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Stop the balance whining please. |
Come on JD seriously... You had this.
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lol polt just aclicking these 3/3 rines
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Polt is actually taking the supply advantage despite losing all those SCVs.
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Theres always the possibility to 6 pool the next game
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United States23455 Posts
This is how Polt/Revival went, but Revival switched to ultras and won.
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Polt's macro is freaking out of control. Jaedong seems to be struggling even when he's 50 supply ahead.
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On August 12 2013 11:23 Vindicare605 wrote:Show nested quote +On August 12 2013 11:22 jubil wrote:On August 12 2013 11:19 Vindicare605 wrote:On August 12 2013 11:18 Zambrah wrote:On August 12 2013 11:17 Vindicare605 wrote:On August 12 2013 11:16 Qikz wrote:On August 12 2013 11:14 vesicular wrote:On August 12 2013 11:11 Qikz wrote:On August 12 2013 11:09 scaban84 wrote:On August 12 2013 11:07 BigFan wrote: man, even I could feel Jaedong's frustrated there. Those widow mine hits, especially that one at the reconstructed 3rd was just crazy efficient. It allows Polt to take down many sings and Jaedong retreats a bit so his units managed to get healed up etc... Starting to wonder if biomine is a bit too efficient :/ Mines are just too efficient period. The fact that they cost almost as much as a baneling. Multi-use. active target. You can't ignore the math. The mines are not the issue, when are people finally going to open there eyes and see that it's the bio? The mine hits, sure whatever and mines are actually useless for mech, but bio has and probably always will be terribly over efficient because of the game being designed around it. The mine gets nerfed and nothing changes, bio will still be too good. Blame mules and scans. Mules means more bio, scans can't be killed (unlike overseers) nullifying bane landmines. No, don't blame mules and scans, blame the real issue. Bio. Bio being as good as it is kills all hope of ever having diverse Terran matchups. It isn't just bio being good, it's also Mech being bad. Terrans don't have a choice. Mech isn't a viable alternative for Terrans that even wanted to play something else. I'd kill to see Tanks become the standard again instead of Mines. In fact, I'd love to see Tanks in every matchup... I love Tanks, okay? >.> Never going to happen. Mines even if they were nerfed are just designed in such a way that they overlap and surprass the role of Siege Tanks in the match up. As long as the widow mine exists, Marine/Tank in TvZ is never coming back. Uhhhh, I go marine/marauder/tank whenever zerg goes roach/hydra, and if the game goes long enough, extra factories for tanks. Personally I struggle with 4m against roach/hydra, you need tanks for that. Obviously I mean at the pro level. You can use almost any style you want on the ladder. You need the tanks for timings from roach hydra. Only when you build up enough medvacs bio can take on roach hydra efficiently.
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husky : "what happened?"
3/3 happened
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2/2 shouldn't be THAT weak against 3/3...
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United Kingdom12022 Posts
How the hell is Polt going to win this. This is completely stupid. I'm going to bed T_T
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On August 12 2013 11:23 xuanzue wrote: marines 3/3 + wm are impossible- Yea.. Polt's my favorite player, but he did not deserve to be this close. Incredibly sloppy game 3.
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wow...... staying on muta ling bling with 2-2 vs bio 3-3 even master players know that playing that out without a base trade is a death wish
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one really bad engagement that goes against and you BAM zerg is suddenly done.
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On August 12 2013 11:23 Vindicare605 wrote:Show nested quote +On August 12 2013 11:22 jubil wrote:On August 12 2013 11:19 Vindicare605 wrote:On August 12 2013 11:18 Zambrah wrote:On August 12 2013 11:17 Vindicare605 wrote:On August 12 2013 11:16 Qikz wrote:On August 12 2013 11:14 vesicular wrote:On August 12 2013 11:11 Qikz wrote:On August 12 2013 11:09 scaban84 wrote:On August 12 2013 11:07 BigFan wrote: man, even I could feel Jaedong's frustrated there. Those widow mine hits, especially that one at the reconstructed 3rd was just crazy efficient. It allows Polt to take down many sings and Jaedong retreats a bit so his units managed to get healed up etc... Starting to wonder if biomine is a bit too efficient :/ Mines are just too efficient period. The fact that they cost almost as much as a baneling. Multi-use. active target. You can't ignore the math. The mines are not the issue, when are people finally going to open there eyes and see that it's the bio? The mine hits, sure whatever and mines are actually useless for mech, but bio has and probably always will be terribly over efficient because of the game being designed around it. The mine gets nerfed and nothing changes, bio will still be too good. Blame mules and scans. Mules means more bio, scans can't be killed (unlike overseers) nullifying bane landmines. No, don't blame mules and scans, blame the real issue. Bio. Bio being as good as it is kills all hope of ever having diverse Terran matchups. It isn't just bio being good, it's also Mech being bad. Terrans don't have a choice. Mech isn't a viable alternative for Terrans that even wanted to play something else. I'd kill to see Tanks become the standard again instead of Mines. In fact, I'd love to see Tanks in every matchup... I love Tanks, okay? >.> Never going to happen. Mines even if they were nerfed are just designed in such a way that they overlap and surprass the role of Siege Tanks in the match up. As long as the widow mine exists, Marine/Tank in TvZ is never coming back. Uhhhh, I go marine/marauder/tank whenever zerg goes roach/hydra, and if the game goes long enough, extra factories for tanks. Personally I struggle with 4m against roach/hydra, you need tanks for that. Obviously I mean at the pro level. You can use almost any style you want on the ladder. I think only 4M is bad against a good roach hydra players. Even at pro level.
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3/3, goodbye JD.
Jaekong inc?
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