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[WCS AM] Finals Day 2 Premier Season 1 2013 - Page 13

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 11 12 13 14 15 122 Next
wangstra
Profile Joined March 2011
922 Posts
June 02 2013 18:20 GMT
#241
On June 03 2013 03:18 rasnj wrote:
Show nested quote +
On June 03 2013 03:16 rpgalon wrote:
On June 03 2013 03:15 Grumbels wrote:
On June 03 2013 03:14 habeck wrote:
On June 03 2013 03:14 ZackAttack wrote:
I really don't like how many free units zerg can get. Maybe it's balanced, but I really really hate it.


Agree - free units - boring

free units = a silly theoretical construct that you shouldn't complain about because it shows how little you understand


what?

They are not free in any meaningful way. You pay for swarm hosts, the locusts are only temporary and you can only get so many. You pay for them in time, tech, up front investment. It is like saying that reapers have free health. Sure they can regenerate, but saying that they get free health is misleading at best.


Really? Which unit in the game doesn't cost time, tech, or investment? I'm mean sure, marines shoot bullets but its not like you pay for the rifles...or something.
playa
Profile Blog Joined December 2010
United States1284 Posts
June 02 2013 18:21 GMT
#242
No matter how bad a zerg plays, as long as they go swarm hosts in an even'ish game, the game is guaranteed to be at least 20 minutes longer than it otherwise should be. And in low econ games, it's no secret which unit composition will come out ahead. Balanced or not, the games are simply too long and most of the times you already know who will win way before someone gg's.
j4vz
Profile Joined March 2010
Canada976 Posts
June 02 2013 18:21 GMT
#243
On June 03 2013 03:18 Rabiator wrote:
Show nested quote +
On June 03 2013 03:15 Grumbels wrote:
On June 03 2013 03:14 habeck wrote:
On June 03 2013 03:14 ZackAttack wrote:
I really don't like how many free units zerg can get. Maybe it's balanced, but I really really hate it.


Agree - free units - boring

free units = a silly theoretical construct that you shouldn't complain about because it shows how little you understand


Its not a theoretical construct because you dont lose any resources if the unit dies. Thus they are free and your condescending tone is really misplaced.



Colossus laser beams are free and invincible, they have unlimited. You dont lose any ressources when the lasers disappears.

someone_elses_lies@live.fr
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
June 02 2013 18:21 GMT
#244
--- Nuked ---
Undead1993
Profile Joined January 2012
Germany17651 Posts
June 02 2013 18:22 GMT
#245
On June 03 2013 03:21 j4vz wrote:
Show nested quote +
On June 03 2013 03:18 Rabiator wrote:
On June 03 2013 03:15 Grumbels wrote:
On June 03 2013 03:14 habeck wrote:
On June 03 2013 03:14 ZackAttack wrote:
I really don't like how many free units zerg can get. Maybe it's balanced, but I really really hate it.


Agree - free units - boring

free units = a silly theoretical construct that you shouldn't complain about because it shows how little you understand


Its not a theoretical construct because you dont lose any resources if the unit dies. Thus they are free and your condescending tone is really misplaced.



Colossus laser beams are free and invincible, they have unlimited. You dont lose any ressources when the lasers disappears.


but the opponent doesnt need to kill the lasers first, to kill the actual unit
SEKO SEKO SEKO SEKO SEKO
Pandain
Profile Blog Joined May 2010
United States12989 Posts
Last Edited: 2013-06-02 18:22:56
June 02 2013 18:22 GMT
#246
I think free units can be boring if people turtle(like stephano), but snute was the exact opposite of that and had nyduses everywhere transporting swarm hosts, so there's nothing to complain about in that game.
TheBB
Profile Blog Joined July 2009
Switzerland5133 Posts
June 02 2013 18:23 GMT
#247
On June 03 2013 03:18 Rabiator wrote:
Show nested quote +
On June 03 2013 03:15 Grumbels wrote:
On June 03 2013 03:14 habeck wrote:
On June 03 2013 03:14 ZackAttack wrote:
I really don't like how many free units zerg can get. Maybe it's balanced, but I really really hate it.


Agree - free units - boring

free units = a silly theoretical construct that you shouldn't complain about because it shows how little you understand

Its not a theoretical construct because you dont lose any resources if the unit dies. Thus they are free and your condescending tone is really misplaced.

You don't lose any resources if any other unit dies either.

For 200/100 you get between 60 and 100% of a locust until the death of your swarm host or until the game ends, whichever comes first. These locusts deal damage. This works essentially the same as any other unit in the game, for an up-front investment you get a damage dealer that lasts until the end of the game or its death. In both cases, the price per damage dealt can be arbitrarily low, depending on how long the game goes and how long it survives. The only difference is that the damage dealer can be in a different place than the swarm host. This makes it effectively a siege unit, which is hardly a unique thing to Zerg.
http://aligulac.com || Barcraft Switzerland! || Zerg best race. || Stats-poster extraordinaire.
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
June 02 2013 18:24 GMT
#248
Alicia's gas timing seems always so weird to me, taking 2 fast gas, not mining for like 10 sec from them, then put 3 total probes on the 2 gases. Seems like just making 1 gas and faster core with a fast 2nd gas would be more efficient...
ZackAttack
Profile Joined June 2011
United States884 Posts
June 02 2013 18:24 GMT
#249
It's not the same and you all know it. The diffference is that they actually function like units. They can walk long distances, continue attacking even if the unit that made them is killed and you can't walk through them.
It's better aerodynamics for space. - Artosis
Ambre
Profile Joined July 2011
France416 Posts
June 02 2013 18:24 GMT
#250
Cloud Kingdom, really ><
"There is only one corner of the universe you can be certain of improving, and that's your own self." - Aldous Huxley
rasnj
Profile Joined May 2010
United States1959 Posts
Last Edited: 2013-06-02 18:25:37
June 02 2013 18:24 GMT
#251
On June 03 2013 03:20 wangstra wrote:
Show nested quote +
On June 03 2013 03:18 rasnj wrote:
On June 03 2013 03:16 rpgalon wrote:
On June 03 2013 03:15 Grumbels wrote:
On June 03 2013 03:14 habeck wrote:
On June 03 2013 03:14 ZackAttack wrote:
I really don't like how many free units zerg can get. Maybe it's balanced, but I really really hate it.


Agree - free units - boring

free units = a silly theoretical construct that you shouldn't complain about because it shows how little you understand


what?

They are not free in any meaningful way. You pay for swarm hosts, the locusts are only temporary and you can only get so many. You pay for them in time, tech, up front investment. It is like saying that reapers have free health. Sure they can regenerate, but saying that they get free health is misleading at best.


Really? Which unit in the game doesn't cost time, tech, or investment? I'm mean sure, marines shoot bullets but its not like you pay for the rifles...or something.

How does that relate at all to what I said? I said locusts are not free in a meaningful sense, I never said that all units are free as you seem to be interpreting my response as.

Why even make a distinction between a unit such as a locust and a bullet/tank shot? Yes technically locusts are designated locusts and they have some advantages (and disadvantages) over instant hit shots. If a tempest shot was redesignated as a unit and was altered slightly (maybe it could be shot down, and it could retarget), would you then start complaining that tempests spawned free units despite the fact that they would act pretty much as before?
Kasaraki
Profile Blog Joined May 2012
Denmark7115 Posts
June 02 2013 18:25 GMT
#252
On June 03 2013 03:22 Undead1993 wrote:
Show nested quote +
On June 03 2013 03:21 j4vz wrote:
On June 03 2013 03:18 Rabiator wrote:
On June 03 2013 03:15 Grumbels wrote:
On June 03 2013 03:14 habeck wrote:
On June 03 2013 03:14 ZackAttack wrote:
I really don't like how many free units zerg can get. Maybe it's balanced, but I really really hate it.


Agree - free units - boring

free units = a silly theoretical construct that you shouldn't complain about because it shows how little you understand


Its not a theoretical construct because you dont lose any resources if the unit dies. Thus they are free and your condescending tone is really misplaced.



Colossus laser beams are free and invincible, they have unlimited. You dont lose any ressources when the lasers disappears.


but the opponent doesnt need to kill the lasers first, to kill the actual unit

You don't have to kill the Locust to kill the Swarm Host.
rpgalon
Profile Joined April 2011
Brazil1069 Posts
June 02 2013 18:25 GMT
#253
On June 03 2013 03:19 Grumbels wrote:
Show nested quote +
On June 03 2013 03:16 rpgalon wrote:
On June 03 2013 03:15 Grumbels wrote:
On June 03 2013 03:14 habeck wrote:
On June 03 2013 03:14 ZackAttack wrote:
I really don't like how many free units zerg can get. Maybe it's balanced, but I really really hate it.


Agree - free units - boring

free units = a silly theoretical construct that you shouldn't complain about because it shows how little you understand


what?

swarm hosts are indistinguishable from siege tanks or tempests in terms of functionality, yet nobody says that those give you 'free units'

and swarm hosts and infested terrans have little in common, ITs are much more like seeker missile, but again nobody bothers comparing those two things because they are dumb and get hung up on the 'free units' thing. it's why blizzard shouldn't listen to the community

they are as free as you can get man.
badog
sitromit
Profile Joined June 2011
7051 Posts
June 02 2013 18:25 GMT
#254
On June 03 2013 03:18 Rabiator wrote:
Show nested quote +
On June 03 2013 03:15 Grumbels wrote:
On June 03 2013 03:14 habeck wrote:
On June 03 2013 03:14 ZackAttack wrote:
I really don't like how many free units zerg can get. Maybe it's balanced, but I really really hate it.


Agree - free units - boring

free units = a silly theoretical construct that you shouldn't complain about because it shows how little you understand


Its not a theoretical construct because you dont lose any resources if the unit dies. Thus they are free and your condescending tone is really misplaced.

The "free unit" is the Swarm Host's attack. You don't lose resources when your Immortal attacks either. You lose resources if the Immortal dies. You lose resources when the Swarm Host dies. The Swarm Host isn't free. The attack is free, like every other unit's attack in the game.
Evangelist
Profile Blog Joined June 2011
1246 Posts
June 02 2013 18:25 GMT
#255
Snute and Alicia are putting on a real show.
imallinson
Profile Blog Joined May 2011
United Kingdom3482 Posts
June 02 2013 18:26 GMT
#256
I think the problem people have with swarm hosts isn't that they give free units but that the way they work effectively gives them an absurdly high range.
Liquipedia
Undead1993
Profile Joined January 2012
Germany17651 Posts
June 02 2013 18:26 GMT
#257
On June 03 2013 03:25 Kasaraki wrote:
Show nested quote +
On June 03 2013 03:22 Undead1993 wrote:
On June 03 2013 03:21 j4vz wrote:
On June 03 2013 03:18 Rabiator wrote:
On June 03 2013 03:15 Grumbels wrote:
On June 03 2013 03:14 habeck wrote:
On June 03 2013 03:14 ZackAttack wrote:
I really don't like how many free units zerg can get. Maybe it's balanced, but I really really hate it.


Agree - free units - boring

free units = a silly theoretical construct that you shouldn't complain about because it shows how little you understand


Its not a theoretical construct because you dont lose any resources if the unit dies. Thus they are free and your condescending tone is really misplaced.



Colossus laser beams are free and invincible, they have unlimited. You dont lose any ressources when the lasers disappears.


but the opponent doesnt need to kill the lasers first, to kill the actual unit

You don't have to kill the Locust to kill the Swarm Host.

are you serious? i n a straight up engagement u need to kill the locust, and the discussion stops here. it's just silly to say you don't need to kill the locust
SEKO SEKO SEKO SEKO SEKO
DeathProfessor
Profile Joined March 2012
United States1052 Posts
June 02 2013 18:26 GMT
#258
Void Rays? No wai d00d leet
bsdaemon
Profile Joined July 2012
618 Posts
June 02 2013 18:27 GMT
#259
I heared skillrays are good for Protoss.
pmp10
Profile Joined April 2012
3328 Posts
June 02 2013 18:27 GMT
#260
Alicia is suffering from one build syndrome.
Prev 1 11 12 13 14 15 122 Next
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