. Bio. Bio being as good as it is kills all hope of ever having diverse Terran matchups.


It isn't just bio being good, it's also Mech being bad.

Terrans don't have a choice. Mech isn't a viable alternative for Terrans that even wanted to play something else.


I'd kill to see Tanks become the standard again instead of Mines. In fact, I'd love to see Tanks in every matchup... I love Tanks, okay? >.>


Never going to happen.

Mines even if they were nerfed are just designed in such a way that they overlap and surprass the role of Siege Tanks in the match up.

As long as the widow mine exists, Marine/Tank in TvZ is never coming back.



Uhhhh, I go marine/marauder/tank whenever zerg goes roach/hydra, and if the game goes long enough, extra factories for tanks. Personally I struggle with 4m against roach/hydra, you need tanks for that.
Marineking-Polt-Maru-Fantasy-Solar-Xenocider-Suppy fighting!
below66
Profile Joined October 2009
United States1761 Posts
August 12 2013 02:23 GMT
#3264
how is polt still in this? JD doing so much damage. either polt is the best terran ever or mines are really that good.
JacobShock
Profile Blog Joined April 2012
Denmark2485 Posts
August 12 2013 02:23 GMT
#3265
this play is inspiring. gogo JD!
"Right on" - Morrow
Vindicare605
Profile Blog Joined August 2011
United States16125 Posts
August 12 2013 02:23 GMT
#3266
On August 12 2013 11:21 pmp10 wrote:
Show nested quote +
On August 12 2013 11:19 Vindicare605 wrote:
As long as the widow mine exists, Marine/Tank in TvZ is never coming back.

If roach/hydra becomes standard we will see it come back.
But how to get that working without gutting speedivacs is beyond me.


No we wont.

Bio handles Roach/Hydralisk just fine.

Roach/Hydralisk is weaker vs drops than the current standard and doesn't trade all THAT efficiently with Bio to make up for that weakness.

There's a reason we're not seeing it often as is.
aka: KTVindicare the Geeky Bartender
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
August 12 2013 02:23 GMT
#3267
On August 12 2013 11:19 Shellshock1122 wrote:
Show nested quote +
On August 12 2013 11:16 Shellshock1122 wrote:
On August 12 2013 11:12 Shellshock1122 wrote:
On August 12 2013 11:09 Shellshock1122 wrote:
[WCS AM] Finals Day 2 Premier Season 2 2013
[image loading] kr (Z)Jaedong vs. [image loading] kr (T)Polt
Game 3 (0-2)
Map: Neo Planet S

0:00
Jaedong spawns in the top right
Polt spawns in the bottom left

1:40
rax first for Polt
gas for Polt

2:00
Hatch first for Jaedong
pool for Jaedong
reaper for Polt

3:00
2nd reaper for Polt
CC on the low ground for Polt

4:00
Factory for Polt
reactor for Polt
1st reaper kiting lings
queens spawn and chase the reaper away

5:00
double gas for Jaedong
Starport for Polt
reactored hellion production started for Polt
2nd gas for Polt

6:00
lair for Jaedong
viking for Polt
reapers and hellions poking at the natural but are pushed back by queens
ling speed for Jaedong
2 more gas for Jaedong
spine in the natural for Jaedong
marauder for Polt
Polt scouts no 3rd yet

7:00 59 vs 55
stim research started for Polt
widow mines started for Polt
viking starting to kil overlords
evo wall in from Jaedong in his natural
Polt scouts the wall in

8:00 67 vs 66
3rd of Jaedong is denied by a helion
spire for Jaedong
3rd CC for Polt
medivac for Polt
3rd for Jaedong
Polt loses his hellions and reapers to lings
double ebay for Polt

9:00 67 vs 71
4 more rax for Polt
mutas started for Jaedong
+1 flier attack for Jaedong
1-1 started for Polt
marauder drop at the 3rd of Jaedong
mutas move in to defend the drop

10:00 88 vs 80
missile turrets started for Polt
marauder drop and medivac as well as the viking are cleaned up
4th base for Jaedong
1-1 ling upgrades started for Jaedong
combat shields for Polt
mutas moving across the map
mutas take a hit from a widow mine

11:00 102 vs 85
mutas and overseer cleaning up some mines
baneling nest for Jaedong
overlord speed for Jaedong
burrow research for Jaedong
armory for Polt

12:00 112 vs 101
3rd base floated out for Polt
baneling speed for Jaedong
+2 flier attack for Jaedong
Polt walling off his 3rd but mutas fly in to attack the building wall
2-2 started for Polt

13:00 135 vs 122
Jaedong morphing banelings outside the 3rd of Polt in the lower hallway
2nd factory for Polt
Polt finishes the wall at his 3rd


14:00 144 vs 152
Jaedong loses the supply lead because of a supply block at 144
2-2 started for Jaedong
+1 vehicle weapons for Polt
macro hatch for Jaedong
ling baneling muta attack at the 3rd of Polt
missile turrets and bunker fall
attack at the 4th of Jaedong
marines repel the mutas
ling baneling attack at the natural of Polt
Polt's depots are down

15:00 158 vs 125
Pot loses almost all of the scvs in his natural
attack at the 4th of Jaedong is cleaned up
34 scvs have been killed
drilling claws for Polt
engagement in the lower path

16:00 173 vs 114
baneling land mine kills a ton of marines
more banelings flank and kill off the army of Polt
Polt lifts up what he has left and retreats

17:00 155 vs 103
3-3 started for Polt
infestation pit for Jaedong
Hive started for Jaedong
Polt moving out again towards the 4th of Jaedong
another baneling landmine kills some marines
ling bane runby to the 3rd of Polt

18:00 170 vs 122
Polt attacking at the 4th of Jaedong again
baneling runby to the 3rd of Polt kills more scvs
5th base for Jaedong in the bottom right

19:00 171 vs 132
Polt continuing to pressure at the 4th but Jaedong keeps beating him back
widow mines kill a bunch of banelings
Polt is losing most of his mines to banes and mutas

20:00 179 vs 129
adrenal glands for Jaedong
+3 melee for Jaedong
ling runby to the 3rd of Polt is cleaned up
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Matta
Profile Joined July 2013
United States116 Posts
August 12 2013 02:23 GMT
#3268
jesus christ polt are you going to win my god
"I can just get completely fucked in every way, but I can just Widow Mine my way out of it." egxeno
Qikz
Profile Blog Joined November 2009
United Kingdom12043 Posts
August 12 2013 02:23 GMT
#3269
On August 12 2013 11:22 Greendotz wrote:
wtf Polt? No splitting and terrible map awareness all game so far, what happened man?


Artosis curse kicking in. Same thing happened to Rain
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Weavel
Profile Joined January 2010
Finland9223 Posts
August 12 2013 02:23 GMT
#3270
Argh horrible micro by JD in that battle
Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
Laryleprakon
Profile Joined May 2011
New Zealand9496 Posts
August 12 2013 02:23 GMT
#3271
Ii think this is more viewers than the last NA finals and its competing with Ti3 finals. Nasl doing all of next season and hopefully no big conflicts should be awesome.
Vindicare605
Profile Blog Joined August 2011
United States16125 Posts
August 12 2013 02:23 GMT
#3272
On August 12 2013 11:22 jubil wrote:
Show nested quote +
On August 12 2013 11:19 Vindicare605 wrote:
On August 12 2013 11:18 Zambrah wrote:
On August 12 2013 11:17 Vindicare605 wrote:
On August 12 2013 11:16 Qikz wrote:
On August 12 2013 11:14 vesicular wrote:
On August 12 2013 11:11 Qikz wrote:
On August 12 2013 11:09 scaban84 wrote:
On August 12 2013 11:07 BigFan wrote:
man, even I could feel Jaedong's frustrated there. Those widow mine hits, especially that one at the reconstructed 3rd was just crazy efficient. It allows Polt to take down many sings and Jaedong retreats a bit so his units managed to get healed up etc... Starting to wonder if biomine is a bit too efficient :/

Mines are just too efficient period. The fact that they cost almost as much as a baneling. Multi-use. active target. You can't ignore the math.


The mines are not the issue, when are people finally going to open there eyes and see that it's the bio?

The mine hits, sure whatever and mines are actually useless for mech, but bio has and probably always will be terribly over efficient because of the game being designed around it.

The mine gets nerfed and nothing changes, bio will still be too good.


Blame mules and scans. Mules means more bio, scans can't be killed (unlike overseers) nullifying bane landmines.


No, don't blame mules and scans, blame the real issue. Bio. Bio being as good as it is kills all hope of ever having diverse Terran matchups.


It isn't just bio being good, it's also Mech being bad.

Terrans don't have a choice. Mech isn't a viable alternative for Terrans that even wanted to play something else.


I'd kill to see Tanks become the standard again instead of Mines. In fact, I'd love to see Tanks in every matchup... I love Tanks, okay? >.>


Never going to happen.

Mines even if they were nerfed are just designed in such a way that they overlap and surprass the role of Siege Tanks in the match up.

As long as the widow mine exists, Marine/Tank in TvZ is never coming back.



Uhhhh, I go marine/marauder/tank whenever zerg goes roach/hydra, and if the game goes long enough, extra factories for tanks. Personally I struggle with 4m against roach/hydra, you need tanks for that.


Obviously I mean at the pro level. You can use almost any style you want on the ladder.
aka: KTVindicare the Geeky Bartender
nkr
Profile Blog Joined November 2010
Sweden5451 Posts
August 12 2013 02:23 GMT
#3273
... what
ESPORTS ILLUMINATI
scaban84
Profile Joined August 2010
United States1080 Posts
August 12 2013 02:23 GMT
#3274
Lol. 3 base is all you need. WP Terran!
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design." — Friedrich von Hayek
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
August 12 2013 02:23 GMT
#3275
On August 12 2013 11:21 pmp10 wrote:
Show nested quote +
On August 12 2013 11:19 Vindicare605 wrote:
As long as the widow mine exists, Marine/Tank in TvZ is never coming back.

If roach/hydra becomes standard we will see it come back.
But how to get that working without gutting speedivacs is beyond me.


I play a lot of roach hydra on ladder, and yes, you're almost forced to make tanks against this compo.
slowbacontron
Profile Joined October 2012
United States7722 Posts
August 12 2013 02:23 GMT
#3276
Polt comeback wtf!!!!!!!!!!!!!!!!
jjakji fan
xuanzue
Profile Joined October 2010
Colombia1747 Posts
August 12 2013 02:23 GMT
#3277
marines 3/3 + wm are impossible-
Dominions 4: "Thrones of Ascension".
AxionSteel
Profile Joined January 2011
United States7754 Posts
August 12 2013 02:23 GMT
#3278
Qikz is rolling in his grave right now.

3-3 Bio ftw
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
August 12 2013 02:24 GMT
#3279
What are JD's upgrades at?
TheDougler
Profile Joined April 2010
Canada8313 Posts
August 12 2013 02:24 GMT
#3280
Somewhere in the world, just a few minutes ago Artosis muttered "okay fine, I guess Jaedong has this one".
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
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