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On May 15 2013 19:24 Thrillz wrote: This is like WoL PvZ here, turtlefest. This is far more turtlefest, swarm host strategy is to mine out the map and have a better cost efficiency in battles. But I find it interesting
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On May 15 2013 19:23 Fenneth wrote:Show nested quote +On May 15 2013 19:20 Fenneth wrote:On May 15 2013 19:16 Fenneth wrote:On May 15 2013 19:12 Fenneth wrote:On May 15 2013 19:08 Fenneth wrote:On May 15 2013 19:05 Fenneth wrote:Trap vs Effort Game 1 - Akilon Wastes 0:00-5:00 Trap with 9 pylon at front, probe scouts Effort 14pools Trap pylon blocks, Effort places his expansion hatch at his 3rd base Trap with standard FFE, no corners cut Effort places third hatch at his natural, kills scout probe Trap makes a zealot 5:00-10:00 Trap makes a quick stargate Effort adds two gas Trap adds both natural gases An overlord scouts the stargate just as it finishes warping in +1 weapons starts for Trap Trap manages to sneak a probe out undetected Effort adds 6 spores, ling speed, lair Trap adds 3 gates, then a robo Effort begins roach production and roach speed, begins first evo chamber Trap doing good work with his phoenixes despite the spores Effort starts a spire Trap starts a robotics bay and +1 armour Effort pokes up the ramp and manages to get lings into Trap's base, scouts everything Trap knocks down the rocks to take his 3rd base, adds a twilight council, then blink Effort adds some corruptors, an infestation pit, then enduring locusts Trap grabs a second stargate and warp prism speed, making immortals instead of colossi Phoenixes continue to do pretty good damage, Trap begins double void ray production Effort making mostly swarmhosts, takes a 4th base Effort starts pathogen glands Trap takes his 4th base, harasses a little with a warp prism (which Effort kills). He's hiding his voidrays Effort starts making infestors Trap starts colossus production, adds templar archives and begins storm Effort starts hive, manages to pick off another warp prism Trap shows his voidrays, Effort mistakenly flies his corruptors over Trap's army and loses 5-6 Trap making more colossi, he has a diverse army of stalkers, zealots, immortals, archons, templar, colossi, voidrays. He also takes a 5th Effort starts +3 air attack, has swarmhost + corruptor + infestor Trap starts a fleet beacon, dark shrine, charge; he's fully teched. Sacrifices stalkers to free up supply Effort is behind on bases, contained to 4 bases while trap takes his 6th Fight begins; several feedbacks kill infestors but some fungals hit Trap must retreat, and suddenly gets caught in a bad position and loses a lot of colossus+voidray to corruptors Effort starts greater spire Both players harass each other but nothing of real consequence Trap makes two oracles Effort has 3/3 started for most of his units, Trap is a bit behind on upgrades Trap continues to harass with warp prisms and does some damage Effort is quite mineral poor and has no real bank Locusts continue to pick at Trap's 6th base Trap has added tempests and is making 4 at a time, continues harassing with DTs and roughly breaking even Effort begins viper production, Trap makes a mothership 30:00-35:00
The game has slowed down, locusts continue to prod at Trap's base but nothing expensive dies Neural parasite starts for Effort Effort manages to pick off the mothership Locusts and abducts are draining Trap's bank, Effort hasn't lost a unit that costs money for a long time 5 stargates started for Trap
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I think trap needs a lot of carriers to have enough DPS against the locusts.
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swarm hosts are so good...
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Revelation is keeping Effort in check so much :D
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On May 15 2013 19:25 Morphage wrote:Show nested quote +On May 15 2013 19:23 Insoleet wrote:On May 15 2013 19:23 Morphage wrote: this lategame PvZ meta is soooooooo boring :/ I find it pretty cool and way better than the WoL lategame... But I hope effort lose thie game because I dont want to see the campy player win. Well maybe it's just the novelty effect, just as people loved the archon toilet in the beginning, and then people hated the dynamic.
Or maybe you just can't see anything, just like you thought PartinG a-moved into Soulkey in game 4 yesterday.
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United Kingdom12022 Posts
I still think carriers are better in this situation.
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On May 15 2013 19:26 Looms wrote: 9 stargates total O_O mass tempest lol
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goddamnit, why does nobody build Carriers instead of Tempest? They are so much better against mass corruptor-viper
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On May 15 2013 19:25 Die4Ever wrote:Show nested quote +On May 15 2013 19:25 Ysellian wrote: mothership should have a feature that they can't be yoinked. super massive It's already heroic, couldn't they just use that attribute?
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I want to see Flash. What are they doing. KILLKILLKILL!
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Unless Trap puts cannons friggin everywhere then 11 tempests are going to be a liability.
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On May 15 2013 19:25 Die4Ever wrote:Show nested quote +On May 15 2013 19:25 Ysellian wrote: mothership should have a feature that they can't be yoinked. super massive It should be called yo momma so fat it cant be abducted mothership.
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Corruptors just fleed facing so many tempests. LOL
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Late toss units are way too stronk
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Against corruptor/swarmhosts, wouldnt triple SG / triple robo on 3 bases totally destroy this comp ?
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Why is Carriers never made in this matchup this late in the game? I mean, Tempests doesn't really do anything against that massive corrupter force. They only function as a snipe against spores, vurnable infestors. And it's not like he didn't have the time to build Carriers nor ressources..
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