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[WCS AM] RO16 Group C Premier Season 2 2013 - Page 23

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 21 22 23 24 25 55 Next
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
August 08 2013 00:04 GMT
#441
goddamn scarlett!
so good
moo...for DRG
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
August 08 2013 00:04 GMT
#442
On August 08 2013 09:03 Tachion wrote:
Wow glad I was wrong. She started making units so late I'm surprised she held that.

If Macsed made less sentries and more damage units(stalkers & zealots) he may have broken.
Moderatorlickypiddy
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
August 08 2013 00:04 GMT
#443
I wonder if MacSed would've been better off just hammering down the 3rd altogether.
kiss kiss fall in love
forsooth
Profile Joined February 2011
United States3648 Posts
August 08 2013 00:04 GMT
#444
On August 08 2013 09:02 Yonnua wrote:
Show nested quote +
On August 08 2013 09:01 forsooth wrote:
On August 08 2013 08:54 Yonnua wrote:
On August 08 2013 08:51 BigFan wrote:
On August 08 2013 08:49 Tachion wrote:
dumbest build in all of starcraft imo. forcefielding you out of your main is uggggggghhhhhhhhhhhhhhhhhhhhhhhhhh i hate it so much.

ya, I agree. I hate ff especially for this although it doesn't help that it removes micro lol


It doesn't remove micro... It forces more micro. It forces players to pull back, reposition, move around them, force them out, and on the other side, cut off unit groups of perfect sizes, block off pathways on certain sides. It doesn't remove micro in any way. "lol"

Creating magic walls that prevent your opponent from moving their units around in the way they intend to is pretty much the definition of removing micro.


Umm, no? Respond to any of the things I said. If you're complaining about the bad pathing, that just makes you need to micro more. It isn't removing micro, it's providing new opportunities to micro. Just because you don't like it doesn't mean it doesn't take micro and it can't be microed against.

Creating magic walls that prevent your opponent from moving their units around in the way they intend to is the opposite of providing new opportunities to micro.
Undead1993
Profile Joined January 2012
Germany17651 Posts
August 08 2013 00:04 GMT
#445
crazy hold!
SEKO SEKO SEKO SEKO SEKO
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
August 08 2013 00:04 GMT
#446
Scarlett getting her Hive up.
kiss kiss fall in love
garbanzo
Profile Joined October 2009
United States4046 Posts
August 08 2013 00:04 GMT
#447
On August 08 2013 09:03 garbanzo wrote:
Show nested quote +
On August 08 2013 09:01 garbanzo wrote:
On August 08 2013 09:01 garbanzo wrote:
On August 08 2013 09:00 garbanzo wrote:
On August 08 2013 08:59 garbanzo wrote:
On August 08 2013 08:56 garbanzo wrote:
Scarlett (bottom right) vs. Macsed (top left) on Akilon Wastes. Same openings for both (hatch first vs. gateway with 2 assimilators).

Scarlett gets an early third, I think it was triple hatch before pool despite what Gretorp says. Macsed gets his natural, 3 gateways, and techs to stargate.

Scarlett gets a roach warren and zergling speed. Macsed makes phoenices with the stargate and uses it to clear up overlords around his base.

Macsed adds 3 more gates. Scarlett is droning like crazy adding a hydra den and getting +1 ranged and roach speed.

Scarlett is getting an infestation pit. Macsed is pushing out and Scarlett sees it very early and is making lots of units.

Engagement right below Scarlett's ramp. Macsed doesn't want to get trapped committing to killing the third. Scarlett pulls drones from the third and manages to hold.

Scarlett drops to ~52 drones from ~60 in the attack. Scarlett gets her hive, +2 ranged, and hydra speed. Macsed gets a robo and starts making immortals while getting +1 attack.
Even during difficult times, when I sat down to play the game, there were times where it felt like god has descended down and played [for me].
FeyFey
Profile Joined September 2010
Germany10114 Posts
August 08 2013 00:05 GMT
#448
that was one indecisive push.
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
August 08 2013 00:05 GMT
#449
Vipers~
kiss kiss fall in love
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
August 08 2013 00:05 GMT
#450
On August 08 2013 09:02 Yonnua wrote:
Show nested quote +
On August 08 2013 09:01 forsooth wrote:
On August 08 2013 08:54 Yonnua wrote:
On August 08 2013 08:51 BigFan wrote:
On August 08 2013 08:49 Tachion wrote:
dumbest build in all of starcraft imo. forcefielding you out of your main is uggggggghhhhhhhhhhhhhhhhhhhhhhhhhh i hate it so much.

ya, I agree. I hate ff especially for this although it doesn't help that it removes micro lol


It doesn't remove micro... It forces more micro. It forces players to pull back, reposition, move around them, force them out, and on the other side, cut off unit groups of perfect sizes, block off pathways on certain sides. It doesn't remove micro in any way. "lol"

Creating magic walls that prevent your opponent from moving their units around in the way they intend to is pretty much the definition of removing micro.


Umm, no? Respond to any of the things I said. If you're complaining about the bad pathing, that just makes you need to micro more. It isn't removing micro, it's providing new opportunities to micro. Just because you don't like it doesn't mean it doesn't take micro and it can't be microed against.

Forcefields don't remove micro is something only a protoss could say
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
August 08 2013 00:05 GMT
#451
Why did Scarlett bring along Queens?
kiss kiss fall in love
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
Last Edited: 2013-08-08 00:06:21
August 08 2013 00:05 GMT
#452
On August 08 2013 09:03 BigFan wrote:
Show nested quote +
On August 08 2013 08:54 Yonnua wrote:
On August 08 2013 08:51 BigFan wrote:
On August 08 2013 08:49 Tachion wrote:
dumbest build in all of starcraft imo. forcefielding you out of your main is uggggggghhhhhhhhhhhhhhhhhhhhhhhhhh i hate it so much.

ya, I agree. I hate ff especially for this although it doesn't help that it removes micro lol


It doesn't remove micro... It forces more micro. It forces players to pull back, reposition, move around them, force them out, and on the other side, cut off unit groups of perfect sizes, block off pathways on certain sides. It doesn't remove micro in any way. "lol"

Scenario 1: You move in with your marines, protoss ff's behind your army, you can't do anything but eat the damage.
Scenario 2: You move your army around as zerg, protoss manages to get to your ramp and ff's it. You lose your exp then main. It's kinda like the old fungal where once you're hit with it, you can't do anything to escape it.
The only micro it can promote is for the protoss to try and hit the correct ff. The opponent tries to bait them out but that's as far as the micro can go. The only way to counter it is to use burrow for roaches only or try to pick up your units with medivacs. That's what I think at least. No point in discussing it here.


Or to walk around the forcefields? Watch Scenario 1 play out in a pro game. The terran will stim and run his bio around the forcefields. Watch scenario 2 in a pro game. The zerg forces out forcefields, dodges them, pulls back when they can't surround and attacks when they can.

On August 08 2013 09:05 bo1b wrote:
Show nested quote +
On August 08 2013 09:02 Yonnua wrote:
On August 08 2013 09:01 forsooth wrote:
On August 08 2013 08:54 Yonnua wrote:
On August 08 2013 08:51 BigFan wrote:
On August 08 2013 08:49 Tachion wrote:
dumbest build in all of starcraft imo. forcefielding you out of your main is uggggggghhhhhhhhhhhhhhhhhhhhhhhhhh i hate it so much.

ya, I agree. I hate ff especially for this although it doesn't help that it removes micro lol


It doesn't remove micro... It forces more micro. It forces players to pull back, reposition, move around them, force them out, and on the other side, cut off unit groups of perfect sizes, block off pathways on certain sides. It doesn't remove micro in any way. "lol"

Creating magic walls that prevent your opponent from moving their units around in the way they intend to is pretty much the definition of removing micro.


Umm, no? Respond to any of the things I said. If you're complaining about the bad pathing, that just makes you need to micro more. It isn't removing micro, it's providing new opportunities to micro. Just because you don't like it doesn't mean it doesn't take micro and it can't be microed against.

Forcefields don't remove micro is something only a protoss could say


I don't play protoss, I just understand the game.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
garbanzo
Profile Joined October 2009
United States4046 Posts
August 08 2013 00:05 GMT
#453
On August 08 2013 09:04 garbanzo wrote:
Show nested quote +
On August 08 2013 09:03 garbanzo wrote:
On August 08 2013 09:01 garbanzo wrote:
On August 08 2013 09:01 garbanzo wrote:
On August 08 2013 09:00 garbanzo wrote:
On August 08 2013 08:59 garbanzo wrote:
On August 08 2013 08:56 garbanzo wrote:
Scarlett (bottom right) vs. Macsed (top left) on Akilon Wastes. Same openings for both (hatch first vs. gateway with 2 assimilators).

Scarlett gets an early third, I think it was triple hatch before pool despite what Gretorp says. Macsed gets his natural, 3 gateways, and techs to stargate.

Scarlett gets a roach warren and zergling speed. Macsed makes phoenices with the stargate and uses it to clear up overlords around his base.

Macsed adds 3 more gates. Scarlett is droning like crazy adding a hydra den and getting +1 ranged and roach speed.

Scarlett is getting an infestation pit. Macsed is pushing out and Scarlett sees it very early and is making lots of units.

Engagement right below Scarlett's ramp. Macsed doesn't want to get trapped committing to killing the third. Scarlett pulls drones from the third and manages to hold.

Scarlett drops to ~52 drones from ~60 in the attack. Scarlett gets her hive, +2 ranged, and hydra speed. Macsed gets a robo and starts making immortals while getting +1 attack.

Scarlett adds vipers to her roach/hydra/ling army. Macsed splashes some void rays into his army. Macsed pushes out for a second attack.
Even during difficult times, when I sat down to play the game, there were times where it felt like god has descended down and played [for me].
Panozen
Profile Joined August 2013
248 Posts
August 08 2013 00:05 GMT
#454
I don't get this build of MacSed honestly.
digmouse
Profile Blog Joined November 2010
China6329 Posts
August 08 2013 00:06 GMT
#455
Poll: Recommend Winners' Match Game 2?

★★★ - Good game (10)
 
59%

★★★★ - Highly recommended game (4)
 
24%

★ - Do not see this game no matter what (2)
 
12%

★★ - Not recommended unless you have nothing better to do (1)
 
6%

★★★★★- One of the best games this season (0)
 
0%

17 total votes

Your vote: Recommend Winners' Match Game 2?

(Vote): ★★★★★- One of the best games this season
(Vote): ★★★★ - Highly recommended game
(Vote): ★★★ - Good game
(Vote): ★★ - Not recommended unless you have nothing better to do
(Vote): ★ - Do not see this game no matter what

TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
garbanzo
Profile Joined October 2009
United States4046 Posts
August 08 2013 00:06 GMT
#456
On August 08 2013 09:05 garbanzo wrote:
Show nested quote +
On August 08 2013 09:04 garbanzo wrote:
On August 08 2013 09:03 garbanzo wrote:
On August 08 2013 09:01 garbanzo wrote:
On August 08 2013 09:01 garbanzo wrote:
On August 08 2013 09:00 garbanzo wrote:
On August 08 2013 08:59 garbanzo wrote:
On August 08 2013 08:56 garbanzo wrote:
Scarlett (bottom right) vs. Macsed (top left) on Akilon Wastes. Same openings for both (hatch first vs. gateway with 2 assimilators).

Scarlett gets an early third, I think it was triple hatch before pool despite what Gretorp says. Macsed gets his natural, 3 gateways, and techs to stargate.

Scarlett gets a roach warren and zergling speed. Macsed makes phoenices with the stargate and uses it to clear up overlords around his base.

Macsed adds 3 more gates. Scarlett is droning like crazy adding a hydra den and getting +1 ranged and roach speed.

Scarlett is getting an infestation pit. Macsed is pushing out and Scarlett sees it very early and is making lots of units.

Engagement right below Scarlett's ramp. Macsed doesn't want to get trapped committing to killing the third. Scarlett pulls drones from the third and manages to hold.

Scarlett drops to ~52 drones from ~60 in the attack. Scarlett gets her hive, +2 ranged, and hydra speed. Macsed gets a robo and starts making immortals while getting +1 attack.

Scarlett adds vipers to her roach/hydra/ling army. Macsed splashes some void rays into his army. Macsed pushes out for a second attack.

Macsed pushes to the third. Scarlett has way too many units. Macsed gg's. 1-1
Even during difficult times, when I sat down to play the game, there were times where it felt like god has descended down and played [for me].
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
August 08 2013 00:06 GMT
#457
Yep. MacSed fails the push and ggs out.
1-1
kiss kiss fall in love
Mozdk
Profile Joined October 2010
Denmark6989 Posts
August 08 2013 00:06 GMT
#458
One more of those Scarlett.
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
slowbacontron
Profile Joined October 2012
United States7722 Posts
August 08 2013 00:06 GMT
#459
GG Scarlett! Great hold into overwhelming win!
jjakji fan
Dr.Sin
Profile Joined October 2010
Canada1126 Posts
August 08 2013 00:06 GMT
#460
Scarlett needs to cheer up!!
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