SKT and KT are both 15-14 in matches now. SKT game differential is +11, while KT's is +10. Can KT rise up and take a step further to claiming its place as true KT?!
On May 06 2013 14:24 slowbacontron wrote: SKT and KT are both 15-14 in matches now. SKT game differential is +11, while KT's is +10. Can KT rise up and take a step further to claiming its place as true KT?!
True KT is second place? Got that right. lol. SKT fans always aspire for first. Just saying.
On May 06 2013 14:24 slowbacontron wrote: SKT and KT are both 15-14 in matches now. SKT game differential is +11, while KT's is +10. Can KT rise up and take a step further to claiming its place as true KT?!
True KT is second place? Got that right. lol. SKT fans always aspire for first. Just saying.
shhh dont bring that shite to sc2, only part of BW i didn't like.
On May 06 2013 14:24 slowbacontron wrote: SKT and KT are both 15-14 in matches now. SKT game differential is +11, while KT's is +10. Can KT rise up and take a step further to claiming its place as true KT?!
True KT is second place? Got that right. lol. SKT fans always aspire for first. Just saying.
shhh dont bring that shite to sc2, only part of BW i didn't like.
I made a banner just to be nice since KT and Khan fanboys don't know how to use paint.
On May 06 2013 15:53 NicksonReyes wrote: Won't be surprised to see Flash come out next to snipe Roro out since it's Stats that KT is now saving for last.
On May 06 2013 15:55 EpiK wrote: it's impossible to hate roro
Man I actually used to sort of dislike roro, but then he joined khan and I watched him play ofc and he seemed like a pretty cool dude. Even better that he can wreck in SC2 :D
Also seems like a pretty low-key and humble dude :>
On May 06 2013 15:53 NicksonReyes wrote: Won't be surprised to see Flash come out next to snipe Roro out since it's Stats that KT is now saving for last.
Whats the best way for a zerg to hold that amazing mech push? SH? Muta? Burrow roach? Infestors? Broods/ultra lategame? Never let terran get that tech at all?
Time for the Flash show! I don't think anyone will be able to do the same to Roro again, he was learning on the fly and lost nothing to the last hellbat drops.
Not balance whining here, but what can Z do against that? Life died to the same thing, it seems the even if you have positioned at your bases, the terran drops in your mineral line regardless and does insane damage. I know flash is god etc etc, but what can Z do against that?
wow I stop watching for like fifteen minutes to browse reddit, AND FUCKING FLASH VS RORO HAPPENS?!?! god damnit I hope they're fast with the kr vods...
Terran cannot lose if they abuse the hellbat/medivac combo. Roro did the best I've seen any zerg handle those drops and he still lost 26 drones. Blizzard needs to make hellbats non-bio.
On May 06 2013 16:19 ktgster wrote: Not balance whining here, but what can Z do against that? Life died to the same thing, it seems the even if you have positioned at your bases, the terran drops in your mineral line regardless and does insane damage. I know flash is god etc etc, but what can Z do against that?
pull drones faster. Life and Roro aren't perfect. I have seen many zergs defend properly against hellbat drops without getting damage.
On May 06 2013 16:21 VKCA wrote: wow I stop watching for like fifteen minutes to browse reddit, AND FUCKING FLASH VS RORO HAPPENS?!?! god damnit I hope they're fast with the kr vods...
Flash pushed out with 2/1 mech units and Roro just GG without any units to defend that.
On May 06 2013 16:21 VKCA wrote: wow I stop watching for like fifteen minutes to browse reddit, AND FUCKING FLASH VS RORO HAPPENS?!?! god damnit I hope they're fast with the kr vods...
On May 06 2013 16:19 ktgster wrote: Not balance whining here, but what can Z do against that? Life died to the same thing, it seems the even if you have positioned at your bases, the terran drops in your mineral line regardless and does insane damage. I know flash is god etc etc, but what can Z do against that?
LOL the funny thing is Mech is actually pretty garbage, pretty much everyone agrees it's inferior in HotS. RorO just took way too many damage and got Swarmhosts way to late/had no army. Ideally you get swarmhosts and just laugh at Mech.
On May 06 2013 16:21 pylonsalad wrote: Terran cannot lose if they abuse the hellbat/medivac combo. Roro did the best I've seen any zerg handle those drops and he still lost 26 drones. Blizzard needs to make hellbats non-bio.
Non-bio is too extreme. Better if they just reduce the healing rate or something
On May 06 2013 16:19 ktgster wrote: Not balance whining here, but what can Z do against that? Life died to the same thing, it seems the even if you have positioned at your bases, the terran drops in your mineral line regardless and does insane damage. I know flash is god etc etc, but what can Z do against that?
LOL the funny thing is Mech is actually pretty garbage, pretty much everyone agrees it's inferior in HotS. RorO just took way too many damage and got Swarmhosts way to late/had no army. Ideally you get swarmhosts and just laugh at Mech.
It's not the mech that I'm concerned about, it's the hellbat drops. I thought roro had units in position, but flash dropped on top of them regardless and did damage anyway. What did Roro do so wrong there?
The amount of balance whine when Flash beats Roro in a Bo1 where the game was obviously decided by Roro not scouting what Flash is doing and losing an enormous amount of drones to mis-micro during the second wave of drops.
Edit: @kgster, your question has been answered in the thread.
On May 06 2013 16:21 pylonsalad wrote: Terran cannot lose if they abuse the hellbat/medivac combo. Roro did the best I've seen any zerg handle those drops and he still lost 26 drones. Blizzard needs to make hellbats non-bio.
Roro played that terribly. He moved his army out to counterattack a fortified mech position which caused most of his early losses, spent a good 1000/1000 on Mutas/melee upgrades that did effectively nothing and even positioned his couple swarm hosts directly where the Terran army was pushing. His build had no cohesion and simply was not prepared to deal with mech at all.
On May 06 2013 16:21 pylonsalad wrote: Terran cannot lose if they abuse the hellbat/medivac combo. Roro did the best I've seen any zerg handle those drops and he still lost 26 drones. Blizzard needs to make hellbats non-bio.
This is just wrong. RorO actually handled that very badly. Hellbat drops are devastating, but RorO just did not have the proper answer. You need spores/spines and, more importantly, a great reaction time.
The reason why RorO got rolled by mech is simply because he had to redrone and could not focus on building the correct army composition.
i don't recall ever complaining about one unit being too strong. i have always felt that blizzard does a pretty good job balancing races units, etc. but i am starting to wonder if hellbat drops against zerg is too strong and that it would require too much economic sacrifices to scout and prepare with static defenses to stop.
On May 06 2013 16:21 pylonsalad wrote: Terran cannot lose if they abuse the hellbat/medivac combo. Roro did the best I've seen any zerg handle those drops and he still lost 26 drones. Blizzard needs to make hellbats non-bio.
Roro played that terribly. He moved his army out to counterattack a fortified mech position which caused most of his early losses, spent a good 1000/1000 on Mutas/melee upgrades that did effectively nothing and even positioned his couple swarm hosts directly where the Terran army was pushing. His build had no cohesion and simply was not prepared to deal with mech at all.
On May 06 2013 16:25 Ghanburighan wrote: The amount of balance whine when Flash beats Roro in a Bo1 where the game was obviously decided by Roro not scouting what Flash is doing and losing an enormous amount of drones to mis-micro during the second wave of drops.
Edit: @kgster, your question has been answered in the thread.
Word. So bored of stupid balance questions and whine in LR threads.
On May 06 2013 16:25 Ghanburighan wrote: The amount of balance whine when Flash beats Roro in a Bo1 where the game was obviously decided by Roro not scouting what Flash is doing and losing an enormous amount of drones to mis-micro during the second wave of drops.
Edit: @kgster, your question has been answered in the thread.
He did scout it. He did prepare for the drops. And he still could not stop 26 drones dying because hellbat/medivac is so ridiculously OP. I think the only reason more terrans don't do it every game is becuase they feel dirty doing it since it can't fail.
I just asked because I've yet to see a pro game where a Z holds that build and wins as a result, if anyone has a vod or recommendation, I would like to see it.
On May 06 2013 16:29 ktgster wrote: I just asked because I've yet to see a pro game where a Z holds that build and wins as a result, if anyone has a vod or recommendation, I would like to see it.
ya i only have seen hellbat drop about 3 or so times before today in pro games and i think terran won each of these games single-handily
On May 06 2013 16:21 pylonsalad wrote: Terran cannot lose if they abuse the hellbat/medivac combo. Roro did the best I've seen any zerg handle those drops and he still lost 26 drones. Blizzard needs to make hellbats non-bio.
This is just wrong. RorO actually handled that very badly. Hellbat drops are devastating, but RorO just did not have the proper answer. You need spores/spines and, more importantly, a great reaction time.
The reason why RorO got rolled by mech is simply because he had to redrone and could not focus on building the correct army composition.
Don't you think it's imbalanced when a zerg has to build a spore and spine at every base, and still take massive damage if he is 3 seconds too slow running drones for the cost of 4 hellbats and 2 medivacs?
On May 06 2013 02:16 Nebuchad wrote: Terran got destroyed this round, wow. Had 9 in Ro32 and only 1 so far in Ro16 (with Pro7ect still in play for potential n"2)
Is that because terran is so imba like yesterday :p
Depends how many hellbats they made :p
Nah yesterday I didn't mean anything about balance, it was just frustrating to see no zergs advance once again, when they had so many contenders and terrans had so few. But then uzer pulled something unexpected and things got okay.
Balance whine in this thread so far: ktgster pylonsalad YourHarry Tsubbi
On May 06 2013 16:25 Ghanburighan wrote: The amount of balance whine when Flash beats Roro in a Bo1 where the game was obviously decided by Roro not scouting what Flash is doing and losing an enormous amount of drones to mis-micro during the second wave of drops.
Edit: @kgster, your question has been answered in the thread.
He did scout it. He did prepare for the drops. And he still could not stop 26 drones dying because hellbat/medivac is so ridiculously OP. I think the only reason more terrans don't do it every game is becuase they feel dirty doing it since it can't fail.
how does one stop 30+ scvs dying when roach-bane-bust occurs? One doesn't. Does it make roach-baneling ridiculously OP? Totally, according to you. It's all about timing and how much do you cut your own economy to be able to pull the strong aggression off.
T_T, I very clearly stated that my post was not intended for balance whine. I just simply have not seen that build held and am wondering which zergs have held this, sorry if this was not clear.
On May 06 2013 02:16 Nebuchad wrote: Terran got destroyed this round, wow. Had 9 in Ro32 and only 1 so far in Ro16 (with Pro7ect still in play for potential n"2)
Is that because terran is so imba like yesterday :p
Depends how many hellbats they made :p
Nah yesterday I didn't mean anything about balance, it was just frustrating to see no zergs advance once again, when they had so many contenders and terrans had so few. But then uzer pulled something unexpected and things got okay.
Balance whine in this thread so far: ktgster pylonsalad YourHarry Tsubbi
At some point, balance whines are legitimate. When the cost-effectiveness in terms of resources and attention devoted to dropping 4 fire-and-forget units vs the amount needed to defend it is so one-sided, the game design is flawed.
On May 06 2013 16:33 ktgster wrote: T_T, I very clearly stated that my post was not intended for balance whine. I just simply have not seen that build held and am wondering which zergs have held this, sorry if this was not clear.
On May 06 2013 16:19 ktgster wrote: Not balance whining here, but what can Z do against that? Life died to the same thing, it seems the even if you have positioned at your bases, the terran drops in your mineral line regardless and does insane damage. I know flash is god etc etc, but what can Z do against that?
theres nothing u can do period, roro had perfect scouting and preparation with roaches and queens in mineral lines, the terran will still drop into it and be more than cost efficient, any fair terran will admit that theres a problem with hellbat drops
On May 06 2013 16:33 ktgster wrote: T_T, I very clearly stated that my post was not intended for balance whine. I just simply have not seen that build held and am wondering which zergs have held this, sorry if this was not clear.
iirc effort defended it and won afterwards, albeit all his forces had gone to a counter push
On May 06 2013 16:19 ktgster wrote: Not balance whining here, but what can Z do against that? Life died to the same thing, it seems the even if you have positioned at your bases, the terran drops in your mineral line regardless and does insane damage. I know flash is god etc etc, but what can Z do against that?
theres nothing u can do period, roro had perfect scouting and preparation with roaches and queens in mineral lines, the terran will still drop into it and be more than cost efficient, any fair terran will admit that theres a problem with hellbat drops
The only issue I have is that at least in SC1 against Flash's timing pushes the dps isn't as insane as sc2 so you have a chance to micro your way against his army and you are able to use what units are available to stall the push while switching tech. In sc2 the battle happens so quickly we see Roro gg with 180 supply lol.
On May 06 2013 02:16 Nebuchad wrote: Terran got destroyed this round, wow. Had 9 in Ro32 and only 1 so far in Ro16 (with Pro7ect still in play for potential n"2)
Is that because terran is so imba like yesterday :p
Depends how many hellbats they made :p
Nah yesterday I didn't mean anything about balance, it was just frustrating to see no zergs advance once again, when they had so many contenders and terrans had so few. But then uzer pulled something unexpected and things got okay.
Balance whine in this thread so far: ktgster pylonsalad YourHarry Tsubbi
ktgster wrote like 150 times that he was after solutions, not balance, and the other two posted after you complained. Anyway 4 people is very low in TL standards, your outrage is invalid. Btw you went into my history and that's all the whine you could find? lol. I've complained way harder than that.
not trying to whine. but it doesn't matter what you call it. I want to know if there are other ways to defend against hellbat drops than to having to sacrifice a lot of econ to build static defenses so early in the game. also i want to know if there have been pro games where zerg player successfully stopped hellbat drops.
roro actually did have some static defenses. and iirc, roro did react to these drops better than other zerg pros i have seen hellbat drops against.
edit: noticed someone post an effort game. i will check it out thanks.
Eh reality gave away the advantage a bit by not doing much damage and letting his workers get owned :/ then he didn't target down scvs and let his units attack the hellbats and w/e
I'm not sure how much I am a fan of Terran always having flying units with their armies to see up high ground after the early midgame. Maybe it's not an issue because cliffs change positioning of armies, but otherwise the low/high ground advantage just disappears.
On May 06 2013 16:33 ktgster wrote: T_T, I very clearly stated that my post was not intended for balance whine. I just simply have not seen that build held and am wondering which zergs have held this, sorry if this was not clear.
iirc effort defended it and won afterwards, albeit all his forces had gone to a counter push
On May 06 2013 16:25 Ghanburighan wrote: The amount of balance whine when Flash beats Roro in a Bo1 where the game was obviously decided by Roro not scouting what Flash is doing and losing an enormous amount of drones to mis-micro during the second wave of drops.
Edit: @kgster, your question has been answered in the thread.
He did scout it. He did prepare for the drops. And he still could not stop 26 drones dying because hellbat/medivac is so ridiculously OP. I think the only reason more terrans don't do it every game is becuase they feel dirty doing it since it can't fail.
how does one stop 30+ scvs dying when roach-bane-bust occurs? One doesn't. Does it make roach-baneling ridiculously OP? Totally, according to you. It's all about timing and how much do you cut your own economy to be able to pull the strong aggression off.
Terran suffers no economic cost for doing hellbat drops. Its a false comparison you're making.
On May 06 2013 16:40 YourHarry wrote: not trying to whine. but it doesn't matter what you call it. I want to know if there are other ways to defend against hellbat drops than to having to sacrifice a lot of econ to build static defenses so early in the game. also i want to know if there have been pro games where zerg player successfully stopped hellbat drops.
roro actually did have some static defenses. and iirc, roro did react to these drops better than other zerg pros i have seen hellbat drops against.
edit: noticed someone post an effort game. i will check it out thanks.
the only high level korean game a terran lost with this build is in the ro32 of this season where life on daybreak counterattacked with 28 drones left vs 3 cc terran, it only worked becuz the terran fucked up though, if you try to defend and macro up its a lost cause though
On May 06 2013 16:41 Heartland wrote: I'm not sure how much I am a fan of Terran always having flying units with their armies to see up high ground after the early midgame. Maybe it's not an issue because cliffs change positioning of armies, but otherwise the low/high ground advantage just disappears.
you might want to ask yourself if you're a fan of zerg having vision of entire map with creep/ovies
On May 06 2013 16:47 BisuDagger wrote: With all the drops in TvT do you think that planetary fortress is going to become more standard at the natural and third?
I honestly doubt terran will ever build a PF at their natural.
On May 06 2013 16:47 BisuDagger wrote: With all the drops in TvT do you think that planetary fortress is going to become more standard at the natural and third?
lol no pf on natural is straight up stupid and well, pf on third is aswell as you just lose if u do it
On May 06 2013 16:47 BisuDagger wrote: With all the drops in TvT do you think that planetary fortress is going to become more standard at the natural and third?
On May 06 2013 16:47 BisuDagger wrote: With all the drops in TvT do you think that planetary fortress is going to become more standard at the natural and third?
lol no pf on natural is straight up stupid and well, pf on third is aswell as you just lose if u do it
Losing 9 scvs at a single base is stupid. The cost of losing those units. Plus not having to pull units to deal with pressure allows you to move out with your army.
On May 06 2013 16:47 BisuDagger wrote: With all the drops in TvT do you think that planetary fortress is going to become more standard at the natural and third?
lol no pf on natural is straight up stupid and well, pf on third is aswell as you just lose if u do it
Losing 9 scvs at a single base is stupid. The cost of losing those units. Plus not having to pull units to deal with pressure allows you to move out with your army.
No one is going to get a pf at their natural, and very few would ever consider pf at the third.
On May 06 2013 16:47 BisuDagger wrote: With all the drops in TvT do you think that planetary fortress is going to become more standard at the natural and third?
lol no pf on natural is straight up stupid and well, pf on third is aswell as you just lose if u do it
Losing 9 scvs at a single base is stupid. The cost of losing those units. Plus not having to pull units to deal with pressure allows you to move out with your army.
No one is going to get a pf at there natural, and very few would ever consider pf at the third.
On May 06 2013 16:25 Ghanburighan wrote: The amount of balance whine when Flash beats Roro in a Bo1
One post. Sick amount.
I remember you, you make balance whiney posts about ZvT quite often.
On May 06 2013 02:23 Nebuchad wrote:
On May 06 2013 02:20 YoungTyTy wrote:
On May 06 2013 02:16 Nebuchad wrote: Terran got destroyed this round, wow. Had 9 in Ro32 and only 1 so far in Ro16 (with Pro7ect still in play for potential n"2)
Is that because terran is so imba like yesterday :p
Depends how many hellbats they made :p
Nah yesterday I didn't mean anything about balance, it was just frustrating to see no zergs advance once again, when they had so many contenders and terrans had so few. But then uzer pulled something unexpected and things got okay.
Balance whine in this thread so far: ktgster pylonsalad YourHarry Tsubbi
ktgster wrote like 150 times that he was after solutions, not balance, and the other two posted after you complained. Anyway 4 people is very low in TL standards, your outrage is invalid. Btw you went into my history and that's all the whine you could find? lol. I've complained way harder than that.
Wow, the way some people think...
The correct amount of balance whine in an LR is none.
And complaining more about balance is not something to be proud of. Instead of discussing the awesome games happening on stream, we get spammed by whiners, detracting from the enjoyment.
On May 06 2013 16:25 Ghanburighan wrote: The amount of balance whine when Flash beats Roro in a Bo1
One post. Sick amount.
I remember you, you make balance whiney posts about ZvT quite often.
On May 06 2013 02:23 Nebuchad wrote:
On May 06 2013 02:20 YoungTyTy wrote:
On May 06 2013 02:16 Nebuchad wrote: Terran got destroyed this round, wow. Had 9 in Ro32 and only 1 so far in Ro16 (with Pro7ect still in play for potential n"2)
Is that because terran is so imba like yesterday :p
Depends how many hellbats they made :p
Nah yesterday I didn't mean anything about balance, it was just frustrating to see no zergs advance once again, when they had so many contenders and terrans had so few. But then uzer pulled something unexpected and things got okay.
Balance whine in this thread so far: ktgster pylonsalad YourHarry Tsubbi
ktgster wrote like 150 times that he was after solutions, not balance, and the other two posted after you complained. Anyway 4 people is very low in TL standards, your outrage is invalid. Btw you went into my history and that's all the whine you could find? lol. I've complained way harder than that.
Wow, the way some people think...
The correct amount of balance whine in an LR is none.
And complaining more about balance is not something to be proud of. Instead of discussing the awesome games happening on stream, we get spammed by whiners, detracting from the enjoyment.
On May 06 2013 16:47 BisuDagger wrote: With all the drops in TvT do you think that planetary fortress is going to become more standard at the natural and third?
lol no pf on natural is straight up stupid and well, pf on third is aswell as you just lose if u do it
Losing 9 scvs at a single base is stupid. The cost of losing those units. Plus not having to pull units to deal with pressure allows you to move out with your army.
No one is going to get a pf at there natural, and very few would ever consider pf at the third.
This is the kind of strategical thinking that will limit you as a player. Never say never. There is a scenario for everything.
On May 06 2013 16:47 BisuDagger wrote: With all the drops in TvT do you think that planetary fortress is going to become more standard at the natural and third?
lol no pf on natural is straight up stupid and well, pf on third is aswell as you just lose if u do it
Losing 9 scvs at a single base is stupid. The cost of losing those units. Plus not having to pull units to deal with pressure allows you to move out with your army.
a PF is not going to stop a drop. Most players would just drop anyways and target fire scvs. Giving up scans and mules just to half-assedly defend against drops also doesn't make much sense either
I feel bad since Innovation got me 10 fpl points by all killing EGTL and beating HerO. I did need the points though since Bong decided to win for no reason at all. I'd like a HerO all kill next time so I can actually feel good about getting points.
On May 06 2013 16:47 BisuDagger wrote: With all the drops in TvT do you think that planetary fortress is going to become more standard at the natural and third?
lol no pf on natural is straight up stupid and well, pf on third is aswell as you just lose if u do it
Losing 9 scvs at a single base is stupid. The cost of losing those units. Plus not having to pull units to deal with pressure allows you to move out with your army.
a PF is not going to stop a drop. Most players would just drop anyways and target fire scvs. Giving up scans and mules just to half-assedly defend against drops also doesn't make much sense either
I think a better solution is more sensor towers and turrets, taking advantage of your mineral wealth.
On May 06 2013 16:47 BisuDagger wrote: With all the drops in TvT do you think that planetary fortress is going to become more standard at the natural and third?
lol no pf on natural is straight up stupid and well, pf on third is aswell as you just lose if u do it
Losing 9 scvs at a single base is stupid. The cost of losing those units. Plus not having to pull units to deal with pressure allows you to move out with your army.
a PF is not going to stop a drop. Most players would just drop anyways and target fire scvs. Giving up scans and mules just to half-assedly defend against drops also doesn't make much sense either
Whats the general opinion on using bunkers with M/M and turrets for drop protection? (iirc Innovation used this to minimize dmg from flash)
On May 06 2013 16:47 BisuDagger wrote: With all the drops in TvT do you think that planetary fortress is going to become more standard at the natural and third?
lol no pf on natural is straight up stupid and well, pf on third is aswell as you just lose if u do it
Losing 9 scvs at a single base is stupid. The cost of losing those units. Plus not having to pull units to deal with pressure allows you to move out with your army.
a PF is not going to stop a drop. Most players would just drop anyways and target fire scvs. Giving up scans and mules just to half-assedly defend against drops also doesn't make much sense either
I think a better solution is more sensor towers and turrets, taking advantage of your mineral wealth.
I agree with this too. More turrets would have definitely helped out. Unfortunately Flash's strategy is so new the timing to drop turrets is up in the air at this time.
On May 06 2013 16:47 BisuDagger wrote: With all the drops in TvT do you think that planetary fortress is going to become more standard at the natural and third?
lol no pf on natural is straight up stupid and well, pf on third is aswell as you just lose if u do it
Losing 9 scvs at a single base is stupid. The cost of losing those units. Plus not having to pull units to deal with pressure allows you to move out with your army.
a PF is not going to stop a drop. Most players would just drop anyways and target fire scvs. Giving up scans and mules just to half-assedly defend against drops also doesn't make much sense either
Whats the general opinion on using bunkers with M/M and turrets for drop protection? (iirc Innovation used this to minimize dmg from flash)
MMM wants to be active and pressure the mech player, imho.
On May 06 2013 16:47 BisuDagger wrote: With all the drops in TvT do you think that planetary fortress is going to become more standard at the natural and third?
lol no pf on natural is straight up stupid and well, pf on third is aswell as you just lose if u do it
Losing 9 scvs at a single base is stupid. The cost of losing those units. Plus not having to pull units to deal with pressure allows you to move out with your army.
a PF is not going to stop a drop. Most players would just drop anyways and target fire scvs. Giving up scans and mules just to half-assedly defend against drops also doesn't make much sense either
Whats the general opinion on using bunkers with M/M and turrets for drop protection? (iirc Innovation used this to minimize dmg from flash)
People will start building bunkers and load their SCVs in them when hellbat drops occur. It'll be like real life.
On May 06 2013 16:47 BisuDagger wrote: With all the drops in TvT do you think that planetary fortress is going to become more standard at the natural and third?
lol no pf on natural is straight up stupid and well, pf on third is aswell as you just lose if u do it
Losing 9 scvs at a single base is stupid. The cost of losing those units. Plus not having to pull units to deal with pressure allows you to move out with your army.
No one is going to get a pf at there natural, and very few would ever consider pf at the third.
This is the kind of strategical thinking that will limit you as a player. Never say never. There is a scenario for everything.
It's not theoretically impossible but the possibility of high level pros actually doing it is so incredibly minute. The tradeoff for mules/scans/supply drops is simply considered not worth it.
Jangbi got a pretty unfortunate BO matchup there. Flash did almost no damage with the mine drop and while that could've put him behind it actually scouted the all in so he was safe and it put Jangbi way behind instead.