On April 10 2013 20:41 Toosneaky wrote: People saying swarm hosts would have solved the problem are just blindly agreeing with artosis lol. Swarm hosts are bad on maps with multiple attack paths. They are so easy to avoid.
yeah. swarm hosts were maybe the right unit for direct combats. But he should have never gotten them in the right position to force a such (so very close to sos base). And it's not as if it would have been very hard for sos to just add a few Colossi again.
Losers' Match Curious vs Marineking Game 1: Daybreak
Curious starts in the bottom left location Marineking starts in the top right location
0:00-4:00min Rax and Gas for Marineking, Hatch first for Curious Marineking completes his wall with a 2nd Depot and denies Curious' scouting Drone Reaper in production after a single Marine, Pool and Gas for Curious
I think the best army zerg can start to make lategame vs toss is mass ultra/baneling kamakazi multiple flank attacks (even against immortals)
stop wasting that stupid gas in worthless vipers. the baneling is really the only hope
but you should only make banelings after you already have ultras, as banelings without ultras are worthless against forcefields
sure banelings are weak to storm however I think if you do it properly and have EXTREME unit spreading and multiple flanks and tons of spreading and attack in and flank from 2-3 sides with each flanking group spread out a bit to minimize storm damage the ultra/bane composition will work well. then afterwards you remax on ling/ultra