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On August 08 2013 08:59 Swisslink wrote:Show nested quote +On August 08 2013 08:58 Undead1993 wrote:On August 08 2013 08:56 Swisslink wrote:On August 08 2013 08:54 Undead1993 wrote:On August 08 2013 08:53 Swisslink wrote:On August 08 2013 08:52 Undead1993 wrote: macsed making it look like he is playing in masters and his opponents are low diamond. this seems on a whole other level wat? Scarlett missed the Warprism and if you do, it's just an instant loss against this build :/ Afterwards the dmg was done and the follow up attack was a certain success. that's kind of what i said. it seems pretty easy for him It'd seem pretty easy too, if a Diamond Protoss played against a High Master Zerg and the Zerg player somehow missed the Warpprism. It was just terribly unlucky for Scarlett, tbh. well if you have your units not in position to scout this, it's a mistakes and has not really what to do with luck. She missed the Warprism because of a few millimeters several times - that's just unlucky.
And if she patrols her zerlings, she will see that warp prism 100% of the time.
It's not about luck, it's just not good enough scouting.
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On August 08 2013 08:58 DJHelium wrote:It's a great counter! The bad thing about 2 hatch before pool is when the protoss player goes for a forge, because he can cannon the nat/third uncontested.
Case in point, Naniwa-Jaedong from Dreamhack Stockholm (Game 1 on Neo Planet S) where Jaedong just blind counters Naniwa without even scouting because he knows the style.
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Loll! Sentry saved itself with terrain and FF.
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On August 08 2013 09:00 garbanzo wrote:Show nested quote +On August 08 2013 08:59 garbanzo wrote:On August 08 2013 08:56 garbanzo wrote: Scarlett (bottom right) vs. Macsed (top left) on Akilon Wastes. Same openings for both (hatch first vs. gateway with 2 assimilators). Scarlett gets an early third, I think it was triple hatch before pool despite what Gretorp says. Macsed gets his natural, 3 gateways, and techs to stargate. Scarlett gets a roach warren and zergling speed. Macsed makes phoenices with the stargate and uses it to clear up overlords around his base. Macsed adds 3 more gates. Scarlett is droning like crazy adding a hydra den and getting +1 ranged and roach speed.
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Mass sentry push inc I think.
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On August 08 2013 08:54 Yonnua wrote:Show nested quote +On August 08 2013 08:51 BigFan wrote:On August 08 2013 08:49 Tachion wrote: dumbest build in all of starcraft imo. forcefielding you out of your main is uggggggghhhhhhhhhhhhhhhhhhhhhhhhhh i hate it so much. ya, I agree. I hate ff especially for this although it doesn't help that it removes micro lol It doesn't remove micro... It forces more micro. It forces players to pull back, reposition, move around them, force them out, and on the other side, cut off unit groups of perfect sizes, block off pathways on certain sides. It doesn't remove micro in any way. "lol" Creating magic walls that prevent your opponent from moving their units around in the way they intend to is pretty much the definition of removing micro.
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scarlett is dead. doesn't know allin is coming.
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On August 08 2013 09:01 garbanzo wrote:Show nested quote +On August 08 2013 09:00 garbanzo wrote:On August 08 2013 08:59 garbanzo wrote:On August 08 2013 08:56 garbanzo wrote: Scarlett (bottom right) vs. Macsed (top left) on Akilon Wastes. Same openings for both (hatch first vs. gateway with 2 assimilators). Scarlett gets an early third, I think it was triple hatch before pool despite what Gretorp says. Macsed gets his natural, 3 gateways, and techs to stargate. Scarlett gets a roach warren and zergling speed. Macsed makes phoenices with the stargate and uses it to clear up overlords around his base. Macsed adds 3 more gates. Scarlett is droning like crazy adding a hydra den and getting +1 ranged and roach speed. Scarlett is getting an infestation pit. Macsed is pushing out and Scarlett sees it very early and is making lots of units.
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wow scarlet as tech greedy as the last game.
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On August 08 2013 09:01 forsooth wrote:Show nested quote +On August 08 2013 08:54 Yonnua wrote:On August 08 2013 08:51 BigFan wrote:On August 08 2013 08:49 Tachion wrote: dumbest build in all of starcraft imo. forcefielding you out of your main is uggggggghhhhhhhhhhhhhhhhhhhhhhhhhh i hate it so much. ya, I agree. I hate ff especially for this although it doesn't help that it removes micro lol It doesn't remove micro... It forces more micro. It forces players to pull back, reposition, move around them, force them out, and on the other side, cut off unit groups of perfect sizes, block off pathways on certain sides. It doesn't remove micro in any way. "lol" Creating magic walls that prevent your opponent from moving their units around in the way they intend to is pretty much the definition of removing micro.
Umm, no? Respond to any of the things I said. If you're complaining about the bad pathing, that just makes you need to micro more. It isn't removing micro, it's providing new opportunities to micro. Just because you don't like it doesn't mean it doesn't take micro and it can't be microed against.
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On August 08 2013 08:59 Panozen wrote:Show nested quote +On August 08 2013 08:56 Yorbon wrote:On August 08 2013 08:56 PviLLe3 wrote:On August 08 2013 08:55 ssxsilver wrote:On August 08 2013 08:53 Tsubbi wrote: this strat is one the same level as 3 pylon blocks in my book, need new kind of rocks imho to fix it It'd be nice if uprooted structures could count as massive units. lol what, a massive hatchery unit, dont know about that I think he was talking about spines and spores. Could be wrong though. Dumb idea, so all the roach/hydra armies will march with uprooted spores and not get forcefielded? win every engagement That's infinitely harder to execute than these FF ramp blocks IMO, but whatever.
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Canada16217 Posts
scarlett has too much production
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On August 08 2013 09:00 PviLLe3 wrote:Show nested quote +On August 08 2013 08:59 Panozen wrote:On August 08 2013 08:56 Yorbon wrote:On August 08 2013 08:56 PviLLe3 wrote:On August 08 2013 08:55 ssxsilver wrote:On August 08 2013 08:53 Tsubbi wrote: this strat is one the same level as 3 pylon blocks in my book, need new kind of rocks imho to fix it It'd be nice if uprooted structures could count as massive units. lol what, a massive hatchery unit, dont know about that I think he was talking about spines and spores. Could be wrong though. Dumb idea, so all the roach/hydra armies will march with uprooted spores and not get forcefielded? win every engagement this, or the fastest 2 base lair , drop creep outside base, build 2 crawlers, do a massive roach allin , break FFs, GG
Ha genius idea, man, drop creep build offensively! genius
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On August 08 2013 09:02 NovemberstOrm wrote: scarlett has too much production Yeah, I think she held and might be able to swing around and make it 1-1.
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On August 08 2013 09:01 garbanzo wrote:Show nested quote +On August 08 2013 09:01 garbanzo wrote:On August 08 2013 09:00 garbanzo wrote:On August 08 2013 08:59 garbanzo wrote:On August 08 2013 08:56 garbanzo wrote: Scarlett (bottom right) vs. Macsed (top left) on Akilon Wastes. Same openings for both (hatch first vs. gateway with 2 assimilators). Scarlett gets an early third, I think it was triple hatch before pool despite what Gretorp says. Macsed gets his natural, 3 gateways, and techs to stargate. Scarlett gets a roach warren and zergling speed. Macsed makes phoenices with the stargate and uses it to clear up overlords around his base. Macsed adds 3 more gates. Scarlett is droning like crazy adding a hydra den and getting +1 ranged and roach speed. Scarlett is getting an infestation pit. Macsed is pushing out and Scarlett sees it very early and is making lots of units. Engagement right below Scarlett's ramp. Macsed doesn't want to get trapped committing to killing the third. Scarlett pulls drones from the third and manages to hold.
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Wow glad I was wrong. She started making units so late I'm surprised she held that.
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TLADT24918 Posts
On August 08 2013 08:54 Yonnua wrote:Show nested quote +On August 08 2013 08:51 BigFan wrote:On August 08 2013 08:49 Tachion wrote: dumbest build in all of starcraft imo. forcefielding you out of your main is uggggggghhhhhhhhhhhhhhhhhhhhhhhhhh i hate it so much. ya, I agree. I hate ff especially for this although it doesn't help that it removes micro lol It doesn't remove micro... It forces more micro. It forces players to pull back, reposition, move around them, force them out, and on the other side, cut off unit groups of perfect sizes, block off pathways on certain sides. It doesn't remove micro in any way. "lol" Scenario 1: You move in with your marines, protoss ff's behind your army, you can't do anything but eat the damage. Scenario 2: You move your army around as zerg, protoss manages to get to your ramp and ff's it. You lose your exp then main. It's kinda like the old fungal where once you're hit with it, you can't do anything to escape it. The only micro it can promote is for the protoss to try and hit the correct ff. The opponent tries to bait them out but that's as far as the micro can go. The only way to counter it is to use burrow for roaches only or try to pick up your units with medivacs. That's what I think at least. No point in discussing it here.
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