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[Code A] RO24 Day 1 WCS Korea Season 1 2013 - Page 36

Forum Index > StarCraft 2 Tournaments
Post a Reply
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Ryps
Profile Blog Joined May 2010
Romania2740 Posts
May 15 2013 10:26 GMT
#701
On May 15 2013 19:24 Thrillz wrote:
This is like WoL PvZ here, turtlefest.

This is far more turtlefest, swarm host strategy is to mine out the map and have a better cost efficiency in battles. But I find it interesting
Fenneth
Profile Blog Joined April 2007
Australia354 Posts
May 15 2013 10:26 GMT
#702
On May 15 2013 19:23 Fenneth wrote:
Show nested quote +
On May 15 2013 19:20 Fenneth wrote:
On May 15 2013 19:16 Fenneth wrote:
On May 15 2013 19:12 Fenneth wrote:
On May 15 2013 19:08 Fenneth wrote:
On May 15 2013 19:05 Fenneth wrote:
Trap vs Effort Game 1 - Akilon Wastes


0:00-5:00

Trap with 9 pylon at front, probe scouts
Effort 14pools

Trap pylon blocks, Effort places his expansion hatch at his 3rd base
Trap with standard FFE, no corners cut

Effort places third hatch at his natural, kills scout probe
Trap makes a zealot

5:00-10:00

Trap makes a quick stargate
Effort adds two gas

Trap adds both natural gases
An overlord scouts the stargate just as it finishes warping in

+1 weapons starts for Trap
Trap manages to sneak a probe out undetected

Effort adds 6 spores, ling speed, lair
Trap adds 3 gates, then a robo

Effort begins roach production and roach speed, begins first evo chamber
Trap doing good work with his phoenixes despite the spores

Effort starts a spire
Trap starts a robotics bay and +1 armour


Effort pokes up the ramp and manages to get lings into Trap's base, scouts everything
Trap knocks down the rocks to take his 3rd base, adds a twilight council, then blink

Effort adds some corruptors, an infestation pit, then enduring locusts
Trap grabs a second stargate and warp prism speed, making immortals instead of colossi

Phoenixes continue to do pretty good damage, Trap begins double void ray production
Effort making mostly swarmhosts, takes a 4th base

Effort starts pathogen glands
Trap takes his 4th base, harasses a little with a warp prism (which Effort kills). He's hiding his voidrays


Effort starts making infestors
Trap starts colossus production, adds templar archives and begins storm

Effort starts hive, manages to pick off another warp prism
Trap shows his voidrays, Effort mistakenly flies his corruptors over Trap's army and loses 5-6

Trap making more colossi, he has a diverse army of stalkers, zealots, immortals, archons, templar, colossi, voidrays. He also takes a 5th
Effort starts +3 air attack, has swarmhost + corruptor + infestor


Trap starts a fleet beacon, dark shrine, charge; he's fully teched. Sacrifices stalkers to free up supply
Effort is behind on bases, contained to 4 bases while trap takes his 6th

Fight begins; several feedbacks kill infestors but some fungals hit
Trap must retreat, and suddenly gets caught in a bad position and loses a lot of colossus+voidray to corruptors

Effort starts greater spire
Both players harass each other but nothing of real consequence
Trap makes two oracles

Effort has 3/3 started for most of his units, Trap is a bit behind on upgrades

Trap continues to harass with warp prisms and does some damage
Effort is quite mineral poor and has no real bank

Locusts continue to pick at Trap's 6th base
Trap has added tempests and is making 4 at a time, continues harassing with DTs and roughly breaking even

Effort begins viper production, Trap makes a mothership

30:00-35:00

The game has slowed down, locusts continue to prod at Trap's base but nothing expensive dies
Neural parasite starts for Effort
Effort manages to pick off the mothership
Locusts and abducts are draining Trap's bank, Effort hasn't lost a unit that costs money for a long time
5 stargates started for Trap
Insoleet
Profile Joined May 2012
France1806 Posts
May 15 2013 10:26 GMT
#703
I think trap needs a lot of carriers to have enough DPS against the locusts.
29 fps
Profile Blog Joined March 2008
United States5724 Posts
May 15 2013 10:26 GMT
#704
swarm hosts are so good...
4v4 is a battle of who has the better computer.
ZenithM
Profile Joined February 2011
France15952 Posts
May 15 2013 10:26 GMT
#705
Revelation is keeping Effort in check so much :D
Nebuchad
Profile Blog Joined December 2012
Switzerland12146 Posts
May 15 2013 10:26 GMT
#706
On May 15 2013 19:25 Morphage wrote:
Show nested quote +
On May 15 2013 19:23 Insoleet wrote:
On May 15 2013 19:23 Morphage wrote:
this lategame PvZ meta is soooooooo boring :/


I find it pretty cool and way better than the WoL lategame...

But I hope effort lose thie game because I dont want to see the campy player win.


Well maybe it's just the novelty effect, just as people loved the archon toilet in the beginning, and then people hated the dynamic.


Or maybe you just can't see anything, just like you thought PartinG a-moved into Soulkey in game 4 yesterday.
No will to live, no wish to die
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
May 15 2013 10:26 GMT
#707
I still think carriers are better in this situation.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
gingerfluffmuff
Profile Joined January 2011
Austria4570 Posts
May 15 2013 10:26 GMT
#708
On May 15 2013 19:26 Looms wrote:
9 stargates total O_O

mass tempest lol
・゚✧:・゚+..。✧・゚:・..。 ✧・゚ :・゚ ゜・:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING *・゜・:・゚✧:・゚✧。゚+..。 ✧・゚: ✧・゚:・゜・:・゚✧::・・:・゚・゚
Yello
Profile Blog Joined July 2010
Germany7411 Posts
May 15 2013 10:26 GMT
#709
goddamnit, why does nobody build Carriers instead of Tempest? They are so much better against mass corruptor-viper
Just ahead of time, know your addiction's not a crime. It's just a smaller part of who you want to become in the end.
dainbramage
Profile Joined August 2011
Australia1442 Posts
May 15 2013 10:26 GMT
#710
On May 15 2013 19:25 Die4Ever wrote:
Show nested quote +
On May 15 2013 19:25 Ysellian wrote:
mothership should have a feature that they can't be yoinked.

super massive

It's already heroic, couldn't they just use that attribute?
Purpose88
Profile Joined May 2013
Germany137 Posts
May 15 2013 10:27 GMT
#711
I want to see Flash. What are they doing. KILLKILLKILL!
Blaec
Profile Joined April 2010
Australia4289 Posts
May 15 2013 10:27 GMT
#712
Unless Trap puts cannons friggin everywhere then 11 tempests are going to be a liability.
Ryps
Profile Blog Joined May 2010
Romania2740 Posts
May 15 2013 10:27 GMT
#713
On May 15 2013 19:25 Die4Ever wrote:
Show nested quote +
On May 15 2013 19:25 Ysellian wrote:
mothership should have a feature that they can't be yoinked.

super massive

It should be called yo momma so fat it cant be abducted mothership.
[OGN]Remmy
Profile Joined March 2013
United States1206 Posts
May 15 2013 10:27 GMT
#714
Corruptors just fleed facing so many tempests. LOL
指原莉乃 應援
ThePowerHour
Profile Blog Joined July 2010
United States834 Posts
May 15 2013 10:27 GMT
#715
GO TRAP! woooooooooo
[OGN]Remmy
Profile Joined March 2013
United States1206 Posts
May 15 2013 10:28 GMT
#716
Late toss units are way too stronk
指原莉乃 應援
Insoleet
Profile Joined May 2012
France1806 Posts
May 15 2013 10:28 GMT
#717
Against corruptor/swarmhosts, wouldnt triple SG / triple robo on 3 bases totally destroy this comp ?
Leporello
Profile Joined January 2011
United States2845 Posts
May 15 2013 10:28 GMT
#718
Great fungals
Big water
Oddball28
Profile Joined May 2013
Denmark2121 Posts
May 15 2013 10:29 GMT
#719
Why is Carriers never made in this matchup this late in the game? I mean, Tempests doesn't really do anything against that massive corrupter force. They only function as a snipe against spores, vurnable infestors. And it's not like he didn't have the time to build Carriers nor ressources..
LaNm, Iceiceice, Mushi, BurNIng and MMY - DK 2013/2014 - What a ride it was...
Kommander
Profile Joined March 2011
Philippines4950 Posts
May 15 2013 10:29 GMT
#720
This is tense lol
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