On May 15 2013 19:36 DarkLordOlli wrote:
PvZ lategame 2.0
PvZ lategame 2.0
Much better then WoL at least, still really fucky to watch nobody engage, ever.
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Rulker
United States1477 Posts
On May 15 2013 19:36 DarkLordOlli wrote: PvZ lategame 2.0 Much better then WoL at least, still really fucky to watch nobody engage, ever. | ||
Morphage
France492 Posts
On May 15 2013 19:26 Nebuchad wrote: Show nested quote + On May 15 2013 19:25 Morphage wrote: On May 15 2013 19:23 Insoleet wrote: On May 15 2013 19:23 Morphage wrote: this lategame PvZ meta is soooooooo boring :/ I find it pretty cool and way better than the WoL lategame... But I hope effort lose thie game because I dont want to see the campy player win. Well maybe it's just the novelty effect, just as people loved the archon toilet in the beginning, and then people hated the dynamic. Or maybe you just can't see anything, just like you thought PartinG a-moved into Soulkey in game 4 yesterday. I'm allowed to have my opinion, I'm sure I'm not the only one who finds this boring. When people will have seen the same swarmhost/corruptor/spine camping for 150 games I think they'll get bored of it pretty soon just like the infestor/broodlord in every matchup got boring. And when I said Parting a-moved, everyone took it too literally to mean that all he did was click A, of course that was an exaggeration. But yeah, you Protoss players need to reassure yourselves that your race has micro to do. "Oooh look at me I double clicked my colossi and moved them back from the corruptors/vipers, OMFG i'm soooooo good" | ||
Wintex
Norway16835 Posts
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Fenneth
Australia354 Posts
On May 15 2013 19:33 Fenneth wrote: Show nested quote + On May 15 2013 19:30 Fenneth wrote: On May 15 2013 19:26 Fenneth wrote: On May 15 2013 19:23 Fenneth wrote: On May 15 2013 19:20 Fenneth wrote: On May 15 2013 19:16 Fenneth wrote: On May 15 2013 19:12 Fenneth wrote: On May 15 2013 19:08 Fenneth wrote: On May 15 2013 19:05 Fenneth wrote: Trap vs Effort Game 1 - Akilon Wastes 0:00-5:00 Trap with 9 pylon at front, probe scouts Effort 14pools Trap pylon blocks, Effort places his expansion hatch at his 3rd base Trap with standard FFE, no corners cut Effort places third hatch at his natural, kills scout probe Trap makes a zealot 5:00-10:00 Trap makes a quick stargate Effort adds two gas Trap adds both natural gases An overlord scouts the stargate just as it finishes warping in +1 weapons starts for Trap Trap manages to sneak a probe out undetected Effort adds 6 spores, ling speed, lair Trap adds 3 gates, then a robo Effort begins roach production and roach speed, begins first evo chamber Trap doing good work with his phoenixes despite the spores Effort starts a spire Trap starts a robotics bay and +1 armour Effort pokes up the ramp and manages to get lings into Trap's base, scouts everything Trap knocks down the rocks to take his 3rd base, adds a twilight council, then blink Effort adds some corruptors, an infestation pit, then enduring locusts Trap grabs a second stargate and warp prism speed, making immortals instead of colossi Phoenixes continue to do pretty good damage, Trap begins double void ray production Effort making mostly swarmhosts, takes a 4th base Effort starts pathogen glands Trap takes his 4th base, harasses a little with a warp prism (which Effort kills). He's hiding his voidrays Effort starts making infestors Trap starts colossus production, adds templar archives and begins storm Effort starts hive, manages to pick off another warp prism Trap shows his voidrays, Effort mistakenly flies his corruptors over Trap's army and loses 5-6 Trap making more colossi, he has a diverse army of stalkers, zealots, immortals, archons, templar, colossi, voidrays. He also takes a 5th Effort starts +3 air attack, has swarmhost + corruptor + infestor Trap starts a fleet beacon, dark shrine, charge; he's fully teched. Sacrifices stalkers to free up supply Effort is behind on bases, contained to 4 bases while trap takes his 6th Fight begins; several feedbacks kill infestors but some fungals hit Trap must retreat, and suddenly gets caught in a bad position and loses a lot of colossus+voidray to corruptors Effort starts greater spire Both players harass each other but nothing of real consequence Trap makes two oracles Effort has 3/3 started for most of his units, Trap is a bit behind on upgrades Trap continues to harass with warp prisms and does some damage Effort is quite mineral poor and has no real bank Locusts continue to pick at Trap's 6th base Trap has added tempests and is making 4 at a time, continues harassing with DTs and roughly breaking even Effort begins viper production, Trap makes a mothership 30:00-35:00 The game has slowed down, locusts continue to prod at Trap's base but nothing expensive dies Neural parasite starts for Effort Effort manages to pick off the mothership Locusts and abducts are draining Trap's bank, Effort hasn't lost a unit that costs money for a long time 5 stargates started for Trap 35:00-40:00 A big skirmish begins, storms blanket the corruptors and Effort retreats; no major losses Trap picks off Effort's 6th base with voidrays and recalls out Effort kills the HTs with locusts and fungals Effort has SO MANY corruptors O.o Trap is running out of gas, and he's consistently being worn down by locusts 51 corruptors. 40:00-45:00 Trap is still harassing with warp prisms and zealots, doing some damage Effort goes for it with a gigantic corruptor concave Both sides lose a ton; Trap loses almost all of his voidrays and tempests Trap abandons his 6th base and counterattacks; kills some SHs TONS of feedbacks on infestors Trap is out of gas, has a ton of archons which Effort is struggling to deal with Both players down to 120 supply Effort loses a ton of units and is not spending his bank for reasons unknown 45:00-50:00 Effort begins 11 broodlords and 9 swarmhosts Both sides are out of bank and nearly out of economy, there is a basetrade of sorts where active mining bases are killed Fungals and broodlords kill a large portion of Trap's army It's broodlord infestor folks! Trap doesn't have a lot of anti-air, 4 archons and a few stalkers Trap manages to re-establish a mining base Both sides are pretty much stone broke, Trap on 87 supply and Effort on 106 Trap manages to make a single tempest Trap's mining base is killed again | ||
DidYuhim
Ukraine1905 Posts
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Exarl25
1887 Posts
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Olli
Austria24417 Posts
On May 15 2013 19:36 Rulker wrote: Much better then WoL at least, still really fucky to watch nobody engage, ever. I wouldn't say it's much better. At least it ended quickly in WoL. | ||
[OGN]Remmy
United States1206 Posts
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Waxangel
United States33075 Posts
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Insoleet
France1806 Posts
Lategame zerg is made of insane amout of free units I like it :p | ||
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BLinD-RawR
ALLEYCAT BLUES49496 Posts
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MrCon
France29748 Posts
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MinzySC2
United States261 Posts
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polpot
3002 Posts
On May 15 2013 19:37 Exarl25 wrote: Are people really finding this game boring? Will you ever be satisfied? I enjoy the game,sick control on both side. | ||
Abominous
Croatia1625 Posts
On May 15 2013 19:37 Waxangel wrote: with 0 mining, doesn't this 1 tempest win it for trap if he doens't fuck up :O? Has to be careful cause of ITs, but other than that, yeah :D | ||
s3rp
Germany3192 Posts
On May 15 2013 19:37 Exarl25 wrote: Are people really finding this game boring? Will you ever be satisfied? Every game that involved building massive amounts of stationary defense and sitting behind it is boring... | ||
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KristofferAG
Norway25712 Posts
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Purpose88
Germany137 Posts
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thepuppyassassin
900 Posts
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RogerChillingworth
2781 Posts
On May 15 2013 19:37 MrCon wrote: Free units vs paid units in a no mining situation, whill be hard for Tarp. he should change his name to Tarp | ||
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