Na, if you've ever seen his stream you'll know his speed is on another level than even most Korean pros.
[Code A] RO24 Day 2 WCS Korea Season 2 2013 - Page 12
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Rhaegal
United States678 Posts
Na, if you've ever seen his stream you'll know his speed is on another level than even most Korean pros. | ||
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lichter
1001 YEARS KESPAJAIL22272 Posts
On July 25 2013 14:37 graNite wrote: No more lucky hits and total imbaness. Zergs seems to have problems at the highset elvel of play against this 4M rallypush, why dont they get a few defensive swarmhosts? No lucky hits but players would be able to manual target the clumps, resulting in bigger damage assuming they have the mechanics. I think this is worth testing | ||
bo1b
Australia12814 Posts
On July 25 2013 14:37 graNite wrote: No more lucky hits and total imbaness. Zergs seems to have problems at the highset elvel of play against this 4M rallypush, why dont they get a few defensive swarmhosts? Not enough gas to get muta/ling/bling + infestation pit + upgrade + swarmhosts in time for them to be useful. | ||
HolyArrow
United States7116 Posts
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Emzeeshady
Canada4203 Posts
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Rhaegal
United States678 Posts
On July 25 2013 14:35 lichter wrote: What would change if widow mines were manual fire only instead of automatic fire? The few foreign Terrans that were left would disappear. Players like Innovation and Flash would ascend even higher. | ||
Nebuchad
Switzerland11908 Posts
On July 25 2013 14:35 lichter wrote: What would change if widow mines were manual fire only instead of automatic fire? Terrans would feel even more that their race takes more skill, and bash it in our face constantly. So, in that regard, not very much, now that I think about it. | ||
plogamer
Canada3132 Posts
On July 25 2013 14:38 lichter wrote: Potential for huge damage if you have the micro and multitasking. Sure fire on baneling clumps. No luck involved, all skill. Makes micro players better, makes worse players even worse. Lol. I don't think reality won because of auto-firing mines. | ||
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stuchiu
Fiddler's Green42661 Posts
On July 25 2013 14:37 graNite wrote: No more lucky hits and total imbaness. Zergs seems to have problems at the highset elvel of play against this 4M rallypush, why dont they get a few defensive swarmhosts? Assuming you get 2 like Sanae did, it costs about 500/300 in resources. There is also no guarantee that they will set off the mines if you're playing someone like Innovation/Maru (both players notorious for burrow/unburrow micro). And that 500 gas could be the spire + 3 mutas or a large pack of banelings. One gives you a better defensive option against drops. The other gives you a better fighting force and counter attack option. Resource for resource cost, Baneling/Spire is superior in most ways. The only successful game I've seen a Zerg do SH v Bio is Zenio vs Cure on Newkirk. | ||
Emzeeshady
Canada4203 Posts
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lichter
1001 YEARS KESPAJAIL22272 Posts
On July 25 2013 14:40 plogamer wrote: Lol. I don't think reality won because of auto-firing mines. I didn't say he did. Reality deserved that win, he has great TvZ. I am just thinking aloud because a lot of people complain that mines "don't take skill" even though they are difficult to use effectively. | ||
painkilla
United States695 Posts
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PhoenixVoid
Canada32736 Posts
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SniXSniPe
United States1938 Posts
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FrostedMiniWheats
United States30730 Posts
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Rhaegal
United States678 Posts
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Laryleprakon
New Zealand9496 Posts
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Raambo11
United States828 Posts
On July 25 2013 14:44 painkilla wrote: TvZ is really boring these days, MMMM rally push all day. TvT best MU. Not really, Kangho is just historically pretty weak at zvt, watch Soulkey vs Innovation game 1 of the OSL. Love TvT too though. | ||
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lichter
1001 YEARS KESPAJAIL22272 Posts
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stuchiu
Fiddler's Green42661 Posts
On July 25 2013 14:46 lichter wrote: Whenever I did hellbat marauder I always got crushed ![]() You must believe. | ||
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