[Code S] Grand Finals WCS Korea Season 1 2013 - Page 374
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snakeeyez
United States1231 Posts
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-RusH
United States240 Posts
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NKexquisite
United States911 Posts
You can't really blame Soulkey for all-inning vs such greedy builds, especially seeing how innovation refused to change his playstyle to deal with Soulkey's play. Just me, or does innovation need to take some lessons from Mvp on how to construct a variety of build orders for an extended 7 game series? Seems like it. | ||
Charlie.Sheen
662 Posts
We already had several 0-3 comebacks in huge stage of SC2. A 0-3 comeback in SC2 seems to be more likely than a 0-2 comeback in BW. Really doubt any players in SC2 can reach the domination level that Flash presented in BW. It's just too hard to win only with better skills, luck is too important. | ||
zhurai
United States5660 Posts
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haru
Canada16 Posts
On June 02 2013 03:01 Ace Frehley wrote: So, Innovation's title of best rst player of all time is revoked by Tasteless? LOL yea I couldn't believe he said that. I understand hyping up matches but come on. Calling someone with 0 championships the best rts player of all time... Especially with people like flash, jdong etc who have so many. | ||
below66
United States1761 Posts
On June 02 2013 03:27 below66 wrote: When will non-subs be able to watch the whole series, i fucking fell asleep dammit. nvm it's up on youtube for anyone that missed it. | ||
Black Gun
Germany4482 Posts
flash vs effort 2.0 | ||
ImperialFist
790 Posts
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snakeeyez
United States1231 Posts
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Cracked
41 Posts
On June 02 2013 02:17 NapkinBox wrote: No one is saying they want 200/200 death ball... This series didn't show any of that "exciting, action packed" TvZ we all loved through the years and seeing the players are Soulkey and Innovation, it was a major disappointment. Comparing Soulkey and Innovation's clean, crisp 10-20 minute games showcasing excellent strategy and control is far better than Ryung and Moonglade's 40 minute "macro" games. Far more interesting than 40 minute games where it's just 200/200 deathballs roaming around the map with some drop play. They were completely action packed. The all-ins themselves teetered on knife's edge (like the ling all in in game 2?) for minutes before the victor emerged. Or the 12/12 proxy in game 6 which forced 1 base play and both players to completely adapt and change their strategies. Also, the 3 all-in victories in a row for Soulkey forced Innovation to not go CC first into 2 reactors, 2 ebays, 3rd cc before any other units (other than first 2 marines and 6 hellions). In the last game he went barracks first, which led to a true macro game - not just an eco-cheese into a steamroll. I find that taking the series as a whole, rather than each single game, made it one of the best that I've watched. | ||
tomatriedes
New Zealand5356 Posts
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TeeTS
Germany2762 Posts
On June 02 2013 04:06 tomatriedes wrote: That game 6 was really strange. I couldn't figure out i canceling that hatch was actually good play by Soulkey or if Innovation just messed up bad. Surely terran should just back off once they force the hatch cancel? hard to tell. he didn't know the exact speed timing and if you back off right away, you are behind since zerg can take his hatch again. since he pulled a lot of scvs and sacrificed them to get the quick double rax, he needed to do dmg. hatch cancel was not enough, since this wasn't a 12/14 pressure, but an 11-11 with pull of 4 additional scvs. | ||
Adreme
United States5574 Posts
On June 02 2013 03:39 Charlie.Sheen wrote: We already had several 0-3 comebacks in huge stage of SC2. A 0-3 comeback in SC2 seems to be more likely than a 0-2 comeback in BW. Really doubt any players in SC2 can reach the domination level that Flash presented in BW. It's just too hard to win only with better skills, luck is too important. I don't think I can think of a single successful one in sc2. I know I can think of several (at least 5) where one player was down 0-3 then wont 3 in a row only to lose the series but I cant think of a single time the player managed to win 4 in a row especially in a finals. | ||
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opterown
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Australia54784 Posts
On June 02 2013 04:21 Adreme wrote: I don't think I can think of a single successful one in sc2. I know I can think of several (at least 5) where one player was down 0-3 then wont 3 in a row only to lose the series but I cant think of a single time the player managed to win 4 in a row especially in a finals. life vs. drg at ISQ i think | ||
c0ldfusion
United States8293 Posts
On June 01 2013 18:09 TimENT wrote: I can't get over how bad that was. Game 1: 2rax with terrible defense (yawn) Game 2: roach/hydra timing (only close game) Game 3: failed baneling allin (yawn) Game 4: successful roach bane allin (yawn) Game 5: successful roach band allin (yawn) Game 6: failed 2rax (yawn) Game 7: terrible macro game with terrible mistakes (yawn) I dont even care about which player won. This is motherfucking TvZ. The best game had fucking roaches and hydras. What the hell happened? That was just sad ![]() Worst finals ever. Worst series ever. Disgusting. Yeah even though I'm happy SK ran it back, the games were just garbage. | ||
tomatriedes
New Zealand5356 Posts
On June 02 2013 04:13 TeeTS wrote: hard to tell. he didn't know the exact speed timing and if you back off right away, you are behind since zerg can take his hatch again. since he pulled a lot of scvs and sacrificed them to get the quick double rax, he needed to do dmg. hatch cancel was not enough, since this wasn't a 12/14 pressure, but an 11-11 with pull of 4 additional scvs. Ah, makes sense. It was just very rare to see a zerg not try to keep their natural up. I guess he was able to plan his response out early because of the scout which would have made the decision easier. | ||
boxerfred
Germany8360 Posts
SK pulled the Bomber, but Innovation overtook Bomber from SK's hand? | ||
BlazeFury01
United States1460 Posts
On June 02 2013 03:36 NKexquisite wrote: Really a disappointing finals. I assumed we would see some all-ins, but all-ins and cheeses every game of the series really was disappointing to see in a match-up that was so hyped and had the potential to be one of the greatest finals of all time. Having recently seen some of the pro-league games, and seeing the series split 1-1 in those two pro-league games it seemed like we would get to see some epic macro games, but it really was the opposite. You can't really blame Soulkey for all-inning vs such greedy builds, especially seeing how innovation refused to change his playstyle to deal with Soulkey's play. Just me, or does innovation need to take some lessons from Mvp on how to construct a variety of build orders for an extended 7 game series? Seems like it. No, it's just you. If you watched the Innovation vs Symbol series - Then you would have saw that Innovation has a variety of different builds in a BO series. Unfortunately, he didn't choose to play against Soulkey in the same way. | ||
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Zealously
East Gorteau22261 Posts
On June 02 2013 04:33 BlazeFury01 wrote: No, it's just you. If you watched the Innovation vs Symbol series - Then you would have saw that Innovation has a variety of different builds in a BO series. Unfortunately, he didn't choose to play against Soulkey in the same way. I don't think you can argue against Mvp being unparallelled when it comes to best of 7s Edit: Don't get me wrong, obviously Innovation has a repertoir of builds to use in a longer series. The thing Mvp does better than anyone else (aside from Flash, I'd guess) is deciding when and how to use a certain build. He doesn't just have the right build, he uses it in a specific way to give the build an extra advantage. Innovation doesn't have that. | ||
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