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[Code A] RO24 Day 1 WCS Korea Season 1 2013 - Page 37

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 35 36 37 38 39 91 Next
fishb00n
Profile Joined October 2011
Germany607 Posts
May 15 2013 10:29 GMT
#721
well...that templar
[OGN]Remmy
Profile Joined March 2013
United States1206 Posts
May 15 2013 10:29 GMT
#722
So is it gonna be a tie game? :O
指原莉乃 應援
Zealot Lord
Profile Joined May 2010
Hong Kong748 Posts
May 15 2013 10:29 GMT
#723
Ugh, sometimes I feel like there needs to be a limit to the amount of spines/spores you can build or something =/
Its the main reason for these ultra long turtle camp fights imo..
Purpose88
Profile Joined May 2013
Germany137 Posts
May 15 2013 10:29 GMT
#724
What does Effort do with all the Corruptors when Trap reinforces with 50 Zealots???
Na_Dann_Ma_GoGo
Profile Joined March 2010
Germany2959 Posts
May 15 2013 10:29 GMT
#725
45 Corrupters and 5 more building O_O
WrathBringerReturns said: No no no. Sarcasm is detected in the voice. When this forum is riddled with stupidity, you think I can tell every post apart? Fair enough it was intended sarcastically, was it obvious? Of course not.
Blaec
Profile Joined April 2010
Australia4289 Posts
May 15 2013 10:29 GMT
#726
On May 15 2013 19:28 Insoleet wrote:
Against corruptor/swarmhosts, wouldnt triple SG / triple robo on 3 bases totally destroy this comp ?


What are you going to do with minerals?
panzercrusher
Profile Joined April 2013
Poland457 Posts
May 15 2013 10:29 GMT
#727
Ahhh i like this war.
I never asked for this
Waxangel
Profile Blog Joined September 2002
United States33715 Posts
May 15 2013 10:29 GMT
#728
I wouldn't hate this meta so much, if it didn't promote the use of corruptors, the most boring unit in teh game -_-
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Qikz
Profile Blog Joined November 2009
United Kingdom12071 Posts
May 15 2013 10:29 GMT
#729
On May 15 2013 19:29 Oddball28 wrote:
Why is Carriers never made in this matchup this late in the game? I mean, Tempests doesn't really do anything against that massive corrupter force. They only function as a snipe against spores, vurnable infestors. And it's not like he didn't have the time to build Carriers nor ressources..


Especially now carriers have the better leash range. I think we're gonna have to wait for Stork to play PvZ.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Fenneth
Profile Blog Joined April 2007
Australia354 Posts
Last Edited: 2013-05-15 10:30:57
May 15 2013 10:30 GMT
#730
On May 15 2013 19:26 Fenneth wrote:
Show nested quote +
On May 15 2013 19:23 Fenneth wrote:
On May 15 2013 19:20 Fenneth wrote:
On May 15 2013 19:16 Fenneth wrote:
On May 15 2013 19:12 Fenneth wrote:
On May 15 2013 19:08 Fenneth wrote:
On May 15 2013 19:05 Fenneth wrote:
Trap vs Effort Game 1 - Akilon Wastes


0:00-5:00

Trap with 9 pylon at front, probe scouts
Effort 14pools

Trap pylon blocks, Effort places his expansion hatch at his 3rd base
Trap with standard FFE, no corners cut

Effort places third hatch at his natural, kills scout probe
Trap makes a zealot

5:00-10:00

Trap makes a quick stargate
Effort adds two gas

Trap adds both natural gases
An overlord scouts the stargate just as it finishes warping in

+1 weapons starts for Trap
Trap manages to sneak a probe out undetected

Effort adds 6 spores, ling speed, lair
Trap adds 3 gates, then a robo

Effort begins roach production and roach speed, begins first evo chamber
Trap doing good work with his phoenixes despite the spores

Effort starts a spire
Trap starts a robotics bay and +1 armour


Effort pokes up the ramp and manages to get lings into Trap's base, scouts everything
Trap knocks down the rocks to take his 3rd base, adds a twilight council, then blink

Effort adds some corruptors, an infestation pit, then enduring locusts
Trap grabs a second stargate and warp prism speed, making immortals instead of colossi

Phoenixes continue to do pretty good damage, Trap begins double void ray production
Effort making mostly swarmhosts, takes a 4th base

Effort starts pathogen glands
Trap takes his 4th base, harasses a little with a warp prism (which Effort kills). He's hiding his voidrays


Effort starts making infestors
Trap starts colossus production, adds templar archives and begins storm

Effort starts hive, manages to pick off another warp prism
Trap shows his voidrays, Effort mistakenly flies his corruptors over Trap's army and loses 5-6

Trap making more colossi, he has a diverse army of stalkers, zealots, immortals, archons, templar, colossi, voidrays. He also takes a 5th
Effort starts +3 air attack, has swarmhost + corruptor + infestor


Trap starts a fleet beacon, dark shrine, charge; he's fully teched. Sacrifices stalkers to free up supply
Effort is behind on bases, contained to 4 bases while trap takes his 6th

Fight begins; several feedbacks kill infestors but some fungals hit
Trap must retreat, and suddenly gets caught in a bad position and loses a lot of colossus+voidray to corruptors

Effort starts greater spire
Both players harass each other but nothing of real consequence
Trap makes two oracles

Effort has 3/3 started for most of his units, Trap is a bit behind on upgrades

Trap continues to harass with warp prisms and does some damage
Effort is quite mineral poor and has no real bank

Locusts continue to pick at Trap's 6th base
Trap has added tempests and is making 4 at a time, continues harassing with DTs and roughly breaking even

Effort begins viper production, Trap makes a mothership

30:00-35:00

The game has slowed down, locusts continue to prod at Trap's base but nothing expensive dies
Neural parasite starts for Effort
Effort manages to pick off the mothership
Locusts and abducts are draining Trap's bank, Effort hasn't lost a unit that costs money for a long time
5 stargates started for Trap


35:00-40:00

A big skirmish begins, storms blanket the corruptors and Effort retreats; no major losses

Trap picks off Effort's 6th base with voidrays and recalls out

Effort kills the HTs with locusts and fungals

Effort has SO MANY corruptors O.o

Trap is running out of gas, and he's consistently being worn down by locusts

51 corruptors.
Daralii
Profile Joined March 2010
United States16991 Posts
May 15 2013 10:30 GMT
#731
On May 15 2013 19:29 Waxangel wrote:
I wouldn't hate this meta so much, if it didn't promote the use of corruptors, the most boring unit in teh game -_-

There's a reason Blizz has tried to get rid of them twice.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
May 15 2013 10:30 GMT
#732
The templars were the only thing balancing the armies. Effort could have won the game right there after killing them.
Revolutionist fan
Thrillz
Profile Joined May 2012
4313 Posts
May 15 2013 10:30 GMT
#733
Carriers might be a nice addition.
Wintex
Profile Blog Joined July 2011
Norway16849 Posts
May 15 2013 10:30 GMT
#734
This is a sick game.
The Bomber boy
Na_Dann_Ma_GoGo
Profile Joined March 2010
Germany2959 Posts
May 15 2013 10:30 GMT
#735
On May 15 2013 19:29 Waxangel wrote:
I wouldn't hate this meta so much, if it didn't promote the use of corruptors, the most boring unit in teh game -_-


But they can like... attack and shit!
WrathBringerReturns said: No no no. Sarcasm is detected in the voice. When this forum is riddled with stupidity, you think I can tell every post apart? Fair enough it was intended sarcastically, was it obvious? Of course not.
Nebuchad
Profile Blog Joined December 2012
Switzerland12620 Posts
May 15 2013 10:30 GMT
#736
On May 15 2013 19:28 [OGN]Remmy wrote:
Late toss units are way too stronk


I admire your capacity to watch a game where the protoss is consistently up one base on the zerg and be like "omg, that's not easy enough".
No will to live, no wish to die
DidYuhim
Profile Joined September 2011
Ukraine1905 Posts
May 15 2013 10:30 GMT
#737
On May 15 2013 19:27 Ryps wrote:
Show nested quote +
On May 15 2013 19:25 Die4Ever wrote:
On May 15 2013 19:25 Ysellian wrote:
mothership should have a feature that they can't be yoinked.

super massive

It should be called yo momma so fat it cant be abducted mothership.

yo momma[ship] so fat it can't be neural'd

yo momma[ship] so fat it can't be replaced.
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
May 15 2013 10:30 GMT
#738
This is a silly question, but what are those icons above the zerg units? Blue, zelda-ish look...
KCCO!
zbedlam
Profile Joined October 2010
Australia549 Posts
May 15 2013 10:30 GMT
#739
Why is Khaldor saying he should have moved his vipers into recently warped HT? o_O
[OGN]Remmy
Profile Joined March 2013
United States1206 Posts
May 15 2013 10:30 GMT
#740
On May 15 2013 19:29 Qikz wrote:
Show nested quote +
On May 15 2013 19:29 Oddball28 wrote:
Why is Carriers never made in this matchup this late in the game? I mean, Tempests doesn't really do anything against that massive corrupter force. They only function as a snipe against spores, vurnable infestors. And it's not like he didn't have the time to build Carriers nor ressources..


Especially now carriers have the better leash range. I think we're gonna have to wait for Stork to play PvZ.


I LOVE STROK PLAYIN' CARRIERS
指原莉乃 應援
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