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On June 03 2013 03:18 rasnj wrote:Show nested quote +On June 03 2013 03:16 rpgalon wrote:On June 03 2013 03:15 Grumbels wrote:On June 03 2013 03:14 habeck wrote:On June 03 2013 03:14 ZackAttack wrote: I really don't like how many free units zerg can get. Maybe it's balanced, but I really really hate it. Agree - free units - boring free units = a silly theoretical construct that you shouldn't complain about because it shows how little you understand what? They are not free in any meaningful way. You pay for swarm hosts, the locusts are only temporary and you can only get so many. You pay for them in time, tech, up front investment. It is like saying that reapers have free health. Sure they can regenerate, but saying that they get free health is misleading at best.
Really? Which unit in the game doesn't cost time, tech, or investment? I'm mean sure, marines shoot bullets but its not like you pay for the rifles...or something.
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No matter how bad a zerg plays, as long as they go swarm hosts in an even'ish game, the game is guaranteed to be at least 20 minutes longer than it otherwise should be. And in low econ games, it's no secret which unit composition will come out ahead. Balanced or not, the games are simply too long and most of the times you already know who will win way before someone gg's.
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On June 03 2013 03:18 Rabiator wrote:Show nested quote +On June 03 2013 03:15 Grumbels wrote:On June 03 2013 03:14 habeck wrote:On June 03 2013 03:14 ZackAttack wrote: I really don't like how many free units zerg can get. Maybe it's balanced, but I really really hate it. Agree - free units - boring free units = a silly theoretical construct that you shouldn't complain about because it shows how little you understand Its not a theoretical construct because you dont lose any resources if the unit dies. Thus they are free and your condescending tone is really misplaced.
Colossus laser beams are free and invincible, they have unlimited. You dont lose any ressources when the lasers disappears.
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On June 03 2013 03:21 j4vz wrote:Show nested quote +On June 03 2013 03:18 Rabiator wrote:On June 03 2013 03:15 Grumbels wrote:On June 03 2013 03:14 habeck wrote:On June 03 2013 03:14 ZackAttack wrote: I really don't like how many free units zerg can get. Maybe it's balanced, but I really really hate it. Agree - free units - boring free units = a silly theoretical construct that you shouldn't complain about because it shows how little you understand Its not a theoretical construct because you dont lose any resources if the unit dies. Thus they are free and your condescending tone is really misplaced. Colossus laser beams are free and invincible, they have unlimited. You dont lose any ressources when the lasers disappears. but the opponent doesnt need to kill the lasers first, to kill the actual unit
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I think free units can be boring if people turtle(like stephano), but snute was the exact opposite of that and had nyduses everywhere transporting swarm hosts, so there's nothing to complain about in that game.
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On June 03 2013 03:18 Rabiator wrote:Show nested quote +On June 03 2013 03:15 Grumbels wrote:On June 03 2013 03:14 habeck wrote:On June 03 2013 03:14 ZackAttack wrote: I really don't like how many free units zerg can get. Maybe it's balanced, but I really really hate it. Agree - free units - boring free units = a silly theoretical construct that you shouldn't complain about because it shows how little you understand Its not a theoretical construct because you dont lose any resources if the unit dies. Thus they are free and your condescending tone is really misplaced. You don't lose any resources if any other unit dies either.
For 200/100 you get between 60 and 100% of a locust until the death of your swarm host or until the game ends, whichever comes first. These locusts deal damage. This works essentially the same as any other unit in the game, for an up-front investment you get a damage dealer that lasts until the end of the game or its death. In both cases, the price per damage dealt can be arbitrarily low, depending on how long the game goes and how long it survives. The only difference is that the damage dealer can be in a different place than the swarm host. This makes it effectively a siege unit, which is hardly a unique thing to Zerg.
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Alicia's gas timing seems always so weird to me, taking 2 fast gas, not mining for like 10 sec from them, then put 3 total probes on the 2 gases. Seems like just making 1 gas and faster core with a fast 2nd gas would be more efficient...
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It's not the same and you all know it. The diffference is that they actually function like units. They can walk long distances, continue attacking even if the unit that made them is killed and you can't walk through them.
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On June 03 2013 03:20 wangstra wrote:Show nested quote +On June 03 2013 03:18 rasnj wrote:On June 03 2013 03:16 rpgalon wrote:On June 03 2013 03:15 Grumbels wrote:On June 03 2013 03:14 habeck wrote:On June 03 2013 03:14 ZackAttack wrote: I really don't like how many free units zerg can get. Maybe it's balanced, but I really really hate it. Agree - free units - boring free units = a silly theoretical construct that you shouldn't complain about because it shows how little you understand what? They are not free in any meaningful way. You pay for swarm hosts, the locusts are only temporary and you can only get so many. You pay for them in time, tech, up front investment. It is like saying that reapers have free health. Sure they can regenerate, but saying that they get free health is misleading at best. Really? Which unit in the game doesn't cost time, tech, or investment? I'm mean sure, marines shoot bullets but its not like you pay for the rifles...or something. How does that relate at all to what I said? I said locusts are not free in a meaningful sense, I never said that all units are free as you seem to be interpreting my response as.
Why even make a distinction between a unit such as a locust and a bullet/tank shot? Yes technically locusts are designated locusts and they have some advantages (and disadvantages) over instant hit shots. If a tempest shot was redesignated as a unit and was altered slightly (maybe it could be shot down, and it could retarget), would you then start complaining that tempests spawned free units despite the fact that they would act pretty much as before?
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On June 03 2013 03:22 Undead1993 wrote:Show nested quote +On June 03 2013 03:21 j4vz wrote:On June 03 2013 03:18 Rabiator wrote:On June 03 2013 03:15 Grumbels wrote:On June 03 2013 03:14 habeck wrote:On June 03 2013 03:14 ZackAttack wrote: I really don't like how many free units zerg can get. Maybe it's balanced, but I really really hate it. Agree - free units - boring free units = a silly theoretical construct that you shouldn't complain about because it shows how little you understand Its not a theoretical construct because you dont lose any resources if the unit dies. Thus they are free and your condescending tone is really misplaced. Colossus laser beams are free and invincible, they have unlimited. You dont lose any ressources when the lasers disappears. but the opponent doesnt need to kill the lasers first, to kill the actual unit You don't have to kill the Locust to kill the Swarm Host.
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On June 03 2013 03:19 Grumbels wrote:Show nested quote +On June 03 2013 03:16 rpgalon wrote:On June 03 2013 03:15 Grumbels wrote:On June 03 2013 03:14 habeck wrote:On June 03 2013 03:14 ZackAttack wrote: I really don't like how many free units zerg can get. Maybe it's balanced, but I really really hate it. Agree - free units - boring free units = a silly theoretical construct that you shouldn't complain about because it shows how little you understand what? swarm hosts are indistinguishable from siege tanks or tempests in terms of functionality, yet nobody says that those give you 'free units' and swarm hosts and infested terrans have little in common, ITs are much more like seeker missile, but again nobody bothers comparing those two things because they are dumb and get hung up on the 'free units' thing. it's why blizzard shouldn't listen to the community they are as free as you can get man.
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On June 03 2013 03:18 Rabiator wrote:Show nested quote +On June 03 2013 03:15 Grumbels wrote:On June 03 2013 03:14 habeck wrote:On June 03 2013 03:14 ZackAttack wrote: I really don't like how many free units zerg can get. Maybe it's balanced, but I really really hate it. Agree - free units - boring free units = a silly theoretical construct that you shouldn't complain about because it shows how little you understand Its not a theoretical construct because you dont lose any resources if the unit dies. Thus they are free and your condescending tone is really misplaced. The "free unit" is the Swarm Host's attack. You don't lose resources when your Immortal attacks either. You lose resources if the Immortal dies. You lose resources when the Swarm Host dies. The Swarm Host isn't free. The attack is free, like every other unit's attack in the game.
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Snute and Alicia are putting on a real show.
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United Kingdom3482 Posts
I think the problem people have with swarm hosts isn't that they give free units but that the way they work effectively gives them an absurdly high range.
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On June 03 2013 03:25 Kasaraki wrote:Show nested quote +On June 03 2013 03:22 Undead1993 wrote:On June 03 2013 03:21 j4vz wrote:On June 03 2013 03:18 Rabiator wrote:On June 03 2013 03:15 Grumbels wrote:On June 03 2013 03:14 habeck wrote:On June 03 2013 03:14 ZackAttack wrote: I really don't like how many free units zerg can get. Maybe it's balanced, but I really really hate it. Agree - free units - boring free units = a silly theoretical construct that you shouldn't complain about because it shows how little you understand Its not a theoretical construct because you dont lose any resources if the unit dies. Thus they are free and your condescending tone is really misplaced. Colossus laser beams are free and invincible, they have unlimited. You dont lose any ressources when the lasers disappears. but the opponent doesnt need to kill the lasers first, to kill the actual unit You don't have to kill the Locust to kill the Swarm Host. are you serious? i n a straight up engagement u need to kill the locust, and the discussion stops here. it's just silly to say you don't need to kill the locust
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Void Rays? No wai d00d leet
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I heared skillrays are good for Protoss.
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Alicia is suffering from one build syndrome.
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