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[WCS AM] Finals Day 2 Premier Season 1 2013 - Page 14

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 12 13 14 15 16 122 Next
Bagi
Profile Joined August 2010
Germany6799 Posts
June 02 2013 18:27 GMT
#261
On June 03 2013 03:26 Undead1993 wrote:
Show nested quote +
On June 03 2013 03:25 Kasaraki wrote:
On June 03 2013 03:22 Undead1993 wrote:
On June 03 2013 03:21 j4vz wrote:
On June 03 2013 03:18 Rabiator wrote:
On June 03 2013 03:15 Grumbels wrote:
On June 03 2013 03:14 habeck wrote:
On June 03 2013 03:14 ZackAttack wrote:
I really don't like how many free units zerg can get. Maybe it's balanced, but I really really hate it.


Agree - free units - boring

free units = a silly theoretical construct that you shouldn't complain about because it shows how little you understand


Its not a theoretical construct because you dont lose any resources if the unit dies. Thus they are free and your condescending tone is really misplaced.



Colossus laser beams are free and invincible, they have unlimited. You dont lose any ressources when the lasers disappears.


but the opponent doesnt need to kill the lasers first, to kill the actual unit

You don't have to kill the Locust to kill the Swarm Host.

are you serious? i n a straight up engagement u need to kill the locust, and the discussion stops here. it's just silly to say you don't need to kill the locust

It's entirely possible to kite the locusts one direction and flank the swarmhosts from another.
chipmonklord17
Profile Joined February 2011
United States11944 Posts
June 02 2013 18:27 GMT
#262
On June 03 2013 03:26 Undead1993 wrote:
Show nested quote +
On June 03 2013 03:25 Kasaraki wrote:
On June 03 2013 03:22 Undead1993 wrote:
On June 03 2013 03:21 j4vz wrote:
On June 03 2013 03:18 Rabiator wrote:
On June 03 2013 03:15 Grumbels wrote:
On June 03 2013 03:14 habeck wrote:
On June 03 2013 03:14 ZackAttack wrote:
I really don't like how many free units zerg can get. Maybe it's balanced, but I really really hate it.


Agree - free units - boring

free units = a silly theoretical construct that you shouldn't complain about because it shows how little you understand


Its not a theoretical construct because you dont lose any resources if the unit dies. Thus they are free and your condescending tone is really misplaced.



Colossus laser beams are free and invincible, they have unlimited. You dont lose any ressources when the lasers disappears.


but the opponent doesnt need to kill the lasers first, to kill the actual unit

You don't have to kill the Locust to kill the Swarm Host.

are you serious? i n a straight up engagement u need to kill the locust, and the discussion stops here. it's just silly to say you don't need to kill the locust


Its actually silly to say anything different. You in no way shape or form need to kill the locust to kill the swarm host.
mongmong
Profile Joined November 2011
Korea (South)1389 Posts
June 02 2013 18:28 GMT
#263
Yes! void rays again!!!!

not....
어헣 ↗ 어헣 ↗
rasnj
Profile Joined May 2010
United States1959 Posts
Last Edited: 2013-06-02 18:29:16
June 02 2013 18:28 GMT
#264
On June 03 2013 03:26 imallinson wrote:
I think the problem people have with swarm hosts isn't that they give free units but that the way they work effectively gives them an absurdly high range.

Then they should really complain about that. What if locusts were restricted to only walk 15 range from the swarm hosts would that remove the issue? I seem to remember plenty of complaining about free infested terrans despite them having a very low effective range.
rpgalon
Profile Joined April 2011
Brazil1069 Posts
Last Edited: 2013-06-02 18:29:31
June 02 2013 18:28 GMT
#265
On June 03 2013 03:27 Bagi wrote:
Show nested quote +
On June 03 2013 03:26 Undead1993 wrote:
On June 03 2013 03:25 Kasaraki wrote:
On June 03 2013 03:22 Undead1993 wrote:
On June 03 2013 03:21 j4vz wrote:
On June 03 2013 03:18 Rabiator wrote:
On June 03 2013 03:15 Grumbels wrote:
On June 03 2013 03:14 habeck wrote:
On June 03 2013 03:14 ZackAttack wrote:
I really don't like how many free units zerg can get. Maybe it's balanced, but I really really hate it.


Agree - free units - boring

free units = a silly theoretical construct that you shouldn't complain about because it shows how little you understand


Its not a theoretical construct because you dont lose any resources if the unit dies. Thus they are free and your condescending tone is really misplaced.



Colossus laser beams are free and invincible, they have unlimited. You dont lose any ressources when the lasers disappears.


but the opponent doesnt need to kill the lasers first, to kill the actual unit

You don't have to kill the Locust to kill the Swarm Host.

are you serious? i n a straight up engagement u need to kill the locust, and the discussion stops here. it's just silly to say you don't need to kill the locust

It's entirely possible to kite the locusts one direction and flank the swarmhosts from another.

no, it is not, locust is faster than templars, and you absolutely need templars to kill vipers, queens and infestors
badog
Undead1993
Profile Joined January 2012
Germany17651 Posts
June 02 2013 18:28 GMT
#266
On June 03 2013 03:27 Bagi wrote:
Show nested quote +
On June 03 2013 03:26 Undead1993 wrote:
On June 03 2013 03:25 Kasaraki wrote:
On June 03 2013 03:22 Undead1993 wrote:
On June 03 2013 03:21 j4vz wrote:
On June 03 2013 03:18 Rabiator wrote:
On June 03 2013 03:15 Grumbels wrote:
On June 03 2013 03:14 habeck wrote:
On June 03 2013 03:14 ZackAttack wrote:
I really don't like how many free units zerg can get. Maybe it's balanced, but I really really hate it.


Agree - free units - boring

free units = a silly theoretical construct that you shouldn't complain about because it shows how little you understand


Its not a theoretical construct because you dont lose any resources if the unit dies. Thus they are free and your condescending tone is really misplaced.



Colossus laser beams are free and invincible, they have unlimited. You dont lose any ressources when the lasers disappears.


but the opponent doesnt need to kill the lasers first, to kill the actual unit

You don't have to kill the Locust to kill the Swarm Host.

are you serious? i n a straight up engagement u need to kill the locust, and the discussion stops here. it's just silly to say you don't need to kill the locust

It's entirely possible to kite the locusts one direction and flank the swarmhosts from another.

you are relying on the zerg to make a huge mistake good theory really good theoretical work
SEKO SEKO SEKO SEKO SEKO
wangstra
Profile Joined March 2011
922 Posts
June 02 2013 18:29 GMT
#267
On June 03 2013 03:24 rasnj wrote:
Show nested quote +
On June 03 2013 03:20 wangstra wrote:
On June 03 2013 03:18 rasnj wrote:
On June 03 2013 03:16 rpgalon wrote:
On June 03 2013 03:15 Grumbels wrote:
On June 03 2013 03:14 habeck wrote:
On June 03 2013 03:14 ZackAttack wrote:
I really don't like how many free units zerg can get. Maybe it's balanced, but I really really hate it.


Agree - free units - boring

free units = a silly theoretical construct that you shouldn't complain about because it shows how little you understand


what?

They are not free in any meaningful way. You pay for swarm hosts, the locusts are only temporary and you can only get so many. You pay for them in time, tech, up front investment. It is like saying that reapers have free health. Sure they can regenerate, but saying that they get free health is misleading at best.


Really? Which unit in the game doesn't cost time, tech, or investment? I'm mean sure, marines shoot bullets but its not like you pay for the rifles...or something.

How does that relate at all to what I said? I said locusts are not free in a meaningful sense, I never said that all units are free as you seem to be interpreting my response as.

Why even make a distinction between a unit such as a locust and a bullet/tank shot? Yes technically locusts are designated locusts and they have some advantages (and disadvantages) over instant hit shots. If a tempest shot was redesignated as a unit and was altered slightly (maybe it could be shot down, and it could retarget), would you then start complaining that tempests spawned free units despite the fact that they would act pretty much as before?


I was merely pointing out the arbitrary distinction you were making. I don't even understand in my wildest dreams that here on a forum dedicated to StarCraft there's even a discussion about this equivalency.

This is beyond absurd.
Kasaraki
Profile Blog Joined May 2012
Denmark7115 Posts
Last Edited: 2013-06-02 18:30:52
June 02 2013 18:29 GMT
#268
On June 03 2013 03:26 imallinson wrote:
I think the problem people have with swarm hosts isn't that they give free units but that the way they work effectively gives them an absurdly high range.

This is exactly an issue you can discuss, the range is definitely huge. Also they provide their own vision.
JazVM
Profile Joined October 2012
Germany1196 Posts
June 02 2013 18:30 GMT
#269
Can we stop discussing the SH and move back to the Voidray eehh game again?
mind mind mind mind mind mind
DavoS
Profile Blog Joined October 2012
United States4605 Posts
June 02 2013 18:30 GMT
#270
On June 03 2013 03:28 Undead1993 wrote:
Show nested quote +
On June 03 2013 03:27 Bagi wrote:
On June 03 2013 03:26 Undead1993 wrote:
On June 03 2013 03:25 Kasaraki wrote:
On June 03 2013 03:22 Undead1993 wrote:
On June 03 2013 03:21 j4vz wrote:
On June 03 2013 03:18 Rabiator wrote:
On June 03 2013 03:15 Grumbels wrote:
On June 03 2013 03:14 habeck wrote:
On June 03 2013 03:14 ZackAttack wrote:
I really don't like how many free units zerg can get. Maybe it's balanced, but I really really hate it.


Agree - free units - boring

free units = a silly theoretical construct that you shouldn't complain about because it shows how little you understand


Its not a theoretical construct because you dont lose any resources if the unit dies. Thus they are free and your condescending tone is really misplaced.



Colossus laser beams are free and invincible, they have unlimited. You dont lose any ressources when the lasers disappears.


but the opponent doesnt need to kill the lasers first, to kill the actual unit

You don't have to kill the Locust to kill the Swarm Host.

are you serious? i n a straight up engagement u need to kill the locust, and the discussion stops here. it's just silly to say you don't need to kill the locust

It's entirely possible to kite the locusts one direction and flank the swarmhosts from another.

you are relying on the zerg to make a huge mistake good theory really good theoretical work


A mistake like what? It's doable as long as the Zerg isn't having the locust just sit on top of their swarm host. Unless "attacking with the locusts" counts as a mistake.
"KDA is actually the most useless stat in the game" Aui_2000
Kasaraki
Profile Blog Joined May 2012
Denmark7115 Posts
June 02 2013 18:31 GMT
#271
Snute makes so many Nydus. >_>
JazVM
Profile Joined October 2012
Germany1196 Posts
June 02 2013 18:32 GMT
#272
Btw this game reminds me awfully much of games we saw in WoL prior to the infestor buff: Zerg running into a voidray collosus wall
mind mind mind mind mind mind
SkyTheUnknown
Profile Blog Joined May 2007
Germany2065 Posts
June 02 2013 18:32 GMT
#273
Er, I usually have zero lags, but today this stream is lagging horribly. Anyone else?
The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown - H.P. Lovecraft
XaCez
Profile Joined May 2010
Sweden6991 Posts
Last Edited: 2013-06-02 18:33:23
June 02 2013 18:33 GMT
#274
On June 03 2013 03:29 Kasaraki wrote:
Show nested quote +
On June 03 2013 03:26 imallinson wrote:
I think the problem people have with swarm hosts isn't that they give free units but that the way they work effectively gives them an absurdly high range.

This is exactly an issue you can discuss, the range is definitely huge. Also they provide their own vision.

Obviously the solution is to bring back Optical Flare, but since there needs to be a change so it is not a straight up copy from Brood War it is an AoE instead.
People get too easily offended by people getting too easily offended by the word rape.
Undead1993
Profile Joined January 2012
Germany17651 Posts
June 02 2013 18:33 GMT
#275
On June 03 2013 03:30 DavoS wrote:
Show nested quote +
On June 03 2013 03:28 Undead1993 wrote:
On June 03 2013 03:27 Bagi wrote:
On June 03 2013 03:26 Undead1993 wrote:
On June 03 2013 03:25 Kasaraki wrote:
On June 03 2013 03:22 Undead1993 wrote:
On June 03 2013 03:21 j4vz wrote:
On June 03 2013 03:18 Rabiator wrote:
On June 03 2013 03:15 Grumbels wrote:
On June 03 2013 03:14 habeck wrote:
[quote]

Agree - free units - boring

free units = a silly theoretical construct that you shouldn't complain about because it shows how little you understand


Its not a theoretical construct because you dont lose any resources if the unit dies. Thus they are free and your condescending tone is really misplaced.



Colossus laser beams are free and invincible, they have unlimited. You dont lose any ressources when the lasers disappears.


but the opponent doesnt need to kill the lasers first, to kill the actual unit

You don't have to kill the Locust to kill the Swarm Host.

are you serious? i n a straight up engagement u need to kill the locust, and the discussion stops here. it's just silly to say you don't need to kill the locust

It's entirely possible to kite the locusts one direction and flank the swarmhosts from another.

you are relying on the zerg to make a huge mistake good theory really good theoretical work


A mistake like what? It's doable as long as the Zerg isn't having the locust just sit on top of their swarm host. Unless "attacking with the locusts" counts as a mistake.

okay it's not a mistake for the zerg to leave their sh unprotected i get it now kk
SEKO SEKO SEKO SEKO SEKO
MuseMike
Profile Joined March 2011
United States1339 Posts
June 02 2013 18:33 GMT
#276
On June 03 2013 03:32 JazVM wrote:
Btw this game reminds me awfully much of games we saw in WoL prior to the infestor buff: Zerg running into a voidray collosus wall

You mean the boring swarm host play that is about to start.
Gonozal
Profile Blog Joined March 2006
Germany320 Posts
June 02 2013 18:33 GMT
#277
Okay just because im curious if i am the only one thinking that the production quality of WCS finals are pretty different

Poll: Which WCS Final had the best production quality?

KR (9)
 
45%

EU (7)
 
35%

EU & KR (4)
 
20%

NA (0)
 
0%

NA & KR (0)
 
0%

EU & NA (0)
 
0%

I don't know (0)
 
0%

20 total votes

Your vote: Which WCS Final had the best production quality?

(Vote): EU
(Vote): KR
(Vote): NA
(Vote): EU & KR
(Vote): NA & KR
(Vote): EU & NA
(Vote): I don't know




i hope i did not do a poll which already existed somewhere somehow
aka NacktNasenWombi
DeathProfessor
Profile Joined March 2012
United States1052 Posts
June 02 2013 18:33 GMT
#278
No matter what its Blizzards unit not Snutes, can't say he isn't using it as entertainingly as possible given the fun factor limitations.
Sabu113
Profile Blog Joined August 2009
United States11087 Posts
June 02 2013 18:35 GMT
#279
Can't beat swarmhosts head on after a certain point. You have a prism... why not run up to the nat then recall out?
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
Wonderberg
Profile Joined November 2012
Netherlands112 Posts
June 02 2013 18:35 GMT
#280
anyone else having an unwatchable stream?
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