On May 11 2013 14:54 Empirimancer wrote: So, does EGTL still have a small chance at making the playoffs or is it over?
I think at the end of Round 3 they needed to win 2/3 of the games in the last rounds to qualify for playoffs, at minimum. But they didn't even manage a winning record in R4 I believe so at this point they're basically screwed unless they turn on beast mode and win all their matches for the rest of the season, but even if they make up their match score deficit they'll be screwed in ties because of their terrible map score deficit. But at least they can play for honor or something. Dunno, I feel like at the beginning of R4 things were looking up and then they all decided to play in WCS AM which happens to always be the night before their proleague matches.
On May 11 2013 14:59 StyLeD wrote: LOL I come back after a year hiatus and EG + TL have teamed up and gotten rid of all their foreigners. What is this impostor team O_O
haha the foreigners are still there. Not just in Korea playing in ProLeague. only a couple are over there. HuK Snute and Thorzain are the only ones there now i think. Stephano went for a while
On May 11 2013 14:59 StyLeD wrote: LOL I come back after a year hiatus and EG + TL have teamed up and gotten rid of all their foreigners. What is this impostor team O_O
haha the foreigners are still there. Not just in Korea playing in ProLeague. only a couple are over there. HuK Snute and Thorzain are the only ones there now i think. Stephano went for a while
On May 11 2013 14:53 StyLeD wrote: Soo....I haven't watched an SC2 game since HoTS was released....do foreign teams still suck?
edit: Also, I noticed there are no more foreigners in the GSL. That blows
Pretty much. EGTL was something like 0-12 before getting Coach Park, and they still aren't doing very well.
Did you really think that a coach would make all the problems go away instantly? These things take time.
I think at the beginning of Round 4 things were looking like they had turned around completely, but the problem is that EGTL players still seem to put individual leagues before PL, and they also all chose to play in WCS AM so they're up most nights before proleague nights. I guess in the end most of them got into WCS whereas none were in WCS KR besides Taeja, so for their individual careers that's a good thing but for PL it pretty much scuppered their recovery.
On May 11 2013 15:03 groms wrote: Did EG get a choice on wcs am vs kr? I feel like they would prob opt for am anyhow but EG prob wanted them in AM too
According to TotalBiscuit the players got to choose, and the Axiom players all chose NA despite TB preferring that they stayed in KR. I imagine EGTL was similar, though TB did say that in terms of sponsorship it makes more sense for them to play in AM because that's where their sponsors are. So it's a tricky situation but I guess what happened happened. Since the latter stages of WCS are offline we might see a more permanent Korean presence in NA, which would be pretty good for NA players in the long run IMO.
On May 11 2013 14:53 StyLeD wrote: Soo....I haven't watched an SC2 game since HoTS was released....do foreign teams still suck?
edit: Also, I noticed there are no more foreigners in the GSL. That blows
Pretty much. EGTL was something like 0-12 before getting Coach Park, and they still aren't doing very well.
Did you really think that a coach would make all the problems go away instantly? These things take time.
I think at the beginning of Round 4 things were looking like they had turned around completely, but the problem is that EGTL players still seem to put individual leagues before PL, and they also all chose to play in WCS AM so they're up most nights before proleague nights. I guess in the end most of them got into WCS whereas none were in WCS KR besides Taeja, so for their individual careers that's a good thing but for PL it pretty much scuppered their recovery.
They scrapped together a few wins at the beginning of R4, but they never looked particularly dominant. I think the rest of the league just started to take them more seriously, and the initial excitement died down somewhat. It'll still get better, just not instantly. Foreigners are quite tricky to deal with and there are a lot of self-inflicted problems that need to be repaired.
On May 11 2013 15:07 BisuDagger wrote: TY thread. CJ fighting. Suddenly I don't hate hero's stupid grin when he wins because they aren't #1 in the league lol.
smile toss has the qt-est smile how could you hate him
On May 11 2013 15:07 BisuDagger wrote: TY thread. CJ fighting. Suddenly I don't hate hero's stupid grin when he wins because they aren't #1 in the league lol.
smile toss has the qt-est smile how could you hate him
Because I'm bitter about the hybrid proleague still
On May 11 2013 14:53 StyLeD wrote: Soo....I haven't watched an SC2 game since HoTS was released....do foreign teams still suck?
edit: Also, I noticed there are no more foreigners in the GSL. That blows
Pretty much. EGTL was something like 0-12 before getting Coach Park, and they still aren't doing very well.
Did you really think that a coach would make all the problems go away instantly? These things take time.
I think at the beginning of Round 4 things were looking like they had turned around completely, but the problem is that EGTL players still seem to put individual leagues before PL, and they also all chose to play in WCS AM so they're up most nights before proleague nights. I guess in the end most of them got into WCS whereas none were in WCS KR besides Taeja, so for their individual careers that's a good thing but for PL it pretty much scuppered their recovery.
They scrapped together a few wins at the beginning of R4, but they never looked particularly dominant. I think the rest of the league just started to take them more seriously, and the initial excitement died down somewhat. It'll still get better, just not instantly. Foreigners are quite tricky to deal with and there are a lot of self-inflicted problems that need to be repaired.
Well, they scrapped together wins against the #1 and #3 teams so that was pretty significant IMO, but they fell apart again after that.
On May 11 2013 14:53 StyLeD wrote: Soo....I haven't watched an SC2 game since HoTS was released....do foreign teams still suck?
edit: Also, I noticed there are no more foreigners in the GSL. That blows
Pretty much. EGTL was something like 0-12 before getting Coach Park, and they still aren't doing very well.
Did you really think that a coach would make all the problems go away instantly? These things take time.
I think at the beginning of Round 4 things were looking like they had turned around completely, but the problem is that EGTL players still seem to put individual leagues before PL, and they also all chose to play in WCS AM so they're up most nights before proleague nights. I guess in the end most of them got into WCS whereas none were in WCS KR besides Taeja, so for their individual careers that's a good thing but for PL it pretty much scuppered their recovery.
They scrapped together a few wins at the beginning of R4, but they never looked particularly dominant. I think the rest of the league just started to take them more seriously, and the initial excitement died down somewhat. It'll still get better, just not instantly. Foreigners are quite tricky to deal with and there are a lot of self-inflicted problems that need to be repaired.
Well, they scrapped together wins against the #1 and #3 teams so that was pretty significant IMO, but they fell apart again after that.
I think that obscurity really gave them those two wins. No one seriously expected that performance from them. Foreigners are quite noncommittal when it comes to SC2 - the entire scene is a testament to that. That's why EGTL constantly has problems. They have no shortage of talent, just a shortage of real commitment to victory.
alternative to dancing and manner mules, players should consider more creative ceremonies:
unit suicide...... units going around in circles in enemy's base in queued rally points ......... ,massive overlords to overcast enemy base..... force fields the enemy mineral lines....
there was a yellow vs. boxer game where boxer initially floated his cc to natural expansion. yellow was confused.. wtf my opponent is not in the game.......
To put things into perspective, EG-TL could go perfect throughout the reason of the season and still miss the playoffs if STX plays one game over .500 the rest of the way. Even if STX bombed, CJ, Team 8, and Samsung would also have to play at a bad pace for EG-TL - who in this scenario goes 13-0 - to not make the playoffs.
Lmao yay Jaedong. But watching Jaedong and Effort A-move muta balls into each other is sad, bring back scourge plz so we can see sexy muta micro again. Or like, allow banelings to jump or something.
Just wondering, why did JD not go straight to finish off the third when he had a 14-0 Mutalisk advantage after the spires went up? It was like a 45 second window. I'm platinum, but it looked like the right move to make considering it would be a free win with a base up and equal muta.
On May 11 2013 15:42 Beirut wrote: Just wondering, why did JD not go straight to finish off the third when he had a 14-0 Mutalisk advantage after the spires went up? It was like a 45 second window. I'm platinum, but it looked like the right move to make considering it would be a free win with a base up and equal muta.
On May 11 2013 15:42 i.of.the.storm wrote: Lmao yay Jaedong. But watching Jaedong and Effort A-move muta balls into each other is sad, bring back scourge plz so we can see sexy muta micro again. Or like, allow banelings to jump or something.
On May 11 2013 15:42 Beirut wrote: Just wondering, why did JD not go straight to finish off the third when he had a 14-0 Mutalisk advantage after the spires went up? It was like a 45 second window. I'm platinum, but it looked like the right move to make considering it would be a free win with a base up and equal muta.
Dong just didn't expect such a long delay on the spire.
On May 11 2013 15:42 Beirut wrote: Just wondering, why did JD not go straight to finish off the third when he had a 14-0 Mutalisk advantage after the spires went up? It was like a 45 second window. I'm platinum, but it looked like the right move to make considering it would be a free win with a base up and equal muta.
He didn't know his mutas were that late.
This most likely. Easy for observer to see how ahead one player is in certain parts. Hard to actually know it in game.
On May 11 2013 15:42 Beirut wrote: Just wondering, why did JD not go straight to finish off the third when he had a 14-0 Mutalisk advantage after the spires went up? It was like a 45 second window. I'm platinum, but it looked like the right move to make considering it would be a free win with a base up and equal muta.
He didn't know his mutas were that late.
Ah ok yeah that makes sense. Easy to forget when you're watching that there isn't perfect information for both players!
Anyway, go JD! That was an old school rivalry match for sure, got me excited.
On May 11 2013 15:42 Beirut wrote: Just wondering, why did JD not go straight to finish off the third when he had a 14-0 Mutalisk advantage after the spires went up? It was like a 45 second window. I'm platinum, but it looked like the right move to make considering it would be a free win with a base up and equal muta.
Eff0rt was constantly attacking Jaedong's bases, so he was probably distracted by that. I also don't think that he scouted Eff0rts late Spire.
On May 11 2013 15:42 i.of.the.storm wrote: Lmao yay Jaedong. But watching Jaedong and Effort A-move muta balls into each other is sad, bring back scourge plz so we can see sexy muta micro again. Or like, allow banelings to jump or something.
allow spores to burrow completely - spore trap!!
Well, you can't micro against that, so that's not really the same. So many memories of Jaedong's sick scourge sniping back in BW, can't replace that with a building. I guess we sort of exchanged that for ling bling wars in SC2 but some diversity in air battles would be cool (other than oh shit I need to split against fungal).
On May 11 2013 15:42 i.of.the.storm wrote: Lmao yay Jaedong. But watching Jaedong and Effort A-move muta balls into each other is sad, bring back scourge plz so we can see sexy muta micro again. Or like, allow banelings to jump or something.
allow spores to burrow completely - spore trap!!
Well, you can't micro against that, so that's not really the same. So many memories of Jaedong's sick scourge sniping back in BW, can't replace that with a building. I guess we sort of exchanged that for ling bling wars in SC2 but some diversity in air battles would be cool (other than oh shit I need to split against fungal).
yeah I know what you mean, but I think the more serious problem with muta is that it's really unforgiving hence frequent mono battles zvz.
On May 11 2013 15:42 i.of.the.storm wrote: Lmao yay Jaedong. But watching Jaedong and Effort A-move muta balls into each other is sad, bring back scourge plz so we can see sexy muta micro again. Or like, allow banelings to jump or something.
allow spores to burrow completely - spore trap!!
Well, you can't micro against that, so that's not really the same. So many memories of Jaedong's sick scourge sniping back in BW, can't replace that with a building. I guess we sort of exchanged that for ling bling wars in SC2 but some diversity in air battles would be cool (other than oh shit I need to split against fungal).
yeah I know what you mean, but I think the more serious problem with muta is that it's really unforgiving hence frequent mono battles zvz.
The problem is that the only counter to mutas is more mutas. It's unforgiving in the sense that if you lose a few the disadvantage snowballs, but in terms of control it's not terribly interesting. If there was a good counter that required skill to use (i.e. not super buff spore crawlers as proposed by Blizzard) it would make things a lot more interesting. I guess maybe we don't need super high APM battles in every stage of ZvZ but as it is right now you either go for mutas or gamble and try to get infestors and probably lose, but even if you have infestors they're too slow to do anything except defend.
Edit: Jaedong should smoke his zergbong and take this guy out.
On May 11 2013 15:42 i.of.the.storm wrote: Lmao yay Jaedong. But watching Jaedong and Effort A-move muta balls into each other is sad, bring back scourge plz so we can see sexy muta micro again. Or like, allow banelings to jump or something.
allow spores to burrow completely - spore trap!!
Well, you can't micro against that, so that's not really the same. So many memories of Jaedong's sick scourge sniping back in BW, can't replace that with a building. I guess we sort of exchanged that for ling bling wars in SC2 but some diversity in air battles would be cool (other than oh shit I need to split against fungal).
yeah I know what you mean, but I think the more serious problem with muta is that it's really unforgiving hence frequent mono battles zvz.
The problem is that the only counter to mutas is more mutas. It's unforgiving in the sense that if you lose a few the disadvantage snowballs, but in terms of control it's not terribly interesting. If there was a good counter that required skill to use (i.e. not super buff spore crawlers as proposed by Blizzard) it would make things a lot more interesting. I guess maybe we don't need super high APM battles in every stage of ZvZ but as it is right now you either go for mutas or gamble and try to get infestors and probably lose, but even if you have infestors they're too slow to do anything except defend.
yeah that's what I meant. I tend to think it's a matter of meta game though.
I'm hoping Jaedong kills as many people as possible, then loses to Hydra who kills everyone else. That way my FPL, which has JYP, aLive and Taeja as anti, Hydra and T8 as main, will benefit the most and those people who picked 1 point CJ over 1 point T8 will suffer the most
Are the casters blind?.. sigh. Everything is being called wrong, super upset about casting quality... I haven't been watching PL at all, but heard the negativity about these casters, but really? 120 lings in production tab and one caster is pretty much saying Jaedong has lost.
Can people please stop going mass Roach against Protoss! Jaedong making me legitimately scared there that he was going to remax with roaches and lose a game that he set himself up to win no problem. If you are getting ranged upgrades Hydras are 100% necessary!
On May 11 2013 16:09 GreyKnight wrote: I like how Jaedong almost lost somehow
yea swarm hosts were bad here..should have been infestors vs that many immortals. I mean there was like 6-7 immortals i think so there was no way that roachs would last more then a few seconds vs that lol
Great call by Jaedong with the mass Zerglings, however, he would not have been in such a tough spot had he sniped the observer. Had he sniped that Observer, he would not have lost the Swarm Hosts. Either way, still a great move by Jaedong. I don't know if he will be able to beat herO, but here's hoping.
So many games recently I've seen Zerg go up like 150-90 supply and not just a-move the protoss base. Trading inefficiently but keeping the toss army small is so much better than getting yourself supply capped and and then dying to the deathball critical mass (5 immortals!?) since you can't group your reinforcements properly. Hopefully JD can learn from that near miss.
SNM has really stepped up his casting skills. All of his calls are on point, he has great energy, and he has really cut down on his awkward tongue-ties and stutter.
I about soiled my pants when I saw 100+ lings in production...what a great decision! I feel he made that decision just in time to avoid losing the game.
On a separate note, did anyone else facepalm when Whiplash criticized JD for floating so many resources even though the production bar showed a spire about to finish?
On May 11 2013 16:09 GreyKnight wrote: I like how Jaedong almost lost somehow
yea swarm hosts were bad here..should have been infestors vs that many immortals. I mean there was like 6-7 immortals i think so there was no way that roachs would last more then a few seconds vs that lol
Ug I hate comments like these. No the swarmhosts weren't bad. He just got them late, had he had them sooner he could have been shelling the protoss army before it was even halfway across the map. The thing that made the swarmhosts look bad there is by the time he got them the protoss was at his natural and with FF's they look "bad". Had jaedong got them sooner and been engaging in the middle of the map swarmhosts are really fucking good.
That killed me when they called the fight for bong and there is 140+ lings in production lol....
Just like when they said "Jaedong is floating minerals sort of uncharacteristic of him" when we saw a spire in production.. He was obviously saving the money for when it was done.
i don't feel like the casters understand the game. they actually thought that jd could lose the game...... the larvae count and the production count are available.... if they missed that, they could have looked at 196 supply of JD to 100 supply of bong along with massive resources left over for JD. seriously... a silver level player could have won from that point
Not bringing seers with his army made that game closer than it needed to be. Still, dem kespa injects saving the day. It's amazing how shitty immortal/stalker is against lings when the FFs run out.
On May 11 2013 16:11 J.E.G. wrote: SNM has really stepped up his casting skills. All of his calls are on point, he has great energy, and he has really cut down on his awkward tongue-ties and stutter.
I am glad that SNM is improving, he may not be the best, but he is SO much better than he was during round one. Hell, just not hearing him stutter as much is making it a lot easier to watch the English cast. I am excited to see his and Whiplash's improvement as Proleague progresses.
On May 11 2013 16:11 J.E.G. wrote: SNM has really stepped up his casting skills. All of his calls are on point, he has great energy, and he has really cut down on his awkward tongue-ties and stutter.
100% agree. I have no problem listening to SNM/Whiplash anymore. They have improved immensely since the start of 12-13 Proleague. I don't think I would ever choose them over Tastosis/Wolf/Apollo, but I'd have no problem if they stuck around for the next season of Proleague.
On May 11 2013 16:11 Highwinds wrote: That killed me when they called the fight for bong and there is 140+ lings in production lol....
Just like when they said "Jaedong is floating minerals sort of uncharacteristic of him" when we saw a spire in production.. He was obviously saving the money for when it was done.
My thoughts exactly...particularly the floating resources comment. I about threw my laptop across the room in disgust.
On May 11 2013 16:09 GreyKnight wrote: I like how Jaedong almost lost somehow
yea swarm hosts were bad here..should have been infestors vs that many immortals. I mean there was like 6-7 immortals i think so there was no way that roachs would last more then a few seconds vs that lol
Ug I hate comments like these. No the swarmhosts weren't bad. He just got them late, had he had them sooner he could have been shelling the protoss army before it was even halfway across the map. The thing that made the swarmhosts look bad there is by the time he got them the protoss was at his natural and with FF's they look "bad". Had jaedong got them sooner and been engaging in the middle of the map swarmhosts are really fucking good.
Listen to this dude, he's always preaching the gospel of swarm hosts.
But seriously, watch some GSL/GSTL games and you'll see Zergs use them extremely well against Protoss and make it look almost imba.
On May 11 2013 16:09 GreyKnight wrote: I like how Jaedong almost lost somehow
yea swarm hosts were bad here..should have been infestors vs that many immortals. I mean there was like 6-7 immortals i think so there was no way that roachs would last more then a few seconds vs that lol
Ug I hate comments like these. No the swarmhosts weren't bad. He just got them late, had he had them sooner he could have been shelling the protoss army before it was even halfway across the map. The thing that made the swarmhosts look bad there is by the time he got them the protoss was at his natural and with FF's they look "bad". Had jaedong got them sooner and been engaging in the middle of the map swarmhosts are really fucking good.
so they were bad at the spot he got them or otherwise bad here....also he needed a much more critical mass along with fungals probably because 9 swarm hosts are not going to be great. He had to commit much more to them.
On May 11 2013 16:11 J.E.G. wrote: SNM has really stepped up his casting skills. All of his calls are on point, he has great energy, and he has really cut down on his awkward tongue-ties and stutter.
100% agree. I have no problem listening to SNM/Whiplash anymore. They have improved immensely since the start of 12-13 Proleague. I don't think I would ever choose them over Tastosis/Wolf/Apollo, but I'd have no problem if they stuck around for the next season of Proleague.
agree with the improvement. but still lacking and ....... in my opinion, they need to improve quite a bit more for me to enjoy these games as much as i would have from tastosis casting
On May 11 2013 16:09 GreyKnight wrote: I like how Jaedong almost lost somehow
yea swarm hosts were bad here..should have been infestors vs that many immortals. I mean there was like 6-7 immortals i think so there was no way that roachs would last more then a few seconds vs that lol
Ug I hate comments like these. No the swarmhosts weren't bad. He just got them late, had he had them sooner he could have been shelling the protoss army before it was even halfway across the map. The thing that made the swarmhosts look bad there is by the time he got them the protoss was at his natural and with FF's they look "bad". Had jaedong got them sooner and been engaging in the middle of the map swarmhosts are really fucking good.
so they were bad at the spot he got them or otherwise bad here....also he needed a much more critical mass along with fungals probably because 9 swarm hosts are not going to be great. He had to commit much more to them.
On May 11 2013 16:09 GreyKnight wrote: I like how Jaedong almost lost somehow
yea swarm hosts were bad here..should have been infestors vs that many immortals. I mean there was like 6-7 immortals i think so there was no way that roachs would last more then a few seconds vs that lol
Ug I hate comments like these. No the swarmhosts weren't bad. He just got them late, had he had them sooner he could have been shelling the protoss army before it was even halfway across the map. The thing that made the swarmhosts look bad there is by the time he got them the protoss was at his natural and with FF's they look "bad". Had jaedong got them sooner and been engaging in the middle of the map swarmhosts are really fucking good.
so they were bad at the spot he got them or otherwise bad here....also he needed a much more critical mass along with fungals probably because 9 swarm hosts are not going to be great. He had to commit much more to them.
I only make 12-14 in zvp and that's a really good number. I don't think you need more then that, 12-14 imo is the sweet spot and should be all you make.
On May 11 2013 16:09 GreyKnight wrote: I like how Jaedong almost lost somehow
yea swarm hosts were bad here..should have been infestors vs that many immortals. I mean there was like 6-7 immortals i think so there was no way that roachs would last more then a few seconds vs that lol
Ug I hate comments like these. No the swarmhosts weren't bad. He just got them late, had he had them sooner he could have been shelling the protoss army before it was even halfway across the map. The thing that made the swarmhosts look bad there is by the time he got them the protoss was at his natural and with FF's they look "bad". Had jaedong got them sooner and been engaging in the middle of the map swarmhosts are really fucking good.
so they were bad at the spot he got them or otherwise bad here....also he needed a much more critical mass along with fungals probably because 9 swarm hosts are not going to be great. He had to commit much more to them.
I only make 12-14 in zvp and that's a really good number. I don't think you need more then that, 12-14 imo is the sweet spot and should be all you make.
I prefer a much more critical mass of like 16-18, but he had only like 9 there which did nothing along with just roach support was terrible vs that army.
On May 11 2013 16:09 GreyKnight wrote: I like how Jaedong almost lost somehow
yea swarm hosts were bad here..should have been infestors vs that many immortals. I mean there was like 6-7 immortals i think so there was no way that roachs would last more then a few seconds vs that lol
Ug I hate comments like these. No the swarmhosts weren't bad. He just got them late, had he had them sooner he could have been shelling the protoss army before it was even halfway across the map. The thing that made the swarmhosts look bad there is by the time he got them the protoss was at his natural and with FF's they look "bad". Had jaedong got them sooner and been engaging in the middle of the map swarmhosts are really fucking good.
so they were bad at the spot he got them or otherwise bad here....also he needed a much more critical mass along with fungals probably because 9 swarm hosts are not going to be great. He had to commit much more to them.
I only make 12-14 in zvp and that's a really good number. I don't think you need more then that, 12-14 imo is the sweet spot and should be all you make.
Depends on what stage of the game we are in, really late 20-25+ SHs is looking to become standard.
On May 11 2013 16:09 GreyKnight wrote: I like how Jaedong almost lost somehow
yea swarm hosts were bad here..should have been infestors vs that many immortals. I mean there was like 6-7 immortals i think so there was no way that roachs would last more then a few seconds vs that lol
Ug I hate comments like these. No the swarmhosts weren't bad. He just got them late, had he had them sooner he could have been shelling the protoss army before it was even halfway across the map. The thing that made the swarmhosts look bad there is by the time he got them the protoss was at his natural and with FF's they look "bad". Had jaedong got them sooner and been engaging in the middle of the map swarmhosts are really fucking good.
so they were bad at the spot he got them or otherwise bad here....also he needed a much more critical mass along with fungals probably because 9 swarm hosts are not going to be great. He had to commit much more to them.
I only make 12-14 in zvp and that's a really good number. I don't think you need more then that, 12-14 imo is the sweet spot and should be all you make.
Depends on what stage of the game we are in, really late 20-25+ SHs is looking to become standard.
Yeah I am not a fan of that. But I also don't like playing with mass spore/spine. I prefer going ultra/hydra/swarmhost/viper. Much more fun and can take on late game toss army's no problem ^^.
before the 145 lings got queued up, it actually looked really desperate for Jaedong there. I thought there was a good chance he might lose there. If i had seen that he had 80 larva, that would have been different. That was an epic last moment for sure.
On May 11 2013 16:26 Rube_Juice wrote: before the 145 lings got queued up, it actually looked really desperate for Jaedong there. I thought there was a good chance he might lose there. If i had seen that he had 80 larva, that would have been different. That was an epic last moment for sure.
Yeah the lack of information made that epic. I'd be interested to see casters/observers try to deny information a bit more, a lot of Sc2's predicability comes from seeing everything that is going on.
Sometimes it's good, sometimes it's not so good to know everything that is going on
These Kespa maps are so awsome. Their details are LOADS better than anything blizzard has us playing on... wtb kespa maps as new ladder maps... they are so unique/new/different i like.
Going for Swarm Hosts again, get the feeling this unit gets Zergs killed fast due to it being crap in low numbers and the investment required to make the tech useful. Well played by Hero btw
everytime zerg opts for SH transition, they open a huge timing window for protoss to rebuild army and attack. herO just quite brilliantly hits that timing. This game looks somewhat similar to JD vs Nani on StarStation
The most dramatic music ever plays: herO queuing some units, overlords fly. The soundtrack to a fucking creek flowing: herO destroys JD. Isn't music supposed to correlate? As in Journey.
Speaking of swarmhosts, are they getting much use in Proleague? I've seen them be quite effective in foreign tournaments lately, and are coming into fashion in some of the GSL/GSTL but I don't know, the Kespa P's seem a bit more ruthless in punishing the switch or something?
I don't play zerg, but why would he attack and let all his lings/hydras die before trying to transition. He didn't kill off any army besides that colossus. There must be a better way to stay alive during that than to do that kind of push :/
On May 11 2013 16:38 Topdoller wrote: Going for Swarm Hosts again, get the feeling this unit gets Zergs killed fast due to it being crap in low numbers and the investment required to make the tech useful. Well played by Hero btw
Yeah, it doesn't pay for itself quickly enough. It's seems like a unit you spam lategame, but you can't seem to mass enough of them to hold against all ins and timing attacks.
On May 11 2013 16:39 Arceus wrote: everytime zerg opts for SH transition, they open a huge timing window for protoss to rebuild army and attack. herO just quite brilliantly hits that timing. This game looks somewhat similar to JD vs Nani on StarStation
Yeah HerO makes it look so easy to catch a Z in transition, but he really hit a pretty quick window. Shame too, I feel like SH had a great chance on that map if you can get them up and running alongside some support. Good game by CJ, good improvement from JD, seeing an increasingly solid version of his BW self...
Eh, taking out Effort and Bong is perfectly fine, I'm happy with how JD did today. He's improving, not as fast as some would like, but it's definitely there. Jaedong did his part taking out two strong players, now it's up to the rest of EG-TL to finish up.
On May 11 2013 16:40 Wombat_NI wrote: Speaking of swarmhosts, are they getting much use in Proleague? I've seen them be quite effective in foreign tournaments lately, and are coming into fashion in some of the GSL/GSTL but I don't know, the Kespa P's seem a bit more ruthless in punishing the switch or something?
RoRo used them in GSL on Akilon wastes, pretty good game. Swarm host + corruptor and moving around like crazy
out of curiosity, is there a means to watch the korean stream in a lower resolution than 720p? stuck on slower internet for the weekend and i prefer korean language proleague
On May 11 2013 16:40 Wombat_NI wrote: Speaking of swarmhosts, are they getting much use in Proleague? I've seen them be quite effective in foreign tournaments lately, and are coming into fashion in some of the GSL/GSTL but I don't know, the Kespa P's seem a bit more ruthless in punishing the switch or something?
Mass SH vs toss in the late game is rapidly becoming standard in both GSL and GSTL, so I doubt it will take very long before PL zergs firgure out how to use them correctly(i.e. mass them late game behind a wall of casters and static defense).
On May 11 2013 16:43 polishedturd wrote: out of curiosity, is there a means to watch the korean stream in a lower resolution than 720p? stuck on slower internet for the weekend and i prefer korean language proleague
as someone who speaks 0 korean i also prefer korean pro league in korean.
On May 11 2013 16:43 polishedturd wrote: out of curiosity, is there a means to watch the korean stream in a lower resolution than 720p? stuck on slower internet for the weekend and i prefer korean language proleague
haven't figured out the way yet, have the same issue sometimes
On May 11 2013 16:40 Wombat_NI wrote: Speaking of swarmhosts, are they getting much use in Proleague? I've seen them be quite effective in foreign tournaments lately, and are coming into fashion in some of the GSL/GSTL but I don't know, the Kespa P's seem a bit more ruthless in punishing the switch or something?
Mass SH vs toss in the late game is rapidly becoming standard in both GSL and GSTL, so I doubt it will take very long before PL zergs firgure out how to use them correctly(i.e. mass them late game behind a wall of casters and static defense).
I really hope that style isn't refined and replicated too well, or I'll maybe kill myself playing Zergs on the ladder all day.
On May 11 2013 16:40 Wombat_NI wrote: Speaking of swarmhosts, are they getting much use in Proleague? I've seen them be quite effective in foreign tournaments lately, and are coming into fashion in some of the GSL/GSTL but I don't know, the Kespa P's seem a bit more ruthless in punishing the switch or something?
Mass SH vs toss in the late game is rapidly becoming standard in both GSL and GSTL, so I doubt it will take very long before PL zergs firgure out how to use them correctly(i.e. mass them late game behind a wall of casters and static defense).
Do you actually think that, an unit that serves the only purpose of "mass them late game behind a wall of casters and static defense", is a good unit? So far thats the only think it could do.
On May 11 2013 16:43 polishedturd wrote: out of curiosity, is there a means to watch the korean stream in a lower resolution than 720p? stuck on slower internet for the weekend and i prefer korean language proleague
haven't figured out the way yet, have the same issue sometimes
Coach Park with best decision possible again to send out HerO, cj herO's pvp in hots always looked like his worst mu, and HerO has been doing good vs him aswell.
On May 11 2013 16:40 Wombat_NI wrote: Speaking of swarmhosts, are they getting much use in Proleague? I've seen them be quite effective in foreign tournaments lately, and are coming into fashion in some of the GSL/GSTL but I don't know, the Kespa P's seem a bit more ruthless in punishing the switch or something?
Mass SH vs toss in the late game is rapidly becoming standard in both GSL and GSTL, so I doubt it will take very long before PL zergs firgure out how to use them correctly(i.e. mass them late game behind a wall of casters and static defense).
Do you actually think that, an unit that serves the only purpose of "mass them late game behind a wall of casters and static defense", is a good unit? So far thats the only think it could do.
On May 11 2013 16:43 polishedturd wrote: out of curiosity, is there a means to watch the korean stream in a lower resolution than 720p? stuck on slower internet for the weekend and i prefer korean language proleague
haven't figured out the way yet, have the same issue sometimes
try VLC, 360p & glorious 4:3
I didn't make the unit, I just try to use it
And Wombat dude, are you trying to tell me you don't enjoy endless 40+ minute turtlefests with either player hesitant to engage because of tempests/stupidly powerful casters?
On May 11 2013 16:40 Wombat_NI wrote: Speaking of swarmhosts, are they getting much use in Proleague? I've seen them be quite effective in foreign tournaments lately, and are coming into fashion in some of the GSL/GSTL but I don't know, the Kespa P's seem a bit more ruthless in punishing the switch or something?
Mass SH vs toss in the late game is rapidly becoming standard in both GSL and GSTL, so I doubt it will take very long before PL zergs firgure out how to use them correctly(i.e. mass them late game behind a wall of casters and static defense).
Do you actually think that, an unit that serves the only purpose of "mass them late game behind a wall of casters and static defense", is a good unit? So far thats the only think it could do.
On May 11 2013 16:43 polishedturd wrote: out of curiosity, is there a means to watch the korean stream in a lower resolution than 720p? stuck on slower internet for the weekend and i prefer korean language proleague
haven't figured out the way yet, have the same issue sometimes
try VLC, 360p & glorious 4:3
It's just a safer transition, especially for a unit that really needs a decent amount of them out on the field in order to accomplish anything.
Transitions can be refined though, to the extent they are perfectly safe to do when a few months before they'd be regarded as suicidal. BL/Infestor took ages to became a lategame staple, balance patches notwithstanding it was experimentation that enabled that to become standard.
On May 11 2013 16:40 Wombat_NI wrote: Speaking of swarmhosts, are they getting much use in Proleague? I've seen them be quite effective in foreign tournaments lately, and are coming into fashion in some of the GSL/GSTL but I don't know, the Kespa P's seem a bit more ruthless in punishing the switch or something?
Mass SH vs toss in the late game is rapidly becoming standard in both GSL and GSTL, so I doubt it will take very long before PL zergs firgure out how to use them correctly(i.e. mass them late game behind a wall of casters and static defense).
Do you actually think that, an unit that serves the only purpose of "mass them late game behind a wall of casters and static defense", is a good unit? So far thats the only think it could do.
On May 11 2013 16:43 polishedturd wrote: out of curiosity, is there a means to watch the korean stream in a lower resolution than 720p? stuck on slower internet for the weekend and i prefer korean language proleague
haven't figured out the way yet, have the same issue sometimes
try VLC, 360p & glorious 4:3
In both games where Soulkey used them(against Flying, and against Maru's mech) he used 5-10 of them, and had great success, so no, I don't think that you should mass them for them to be effective.
On May 11 2013 16:40 Wombat_NI wrote: Speaking of swarmhosts, are they getting much use in Proleague? I've seen them be quite effective in foreign tournaments lately, and are coming into fashion in some of the GSL/GSTL but I don't know, the Kespa P's seem a bit more ruthless in punishing the switch or something?
Mass SH vs toss in the late game is rapidly becoming standard in both GSL and GSTL, so I doubt it will take very long before PL zergs firgure out how to use them correctly(i.e. mass them late game behind a wall of casters and static defense).
Do you actually think that, an unit that serves the only purpose of "mass them late game behind a wall of casters and static defense", is a good unit? So far thats the only think it could do.
On May 11 2013 16:45 rj rl wrote:
On May 11 2013 16:43 polishedturd wrote: out of curiosity, is there a means to watch the korean stream in a lower resolution than 720p? stuck on slower internet for the weekend and i prefer korean language proleague
haven't figured out the way yet, have the same issue sometimes
try VLC, 360p & glorious 4:3
I didn't make the unit, I just try to use it
And Wombat dude, are you trying to tell me you don't enjoy endless 40+ minute turtlefests with either player hesitant to engage because of tempests/stupidly powerful casters?
Protoss casters aren't stupidly powerful man, they are sensibly powerful
I quit playing WoL for the last I don't know, 5/6 months because of PvZ being a nightmare to play. I became so angry I would frequently shave obscene messages on my dog and send photos of it to my practice partners.
On May 11 2013 16:40 Wombat_NI wrote: Speaking of swarmhosts, are they getting much use in Proleague? I've seen them be quite effective in foreign tournaments lately, and are coming into fashion in some of the GSL/GSTL but I don't know, the Kespa P's seem a bit more ruthless in punishing the switch or something?
Mass SH vs toss in the late game is rapidly becoming standard in both GSL and GSTL, so I doubt it will take very long before PL zergs firgure out how to use them correctly(i.e. mass them late game behind a wall of casters and static defense).
Do you actually think that, an unit that serves the only purpose of "mass them late game behind a wall of casters and static defense", is a good unit? So far thats the only think it could do.
On May 11 2013 16:45 rj rl wrote:
On May 11 2013 16:43 polishedturd wrote: out of curiosity, is there a means to watch the korean stream in a lower resolution than 720p? stuck on slower internet for the weekend and i prefer korean language proleague
haven't figured out the way yet, have the same issue sometimes
try VLC, 360p & glorious 4:3
I didn't make the unit, I just try to use it
And Wombat dude, are you trying to tell me you don't enjoy endless 40+ minute turtlefests with either player hesitant to engage because of tempests/stupidly powerful casters?
Protoss casters aren't stupidly powerful man, they are sensibly powerful
I quit playing WoL for the last I don't know, 5/6 months because of PvZ being a nightmare to play. I became so angry I would frequently shave obscene messages on my dog and send photos of it to my practice partners.
Lol no, protoss casters are friggin imbalanced. Don't say anything else.
On May 11 2013 16:40 Wombat_NI wrote: Speaking of swarmhosts, are they getting much use in Proleague? I've seen them be quite effective in foreign tournaments lately, and are coming into fashion in some of the GSL/GSTL but I don't know, the Kespa P's seem a bit more ruthless in punishing the switch or something?
Mass SH vs toss in the late game is rapidly becoming standard in both GSL and GSTL, so I doubt it will take very long before PL zergs firgure out how to use them correctly(i.e. mass them late game behind a wall of casters and static defense).
Do you actually think that, an unit that serves the only purpose of "mass them late game behind a wall of casters and static defense", is a good unit? So far thats the only think it could do.
On May 11 2013 16:45 rj rl wrote:
On May 11 2013 16:43 polishedturd wrote: out of curiosity, is there a means to watch the korean stream in a lower resolution than 720p? stuck on slower internet for the weekend and i prefer korean language proleague
haven't figured out the way yet, have the same issue sometimes
try VLC, 360p & glorious 4:3
I didn't make the unit, I just try to use it
And Wombat dude, are you trying to tell me you don't enjoy endless 40+ minute turtlefests with either player hesitant to engage because of tempests/stupidly powerful casters?
Protoss casters aren't stupidly powerful man, they are sensibly powerful
I quit playing WoL for the last I don't know, 5/6 months because of PvZ being a nightmare to play. I became so angry I would frequently shave obscene messages on my dog and send photos of it to my practice partners.
Lol no, protoss casters are friggin imbalanced. Don't say anything else.
On May 11 2013 16:40 Wombat_NI wrote: Speaking of swarmhosts, are they getting much use in Proleague? I've seen them be quite effective in foreign tournaments lately, and are coming into fashion in some of the GSL/GSTL but I don't know, the Kespa P's seem a bit more ruthless in punishing the switch or something?
Mass SH vs toss in the late game is rapidly becoming standard in both GSL and GSTL, so I doubt it will take very long before PL zergs firgure out how to use them correctly(i.e. mass them late game behind a wall of casters and static defense).
Do you actually think that, an unit that serves the only purpose of "mass them late game behind a wall of casters and static defense", is a good unit? So far thats the only think it could do.
On May 11 2013 16:45 rj rl wrote:
On May 11 2013 16:43 polishedturd wrote: out of curiosity, is there a means to watch the korean stream in a lower resolution than 720p? stuck on slower internet for the weekend and i prefer korean language proleague
haven't figured out the way yet, have the same issue sometimes
try VLC, 360p & glorious 4:3
I didn't make the unit, I just try to use it
And Wombat dude, are you trying to tell me you don't enjoy endless 40+ minute turtlefests with either player hesitant to engage because of tempests/stupidly powerful casters?
Protoss casters aren't stupidly powerful man, they are sensibly powerful
I quit playing WoL for the last I don't know, 5/6 months because of PvZ being a nightmare to play. I became so angry I would frequently shave obscene messages on my dog and send photos of it to my practice partners.
Well it's actually funny, templars became more powerful simply because the viper was introduced, and because how absolutely essential it is to feedback them right to prevent your army from unvoluntarily playing musical chairs over a forest of spores.
Late game right now it's shaping up to be a battle of zerg casters, crawlers and SHs vs tempests and templars. Everything else just kind of sits there and holds its dick or other unspecified genitalia until someone says "fuck it" and attacks.
On May 11 2013 16:40 Wombat_NI wrote: Speaking of swarmhosts, are they getting much use in Proleague? I've seen them be quite effective in foreign tournaments lately, and are coming into fashion in some of the GSL/GSTL but I don't know, the Kespa P's seem a bit more ruthless in punishing the switch or something?
Mass SH vs toss in the late game is rapidly becoming standard in both GSL and GSTL, so I doubt it will take very long before PL zergs firgure out how to use them correctly(i.e. mass them late game behind a wall of casters and static defense).
Do you actually think that, an unit that serves the only purpose of "mass them late game behind a wall of casters and static defense", is a good unit? So far thats the only think it could do.
On May 11 2013 16:45 rj rl wrote:
On May 11 2013 16:43 polishedturd wrote: out of curiosity, is there a means to watch the korean stream in a lower resolution than 720p? stuck on slower internet for the weekend and i prefer korean language proleague
haven't figured out the way yet, have the same issue sometimes
try VLC, 360p & glorious 4:3
I didn't make the unit, I just try to use it
And Wombat dude, are you trying to tell me you don't enjoy endless 40+ minute turtlefests with either player hesitant to engage because of tempests/stupidly powerful casters?
Protoss casters aren't stupidly powerful man, they are sensibly powerful
I quit playing WoL for the last I don't know, 5/6 months because of PvZ being a nightmare to play. I became so angry I would frequently shave obscene messages on my dog and send photos of it to my practice partners.
Lol no, protoss casters are friggin imbalanced. Don't say anything else.
God I hate oracles and void rays. At least Phoenix, Tempest, and Carriers are well designed.
EDIT: It's kinda like "is someone gonna proxy stargate?" Yes? This game is boring. Are both players going to proxy stargate? Yes? This game is a coinflip. Is no one proxying stargates? Don't worry, we'll still see voids at some point. :l
Damn lol, twins separated at birth. But only HerO seems to realize this, as he is the only one who has caught on to scouting for his own strategy every game
On May 11 2013 17:13 Brutaxilos wrote: I don't think ferO as a name is working. I just don't feel like herO deserves of such a condescending title.
Also I'm pretty sure he had the title first. Also the Zerg by.hero probably had it before either of them. Actually, casters should really just stick to using team/clan tags, it's much better than ferO.
On May 11 2013 17:13 Brutaxilos wrote: I don't think ferO as a name is working. I just don't feel like herO deserves of such a condescending title.
Its also not working because they never say it. Whiplash said it a few times during the cast, but he wasn't consistent. They should have just stuck to saying "CJ herO" and "Liquid HerO", it is much easier to follow it that way.
On May 11 2013 17:13 evergreensc wrote: God I hate oracles and void rays. At least Phoenix, Tempest, and Carriers are well designed.
Are you serious? Since when are Phoenix and Tempest well designed, they are 2 boring a - move units from what i can see. At least Oracles have a couple of nifty utility spells
On May 11 2013 17:13 evergreensc wrote: God I hate oracles and void rays. At least Phoenix, Tempest, and Carriers are well designed.
Are you serious? Since when are Phoenix and Tempest well designed, they are 2 boring a - move units from what i can see. At least Oracles have a couple of nifty utility spells
yeah, turning a ninja stargate unit into an obs and/or superbanshee at will is pretty good design...
On May 11 2013 17:13 evergreensc wrote: God I hate oracles and void rays. At least Phoenix, Tempest, and Carriers are well designed.
Are you serious? Since when are Phoenix and Tempest well designed, they are 2 boring a - move units from what i can see. At least Oracles have a couple of nifty utility spells
On May 11 2013 17:13 evergreensc wrote: God I hate oracles and void rays. At least Phoenix, Tempest, and Carriers are well designed.
Are you serious? Since when are Phoenix and Tempest well designed, they are 2 boring a - move units from what i can see. At least Oracles have a couple of nifty utility spells
How are phoenixes a-move units?
cuz man if u press a and clcik they attack, and they totaly dont haev a spell.
On May 11 2013 17:13 evergreensc wrote: God I hate oracles and void rays. At least Phoenix, Tempest, and Carriers are well designed.
Are you serious? Since when are Phoenix and Tempest well designed, they are 2 boring a - move units from what i can see. At least Oracles have a couple of nifty utility spells
Phoenix are really cool harass units, and if you a-move them vs. mutas you'll just lose them all even though they counter them because of numbers, you really can't a-move them if you want to keep any of them alive.
Tempests I just like because they force engagements and let Protoss take positioning/snipe units. Seeing players make exactly 5 tempests then focus down colo is pretty cool imo.
Every Hero vs Z game I've seen lately, be it a pro league game or a practice game (stream), he has looked like a bronze league player, getting completely embarrassed. I wonder what desperation, 1% chance of working strategy he will have in store for this game. Or, maybe I just happened to watch only the games he lost, happenstance.
On May 11 2013 17:19 playa wrote: Every Hero vs Z game I've seen lately, be it a pro league game or a practice game (stream), he has looked like a bronze league player, getting completely embarrassed. I wonder what desperation, 1% chance of working strategy he will have in store for this game. Or, maybe I just happened to watch only the games he lost, happenstance.
I miss Liquid'Hero's PvZ gosuosity
Him vs Stephano was a neat rivalry when they were at peak powers
Even herO[join] and HerO[shield] would be better IMO. Also didn't realize HerO was on Oz's B team, I guess him and Jaedong might actually have some history (they're the same age too)?
On May 11 2013 17:13 evergreensc wrote: God I hate oracles and void rays. At least Phoenix, Tempest, and Carriers are well designed.
Are you serious? Since when are Phoenix and Tempest well designed, they are 2 boring a - move units from what i can see. At least Oracles have a couple of nifty utility spells
How are phoenixes a-move units?
cuz man if u press a and clcik they attack, and they totaly dont haev a spell.
On May 11 2013 17:21 i.of.the.storm wrote: Even herO[join] and HerO[shield] would be better IMO. Also didn't realize HerO was on Oz's B team, I guess him and Jaedong might actually have some history (they're the same age too)?
Okay so assuming Hydra wins this game, which is a terrible assumption because every time I think he's got a game won easily he makes me want to die, who's the ace? Hydra/EffOrt vs. Jaedong?
On May 11 2013 17:25 evergreensc wrote: Okay so assuming Hydra wins this game, which is a terrible assumption because every time I think he's got a game won easily he makes me want to die, who's the ace? Hydra/EffOrt vs. Jaedong?
On May 11 2013 17:25 evergreensc wrote: Okay so assuming Hydra wins this game, which is a terrible assumption because every time I think he's got a game won easily he makes me want to die, who's the ace? Hydra/EffOrt vs. Jaedong?
Both Effort and Jaedong have already played. I'm guessing TaeJa comes out if Hero loses.
On May 11 2013 17:25 evergreensc wrote: Okay so assuming Hydra wins this game, which is a terrible assumption because every time I think he's got a game won easily he makes me want to die, who's the ace? Hydra/EffOrt vs. Jaedong?
Both Effort and Jaedong have already played. I'm guessing TaeJa comes out if Hero loses.
Forgive my tired idiocy, I forgot it was all-kill somehow.
On May 11 2013 17:25 evergreensc wrote: Okay so assuming Hydra wins this game, which is a terrible assumption because every time I think he's got a game won easily he makes me want to die, who's the ace? Hydra/EffOrt vs. Jaedong?
On May 11 2013 17:19 playa wrote: Every Hero vs Z game I've seen lately, be it a pro league game or a practice game (stream), he has looked like a bronze league player, getting completely embarrassed. I wonder what desperation, 1% chance of working strategy he will have in store for this game. Or, maybe I just happened to watch only the games he lost, happenstance.
I miss Liquid'Hero's PvZ gosuosity
Him vs Stephano was a neat rivalry when they were at peak powers
But then WoL turned into static defense spam --;
Most annoying game in the history of WoL was HerO vs Leenock in Code S on Antiga, omfg.
On May 11 2013 17:25 evergreensc wrote: Okay so assuming Hydra wins this game, which is a terrible assumption because every time I think he's got a game won easily he makes me want to die, who's the ace? Hydra/EffOrt vs. Jaedong?
On May 11 2013 17:25 evergreensc wrote: Okay so assuming Hydra wins this game, which is a terrible assumption because every time I think he's got a game won easily he makes me want to die, who's the ace? Hydra/EffOrt vs. Jaedong?
JD already played.
It's an ace match?
Not this round, it's all kill format!
Meh, BW Bo7 PL style forever, the best format by far.
Ok this is a bit weird, but I love this improvisational cute play. HerO seems quite good at doing these things on the fly, although in this instance he may have gimped himself through too much of it
How did hero make that work? Or was he just praying that 5 phoenixes would make hydra keep his entire army at home rather than just going and killing him?
So Hero tricked Hydra into making something that would counter Hero's actual army but then made another army that countered the army Hydra made in response to the reverse fake?
On May 11 2013 17:42 dainbramage wrote: How did hero make that work? Or was he just praying that 5 phoenixes would make hydra keep his entire army at home rather than just going and killing him?
On May 11 2013 17:42 dainbramage wrote: How did hero make that work? Or was he just praying that 5 phoenixes would make hydra keep his entire army at home rather than just going and killing him?
Hydra got so confused by the fake soul train that he didn't know he could attack and win
On May 11 2013 17:43 Scarecrow wrote: Hero so lucky lol, terrible game
How was it terrible ? That was really funny. HerO's mind game was not that effective because it costs a lot but it did force his opponent to make a lot of troops and be on the defensive. In the end I think it paid off.
On May 11 2013 17:43 Scarecrow wrote: Hero so lucky lol, terrible game
How was it terrible ? That was really funny. HerO's mind game was not that effective because it costs a lot but it did force his opponent to make a lot of troops and be on the defensive. In the end I think it paid off.
Agree on that. The phoenix didn't do a lot of damage to Hydra but gave hero the possibility to take his 3rd despite having had the much weaker army.
On May 11 2013 17:43 Scarecrow wrote: Hero so lucky lol, terrible game
How was it terrible ? That was really funny. HerO's mind game was not that effective because it costs a lot but it did force his opponent to make a lot of troops and be on the defensive. In the end I think it paid off.
he was lucky because it's extraordinarily unlikely he intended for the mind game to work out that way, he lucked into hydra being utterly confused and making troops instead of econ, and then not using those troops to deal severe damage at a timing when hero had nothing to stop hydras except maybe GODLY FF's
HerO played really solid today with the mindgames and scouting. I'm happy Jaedong was able to win a ZvP, I just want to see him figure out the matchup more with the precise tech switch timings. GG's!
This casters have like no clue at all. Really try to like them but just can't, sry. Hero was in the perfect position right before winning the big fight with 4 colossus, immortal, stalker sentry against hydra ling and 4 corruptors and a few infestors and they keep saying that it's a terrible situation for Hero. C'mon im a diamond zerg and i know that being stuck on hydra ling if your opponent has the same amount of collosus as you have corruptors is terrible.
On May 11 2013 17:46 Highways wrote: Protoss matchup's are just not fun to watch.
When will Blizzard wake up, it's killing SC2.
this was a pretty fun game,given all these weird builds
Gee Gee EG TL!
Every Protoss game it's a one big death ball attack move push.
Nop
This game it was, but its because Hero's mindgame was so good that Hydra was far behind, so Hero just had to amove to victory.
Hydras would have understood the build earlier, he would have had vipers by the time the push would have come, and Hero would have needed to play totally differently.
On May 11 2013 17:49 Wombat_NI wrote: Protoss matches are not 'killing SC2' ffs.
You don't like them, that's your prerogative and that's fine. Parting vs Flash was hardly a boring game to most people surely?
I agree with the first part, nothing is killing SC2, it's doing fine.
I also, however, don't like Protoss matchups, and I only felt Parting vs. Flash was a good matchup because Flash made it interesting honestly. Then again, I'm a whiner and have hated SC2 protoss since I found out warpgate and sentries were things.
On May 11 2013 17:43 Scarecrow wrote: Hero so lucky lol, terrible game
How was it terrible ? That was really funny. HerO's mind game was not that effective because it costs a lot but it did force his opponent to make a lot of troops and be on the defensive. In the end I think it paid off.
I do not understand how HerO won that game. He faked an immortal push and his opponent made ling hydra, and then he actually just had immortals and gateway units and no third. Then Hydra turns his entire army around for 1 halluc wap prism and somehow HerO secures a third...
The double stargate indicates that he expected a muta response, but there was none.
On May 11 2013 17:43 Scarecrow wrote: Hero so lucky lol, terrible game
How was it terrible ? That was really funny. HerO's mind game was not that effective because it costs a lot but it did force his opponent to make a lot of troops and be on the defensive. In the end I think it paid off.
he was lucky because it's extraordinarily unlikely he intended for the mind game to work out that way, he lucked into hydra being utterly confused and making troops instead of econ, and then not using those troops to deal severe damage at a timing when hero had nothing to stop hydras except maybe GODLY FF's
Which way would it has been ? He wanted to fake the imo allin instead of doing it because it was already almost scouted. It's like cancelling your stargate after being scouted no ? Edit: and I was asking how it was terrible, not how HerO was lucky.
On May 11 2013 17:53 Ender2701 wrote: I do not understand how HerO won that game. He faked an immortal push and his opponent made ling hydra, and then he actually just had immortals and gateway units and no third. Then Hydra turns his entire army around for 1 halluc wap prism and somehow HerO secures a third...
The double stargate indicates that he expected a muta response, but there was none.
Hydra was obviously just confused, facing something you've never faced before in proleague has to be a little bit nerve-wracking.
On May 11 2013 17:53 Ender2701 wrote: I do not understand how HerO won that game. He faked an immortal push and his opponent made ling hydra, and then he actually just had immortals and gateway units and no third. Then Hydra turns his entire army around for 1 halluc wap prism and somehow HerO secures a third...
The double stargate indicates that he expected a muta response, but there was none.
The warpprism + the phoenixes delayed Hydra's push a lot. That's why he won.
Hydra derped a bit by moving all his army to defend this.... But I think that even with half hydra's army attacking hero, with forcefields, hero could have hold this while his double robo was building colossus.
i think that game was just a once in a lifetime case of nerves and mindfuckery. hydra simply wasnt sure what hero had at all and began to doubt everything
On May 11 2013 17:43 Scarecrow wrote: Hero so lucky lol, terrible game
How was it terrible ? That was really funny. HerO's mind game was not that effective because it costs a lot but it did force his opponent to make a lot of troops and be on the defensive. In the end I think it paid off.
he was lucky because it's extraordinarily unlikely he intended for the mind game to work out that way, he lucked into hydra being utterly confused and making troops instead of econ, and then not using those troops to deal severe damage at a timing when hero had nothing to stop hydras except maybe GODLY FF's
Which way would it has been ? He wanted to fake the imo allin instead of doing it because it was already almost scouted. It's like cancelling your stargate after being scouted no ? Edit: and I was asking how it was terrible, not how HerO was lucky.
It was terrible because hardly anything happened for most of the game, HerO's all-in got fully scouted so he transitioned into something so bad that Hydra didn't even consider it as an option. The only highlight was the fake warp prism. If Hydra were Idra he'd have ripped the door off his booth and impaled the monitor.
On May 11 2013 17:57 slowbacontron wrote: Does anyone know how long VODS will take?
Usually, twitch VODs are up pretty fast, about 1h after the games I'd say. Youtube ones always take a bit more time, but they are usually all up 2-3 hours after the games.
On May 11 2013 17:57 slowbacontron wrote: Does anyone know how long VODS will take?
Usually, twitch VODs are up pretty fast, about 1h after the games I'd say. Youtube ones always take a bit more time, but they are usually all up 2-3 hours after the games.
Oh, gotta go to sleep soon as it's 4:25 AM >.< I'll try to post the VODs in the OP when I can.
Just finished reading through the SaiR to Stars thread...It's amazing and hilarious reading comments from 3 years ago in a different game talking about Mvp and Ganzi! (The general state of teams like KT hasn't changed though)
On May 11 2013 19:00 DarkLordOlli wrote: I only somewhat understand what happened in HerO vs Hydra but not really all that much
HerO faked Immo push and went double stargate to counter Mutas. Hydra made a big hydra/ling army and tried to defend against the drops(hallucination) and against the pheonix that occured later. He missed the window to attack HerO and because of double robo (i think it was two robos, not sure though) his hydra/ling/few corrupter army was too weak to fight.
On May 11 2013 19:00 DarkLordOlli wrote: I only somewhat understand what happened in HerO vs Hydra but not really all that much
HerO faked Immo push and went double stargate to counter Mutas. Hydra made a big hydra/ling army and tried to defend against the drops(hallucination) and against the pheonix that occured later. He missed the window to attack HerO and because of double robo (i think it was two robos, not sure though) his hydra/ling/few corrupter army was too weak to fight.
See that part I got. What I didn't get was how hydra saw that the prism was hallucinated in the middle of the map and still pulled everything back thus missing his fairly huge window when he could've attacked. And yeah it was initially 1 robo colossus, then 2.
Also about Avenge, he actually seems pretty damn good right now.
2nd week in a row the vods don't work. I really wish that Twitch would fix their vod viewing system to be spoiler free for tournamenst. This really sucks.
On May 11 2013 20:56 Dr.Sin wrote: 2nd week in a row the vods don't work. I really wish that Twitch would fix their vod viewing system to be spoiler free for tournamenst. This really sucks.
This, a thousand times. Not much point in paying for the VoDs if there's no way to avoid being spoiled, or in this case to watch them at all.
On May 11 2013 20:03 mongmong wrote: Wow Hydra did play horribly, no wonder he lost to Avenge who is absolutely awful
What are you talking about. He isn't Code S level but he isn't a terrible player. No need to be disrespectful to him. He works hard and gets decent results.
Lol I guess Fantasy DRG and Keen are all awful players, losing to Avenge...
On May 11 2013 20:03 mongmong wrote: Wow Hydra did play horribly, no wonder he lost to Avenge who is absolutely awful
What are you talking about. He isn't Code S level but he isn't a terrible player. No need to be disrespectful to him. He works hard and gets decent results.
Lol I guess Fantasy DRG and Keen are all awful players, losing to Avenge...
They are drg is washed up fantasy still plays terribly and keen? He hasnt done anything impressive has he
On May 11 2013 20:03 mongmong wrote: Wow Hydra did play horribly, no wonder he lost to Avenge who is absolutely awful
What are you talking about. He isn't Code S level but he isn't a terrible player. No need to be disrespectful to him. He works hard and gets decent results.
Lol I guess Fantasy DRG and Keen are all awful players, losing to Avenge...
They are drg is washed up fantasy still plays terribly and keen? He hasnt done anything impressive has he
Add Baby to the suck list. He got 2-0'd out the gsl last season <_>
On May 11 2013 17:53 Ender2701 wrote: I do not understand how HerO won that game. He faked an immortal push and his opponent made ling hydra, and then he actually just had immortals and gateway units and no third. Then Hydra turns his entire army around for 1 halluc wap prism and somehow HerO secures a third...
The double stargate indicates that he expected a muta response, but there was none.
The warpprism + the phoenixes delayed Hydra's push a lot. That's why he won.
Hydra derped a bit by moving all his army to defend this.... But I think that even with half hydra's army attacking hero, with forcefields, hero could have hold this while his double robo was building colossus.
I mean I fully understand that given Hydra's response that HerO would win, but I am confused as to why HerO did that build in the first place. Against a zerg that doesn't turn his whole army around to deal with a few phoenix and a fake WP I don't think it's a very good build...
On May 11 2013 20:03 mongmong wrote: Wow Hydra did play horribly, no wonder he lost to Avenge who is absolutely awful
What are you talking about. He isn't Code S level but he isn't a terrible player. No need to be disrespectful to him. He works hard and gets decent results.
Lol I guess Fantasy DRG and Keen are all awful players, losing to Avenge...
They are drg is washed up fantasy still plays terribly and keen? He hasnt done anything impressive has he
Keen has been doing very well in GSTL generally. He's taken out Alicia, Yonghwa, and Kangho (Losira) to name a few. He's become a very solid player again.