[Code A] RO24 Day 1 WCS Korea Season 1 2013 - Page 43
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29 fps
United States5719 Posts
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crappen
Norway1546 Posts
On May 15 2013 19:37 Insoleet wrote: Well lategame toss is made of insane AOE Lategame zerg is made of insane amout of free units I like it :p I kind of love the free units, but atm you kind of get the feeling players are not entirely sure how to deal with all this, it will be good when figured out I hope. Damn I like zerg this expansion, I love playing versus them as protoss, so dangerous and fun. In WoL I didnt play protoss at all cause I felt so gay. | ||
Blaec
Australia4289 Posts
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Salteador Neo
Andorra5591 Posts
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Na_Dann_Ma_GoGo
Germany2959 Posts
On May 15 2013 19:38 s3rp wrote: Every game that involved building massive amounts of stationary defense and sitting behind it is boring... Dunno but it has this TvT like positioning aspect to it and is actually much more aggressive due to free units and insane range units. So if well played aggression often does lead to an advantage (I'd say). Also it isn't all figured out yet and it's kinda interesting to see how people approach this. Also controlling huge unit groups like these, that require good splitting etc. and certainly aren't 1A, is rather hard and thus fun to watch at times. And not that much time has passed. The ZvP lategame in WoL was stagnant for over years :/ | ||
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Olli
Austria24417 Posts
On May 15 2013 19:40 ThePowerHour wrote: Trap is playing the most beautiful late game I've seen from a Protoss yet. You've never seen HerO play WoL lategame PvZ have you. | ||
Exarl25
1887 Posts
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Fenneth
Australia354 Posts
On May 15 2013 19:37 Fenneth wrote: 45:00-50:00 Effort begins 11 broodlords and 9 swarmhosts Both sides are out of bank and nearly out of economy, there is a basetrade of sorts where active mining bases are killed Fungals and broodlords kill a large portion of Trap's army It's broodlord infestor folks! Trap doesn't have a lot of anti-air, 4 archons and a few stalkers Trap manages to re-establish a mining base Both sides are pretty much stone broke, Trap on 87 supply and Effort on 106 Trap manages to make a single tempest Trap's mining base is killed again 50:00-55:00 Trap refuses to engage directly, runs around Effort's slow army and picks off creep tumors and ensures no bases are re-established Both players are have no gas or gas income, a trickle of minerals only Trap starts a nexus at the location of Effort's old 6th Effort starts a hatchery at the location of Trap's old 6th Trap spends his precious gas on an observer; not sure if he lost the old one? Trap kills off static defense in the middle of the map, and recalls away to save a fungaled tempest The other part of Trap's army gets fungaled, he loses a few gateway units but the archons survive Trap's new observer is picked off and he cannot afford to replace it Trap's 6th is destroyed Trap kills off Effort's natural and recalls out when Effort returns to defend | ||
zbedlam
Australia549 Posts
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Blaec
Australia4289 Posts
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McBengt
Sweden1684 Posts
Wat r u doing. Trap. Staph. | ||
Wintex
Norway16835 Posts
On May 15 2013 19:40 BLinD-RawR wrote: they ain't free units, they're freemium units. They are in many ways a personification of Blizzard's cash model. Pay once and you have full access to everything +. | ||
[OGN]Remmy
United States1206 Posts
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Olli
Austria24417 Posts
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Na_Dann_Ma_GoGo
Germany2959 Posts
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trwkling
658 Posts
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BLinD-RawR
ALLEYCAT BLUES49496 Posts
On May 15 2013 19:42 McBengt wrote: Trap. Wat r u doing. Trap. Staph. Tarp! | ||
FrostedMiniWheats
United States30730 Posts
Hurry up and win somebody >< | ||
thepuppyassassin
900 Posts
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figq
12519 Posts
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