Ok, new whine for Hots "hate free units".... you forget that protoss "paid units" are stronger than zerg "paid units". Without "free units" it's nearly impossible to win against a protoss deathball.
On May 15 2013 19:08 Fenneth wrote: [quote] 5:00-10:00
Trap makes a quick stargate Effort adds two gas
Trap adds both natural gases An overlord scouts the stargate just as it finishes warping in
+1 weapons starts for Trap Trap manages to sneak a probe out undetected
Effort adds 6 spores, ling speed, lair Trap adds 3 gates, then a robo
Effort begins roach production and roach speed, begins first evo chamber Trap doing good work with his phoenixes despite the spores
Effort starts a spire Trap starts a robotics bay and +1 armour
Effort pokes up the ramp and manages to get lings into Trap's base, scouts everything Trap knocks down the rocks to take his 3rd base, adds a twilight council, then blink
Effort adds some corruptors, an infestation pit, then enduring locusts Trap grabs a second stargate and warp prism speed, making immortals instead of colossi
Phoenixes continue to do pretty good damage, Trap begins double void ray production Effort making mostly swarmhosts, takes a 4th base
Effort starts pathogen glands Trap takes his 4th base, harasses a little with a warp prism (which Effort kills). He's hiding his voidrays
Effort starts making infestors Trap starts colossus production, adds templar archives and begins storm
Effort starts hive, manages to pick off another warp prism Trap shows his voidrays, Effort mistakenly flies his corruptors over Trap's army and loses 5-6
Trap making more colossi, he has a diverse army of stalkers, zealots, immortals, archons, templar, colossi, voidrays. He also takes a 5th Effort starts +3 air attack, has swarmhost + corruptor + infestor
Trap starts a fleet beacon, dark shrine, charge; he's fully teched. Sacrifices stalkers to free up supply Effort is behind on bases, contained to 4 bases while trap takes his 6th
Fight begins; several feedbacks kill infestors but some fungals hit Trap must retreat, and suddenly gets caught in a bad position and loses a lot of colossus+voidray to corruptors
Effort starts greater spire Both players harass each other but nothing of real consequence Trap makes two oracles
Effort has 3/3 started for most of his units, Trap is a bit behind on upgrades
Trap continues to harass with warp prisms and does some damage Effort is quite mineral poor and has no real bank
Locusts continue to pick at Trap's 6th base Trap has added tempests and is making 4 at a time, continues harassing with DTs and roughly breaking even
Effort begins viper production, Trap makes a mothership
30:00-35:00
The game has slowed down, locusts continue to prod at Trap's base but nothing expensive dies Neural parasite starts for Effort Effort manages to pick off the mothership Locusts and abducts are draining Trap's bank, Effort hasn't lost a unit that costs money for a long time 5 stargates started for Trap
35:00-40:00
A big skirmish begins, storms blanket the corruptors and Effort retreats; no major losses
Trap picks off Effort's 6th base with voidrays and recalls out
Effort kills the HTs with locusts and fungals
Effort has SO MANY corruptors O.o
Trap is running out of gas, and he's consistently being worn down by locusts
51 corruptors.
40:00-45:00
Trap is still harassing with warp prisms and zealots, doing some damage
Effort goes for it with a gigantic corruptor concave Both sides lose a ton; Trap loses almost all of his voidrays and tempests Trap abandons his 6th base and counterattacks; kills some SHs TONS of feedbacks on infestors Trap is out of gas, has a ton of archons which Effort is struggling to deal with Both players down to 120 supply Effort loses a ton of units and is not spending his bank for reasons unknown
45:00-50:00
Effort begins 11 broodlords and 9 swarmhosts Both sides are out of bank and nearly out of economy, there is a basetrade of sorts where active mining bases are killed
Fungals and broodlords kill a large portion of Trap's army It's broodlord infestor folks!
Trap doesn't have a lot of anti-air, 4 archons and a few stalkers Trap manages to re-establish a mining base
Both sides are pretty much stone broke, Trap on 87 supply and Effort on 106 Trap manages to make a single tempest
Trap's mining base is killed again
50:00-55:00
Trap refuses to engage directly, runs around Effort's slow army and picks off creep tumors and ensures no bases are re-established
Both players are have no gas or gas income, a trickle of minerals only Trap starts a nexus at the location of Effort's old 6th Effort starts a hatchery at the location of Trap's old 6th
Trap spends his precious gas on an observer; not sure if he lost the old one?
Trap kills off static defense in the middle of the map, and recalls away to save a fungaled tempest The other part of Trap's army gets fungaled, he loses a few gateway units but the archons survive Trap's new observer is picked off and he cannot afford to replace it Trap's 6th is destroyed Trap kills off Effort's natural and recalls out when Effort returns to defend
55:00-60:00
Trap is making only zealots, and the observer he scrounged up is killed Trap again attempts to make a new base Effort is mining gas again Trap is using recall effectively but he loses his building nexus Zealots kill Effort's only mining base Effort makes a single viper