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On June 03 2013 03:26 Undead1993 wrote:Show nested quote +On June 03 2013 03:25 Kasaraki wrote:On June 03 2013 03:22 Undead1993 wrote:On June 03 2013 03:21 j4vz wrote:On June 03 2013 03:18 Rabiator wrote:On June 03 2013 03:15 Grumbels wrote:On June 03 2013 03:14 habeck wrote:On June 03 2013 03:14 ZackAttack wrote: I really don't like how many free units zerg can get. Maybe it's balanced, but I really really hate it. Agree - free units - boring free units = a silly theoretical construct that you shouldn't complain about because it shows how little you understand Its not a theoretical construct because you dont lose any resources if the unit dies. Thus they are free and your condescending tone is really misplaced. Colossus laser beams are free and invincible, they have unlimited. You dont lose any ressources when the lasers disappears. but the opponent doesnt need to kill the lasers first, to kill the actual unit You don't have to kill the Locust to kill the Swarm Host. are you serious? i n a straight up engagement u need to kill the locust, and the discussion stops here. it's just silly to say you don't need to kill the locust It's entirely possible to kite the locusts one direction and flank the swarmhosts from another.
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On June 03 2013 03:26 Undead1993 wrote:Show nested quote +On June 03 2013 03:25 Kasaraki wrote:On June 03 2013 03:22 Undead1993 wrote:On June 03 2013 03:21 j4vz wrote:On June 03 2013 03:18 Rabiator wrote:On June 03 2013 03:15 Grumbels wrote:On June 03 2013 03:14 habeck wrote:On June 03 2013 03:14 ZackAttack wrote: I really don't like how many free units zerg can get. Maybe it's balanced, but I really really hate it. Agree - free units - boring free units = a silly theoretical construct that you shouldn't complain about because it shows how little you understand Its not a theoretical construct because you dont lose any resources if the unit dies. Thus they are free and your condescending tone is really misplaced. Colossus laser beams are free and invincible, they have unlimited. You dont lose any ressources when the lasers disappears. but the opponent doesnt need to kill the lasers first, to kill the actual unit You don't have to kill the Locust to kill the Swarm Host. are you serious? i n a straight up engagement u need to kill the locust, and the discussion stops here. it's just silly to say you don't need to kill the locust
Its actually silly to say anything different. You in no way shape or form need to kill the locust to kill the swarm host.
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Korea (South)1389 Posts
Yes! void rays again!!!!
not....
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On June 03 2013 03:26 imallinson wrote: I think the problem people have with swarm hosts isn't that they give free units but that the way they work effectively gives them an absurdly high range. Then they should really complain about that. What if locusts were restricted to only walk 15 range from the swarm hosts would that remove the issue? I seem to remember plenty of complaining about free infested terrans despite them having a very low effective range.
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On June 03 2013 03:27 Bagi wrote:Show nested quote +On June 03 2013 03:26 Undead1993 wrote:On June 03 2013 03:25 Kasaraki wrote:On June 03 2013 03:22 Undead1993 wrote:On June 03 2013 03:21 j4vz wrote:On June 03 2013 03:18 Rabiator wrote:On June 03 2013 03:15 Grumbels wrote:On June 03 2013 03:14 habeck wrote:On June 03 2013 03:14 ZackAttack wrote: I really don't like how many free units zerg can get. Maybe it's balanced, but I really really hate it. Agree - free units - boring free units = a silly theoretical construct that you shouldn't complain about because it shows how little you understand Its not a theoretical construct because you dont lose any resources if the unit dies. Thus they are free and your condescending tone is really misplaced. Colossus laser beams are free and invincible, they have unlimited. You dont lose any ressources when the lasers disappears. but the opponent doesnt need to kill the lasers first, to kill the actual unit You don't have to kill the Locust to kill the Swarm Host. are you serious? i n a straight up engagement u need to kill the locust, and the discussion stops here. it's just silly to say you don't need to kill the locust It's entirely possible to kite the locusts one direction and flank the swarmhosts from another. no, it is not, locust is faster than templars, and you absolutely need templars to kill vipers, queens and infestors
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On June 03 2013 03:27 Bagi wrote:Show nested quote +On June 03 2013 03:26 Undead1993 wrote:On June 03 2013 03:25 Kasaraki wrote:On June 03 2013 03:22 Undead1993 wrote:On June 03 2013 03:21 j4vz wrote:On June 03 2013 03:18 Rabiator wrote:On June 03 2013 03:15 Grumbels wrote:On June 03 2013 03:14 habeck wrote:On June 03 2013 03:14 ZackAttack wrote: I really don't like how many free units zerg can get. Maybe it's balanced, but I really really hate it. Agree - free units - boring free units = a silly theoretical construct that you shouldn't complain about because it shows how little you understand Its not a theoretical construct because you dont lose any resources if the unit dies. Thus they are free and your condescending tone is really misplaced. Colossus laser beams are free and invincible, they have unlimited. You dont lose any ressources when the lasers disappears. but the opponent doesnt need to kill the lasers first, to kill the actual unit You don't have to kill the Locust to kill the Swarm Host. are you serious? i n a straight up engagement u need to kill the locust, and the discussion stops here. it's just silly to say you don't need to kill the locust It's entirely possible to kite the locusts one direction and flank the swarmhosts from another. you are relying on the zerg to make a huge mistake good theory really good theoretical work
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On June 03 2013 03:24 rasnj wrote:Show nested quote +On June 03 2013 03:20 wangstra wrote:On June 03 2013 03:18 rasnj wrote:On June 03 2013 03:16 rpgalon wrote:On June 03 2013 03:15 Grumbels wrote:On June 03 2013 03:14 habeck wrote:On June 03 2013 03:14 ZackAttack wrote: I really don't like how many free units zerg can get. Maybe it's balanced, but I really really hate it. Agree - free units - boring free units = a silly theoretical construct that you shouldn't complain about because it shows how little you understand what? They are not free in any meaningful way. You pay for swarm hosts, the locusts are only temporary and you can only get so many. You pay for them in time, tech, up front investment. It is like saying that reapers have free health. Sure they can regenerate, but saying that they get free health is misleading at best. Really? Which unit in the game doesn't cost time, tech, or investment? I'm mean sure, marines shoot bullets but its not like you pay for the rifles...or something. How does that relate at all to what I said? I said locusts are not free in a meaningful sense, I never said that all units are free as you seem to be interpreting my response as. Why even make a distinction between a unit such as a locust and a bullet/tank shot? Yes technically locusts are designated locusts and they have some advantages (and disadvantages) over instant hit shots. If a tempest shot was redesignated as a unit and was altered slightly (maybe it could be shot down, and it could retarget), would you then start complaining that tempests spawned free units despite the fact that they would act pretty much as before?
I was merely pointing out the arbitrary distinction you were making. I don't even understand in my wildest dreams that here on a forum dedicated to StarCraft there's even a discussion about this equivalency.
This is beyond absurd.
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On June 03 2013 03:26 imallinson wrote: I think the problem people have with swarm hosts isn't that they give free units but that the way they work effectively gives them an absurdly high range. This is exactly an issue you can discuss, the range is definitely huge. Also they provide their own vision.
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Can we stop discussing the SH and move back to the Voidray eehh game again?
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On June 03 2013 03:28 Undead1993 wrote:Show nested quote +On June 03 2013 03:27 Bagi wrote:On June 03 2013 03:26 Undead1993 wrote:On June 03 2013 03:25 Kasaraki wrote:On June 03 2013 03:22 Undead1993 wrote:On June 03 2013 03:21 j4vz wrote:On June 03 2013 03:18 Rabiator wrote:On June 03 2013 03:15 Grumbels wrote:On June 03 2013 03:14 habeck wrote:On June 03 2013 03:14 ZackAttack wrote: I really don't like how many free units zerg can get. Maybe it's balanced, but I really really hate it. Agree - free units - boring free units = a silly theoretical construct that you shouldn't complain about because it shows how little you understand Its not a theoretical construct because you dont lose any resources if the unit dies. Thus they are free and your condescending tone is really misplaced. Colossus laser beams are free and invincible, they have unlimited. You dont lose any ressources when the lasers disappears. but the opponent doesnt need to kill the lasers first, to kill the actual unit You don't have to kill the Locust to kill the Swarm Host. are you serious? i n a straight up engagement u need to kill the locust, and the discussion stops here. it's just silly to say you don't need to kill the locust It's entirely possible to kite the locusts one direction and flank the swarmhosts from another. you are relying on the zerg to make a huge mistake  good theory really good theoretical work
A mistake like what? It's doable as long as the Zerg isn't having the locust just sit on top of their swarm host. Unless "attacking with the locusts" counts as a mistake.
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Snute makes so many Nydus. >_>
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Btw this game reminds me awfully much of games we saw in WoL prior to the infestor buff: Zerg running into a voidray collosus wall
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Er, I usually have zero lags, but today this stream is lagging horribly. Anyone else?
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On June 03 2013 03:29 Kasaraki wrote:Show nested quote +On June 03 2013 03:26 imallinson wrote: I think the problem people have with swarm hosts isn't that they give free units but that the way they work effectively gives them an absurdly high range. This is exactly an issue you can discuss, the range is definitely huge. Also they provide their own vision. Obviously the solution is to bring back Optical Flare, but since there needs to be a change so it is not a straight up copy from Brood War it is an AoE instead.
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On June 03 2013 03:30 DavoS wrote:Show nested quote +On June 03 2013 03:28 Undead1993 wrote:On June 03 2013 03:27 Bagi wrote:On June 03 2013 03:26 Undead1993 wrote:On June 03 2013 03:25 Kasaraki wrote:On June 03 2013 03:22 Undead1993 wrote:On June 03 2013 03:21 j4vz wrote:On June 03 2013 03:18 Rabiator wrote:On June 03 2013 03:15 Grumbels wrote:On June 03 2013 03:14 habeck wrote: [quote]
Agree - free units - boring free units = a silly theoretical construct that you shouldn't complain about because it shows how little you understand Its not a theoretical construct because you dont lose any resources if the unit dies. Thus they are free and your condescending tone is really misplaced. Colossus laser beams are free and invincible, they have unlimited. You dont lose any ressources when the lasers disappears. but the opponent doesnt need to kill the lasers first, to kill the actual unit You don't have to kill the Locust to kill the Swarm Host. are you serious? i n a straight up engagement u need to kill the locust, and the discussion stops here. it's just silly to say you don't need to kill the locust It's entirely possible to kite the locusts one direction and flank the swarmhosts from another. you are relying on the zerg to make a huge mistake  good theory really good theoretical work A mistake like what? It's doable as long as the Zerg isn't having the locust just sit on top of their swarm host. Unless "attacking with the locusts" counts as a mistake. okay it's not a mistake for the zerg to leave their sh unprotected i get it now kk
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On June 03 2013 03:32 JazVM wrote: Btw this game reminds me awfully much of games we saw in WoL prior to the infestor buff: Zerg running into a voidray collosus wall You mean the boring swarm host play that is about to start.
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Okay just because im curious if i am the only one thinking that the production quality of WCS finals are pretty different
Poll: Which WCS Final had the best production quality?KR (9) 45% EU (7) 35% EU & KR (4) 20% NA (0) 0% NA & KR (0) 0% EU & NA (0) 0% I don't know (0) 0% 20 total votes Your vote: Which WCS Final had the best production quality? (Vote): EU (Vote): KR (Vote): NA (Vote): EU & KR (Vote): NA & KR (Vote): EU & NA (Vote): I don't know
i hope i did not do a poll which already existed somewhere somehow
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No matter what its Blizzards unit not Snutes, can't say he isn't using it as entertainingly as possible given the fun factor limitations.
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Can't beat swarmhosts head on after a certain point. You have a prism... why not run up to the nat then recall out?
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anyone else having an unwatchable stream?
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